diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp index aa082c7ef19..85fa0b2b3ce 100644 --- a/source/gameengine/Ketsji/KX_Dome.cpp +++ b/source/gameengine/Ketsji/KX_Dome.cpp @@ -401,21 +401,21 @@ void KX_Dome::GLDrawWarpQuads(void) if (warp.nodes[i][j].i < 0 || warp.nodes[i+1][j].i < 0 || warp.nodes[i+1][j+1].i < 0 || warp.nodes[i][j+1].i < 0) continue; - glColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i); - glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height)); - glVertex3f(warp.nodes[i][j].x, warp.nodes[i][j].y,0.0); - - glColor3f(warp.nodes[i+1][j].i, warp.nodes[i+1][j].i, warp.nodes[i+1][j].i); - glTexCoord2f((warp.nodes[i+1][j].u * uv_width), (warp.nodes[i+1][j].v * uv_height)); - glVertex3f(warp.nodes[i+1][j].x, warp.nodes[i+1][j].y,0.0); + glColor3f(warp.nodes[i][j+1].i, warp.nodes[i][j+1].i, warp.nodes[i][j+1].i); + glTexCoord2f((warp.nodes[i][j+1].u * uv_width), (warp.nodes[i][j+1].v * uv_height)); + glVertex3f(warp.nodes[i][j+1].x, warp.nodes[i][j+1].y,0.0); glColor3f(warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i, warp.nodes[i+1][j+1].i); glTexCoord2f((warp.nodes[i+1][j+1].u * uv_width), (warp.nodes[i+1][j+1].v * uv_height)); glVertex3f(warp.nodes[i+1][j+1].x, warp.nodes[i+1][j+1].y,0.0); - glColor3f(warp.nodes[i][j+1].i, warp.nodes[i][j+1].i, warp.nodes[i][j+1].i); - glTexCoord2f((warp.nodes[i][j+1].u * uv_width), (warp.nodes[i][j+1].v * uv_height)); - glVertex3f(warp.nodes[i][j+1].x, warp.nodes[i][j+1].y,0.0); + glColor3f(warp.nodes[i+1][j].i, warp.nodes[i+1][j].i, warp.nodes[i+1][j].i); + glTexCoord2f((warp.nodes[i+1][j].u * uv_width), (warp.nodes[i+1][j].v * uv_height)); + glVertex3f(warp.nodes[i+1][j].x, warp.nodes[i+1][j].y,0.0); + + glColor3f(warp.nodes[i][j].i, warp.nodes[i][j].i, warp.nodes[i][j].i); + glTexCoord2f((warp.nodes[i][j].u * uv_width), (warp.nodes[i][j].v * uv_height)); + glVertex3f(warp.nodes[i][j].x, warp.nodes[i][j].y,0.0); } } glEnd();