From ed47851517b9048829aec4c5a3025cdb482715dd Mon Sep 17 00:00:00 2001 From: Kent Mein Date: Mon, 17 Sep 2007 15:32:10 +0000 Subject: [PATCH] Updated calls to insert_vert_ipo to be insert_vert_icu since insert_vert_ipo no longer exists. Kent --- .../Converter/KX_BlenderSceneConverter.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 3331d3ff0c4..7ede82f8cce 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -796,7 +796,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.x(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -805,7 +805,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.y(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -815,7 +815,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = position.z(); - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); #endif @@ -824,7 +824,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[0]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -834,7 +834,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[1]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1); @@ -844,7 +844,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) if (icu1) { float curVal = eulerAngles[2]; - insert_vert_ipo(icu1, frameNumber, curVal); + insert_vert_icu(icu1, frameNumber, curVal); #ifdef TEST_HANDLES_GAME2IPO testhandles_ipocurve(icu1);