From ea6d0b7a3ba36ecfed02078967800a214dccbd9c Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 17 Feb 2012 17:25:51 +0000 Subject: [PATCH] In fact, snapping in particle edit mode also might make sense. Pardon for extra noise.. --- release/scripts/startup/bl_ui/space_view3d.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ceeecf5fbcb..87e4738b70e 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -83,7 +83,7 @@ class VIEW3D_HT_header(Header): row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True) # Snap - if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT', 'PARTICLE_EDIT'}: + if not obj or obj.mode not in {'SCULPT', 'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT'}: snap_element = toolsettings.snap_element row = layout.row(align=True) row.prop(toolsettings, "use_snap", text="")