From f6f851d28ae35deb98604f9d62369a69a3988b3b Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Sat, 13 Feb 2016 23:16:04 +0100 Subject: [PATCH] Fix T47404: Bones get draw fat line in pose mode Removed this glLineWidth call in rBe8d7a0206e99, thought it wasn't needed. Really hope this was the last line width issue for now :/ --- source/blender/editors/space_view3d/drawobject.c | 1 + 1 file changed, 1 insertion(+) diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 0874862a8bf..83da40784bc 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -7708,6 +7708,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short draw_bounding_volume(ob, ob->boundtype); } else { + glLineWidth(1.0f); empty_object = draw_armature(scene, v3d, ar, base, dt, dflag, ob_wire_col, false); } }