From f680b56ebfc1415334598e619ec9310ccce472c2 Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Sun, 25 May 2008 14:32:59 +0000 Subject: [PATCH] [#11119] Tool tips correction Patch by Olivier Saraja --- source/blender/src/buttons_shading.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index c6847508806..490180ed021 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2887,8 +2887,8 @@ static void lamp_panel_lamp(Object *ob, Lamp *la) uiBlockBeginAlign(block); if (ELEM(la->type, LA_LOCAL, LA_SPOT) && (la->falloff_type == LA_FALLOFF_SLIDERS)) { - uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation for a quad lamp"); - uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuatation for a quad lamp"); + uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuation for a Lin/Quad Weighted lamp"); + uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuation for a Lin/Quad Weighted lamp"); } else if(la->type==LA_AREA) { if(la->k==0.0) la->k= 1.0;