diff --git a/SConstruct b/SConstruct index 4c3bbf8fad7..356f116e290 100644 --- a/SConstruct +++ b/SConstruct @@ -241,6 +241,13 @@ if len(B.quickdebug) > 0 and printdebug != 0: for l in B.quickdebug: print "\t" + l +# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS +if env['WITH_BF_STATICCXX']: + if 'stdc++' in env['LLIBS']: + env['LLIBS'] = env['LLIBS'].replace('stdc++', ' ') + else: + print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform' + # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline if 'blenderplayer' in B.targets: env['WITH_BF_PLAYER'] = True @@ -248,6 +255,19 @@ if 'blenderplayer' in B.targets: if 'blendernogame' in B.targets: env['WITH_BF_GAMEENGINE'] = False +if 'blenderlite' in B.targets: + env['WITH_BF_GAMEENGINE'] = False + env['WITH_BF_OPENAL'] = False + env['WITH_BF_OPENEXR'] = False + env['WITH_BF_ICONV'] = False + env['WITH_BF_INTERNATIONAL'] = False + env['WITH_BF_OPENJPEG'] = False + env['WITH_BF_FFMPEG'] = False + env['WITH_BF_QUICKTIME'] = False + env['WITH_BF_YAFRAY'] = False + env['WITH_BF_REDCODE'] = False + env['WITH_BF_FTGL'] = False + # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir #B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep) B.root_build_dir = env['BF_BUILDDIR'] @@ -488,6 +508,10 @@ if not env['WITH_BF_GAMEENGINE']: blendernogame = env.Alias('blendernogame', B.program_list) Depends(blendernogame,installtarget) +if 'blenderlite' in B.targets: + blenderlite = env.Alias('blenderlite', B.program_list) + Depends(blenderlite,installtarget) + Depends(nsiscmd, allinstall) Default(B.program_list) diff --git a/blenderplayer/CMakeLists.txt b/blenderplayer/CMakeLists.txt index e32390466c7..9786b7e61b2 100644 --- a/blenderplayer/CMakeLists.txt +++ b/blenderplayer/CMakeLists.txt @@ -86,6 +86,7 @@ IF(UNIX) bf_oglrasterizer bf_expressions bf_scenegraph + bf_IK bf_moto bf_soundsystem bf_kernel diff --git a/config/darwin-config.py b/config/darwin-config.py index 48455d2ce8c..0eb275dcaf4 100644 --- a/config/darwin-config.py +++ b/config/darwin-config.py @@ -87,10 +87,18 @@ if MAC_PROC == 'powerpc': BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal' else : BF_OPENAL = LIBDIR + '/openal' - + +WITH_BF_STATICOPENAL = 'false' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'openal' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' + +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_CXX = '/usr' +WITH_BF_STATICCXX = 'false' +BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' WITH_BF_SDL = 'true' BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix) @@ -102,10 +110,13 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = '${LCGDIR}/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/config/linux2-config.py b/config/linux2-config.py index 332af28977f..9f8f75446d8 100644 --- a/config/linux2-config.py +++ b/config/linux2-config.py @@ -6,18 +6,28 @@ BF_VERSE_INCLUDE = "#extern/verse/dist" BF_PYTHON = '/usr' BF_PYTHON_VERSION = '2.5' +WITH_BF_STATICPYTHON = 'false' BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}' BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}' BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a' BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic'] +BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION}.a' WITH_BF_OPENAL = 'true' +WITH_BF_STATICOPENAL = 'false' BF_OPENAL = '/usr' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'openal' +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' + # some distros have a separate libalut # if you get linker complaints, you need to uncomment the line below # BF_OPENAL_LIB = 'openal alut' +# BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a ${BF_OPENAL}/lib/libalut.a' + +BF_CXX = '/usr' +WITH_BF_STATICCXX = 'false' +BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' WITH_BF_SDL = 'true' BF_SDL = '/usr' #$(shell sdl-config --prefix) @@ -28,14 +38,17 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = '/usr' # when compiling with your own openexr lib you might need to set... # BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR ${BF_OPENEXR}/include' BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = 'Half IlmImf Iex Imath ' +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' # BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' + WITH_BF_DDS = 'true' WITH_BF_JPEG = 'true' diff --git a/config/linuxcross-config.py b/config/linuxcross-config.py index e6c4e8769b4..9d58512151b 100644 --- a/config/linuxcross-config.py +++ b/config/linuxcross-config.py @@ -14,10 +14,18 @@ BF_PYTHON_LIB = 'python25' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib' WITH_BF_OPENAL = 'true' +WITH_BF_STATICOPENAL = 'false' BF_OPENAL = LIBDIR + '/openal' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'openal_static' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' + +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_CXX = '/usr' +WITH_BF_STATICCXX = 'false' +BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' WITH_BF_SDL = 'true' BF_SDL = LIBDIR + '/sdl' @@ -34,10 +42,13 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = LIBDIR + '/gcc/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Half IlmImf Iex ' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/config/openbsd3-config.py b/config/openbsd3-config.py index f7f254973af..5ef3d90f168 100644 --- a/config/openbsd3-config.py +++ b/config/openbsd3-config.py @@ -9,10 +9,12 @@ BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib/python${BF_PYTHON_VERSION}/config' WITH_BF_OPENAL = 'false' +# WITH_BF_STATICOPENAL = 'false' #BF_OPENAL = LIBDIR + '/openal' #BF_OPENAL_INC = '${BF_OPENAL}/include' #BF_OPENAL_LIB = 'openal' #BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' +#BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' WITH_BF_SDL = 'true' BF_SDL = '/usr/local' #$(shell sdl-config --prefix) @@ -24,9 +26,12 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'false' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = '/usr/local' BF_OPENEXR_INC = '${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = 'Half IlmImf Iex Imath ' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/config/sunos5-config.py b/config/sunos5-config.py index b3ca0e267ff..bfb1513ca3f 100644 --- a/config/sunos5-config.py +++ b/config/sunos5-config.py @@ -9,10 +9,18 @@ BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_ BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic'] WITH_BF_OPENAL = 'true' +WITH_BF_STATICOPENAL = 'false' BF_OPENAL = '/usr/local' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' BF_OPENAL_LIB = 'openal' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' + +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_CXX = '/usr' +WITH_BF_STATICCXX = 'false' +BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' WITH_BF_SDL = 'true' BF_SDL = '/usr/local' #$(shell sdl-config --prefix) @@ -24,10 +32,13 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = '/usr/local' BF_OPENEXR_INC = ['${BF_OPENEXR}/include', '${BF_OPENEXR}/include/OpenEXR' ] BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' BF_OPENEXR_LIB = 'Half IlmImf Iex Imath ' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/config/win32-mingw-config.py b/config/win32-mingw-config.py index d9fd6ce8d4f..4ff93bf7078 100644 --- a/config/win32-mingw-config.py +++ b/config/win32-mingw-config.py @@ -12,10 +12,13 @@ BF_PYTHON_LIB = 'python25' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib' WITH_BF_OPENAL = 'true' +WITH_BF_STATICOPENAL = 'false' BF_OPENAL = LIBDIR + '/openal' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'dxguid openal_static' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' WITH_BF_FFMPEG = 'false' BF_FFMPEG_LIB = 'avformat swscale avcodec avutil xvidcore x264' @@ -37,10 +40,13 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = LIBDIR + '/gcc/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Half IlmImf Iex ' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py index 02e5dbb7f8f..063d1461def 100644 --- a/config/win32-vc-config.py +++ b/config/win32-vc-config.py @@ -19,10 +19,18 @@ BF_PYTHON_LIB = 'python25' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib' WITH_BF_OPENAL = 'true' +WITH_BF_STATICOPENAL = 'false' BF_OPENAL = LIBDIR + '/openal' BF_OPENAL_INC = '${BF_OPENAL}/include ${BF_OPENAL}/include/AL ' BF_OPENAL_LIB = 'dxguid openal_static' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENAL_LIB_STATIC = '${BF_OPENAL}/lib/libopenal.a' + +# TODO - are these useful on win32? +# BF_CXX = '/usr' +# WITH_BF_STATICCXX = 'false' +# BF_CXX_LIB_STATIC = '${BF_CXX}/lib/libstdc++.a' WITH_BF_ICONV = 'true' BF_ICONV = LIBDIR + '/iconv' @@ -45,10 +53,13 @@ WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' +WITH_BF_STATICOPENEXR = 'false' BF_OPENEXR = LIBDIR + '/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/IlmImf ${BF_OPENEXR}/include/Iex ${BF_OPENEXR}/include/Imath ' BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread ' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib_msvc' +# Warning, this static lib configuration is untested! users of this OS please confirm. +BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = 'true' diff --git a/extern/bullet2/CMakeLists.txt b/extern/bullet2/CMakeLists.txt index c5495fdf92b..e28e811087f 100644 --- a/extern/bullet2/CMakeLists.txt +++ b/extern/bullet2/CMakeLists.txt @@ -35,6 +35,7 @@ FILE(GLOB SRC src/BulletDynamics/ConstraintSolver/*.cpp src/BulletDynamics/Vehicle/*.cpp src/BulletDynamics/Dynamics/*.cpp + src/BulletSoftBody/*.cpp ) ADD_DEFINITIONS(-D_LIB) diff --git a/extern/bullet2/Makefile b/extern/bullet2/Makefile index e05d441a6be..d26289c8b01 100644 --- a/extern/bullet2/Makefile +++ b/extern/bullet2/Makefile @@ -40,7 +40,8 @@ BulletCollision/NarrowPhaseCollision \ BulletCollision//CollisionDispatch \ BulletDynamics/ConstraintSolver \ BulletDynamics/Vehicle \ -BulletDynamics/Dynamics +BulletDynamics/Dynamics \ +BulletSoftBody include nan_subdirs.mk diff --git a/extern/bullet2/make/msvc_7_0/Bullet_vc7.vcproj b/extern/bullet2/make/msvc_7_0/Bullet_vc7.vcproj index 6de2fd3a2bd..be4f78102a4 100644 --- a/extern/bullet2/make/msvc_7_0/Bullet_vc7.vcproj +++ b/extern/bullet2/make/msvc_7_0/Bullet_vc7.vcproj @@ -58,9 +58,11 @@ IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet2\include\BulletDynamics\C IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet2\include\BulletDynamics\Dynamics MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletDynamics\Dynamics IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet2\include\BulletDynamics\Vehicle MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletDynamics\Vehicle IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet2\include\LinearMath MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\LinearMath +IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\bullet2\include\BulletSoftBody MKDIR ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletSoftBody XCOPY /Y ..\..\src\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include XCOPY /Y ..\..\src\LinearMath\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\LinearMath +XCOPY /Y ..\..\src\BulletSoftBody\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletSoftBody XCOPY /Y ..\..\src\BulletCollision\BroadphaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletCollision\BroadphaseCollision XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletCollision\NarrowPhaseCollision XCOPY /Y ..\..\src\BulletCollision\NarrowPhaseCollision\*.h ..\..\..\..\..\build\msvc_7\extern\bullet\include\BulletCollision\NarrowPhaseCollision @@ -394,12 +396,24 @@ ECHO Done + + + + + + + + @@ -410,6 +424,12 @@ ECHO Done + + + + @@ -482,18 +502,45 @@ ECHO Done + + + + + + + + + + + + + + + + + + @@ -534,6 +581,12 @@ ECHO Done + + + + @@ -589,6 +642,21 @@ ECHO Done + + + + + + + + + + @@ -628,6 +696,18 @@ ECHO Done + + + + + + + + @@ -731,6 +811,12 @@ ECHO Done + + + + @@ -761,12 +847,21 @@ ECHO Done + + + + + + @@ -785,6 +880,18 @@ ECHO Done + + + + + + + + @@ -827,6 +934,12 @@ ECHO Done + + + + @@ -842,6 +955,12 @@ ECHO Done + + + + + + + + @@ -868,6 +993,9 @@ ECHO Done + + @@ -886,6 +1014,9 @@ ECHO Done + + @@ -904,9 +1035,6 @@ ECHO Done - - @@ -920,6 +1048,58 @@ ECHO Done RelativePath="..\..\src\LinearMath\btVector3.h"> + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/extern/bullet2/readme.txt b/extern/bullet2/readme.txt index 4d1a4c11706..02430cb5c0e 100644 --- a/extern/bullet2/readme.txt +++ b/extern/bullet2/readme.txt @@ -1,3 +1,8 @@ +*** +Apply bullet_compound_raycast.patch if not already applied in Bullet source +This patch is needed to return correct raycast results on compound shape. +/ben + *** These files in extern/bullet2 are NOT part of the Blender build yet *** diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h index 078dcae63bb..8074aed3038 100644 --- a/extern/bullet2/src/Bullet-C-Api.h +++ b/extern/bullet2/src/Bullet-C-Api.h @@ -23,15 +23,153 @@ subject to the following restrictions: #ifndef BULLET_C_API_H #define BULLET_C_API_H +#define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name + +#ifdef BT_USE_DOUBLE_PRECISION +typedef double plReal; +#else +typedef float plReal; +#endif + +typedef plReal plVector3[3]; +typedef plReal plQuaternion[4]; + #ifdef __cplusplus extern "C" { #endif -double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); +/* Particular physics SDK */ + PL_DECLARE_HANDLE(plPhysicsSdkHandle); + +/* Dynamics world, belonging to some physics SDK */ + PL_DECLARE_HANDLE(plDynamicsWorldHandle); + +/* Rigid Body that can be part of a Dynamics World */ + PL_DECLARE_HANDLE(plRigidBodyHandle); + +/* Collision Shape/Geometry, property of a Rigid Body */ + PL_DECLARE_HANDLE(plCollisionShapeHandle); + +/* Constraint for Rigid Bodies */ + PL_DECLARE_HANDLE(plConstraintHandle); + +/* Triangle Mesh interface */ + PL_DECLARE_HANDLE(plMeshInterfaceHandle); + +/* Broadphase Scene/Proxy Handles */ + PL_DECLARE_HANDLE(plCollisionBroadphaseHandle); + PL_DECLARE_HANDLE(plBroadphaseProxyHandle); + PL_DECLARE_HANDLE(plCollisionWorldHandle); + +/* + Create and Delete a Physics SDK +*/ + + extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc. + extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk); + +/* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */ + + typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2); + + extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback); + + extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp); + + extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); + + extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle); + + extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ); + +/* todo: add pair cache support with queries like add/remove/find pair */ + + extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk); + +/* todo: add/remove objects */ + + +/* Dynamics World */ + + extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk); + + extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world); + + extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep); + + extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); + + extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object); + + +/* Rigid Body */ + + extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ); + + extern void plDeleteRigidBody(plRigidBodyHandle body); + + +/* Collision Shape definition */ + + extern plCollisionShapeHandle plNewSphereShape(plReal radius); + extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z); + extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height); + extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height); + extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height); + extern plCollisionShapeHandle plNewCompoundShape(); + extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn); + + extern void plDeleteShape(plCollisionShapeHandle shape); + + /* Convex Meshes */ + extern plCollisionShapeHandle plNewConvexHullShape(); + extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z); +/* Concave static triangle meshes */ + extern plMeshInterfaceHandle plNewMeshInterface(); + extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); + extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); + + extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling); + +/* SOLID has Response Callback/Table/Management */ +/* PhysX has Triggers, User Callbacks and filtering */ +/* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */ + +/* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */ +/* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */ + + /* get world transform */ + extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix); + extern void plGetPosition(plRigidBodyHandle object,plVector3 position); + extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation); + + /* set world transform (position/orientation) */ + extern void plSetPosition(plRigidBodyHandle object, const plVector3 position); + extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation); + extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient); + + typedef struct plRayCastResult { + plRigidBodyHandle m_body; + plCollisionShapeHandle m_shape; + plVector3 m_positionWorld; + plVector3 m_normalWorld; + } plRayCastResult; + + extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res); + + /* Sweep API */ + + /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */ + + /* Continuous Collision Detection API */ + + // needed for source/blender/blenkernel/intern/collision.c + double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]); #ifdef __cplusplus } #endif + #endif //BULLET_C_API_H diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp index be4a11506df..d7eea33ea41 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp @@ -21,640 +21,18 @@ #include -#ifdef DEBUG_BROADPHASE -#include -void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality) +btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache) +:btAxisSweep3Internal(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache) { - int numEdges = m_pHandles[0].m_maxEdges[axis]; - printf("SAP Axis %d, numEdges=%d\n",axis,numEdges); - - int i; - for (i=0;im_handle); - int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis]; - char beginOrEnd; - beginOrEnd=pEdge->IsMax()?'E':'B'; - printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex); - } - - if (checkCardinality) - assert(numEdges == m_numHandles*2+1); -} -#endif //DEBUG_BROADPHASE - - -btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask) -{ - (void)shapeType; - BP_FP_INT_TYPE handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask); - - Handle* handle = getHandle(handleId); - - return handle; -} - -void btAxisSweep3::destroyProxy(btBroadphaseProxy* proxy) -{ - Handle* handle = static_cast(proxy); - removeHandle(handle->m_handleId); -} - -void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax) -{ - Handle* handle = static_cast(proxy); - updateHandle(handle->m_handleId,aabbMin,aabbMax); - -} - - - - - - -btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles) -:btOverlappingPairCache() -{ - m_invalidPair = 0; - //assert(bounds.HasVolume()); - // 1 handle is reserved as sentinel - btAssert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES); - - // init bounds - m_worldAabbMin = worldAabbMin; - m_worldAabbMax = worldAabbMax; - - btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin; - - BP_FP_INT_TYPE maxInt = BP_HANDLE_SENTINEL; - - m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize; - - // allocate handles buffer and put all handles on free list - m_pHandles = new Handle[maxHandles]; - m_maxHandles = maxHandles; - m_numHandles = 0; - - // handle 0 is reserved as the null index, and is also used as the sentinel - m_firstFreeHandle = 1; - { - for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++) - m_pHandles[i].SetNextFree(i + 1); - m_pHandles[maxHandles - 1].SetNextFree(0); - } - - { - // allocate edge buffers - for (int i = 0; i < 3; i++) - m_pEdges[i] = new Edge[maxHandles * 2]; - } - //removed overlap management - - // make boundary sentinels - - m_pHandles[0].m_clientObject = 0; - - for (int axis = 0; axis < 3; axis++) - { - m_pHandles[0].m_minEdges[axis] = 0; - m_pHandles[0].m_maxEdges[axis] = 1; - - m_pEdges[axis][0].m_pos = 0; - m_pEdges[axis][0].m_handle = 0; - m_pEdges[axis][1].m_pos = BP_HANDLE_SENTINEL; - m_pEdges[axis][1].m_handle = 0; -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - - } + btAssert(maxHandles > 1 && maxHandles < 32767); } -btAxisSweep3::~btAxisSweep3() + +bt32BitAxisSweep3::bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache ) +:btAxisSweep3Internal(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache) { - - for (int i = 2; i >= 0; i--) - delete[] m_pEdges[i]; - delete[] m_pHandles; -} - -void btAxisSweep3::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const -{ - btPoint3 clampedPoint(point); - - - - clampedPoint.setMax(m_worldAabbMin); - clampedPoint.setMin(m_worldAabbMax); - - btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize; - out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & BP_HANDLE_MASK) | isMax); - out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & BP_HANDLE_MASK) | isMax); - out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & BP_HANDLE_MASK) | isMax); - -} - - - -BP_FP_INT_TYPE btAxisSweep3::allocHandle() -{ - assert(m_firstFreeHandle); - - BP_FP_INT_TYPE handle = m_firstFreeHandle; - m_firstFreeHandle = getHandle(handle)->GetNextFree(); - m_numHandles++; - - return handle; -} - -void btAxisSweep3::freeHandle(BP_FP_INT_TYPE handle) -{ - assert(handle > 0 && handle < m_maxHandles); - - getHandle(handle)->SetNextFree(m_firstFreeHandle); - m_firstFreeHandle = handle; - - m_numHandles--; -} - - - -BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask) -{ - // quantize the bounds - BP_FP_INT_TYPE min[3], max[3]; - quantize(min, aabbMin, 0); - quantize(max, aabbMax, 1); - - // allocate a handle - BP_FP_INT_TYPE handle = allocHandle(); - assert(handle!= 0xcdcd); - - Handle* pHandle = getHandle(handle); - - pHandle->m_handleId = handle; - //pHandle->m_pOverlaps = 0; - pHandle->m_clientObject = pOwner; - pHandle->m_collisionFilterGroup = collisionFilterGroup; - pHandle->m_collisionFilterMask = collisionFilterMask; - - // compute current limit of edge arrays - BP_FP_INT_TYPE limit = m_numHandles * 2; - - - // insert new edges just inside the max boundary edge - for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++) - { - - m_pHandles[0].m_maxEdges[axis] += 2; - - m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1]; - - m_pEdges[axis][limit - 1].m_pos = min[axis]; - m_pEdges[axis][limit - 1].m_handle = handle; - - m_pEdges[axis][limit].m_pos = max[axis]; - m_pEdges[axis][limit].m_handle = handle; - - pHandle->m_minEdges[axis] = limit - 1; - pHandle->m_maxEdges[axis] = limit; - } - - // now sort the new edges to their correct position - sortMinDown(0, pHandle->m_minEdges[0], false); - sortMaxDown(0, pHandle->m_maxEdges[0], false); - sortMinDown(1, pHandle->m_minEdges[1], false); - sortMaxDown(1, pHandle->m_maxEdges[1], false); - sortMinDown(2, pHandle->m_minEdges[2], true); - sortMaxDown(2, pHandle->m_maxEdges[2], true); - - - return handle; -} - - -void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle) -{ - - Handle* pHandle = getHandle(handle); - - //explicitly remove the pairs containing the proxy - //we could do it also in the sortMinUp (passing true) - //todo: compare performance - removeOverlappingPairsContainingProxy(pHandle); - - - // compute current limit of edge arrays - int limit = m_numHandles * 2; - - int axis; - - for (axis = 0;axis<3;axis++) - { - m_pHandles[0].m_maxEdges[axis] -= 2; - } - - // remove the edges by sorting them up to the end of the list - for ( axis = 0; axis < 3; axis++) - { - Edge* pEdges = m_pEdges[axis]; - BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis]; - pEdges[max].m_pos = BP_HANDLE_SENTINEL; - - sortMaxUp(axis,max,false); - - - BP_FP_INT_TYPE i = pHandle->m_minEdges[axis]; - pEdges[i].m_pos = BP_HANDLE_SENTINEL; - - - sortMinUp(axis,i,false); - - pEdges[limit-1].m_handle = 0; - pEdges[limit-1].m_pos = BP_HANDLE_SENTINEL; - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis,false); -#endif //DEBUG_BROADPHASE - - - } - - - // free the handle - freeHandle(handle); - - -} - -extern int gOverlappingPairs; - - -void btAxisSweep3::refreshOverlappingPairs() -{ - -} -void btAxisSweep3::processAllOverlappingPairs(btOverlapCallback* callback) -{ - - //perform a sort, to find duplicates and to sort 'invalid' pairs to the end - m_overlappingPairArray.heapSort(btBroadphasePairSortPredicate()); - - //remove the 'invalid' ones -#ifdef USE_POPBACK_REMOVAL - while (m_invalidPair>0) - { - m_invalidPair--; - m_overlappingPairArray.pop_back(); - } -#else - m_overlappingPairArray.resize(m_overlappingPairArray.size() - m_invalidPair); - m_invalidPair = 0; -#endif - - - int i; - - btBroadphasePair previousPair; - previousPair.m_pProxy0 = 0; - previousPair.m_pProxy1 = 0; - previousPair.m_algorithm = 0; - - - for (i=0;iprocessOverlap(pair); - } else - { - needsRemoval = true; - } - } else - { - //remove duplicate - needsRemoval = true; - //should have no algorithm - btAssert(!pair.m_algorithm); - } - - if (needsRemoval) - { - cleanOverlappingPair(pair); - - // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); - // m_overlappingPairArray.pop_back(); - pair.m_pProxy0 = 0; - pair.m_pProxy1 = 0; - m_invalidPair++; - gOverlappingPairs--; - } - - } -} - - -bool btAxisSweep3::testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - const Handle* pHandleA = static_cast(proxy0); - const Handle* pHandleB = static_cast(proxy1); - - //optimization 1: check the array index (memory address), instead of the m_pos - - for (int axis = 0; axis < 3; axis++) - { - if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || - pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) - { - return false; - } - } - return true; -} - -bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB) -{ - //optimization 1: check the array index (memory address), instead of the m_pos - - for (int axis = 0; axis < 3; axis++) - { - if (axis != ignoreAxis) - { - if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || - pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) - { - return false; - } - } - } - - //optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization) - - /*for (int axis = 0; axis < 3; axis++) - { - if (m_pEdges[axis][pHandleA->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleB->m_minEdges[axis]].m_pos || - m_pEdges[axis][pHandleB->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleA->m_minEdges[axis]].m_pos) - { - return false; - } - } - */ - - return true; -} - -void btAxisSweep3::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax) -{ -// assert(bounds.IsFinite()); - //assert(bounds.HasVolume()); - - Handle* pHandle = getHandle(handle); - - // quantize the new bounds - BP_FP_INT_TYPE min[3], max[3]; - quantize(min, aabbMin, 0); - quantize(max, aabbMax, 1); - - // update changed edges - for (int axis = 0; axis < 3; axis++) - { - BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis]; - BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis]; - - int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos; - int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos; - - m_pEdges[axis][emin].m_pos = min[axis]; - m_pEdges[axis][emax].m_pos = max[axis]; - - // expand (only adds overlaps) - if (dmin < 0) - sortMinDown(axis, emin); - - if (dmax > 0) - sortMaxUp(axis, emax); - - // shrink (only removes overlaps) - if (dmin > 0) - sortMinUp(axis, emin); - - if (dmax < 0) - sortMaxDown(axis, emax); - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - } - - -} - - - - -// sorting a min edge downwards can only ever *add* overlaps -void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps) -{ - - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pPrev = pEdge - 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pEdge->m_pos < pPrev->m_pos) - { - Handle* pHandlePrev = getHandle(pPrev->m_handle); - - if (pPrev->IsMax()) - { - // if previous edge is a maximum check the bounds and add an overlap if necessary - if (updateOverlaps && testOverlap(axis,pHandleEdge, pHandlePrev)) - { - addOverlappingPair(pHandleEdge,pHandlePrev); - - //AddOverlap(pEdge->m_handle, pPrev->m_handle); - - } - - // update edge reference in other handle - pHandlePrev->m_maxEdges[axis]++; - } - else - pHandlePrev->m_minEdges[axis]++; - - pHandleEdge->m_minEdges[axis]--; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pPrev; - *pPrev = swap; - - // decrement - pEdge--; - pPrev--; - } - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - -} - -// sorting a min edge upwards can only ever *remove* overlaps -void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps) -{ - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pNext = pEdge + 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) - { - Handle* pHandleNext = getHandle(pNext->m_handle); - - if (pNext->IsMax()) - { - // if next edge is maximum remove any overlap between the two handles - if (updateOverlaps) - { - /* - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pNext->m_handle); - btBroadphasePair tmpPair(*handle0,*handle1); - removeOverlappingPair(tmpPair); - */ - - } - - // update edge reference in other handle - pHandleNext->m_maxEdges[axis]--; - } - else - pHandleNext->m_minEdges[axis]--; - - pHandleEdge->m_minEdges[axis]++; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pNext; - *pNext = swap; - - // increment - pEdge++; - pNext++; - } - - -} - -// sorting a max edge downwards can only ever *remove* overlaps -void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps) -{ - - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pPrev = pEdge - 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pEdge->m_pos < pPrev->m_pos) - { - Handle* pHandlePrev = getHandle(pPrev->m_handle); - - if (!pPrev->IsMax()) - { - // if previous edge was a minimum remove any overlap between the two handles - if (updateOverlaps) - { - //this is done during the overlappingpairarray iteration/narrowphase collision - /* - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pPrev->m_handle); - btBroadphasePair* pair = findPair(handle0,handle1); - //assert(pair); - - if (pair) - { - removeOverlappingPair(*pair); - } - */ - - } - - // update edge reference in other handle - pHandlePrev->m_minEdges[axis]++;; - } - else - pHandlePrev->m_maxEdges[axis]++; - - pHandleEdge->m_maxEdges[axis]--; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pPrev; - *pPrev = swap; - - // decrement - pEdge--; - pPrev--; - } - - -#ifdef DEBUG_BROADPHASE - debugPrintAxis(axis); -#endif //DEBUG_BROADPHASE - -} - -// sorting a max edge upwards can only ever *add* overlaps -void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps) -{ - Edge* pEdge = m_pEdges[axis] + edge; - Edge* pNext = pEdge + 1; - Handle* pHandleEdge = getHandle(pEdge->m_handle); - - while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) - { - Handle* pHandleNext = getHandle(pNext->m_handle); - - if (!pNext->IsMax()) - { - // if next edge is a minimum check the bounds and add an overlap if necessary - if (updateOverlaps && testOverlap(axis, pHandleEdge, pHandleNext)) - { - Handle* handle0 = getHandle(pEdge->m_handle); - Handle* handle1 = getHandle(pNext->m_handle); - addOverlappingPair(handle0,handle1); - } - - // update edge reference in other handle - pHandleNext->m_minEdges[axis]--; - } - else - pHandleNext->m_maxEdges[axis]--; - - pHandleEdge->m_maxEdges[axis]++; - - // swap the edges - Edge swap = *pEdge; - *pEdge = *pNext; - *pNext = swap; - - // increment - pEdge++; - pNext++; - } - + // 1 handle is reserved as sentinel + btAssert(maxHandles > 1 && maxHandles < 2147483647); } diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h index 57bbb368672..d0ad09a385a 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h @@ -19,34 +19,26 @@ #ifndef AXIS_SWEEP_3_H #define AXIS_SWEEP_3_H -#include "../../LinearMath/btPoint3.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btVector3.h" #include "btOverlappingPairCache.h" +#include "btBroadphaseInterface.h" #include "btBroadphaseProxy.h" - - -//Enable BP_USE_FIXEDPOINT_INT_32 if you need more then 32767 objects -//#define BP_USE_FIXEDPOINT_INT_32 1 - -#ifdef BP_USE_FIXEDPOINT_INT_32 - #define BP_FP_INT_TYPE unsigned int - #define BP_MAX_HANDLES 1500000 //arbitrary maximum number of handles - #define BP_HANDLE_SENTINEL 0x7fffffff - #define BP_HANDLE_MASK 0xfffffffe -#else - #define BP_FP_INT_TYPE unsigned short int - #define BP_MAX_HANDLES 32767 - #define BP_HANDLE_SENTINEL 0xffff - #define BP_HANDLE_MASK 0xfffe -#endif //BP_USE_FIXEDPOINT_INT_32 +#include "btOverlappingPairCallback.h" //#define DEBUG_BROADPHASE 1 +#define USE_OVERLAP_TEST_ON_REMOVES 1 -/// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. -/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using integer coordinates instead of floats. -/// The testOverlap check is optimized to check the array index, rather then the actual AABB coordinates/pos -class btAxisSweep3 : public btOverlappingPairCache +/// The internal templace class btAxisSweep3Internal implements the sweep and prune broadphase. +/// It uses quantized integers to represent the begin and end points for each of the 3 axis. +/// Dont use this class directly, use btAxisSweep3 or bt32BitAxisSweep3 instead. +template +class btAxisSweep3Internal : public btBroadphaseInterface { +protected: + + BP_FP_INT_TYPE m_bpHandleMask; + BP_FP_INT_TYPE m_handleSentinel; public: @@ -57,47 +49,57 @@ public: BP_FP_INT_TYPE m_pos; // low bit is min/max BP_FP_INT_TYPE m_handle; - BP_FP_INT_TYPE IsMax() const {return m_pos & 1;} + BP_FP_INT_TYPE IsMax() const {return static_cast(m_pos & 1);} }; public: - class Handle : public btBroadphaseProxy + class Handle : public btBroadphaseProxy { public: - + BT_DECLARE_ALIGNED_ALLOCATOR(); + // indexes into the edge arrays BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 - BP_FP_INT_TYPE m_handleId; +// BP_FP_INT_TYPE m_uniqueId; BP_FP_INT_TYPE m_pad; //void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject - inline void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;} - inline BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];} + SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;} + SIMD_FORCE_INLINE BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];} }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry -private: +protected: btPoint3 m_worldAabbMin; // overall system bounds btPoint3 m_worldAabbMax; // overall system bounds btVector3 m_quantize; // scaling factor for quantization BP_FP_INT_TYPE m_numHandles; // number of active handles - int m_maxHandles; // max number of handles + BP_FP_INT_TYPE m_maxHandles; // max number of handles Handle* m_pHandles; // handles pool + BP_FP_INT_TYPE m_firstFreeHandle; // free handles list Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) + void* m_pEdgesRawPtr[3]; - int m_invalidPair; + btOverlappingPairCache* m_pairCache; + + ///btOverlappingPairCallback is an additional optional user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. + btOverlappingPairCallback* m_userPairCallback; + + bool m_ownsPairCache; + + int m_invalidPair; // allocation/deallocation BP_FP_INT_TYPE allocHandle(); void freeHandle(BP_FP_INT_TYPE handle); - bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB); + bool testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1); #ifdef DEBUG_BROADPHASE void debugPrintAxis(int axis,bool checkCardinality=true); @@ -108,29 +110,803 @@ private: void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const; - void sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); - void sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); - void sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); - void sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true); + void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); + void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); + void sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); + void sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps ); public: - btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384); - virtual ~btAxisSweep3(); - virtual void refreshOverlappingPairs(); + btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0); + + virtual ~btAxisSweep3Internal(); + + BP_FP_INT_TYPE getNumHandles() const + { + return m_numHandles; + } + + virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask); - void removeHandle(BP_FP_INT_TYPE handle); - void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax); - inline Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;} + BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); + void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher); + void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher); + SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;} void processAllOverlappingPairs(btOverlapCallback* callback); //Broadphase Interface - virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask); - virtual void destroyProxy(btBroadphaseProxy* proxy); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax); - bool testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); + virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); + virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); + + bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + + btOverlappingPairCache* getOverlappingPairCache() + { + return m_pairCache; + } + const btOverlappingPairCache* getOverlappingPairCache() const + { + return m_pairCache; + } + + void setOverlappingPairUserCallback(btOverlappingPairCallback* pairCallback) + { + m_userPairCallback = pairCallback; + } + const btOverlappingPairCallback* getOverlappingPairUserCallback() const + { + return m_userPairCallback; + } + + ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame + ///will add some transform later + virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const + { + aabbMin = m_worldAabbMin; + aabbMax = m_worldAabbMax; + } + + virtual void printStats() + { +/* printf("btAxisSweep3.h\n"); + printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles); + printf("aabbMin=%f,%f,%f,aabbMax=%f,%f,%f\n",m_worldAabbMin.getX(),m_worldAabbMin.getY(),m_worldAabbMin.getZ(), + m_worldAabbMax.getX(),m_worldAabbMax.getY(),m_worldAabbMax.getZ()); + */ + + } + +}; + +//////////////////////////////////////////////////////////////////// + + + + +#ifdef DEBUG_BROADPHASE +#include + +template +void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality) +{ + int numEdges = m_pHandles[0].m_maxEdges[axis]; + printf("SAP Axis %d, numEdges=%d\n",axis,numEdges); + + int i; + for (i=0;im_handle); + int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis]; + char beginOrEnd; + beginOrEnd=pEdge->IsMax()?'E':'B'; + printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex); + } + + if (checkCardinality) + assert(numEdges == m_numHandles*2+1); +} +#endif //DEBUG_BROADPHASE + +template +btBroadphaseProxy* btAxisSweep3Internal::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) +{ + (void)shapeType; + BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy); + + Handle* handle = getHandle(handleId); + + return handle; +} + + + +template +void btAxisSweep3Internal::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) +{ + Handle* handle = static_cast(proxy); + removeHandle(static_cast(handle->m_uniqueId), dispatcher); +} + +template +void btAxisSweep3Internal::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher) +{ + Handle* handle = static_cast(proxy); + updateHandle(static_cast(handle->m_uniqueId), aabbMin, aabbMax,dispatcher); + +} + + + + + +template +btAxisSweep3Internal::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache ) +:m_bpHandleMask(handleMask), +m_handleSentinel(handleSentinel), +m_pairCache(pairCache), +m_userPairCallback(0), +m_ownsPairCache(false), +m_invalidPair(0) +{ + BP_FP_INT_TYPE maxHandles = static_cast(userMaxHandles+1);//need to add one sentinel handle + + if (!m_pairCache) + { + void* ptr = btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16); + m_pairCache = new(ptr) btHashedOverlappingPairCache(); + m_ownsPairCache = true; + } + + //assert(bounds.HasVolume()); + + // init bounds + m_worldAabbMin = worldAabbMin; + m_worldAabbMax = worldAabbMax; + + btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin; + + BP_FP_INT_TYPE maxInt = m_handleSentinel; + + m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize; + + // allocate handles buffer, using btAlignedAlloc, and put all handles on free list + m_pHandles = new Handle[maxHandles]; + + m_maxHandles = maxHandles; + m_numHandles = 0; + + // handle 0 is reserved as the null index, and is also used as the sentinel + m_firstFreeHandle = 1; + { + for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++) + m_pHandles[i].SetNextFree(static_cast(i + 1)); + m_pHandles[maxHandles - 1].SetNextFree(0); + } + + { + // allocate edge buffers + for (int i = 0; i < 3; i++) + { + m_pEdgesRawPtr[i] = btAlignedAlloc(sizeof(Edge)*maxHandles*2,16); + m_pEdges[i] = new(m_pEdgesRawPtr[i]) Edge[maxHandles * 2]; + } + } + //removed overlap management + + // make boundary sentinels + + m_pHandles[0].m_clientObject = 0; + + for (int axis = 0; axis < 3; axis++) + { + m_pHandles[0].m_minEdges[axis] = 0; + m_pHandles[0].m_maxEdges[axis] = 1; + + m_pEdges[axis][0].m_pos = 0; + m_pEdges[axis][0].m_handle = 0; + m_pEdges[axis][1].m_pos = m_handleSentinel; + m_pEdges[axis][1].m_handle = 0; +#ifdef DEBUG_BROADPHASE + debugPrintAxis(axis); +#endif //DEBUG_BROADPHASE + + } + +} + +template +btAxisSweep3Internal::~btAxisSweep3Internal() +{ + + for (int i = 2; i >= 0; i--) + { + btAlignedFree(m_pEdgesRawPtr[i]); + } + delete [] m_pHandles; + + if (m_ownsPairCache) + { + m_pairCache->~btOverlappingPairCache(); + btAlignedFree(m_pairCache); + } +} + +template +void btAxisSweep3Internal::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const +{ + btPoint3 clampedPoint(point); + + + + clampedPoint.setMax(m_worldAabbMin); + clampedPoint.setMin(m_worldAabbMax); + + btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize; + out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax); + out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax); + out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax); + +} + + +template +BP_FP_INT_TYPE btAxisSweep3Internal::allocHandle() +{ + assert(m_firstFreeHandle); + + BP_FP_INT_TYPE handle = m_firstFreeHandle; + m_firstFreeHandle = getHandle(handle)->GetNextFree(); + m_numHandles++; + + return handle; +} + +template +void btAxisSweep3Internal::freeHandle(BP_FP_INT_TYPE handle) +{ + assert(handle > 0 && handle < m_maxHandles); + + getHandle(handle)->SetNextFree(m_firstFreeHandle); + m_firstFreeHandle = handle; + + m_numHandles--; +} + + +template +BP_FP_INT_TYPE btAxisSweep3Internal::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy) +{ + // quantize the bounds + BP_FP_INT_TYPE min[3], max[3]; + quantize(min, aabbMin, 0); + quantize(max, aabbMax, 1); + + // allocate a handle + BP_FP_INT_TYPE handle = allocHandle(); + + + Handle* pHandle = getHandle(handle); + + pHandle->m_uniqueId = static_cast(handle); + //pHandle->m_pOverlaps = 0; + pHandle->m_clientObject = pOwner; + pHandle->m_collisionFilterGroup = collisionFilterGroup; + pHandle->m_collisionFilterMask = collisionFilterMask; + pHandle->m_multiSapParentProxy = multiSapProxy; + + // compute current limit of edge arrays + BP_FP_INT_TYPE limit = static_cast(m_numHandles * 2); + + + // insert new edges just inside the max boundary edge + for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++) + { + + m_pHandles[0].m_maxEdges[axis] += 2; + + m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1]; + + m_pEdges[axis][limit - 1].m_pos = min[axis]; + m_pEdges[axis][limit - 1].m_handle = handle; + + m_pEdges[axis][limit].m_pos = max[axis]; + m_pEdges[axis][limit].m_handle = handle; + + pHandle->m_minEdges[axis] = static_cast(limit - 1); + pHandle->m_maxEdges[axis] = limit; + } + + // now sort the new edges to their correct position + sortMinDown(0, pHandle->m_minEdges[0], dispatcher,false); + sortMaxDown(0, pHandle->m_maxEdges[0], dispatcher,false); + sortMinDown(1, pHandle->m_minEdges[1], dispatcher,false); + sortMaxDown(1, pHandle->m_maxEdges[1], dispatcher,false); + sortMinDown(2, pHandle->m_minEdges[2], dispatcher,true); + sortMaxDown(2, pHandle->m_maxEdges[2], dispatcher,true); + + + return handle; +} + + +template +void btAxisSweep3Internal::removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher) +{ + + Handle* pHandle = getHandle(handle); + + //explicitly remove the pairs containing the proxy + //we could do it also in the sortMinUp (passing true) + //todo: compare performance + if (!m_pairCache->hasDeferredRemoval()) + { + m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher); + } + + // compute current limit of edge arrays + int limit = static_cast(m_numHandles * 2); + + int axis; + + for (axis = 0;axis<3;axis++) + { + m_pHandles[0].m_maxEdges[axis] -= 2; + } + + // remove the edges by sorting them up to the end of the list + for ( axis = 0; axis < 3; axis++) + { + Edge* pEdges = m_pEdges[axis]; + BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis]; + pEdges[max].m_pos = m_handleSentinel; + + sortMaxUp(axis,max,dispatcher,false); + + + BP_FP_INT_TYPE i = pHandle->m_minEdges[axis]; + pEdges[i].m_pos = m_handleSentinel; + + + sortMinUp(axis,i,dispatcher,false); + + pEdges[limit-1].m_handle = 0; + pEdges[limit-1].m_pos = m_handleSentinel; + +#ifdef DEBUG_BROADPHASE + debugPrintAxis(axis,false); +#endif //DEBUG_BROADPHASE + + + } + + + // free the handle + freeHandle(handle); + + +} + +extern int gOverlappingPairs; +//#include + +template +void btAxisSweep3Internal::calculateOverlappingPairs(btDispatcher* dispatcher) +{ + + if (m_pairCache->hasDeferredRemoval()) + { + + btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray(); + + //perform a sort, to find duplicates and to sort 'invalid' pairs to the end + overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; + + + int i; + + btBroadphasePair previousPair; + previousPair.m_pProxy0 = 0; + previousPair.m_pProxy1 = 0; + previousPair.m_algorithm = 0; + + + for (i=0;iprocessOverlap(pair); + } else + { + needsRemoval = true; + } + } else + { + //remove duplicate + needsRemoval = true; + //should have no algorithm + btAssert(!pair.m_algorithm); + } + + if (needsRemoval) + { + m_pairCache->cleanOverlappingPair(pair,dispatcher); + + // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); + // m_overlappingPairArray.pop_back(); + pair.m_pProxy0 = 0; + pair.m_pProxy1 = 0; + m_invalidPair++; + gOverlappingPairs--; + } + + } + + ///if you don't like to skip the invalid pairs in the array, execute following code: + #define CLEAN_INVALID_PAIRS 1 + #ifdef CLEAN_INVALID_PAIRS + + //perform a sort, to sort 'invalid' pairs to the end + overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; + #endif//CLEAN_INVALID_PAIRS + + //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); + } + + + + + +} + + +template +bool btAxisSweep3Internal::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) +{ + const Handle* pHandleA = static_cast(proxy0); + const Handle* pHandleB = static_cast(proxy1); + + //optimization 1: check the array index (memory address), instead of the m_pos + + for (int axis = 0; axis < 3; axis++) + { + if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] || + pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis]) + { + return false; + } + } + return true; +} + +template +bool btAxisSweep3Internal::testOverlap2D(const Handle* pHandleA, const Handle* pHandleB,int axis0,int axis1) +{ + //optimization 1: check the array index (memory address), instead of the m_pos + + if (pHandleA->m_maxEdges[axis0] < pHandleB->m_minEdges[axis0] || + pHandleB->m_maxEdges[axis0] < pHandleA->m_minEdges[axis0] || + pHandleA->m_maxEdges[axis1] < pHandleB->m_minEdges[axis1] || + pHandleB->m_maxEdges[axis1] < pHandleA->m_minEdges[axis1]) + { + return false; + } + return true; +} + +template +void btAxisSweep3Internal::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher) +{ +// assert(bounds.IsFinite()); + //assert(bounds.HasVolume()); + + Handle* pHandle = getHandle(handle); + + // quantize the new bounds + BP_FP_INT_TYPE min[3], max[3]; + quantize(min, aabbMin, 0); + quantize(max, aabbMax, 1); + + // update changed edges + for (int axis = 0; axis < 3; axis++) + { + BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis]; + BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis]; + + int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos; + int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos; + + m_pEdges[axis][emin].m_pos = min[axis]; + m_pEdges[axis][emax].m_pos = max[axis]; + + // expand (only adds overlaps) + if (dmin < 0) + sortMinDown(axis, emin,dispatcher,true); + + if (dmax > 0) + sortMaxUp(axis, emax,dispatcher,true); + + // shrink (only removes overlaps) + if (dmin > 0) + sortMinUp(axis, emin,dispatcher,true); + + if (dmax < 0) + sortMaxDown(axis, emax,dispatcher,true); + +#ifdef DEBUG_BROADPHASE + debugPrintAxis(axis); +#endif //DEBUG_BROADPHASE + } + + +} + + + + +// sorting a min edge downwards can only ever *add* overlaps +template +void btAxisSweep3Internal::sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) +{ + + Edge* pEdge = m_pEdges[axis] + edge; + Edge* pPrev = pEdge - 1; + Handle* pHandleEdge = getHandle(pEdge->m_handle); + + while (pEdge->m_pos < pPrev->m_pos) + { + Handle* pHandlePrev = getHandle(pPrev->m_handle); + + if (pPrev->IsMax()) + { + // if previous edge is a maximum check the bounds and add an overlap if necessary + const int axis1 = (1 << axis) & 3; + const int axis2 = (1 << axis1) & 3; + if (updateOverlaps && testOverlap2D(pHandleEdge, pHandlePrev,axis1,axis2)) + { + m_pairCache->addOverlappingPair(pHandleEdge,pHandlePrev); + if (m_userPairCallback) + m_userPairCallback->addOverlappingPair(pHandleEdge,pHandlePrev); + + //AddOverlap(pEdge->m_handle, pPrev->m_handle); + + } + + // update edge reference in other handle + pHandlePrev->m_maxEdges[axis]++; + } + else + pHandlePrev->m_minEdges[axis]++; + + pHandleEdge->m_minEdges[axis]--; + + // swap the edges + Edge swap = *pEdge; + *pEdge = *pPrev; + *pPrev = swap; + + // decrement + pEdge--; + pPrev--; + } + +#ifdef DEBUG_BROADPHASE + debugPrintAxis(axis); +#endif //DEBUG_BROADPHASE + +} + +// sorting a min edge upwards can only ever *remove* overlaps +template +void btAxisSweep3Internal::sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) +{ + Edge* pEdge = m_pEdges[axis] + edge; + Edge* pNext = pEdge + 1; + Handle* pHandleEdge = getHandle(pEdge->m_handle); + + while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) + { + Handle* pHandleNext = getHandle(pNext->m_handle); + + if (pNext->IsMax()) + { + Handle* handle0 = getHandle(pEdge->m_handle); + Handle* handle1 = getHandle(pNext->m_handle); + const int axis1 = (1 << axis) & 3; + const int axis2 = (1 << axis1) & 3; + + // if next edge is maximum remove any overlap between the two handles + if (updateOverlaps +#ifdef USE_OVERLAP_TEST_ON_REMOVES + && testOverlap2D(handle0,handle1,axis1,axis2) +#endif //USE_OVERLAP_TEST_ON_REMOVES + ) + { + + + m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); + if (m_userPairCallback) + m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); + + } + + + // update edge reference in other handle + pHandleNext->m_maxEdges[axis]--; + } + else + pHandleNext->m_minEdges[axis]--; + + pHandleEdge->m_minEdges[axis]++; + + // swap the edges + Edge swap = *pEdge; + *pEdge = *pNext; + *pNext = swap; + + // increment + pEdge++; + pNext++; + } + + +} + +// sorting a max edge downwards can only ever *remove* overlaps +template +void btAxisSweep3Internal::sortMaxDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps) +{ + + Edge* pEdge = m_pEdges[axis] + edge; + Edge* pPrev = pEdge - 1; + Handle* pHandleEdge = getHandle(pEdge->m_handle); + + while (pEdge->m_pos < pPrev->m_pos) + { + Handle* pHandlePrev = getHandle(pPrev->m_handle); + + if (!pPrev->IsMax()) + { + // if previous edge was a minimum remove any overlap between the two handles + Handle* handle0 = getHandle(pEdge->m_handle); + Handle* handle1 = getHandle(pPrev->m_handle); + const int axis1 = (1 << axis) & 3; + const int axis2 = (1 << axis1) & 3; + + if (updateOverlaps +#ifdef USE_OVERLAP_TEST_ON_REMOVES + && testOverlap2D(handle0,handle1,axis1,axis2) +#endif //USE_OVERLAP_TEST_ON_REMOVES + ) + { + //this is done during the overlappingpairarray iteration/narrowphase collision + + + m_pairCache->removeOverlappingPair(handle0,handle1,dispatcher); + if (m_userPairCallback) + m_userPairCallback->removeOverlappingPair(handle0,handle1,dispatcher); + + + + } + + // update edge reference in other handle + pHandlePrev->m_minEdges[axis]++;; + } + else + pHandlePrev->m_maxEdges[axis]++; + + pHandleEdge->m_maxEdges[axis]--; + + // swap the edges + Edge swap = *pEdge; + *pEdge = *pPrev; + *pPrev = swap; + + // decrement + pEdge--; + pPrev--; + } + + +#ifdef DEBUG_BROADPHASE + debugPrintAxis(axis); +#endif //DEBUG_BROADPHASE + +} + +// sorting a max edge upwards can only ever *add* overlaps +template +void btAxisSweep3Internal::sortMaxUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* /* dispatcher */, bool updateOverlaps) +{ + Edge* pEdge = m_pEdges[axis] + edge; + Edge* pNext = pEdge + 1; + Handle* pHandleEdge = getHandle(pEdge->m_handle); + + while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos)) + { + Handle* pHandleNext = getHandle(pNext->m_handle); + + const int axis1 = (1 << axis) & 3; + const int axis2 = (1 << axis1) & 3; + + if (!pNext->IsMax()) + { + // if next edge is a minimum check the bounds and add an overlap if necessary + if (updateOverlaps && testOverlap2D(pHandleEdge, pHandleNext,axis1,axis2)) + { + Handle* handle0 = getHandle(pEdge->m_handle); + Handle* handle1 = getHandle(pNext->m_handle); + m_pairCache->addOverlappingPair(handle0,handle1); + if (m_userPairCallback) + m_userPairCallback->addOverlappingPair(handle0,handle1); + } + + // update edge reference in other handle + pHandleNext->m_minEdges[axis]--; + } + else + pHandleNext->m_maxEdges[axis]--; + + pHandleEdge->m_maxEdges[axis]++; + + // swap the edges + Edge swap = *pEdge; + *pEdge = *pNext; + *pNext = swap; + + // increment + pEdge++; + pNext++; + } + +} + + + +//////////////////////////////////////////////////////////////////// + + +/// The btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase. +/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using 16 bit integer coordinates instead of floats. +/// For large worlds and many objects, use bt32BitAxisSweep3 or btDbvtBroadphase instead. bt32BitAxisSweep3 has higher precision and allows more then 16384 objects at the cost of more memory and bit of performance. +class btAxisSweep3 : public btAxisSweep3Internal +{ +public: + + btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0); + +}; + +/// The bt32BitAxisSweep3 allows higher precision quantization and more objects compared to the btAxisSweep3 sweep and prune. +/// This comes at the cost of more memory per handle, and a bit slower performance. +/// It uses arrays rather then lists for storage of the 3 axis. +class bt32BitAxisSweep3 : public btAxisSweep3Internal +{ +public: + + bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0); }; diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h index b6ace03c07a..200ac365329 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h @@ -20,20 +20,34 @@ subject to the following restrictions: struct btDispatcherInfo; class btDispatcher; -struct btBroadphaseProxy; -#include "../../LinearMath/btVector3.h" +#include "btBroadphaseProxy.h" +class btOverlappingPairCache; -///BroadphaseInterface for aabb-overlapping object pairs +#include "LinearMath/btVector3.h" + +///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs. +///Some implementations for this broadphase interface include btAxisSweep3, bt32BitAxisSweep3 and btDbvtBroadphase. +///The actual overlapping pair management, storage, adding and removing of pairs is dealt by the btOverlappingPairCache class. class btBroadphaseInterface { public: virtual ~btBroadphaseInterface() {} - virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask) =0; - virtual void destroyProxy(btBroadphaseProxy* proxy)=0; - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax)=0; - virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy)=0; + virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0; + virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0; + virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0; + ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb + virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0; + + virtual btOverlappingPairCache* getOverlappingPairCache()=0; + virtual const btOverlappingPairCache* getOverlappingPairCache() const =0; + + ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame + ///will add some transform later + virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0; + + virtual void printStats() = 0; }; diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h index 40d9748ffa9..e0bb67f8521 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h @@ -16,7 +16,8 @@ subject to the following restrictions: #ifndef BROADPHASE_PROXY_H #define BROADPHASE_PROXY_H -#include "../../LinearMath/btScalar.h" //for SIMD_FORCE_INLINE +#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE +#include "LinearMath/btAlignedAllocator.h" /// btDispatcher uses these types @@ -38,6 +39,7 @@ IMPLICIT_CONVEX_SHAPES_START_HERE, CONE_SHAPE_PROXYTYPE, CONVEX_SHAPE_PROXYTYPE, CYLINDER_SHAPE_PROXYTYPE, + UNIFORM_SCALING_SHAPE_PROXYTYPE, MINKOWSKI_SUM_SHAPE_PROXYTYPE, MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE, //concave shapes @@ -50,6 +52,8 @@ CONCAVE_SHAPES_START_HERE, TERRAIN_SHAPE_PROXYTYPE, ///Used for GIMPACT Trimesh integration GIMPACT_SHAPE_PROXYTYPE, +///Multimaterial mesh + MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE, EMPTY_SHAPE_PROXYTYPE, STATIC_PLANE_PROXYTYPE, @@ -57,13 +61,18 @@ CONCAVE_SHAPES_END_HERE, COMPOUND_SHAPE_PROXYTYPE, + SOFTBODY_SHAPE_PROXYTYPE, + MAX_BROADPHASE_COLLISION_TYPES }; -///btBroadphaseProxy -struct btBroadphaseProxy +///The btBroadphaseProxy is the main class that can be used with the Bullet broadphases. +///It stores collision shape type information, collision filter information and a client object, typically a btCollisionObject or btRigidBody. +ATTRIBUTE_ALIGNED16(struct) btBroadphaseProxy { + +BT_DECLARE_ALIGNED_ALLOCATOR(); ///optional filtering to cull potential collisions enum CollisionFilterGroups @@ -73,44 +82,60 @@ struct btBroadphaseProxy KinematicFilter = 4, DebrisFilter = 8, SensorTrigger = 16, - AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger + AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger }; //Usually the client btCollisionObject or Rigidbody class void* m_clientObject; + short int m_collisionFilterGroup; short int m_collisionFilterMask; - //used for memory pools - btBroadphaseProxy() :m_clientObject(0){} + void* m_multiSapParentProxy; - btBroadphaseProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) + + int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc. + + SIMD_FORCE_INLINE int getUid() const + { + return m_uniqueId; + } + + //used for memory pools + btBroadphaseProxy() :m_clientObject(0),m_multiSapParentProxy(0) + { + } + + btBroadphaseProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0) :m_clientObject(userPtr), m_collisionFilterGroup(collisionFilterGroup), m_collisionFilterMask(collisionFilterMask) { + m_multiSapParentProxy = multiSapParentProxy; } - static inline bool isPolyhedral(int proxyType) + + + static SIMD_FORCE_INLINE bool isPolyhedral(int proxyType) { return (proxyType < IMPLICIT_CONVEX_SHAPES_START_HERE); } - static inline bool isConvex(int proxyType) + static SIMD_FORCE_INLINE bool isConvex(int proxyType) { return (proxyType < CONCAVE_SHAPES_START_HERE); } - static inline bool isConcave(int proxyType) + static SIMD_FORCE_INLINE bool isConcave(int proxyType) { return ((proxyType > CONCAVE_SHAPES_START_HERE) && (proxyType < CONCAVE_SHAPES_END_HERE)); } - static inline bool isCompound(int proxyType) + static SIMD_FORCE_INLINE bool isCompound(int proxyType) { return (proxyType == COMPOUND_SHAPE_PROXYTYPE); } - static inline bool isInfinite(int proxyType) + static SIMD_FORCE_INLINE bool isInfinite(int proxyType) { return (proxyType == STATIC_PLANE_PROXYTYPE); } @@ -124,8 +149,9 @@ struct btBroadphaseProxy; -/// contains a pair of aabb-overlapping objects -struct btBroadphasePair +///The btBroadphasePair class contains a pair of aabb-overlapping objects. +///A btDispatcher can search a btCollisionAlgorithm that performs exact/narrowphase collision detection on the actual collision shapes. +ATTRIBUTE_ALIGNED16(struct) btBroadphasePair { btBroadphasePair () : @@ -136,6 +162,8 @@ struct btBroadphasePair { } +BT_DECLARE_ALIGNED_ALLOCATOR(); + btBroadphasePair(const btBroadphasePair& other) : m_pProxy0(other.m_pProxy0), m_pProxy1(other.m_pProxy1), @@ -181,6 +209,7 @@ SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePa */ + class btBroadphasePairSortPredicate { public: diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp index 2ad0c86d8a2..c95d1be0f2c 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp @@ -18,6 +18,6 @@ subject to the following restrictions: btCollisionAlgorithm::btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) { - m_dispatcher = ci.m_dispatcher; + m_dispatcher = ci.m_dispatcher1; } diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h index 55cec386a7b..1618ad9fdd3 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h @@ -16,7 +16,8 @@ subject to the following restrictions: #ifndef COLLISION_ALGORITHM_H #define COLLISION_ALGORITHM_H -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btScalar.h" +#include "LinearMath/btAlignedObjectArray.h" struct btBroadphaseProxy; class btDispatcher; @@ -25,21 +26,22 @@ class btCollisionObject; struct btDispatcherInfo; class btPersistentManifold; +typedef btAlignedObjectArray btManifoldArray; struct btCollisionAlgorithmConstructionInfo { btCollisionAlgorithmConstructionInfo() - :m_dispatcher(0), + :m_dispatcher1(0), m_manifold(0) { } btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp) - :m_dispatcher(dispatcher) + :m_dispatcher1(dispatcher) { (void)temp; } - btDispatcher* m_dispatcher; + btDispatcher* m_dispatcher1; btPersistentManifold* m_manifold; int getDispatcherId(); @@ -71,6 +73,7 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0; + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) = 0; }; diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp new file mode 100644 index 00000000000..7c41c8d8f71 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp @@ -0,0 +1,1289 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btDbvt implementation by Nathanael Presson + +#include "btDbvt.h" + +// +typedef btAlignedObjectArray tNodeArray; +typedef btAlignedObjectArray tConstNodeArray; + +// +struct btDbvtNodeEnumerator : btDbvt::ICollide +{ +tConstNodeArray nodes; +void Process(const btDbvtNode* n) { nodes.push_back(n); } +}; + +// +static DBVT_INLINE int indexof(const btDbvtNode* node) +{ +return(node->parent->childs[1]==node); +} + +// +static DBVT_INLINE btDbvtVolume merge( const btDbvtVolume& a, + const btDbvtVolume& b) +{ +#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE +DBVT_ALIGN char locals[sizeof(btDbvtAabbMm)]; +btDbvtVolume& res=*(btDbvtVolume*)locals; +#else +btDbvtVolume res; +#endif +Merge(a,b,res); +return(res); +} + +// volume+edge lengths +static DBVT_INLINE btScalar size(const btDbvtVolume& a) +{ +const btVector3 edges=a.Lengths(); +return( edges.x()*edges.y()*edges.z()+ + edges.x()+edges.y()+edges.z()); +} + +// +static void getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth) +{ +if(node->isinternal()) + { + getmaxdepth(node->childs[0],depth+1,maxdepth); + getmaxdepth(node->childs[0],depth+1,maxdepth); + } else maxdepth=btMax(maxdepth,depth); +} + +// +static DBVT_INLINE void deletenode( btDbvt* pdbvt, + btDbvtNode* node) +{ +btAlignedFree(pdbvt->m_free); +pdbvt->m_free=node; +} + +// +static void recursedeletenode( btDbvt* pdbvt, + btDbvtNode* node) +{ +if(!node->isleaf()) + { + recursedeletenode(pdbvt,node->childs[0]); + recursedeletenode(pdbvt,node->childs[1]); + } +if(node==pdbvt->m_root) pdbvt->m_root=0; +deletenode(pdbvt,node); +} + +// +static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, + btDbvtNode* parent, + void* data) +{ +btDbvtNode* node; +if(pdbvt->m_free) + { node=pdbvt->m_free;pdbvt->m_free=0; } + else + { node=new(btAlignedAlloc(sizeof(btDbvtNode),16)) btDbvtNode(); } +node->parent = parent; +node->data = data; +node->childs[1] = 0; +return(node); +} + +// +static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, + btDbvtNode* parent, + const btDbvtVolume& volume, + void* data) +{ +btDbvtNode* node=createnode(pdbvt,parent,data); +node->volume=volume; +return(node); +} + +// +static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt, + btDbvtNode* parent, + const btDbvtVolume& volume0, + const btDbvtVolume& volume1, + void* data) +{ +btDbvtNode* node=createnode(pdbvt,parent,data); +Merge(volume0,volume1,node->volume); +return(node); +} + +// +static void insertleaf( btDbvt* pdbvt, + btDbvtNode* root, + btDbvtNode* leaf) +{ +if(!pdbvt->m_root) + { + pdbvt->m_root = leaf; + leaf->parent = 0; + } + else + { + if(!root->isleaf()) + { + do { + root=root->childs[Select( leaf->volume, + root->childs[0]->volume, + root->childs[1]->volume)]; + } while(!root->isleaf()); + } + btDbvtNode* prev=root->parent; + btDbvtNode* node=createnode(pdbvt,prev,leaf->volume,root->volume,0); + if(prev) + { + prev->childs[indexof(root)] = node; + node->childs[0] = root;root->parent=node; + node->childs[1] = leaf;leaf->parent=node; + do { + if(!prev->volume.Contain(node->volume)) + Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume); + else + break; + node=prev; + } while(0!=(prev=node->parent)); + } + else + { + node->childs[0] = root;root->parent=node; + node->childs[1] = leaf;leaf->parent=node; + pdbvt->m_root = node; + } + } +} + +// +static btDbvtNode* removeleaf( btDbvt* pdbvt, + btDbvtNode* leaf) +{ +if(leaf==pdbvt->m_root) + { + pdbvt->m_root=0; + return(0); + } + else + { + btDbvtNode* parent=leaf->parent; + btDbvtNode* prev=parent->parent; + btDbvtNode* sibling=parent->childs[1-indexof(leaf)]; + if(prev) + { + prev->childs[indexof(parent)]=sibling; + sibling->parent=prev; + deletenode(pdbvt,parent); + while(prev) + { + const btDbvtVolume pb=prev->volume; + Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume); + if(NotEqual(pb,prev->volume)) + { + prev=prev->parent; + } else break; + } + return(prev?prev:pdbvt->m_root); + } + else + { + pdbvt->m_root=sibling; + sibling->parent=0; + deletenode(pdbvt,parent); + return(pdbvt->m_root); + } + } +} + +// +static void fetchleaves(btDbvt* pdbvt, + btDbvtNode* root, + tNodeArray& leaves, + int depth=-1) +{ +if(root->isinternal()&&depth) + { + fetchleaves(pdbvt,root->childs[0],leaves,depth-1); + fetchleaves(pdbvt,root->childs[1],leaves,depth-1); + deletenode(pdbvt,root); + } + else + { + leaves.push_back(root); + } +} + +// +static void split( const tNodeArray& leaves, + tNodeArray& left, + tNodeArray& right, + const btVector3& org, + const btVector3& axis) +{ +left.resize(0); +right.resize(0); +for(int i=0,ni=leaves.size();ivolume.Center()-org)<0) + left.push_back(leaves[i]); + else + right.push_back(leaves[i]); + } +} + +// +static btDbvtVolume bounds( const tNodeArray& leaves) +{ +#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE +DBVT_ALIGN char locals[sizeof(btDbvtVolume)]; +btDbvtVolume& volume=*(btDbvtVolume*)locals; +volume=leaves[0]->volume; +#else +btDbvtVolume volume=leaves[0]->volume; +#endif +for(int i=1,ni=leaves.size();ivolume,volume); + } +return(volume); +} + +// +static void bottomup( btDbvt* pdbvt, + tNodeArray& leaves) +{ +while(leaves.size()>1) + { + btScalar minsize=SIMD_INFINITY; + int minidx[2]={-1,-1}; + for(int i=0;ivolume,leaves[j]->volume)); + if(szvolume,n[1]->volume,0); + p->childs[0] = n[0]; + p->childs[1] = n[1]; + n[0]->parent = p; + n[1]->parent = p; + leaves[minidx[0]] = p; + leaves.swap(minidx[1],leaves.size()-1); + leaves.pop_back(); + } +} + +// +static btDbvtNode* topdown(btDbvt* pdbvt, + tNodeArray& leaves, + int bu_treshold) +{ +static const btVector3 axis[]={btVector3(1,0,0), + btVector3(0,1,0), + btVector3(0,0,1)}; +if(leaves.size()>1) + { + if(leaves.size()>bu_treshold) + { + const btDbvtVolume vol=bounds(leaves); + const btVector3 org=vol.Center(); + tNodeArray sets[2]; + int bestaxis=-1; + int bestmidp=leaves.size(); + int splitcount[3][2]={{0,0},{0,0},{0,0}}; + int i; + for( i=0;ivolume.Center()-org; + for(int j=0;j<3;++j) + { + ++splitcount[j][dot(x,axis[j])>0?1:0]; + } + } + for( i=0;i<3;++i) + { + if((splitcount[i][0]>0)&&(splitcount[i][1]>0)) + { + const int midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1])); + if(midp=0) + { + sets[0].reserve(splitcount[bestaxis][0]); + sets[1].reserve(splitcount[bestaxis][1]); + split(leaves,sets[0],sets[1],org,axis[bestaxis]); + } + else + { + sets[0].reserve(leaves.size()/2+1); + sets[1].reserve(leaves.size()/2); + for(int i=0,ni=leaves.size();ichilds[0]=topdown(pdbvt,sets[0],bu_treshold); + node->childs[1]=topdown(pdbvt,sets[1],bu_treshold); + node->childs[0]->parent=node; + node->childs[1]->parent=node; + return(node); + } + else + { + bottomup(pdbvt,leaves); + return(leaves[0]); + } + } +return(leaves[0]); +} + +// +static DBVT_INLINE btDbvtNode* sort(btDbvtNode* n,btDbvtNode*& r) +{ +btDbvtNode* p=n->parent; +btAssert(n->isinternal()); +if(p>n) + { + const int i=indexof(n); + const int j=1-i; + btDbvtNode* s=p->childs[j]; + btDbvtNode* q=p->parent; + btAssert(n==p->childs[i]); + if(q) q->childs[indexof(p)]=n; else r=n; + s->parent=n; + p->parent=n; + n->parent=q; + p->childs[0]=n->childs[0]; + p->childs[1]=n->childs[1]; + n->childs[0]->parent=p; + n->childs[1]->parent=p; + n->childs[i]=p; + n->childs[j]=s; + btSwap(p->volume,n->volume); + return(p); + } +return(n); +} + +// +static DBVT_INLINE btDbvtNode* walkup(btDbvtNode* n,int count) +{ +while(n&&(count--)) n=n->parent; +return(n); +} + +// +// Api +// + +// + btDbvt::btDbvt() +{ +m_root = 0; +m_free = 0; +m_lkhd = -1; +m_leaves = 0; +m_opath = 0; +} + +// + btDbvt::~btDbvt() +{ +clear(); +} + +// +void btDbvt::clear() +{ +if(m_root) recursedeletenode(this,m_root); +btAlignedFree(m_free); +m_free=0; +} + +// +void btDbvt::optimizeBottomUp() +{ +if(m_root) + { + tNodeArray leaves; + leaves.reserve(m_leaves); + fetchleaves(this,m_root,leaves); + bottomup(this,leaves); + m_root=leaves[0]; + } +} + +// +void btDbvt::optimizeTopDown(int bu_treshold) +{ +if(m_root) + { + tNodeArray leaves; + leaves.reserve(m_leaves); + fetchleaves(this,m_root,leaves); + m_root=topdown(this,leaves,bu_treshold); + } +} + +// +void btDbvt::optimizeIncremental(int passes) +{ +if(passes<0) passes=m_leaves; +if(m_root&&(passes>0)) + { + do { + btDbvtNode* node=m_root; + unsigned bit=0; + while(node->isinternal()) + { + node=sort(node,m_root)->childs[(m_opath>>bit)&1]; + bit=(bit+1)&(sizeof(unsigned)*8-1); + } + update(node); + ++m_opath; + } while(--passes); + } +} + +// +btDbvtNode* btDbvt::insert(const btDbvtVolume& volume,void* data) +{ +btDbvtNode* leaf=createnode(this,0,volume,data); +insertleaf(this,m_root,leaf); +++m_leaves; +return(leaf); +} + +// +void btDbvt::update(btDbvtNode* leaf,int lookahead) +{ +btDbvtNode* root=removeleaf(this,leaf); +if(root) + { + if(lookahead>=0) + { + for(int i=0;(iparent;++i) + { + root=root->parent; + } + } else root=m_root; + } +insertleaf(this,root,leaf); +} + +// +void btDbvt::update(btDbvtNode* leaf,const btDbvtVolume& volume) +{ +btDbvtNode* root=removeleaf(this,leaf); +if(root) + { + if(m_lkhd>=0) + { + for(int i=0;(iparent;++i) + { + root=root->parent; + } + } else root=m_root; + } +leaf->volume=volume; +insertleaf(this,root,leaf); +} + +// +bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity,btScalar margin) +{ +if(leaf->volume.Contain(volume)) return(false); +volume.Expand(btVector3(margin,margin,margin)); +volume.SignedExpand(velocity); +update(leaf,volume); +return(true); +} + +// +bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity) +{ +if(leaf->volume.Contain(volume)) return(false); +volume.SignedExpand(velocity); +update(leaf,volume); +return(true); +} + +// +bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,btScalar margin) +{ +if(leaf->volume.Contain(volume)) return(false); +volume.Expand(btVector3(margin,margin,margin)); +update(leaf,volume); +return(true); +} + +// +void btDbvt::remove(btDbvtNode* leaf) +{ +removeleaf(this,leaf); +deletenode(this,leaf); +--m_leaves; +} + +// +void btDbvt::write(IWriter* iwriter) const +{ +btDbvtNodeEnumerator nodes; +nodes.nodes.reserve(m_leaves*2); +enumNodes(m_root,nodes); +iwriter->Prepare(m_root,nodes.nodes.size()); +for(int i=0;iparent) p=nodes.nodes.findLinearSearch(n->parent); + if(n->isinternal()) + { + const int c0=nodes.nodes.findLinearSearch(n->childs[0]); + const int c1=nodes.nodes.findLinearSearch(n->childs[1]); + iwriter->WriteNode(n,i,p,c0,c1); + } + else + { + iwriter->WriteLeaf(n,i,p); + } + } +} + +// +void btDbvt::clone(btDbvt& dest,IClone* iclone) const +{ +dest.clear(); +if(m_root!=0) + { + btAlignedObjectArray stack; + stack.reserve(m_leaves); + stack.push_back(sStkCLN(m_root,0)); + do { + const int i=stack.size()-1; + const sStkCLN e=stack[i]; + btDbvtNode* n=createnode(&dest,e.parent,e.node->volume,e.node->data); + stack.pop_back(); + if(e.parent!=0) + e.parent->childs[i&1]=n; + else + dest.m_root=n; + if(e.node->isinternal()) + { + stack.push_back(sStkCLN(e.node->childs[0],n)); + stack.push_back(sStkCLN(e.node->childs[1],n)); + } + else + { + iclone->CloneLeaf(n); + } + } while(stack.size()>0); + } +} + +// +int btDbvt::maxdepth(const btDbvtNode* node) +{ +int depth=0; +if(node) getmaxdepth(node,1,depth); +return(depth); +} + +// +int btDbvt::countLeaves(const btDbvtNode* node) +{ +if(node->isinternal()) + return(countLeaves(node->childs[0])+countLeaves(node->childs[1])); + else + return(1); +} + +// +void btDbvt::extractLeaves(const btDbvtNode* node,btAlignedObjectArray& leaves) +{ +if(node->isinternal()) + { + extractLeaves(node->childs[0],leaves); + extractLeaves(node->childs[1],leaves); + } + else + { + leaves.push_back(node); + } +} + +// +#if DBVT_ENABLE_BENCHMARK + +#include +#include +#include "LinearMath/btQuickProf.h" + +/* +q6600,2.4ghz + +/Ox /Ob2 /Oi /Ot /I "." /I "..\.." /I "..\..\src" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32" +/GF /FD /MT /GS- /Gy /arch:SSE2 /Zc:wchar_t- /Fp"..\..\out\release8\build\libbulletcollision\libbulletcollision.pch" +/Fo"..\..\out\release8\build\libbulletcollision\\" +/Fd"..\..\out\release8\build\libbulletcollision\bulletcollision.pdb" +/W3 /nologo /c /Wp64 /Zi /errorReport:prompt + +Benchmarking dbvt... + World scale: 100.000000 + Extents base: 1.000000 + Extents range: 4.000000 + Leaves: 8192 + sizeof(btDbvtVolume): 32 bytes + sizeof(btDbvtNode): 44 bytes +[1] btDbvtVolume intersections: 3499 ms (-1%) +[2] btDbvtVolume merges: 1934 ms (0%) +[3] btDbvt::collideTT: 5485 ms (-21%) +[4] btDbvt::collideTT self: 2814 ms (-20%) +[5] btDbvt::collideTT xform: 7379 ms (-1%) +[6] btDbvt::collideTT xform,self: 7270 ms (-2%) +[7] btDbvt::collideRAY: 6314 ms (0%),(332143 r/s) +[8] insert/remove: 2093 ms (0%),(1001983 ir/s) +[9] updates (teleport): 1879 ms (-3%),(1116100 u/s) +[10] updates (jitter): 1244 ms (-4%),(1685813 u/s) +[11] optimize (incremental): 2514 ms (0%),(1668000 o/s) +[12] btDbvtVolume notequal: 3659 ms (0%) +[13] culling(OCL+fullsort): 2218 ms (0%),(461 t/s) +[14] culling(OCL+qsort): 3688 ms (5%),(2221 t/s) +[15] culling(KDOP+qsort): 1139 ms (-1%),(7192 t/s) +[16] insert/remove batch(256): 5092 ms (0%),(823704 bir/s) +[17] btDbvtVolume select: 3419 ms (0%) +*/ + +struct btDbvtBenchmark +{ +struct NilPolicy : btDbvt::ICollide + { + NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {} + void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; } + void Process(const btDbvtNode*) { ++m_pcount; } + void Process(const btDbvtNode*,btScalar depth) + { + ++m_pcount; + if(m_checksort) + { if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); } + } + int m_pcount; + btScalar m_depth; + bool m_checksort; + }; +struct P14 : btDbvt::ICollide + { + struct Node + { + const btDbvtNode* leaf; + btScalar depth; + }; + void Process(const btDbvtNode* leaf,btScalar depth) + { + Node n; + n.leaf = leaf; + n.depth = depth; + } + static int sortfnc(const Node& a,const Node& b) + { + if(a.depthb.depth) return(-1); + return(0); + } + btAlignedObjectArray m_nodes; + }; +struct P15 : btDbvt::ICollide + { + struct Node + { + const btDbvtNode* leaf; + btScalar depth; + }; + void Process(const btDbvtNode* leaf) + { + Node n; + n.leaf = leaf; + n.depth = dot(leaf->volume.Center(),m_axis); + } + static int sortfnc(const Node& a,const Node& b) + { + if(a.depthb.depth) return(-1); + return(0); + } + btAlignedObjectArray m_nodes; + btVector3 m_axis; + }; +static btScalar RandUnit() + { + return(rand()/(btScalar)RAND_MAX); + } +static btVector3 RandVector3() + { + return(btVector3(RandUnit(),RandUnit(),RandUnit())); + } +static btVector3 RandVector3(btScalar cs) + { + return(RandVector3()*cs-btVector3(cs,cs,cs)/2); + } +static btDbvtVolume RandVolume(btScalar cs,btScalar eb,btScalar es) + { + return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es)); + } +static btTransform RandTransform(btScalar cs) + { + btTransform t; + t.setOrigin(RandVector3(cs)); + t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized()); + return(t); + } +static void RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt) + { + dbvt.clear(); + for(int i=0;i volumes; + btAlignedObjectArray results; + volumes.resize(cfgLeaves); + results.resize(cfgLeaves); + for(int i=0;i volumes; + btAlignedObjectArray results; + volumes.resize(cfgLeaves); + results.resize(cfgLeaves); + for(int i=0;i transforms; + btDbvtBenchmark::NilPolicy policy; + transforms.resize(cfgBenchmark5_Iterations); + for(int i=0;i transforms; + btDbvtBenchmark::NilPolicy policy; + transforms.resize(cfgBenchmark6_Iterations); + for(int i=0;i rayorg; + btAlignedObjectArray raydir; + btDbvtBenchmark::NilPolicy policy; + rayorg.resize(cfgBenchmark7_Iterations); + raydir.resize(cfgBenchmark7_Iterations); + for(int i=0;i leaves; + btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); + dbvt.optimizeTopDown(); + dbvt.extractLeaves(dbvt.m_root,leaves); + printf("[9] updates (teleport): "); + wallclock.reset(); + for(int i=0;i(leaves[rand()%cfgLeaves]), + btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale)); + } + } + const int time=(int)wallclock.getTimeMilliseconds(); + const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations; + printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time); + } +if(cfgBenchmark10_Enable) + {// Benchmark 10 + srand(380843); + btDbvt dbvt; + btAlignedObjectArray leaves; + btAlignedObjectArray vectors; + vectors.resize(cfgBenchmark10_Iterations); + for(int i=0;i(leaves[rand()%cfgLeaves]); + btDbvtVolume v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d); + dbvt.update(l,v); + } + } + const int time=(int)wallclock.getTimeMilliseconds(); + const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations; + printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time); + } +if(cfgBenchmark11_Enable) + {// Benchmark 11 + srand(380843); + btDbvt dbvt; + btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); + dbvt.optimizeTopDown(); + printf("[11] optimize (incremental): "); + wallclock.reset(); + for(int i=0;i volumes; + btAlignedObjectArray results; + volumes.resize(cfgLeaves); + results.resize(cfgLeaves); + for(int i=0;i vectors; + btDbvtBenchmark::NilPolicy policy; + vectors.resize(cfgBenchmark13_Iterations); + for(int i=0;i vectors; + btDbvtBenchmark::P14 policy; + vectors.resize(cfgBenchmark14_Iterations); + for(int i=0;i vectors; + btDbvtBenchmark::P15 policy; + vectors.resize(cfgBenchmark15_Iterations); + for(int i=0;i batch; + btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt); + dbvt.optimizeTopDown(); + batch.reserve(cfgBenchmark16_BatchCount); + printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount); + wallclock.reset(); + for(int i=0;i volumes; + btAlignedObjectArray results; + btAlignedObjectArray indices; + volumes.resize(cfgLeaves); + results.resize(cfgLeaves); + indices.resize(cfgLeaves); + for(int i=0;i= 1400) + #define DBVT_USE_TEMPLATE 1 + #else + #define DBVT_USE_TEMPLATE 0 +#endif +#else +#define DBVT_USE_TEMPLATE 0 +#endif + +// Use only intrinsics instead of inline asm +#define DBVT_USE_INTRINSIC_SSE 1 + +// Using memmov for collideOCL +#define DBVT_USE_MEMMOVE 1 + +// Enable benchmarking code +#define DBVT_ENABLE_BENCHMARK 0 + +// Inlining +#define DBVT_INLINE SIMD_FORCE_INLINE +// Align +#ifdef WIN32 +#define DBVT_ALIGN __declspec(align(16)) +#else +#define DBVT_ALIGN +#endif + +// Specific methods implementation + +#ifdef WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER //there is always some weird compiler that breaks SSE builds +#define DBVT_SELECT_IMPL DBVT_IMPL_SSE +#define DBVT_MERGE_IMPL DBVT_IMPL_SSE +#define DBVT_INT0_IMPL DBVT_IMPL_SSE +#else +#define DBVT_SELECT_IMPL DBVT_IMPL_GENERIC +#define DBVT_MERGE_IMPL DBVT_IMPL_GENERIC +#define DBVT_INT0_IMPL DBVT_IMPL_GENERIC +#endif + +#if (DBVT_SELECT_IMPL==DBVT_IMPL_SSE)|| \ + (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)|| \ + (DBVT_INT0_IMPL==DBVT_IMPL_SSE) +#include +#endif + +// +// Auto config and checks +// + +#if DBVT_USE_TEMPLATE +#define DBVT_VIRTUAL +#define DBVT_VIRTUAL_DTOR(a) +#define DBVT_PREFIX template +#define DBVT_IPOLICY T& policy +#define DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)0; +#else +#define DBVT_VIRTUAL_DTOR(a) virtual ~a() {} +#define DBVT_VIRTUAL virtual +#define DBVT_PREFIX +#define DBVT_IPOLICY ICollide& policy +#define DBVT_CHECKTYPE +#endif + +#if DBVT_USE_MEMMOVE +#ifndef __CELLOS_LV2__ +#include +#endif +#include +#endif + +#ifndef DBVT_USE_TEMPLATE +#error "DBVT_USE_TEMPLATE undefined" +#endif + +#ifndef DBVT_USE_MEMMOVE +#error "DBVT_USE_MEMMOVE undefined" +#endif + +#ifndef DBVT_ENABLE_BENCHMARK +#error "DBVT_ENABLE_BENCHMARK undefined" +#endif + +#ifndef DBVT_SELECT_IMPL +#error "DBVT_SELECT_IMPL undefined" +#endif + +#ifndef DBVT_MERGE_IMPL +#error "DBVT_MERGE_IMPL undefined" +#endif + +#ifndef DBVT_INT0_IMPL +#error "DBVT_INT0_IMPL undefined" +#endif + +// +// Defaults volumes +// + +/* btDbvtAabbMm */ +struct btDbvtAabbMm +{ +DBVT_INLINE btVector3 Center() const { return((mi+mx)/2); } +DBVT_INLINE btVector3 Lengths() const { return(mx-mi); } +DBVT_INLINE btVector3 Extents() const { return((mx-mi)/2); } +DBVT_INLINE const btVector3& Mins() const { return(mi); } +DBVT_INLINE const btVector3& Maxs() const { return(mx); } +static inline btDbvtAabbMm FromCE(const btVector3& c,const btVector3& e); +static inline btDbvtAabbMm FromCR(const btVector3& c,btScalar r); +static inline btDbvtAabbMm FromMM(const btVector3& mi,const btVector3& mx); +static inline btDbvtAabbMm FromPoints(const btVector3* pts,int n); +static inline btDbvtAabbMm FromPoints(const btVector3** ppts,int n); +DBVT_INLINE void Expand(const btVector3& e); +DBVT_INLINE void SignedExpand(const btVector3& e); +DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const; +DBVT_INLINE int Classify(const btVector3& n,btScalar o,int s) const; +DBVT_INLINE btScalar ProjectMinimum(const btVector3& v,unsigned signs) const; +DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, + const btDbvtAabbMm& b); +DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, + const btDbvtAabbMm& b, + const btTransform& xform); +DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, + const btVector3& b); +DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a, + const btVector3& org, + const btVector3& invdir, + const unsigned* signs); +DBVT_INLINE friend btScalar Proximity( const btDbvtAabbMm& a, + const btDbvtAabbMm& b); +DBVT_INLINE friend int Select( const btDbvtAabbMm& o, + const btDbvtAabbMm& a, + const btDbvtAabbMm& b); +DBVT_INLINE friend void Merge( const btDbvtAabbMm& a, + const btDbvtAabbMm& b, + btDbvtAabbMm& r); +DBVT_INLINE friend bool NotEqual( const btDbvtAabbMm& a, + const btDbvtAabbMm& b); +private: +DBVT_INLINE void AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const; +private: +btVector3 mi,mx; +}; + +// Types +typedef btDbvtAabbMm btDbvtVolume; + +/* btDbvtNode */ +struct btDbvtNode +{ + btDbvtVolume volume; + btDbvtNode* parent; + DBVT_INLINE bool isleaf() const { return(childs[1]==0); } + DBVT_INLINE bool isinternal() const { return(!isleaf()); } + union { + btDbvtNode* childs[2]; + void* data; + int dataAsInt; + }; +}; + +///The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree). +///This btDbvt is used for soft body collision detection and for the btDbvtBroadphase. It has a fast insert, remove and update of nodes. +///Unlike the btQuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure. +struct btDbvt + { + /* Stack element */ + struct sStkNN + { + const btDbvtNode* a; + const btDbvtNode* b; + sStkNN() {} + sStkNN(const btDbvtNode* na,const btDbvtNode* nb) : a(na),b(nb) {} + }; + struct sStkNP + { + const btDbvtNode* node; + int mask; + sStkNP(const btDbvtNode* n,unsigned m) : node(n),mask(m) {} + }; + struct sStkNPS + { + const btDbvtNode* node; + int mask; + btScalar value; + sStkNPS() {} + sStkNPS(const btDbvtNode* n,unsigned m,btScalar v) : node(n),mask(m),value(v) {} + }; + struct sStkCLN + { + const btDbvtNode* node; + btDbvtNode* parent; + sStkCLN(const btDbvtNode* n,btDbvtNode* p) : node(n),parent(p) {} + }; + // Policies/Interfaces + + /* ICollide */ + struct ICollide + { + DBVT_VIRTUAL_DTOR(ICollide) + DBVT_VIRTUAL void Process(const btDbvtNode*,const btDbvtNode*) {} + DBVT_VIRTUAL void Process(const btDbvtNode*) {} + DBVT_VIRTUAL void Process(const btDbvtNode* n,btScalar) { Process(n); } + DBVT_VIRTUAL bool Descent(const btDbvtNode*) { return(true); } + DBVT_VIRTUAL bool AllLeaves(const btDbvtNode*) { return(true); } + }; + /* IWriter */ + struct IWriter + { + virtual ~IWriter() {} + virtual void Prepare(const btDbvtNode* root,int numnodes)=0; + virtual void WriteNode(const btDbvtNode*,int index,int parent,int child0,int child1)=0; + virtual void WriteLeaf(const btDbvtNode*,int index,int parent)=0; + }; + /* IClone */ + struct IClone + { + virtual ~IClone() {} + virtual void CloneLeaf(btDbvtNode*) {} + }; + + // Constants + enum { + SIMPLE_STACKSIZE = 64, + DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2 + }; + + // Fields + btDbvtNode* m_root; + btDbvtNode* m_free; + int m_lkhd; + int m_leaves; + unsigned m_opath; + // Methods + btDbvt(); + ~btDbvt(); + void clear(); + bool empty() const { return(0==m_root); } + void optimizeBottomUp(); + void optimizeTopDown(int bu_treshold=128); + void optimizeIncremental(int passes); + btDbvtNode* insert(const btDbvtVolume& box,void* data); + void update(btDbvtNode* leaf,int lookahead=-1); + void update(btDbvtNode* leaf,const btDbvtVolume& volume); + bool update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity,btScalar margin); + bool update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity); + bool update(btDbvtNode* leaf,btDbvtVolume volume,btScalar margin); + void remove(btDbvtNode* leaf); + void write(IWriter* iwriter) const; + void clone(btDbvt& dest,IClone* iclone=0) const; + static int maxdepth(const btDbvtNode* node); + static int countLeaves(const btDbvtNode* node); + static void extractLeaves(const btDbvtNode* node,btAlignedObjectArray& leaves); + #if DBVT_ENABLE_BENCHMARK + static void benchmark(); + #else + static void benchmark(){} + #endif + // DBVT_IPOLICY must support ICollide policy/interface + DBVT_PREFIX + static void enumNodes( const btDbvtNode* root, + DBVT_IPOLICY); + DBVT_PREFIX + static void enumLeaves( const btDbvtNode* root, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideTT( const btDbvtNode* root0, + const btDbvtNode* root1, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideTT( const btDbvtNode* root0, + const btDbvtNode* root1, + const btTransform& xform, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideTT( const btDbvtNode* root0, + const btTransform& xform0, + const btDbvtNode* root1, + const btTransform& xform1, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideTV( const btDbvtNode* root, + const btDbvtVolume& volume, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideRAY( const btDbvtNode* root, + const btVector3& origin, + const btVector3& direction, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideKDOP(const btDbvtNode* root, + const btVector3* normals, + const btScalar* offsets, + int count, + DBVT_IPOLICY); + DBVT_PREFIX + static void collideOCL( const btDbvtNode* root, + const btVector3* normals, + const btScalar* offsets, + const btVector3& sortaxis, + int count, + DBVT_IPOLICY, + bool fullsort=true); + DBVT_PREFIX + static void collideTU( const btDbvtNode* root, + DBVT_IPOLICY); + // Helpers + static DBVT_INLINE int nearest(const int* i,const btDbvt::sStkNPS* a,btScalar v,int l,int h) + { + int m=0; + while(l>1; + if(a[i[m]].value>=v) l=m+1; else h=m; + } + return(h); + } + static DBVT_INLINE int allocate( btAlignedObjectArray& ifree, + btAlignedObjectArray& stock, + const sStkNPS& value) + { + int i; + if(ifree.size()>0) + { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; } + else + { i=stock.size();stock.push_back(value); } + return(i); + } + // + private: + btDbvt(const btDbvt&) {} + }; + +// +// Inline's +// + +// +inline btDbvtAabbMm btDbvtAabbMm::FromCE(const btVector3& c,const btVector3& e) +{ +btDbvtAabbMm box; +box.mi=c-e;box.mx=c+e; +return(box); +} + +// +inline btDbvtAabbMm btDbvtAabbMm::FromCR(const btVector3& c,btScalar r) +{ +return(FromCE(c,btVector3(r,r,r))); +} + +// +inline btDbvtAabbMm btDbvtAabbMm::FromMM(const btVector3& mi,const btVector3& mx) +{ +btDbvtAabbMm box; +box.mi=mi;box.mx=mx; +return(box); +} + +// +inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3* pts,int n) +{ +btDbvtAabbMm box; +box.mi=box.mx=pts[0]; +for(int i=1;i0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]); +if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]); +if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]); +} + +// +DBVT_INLINE bool btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const +{ +return( (mi.x()<=a.mi.x())&& + (mi.y()<=a.mi.y())&& + (mi.z()<=a.mi.z())&& + (mx.x()>=a.mx.x())&& + (mx.y()>=a.mx.y())&& + (mx.z()>=a.mx.z())); +} + +// +DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) const +{ +btVector3 pi,px; +switch(s) + { + case (0+0+0): px=btVector3(mi.x(),mi.y(),mi.z()); + pi=btVector3(mx.x(),mx.y(),mx.z());break; + case (1+0+0): px=btVector3(mx.x(),mi.y(),mi.z()); + pi=btVector3(mi.x(),mx.y(),mx.z());break; + case (0+2+0): px=btVector3(mi.x(),mx.y(),mi.z()); + pi=btVector3(mx.x(),mi.y(),mx.z());break; + case (1+2+0): px=btVector3(mx.x(),mx.y(),mi.z()); + pi=btVector3(mi.x(),mi.y(),mx.z());break; + case (0+0+4): px=btVector3(mi.x(),mi.y(),mx.z()); + pi=btVector3(mx.x(),mx.y(),mi.z());break; + case (1+0+4): px=btVector3(mx.x(),mi.y(),mx.z()); + pi=btVector3(mi.x(),mx.y(),mi.z());break; + case (0+2+4): px=btVector3(mi.x(),mx.y(),mx.z()); + pi=btVector3(mx.x(),mi.y(),mi.z());break; + case (1+2+4): px=btVector3(mx.x(),mx.y(),mx.z()); + pi=btVector3(mi.x(),mi.y(),mi.z());break; + } +if((dot(n,px)+o)<0) return(-1); +if((dot(n,pi)+o)>=0) return(+1); +return(0); +} + +// +DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned signs) const +{ +const btVector3* b[]={&mx,&mi}; +const btVector3 p( b[(signs>>0)&1]->x(), + b[(signs>>1)&1]->y(), + b[(signs>>2)&1]->z()); +return(dot(p,v)); +} + +// +DBVT_INLINE void btDbvtAabbMm::AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const +{ +for(int i=0;i<3;++i) + { + if(d[i]<0) + { smi+=mx[i]*d[i];smx+=mi[i]*d[i]; } + else + { smi+=mi[i]*d[i];smx+=mx[i]*d[i]; } + } +} + +// +DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, + const btDbvtAabbMm& b) +{ +#if DBVT_INT0_IMPL == DBVT_IMPL_SSE +const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)), + _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi)))); +const __int32* pu((const __int32*)&rt); +return((pu[0]|pu[1]|pu[2])==0); +#else +return( (a.mi.x()<=b.mx.x())&& + (a.mx.x()>=b.mi.x())&& + (a.mi.y()<=b.mx.y())&& + (a.mx.y()>=b.mi.y())&& + (a.mi.z()<=b.mx.z())&& + (a.mx.z()>=b.mi.z())); +#endif +} + +// +DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, + const btDbvtAabbMm& b, + const btTransform& xform) +{ +const btVector3 d0=xform*b.Center()-a.Center(); +const btVector3 d1=d0*xform.getBasis(); +btScalar s0[2]={0,0}; +btScalar s1[2]={dot(xform.getOrigin(),d0),s1[0]}; +a.AddSpan(d0,s0[0],s0[1]); +b.AddSpan(d1,s1[0],s1[1]); +if(s0[0]>(s1[1])) return(false); +if(s0[1]<(s1[0])) return(false); +return(true); +} + +// +DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, + const btVector3& b) +{ +return( (b.x()>=a.mi.x())&& + (b.y()>=a.mi.y())&& + (b.z()>=a.mi.z())&& + (b.x()<=a.mx.x())&& + (b.y()<=a.mx.y())&& + (b.z()<=a.mx.z())); +} + +// +DBVT_INLINE bool Intersect( const btDbvtAabbMm& a, + const btVector3& org, + const btVector3& invdir, + const unsigned* signs) +{ +#if 0 +const btVector3 b0((a.mi-org)*invdir); +const btVector3 b1((a.mx-org)*invdir); +const btVector3 tmin(btMin(b0[0],b1[0]),btMin(b0[1],b1[1]),btMin(b0[2],b1[2])); +const btVector3 tmax(btMax(b0[0],b1[0]),btMax(b0[1],b1[1]),btMax(b0[2],b1[2])); +const btScalar tin=btMax(tmin[0],btMax(tmin[1],tmin[2])); +const btScalar tout=btMin(tmax[0],btMin(tmax[1],tmax[2])); +return(tinx()-org[0])*invdir[0]; +btScalar txmax=(bounds[1-signs[0]]->x()-org[0])*invdir[0]; +const btScalar tymin=(bounds[ signs[1]]->y()-org[1])*invdir[1]; +const btScalar tymax=(bounds[1-signs[1]]->y()-org[1])*invdir[1]; +if((txmin>tymax)||(tymin>txmax)) return(false); +if(tymin>txmin) txmin=tymin; +if(tymaxz()-org[2])*invdir[2]; +const btScalar tzmax=(bounds[1-signs[2]]->z()-org[2])*invdir[2]; +if((txmin>tzmax)||(tzmin>txmax)) return(false); +if(tzmin>txmin) txmin=tzmin; +if(tzmax0); +#endif +} + +// +DBVT_INLINE btScalar Proximity( const btDbvtAabbMm& a, + const btDbvtAabbMm& b) +{ +const btVector3 d=(a.mi+a.mx)-(b.mi+b.mx); +return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z())); +} + +// +DBVT_INLINE int Select( const btDbvtAabbMm& o, + const btDbvtAabbMm& a, + const btDbvtAabbMm& b) +{ +#if DBVT_SELECT_IMPL == DBVT_IMPL_SSE +static DBVT_ALIGN const unsigned __int32 mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff}; + // TODO: the intrinsic version is 11% slower + #if DBVT_USE_INTRINSIC_SSE + __m128 omi(_mm_load_ps(o.mi)); + omi=_mm_add_ps(omi,_mm_load_ps(o.mx)); + __m128 ami(_mm_load_ps(a.mi)); + ami=_mm_add_ps(ami,_mm_load_ps(a.mx)); + ami=_mm_sub_ps(ami,omi); + ami=_mm_and_ps(ami,_mm_load_ps((const float*)mask)); + __m128 bmi(_mm_load_ps(b.mi)); + bmi=_mm_add_ps(bmi,_mm_load_ps(b.mx)); + bmi=_mm_sub_ps(bmi,omi); + bmi=_mm_and_ps(bmi,_mm_load_ps((const float*)mask)); + __m128 t0(_mm_movehl_ps(ami,ami)); + ami=_mm_add_ps(ami,t0); + ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1)); + __m128 t1(_mm_movehl_ps(bmi,bmi)); + bmi=_mm_add_ps(bmi,t1); + bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1)); + return(_mm_cmple_ss(bmi,ami).m128_u32[0]&1); + #else + DBVT_ALIGN __int32 r[1]; + __asm + { + mov eax,o + mov ecx,a + mov edx,b + movaps xmm0,[eax] + movaps xmm5,mask + addps xmm0,[eax+16] + movaps xmm1,[ecx] + movaps xmm2,[edx] + addps xmm1,[ecx+16] + addps xmm2,[edx+16] + subps xmm1,xmm0 + subps xmm2,xmm0 + andps xmm1,xmm5 + andps xmm2,xmm5 + movhlps xmm3,xmm1 + movhlps xmm4,xmm2 + addps xmm1,xmm3 + addps xmm2,xmm4 + pshufd xmm3,xmm1,1 + pshufd xmm4,xmm2,1 + addss xmm1,xmm3 + addss xmm2,xmm4 + cmpless xmm2,xmm1 + movss r,xmm2 + } + return(r[0]&1); + #endif +#else +return(Proximity(o,a)b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i]; + } +#endif +} + +// +DBVT_INLINE bool NotEqual( const btDbvtAabbMm& a, + const btDbvtAabbMm& b) +{ +return( (a.mi.x()!=b.mi.x())|| + (a.mi.y()!=b.mi.y())|| + (a.mi.z()!=b.mi.z())|| + (a.mx.x()!=b.mx.x())|| + (a.mx.y()!=b.mx.y())|| + (a.mx.z()!=b.mx.z())); +} + +// +// Inline's +// + +// +DBVT_PREFIX +inline void btDbvt::enumNodes( const btDbvtNode* root, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +policy.Process(root); +if(root->isinternal()) + { + enumNodes(root->childs[0],policy); + enumNodes(root->childs[1],policy); + } +} + +// +DBVT_PREFIX +inline void btDbvt::enumLeaves( const btDbvtNode* root, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root->isinternal()) + { + enumLeaves(root->childs[0],policy); + enumLeaves(root->childs[1],policy); + } + else + { + policy.Process(root); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideTT( const btDbvtNode* root0, + const btDbvtNode* root1, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root0&&root1) + { + btAlignedObjectArray stack; + int depth=1; + int treshold=DOUBLE_STACKSIZE-4; + stack.resize(DOUBLE_STACKSIZE); + stack[0]=sStkNN(root0,root1); + do { + sStkNN p=stack[--depth]; + if(depth>treshold) + { + stack.resize(stack.size()*2); + treshold=stack.size()-4; + } + if(p.a==p.b) + { + if(p.a->isinternal()) + { + stack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]); + stack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]); + stack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]); + } + } + else if(Intersect(p.a->volume,p.b->volume)) + { + if(p.a->isinternal()) + { + if(p.b->isinternal()) + { + stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]); + stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]); + stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]); + stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]); + } + else + { + stack[depth++]=sStkNN(p.a->childs[0],p.b); + stack[depth++]=sStkNN(p.a->childs[1],p.b); + } + } + else + { + if(p.b->isinternal()) + { + stack[depth++]=sStkNN(p.a,p.b->childs[0]); + stack[depth++]=sStkNN(p.a,p.b->childs[1]); + } + else + { + policy.Process(p.a,p.b); + } + } + } + } while(depth); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideTT( const btDbvtNode* root0, + const btDbvtNode* root1, + const btTransform& xform, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root0&&root1) + { + btAlignedObjectArray stack; + int depth=1; + int treshold=DOUBLE_STACKSIZE-4; + stack.resize(DOUBLE_STACKSIZE); + stack[0]=sStkNN(root0,root1); + do { + sStkNN p=stack[--depth]; + if(Intersect(p.a->volume,p.b->volume,xform)) + { + if(depth>treshold) + { + stack.resize(stack.size()*2); + treshold=stack.size()-4; + } + if(p.a->isinternal()) + { + if(p.b->isinternal()) + { + stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]); + stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]); + stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]); + stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]); + } + else + { + stack[depth++]=sStkNN(p.a->childs[0],p.b); + stack[depth++]=sStkNN(p.a->childs[1],p.b); + } + } + else + { + if(p.b->isinternal()) + { + stack[depth++]=sStkNN(p.a,p.b->childs[0]); + stack[depth++]=sStkNN(p.a,p.b->childs[1]); + } + else + { + policy.Process(p.a,p.b); + } + } + } + } while(depth); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideTT( const btDbvtNode* root0, + const btTransform& xform0, + const btDbvtNode* root1, + const btTransform& xform1, + DBVT_IPOLICY) +{ +const btTransform xform=xform0.inverse()*xform1; +collideTT(root0,root1,xform,policy); +} + +// +DBVT_PREFIX +inline void btDbvt::collideTV( const btDbvtNode* root, + const btDbvtVolume& vol, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root) + { + ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol); + btAlignedObjectArray stack; + stack.reserve(SIMPLE_STACKSIZE); + stack.push_back(root); + do { + const btDbvtNode* n=stack[stack.size()-1]; + stack.pop_back(); + if(Intersect(n->volume,volume)) + { + if(n->isinternal()) + { + stack.push_back(n->childs[0]); + stack.push_back(n->childs[1]); + } + else + { + policy.Process(n); + } + } + } while(stack.size()>0); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideRAY( const btDbvtNode* root, + const btVector3& origin, + const btVector3& direction, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root) + { + const btVector3 normal=direction.normalized(); + const btVector3 invdir( 1/normal.x(), + 1/normal.y(), + 1/normal.z()); + const unsigned signs[]={ direction.x()<0, + direction.y()<0, + direction.z()<0}; + btAlignedObjectArray stack; + stack.reserve(SIMPLE_STACKSIZE); + stack.push_back(root); + do { + const btDbvtNode* node=stack[stack.size()-1]; + stack.pop_back(); + if(Intersect(node->volume,origin,invdir,signs)) + { + if(node->isinternal()) + { + stack.push_back(node->childs[0]); + stack.push_back(node->childs[1]); + } + else + { + policy.Process(node); + } + } + } while(stack.size()); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideKDOP(const btDbvtNode* root, + const btVector3* normals, + const btScalar* offsets, + int count, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root) + { + const int inside=(1< stack; + int signs[sizeof(unsigned)*8]; + btAssert(count=0)?1:0)+ + ((normals[i].y()>=0)?2:0)+ + ((normals[i].z()>=0)?4:0); + } + stack.reserve(SIMPLE_STACKSIZE); + stack.push_back(sStkNP(root,0)); + do { + sStkNP se=stack[stack.size()-1]; + bool out=false; + stack.pop_back(); + for(int i=0,j=1;(!out)&&(ivolume.Classify(normals[i],offsets[i],signs[i]); + switch(side) + { + case -1: out=true;break; + case +1: se.mask|=j;break; + } + } + } + if(!out) + { + if((se.mask!=inside)&&(se.node->isinternal())) + { + stack.push_back(sStkNP(se.node->childs[0],se.mask)); + stack.push_back(sStkNP(se.node->childs[1],se.mask)); + } + else + { + if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy); + } + } + } while(stack.size()); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideOCL( const btDbvtNode* root, + const btVector3* normals, + const btScalar* offsets, + const btVector3& sortaxis, + int count, + DBVT_IPOLICY, + bool fsort) +{ +DBVT_CHECKTYPE +if(root) + { + const unsigned srtsgns=(sortaxis[0]>=0?1:0)+ + (sortaxis[1]>=0?2:0)+ + (sortaxis[2]>=0?4:0); + const int inside=(1< stock; + btAlignedObjectArray ifree; + btAlignedObjectArray stack; + int signs[sizeof(unsigned)*8]; + btAssert(count=0)?1:0)+ + ((normals[i].y()>=0)?2:0)+ + ((normals[i].z()>=0)?4:0); + } + stock.reserve(SIMPLE_STACKSIZE); + stack.reserve(SIMPLE_STACKSIZE); + ifree.reserve(SIMPLE_STACKSIZE); + stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns)))); + do { + const int id=stack[stack.size()-1]; + sStkNPS se=stock[id]; + stack.pop_back();ifree.push_back(id); + if(se.mask!=inside) + { + bool out=false; + for(int i=0,j=1;(!out)&&(ivolume.Classify(normals[i],offsets[i],signs[i]); + switch(side) + { + case -1: out=true;break; + case +1: se.mask|=j;break; + } + } + } + if(out) continue; + } + if(policy.Descent(se.node)) + { + if(se.node->isinternal()) + { + const btDbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]}; + sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)), + sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))}; + const int q=nes[0].value0)) + { + /* Insert 0 */ + j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size()); + stack.push_back(0); + #if DBVT_USE_MEMMOVE + memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1)); + #else + for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1]; + #endif + stack[j]=allocate(ifree,stock,nes[q]); + /* Insert 1 */ + j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size()); + stack.push_back(0); + #if DBVT_USE_MEMMOVE + memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1)); + #else + for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1]; + #endif + stack[j]=allocate(ifree,stock,nes[1-q]); + } + else + { + stack.push_back(allocate(ifree,stock,nes[q])); + stack.push_back(allocate(ifree,stock,nes[1-q])); + } + } + else + { + policy.Process(se.node,se.value); + } + } + } while(stack.size()); + } +} + +// +DBVT_PREFIX +inline void btDbvt::collideTU( const btDbvtNode* root, + DBVT_IPOLICY) +{ +DBVT_CHECKTYPE +if(root) + { + btAlignedObjectArray stack; + stack.reserve(SIMPLE_STACKSIZE); + stack.push_back(root); + do { + const btDbvtNode* n=stack[stack.size()-1]; + stack.pop_back(); + if(policy.Descent(n)) + { + if(n->isinternal()) + { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); } + else + { policy.Process(n); } + } + } while(stack.size()>0); + } +} + +// +// PP Cleanup +// + +#undef DBVT_USE_MEMMOVE +#undef DBVT_USE_TEMPLATE +#undef DBVT_VIRTUAL_DTOR +#undef DBVT_VIRTUAL +#undef DBVT_PREFIX +#undef DBVT_IPOLICY +#undef DBVT_CHECKTYPE +#undef DBVT_IMPL_GENERIC +#undef DBVT_IMPL_SSE +#undef DBVT_USE_INTRINSIC_SSE +#undef DBVT_SELECT_IMPL +#undef DBVT_MERGE_IMPL +#undef DBVT_INT0_IMPL + +#endif diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp new file mode 100644 index 00000000000..fd82fd7cae3 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp @@ -0,0 +1,547 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btDbvtBroadphase implementation by Nathanael Presson + +#include "btDbvtBroadphase.h" + +// +// Profiling +// + +#if DBVT_BP_PROFILE||DBVT_BP_ENABLE_BENCHMARK +#include +#endif + +#if DBVT_BP_PROFILE +struct ProfileScope + { + __forceinline ProfileScope(btClock& clock,unsigned long& value) : + m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds()) + { + } + __forceinline ~ProfileScope() + { + (*m_value)+=m_clock->getTimeMicroseconds()-m_base; + } + btClock* m_clock; + unsigned long* m_value; + unsigned long m_base; + }; +#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_) +#else +#define SPC(_value_) +#endif + +// +// Helpers +// + +// +template +static inline void listappend(T* item,T*& list) +{ +item->links[0]=0; +item->links[1]=list; +if(list) list->links[0]=item; +list=item; +} + +// +template +static inline void listremove(T* item,T*& list) +{ +if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1]; +if(item->links[1]) item->links[1]->links[0]=item->links[0]; +} + +// +template +static inline int listcount(T* root) +{ +int n=0; +while(root) { ++n;root=root->links[1]; } +return(n); +} + +// +template +static inline void clear(T& value) +{ +static const struct ZeroDummy : T {} zerodummy; +value=zerodummy; +} + +// +// Colliders +// + +/* Tree collider */ +struct btDbvtTreeCollider : btDbvt::ICollide +{ +btDbvtBroadphase* pbp; +btDbvtProxy* proxy; + btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {} +void Process(const btDbvtNode* na,const btDbvtNode* nb) + { + if(na!=nb) + { + btDbvtProxy* pa=(btDbvtProxy*)na->data; + btDbvtProxy* pb=(btDbvtProxy*)nb->data; + #if DBVT_BP_SORTPAIRS + if(pa>pb) btSwap(pa,pb); + #endif + pbp->m_paircache->addOverlappingPair(pa,pb); + ++pbp->m_newpairs; + } + } +void Process(const btDbvtNode* n) + { + Process(n,proxy->leaf); + } +}; + +// +// btDbvtBroadphase +// + +// +btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache) +{ +m_deferedcollide = false; +m_needcleanup = true; +m_releasepaircache = (paircache!=0)?false:true; +m_prediction = 1/(btScalar)2; +m_stageCurrent = 0; +m_fixedleft = 0; +m_fupdates = 1; +m_dupdates = 0; +m_cupdates = 10; +m_newpairs = 1; +m_updates_call = 0; +m_updates_done = 0; +m_updates_ratio = 0; +m_paircache = paircache? + paircache : + new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache(); +m_gid = 0; +m_pid = 0; +m_cid = 0; +for(int i=0;i<=STAGECOUNT;++i) + { + m_stageRoots[i]=0; + } +#if DBVT_BP_PROFILE +clear(m_profiling); +#endif +} + +// +btDbvtBroadphase::~btDbvtBroadphase() +{ +if(m_releasepaircache) +{ + m_paircache->~btOverlappingPairCache(); + btAlignedFree(m_paircache); +} +} + +// +btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin, + const btVector3& aabbMax, + int /*shapeType*/, + void* userPtr, + short int collisionFilterGroup, + short int collisionFilterMask, + btDispatcher* dispatcher, + void* /*multiSapProxy*/) +{ +btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( userPtr, + collisionFilterGroup, + collisionFilterMask); +proxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax); +proxy->stage = m_stageCurrent; +proxy->m_uniqueId = ++m_gid; +proxy->leaf = m_sets[0].insert(proxy->aabb,proxy); +listappend(proxy,m_stageRoots[m_stageCurrent]); +if(!m_deferedcollide) + { + btDbvtTreeCollider collider(this); + collider.proxy=proxy; + btDbvt::collideTV(m_sets[0].m_root,proxy->aabb,collider); + } +return(proxy); +} + +// +void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy, + btDispatcher* dispatcher) +{ +btDbvtProxy* proxy=(btDbvtProxy*)absproxy; +if(proxy->stage==STAGECOUNT) + m_sets[1].remove(proxy->leaf); + else + m_sets[0].remove(proxy->leaf); +listremove(proxy,m_stageRoots[proxy->stage]); +m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher); +btAlignedFree(proxy); +m_needcleanup=true; +} + +// +void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy, + const btVector3& aabbMin, + const btVector3& aabbMax, + btDispatcher* /*dispatcher*/) +{ +btDbvtProxy* proxy=(btDbvtProxy*)absproxy; +ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax); +#if DBVT_BP_PREVENTFALSEUPDATE +if(NotEqual(aabb,proxy->leaf->volume)) +#endif + { + bool docollide=false; + if(proxy->stage==STAGECOUNT) + {/* fixed -> dynamic set */ + m_sets[1].remove(proxy->leaf); + proxy->leaf=m_sets[0].insert(aabb,proxy); + docollide=true; + } + else + {/* dynamic set */ + ++m_updates_call; + if(Intersect(proxy->leaf->volume,aabb)) + {/* Moving */ + const btVector3 delta=aabbMin-proxy->aabb.Mins(); + btVector3 velocity(aabb.Extents()*m_prediction); + if(delta[0]<0) velocity[0]=-velocity[0]; + if(delta[1]<0) velocity[1]=-velocity[1]; + if(delta[2]<0) velocity[2]=-velocity[2]; + if ( + #ifdef DBVT_BP_MARGIN + m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN) + #else + m_sets[0].update(proxy->leaf,aabb,velocity) + #endif + ) + { + ++m_updates_done; + docollide=true; + } + } + else + {/* Teleporting */ + m_sets[0].update(proxy->leaf,aabb); + ++m_updates_done; + docollide=true; + } + } + listremove(proxy,m_stageRoots[proxy->stage]); + proxy->aabb = aabb; + proxy->stage = m_stageCurrent; + listappend(proxy,m_stageRoots[m_stageCurrent]); + if(docollide) + { + m_needcleanup=true; + if(!m_deferedcollide) + { + btDbvtTreeCollider collider(this); + btDbvt::collideTT(m_sets[1].m_root,proxy->leaf,collider); + btDbvt::collideTT(m_sets[0].m_root,proxy->leaf,collider); + } + } + } +} + +// +void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) +{ +collide(dispatcher); +#if DBVT_BP_PROFILE +if(0==(m_pid%DBVT_BP_PROFILING_RATE)) + { + printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs()); + unsigned int total=m_profiling.m_total; + if(total<=0) total=1; + printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE); + printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE); + printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE); + printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE); + const unsigned long sum=m_profiling.m_ddcollide+ + m_profiling.m_fdcollide+ + m_profiling.m_cleanup; + printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE); + printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE)); + clear(m_profiling); + m_clock.reset(); + } +#endif +} + +// +void btDbvtBroadphase::collide(btDispatcher* dispatcher) +{ +SPC(m_profiling.m_total); +/* optimize */ +m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100); +if(m_fixedleft) + { + const int count=1+(m_sets[1].m_leaves*m_fupdates)/100; + m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100); + m_fixedleft=btMax(0,m_fixedleft-count); + } +/* dynamic -> fixed set */ +m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT; +btDbvtProxy* current=m_stageRoots[m_stageCurrent]; +if(current) + { + btDbvtTreeCollider collider(this); + do { + btDbvtProxy* next=current->links[1]; + listremove(current,m_stageRoots[current->stage]); + listappend(current,m_stageRoots[STAGECOUNT]); + #if DBVT_BP_ACCURATESLEEPING + m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher); + collider.proxy=current; + btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider); + btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider); + #endif + m_sets[0].remove(current->leaf); + current->leaf = m_sets[1].insert(current->aabb,current); + current->stage = STAGECOUNT; + current = next; + } while(current); + m_fixedleft=m_sets[1].m_leaves; + m_needcleanup=true; + } +/* collide dynamics */ + { + btDbvtTreeCollider collider(this); + if(m_deferedcollide) + { + SPC(m_profiling.m_fdcollide); + btDbvt::collideTT(m_sets[0].m_root,m_sets[1].m_root,collider); + } + if(m_deferedcollide) + { + SPC(m_profiling.m_ddcollide); + btDbvt::collideTT(m_sets[0].m_root,m_sets[0].m_root,collider); + } + } +/* clean up */ +if(m_needcleanup) + { + SPC(m_profiling.m_cleanup); + btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray(); + if(pairs.size()>0) + { + const int ci=pairs.size(); + int ni=btMin(ci,btMax(m_newpairs,(ci*m_cupdates)/100)); + for(int i=0;ileaf->volume,pb->leaf->volume)) + { + #if DBVT_BP_SORTPAIRS + if(pa>pb) btSwap(pa,pb); + #endif + m_paircache->removeOverlappingPair(pa,pb,dispatcher); + --ni;--i; + } + } + if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0; + } + } +++m_pid; +m_newpairs=1; +m_needcleanup=false; +if(m_updates_call>0) + { m_updates_ratio=m_updates_done/(btScalar)m_updates_call; } + else + { m_updates_ratio=0; } +m_updates_done/=2; +m_updates_call/=2; +} + +// +void btDbvtBroadphase::optimize() +{ +m_sets[0].optimizeTopDown(); +m_sets[1].optimizeTopDown(); +} + +// +btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() +{ +return(m_paircache); +} + +// +const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const +{ +return(m_paircache); +} + +// +void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const +{ + + ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds; + +if(!m_sets[0].empty()) + if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume, + m_sets[1].m_root->volume,bounds); + else + bounds=m_sets[0].m_root->volume; +else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume; + else + bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0); +aabbMin=bounds.Mins(); +aabbMax=bounds.Maxs(); +} + +// +void btDbvtBroadphase::printStats() +{} + +// +#if DBVT_BP_ENABLE_BENCHMARK + +struct btBroadphaseBenchmark + { + struct Experiment + { + const char* name; + int object_count; + int update_count; + int spawn_count; + int iterations; + btScalar speed; + btScalar amplitude; + }; + struct Object + { + btVector3 center; + btVector3 extents; + btBroadphaseProxy* proxy; + btScalar time; + void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi) + { + time += speed; + center[0] = btCos(time*(btScalar)2.17)*amplitude+ + btSin(time)*amplitude/2; + center[1] = btCos(time*(btScalar)1.38)*amplitude+ + btSin(time)*amplitude; + center[2] = btSin(time*(btScalar)0.777)*amplitude; + pbi->setAabb(proxy,center-extents,center+extents,0); + } + }; + static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); } + static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); } + static void OutputTime(const char* name,btClock& c,unsigned count=0) + { + const unsigned long us=c.getTimeMicroseconds(); + const unsigned long ms=(us+500)/1000; + const btScalar sec=us/(btScalar)(1000*1000); + if(count>0) + printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec); + else + printf("%s : %u us (%u ms)\r\n",name,us,ms); + } + }; + +void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi) +{ +static const btBroadphaseBenchmark::Experiment experiments[]= + { + {"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100}, + /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100}, + {"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/ + }; +static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]); +btAlignedObjectArray objects; +btClock wallclock; +/* Begin */ +for(int iexp=0;iexpcenter[0]=btBroadphaseBenchmark::UnitRand()*50; + po->center[1]=btBroadphaseBenchmark::UnitRand()*50; + po->center[2]=btBroadphaseBenchmark::UnitRand()*50; + po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2; + po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2; + po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2; + po->time=btBroadphaseBenchmark::UnitRand()*2000; + po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0); + objects.push_back(po); + } + btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock); + /* First update */ + wallclock.reset(); + for(int i=0;iupdate(speed,amplitude,pbi); + } + btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock); + /* Updates */ + wallclock.reset(); + for(int i=0;iupdate(speed,amplitude,pbi); + } + pbi->calculateOverlappingPairs(0); + } + btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations); + /* Clean up */ + wallclock.reset(); + for(int i=0;idestroyProxy(objects[i]->proxy,0); + delete objects[i]; + } + objects.resize(0); + btBroadphaseBenchmark::OutputTime("\tRelease",wallclock); + } + +} +#else +void btDbvtBroadphase::benchmark(btBroadphaseInterface*) +{} +#endif + +#if DBVT_BP_PROFILE +#undef SPC +#endif diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h new file mode 100644 index 00000000000..4576e48f3f4 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h @@ -0,0 +1,117 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btDbvtBroadphase implementation by Nathanael Presson +#ifndef BT_DBVT_BROADPHASE_H +#define BT_DBVT_BROADPHASE_H + +#include "BulletCollision/BroadphaseCollision/btDbvt.h" +#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" + +// +// Compile time config +// + +#define DBVT_BP_PROFILE 0 +#define DBVT_BP_SORTPAIRS 1 +#define DBVT_BP_PREVENTFALSEUPDATE 0 +#define DBVT_BP_ACCURATESLEEPING 0 +#define DBVT_BP_ENABLE_BENCHMARK 0 +#define DBVT_BP_MARGIN (btScalar)0.05 + +#if DBVT_BP_PROFILE + #define DBVT_BP_PROFILING_RATE 256 + #include "LinearMath/btQuickprof.h" +#endif + +// +// btDbvtProxy +// +struct btDbvtProxy : btBroadphaseProxy +{ +/* Fields */ +btDbvtAabbMm aabb; +btDbvtNode* leaf; +btDbvtProxy* links[2]; +int stage; +/* ctor */ +btDbvtProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) : + btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask) + { + links[0]=links[1]=0; + } +}; + +typedef btAlignedObjectArray btDbvtProxyArray; + +///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt). +///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. +///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3. +struct btDbvtBroadphase : btBroadphaseInterface +{ +/* Config */ +enum { + DYNAMIC_SET = 0, /* Dynamic set index */ + FIXED_SET = 1, /* Fixed set index */ + STAGECOUNT = 2 /* Number of stages */ + }; +/* Fields */ +btDbvt m_sets[2]; // Dbvt sets +btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list +btOverlappingPairCache* m_paircache; // Pair cache +btScalar m_prediction; // Velocity prediction +int m_stageCurrent; // Current stage +int m_fupdates; // % of fixed updates per frame +int m_dupdates; // % of dynamic updates per frame +int m_cupdates; // % of cleanup updates per frame +int m_newpairs; // Number of pairs created +int m_fixedleft; // Fixed optimization left +unsigned m_updates_call; // Number of updates call +unsigned m_updates_done; // Number of updates done +btScalar m_updates_ratio; // m_updates_done/m_updates_call +int m_pid; // Parse id +int m_cid; // Cleanup index +int m_gid; // Gen id +bool m_releasepaircache; // Release pair cache on delete +bool m_deferedcollide; // Defere dynamic/static collision to collide call +bool m_needcleanup; // Need to run cleanup? +bool m_initialize; // Initialization +#if DBVT_BP_PROFILE +btClock m_clock; +struct { + unsigned long m_total; + unsigned long m_ddcollide; + unsigned long m_fdcollide; + unsigned long m_cleanup; + unsigned long m_jobcount; + } m_profiling; +#endif +/* Methods */ +btDbvtBroadphase(btOverlappingPairCache* paircache=0); +~btDbvtBroadphase(); +void collide(btDispatcher* dispatcher); +void optimize(); +/* btBroadphaseInterface Implementation */ +btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy); +void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); +void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher); +void calculateOverlappingPairs(btDispatcher* dispatcher); +btOverlappingPairCache* getOverlappingPairCache(); +const btOverlappingPairCache* getOverlappingPairCache() const; +void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const; +void printStats(); +static void benchmark(btBroadphaseInterface*); +}; + +#endif diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h index 3d958cc8fef..6db71a0170e 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef _DISPATCHER_H #define _DISPATCHER_H -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btScalar.h" class btCollisionAlgorithm; struct btBroadphaseProxy; @@ -43,7 +43,9 @@ struct btDispatcherInfo m_useContinuous(false), m_debugDraw(0), m_enableSatConvex(false), - m_enableSPU(false), + m_enableSPU(true), + m_useEpa(true), + m_allowedCcdPenetration(btScalar(0.04)), m_stackAllocator(0) { @@ -51,17 +53,19 @@ struct btDispatcherInfo btScalar m_timeStep; int m_stepCount; int m_dispatchFunc; - btScalar m_timeOfImpact; + mutable btScalar m_timeOfImpact; bool m_useContinuous; class btIDebugDraw* m_debugDraw; bool m_enableSatConvex; bool m_enableSPU; + bool m_useEpa; + btScalar m_allowedCcdPenetration; btStackAlloc* m_stackAllocator; }; -/// btDispatcher can be used in combination with broadphase to dispatch overlapping pairs. -/// For example for pairwise collision detection or user callbacks (game logic). +///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. +///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). class btDispatcher { @@ -81,12 +85,18 @@ public: virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1)=0; - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo)=0; + virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0; virtual int getNumManifolds() const = 0; virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0; + virtual btPersistentManifold** getInternalManifoldPointer() = 0; + + virtual void* allocateCollisionAlgorithm(int size) = 0; + + virtual void freeCollisionAlgorithm(void* ptr) = 0; + }; diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp new file mode 100644 index 00000000000..3f866ab7c5f --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp @@ -0,0 +1,466 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btMultiSapBroadphase.h" + +#include "btSimpleBroadphase.h" +#include "LinearMath/btAabbUtil2.h" +#include "btQuantizedBvh.h" + +/// btSapBroadphaseArray m_sapBroadphases; + +/// btOverlappingPairCache* m_overlappingPairs; +extern int gOverlappingPairs; + +/* +class btMultiSapSortedOverlappingPairCache : public btSortedOverlappingPairCache +{ +public: + + virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) + { + return btSortedOverlappingPairCache::addOverlappingPair((btBroadphaseProxy*)proxy0->m_multiSapParentProxy,(btBroadphaseProxy*)proxy1->m_multiSapParentProxy); + } +}; + +*/ + +btMultiSapBroadphase::btMultiSapBroadphase(int /*maxProxies*/,btOverlappingPairCache* pairCache) +:m_overlappingPairs(pairCache), +m_optimizedAabbTree(0), +m_ownsPairCache(false), +m_invalidPair(0) +{ + if (!m_overlappingPairs) + { + m_ownsPairCache = true; + void* mem = btAlignedAlloc(sizeof(btSortedOverlappingPairCache),16); + m_overlappingPairs = new (mem)btSortedOverlappingPairCache(); + } + + struct btMultiSapOverlapFilterCallback : public btOverlapFilterCallback + { + virtual ~btMultiSapOverlapFilterCallback() + {} + // return true when pairs need collision + virtual bool needBroadphaseCollision(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) const + { + btBroadphaseProxy* multiProxy0 = (btBroadphaseProxy*)childProxy0->m_multiSapParentProxy; + btBroadphaseProxy* multiProxy1 = (btBroadphaseProxy*)childProxy1->m_multiSapParentProxy; + + bool collides = (multiProxy0->m_collisionFilterGroup & multiProxy1->m_collisionFilterMask) != 0; + collides = collides && (multiProxy1->m_collisionFilterGroup & multiProxy0->m_collisionFilterMask); + + return collides; + } + }; + + void* mem = btAlignedAlloc(sizeof(btMultiSapOverlapFilterCallback),16); + m_filterCallback = new (mem)btMultiSapOverlapFilterCallback(); + + m_overlappingPairs->setOverlapFilterCallback(m_filterCallback); +// mem = btAlignedAlloc(sizeof(btSimpleBroadphase),16); +// m_simpleBroadphase = new (mem) btSimpleBroadphase(maxProxies,m_overlappingPairs); +} + +btMultiSapBroadphase::~btMultiSapBroadphase() +{ + if (m_ownsPairCache) + { + m_overlappingPairs->~btOverlappingPairCache(); + btAlignedFree(m_overlappingPairs); + } +} + + +void btMultiSapBroadphase::buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax) +{ + m_optimizedAabbTree = new btQuantizedBvh(); + m_optimizedAabbTree->setQuantizationValues(bvhAabbMin,bvhAabbMax); + QuantizedNodeArray& nodes = m_optimizedAabbTree->getLeafNodeArray(); + for (int i=0;igetBroadphaseAabb(aabbMin,aabbMax); + m_optimizedAabbTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0); + m_optimizedAabbTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1); + int partId = 0; + node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | i; + nodes.push_back(node); + } + m_optimizedAabbTree->buildInternal(); +} + +btBroadphaseProxy* btMultiSapBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* /*ignoreMe*/) +{ + //void* ignoreMe -> we could think of recursive multi-sap, if someone is interested + + void* mem = btAlignedAlloc(sizeof(btMultiSapProxy),16); + btMultiSapProxy* proxy = new (mem)btMultiSapProxy(aabbMin, aabbMax,shapeType,userPtr, collisionFilterGroup,collisionFilterMask); + m_multiSapProxies.push_back(proxy); + + ///this should deal with inserting/removal into child broadphases + setAabb(proxy,aabbMin,aabbMax,dispatcher); + return proxy; +} + +void btMultiSapBroadphase::destroyProxy(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/) +{ + ///not yet + btAssert(0); + +} + + +void btMultiSapBroadphase::addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase) +{ + void* mem = btAlignedAlloc(sizeof(btBridgeProxy),16); + btBridgeProxy* bridgeProxyRef = new(mem) btBridgeProxy; + bridgeProxyRef->m_childProxy = childProxy; + bridgeProxyRef->m_childBroadphase = childBroadphase; + parentMultiSapProxy->m_bridgeProxies.push_back(bridgeProxyRef); +} + + +bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax); +bool boxIsContainedWithinBox(const btVector3& amin,const btVector3& amax,const btVector3& bmin,const btVector3& bmax) +{ +return +amin.getX() >= bmin.getX() && amax.getX() <= bmax.getX() && +amin.getY() >= bmin.getY() && amax.getY() <= bmax.getY() && +amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ(); +} + + + + + + +//#include + +void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher) +{ + btMultiSapProxy* multiProxy = static_cast(proxy); + multiProxy->m_aabbMin = aabbMin; + multiProxy->m_aabbMax = aabbMax; + + +// bool fullyContained = false; +// bool alreadyInSimple = false; + + + + + struct MyNodeOverlapCallback : public btNodeOverlapCallback + { + btMultiSapBroadphase* m_multiSap; + btMultiSapProxy* m_multiProxy; + btDispatcher* m_dispatcher; + + MyNodeOverlapCallback(btMultiSapBroadphase* multiSap,btMultiSapProxy* multiProxy,btDispatcher* dispatcher) + :m_multiSap(multiSap), + m_multiProxy(multiProxy), + m_dispatcher(dispatcher) + { + + } + + virtual void processNode(int /*nodeSubPart*/, int broadphaseIndex) + { + btBroadphaseInterface* childBroadphase = m_multiSap->getBroadphaseArray()[broadphaseIndex]; + + int containingBroadphaseIndex = -1; + //already found? + for (int i=0;im_bridgeProxies.size();i++) + { + + if (m_multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase) + { + containingBroadphaseIndex = i; + break; + } + } + if (containingBroadphaseIndex<0) + { + //add it + btBroadphaseProxy* childProxy = childBroadphase->createProxy(m_multiProxy->m_aabbMin,m_multiProxy->m_aabbMax,m_multiProxy->m_shapeType,m_multiProxy->m_clientObject,m_multiProxy->m_collisionFilterGroup,m_multiProxy->m_collisionFilterMask, m_dispatcher,m_multiProxy); + m_multiSap->addToChildBroadphase(m_multiProxy,childProxy,childBroadphase); + + } + } + }; + + MyNodeOverlapCallback myNodeCallback(this,multiProxy,dispatcher); + + + + + m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax); + int i; + + for ( i=0;im_bridgeProxies.size();i++) + { + btVector3 worldAabbMin,worldAabbMax; + multiProxy->m_bridgeProxies[i]->m_childBroadphase->getBroadphaseAabb(worldAabbMin,worldAabbMax); + bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); + if (!overlapsBroadphase) + { + //remove it now + btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[i]; + + btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy; + bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher); + + multiProxy->m_bridgeProxies.swap( i,multiProxy->m_bridgeProxies.size()-1); + multiProxy->m_bridgeProxies.pop_back(); + + } + } + + + /* + + if (1) + { + + //find broadphase that contain this multiProxy + int numChildBroadphases = getBroadphaseArray().size(); + for (int i=0;igetBroadphaseAabb(worldAabbMin,worldAabbMax); + bool overlapsBroadphase = TestAabbAgainstAabb2(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); + + // fullyContained = fullyContained || boxIsContainedWithinBox(worldAabbMin,worldAabbMax,multiProxy->m_aabbMin,multiProxy->m_aabbMax); + int containingBroadphaseIndex = -1; + + //if already contains this + + for (int i=0;im_bridgeProxies.size();i++) + { + if (multiProxy->m_bridgeProxies[i]->m_childBroadphase == childBroadphase) + { + containingBroadphaseIndex = i; + } + alreadyInSimple = alreadyInSimple || (multiProxy->m_bridgeProxies[i]->m_childBroadphase == m_simpleBroadphase); + } + + if (overlapsBroadphase) + { + if (containingBroadphaseIndex<0) + { + btBroadphaseProxy* childProxy = childBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); + childProxy->m_multiSapParentProxy = multiProxy; + addToChildBroadphase(multiProxy,childProxy,childBroadphase); + } + } else + { + if (containingBroadphaseIndex>=0) + { + //remove + btBridgeProxy* bridgeProxy = multiProxy->m_bridgeProxies[containingBroadphaseIndex]; + + btBroadphaseProxy* childProxy = bridgeProxy->m_childProxy; + bridgeProxy->m_childBroadphase->destroyProxy(childProxy,dispatcher); + + multiProxy->m_bridgeProxies.swap( containingBroadphaseIndex,multiProxy->m_bridgeProxies.size()-1); + multiProxy->m_bridgeProxies.pop_back(); + } + } + } + + + ///If we are in no other child broadphase, stick the proxy in the global 'simple' broadphase (brute force) + ///hopefully we don't end up with many entries here (can assert/provide feedback on stats) + if (0)//!multiProxy->m_bridgeProxies.size()) + { + ///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision + ///this is needed to be able to calculate the aabb overlap + btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); + childProxy->m_multiSapParentProxy = multiProxy; + addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase); + } + } + + if (!multiProxy->m_bridgeProxies.size()) + { + ///we don't pass the userPtr but our multisap proxy. We need to patch this, before processing an actual collision + ///this is needed to be able to calculate the aabb overlap + btBroadphaseProxy* childProxy = m_simpleBroadphase->createProxy(aabbMin,aabbMax,multiProxy->m_shapeType,multiProxy->m_clientObject,multiProxy->m_collisionFilterGroup,multiProxy->m_collisionFilterMask, dispatcher); + childProxy->m_multiSapParentProxy = multiProxy; + addToChildBroadphase(multiProxy,childProxy,m_simpleBroadphase); + } +*/ + + + //update + for ( i=0;im_bridgeProxies.size();i++) + { + btBridgeProxy* bridgeProxyRef = multiProxy->m_bridgeProxies[i]; + bridgeProxyRef->m_childBroadphase->setAabb(bridgeProxyRef->m_childProxy,aabbMin,aabbMax,dispatcher); + } + +} +bool stopUpdating=false; + + + +class btMultiSapBroadphasePairSortPredicate +{ + public: + + bool operator() ( const btBroadphasePair& a1, const btBroadphasePair& b1 ) + { + btMultiSapBroadphase::btMultiSapProxy* aProxy0 = a1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy0->m_multiSapParentProxy : 0; + btMultiSapBroadphase::btMultiSapProxy* aProxy1 = a1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)a1.m_pProxy1->m_multiSapParentProxy : 0; + btMultiSapBroadphase::btMultiSapProxy* bProxy0 = b1.m_pProxy0 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy0->m_multiSapParentProxy : 0; + btMultiSapBroadphase::btMultiSapProxy* bProxy1 = b1.m_pProxy1 ? (btMultiSapBroadphase::btMultiSapProxy*)b1.m_pProxy1->m_multiSapParentProxy : 0; + + return aProxy0 > bProxy0 || + (aProxy0 == bProxy0 && aProxy1 > bProxy1) || + (aProxy0 == bProxy0 && aProxy1 == bProxy1 && a1.m_algorithm > b1.m_algorithm); + } +}; + + + ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb +void btMultiSapBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) +{ + +// m_simpleBroadphase->calculateOverlappingPairs(dispatcher); + + if (!stopUpdating && getOverlappingPairCache()->hasDeferredRemoval()) + { + + btBroadphasePairArray& overlappingPairArray = getOverlappingPairCache()->getOverlappingPairArray(); + + // quicksort(overlappingPairArray,0,overlappingPairArray.size()); + + overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate()); + + //perform a sort, to find duplicates and to sort 'invalid' pairs to the end + // overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; + + + int i; + + btBroadphasePair previousPair; + previousPair.m_pProxy0 = 0; + previousPair.m_pProxy1 = 0; + previousPair.m_algorithm = 0; + + + for (i=0;im_multiSapParentProxy : 0; + btMultiSapProxy* aProxy1 = pair.m_pProxy1 ? (btMultiSapProxy*)pair.m_pProxy1->m_multiSapParentProxy : 0; + btMultiSapProxy* bProxy0 = previousPair.m_pProxy0 ? (btMultiSapProxy*)previousPair.m_pProxy0->m_multiSapParentProxy : 0; + btMultiSapProxy* bProxy1 = previousPair.m_pProxy1 ? (btMultiSapProxy*)previousPair.m_pProxy1->m_multiSapParentProxy : 0; + + bool isDuplicate = (aProxy0 == bProxy0) && (aProxy1 == bProxy1); + + previousPair = pair; + + bool needsRemoval = false; + + if (!isDuplicate) + { + bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1); + + if (hasOverlap) + { + needsRemoval = false;//callback->processOverlap(pair); + } else + { + needsRemoval = true; + } + } else + { + //remove duplicate + needsRemoval = true; + //should have no algorithm + btAssert(!pair.m_algorithm); + } + + if (needsRemoval) + { + getOverlappingPairCache()->cleanOverlappingPair(pair,dispatcher); + + // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); + // m_overlappingPairArray.pop_back(); + pair.m_pProxy0 = 0; + pair.m_pProxy1 = 0; + m_invalidPair++; + gOverlappingPairs--; + } + + } + + ///if you don't like to skip the invalid pairs in the array, execute following code: + #define CLEAN_INVALID_PAIRS 1 + #ifdef CLEAN_INVALID_PAIRS + + //perform a sort, to sort 'invalid' pairs to the end + //overlappingPairArray.heapSort(btMultiSapBroadphasePairSortPredicate()); + overlappingPairArray.quickSort(btMultiSapBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; + #endif//CLEAN_INVALID_PAIRS + + //printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size()); + } + + +} + + +bool btMultiSapBroadphase::testAabbOverlap(btBroadphaseProxy* childProxy0,btBroadphaseProxy* childProxy1) +{ + btMultiSapProxy* multiSapProxy0 = (btMultiSapProxy*)childProxy0->m_multiSapParentProxy; + btMultiSapProxy* multiSapProxy1 = (btMultiSapProxy*)childProxy1->m_multiSapParentProxy; + + return TestAabbAgainstAabb2(multiSapProxy0->m_aabbMin,multiSapProxy0->m_aabbMax, + multiSapProxy1->m_aabbMin,multiSapProxy1->m_aabbMax); + +} + + +void btMultiSapBroadphase::printStats() +{ +/* printf("---------------------------------\n"); + + printf("btMultiSapBroadphase.h\n"); + printf("numHandles = %d\n",m_multiSapProxies.size()); + //find broadphase that contain this multiProxy + int numChildBroadphases = getBroadphaseArray().size(); + for (int i=0;iprintStats(); + + } + */ + +} diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h new file mode 100644 index 00000000000..a0c002de856 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h @@ -0,0 +1,144 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef BT_MULTI_SAP_BROADPHASE +#define BT_MULTI_SAP_BROADPHASE + +#include "btBroadphaseInterface.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "btOverlappingPairCache.h" + + +class btBroadphaseInterface; +class btSimpleBroadphase; + + +typedef btAlignedObjectArray btSapBroadphaseArray; + +///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases. +///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time. +///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy. +///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=328 +///and http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1329 +class btMultiSapBroadphase :public btBroadphaseInterface +{ + btSapBroadphaseArray m_sapBroadphases; + + btSimpleBroadphase* m_simpleBroadphase; + + btOverlappingPairCache* m_overlappingPairs; + + class btQuantizedBvh* m_optimizedAabbTree; + + + bool m_ownsPairCache; + + btOverlapFilterCallback* m_filterCallback; + + int m_invalidPair; + + struct btBridgeProxy + { + btBroadphaseProxy* m_childProxy; + btBroadphaseInterface* m_childBroadphase; + }; + + +public: + + struct btMultiSapProxy : public btBroadphaseProxy + { + + ///array with all the entries that this proxy belongs to + btAlignedObjectArray m_bridgeProxies; + btVector3 m_aabbMin; + btVector3 m_aabbMax; + + int m_shapeType; + +/* void* m_userPtr; + short int m_collisionFilterGroup; + short int m_collisionFilterMask; +*/ + btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask) + :btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask), + m_aabbMin(aabbMin), + m_aabbMax(aabbMax), + m_shapeType(shapeType) + { + m_multiSapParentProxy =this; + } + + + }; + +protected: + + + btAlignedObjectArray m_multiSapProxies; + +public: + + btMultiSapBroadphase(int maxProxies = 16384,btOverlappingPairCache* pairCache=0); + + + btSapBroadphaseArray& getBroadphaseArray() + { + return m_sapBroadphases; + } + + const btSapBroadphaseArray& getBroadphaseArray() const + { + return m_sapBroadphases; + } + + virtual ~btMultiSapBroadphase(); + + virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy); + virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); + virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher); + + void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase); + + ///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb + virtual void calculateOverlappingPairs(btDispatcher* dispatcher); + + bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + + virtual btOverlappingPairCache* getOverlappingPairCache() + { + return m_overlappingPairs; + } + virtual const btOverlappingPairCache* getOverlappingPairCache() const + { + return m_overlappingPairs; + } + + ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame + ///will add some transform later + virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const + { + aabbMin.setValue(-1e30f,-1e30f,-1e30f); + aabbMax.setValue(1e30f,1e30f,1e30f); + } + + void buildTree(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax); + + virtual void printStats(); + + void quicksort (btBroadphasePairArray& a, int lo, int hi); + +}; + +#endif //BT_MULTI_SAP_BROADPHASE diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp index 60f0a41a9d7..ff65cdde79f 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp @@ -1,4 +1,3 @@ - /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ @@ -21,44 +20,43 @@ subject to the following restrictions: #include "btDispatcher.h" #include "btCollisionAlgorithm.h" +#include + int gOverlappingPairs = 0; -btOverlappingPairCache::btOverlappingPairCache(): -m_blockedForChanges(false), -m_overlapFilterCallback(0) -//m_NumOverlapBroadphasePair(0) +int gRemovePairs =0; +int gAddedPairs =0; +int gFindPairs =0; + + + + +btHashedOverlappingPairCache::btHashedOverlappingPairCache(): + m_overlapFilterCallback(0), + m_blockedForChanges(false) { + int initialAllocatedSize= 2; + m_overlappingPairArray.reserve(initialAllocatedSize); + growTables(); } -btOverlappingPairCache::~btOverlappingPairCache() + + +btHashedOverlappingPairCache::~btHashedOverlappingPairCache() { //todo/test: show we erase/delete data, or is it automatic } -void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair) -{ - - int findIndex = m_overlappingPairArray.findLinearSearch(findPair); - if (findIndex < m_overlappingPairArray.size()) - { - gOverlappingPairs--; - btBroadphasePair& pair = m_overlappingPairArray[findIndex]; - cleanOverlappingPair(pair); - - m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.size()-1); - m_overlappingPairArray.pop_back(); - } -} - -void btOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair) +void btHashedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) { if (pair.m_algorithm) { { - delete pair.m_algorithm;; + pair.m_algorithm->~btCollisionAlgorithm(); + dispatcher->freeCollisionAlgorithm(pair.m_algorithm); pair.m_algorithm=0; } } @@ -67,60 +65,20 @@ void btOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair) - -void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - //don't add overlap with own - assert(proxy0 != proxy1); - - if (!needsBroadphaseCollision(proxy0,proxy1)) - return; - - - btBroadphasePair pair(*proxy0,*proxy1); - - m_overlappingPairArray.push_back(pair); - gOverlappingPairs++; - -} - -///this findPair becomes really slow. Either sort the list to speedup the query, or -///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed. -///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address) -///Also we can use a 2D bitmap, which can be useful for a future GPU implementation - btBroadphasePair* btOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) -{ - if (!needsBroadphaseCollision(proxy0,proxy1)) - return 0; - - btBroadphasePair tmpPair(*proxy0,*proxy1); - int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair); - - if (findIndex < m_overlappingPairArray.size()) - { - //assert(it != m_overlappingPairSet.end()); - btBroadphasePair* pair = &m_overlappingPairArray[findIndex]; - return pair; - } - return 0; -} - - - - - -void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy) +void btHashedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) { class CleanPairCallback : public btOverlapCallback { btBroadphaseProxy* m_cleanProxy; btOverlappingPairCache* m_pairCache; + btDispatcher* m_dispatcher; public: - CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache) + CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :m_cleanProxy(cleanProxy), - m_pairCache(pairCache) + m_pairCache(pairCache), + m_dispatcher(dispatcher) { } virtual bool processOverlap(btBroadphasePair& pair) @@ -128,22 +86,23 @@ void btOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy) if ((pair.m_pProxy0 == m_cleanProxy) || (pair.m_pProxy1 == m_cleanProxy)) { - m_pairCache->cleanOverlappingPair(pair); + m_pairCache->cleanOverlappingPair(pair,m_dispatcher); } return false; } }; - CleanPairCallback cleanPairs(proxy,this); + CleanPairCallback cleanPairs(proxy,this,dispatcher); - processAllOverlappingPairs(&cleanPairs); + processAllOverlappingPairs(&cleanPairs,dispatcher); } -void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy) + +void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) { class RemovePairCallback : public btOverlapCallback @@ -166,12 +125,346 @@ void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseP RemovePairCallback removeCallback(proxy); - processAllOverlappingPairs(&removeCallback); + processAllOverlappingPairs(&removeCallback,dispatcher); } -void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback) + + +btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) +{ + gFindPairs++; + if(proxy0>proxy1) btSwap(proxy0,proxy1); + int proxyId1 = proxy0->getUid(); + int proxyId2 = proxy1->getUid(); + + /*if (proxyId1 > proxyId2) + btSwap(proxyId1, proxyId2);*/ + + int hash = static_cast(getHash(static_cast(proxyId1), static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); + + if (hash >= m_hashTable.size()) + { + return NULL; + } + + int index = m_hashTable[hash]; + while (index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) + { + index = m_next[index]; + } + + if (index == BT_NULL_PAIR) + { + return NULL; + } + + btAssert(index < m_overlappingPairArray.size()); + + return &m_overlappingPairArray[index]; +} + +//#include + +void btHashedOverlappingPairCache::growTables() +{ + + int newCapacity = m_overlappingPairArray.capacity(); + + if (m_hashTable.size() < newCapacity) + { + //grow hashtable and next table + int curHashtableSize = m_hashTable.size(); + + m_hashTable.resize(newCapacity); + m_next.resize(newCapacity); + + + int i; + + for (i= 0; i < newCapacity; ++i) + { + m_hashTable[i] = BT_NULL_PAIR; + } + for (i = 0; i < newCapacity; ++i) + { + m_next[i] = BT_NULL_PAIR; + } + + for(i=0;igetUid(); + int proxyId2 = pair.m_pProxy1->getUid(); + /*if (proxyId1 > proxyId2) + btSwap(proxyId1, proxyId2);*/ + int hashValue = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask + m_next[i] = m_hashTable[hashValue]; + m_hashTable[hashValue] = i; + } + + + } +} + +btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) +{ + if(proxy0>proxy1) btSwap(proxy0,proxy1); + int proxyId1 = proxy0->getUid(); + int proxyId2 = proxy1->getUid(); + + /*if (proxyId1 > proxyId2) + btSwap(proxyId1, proxyId2);*/ + + int hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); // New hash value with new mask + + + btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); + if (pair != NULL) + { + return pair; + } + /*for(int i=0;i%u\r\n",proxyId1,proxyId2); + internalFindPair(proxy0, proxy1, hash); + } + }*/ + int count = m_overlappingPairArray.size(); + int oldCapacity = m_overlappingPairArray.capacity(); + void* mem = &m_overlappingPairArray.expand(); + int newCapacity = m_overlappingPairArray.capacity(); + + if (oldCapacity < newCapacity) + { + growTables(); + //hash with new capacity + hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); + } + + pair = new (mem) btBroadphasePair(*proxy0,*proxy1); +// pair->m_pProxy0 = proxy0; +// pair->m_pProxy1 = proxy1; + pair->m_algorithm = 0; + pair->m_userInfo = 0; + + + m_next[count] = m_hashTable[hash]; + m_hashTable[hash] = count; + + return pair; +} + + + +void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher) +{ + gRemovePairs++; + if(proxy0>proxy1) btSwap(proxy0,proxy1); + int proxyId1 = proxy0->getUid(); + int proxyId2 = proxy1->getUid(); + + /*if (proxyId1 > proxyId2) + btSwap(proxyId1, proxyId2);*/ + + int hash = static_cast(getHash(static_cast(proxyId1),static_cast(proxyId2)) & (m_overlappingPairArray.capacity()-1)); + + btBroadphasePair* pair = internalFindPair(proxy0, proxy1, hash); + if (pair == NULL) + { + return 0; + } + + cleanOverlappingPair(*pair,dispatcher); + + void* userData = pair->m_userInfo; + + btAssert(pair->m_pProxy0->getUid() == proxyId1); + btAssert(pair->m_pProxy1->getUid() == proxyId2); + + int pairIndex = int(pair - &m_overlappingPairArray[0]); + btAssert(pairIndex < m_overlappingPairArray.size()); + + // Remove the pair from the hash table. + int index = m_hashTable[hash]; + btAssert(index != BT_NULL_PAIR); + + int previous = BT_NULL_PAIR; + while (index != pairIndex) + { + previous = index; + index = m_next[index]; + } + + if (previous != BT_NULL_PAIR) + { + btAssert(m_next[previous] == pairIndex); + m_next[previous] = m_next[pairIndex]; + } + else + { + m_hashTable[hash] = m_next[pairIndex]; + } + + // We now move the last pair into spot of the + // pair being removed. We need to fix the hash + // table indices to support the move. + + int lastPairIndex = m_overlappingPairArray.size() - 1; + + // If the removed pair is the last pair, we are done. + if (lastPairIndex == pairIndex) + { + m_overlappingPairArray.pop_back(); + return userData; + } + + // Remove the last pair from the hash table. + const btBroadphasePair* last = &m_overlappingPairArray[lastPairIndex]; + /* missing swap here too, Nat. */ + int lastHash = static_cast(getHash(static_cast(last->m_pProxy0->getUid()), static_cast(last->m_pProxy1->getUid())) & (m_overlappingPairArray.capacity()-1)); + + index = m_hashTable[lastHash]; + btAssert(index != BT_NULL_PAIR); + + previous = BT_NULL_PAIR; + while (index != lastPairIndex) + { + previous = index; + index = m_next[index]; + } + + if (previous != BT_NULL_PAIR) + { + btAssert(m_next[previous] == lastPairIndex); + m_next[previous] = m_next[lastPairIndex]; + } + else + { + m_hashTable[lastHash] = m_next[lastPairIndex]; + } + + // Copy the last pair into the remove pair's spot. + m_overlappingPairArray[pairIndex] = m_overlappingPairArray[lastPairIndex]; + + // Insert the last pair into the hash table + m_next[pairIndex] = m_hashTable[lastHash]; + m_hashTable[lastHash] = pairIndex; + + m_overlappingPairArray.pop_back(); + + return userData; +} +//#include + +void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher) +{ + + int i; + +// printf("m_overlappingPairArray.size()=%d\n",m_overlappingPairArray.size()); + for (i=0;iprocessOverlap(*pair)) + { + removeOverlappingPair(pair->m_pProxy0,pair->m_pProxy1,dispatcher); + + gOverlappingPairs--; + } else + { + i++; + } + } +} + + + +void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher ) +{ + if (!hasDeferredRemoval()) + { + btBroadphasePair findPair(*proxy0,*proxy1); + + int findIndex = m_overlappingPairArray.findLinearSearch(findPair); + if (findIndex < m_overlappingPairArray.size()) + { + gOverlappingPairs--; + btBroadphasePair& pair = m_overlappingPairArray[findIndex]; + void* userData = pair.m_userInfo; + cleanOverlappingPair(pair,dispatcher); + + m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1); + m_overlappingPairArray.pop_back(); + return userData; + } + } + + return 0; +} + + + + + + + + +btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) +{ + //don't add overlap with own + assert(proxy0 != proxy1); + + if (!needsBroadphaseCollision(proxy0,proxy1)) + return 0; + + void* mem = &m_overlappingPairArray.expand(); + btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1); + gOverlappingPairs++; + gAddedPairs++; + return pair; + +} + +///this findPair becomes really slow. Either sort the list to speedup the query, or +///use a different solution. It is mainly used for Removing overlapping pairs. Removal could be delayed. +///we could keep a linked list in each proxy, and store pair in one of the proxies (with lowest memory address) +///Also we can use a 2D bitmap, which can be useful for a future GPU implementation + btBroadphasePair* btSortedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) +{ + if (!needsBroadphaseCollision(proxy0,proxy1)) + return 0; + + btBroadphasePair tmpPair(*proxy0,*proxy1); + int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair); + + if (findIndex < m_overlappingPairArray.size()) + { + //assert(it != m_overlappingPairSet.end()); + btBroadphasePair* pair = &m_overlappingPairArray[findIndex]; + return pair; + } + return 0; +} + + + + + + + + + + +//#include + +void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback,btDispatcher* dispatcher) { int i; @@ -182,9 +475,9 @@ void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callb btBroadphasePair* pair = &m_overlappingPairArray[i]; if (callback->processOverlap(*pair)) { - cleanOverlappingPair(*pair); + cleanOverlappingPair(*pair,dispatcher); - m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); + m_overlappingPairArray.swap(i,m_overlappingPairArray.capacity()-1); m_overlappingPairArray.pop_back(); gOverlappingPairs--; } else @@ -194,3 +487,93 @@ void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callb } } + + + +btSortedOverlappingPairCache::btSortedOverlappingPairCache(): + m_blockedForChanges(false), + m_hasDeferredRemoval(true), + m_overlapFilterCallback(0) +{ + int initialAllocatedSize= 2; + m_overlappingPairArray.reserve(initialAllocatedSize); +} + +btSortedOverlappingPairCache::~btSortedOverlappingPairCache() +{ + //todo/test: show we erase/delete data, or is it automatic +} + +void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) +{ + if (pair.m_algorithm) + { + { + pair.m_algorithm->~btCollisionAlgorithm(); + dispatcher->freeCollisionAlgorithm(pair.m_algorithm); + pair.m_algorithm=0; + gRemovePairs--; + } + } +} + + +void btSortedOverlappingPairCache::cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) +{ + + class CleanPairCallback : public btOverlapCallback + { + btBroadphaseProxy* m_cleanProxy; + btOverlappingPairCache* m_pairCache; + btDispatcher* m_dispatcher; + + public: + CleanPairCallback(btBroadphaseProxy* cleanProxy,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) + :m_cleanProxy(cleanProxy), + m_pairCache(pairCache), + m_dispatcher(dispatcher) + { + } + virtual bool processOverlap(btBroadphasePair& pair) + { + if ((pair.m_pProxy0 == m_cleanProxy) || + (pair.m_pProxy1 == m_cleanProxy)) + { + m_pairCache->cleanOverlappingPair(pair,m_dispatcher); + } + return false; + } + + }; + + CleanPairCallback cleanPairs(proxy,this,dispatcher); + + processAllOverlappingPairs(&cleanPairs,dispatcher); + +} + + +void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher) +{ + + class RemovePairCallback : public btOverlapCallback + { + btBroadphaseProxy* m_obsoleteProxy; + + public: + RemovePairCallback(btBroadphaseProxy* obsoleteProxy) + :m_obsoleteProxy(obsoleteProxy) + { + } + virtual bool processOverlap(btBroadphasePair& pair) + { + return ((pair.m_pProxy0 == m_obsoleteProxy) || + (pair.m_pProxy1 == m_obsoleteProxy)); + } + + }; + + RemovePairCallback removeCallback(proxy); + + processAllOverlappingPairs(&removeCallback,dispatcher); +} diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h index a81fe3264df..66679bd218a 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h @@ -1,4 +1,3 @@ - /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ @@ -20,9 +19,13 @@ subject to the following restrictions: #include "btBroadphaseInterface.h" #include "btBroadphaseProxy.h" -#include "../../LinearMath/btPoint3.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "btOverlappingPairCallback.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btAlignedObjectArray.h" +class btDispatcher; + +typedef btAlignedObjectArray btBroadphasePairArray; struct btOverlapCallback { @@ -30,6 +33,7 @@ struct btOverlapCallback {} //return true for deletion of the pair virtual bool processOverlap(btBroadphasePair& pair) = 0; + }; struct btOverlapFilterCallback @@ -40,38 +44,261 @@ struct btOverlapFilterCallback virtual bool needBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const = 0; }; -///btOverlappingPairCache maintains the objects with overlapping AABB + + + + + + +extern int gRemovePairs; +extern int gAddedPairs; +extern int gFindPairs; + +const int BT_NULL_PAIR=0xffffffff; + +///The btOverlappingPairCache provides an interface for overlapping pair management (add, remove, storage), used by the btBroadphaseInterface broadphases. +///The btHashedOverlappingPairCache and btSortedOverlappingPairCache classes are two implementations. +class btOverlappingPairCache : public btOverlappingPairCallback +{ +public: + virtual ~btOverlappingPairCache() {} // this is needed so we can get to the derived class destructor + + virtual btBroadphasePair* getOverlappingPairArrayPtr() = 0; + + virtual const btBroadphasePair* getOverlappingPairArrayPtr() const = 0; + + virtual btBroadphasePairArray& getOverlappingPairArray() = 0; + + virtual void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher) = 0; + + virtual int getNumOverlappingPairs() const = 0; + + virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher) = 0; + + virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0; + + virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher) = 0; + + virtual btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1) = 0; + + virtual bool hasDeferredRemoval() = 0; + +}; + +/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com +class btHashedOverlappingPairCache : public btOverlappingPairCache +{ + btBroadphasePairArray m_overlappingPairArray; + btOverlapFilterCallback* m_overlapFilterCallback; + bool m_blockedForChanges; + + +public: + btHashedOverlappingPairCache(); + virtual ~btHashedOverlappingPairCache(); + + + void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); + + virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher); + + SIMD_FORCE_INLINE bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const + { + if (m_overlapFilterCallback) + return m_overlapFilterCallback->needBroadphaseCollision(proxy0,proxy1); + + bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0; + collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask); + + return collides; + } + + // Add a pair and return the new pair. If the pair already exists, + // no new pair is created and the old one is returned. + virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) + { + gAddedPairs++; + + if (!needsBroadphaseCollision(proxy0,proxy1)) + return 0; + + return internalAddPair(proxy0,proxy1); + } + + + + void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher); + + + virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher); + + virtual btBroadphasePair* getOverlappingPairArrayPtr() + { + return &m_overlappingPairArray[0]; + } + + const btBroadphasePair* getOverlappingPairArrayPtr() const + { + return &m_overlappingPairArray[0]; + } + + btBroadphasePairArray& getOverlappingPairArray() + { + return m_overlappingPairArray; + } + + const btBroadphasePairArray& getOverlappingPairArray() const + { + return m_overlappingPairArray; + } + + void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher); + + + + btBroadphasePair* findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1); + + int GetCount() const { return m_overlappingPairArray.size(); } +// btBroadphasePair* GetPairs() { return m_pairs; } + + btOverlapFilterCallback* getOverlapFilterCallback() + { + return m_overlapFilterCallback; + } + + void setOverlapFilterCallback(btOverlapFilterCallback* callback) + { + m_overlapFilterCallback = callback; + } + + int getNumOverlappingPairs() const + { + return m_overlappingPairArray.size(); + } +private: + + btBroadphasePair* internalAddPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + + void growTables(); + + SIMD_FORCE_INLINE bool equalsPair(const btBroadphasePair& pair, int proxyId1, int proxyId2) + { + return pair.m_pProxy0->getUid() == proxyId1 && pair.m_pProxy1->getUid() == proxyId2; + } + + /* + // Thomas Wang's hash, see: http://www.concentric.net/~Ttwang/tech/inthash.htm + // This assumes proxyId1 and proxyId2 are 16-bit. + SIMD_FORCE_INLINE int getHash(int proxyId1, int proxyId2) + { + int key = (proxyId2 << 16) | proxyId1; + key = ~key + (key << 15); + key = key ^ (key >> 12); + key = key + (key << 2); + key = key ^ (key >> 4); + key = key * 2057; + key = key ^ (key >> 16); + return key; + } + */ + + + + SIMD_FORCE_INLINE unsigned int getHash(unsigned int proxyId1, unsigned int proxyId2) + { + int key = static_cast(((unsigned int)proxyId1) | (((unsigned int)proxyId2) <<16)); + // Thomas Wang's hash + + key += ~(key << 15); + key ^= (key >> 10); + key += (key << 3); + key ^= (key >> 6); + key += ~(key << 11); + key ^= (key >> 16); + return static_cast(key); + } + + + + + + SIMD_FORCE_INLINE btBroadphasePair* internalFindPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1, int hash) + { + int proxyId1 = proxy0->getUid(); + int proxyId2 = proxy1->getUid(); + #if 0 // wrong, 'equalsPair' use unsorted uids, copy-past devil striked again. Nat. + if (proxyId1 > proxyId2) + btSwap(proxyId1, proxyId2); + #endif + + int index = m_hashTable[hash]; + + while( index != BT_NULL_PAIR && equalsPair(m_overlappingPairArray[index], proxyId1, proxyId2) == false) + { + index = m_next[index]; + } + + if ( index == BT_NULL_PAIR ) + { + return NULL; + } + + btAssert(index < m_overlappingPairArray.size()); + + return &m_overlappingPairArray[index]; + } + + virtual bool hasDeferredRemoval() + { + return false; + } + +public: + + btAlignedObjectArray m_hashTable; + btAlignedObjectArray m_next; + +}; + + + + +///btSortedOverlappingPairCache maintains the objects with overlapping AABB ///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase -class btOverlappingPairCache : public btBroadphaseInterface +class btSortedOverlappingPairCache : public btOverlappingPairCache { protected: //avoid brute-force finding all the time - btAlignedObjectArray m_overlappingPairArray; - + btBroadphasePairArray m_overlappingPairArray; + //during the dispatch, check that user doesn't destroy/create proxy bool m_blockedForChanges; + + ///by default, do the removal during the pair traversal + bool m_hasDeferredRemoval; //if set, use the callback instead of the built in filter in needBroadphaseCollision btOverlapFilterCallback* m_overlapFilterCallback; + public: - btOverlappingPairCache(); - virtual ~btOverlappingPairCache(); + btSortedOverlappingPairCache(); + virtual ~btSortedOverlappingPairCache(); - virtual void processAllOverlappingPairs(btOverlapCallback*); + virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* dispatcher); - void removeOverlappingPair(btBroadphasePair& pair); + void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher); - void cleanOverlappingPair(btBroadphasePair& pair); + void cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher); - void addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); - void cleanProxyFromPairs(btBroadphaseProxy* proxy); + void cleanProxyFromPairs(btBroadphaseProxy* proxy,btDispatcher* dispatcher); - void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy); + void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const @@ -84,10 +311,19 @@ class btOverlappingPairCache : public btBroadphaseInterface return collides; } - + + btBroadphasePairArray& getOverlappingPairArray() + { + return m_overlappingPairArray; + } + + const btBroadphasePairArray& getOverlappingPairArray() const + { + return m_overlappingPairArray; + } + - virtual void refreshOverlappingPairs() =0; btBroadphasePair* getOverlappingPairArrayPtr() { @@ -114,7 +350,88 @@ class btOverlappingPairCache : public btBroadphaseInterface m_overlapFilterCallback = callback; } + virtual bool hasDeferredRemoval() + { + return m_hasDeferredRemoval; + } + + }; + + + +///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and testing. +class btNullPairCache : public btOverlappingPairCache +{ + + btBroadphasePairArray m_overlappingPairArray; + +public: + + virtual btBroadphasePair* getOverlappingPairArrayPtr() + { + return &m_overlappingPairArray[0]; + } + const btBroadphasePair* getOverlappingPairArrayPtr() const + { + return &m_overlappingPairArray[0]; + } + btBroadphasePairArray& getOverlappingPairArray() + { + return m_overlappingPairArray; + } + + virtual void cleanOverlappingPair(btBroadphasePair& /*pair*/,btDispatcher* /*dispatcher*/) + { + + } + + virtual int getNumOverlappingPairs() const + { + return 0; + } + + virtual void cleanProxyFromPairs(btBroadphaseProxy* /*proxy*/,btDispatcher* /*dispatcher*/) + { + + } + + virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/) + { + } + + virtual void processAllOverlappingPairs(btOverlapCallback*,btDispatcher* /*dispatcher*/) + { + } + + virtual btBroadphasePair* findPair(btBroadphaseProxy* /*proxy0*/, btBroadphaseProxy* /*proxy1*/) + { + return 0; + } + + virtual bool hasDeferredRemoval() + { + return true; + } + + virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/) + { + return 0; + } + + virtual void* removeOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/,btDispatcher* /*dispatcher*/) + { + return 0; + } + + virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/) + { + } + + +}; + + #endif //OVERLAPPING_PAIR_CACHE_H diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h new file mode 100644 index 00000000000..9c7b6f81367 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h @@ -0,0 +1,40 @@ + +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef OVERLAPPING_PAIR_CALLBACK_H +#define OVERLAPPING_PAIR_CALLBACK_H + +class btDispatcher; +struct btBroadphasePair; + +///The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. +class btOverlappingPairCallback +{ +public: + virtual ~btOverlappingPairCallback() + { + + } + + virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) = 0; + + virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher) = 0; + + virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher) = 0; + +}; + +#endif //OVERLAPPING_PAIR_CALLBACK_H diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp new file mode 100644 index 00000000000..a30bd1fd9e1 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp @@ -0,0 +1,1025 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btQuantizedBvh.h" + +#include "LinearMath/btAabbUtil2.h" +#include "LinearMath/btIDebugDraw.h" + + +btQuantizedBvh::btQuantizedBvh() : m_useQuantization(false), + //m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY) + m_traversalMode(TRAVERSAL_STACKLESS) + //m_traversalMode(TRAVERSAL_RECURSIVE) + ,m_subtreeHeaderCount(0) //PCK: add this line +{ + +} + + + + + +void btQuantizedBvh::buildInternal() +{ + ///assumes that caller filled in the m_quantizedLeafNodes + m_useQuantization = true; + int numLeafNodes = 0; + + if (m_useQuantization) + { + //now we have an array of leafnodes in m_leafNodes + numLeafNodes = m_quantizedLeafNodes.size(); + + m_quantizedContiguousNodes.resize(2*numLeafNodes); + + } + + m_curNodeIndex = 0; + + buildTree(0,numLeafNodes); + + ///if the entire tree is small then subtree size, we need to create a header info for the tree + if(m_useQuantization && !m_SubtreeHeaders.size()) + { + btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); + subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]); + subtree.m_rootNodeIndex = 0; + subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex(); + } + + //PCK: update the copy of the size + m_subtreeHeaderCount = m_SubtreeHeaders.size(); + + //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary + m_quantizedLeafNodes.clear(); + m_leafNodes.clear(); +} + + + +///just for debugging, to visualize the individual patches/subtrees +#ifdef DEBUG_PATCH_COLORS +btVector3 color[4]= +{ + btVector3(255,0,0), + btVector3(0,255,0), + btVector3(0,0,255), + btVector3(0,255,255) +}; +#endif //DEBUG_PATCH_COLORS + + + +void btQuantizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin) +{ + //enlarge the AABB to avoid division by zero when initializing the quantization values + btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin); + m_bvhAabbMin = bvhAabbMin - clampValue; + m_bvhAabbMax = bvhAabbMax + clampValue; + btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin; + m_bvhQuantization = btVector3(btScalar(65533.0),btScalar(65533.0),btScalar(65533.0)) / aabbSize; + m_useQuantization = true; +} + + + + +btQuantizedBvh::~btQuantizedBvh() +{ +} + +#ifdef DEBUG_TREE_BUILDING +int gStackDepth = 0; +int gMaxStackDepth = 0; +#endif //DEBUG_TREE_BUILDING + +void btQuantizedBvh::buildTree (int startIndex,int endIndex) +{ +#ifdef DEBUG_TREE_BUILDING + gStackDepth++; + if (gStackDepth > gMaxStackDepth) + gMaxStackDepth = gStackDepth; +#endif //DEBUG_TREE_BUILDING + + + int splitAxis, splitIndex, i; + int numIndices =endIndex-startIndex; + int curIndex = m_curNodeIndex; + + assert(numIndices>0); + + if (numIndices==1) + { +#ifdef DEBUG_TREE_BUILDING + gStackDepth--; +#endif //DEBUG_TREE_BUILDING + + assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex); + + m_curNodeIndex++; + return; + } + //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. + + splitAxis = calcSplittingAxis(startIndex,endIndex); + + splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis); + + int internalNodeIndex = m_curNodeIndex; + + setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin); + setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax); + + for (i=startIndex;im_escapeIndex; + + int leftChildNodexIndex = m_curNodeIndex; + + //build left child tree + buildTree(startIndex,splitIndex); + + int rightChildNodexIndex = m_curNodeIndex; + //build right child tree + buildTree(splitIndex,endIndex); + +#ifdef DEBUG_TREE_BUILDING + gStackDepth--; +#endif //DEBUG_TREE_BUILDING + + int escapeIndex = m_curNodeIndex - curIndex; + + if (m_useQuantization) + { + //escapeIndex is the number of nodes of this subtree + const int sizeQuantizedNode =sizeof(btQuantizedBvhNode); + const int treeSizeInBytes = escapeIndex * sizeQuantizedNode; + if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES) + { + updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex); + } + } + + setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex); + +} + +void btQuantizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex) +{ + btAssert(m_useQuantization); + + btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex]; + int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex(); + int leftSubTreeSizeInBytes = leftSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); + + btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex]; + int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex(); + int rightSubTreeSizeInBytes = rightSubTreeSize * static_cast(sizeof(btQuantizedBvhNode)); + + if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) + { + btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); + subtree.setAabbFromQuantizeNode(leftChildNode); + subtree.m_rootNodeIndex = leftChildNodexIndex; + subtree.m_subtreeSize = leftSubTreeSize; + } + + if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) + { + btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); + subtree.setAabbFromQuantizeNode(rightChildNode); + subtree.m_rootNodeIndex = rightChildNodexIndex; + subtree.m_subtreeSize = rightSubTreeSize; + } + + //PCK: update the copy of the size + m_subtreeHeaderCount = m_SubtreeHeaders.size(); +} + + +int btQuantizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis) +{ + int i; + int splitIndex =startIndex; + int numIndices = endIndex - startIndex; + btScalar splitValue; + + btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); + for (i=startIndex;i splitValue) + { + //swap + swapLeafNodes(i,splitIndex); + splitIndex++; + } + } + + //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex + //otherwise the tree-building might fail due to stack-overflows in certain cases. + //unbalanced1 is unsafe: it can cause stack overflows + //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); + + //unbalanced2 should work too: always use center (perfect balanced trees) + //bool unbalanced2 = true; + + //this should be safe too: + int rangeBalancedIndices = numIndices/3; + bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); + + if (unbalanced) + { + splitIndex = startIndex+ (numIndices>>1); + } + + bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex)); + (void)unbal; + btAssert(!unbal); + + return splitIndex; +} + + +int btQuantizedBvh::calcSplittingAxis(int startIndex,int endIndex) +{ + int i; + + btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); + btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.)); + int numIndices = endIndex-startIndex; + + for (i=startIndex;im_aabbMinOrg,rootNode->m_aabbMaxOrg); + isLeafNode = rootNode->m_escapeIndex == -1; + + //PCK: unsigned instead of bool + if (isLeafNode && (aabbOverlap != 0)) + { + nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); + } + + //PCK: unsigned instead of bool + if ((aabbOverlap != 0) || isLeafNode) + { + rootNode++; + curIndex++; + } else + { + escapeIndex = rootNode->m_escapeIndex; + rootNode += escapeIndex; + curIndex += escapeIndex; + } + } + if (maxIterations < walkIterations) + maxIterations = walkIterations; + +} + +/* +///this was the original recursive traversal, before we optimized towards stackless traversal +void btQuantizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const +{ + bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax); + if (aabbOverlap) + { + isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild); + if (isLeafNode) + { + nodeCallback->processNode(rootNode); + } else + { + walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax); + walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax); + } + } + +} +*/ + +void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const +{ + btAssert(m_useQuantization); + + bool isLeafNode; + //PCK: unsigned instead of bool + unsigned aabbOverlap; + + //PCK: unsigned instead of bool + aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax); + isLeafNode = currentNode->isLeafNode(); + + //PCK: unsigned instead of bool + if (aabbOverlap != 0) + { + if (isLeafNode) + { + nodeCallback->processNode(currentNode->getPartId(),currentNode->getTriangleIndex()); + } else + { + //process left and right children + const btQuantizedBvhNode* leftChildNode = currentNode+1; + walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); + + const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex(); + walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); + } + } +} + + + + + +void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const +{ + btAssert(m_useQuantization); + + int curIndex = startNodeIndex; + int walkIterations = 0; + int subTreeSize = endNodeIndex - startNodeIndex; + (void)subTreeSize; + + const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; + int escapeIndex; + + bool isLeafNode; + //PCK: unsigned instead of bool + unsigned boxBoxOverlap = 0; + unsigned rayBoxOverlap = 0; + + btScalar lambda_max = 1.0; +#define RAYAABB2 +#ifdef RAYAABB2 + btVector3 rayFrom = raySource; + btVector3 rayDirection = (rayTarget-raySource); + rayDirection.normalize (); + lambda_max = rayDirection.dot(rayTarget-raySource); + ///what about division by zero? --> just set rayDirection[i] to 1.0 + rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[0]; + rayDirection[1] = rayDirection[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[1]; + rayDirection[2] = rayDirection[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDirection[2]; + unsigned int sign[3] = { rayDirection[0] < 0.0, rayDirection[1] < 0.0, rayDirection[2] < 0.0}; +#endif + + /* Quick pruning by quantized box */ + btVector3 rayAabbMin = raySource; + btVector3 rayAabbMax = raySource; + rayAabbMin.setMin(rayTarget); + rayAabbMax.setMax(rayTarget); + + /* Add box cast extents to bounding box */ + rayAabbMin += aabbMin; + rayAabbMax += aabbMax; + + unsigned short int quantizedQueryAabbMin[3]; + unsigned short int quantizedQueryAabbMax[3]; + quantizeWithClamp(quantizedQueryAabbMin,rayAabbMin,0); + quantizeWithClamp(quantizedQueryAabbMax,rayAabbMax,1); + + while (curIndex < endNodeIndex) + { + +//#define VISUALLY_ANALYZE_BVH 1 +#ifdef VISUALLY_ANALYZE_BVH + //some code snippet to debugDraw aabb, to visually analyze bvh structure + static int drawPatch = 0; + //need some global access to a debugDrawer + extern btIDebugDraw* debugDrawerPtr; + if (curIndex==drawPatch) + { + btVector3 aabbMin,aabbMax; + aabbMin = unQuantize(rootNode->m_quantizedAabbMin); + aabbMax = unQuantize(rootNode->m_quantizedAabbMax); + btVector3 color(1,0,0); + debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); + } +#endif//VISUALLY_ANALYZE_BVH + + //catch bugs in tree data + assert (walkIterations < subTreeSize); + + walkIterations++; + //PCK: unsigned instead of bool + // only interested if this is closer than any previous hit + btScalar param = 1.0; + rayBoxOverlap = 0; + boxBoxOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); + isLeafNode = rootNode->isLeafNode(); + if (boxBoxOverlap) + { + btVector3 bounds[2]; + bounds[0] = unQuantize(rootNode->m_quantizedAabbMin); + bounds[1] = unQuantize(rootNode->m_quantizedAabbMax); + /* Add box cast extents */ + bounds[0] += aabbMin; + bounds[1] += aabbMax; + btVector3 normal; +#if 0 + bool ra2 = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0, lambda_max); + bool ra = btRayAabb (raySource, rayTarget, bounds[0], bounds[1], param, normal); + if (ra2 != ra) + { + printf("functions don't match\n"); + } +#endif +#ifdef RAYAABB2 + ///careful with this check: need to check division by zero (above) and fix the unQuantize method + ///thanks Joerg/hiker for the reproduction case! + ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858 + + rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max); +#else + rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal); +#endif + } + + if (isLeafNode && rayBoxOverlap) + { + nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); + } + + //PCK: unsigned instead of bool + if ((rayBoxOverlap != 0) || isLeafNode) + { + rootNode++; + curIndex++; + } else + { + escapeIndex = rootNode->getEscapeIndex(); + rootNode += escapeIndex; + curIndex += escapeIndex; + } + } + if (maxIterations < walkIterations) + maxIterations = walkIterations; + +} + +void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const +{ + btAssert(m_useQuantization); + + int curIndex = startNodeIndex; + int walkIterations = 0; + int subTreeSize = endNodeIndex - startNodeIndex; + (void)subTreeSize; + + const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; + int escapeIndex; + + bool isLeafNode; + //PCK: unsigned instead of bool + unsigned aabbOverlap; + + while (curIndex < endNodeIndex) + { + +//#define VISUALLY_ANALYZE_BVH 1 +#ifdef VISUALLY_ANALYZE_BVH + //some code snippet to debugDraw aabb, to visually analyze bvh structure + static int drawPatch = 0; + //need some global access to a debugDrawer + extern btIDebugDraw* debugDrawerPtr; + if (curIndex==drawPatch) + { + btVector3 aabbMin,aabbMax; + aabbMin = unQuantize(rootNode->m_quantizedAabbMin); + aabbMax = unQuantize(rootNode->m_quantizedAabbMax); + btVector3 color(1,0,0); + debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); + } +#endif//VISUALLY_ANALYZE_BVH + + //catch bugs in tree data + assert (walkIterations < subTreeSize); + + walkIterations++; + //PCK: unsigned instead of bool + aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); + isLeafNode = rootNode->isLeafNode(); + + if (isLeafNode && aabbOverlap) + { + nodeCallback->processNode(rootNode->getPartId(),rootNode->getTriangleIndex()); + } + + //PCK: unsigned instead of bool + if ((aabbOverlap != 0) || isLeafNode) + { + rootNode++; + curIndex++; + } else + { + escapeIndex = rootNode->getEscapeIndex(); + rootNode += escapeIndex; + curIndex += escapeIndex; + } + } + if (maxIterations < walkIterations) + maxIterations = walkIterations; + +} + +//This traversal can be called from Playstation 3 SPU +void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const +{ + btAssert(m_useQuantization); + + int i; + + + for (i=0;im_SubtreeHeaders.size();i++) + { + const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; + + //PCK: unsigned instead of bool + unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); + if (overlap != 0) + { + walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax, + subtree.m_rootNodeIndex, + subtree.m_rootNodeIndex+subtree.m_subtreeSize); + } + } +} + + +void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const +{ + bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS; + if (fast_path) + { + walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex); + } else { + /* Otherwise fallback to AABB overlap test */ + btVector3 aabbMin = raySource; + btVector3 aabbMax = raySource; + aabbMin.setMin(rayTarget); + aabbMax.setMax(rayTarget); + reportAabbOverlappingNodex(nodeCallback,aabbMin,aabbMax); + } +} + + +void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const +{ + bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS; + if (fast_path) + { + walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex); + } else { + /* Slow path: + Construct the bounding box for the entire box cast and send that down the tree */ + btVector3 qaabbMin = raySource; + btVector3 qaabbMax = raySource; + qaabbMin.setMin(rayTarget); + qaabbMax.setMax(rayTarget); + qaabbMin += aabbMin; + qaabbMax += aabbMax; + reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax); + } +} + + +void btQuantizedBvh::swapLeafNodes(int i,int splitIndex) +{ + if (m_useQuantization) + { + btQuantizedBvhNode tmp = m_quantizedLeafNodes[i]; + m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; + m_quantizedLeafNodes[splitIndex] = tmp; + } else + { + btOptimizedBvhNode tmp = m_leafNodes[i]; + m_leafNodes[i] = m_leafNodes[splitIndex]; + m_leafNodes[splitIndex] = tmp; + } +} + +void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex) +{ + if (m_useQuantization) + { + m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex]; + } else + { + m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex]; + } +} + +//PCK: include +#include + +//PCK: consts +static const unsigned BVH_ALIGNMENT = 16; +static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1; + +static const unsigned BVH_ALIGNMENT_BLOCKS = 2; + + + +unsigned int btQuantizedBvh::getAlignmentSerializationPadding() +{ + return BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT; +} + +unsigned btQuantizedBvh::calculateSerializeBufferSize() +{ + unsigned baseSize = sizeof(btQuantizedBvh) + getAlignmentSerializationPadding(); + baseSize += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount; + if (m_useQuantization) + { + return baseSize + m_curNodeIndex * sizeof(btQuantizedBvhNode); + } + return baseSize + m_curNodeIndex * sizeof(btOptimizedBvhNode); +} + +bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian) +{ + assert(m_subtreeHeaderCount == m_SubtreeHeaders.size()); + m_subtreeHeaderCount = m_SubtreeHeaders.size(); + +/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) + { + ///check alignedment for buffer? + btAssert(0); + return false; + } +*/ + + btQuantizedBvh *targetBvh = (btQuantizedBvh *)o_alignedDataBuffer; + + // construct the class so the virtual function table, etc will be set up + // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor + new (targetBvh) btQuantizedBvh; + + if (i_swapEndian) + { + targetBvh->m_curNodeIndex = static_cast(btSwapEndian(m_curNodeIndex)); + + + btSwapVector3Endian(m_bvhAabbMin,targetBvh->m_bvhAabbMin); + btSwapVector3Endian(m_bvhAabbMax,targetBvh->m_bvhAabbMax); + btSwapVector3Endian(m_bvhQuantization,targetBvh->m_bvhQuantization); + + targetBvh->m_traversalMode = (btTraversalMode)btSwapEndian(m_traversalMode); + targetBvh->m_subtreeHeaderCount = static_cast(btSwapEndian(m_subtreeHeaderCount)); + } + else + { + targetBvh->m_curNodeIndex = m_curNodeIndex; + targetBvh->m_bvhAabbMin = m_bvhAabbMin; + targetBvh->m_bvhAabbMax = m_bvhAabbMax; + targetBvh->m_bvhQuantization = m_bvhQuantization; + targetBvh->m_traversalMode = m_traversalMode; + targetBvh->m_subtreeHeaderCount = m_subtreeHeaderCount; + } + + targetBvh->m_useQuantization = m_useQuantization; + + unsigned char *nodeData = (unsigned char *)targetBvh; + nodeData += sizeof(btQuantizedBvh); + + unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + nodeData += sizeToAdd; + + int nodeCount = m_curNodeIndex; + + if (m_useQuantization) + { + targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); + + if (i_swapEndian) + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]); + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]); + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]); + + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]); + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]); + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]); + + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast(btSwapEndian(m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex)); + } + } + else + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]; + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]; + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]; + + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]; + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]; + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]; + + targetBvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex; + + + } + } + nodeData += sizeof(btQuantizedBvhNode) * nodeCount; + } + else + { + targetBvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); + + if (i_swapEndian) + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMinOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg); + btSwapVector3Endian(m_contiguousNodes[nodeIndex].m_aabbMaxOrg, targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg); + + targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_escapeIndex)); + targetBvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_subPart)); + targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast(btSwapEndian(m_contiguousNodes[nodeIndex].m_triangleIndex)); + } + } + else + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + targetBvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg = m_contiguousNodes[nodeIndex].m_aabbMinOrg; + targetBvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg = m_contiguousNodes[nodeIndex].m_aabbMaxOrg; + + targetBvh->m_contiguousNodes[nodeIndex].m_escapeIndex = m_contiguousNodes[nodeIndex].m_escapeIndex; + targetBvh->m_contiguousNodes[nodeIndex].m_subPart = m_contiguousNodes[nodeIndex].m_subPart; + targetBvh->m_contiguousNodes[nodeIndex].m_triangleIndex = m_contiguousNodes[nodeIndex].m_triangleIndex; + } + } + nodeData += sizeof(btOptimizedBvhNode) * nodeCount; + } + + sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + nodeData += sizeToAdd; + + // Now serialize the subtree headers + targetBvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, m_subtreeHeaderCount, m_subtreeHeaderCount); + if (i_swapEndian) + { + for (int i = 0; i < m_subtreeHeaderCount; i++) + { + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[0]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[1]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMin[2]); + + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[0]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[1]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(m_SubtreeHeaders[i].m_quantizedAabbMax[2]); + + targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast(btSwapEndian(m_SubtreeHeaders[i].m_rootNodeIndex)); + targetBvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast(btSwapEndian(m_SubtreeHeaders[i].m_subtreeSize)); + } + } + else + { + for (int i = 0; i < m_subtreeHeaderCount; i++) + { + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = (m_SubtreeHeaders[i].m_quantizedAabbMin[0]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = (m_SubtreeHeaders[i].m_quantizedAabbMin[1]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = (m_SubtreeHeaders[i].m_quantizedAabbMin[2]); + + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = (m_SubtreeHeaders[i].m_quantizedAabbMax[0]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = (m_SubtreeHeaders[i].m_quantizedAabbMax[1]); + targetBvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = (m_SubtreeHeaders[i].m_quantizedAabbMax[2]); + + targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex); + targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize); + targetBvh->m_SubtreeHeaders[i] = m_SubtreeHeaders[i]; + } + } + + nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount; + + return true; +} + +btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) +{ + + if (i_alignedDataBuffer == NULL)// || (((unsigned)i_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0)) + { + return NULL; + } + btQuantizedBvh *bvh = (btQuantizedBvh *)i_alignedDataBuffer; + + if (i_swapEndian) + { + bvh->m_curNodeIndex = static_cast(btSwapEndian(bvh->m_curNodeIndex)); + + btUnSwapVector3Endian(bvh->m_bvhAabbMin); + btUnSwapVector3Endian(bvh->m_bvhAabbMax); + btUnSwapVector3Endian(bvh->m_bvhQuantization); + + bvh->m_traversalMode = (btTraversalMode)btSwapEndian(bvh->m_traversalMode); + bvh->m_subtreeHeaderCount = static_cast(btSwapEndian(bvh->m_subtreeHeaderCount)); + } + + unsigned int calculatedBufSize = bvh->calculateSerializeBufferSize(); + btAssert(calculatedBufSize <= i_dataBufferSize); + + if (calculatedBufSize > i_dataBufferSize) + { + return NULL; + } + + unsigned char *nodeData = (unsigned char *)bvh; + nodeData += sizeof(btQuantizedBvh); + + unsigned sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + nodeData += sizeToAdd; + + int nodeCount = bvh->m_curNodeIndex; + + // Must call placement new to fill in virtual function table, etc, but we don't want to overwrite most data, so call a special version of the constructor + // Also, m_leafNodes and m_quantizedLeafNodes will be initialized to default values by the constructor + new (bvh) btQuantizedBvh(*bvh, false); + + if (bvh->m_useQuantization) + { + bvh->m_quantizedContiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); + + if (i_swapEndian) + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0]); + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[1]); + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[2]); + + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0]); + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[1]); + bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[2]); + + bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = static_cast(btSwapEndian(bvh->m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex)); + } + } + nodeData += sizeof(btQuantizedBvhNode) * nodeCount; + } + else + { + bvh->m_contiguousNodes.initializeFromBuffer(nodeData, nodeCount, nodeCount); + + if (i_swapEndian) + { + for (int nodeIndex = 0; nodeIndex < nodeCount; nodeIndex++) + { + btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMinOrg); + btUnSwapVector3Endian(bvh->m_contiguousNodes[nodeIndex].m_aabbMaxOrg); + + bvh->m_contiguousNodes[nodeIndex].m_escapeIndex = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_escapeIndex)); + bvh->m_contiguousNodes[nodeIndex].m_subPart = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_subPart)); + bvh->m_contiguousNodes[nodeIndex].m_triangleIndex = static_cast(btSwapEndian(bvh->m_contiguousNodes[nodeIndex].m_triangleIndex)); + } + } + nodeData += sizeof(btOptimizedBvhNode) * nodeCount; + } + + sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK; + nodeData += sizeToAdd; + + // Now serialize the subtree headers + bvh->m_SubtreeHeaders.initializeFromBuffer(nodeData, bvh->m_subtreeHeaderCount, bvh->m_subtreeHeaderCount); + if (i_swapEndian) + { + for (int i = 0; i < bvh->m_subtreeHeaderCount; i++) + { + bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[0]); + bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[1]); + bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMin[2]); + + bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[0]); + bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[1]); + bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2] = btSwapEndian(bvh->m_SubtreeHeaders[i].m_quantizedAabbMax[2]); + + bvh->m_SubtreeHeaders[i].m_rootNodeIndex = static_cast(btSwapEndian(bvh->m_SubtreeHeaders[i].m_rootNodeIndex)); + bvh->m_SubtreeHeaders[i].m_subtreeSize = static_cast(btSwapEndian(bvh->m_SubtreeHeaders[i].m_subtreeSize)); + } + } + + return bvh; +} + +// Constructor that prevents btVector3's default constructor from being called +btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) : +m_bvhAabbMin(self.m_bvhAabbMin), +m_bvhAabbMax(self.m_bvhAabbMax), +m_bvhQuantization(self.m_bvhQuantization) +{ + + +} + + + diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h new file mode 100644 index 00000000000..8a149b533fa --- /dev/null +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h @@ -0,0 +1,486 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef QUANTIZED_BVH_H +#define QUANTIZED_BVH_H + +//#define DEBUG_CHECK_DEQUANTIZATION 1 +#ifdef DEBUG_CHECK_DEQUANTIZATION +#ifdef __SPU__ +#define printf spu_printf +#endif //__SPU__ + +#include +#include +#endif //DEBUG_CHECK_DEQUANTIZATION + +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedAllocator.h" + + +//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp + + +//Note: currently we have 16 bytes per quantized node +#define MAX_SUBTREE_SIZE_IN_BYTES 2048 + +// 10 gives the potential for 1024 parts, with at most 2^21 (2097152) (minus one +// actually) triangles each (since the sign bit is reserved +#define MAX_NUM_PARTS_IN_BITS 10 + +///btQuantizedBvhNode is a compressed aabb node, 16 bytes. +///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). +ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode +{ + BT_DECLARE_ALIGNED_ALLOCATOR(); + + //12 bytes + unsigned short int m_quantizedAabbMin[3]; + unsigned short int m_quantizedAabbMax[3]; + //4 bytes + int m_escapeIndexOrTriangleIndex; + + bool isLeafNode() const + { + //skipindex is negative (internal node), triangleindex >=0 (leafnode) + return (m_escapeIndexOrTriangleIndex >= 0); + } + int getEscapeIndex() const + { + btAssert(!isLeafNode()); + return -m_escapeIndexOrTriangleIndex; + } + int getTriangleIndex() const + { + btAssert(isLeafNode()); + // Get only the lower bits where the triangle index is stored + return (m_escapeIndexOrTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); + } + int getPartId() const + { + btAssert(isLeafNode()); + // Get only the highest bits where the part index is stored + return (m_escapeIndexOrTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); + } +} +; + +/// btOptimizedBvhNode contains both internal and leaf node information. +/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes. +ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode +{ + BT_DECLARE_ALIGNED_ALLOCATOR(); + + //32 bytes + btVector3 m_aabbMinOrg; + btVector3 m_aabbMaxOrg; + + //4 + int m_escapeIndex; + + //8 + //for child nodes + int m_subPart; + int m_triangleIndex; + int m_padding[5];//bad, due to alignment + + +}; + + +///btBvhSubtreeInfo provides info to gather a subtree of limited size +ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo +{ +public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + + //12 bytes + unsigned short int m_quantizedAabbMin[3]; + unsigned short int m_quantizedAabbMax[3]; + //4 bytes, points to the root of the subtree + int m_rootNodeIndex; + //4 bytes + int m_subtreeSize; + int m_padding[3]; + + btBvhSubtreeInfo() + { + //memset(&m_padding[0], 0, sizeof(m_padding)); + } + + + void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode) + { + m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0]; + m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1]; + m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2]; + m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0]; + m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1]; + m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2]; + } +} +; + + +class btNodeOverlapCallback +{ +public: + virtual ~btNodeOverlapCallback() {}; + + virtual void processNode(int subPart, int triangleIndex) = 0; +}; + +#include "LinearMath/btAlignedAllocator.h" +#include "LinearMath/btAlignedObjectArray.h" + + + +///for code readability: +typedef btAlignedObjectArray NodeArray; +typedef btAlignedObjectArray QuantizedNodeArray; +typedef btAlignedObjectArray BvhSubtreeInfoArray; + + +///The btQuantizedBvh class stores an AABB tree that can be quickly traversed on CPU and Cell SPU. +///It is used by the btBvhTriangleMeshShape as midphase, and by the btMultiSapBroadphase. +///It is recommended to use quantization for better performance and lower memory requirements. +ATTRIBUTE_ALIGNED16(class) btQuantizedBvh +{ +protected: + + NodeArray m_leafNodes; + NodeArray m_contiguousNodes; + + QuantizedNodeArray m_quantizedLeafNodes; + + QuantizedNodeArray m_quantizedContiguousNodes; + + int m_curNodeIndex; + + + //quantization data + bool m_useQuantization; + btVector3 m_bvhAabbMin; + btVector3 m_bvhAabbMax; + btVector3 m_bvhQuantization; +public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + + enum btTraversalMode + { + TRAVERSAL_STACKLESS = 0, + TRAVERSAL_STACKLESS_CACHE_FRIENDLY, + TRAVERSAL_RECURSIVE + }; +protected: + + btTraversalMode m_traversalMode; + + BvhSubtreeInfoArray m_SubtreeHeaders; + + //This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray + int m_subtreeHeaderCount; + + + ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) + ///this might be refactored into a virtual, it is usually not calculated at run-time + void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin) + { + if (m_useQuantization) + { + quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin,0); + } else + { + m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin; + + } + } + void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax) + { + if (m_useQuantization) + { + quantize(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax,1); + } else + { + m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax; + } + } + + btVector3 getAabbMin(int nodeIndex) const + { + if (m_useQuantization) + { + return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]); + } + //non-quantized + return m_leafNodes[nodeIndex].m_aabbMinOrg; + + } + btVector3 getAabbMax(int nodeIndex) const + { + if (m_useQuantization) + { + return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]); + } + //non-quantized + return m_leafNodes[nodeIndex].m_aabbMaxOrg; + + } + + + void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) + { + if (m_useQuantization) + { + m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex; + } + else + { + m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex; + } + + } + + void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax) + { + if (m_useQuantization) + { + unsigned short int quantizedAabbMin[3]; + unsigned short int quantizedAabbMax[3]; + quantize(quantizedAabbMin,newAabbMin,0); + quantize(quantizedAabbMax,newAabbMax,1); + for (int i=0;i<3;i++) + { + if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i]) + m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i]; + + if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i]) + m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i]; + + } + } else + { + //non-quantized + m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin); + m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); + } + } + + void swapLeafNodes(int firstIndex,int secondIndex); + + void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex); + +protected: + + + + void buildTree (int startIndex,int endIndex); + + int calcSplittingAxis(int startIndex,int endIndex); + + int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis); + + void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; + + void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const; + void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const; + + ///tree traversal designed for small-memory processors like PS3 SPU + void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; + + ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal + void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; + + ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal + void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const; + + +#define USE_BANCHLESS 1 +#ifdef USE_BANCHLESS + //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360) + SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const + { + return static_cast(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0]) + & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2]) + & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])), + 1, 0)); + } +#else + SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const + { + bool overlap = true; + overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; + overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; + overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; + return overlap; + } +#endif //USE_BANCHLESS + + void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex); + +public: + btQuantizedBvh(); + + virtual ~btQuantizedBvh(); + + + ///***************************************** expert/internal use only ************************* + void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0)); + QuantizedNodeArray& getLeafNodeArray() { return m_quantizedLeafNodes; } + ///buildInternal is expert use only: assumes that setQuantizationValues and LeafNodeArray are initialized + void buildInternal(); + ///***************************************** expert/internal use only ************************* + + void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; + void reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const; + void reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const; + + SIMD_FORCE_INLINE void quantize(unsigned short* out, const btVector3& point,int isMax) const + { + + btAssert(m_useQuantization); + + btAssert(point.getX() <= m_bvhAabbMax.getX()); + btAssert(point.getY() <= m_bvhAabbMax.getY()); + btAssert(point.getZ() <= m_bvhAabbMax.getZ()); + + btAssert(point.getX() >= m_bvhAabbMin.getX()); + btAssert(point.getY() >= m_bvhAabbMin.getY()); + btAssert(point.getZ() >= m_bvhAabbMin.getZ()); + + btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization; + ///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative + ///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly) + ///todo: double-check this + if (isMax) + { + out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1)); + out[1] = (unsigned short) (((unsigned short)(v.getY()+btScalar(1.)) | 1)); + out[2] = (unsigned short) (((unsigned short)(v.getZ()+btScalar(1.)) | 1)); + } else + { + out[0] = (unsigned short) (((unsigned short)(v.getX()) & 0xfffe)); + out[1] = (unsigned short) (((unsigned short)(v.getY()) & 0xfffe)); + out[2] = (unsigned short) (((unsigned short)(v.getZ()) & 0xfffe)); + } + + +#ifdef DEBUG_CHECK_DEQUANTIZATION + btVector3 newPoint = unQuantize(out); + if (isMax) + { + if (newPoint.getX() < point.getX()) + { + printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); + } + if (newPoint.getY() < point.getY()) + { + printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); + } + if (newPoint.getZ() < point.getZ()) + { + + printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); + } + } else + { + if (newPoint.getX() > point.getX()) + { + printf("unconservative X, diffX = %f, oldX=%f,newX=%f\n",newPoint.getX()-point.getX(), newPoint.getX(),point.getX()); + } + if (newPoint.getY() > point.getY()) + { + printf("unconservative Y, diffY = %f, oldY=%f,newY=%f\n",newPoint.getY()-point.getY(), newPoint.getY(),point.getY()); + } + if (newPoint.getZ() > point.getZ()) + { + printf("unconservative Z, diffZ = %f, oldZ=%f,newZ=%f\n",newPoint.getZ()-point.getZ(), newPoint.getZ(),point.getZ()); + } + } +#endif //DEBUG_CHECK_DEQUANTIZATION + + } + + + SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short* out, const btVector3& point2,int isMax) const + { + + btAssert(m_useQuantization); + + btVector3 clampedPoint(point2); + clampedPoint.setMax(m_bvhAabbMin); + clampedPoint.setMin(m_bvhAabbMax); + + quantize(out,clampedPoint,isMax); + + } + + SIMD_FORCE_INLINE btVector3 unQuantize(const unsigned short* vecIn) const + { + btVector3 vecOut; + vecOut.setValue( + (btScalar)(vecIn[0]) / (m_bvhQuantization.getX()), + (btScalar)(vecIn[1]) / (m_bvhQuantization.getY()), + (btScalar)(vecIn[2]) / (m_bvhQuantization.getZ())); + vecOut += m_bvhAabbMin; + return vecOut; + } + + ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees. + void setTraversalMode(btTraversalMode traversalMode) + { + m_traversalMode = traversalMode; + } + + + SIMD_FORCE_INLINE QuantizedNodeArray& getQuantizedNodeArray() + { + return m_quantizedContiguousNodes; + } + + + SIMD_FORCE_INLINE BvhSubtreeInfoArray& getSubtreeInfoArray() + { + return m_SubtreeHeaders; + } + + + /////Calculate space needed to store BVH for serialization + unsigned calculateSerializeBufferSize(); + + /// Data buffer MUST be 16 byte aligned + virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian); + + ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' + static btQuantizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); + + static unsigned int getAlignmentSerializationPadding(); + + SIMD_FORCE_INLINE bool isQuantized() + { + return m_useQuantization; + } + +private: + // Special "copy" constructor that allows for in-place deserialization + // Prevents btVector3's default constructor from being called, but doesn't inialize much else + // ownsMemory should most likely be false if deserializing, and if you are not, don't call this (it also changes the function signature, which we need) + btQuantizedBvh(btQuantizedBvh &other, bool ownsMemory); + +} +; + + +#endif //QUANTIZED_BVH_H diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp index 30bcbe0c5f1..a57952ffa06 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp @@ -14,83 +14,84 @@ subject to the following restrictions: */ #include "btSimpleBroadphase.h" -#include -#include +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "LinearMath/btVector3.h" #include "LinearMath/btTransform.h" #include "LinearMath/btMatrix3x3.h" #include +extern int gOverlappingPairs; void btSimpleBroadphase::validate() { - for (int i=0;i=0;i--) + if (m_ownsPairCache) { - BP_Proxy* proxy = m_pProxies[i]; - destroyProxy(proxy); + m_pairCache->~btOverlappingPairCache(); + btAlignedFree(m_pairCache); } - */ } -btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask) +btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* /*dispatcher*/,void* multiSapProxy) { - if (m_numProxies >= m_maxProxies) + if (m_numHandles >= m_maxHandles) { - assert(0); + btAssert(0); return 0; //should never happen, but don't let the game crash ;-) } - assert(min[0]<= max[0] && min[1]<= max[1] && min[2]<= max[2]); + assert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]); - int freeIndex= m_freeProxies[m_firstFreeProxy]; - btSimpleBroadphaseProxy* proxy = new (&m_proxies[freeIndex])btSimpleBroadphaseProxy(min,max,shapeType,userPtr,collisionFilterGroup,collisionFilterMask); - m_firstFreeProxy++; - - btSimpleBroadphaseProxy* proxy1 = &m_proxies[0]; - - int index = int(proxy - proxy1); - btAssert(index == freeIndex); - - m_pProxies[m_numProxies] = proxy; - m_numProxies++; - //validate(); + int newHandleIndex = allocHandle(); + btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy); return proxy; } @@ -124,34 +125,19 @@ protected: }; }; -void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg) +void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher* dispatcher) { - int i; - btSimpleBroadphaseProxy* proxy0 = static_cast(proxyOrg); - btSimpleBroadphaseProxy* proxy1 = &m_proxies[0]; - - int index = int(proxy0 - proxy1); - btAssert (index < m_maxProxies); - m_freeProxies[--m_firstFreeProxy] = index; + freeHandle(proxy0); + + m_pairCache->removeOverlappingPairsContainingProxy(proxyOrg,dispatcher); - removeOverlappingPairsContainingProxy(proxyOrg); - - for (i=0;im_min = aabbMin; @@ -186,37 +172,129 @@ public: } }; -void btSimpleBroadphase::refreshOverlappingPairs() +void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher) { //first check for new overlapping pairs int i,j; - for (i=0;i= 0) { - btBroadphaseProxy* proxy0 = m_pProxies[i]; - for (j=i+1;jfindPair(proxy0,proxy1)) + { + m_pairCache->addOverlappingPair(proxy0,proxy1); + } + } else + { + if (!m_pairCache->hasDeferredRemoval()) + { + if ( m_pairCache->findPair(proxy0,proxy1)) + { + m_pairCache->removeOverlappingPair(proxy0,proxy1,dispatcher); + } + } } } + } + + if (m_ownsPairCache && m_pairCache->hasDeferredRemoval()) + { + + btBroadphasePairArray& overlappingPairArray = m_pairCache->getOverlappingPairArray(); + + //perform a sort, to find duplicates and to sort 'invalid' pairs to the end + overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; + + + btBroadphasePair previousPair; + previousPair.m_pProxy0 = 0; + previousPair.m_pProxy1 = 0; + previousPair.m_algorithm = 0; + + + for (i=0;iprocessOverlap(pair); + } else + { + needsRemoval = true; + } + } else + { + //remove duplicate + needsRemoval = true; + //should have no algorithm + btAssert(!pair.m_algorithm); + } + + if (needsRemoval) + { + m_pairCache->cleanOverlappingPair(pair,dispatcher); + + // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1); + // m_overlappingPairArray.pop_back(); + pair.m_pProxy0 = 0; + pair.m_pProxy1 = 0; + m_invalidPair++; + gOverlappingPairs--; + } + + } + + ///if you don't like to skip the invalid pairs in the array, execute following code: +#define CLEAN_INVALID_PAIRS 1 +#ifdef CLEAN_INVALID_PAIRS + + //perform a sort, to sort 'invalid' pairs to the end + overlappingPairArray.quickSort(btBroadphasePairSortPredicate()); + + overlappingPairArray.resize(overlappingPairArray.size() - m_invalidPair); + m_invalidPair = 0; +#endif//CLEAN_INVALID_PAIRS } } - - - CheckOverlapCallback checkOverlap; - - processAllOverlappingPairs(&checkOverlap); - - } +bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) +{ + btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0); + btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1); + return aabbOverlap(p0,p1); +} + + + diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h index fb155e7047c..e2ebb825725 100644 --- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h +++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h @@ -24,35 +24,69 @@ struct btSimpleBroadphaseProxy : public btBroadphaseProxy { btVector3 m_min; btVector3 m_max; + int m_nextFree; + +// int m_handleId; + btSimpleBroadphaseProxy() {}; - btSimpleBroadphaseProxy(const btPoint3& minpt,const btPoint3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask) - :btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask), + btSimpleBroadphaseProxy(const btPoint3& minpt,const btPoint3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy) + :btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy), m_min(minpt),m_max(maxpt) { (void)shapeType; } + + SIMD_FORCE_INLINE void SetNextFree(int next) {m_nextFree = next;} + SIMD_FORCE_INLINE int GetNextFree() const {return m_nextFree;} + + + }; -///SimpleBroadphase is a brute force aabb culling broadphase based on O(n^2) aabb checks -class btSimpleBroadphase : public btOverlappingPairCache +///The SimpleBroadphase is just a unit-test for btAxisSweep3, bt32BitAxisSweep3, or btDbvtBroadphase, so use those classes instead. +///It is a brute force aabb culling broadphase based on O(n^2) aabb checks +class btSimpleBroadphase : public btBroadphaseInterface { protected: - btSimpleBroadphaseProxy* m_proxies; - int* m_freeProxies; - int m_firstFreeProxy; - - btSimpleBroadphaseProxy** m_pProxies; - int m_numProxies; - + int m_numHandles; // number of active handles + int m_maxHandles; // max number of handles + btSimpleBroadphaseProxy* m_pHandles; // handles pool + + void* m_pHandlesRawPtr; + int m_firstFreeHandle; // free handles list + + int allocHandle() + { + btAssert(m_numHandles < m_maxHandles); + int freeHandle = m_firstFreeHandle; + m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree(); + m_numHandles++; + return freeHandle; + } + + void freeHandle(btSimpleBroadphaseProxy* proxy) + { + int handle = int(proxy-m_pHandles); + btAssert(handle >= 0 && handle < m_maxHandles); + + proxy->SetNextFree(m_firstFreeHandle); + m_firstFreeHandle = handle; + + m_numHandles--; + } + + btOverlappingPairCache* m_pairCache; + bool m_ownsPairCache; + + int m_invalidPair; - int m_maxProxies; inline btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) @@ -67,26 +101,48 @@ protected: protected: - virtual void refreshOverlappingPairs(); + + public: - btSimpleBroadphase(int maxProxies=16384); + btSimpleBroadphase(int maxProxies=16384,btOverlappingPairCache* overlappingPairCache=0); virtual ~btSimpleBroadphase(); static bool aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1); - virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask); + virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy); + virtual void calculateOverlappingPairs(btDispatcher* dispatcher); - virtual void destroyProxy(btBroadphaseProxy* proxy); - virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax); + virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher); + virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher); - - + btOverlappingPairCache* getOverlappingPairCache() + { + return m_pairCache; + } + const btOverlappingPairCache* getOverlappingPairCache() const + { + return m_pairCache; + } + + bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1); + ///getAabb returns the axis aligned bounding box in the 'global' coordinate frame + ///will add some transform later + virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const + { + aabbMin.setValue(-1e30f,-1e30f,-1e30f); + aabbMax.setValue(1e30f,1e30f,1e30f); + } + virtual void printStats() + { +// printf("btSimpleBroadphase.h\n"); +// printf("numHandles = %d, maxHandles = %d\n",m_numHandles,m_maxHandles); + } }; diff --git a/extern/bullet2/src/BulletCollision/CMakeLists.txt b/extern/bullet2/src/BulletCollision/CMakeLists.txt index e565bf7edea..d77ca6444c7 100644 --- a/extern/bullet2/src/BulletCollision/CMakeLists.txt +++ b/extern/bullet2/src/BulletCollision/CMakeLists.txt @@ -5,56 +5,149 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src } ADD_LIBRARY(LibBulletCollision BroadphaseCollision/btAxisSweep3.cpp + BroadphaseCollision/btAxisSweep3.h BroadphaseCollision/btBroadphaseProxy.cpp + BroadphaseCollision/btBroadphaseProxy.h BroadphaseCollision/btCollisionAlgorithm.cpp + BroadphaseCollision/btCollisionAlgorithm.h BroadphaseCollision/btDispatcher.cpp + BroadphaseCollision/btDispatcher.h + BroadphaseCollision/btDbvtBroadphase.cpp + BroadphaseCollision/btDbvtBroadphase.h + BroadphaseCollision/btDbvt.cpp + BroadphaseCollision/btDbvt.h + BroadphaseCollision/btMultiSapBroadphase.cpp + BroadphaseCollision/btMultiSapBroadphase.h BroadphaseCollision/btOverlappingPairCache.cpp + BroadphaseCollision/btOverlappingPairCache.h + BroadphaseCollision/btOverlappingPairCallback.h + BroadphaseCollision/btQuantizedBvh.cpp + BroadphaseCollision/btQuantizedBvh.h BroadphaseCollision/btSimpleBroadphase.cpp + BroadphaseCollision/btSimpleBroadphase.h CollisionDispatch/btCollisionDispatcher.cpp + CollisionDispatch/btCollisionDispatcher.h CollisionDispatch/btCollisionObject.cpp + CollisionDispatch/btCollisionObject.h CollisionDispatch/btCollisionWorld.cpp + CollisionDispatch/btCollisionWorld.h CollisionDispatch/btCompoundCollisionAlgorithm.cpp + CollisionDispatch/btCompoundCollisionAlgorithm.h CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp + CollisionDispatch/btConvexConcaveCollisionAlgorithm.h + CollisionDispatch/btDefaultCollisionConfiguration.cpp + CollisionDispatch/btDefaultCollisionConfiguration.h CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp + CollisionDispatch/btSphereSphereCollisionAlgorithm.h + CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp + CollisionDispatch/btBoxBoxCollisionAlgorithm.h + CollisionDispatch/btBoxBoxDetector.cpp + CollisionDispatch/btBoxBoxDetector.h CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp + CollisionDispatch/btSphereBoxCollisionAlgorithm.h + CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp + CollisionDispatch/btConvexPlaneCollisionAlgorithm.h + CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp + CollisionDispatch/btSphereTriangleCollisionAlgorithm.h CollisionDispatch/btConvexConvexAlgorithm.cpp + CollisionDispatch/btConvexConvexAlgorithm.h CollisionDispatch/btEmptyCollisionAlgorithm.cpp + CollisionDispatch/btEmptyCollisionAlgorithm.h CollisionDispatch/btManifoldResult.cpp + CollisionDispatch/btManifoldResult.h CollisionDispatch/btSimulationIslandManager.cpp + CollisionDispatch/btSimulationIslandManager.h CollisionDispatch/btUnionFind.cpp + CollisionDispatch/btUnionFind.h + CollisionDispatch/SphereTriangleDetector.cpp + CollisionDispatch/SphereTriangleDetector.h CollisionShapes/btBoxShape.cpp + CollisionShapes/btBoxShape.h CollisionShapes/btBvhTriangleMeshShape.cpp + CollisionShapes/btBvhTriangleMeshShape.h + CollisionShapes/btCapsuleShape.cpp + CollisionShapes/btCapsuleShape.h CollisionShapes/btCollisionShape.cpp + CollisionShapes/btCollisionShape.h CollisionShapes/btCompoundShape.cpp + CollisionShapes/btCompoundShape.h CollisionShapes/btConcaveShape.cpp + CollisionShapes/btConcaveShape.h CollisionShapes/btConeShape.cpp + CollisionShapes/btConeShape.h CollisionShapes/btConvexHullShape.cpp + CollisionShapes/btConvexHullShape.h CollisionShapes/btConvexShape.cpp + CollisionShapes/btConvexShape.h + CollisionShapes/btConvexInternalShape.cpp + CollisionShapes/btConvexInternalShape.h CollisionShapes/btConvexTriangleMeshShape.cpp + CollisionShapes/btConvexTriangleMeshShape.h CollisionShapes/btCylinderShape.cpp + CollisionShapes/btCylinderShape.h CollisionShapes/btEmptyShape.cpp + CollisionShapes/btEmptyShape.h + CollisionShapes/btHeightfieldTerrainShape.cpp + CollisionShapes/btHeightfieldTerrainShape.h CollisionShapes/btMinkowskiSumShape.cpp + CollisionShapes/btMinkowskiSumShape.h + CollisionShapes/btMaterial.h + CollisionShapes/btMultimaterialTriangleMeshShape.cpp + CollisionShapes/btMultimaterialTriangleMeshShape.h CollisionShapes/btMultiSphereShape.cpp + CollisionShapes/btMultiSphereShape.h CollisionShapes/btOptimizedBvh.cpp + CollisionShapes/btOptimizedBvh.h CollisionShapes/btPolyhedralConvexShape.cpp + CollisionShapes/btPolyhedralConvexShape.h + CollisionShapes/btScaledBvhTriangleMeshShape.cpp + CollisionShapes/btScaledBvhTriangleMeshShape.h CollisionShapes/btTetrahedronShape.cpp + CollisionShapes/btTetrahedronShape.h CollisionShapes/btSphereShape.cpp + CollisionShapes/btSphereShape.h + CollisionShapes/btShapeHull.h + CollisionShapes/btShapeHull.cpp CollisionShapes/btStaticPlaneShape.cpp + CollisionShapes/btStaticPlaneShape.h CollisionShapes/btStridingMeshInterface.cpp + CollisionShapes/btStridingMeshInterface.h CollisionShapes/btTriangleCallback.cpp + CollisionShapes/btTriangleCallback.h CollisionShapes/btTriangleBuffer.cpp + CollisionShapes/btTriangleBuffer.h CollisionShapes/btTriangleIndexVertexArray.cpp + CollisionShapes/btTriangleIndexVertexArray.h + CollisionShapes/btTriangleIndexVertexMaterialArray.h + CollisionShapes/btTriangleIndexVertexMaterialArray.cpp CollisionShapes/btTriangleMesh.cpp + CollisionShapes/btTriangleMesh.h CollisionShapes/btTriangleMeshShape.cpp + CollisionShapes/btTriangleMeshShape.h + CollisionShapes/btUniformScalingShape.cpp + CollisionShapes/btUniformScalingShape.h NarrowPhaseCollision/btContinuousConvexCollision.cpp + NarrowPhaseCollision/btContinuousConvexCollision.h NarrowPhaseCollision/btGjkEpa.cpp + NarrowPhaseCollision/btGjkEpa.h + NarrowPhaseCollision/btGjkEpa2.cpp + NarrowPhaseCollision/btGjkEpa2.h NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp + NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h NarrowPhaseCollision/btConvexCast.cpp + NarrowPhaseCollision/btConvexCast.h NarrowPhaseCollision/btGjkConvexCast.cpp + NarrowPhaseCollision/btGjkConvexCast.h NarrowPhaseCollision/btGjkPairDetector.cpp + NarrowPhaseCollision/btGjkPairDetector.h NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp + NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h NarrowPhaseCollision/btPersistentManifold.cpp + NarrowPhaseCollision/btPersistentManifold.h NarrowPhaseCollision/btRaycastCallback.cpp + NarrowPhaseCollision/btRaycastCallback.h NarrowPhaseCollision/btSubSimplexConvexCast.cpp + NarrowPhaseCollision/btSubSimplexConvexCast.h NarrowPhaseCollision/btVoronoiSimplexSolver.cpp + NarrowPhaseCollision/btVoronoiSimplexSolver.h ) diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp index 81133670f0c..f6c1e32ac7c 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp @@ -26,7 +26,7 @@ m_triangle(triangle) } -void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) +void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) { (void)debugDraw; @@ -42,7 +42,16 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact)) { - output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth); + if (swapResults) + { + btVector3 normalOnB = transformB.getBasis()*normal; + btVector3 normalOnA = -normalOnB; + btVector3 pointOnA = transformB*point+normalOnB*depth; + output.addContactPoint(normalOnA,pointOnA,depth); + } else + { + output.addContactPoint(transformB.getBasis()*normal,transformB*point,depth); + } } } @@ -53,6 +62,8 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res // See also geometrictools.com // Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv +btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest); + btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) { btVector3 diff = p - from; btVector3 v = to - from; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h index b32806a6846..26dabaa480e 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef SPHERE_TRIANGLE_DETECTOR_H #define SPHERE_TRIANGLE_DETECTOR_H -#include "../NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" -#include "../../LinearMath/btPoint3.h" +#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" +#include "LinearMath/btPoint3.h" class btSphereShape; @@ -28,7 +28,7 @@ class btTriangleShape; /// sphere-triangle to match the btDiscreteCollisionDetectorInterface struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface { - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw); + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle); diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp new file mode 100644 index 00000000000..cd0c028012c --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp @@ -0,0 +1,85 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btBoxBoxCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "btBoxBoxDetector.h" + +#define USE_PERSISTENT_CONTACTS 1 + +btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1) +: btCollisionAlgorithm(ci), +m_ownManifold(false), +m_manifoldPtr(mf) +{ + if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1)) + { + m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1); + m_ownManifold = true; + } +} + +btBoxBoxCollisionAlgorithm::~btBoxBoxCollisionAlgorithm() +{ + if (m_ownManifold) + { + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); + } +} + +void btBoxBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + if (!m_manifoldPtr) + return; + + btCollisionObject* col0 = body0; + btCollisionObject* col1 = body1; + btBoxShape* box0 = (btBoxShape*)col0->getCollisionShape(); + btBoxShape* box1 = (btBoxShape*)col1->getCollisionShape(); + + + + /// report a contact. internally this will be kept persistent, and contact reduction is done + resultOut->setPersistentManifold(m_manifoldPtr); +#ifndef USE_PERSISTENT_CONTACTS + m_manifoldPtr->clearManifold(); +#endif //USE_PERSISTENT_CONTACTS + + btDiscreteCollisionDetectorInterface::ClosestPointInput input; + input.m_maximumDistanceSquared = 1e30f; + input.m_transformA = body0->getWorldTransform(); + input.m_transformB = body1->getWorldTransform(); + + btBoxBoxDetector detector(box0,box1); + detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); + +#ifdef USE_PERSISTENT_CONTACTS + // refreshContactPoints is only necessary when using persistent contact points. otherwise all points are newly added + if (m_ownManifold) + { + resultOut->refreshContactPoints(); + } +#endif //USE_PERSISTENT_CONTACTS + +} + +btScalar btBoxBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + //not yet + return 1.f; +} diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h new file mode 100644 index 00000000000..35afaf175a1 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h @@ -0,0 +1,66 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BOX_BOX__COLLISION_ALGORITHM_H +#define BOX_BOX__COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" + +class btPersistentManifold; + +///box-box collision detection +class btBoxBoxCollisionAlgorithm : public btCollisionAlgorithm +{ + bool m_ownManifold; + btPersistentManifold* m_manifoldPtr; + +public: + btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) + : btCollisionAlgorithm(ci) {} + + virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); + + virtual ~btBoxBoxCollisionAlgorithm(); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + { + manifoldArray.push_back(m_manifoldPtr); + } + } + + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + int bbsize = sizeof(btBoxBoxCollisionAlgorithm); + void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); + return new(ptr) btBoxBoxCollisionAlgorithm(0,ci,body0,body1); + } + }; + +}; + +#endif //BOX_BOX__COLLISION_ALGORITHM_H + diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp new file mode 100644 index 00000000000..45ebff5dc45 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp @@ -0,0 +1,683 @@ + +/* + * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith + * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. + * All rights reserved. Email: russ@q12.org Web: www.q12.org + Bullet Continuous Collision Detection and Physics Library + Bullet is Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///ODE box-box collision detection is adapted to work with Bullet + +#include "btBoxBoxDetector.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" + +#include +#include + +btBoxBoxDetector::btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2) +: m_box1(box1), +m_box2(box2) +{ + +} + + +// given two boxes (p1,R1,side1) and (p2,R2,side2), collide them together and +// generate contact points. this returns 0 if there is no contact otherwise +// it returns the number of contacts generated. +// `normal' returns the contact normal. +// `depth' returns the maximum penetration depth along that normal. +// `return_code' returns a number indicating the type of contact that was +// detected: +// 1,2,3 = box 2 intersects with a face of box 1 +// 4,5,6 = box 1 intersects with a face of box 2 +// 7..15 = edge-edge contact +// `maxc' is the maximum number of contacts allowed to be generated, i.e. +// the size of the `contact' array. +// `contact' and `skip' are the contact array information provided to the +// collision functions. this function only fills in the position and depth +// fields. +struct dContactGeom; +#define dDOTpq(a,b,p,q) ((a)[0]*(b)[0] + (a)[p]*(b)[q] + (a)[2*(p)]*(b)[2*(q)]) +#define dInfinity FLT_MAX + + +/*PURE_INLINE btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); } +PURE_INLINE btScalar dDOT13 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,3); } +PURE_INLINE btScalar dDOT31 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,1); } +PURE_INLINE btScalar dDOT33 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,3,3); } +*/ +static btScalar dDOT (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,1); } +static btScalar dDOT44 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,4); } +static btScalar dDOT41 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,4,1); } +static btScalar dDOT14 (const btScalar *a, const btScalar *b) { return dDOTpq(a,b,1,4); } +#define dMULTIPLYOP1_331(A,op,B,C) \ +{\ + (A)[0] op dDOT41((B),(C)); \ + (A)[1] op dDOT41((B+1),(C)); \ + (A)[2] op dDOT41((B+2),(C)); \ +} + +#define dMULTIPLYOP0_331(A,op,B,C) \ +{ \ + (A)[0] op dDOT((B),(C)); \ + (A)[1] op dDOT((B+4),(C)); \ + (A)[2] op dDOT((B+8),(C)); \ +} + +#define dMULTIPLY1_331(A,B,C) dMULTIPLYOP1_331(A,=,B,C) +#define dMULTIPLY0_331(A,B,C) dMULTIPLYOP0_331(A,=,B,C) + +typedef btScalar dMatrix3[4*3]; + +void dLineClosestApproach (const btVector3& pa, const btVector3& ua, + const btVector3& pb, const btVector3& ub, + btScalar *alpha, btScalar *beta); +void dLineClosestApproach (const btVector3& pa, const btVector3& ua, + const btVector3& pb, const btVector3& ub, + btScalar *alpha, btScalar *beta) +{ + btVector3 p; + p[0] = pb[0] - pa[0]; + p[1] = pb[1] - pa[1]; + p[2] = pb[2] - pa[2]; + btScalar uaub = dDOT(ua,ub); + btScalar q1 = dDOT(ua,p); + btScalar q2 = -dDOT(ub,p); + btScalar d = 1-uaub*uaub; + if (d <= btScalar(0.0001f)) { + // @@@ this needs to be made more robust + *alpha = 0; + *beta = 0; + } + else { + d = 1.f/d; + *alpha = (q1 + uaub*q2)*d; + *beta = (uaub*q1 + q2)*d; + } +} + + + +// find all the intersection points between the 2D rectangle with vertices +// at (+/-h[0],+/-h[1]) and the 2D quadrilateral with vertices (p[0],p[1]), +// (p[2],p[3]),(p[4],p[5]),(p[6],p[7]). +// +// the intersection points are returned as x,y pairs in the 'ret' array. +// the number of intersection points is returned by the function (this will +// be in the range 0 to 8). + +static int intersectRectQuad2 (btScalar h[2], btScalar p[8], btScalar ret[16]) +{ + // q (and r) contain nq (and nr) coordinate points for the current (and + // chopped) polygons + int nq=4,nr=0; + btScalar buffer[16]; + btScalar *q = p; + btScalar *r = ret; + for (int dir=0; dir <= 1; dir++) { + // direction notation: xy[0] = x axis, xy[1] = y axis + for (int sign=-1; sign <= 1; sign += 2) { + // chop q along the line xy[dir] = sign*h[dir] + btScalar *pq = q; + btScalar *pr = r; + nr = 0; + for (int i=nq; i > 0; i--) { + // go through all points in q and all lines between adjacent points + if (sign*pq[dir] < h[dir]) { + // this point is inside the chopping line + pr[0] = pq[0]; + pr[1] = pq[1]; + pr += 2; + nr++; + if (nr & 8) { + q = r; + goto done; + } + } + btScalar *nextq = (i > 1) ? pq+2 : q; + if ((sign*pq[dir] < h[dir]) ^ (sign*nextq[dir] < h[dir])) { + // this line crosses the chopping line + pr[1-dir] = pq[1-dir] + (nextq[1-dir]-pq[1-dir]) / + (nextq[dir]-pq[dir]) * (sign*h[dir]-pq[dir]); + pr[dir] = sign*h[dir]; + pr += 2; + nr++; + if (nr & 8) { + q = r; + goto done; + } + } + pq += 2; + } + q = r; + r = (q==ret) ? buffer : ret; + nq = nr; + } + } + done: + if (q != ret) memcpy (ret,q,nr*2*sizeof(btScalar)); + return nr; +} + + +#define M__PI 3.14159265f + +// given n points in the plane (array p, of size 2*n), generate m points that +// best represent the whole set. the definition of 'best' here is not +// predetermined - the idea is to select points that give good box-box +// collision detection behavior. the chosen point indexes are returned in the +// array iret (of size m). 'i0' is always the first entry in the array. +// n must be in the range [1..8]. m must be in the range [1..n]. i0 must be +// in the range [0..n-1]. + +void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]); +void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[]) +{ + // compute the centroid of the polygon in cx,cy + int i,j; + btScalar a,cx,cy,q; + if (n==1) { + cx = p[0]; + cy = p[1]; + } + else if (n==2) { + cx = btScalar(0.5)*(p[0] + p[2]); + cy = btScalar(0.5)*(p[1] + p[3]); + } + else { + a = 0; + cx = 0; + cy = 0; + for (i=0; i<(n-1); i++) { + q = p[i*2]*p[i*2+3] - p[i*2+2]*p[i*2+1]; + a += q; + cx += q*(p[i*2]+p[i*2+2]); + cy += q*(p[i*2+1]+p[i*2+3]); + } + q = p[n*2-2]*p[1] - p[0]*p[n*2-1]; + a = 1.f/(btScalar(3.0)*(a+q)); + cx = a*(cx + q*(p[n*2-2]+p[0])); + cy = a*(cy + q*(p[n*2-1]+p[1])); + } + + // compute the angle of each point w.r.t. the centroid + btScalar A[8]; + for (i=0; i M__PI) a -= 2*M__PI; + btScalar maxdiff=1e9,diff; +#if defined(DEBUG) || defined (_DEBUG) + *iret = i0; // iret is not allowed to keep this value +#endif + for (i=0; i M__PI) diff = 2*M__PI - diff; + if (diff < maxdiff) { + maxdiff = diff; + *iret = i; + } + } + } +#if defined(DEBUG) || defined (_DEBUG) + btAssert (*iret != i0); // ensure iret got set +#endif + avail[*iret] = 0; + iret++; + } +} + + + +int dBoxBox2 (const btVector3& p1, const dMatrix3 R1, + const btVector3& side1, const btVector3& p2, + const dMatrix3 R2, const btVector3& side2, + btVector3& normal, btScalar *depth, int *return_code, + int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output); +int dBoxBox2 (const btVector3& p1, const dMatrix3 R1, + const btVector3& side1, const btVector3& p2, + const dMatrix3 R2, const btVector3& side2, + btVector3& normal, btScalar *depth, int *return_code, + int maxc, dContactGeom * /*contact*/, int /*skip*/,btDiscreteCollisionDetectorInterface::Result& output) +{ + const btScalar fudge_factor = btScalar(1.05); + btVector3 p,pp,normalC; + const btScalar *normalR = 0; + btScalar A[3],B[3],R11,R12,R13,R21,R22,R23,R31,R32,R33, + Q11,Q12,Q13,Q21,Q22,Q23,Q31,Q32,Q33,s,s2,l; + int i,j,invert_normal,code; + + // get vector from centers of box 1 to box 2, relative to box 1 + p = p2 - p1; + dMULTIPLY1_331 (pp,R1,p); // get pp = p relative to body 1 + + // get side lengths / 2 + A[0] = side1[0]*btScalar(0.5); + A[1] = side1[1]*btScalar(0.5); + A[2] = side1[2]*btScalar(0.5); + B[0] = side2[0]*btScalar(0.5); + B[1] = side2[1]*btScalar(0.5); + B[2] = side2[2]*btScalar(0.5); + + // Rij is R1'*R2, i.e. the relative rotation between R1 and R2 + R11 = dDOT44(R1+0,R2+0); R12 = dDOT44(R1+0,R2+1); R13 = dDOT44(R1+0,R2+2); + R21 = dDOT44(R1+1,R2+0); R22 = dDOT44(R1+1,R2+1); R23 = dDOT44(R1+1,R2+2); + R31 = dDOT44(R1+2,R2+0); R32 = dDOT44(R1+2,R2+1); R33 = dDOT44(R1+2,R2+2); + + Q11 = btFabs(R11); Q12 = btFabs(R12); Q13 = btFabs(R13); + Q21 = btFabs(R21); Q22 = btFabs(R22); Q23 = btFabs(R23); + Q31 = btFabs(R31); Q32 = btFabs(R32); Q33 = btFabs(R33); + + // for all 15 possible separating axes: + // * see if the axis separates the boxes. if so, return 0. + // * find the depth of the penetration along the separating axis (s2) + // * if this is the largest depth so far, record it. + // the normal vector will be set to the separating axis with the smallest + // depth. note: normalR is set to point to a column of R1 or R2 if that is + // the smallest depth normal so far. otherwise normalR is 0 and normalC is + // set to a vector relative to body 1. invert_normal is 1 if the sign of + // the normal should be flipped. + +#define TST(expr1,expr2,norm,cc) \ + s2 = btFabs(expr1) - (expr2); \ + if (s2 > 0) return 0; \ + if (s2 > s) { \ + s = s2; \ + normalR = norm; \ + invert_normal = ((expr1) < 0); \ + code = (cc); \ + } + + s = -dInfinity; + invert_normal = 0; + code = 0; + + // separating axis = u1,u2,u3 + TST (pp[0],(A[0] + B[0]*Q11 + B[1]*Q12 + B[2]*Q13),R1+0,1); + TST (pp[1],(A[1] + B[0]*Q21 + B[1]*Q22 + B[2]*Q23),R1+1,2); + TST (pp[2],(A[2] + B[0]*Q31 + B[1]*Q32 + B[2]*Q33),R1+2,3); + + // separating axis = v1,v2,v3 + TST (dDOT41(R2+0,p),(A[0]*Q11 + A[1]*Q21 + A[2]*Q31 + B[0]),R2+0,4); + TST (dDOT41(R2+1,p),(A[0]*Q12 + A[1]*Q22 + A[2]*Q32 + B[1]),R2+1,5); + TST (dDOT41(R2+2,p),(A[0]*Q13 + A[1]*Q23 + A[2]*Q33 + B[2]),R2+2,6); + + // note: cross product axes need to be scaled when s is computed. + // normal (n1,n2,n3) is relative to box 1. +#undef TST +#define TST(expr1,expr2,n1,n2,n3,cc) \ + s2 = btFabs(expr1) - (expr2); \ + if (s2 > 0) return 0; \ + l = btSqrt((n1)*(n1) + (n2)*(n2) + (n3)*(n3)); \ + if (l > 0) { \ + s2 /= l; \ + if (s2*fudge_factor > s) { \ + s = s2; \ + normalR = 0; \ + normalC[0] = (n1)/l; normalC[1] = (n2)/l; normalC[2] = (n3)/l; \ + invert_normal = ((expr1) < 0); \ + code = (cc); \ + } \ + } + + // separating axis = u1 x (v1,v2,v3) + TST(pp[2]*R21-pp[1]*R31,(A[1]*Q31+A[2]*Q21+B[1]*Q13+B[2]*Q12),0,-R31,R21,7); + TST(pp[2]*R22-pp[1]*R32,(A[1]*Q32+A[2]*Q22+B[0]*Q13+B[2]*Q11),0,-R32,R22,8); + TST(pp[2]*R23-pp[1]*R33,(A[1]*Q33+A[2]*Q23+B[0]*Q12+B[1]*Q11),0,-R33,R23,9); + + // separating axis = u2 x (v1,v2,v3) + TST(pp[0]*R31-pp[2]*R11,(A[0]*Q31+A[2]*Q11+B[1]*Q23+B[2]*Q22),R31,0,-R11,10); + TST(pp[0]*R32-pp[2]*R12,(A[0]*Q32+A[2]*Q12+B[0]*Q23+B[2]*Q21),R32,0,-R12,11); + TST(pp[0]*R33-pp[2]*R13,(A[0]*Q33+A[2]*Q13+B[0]*Q22+B[1]*Q21),R33,0,-R13,12); + + // separating axis = u3 x (v1,v2,v3) + TST(pp[1]*R11-pp[0]*R21,(A[0]*Q21+A[1]*Q11+B[1]*Q33+B[2]*Q32),-R21,R11,0,13); + TST(pp[1]*R12-pp[0]*R22,(A[0]*Q22+A[1]*Q12+B[0]*Q33+B[2]*Q31),-R22,R12,0,14); + TST(pp[1]*R13-pp[0]*R23,(A[0]*Q23+A[1]*Q13+B[0]*Q32+B[1]*Q31),-R23,R13,0,15); + +#undef TST + + if (!code) return 0; + + // if we get to this point, the boxes interpenetrate. compute the normal + // in global coordinates. + if (normalR) { + normal[0] = normalR[0]; + normal[1] = normalR[4]; + normal[2] = normalR[8]; + } + else { + dMULTIPLY0_331 (normal,R1,normalC); + } + if (invert_normal) { + normal[0] = -normal[0]; + normal[1] = -normal[1]; + normal[2] = -normal[2]; + } + *depth = -s; + + // compute contact point(s) + + if (code > 6) { + // an edge from box 1 touches an edge from box 2. + // find a point pa on the intersecting edge of box 1 + btVector3 pa; + btScalar sign; + for (i=0; i<3; i++) pa[i] = p1[i]; + for (j=0; j<3; j++) { + sign = (dDOT14(normal,R1+j) > 0) ? btScalar(1.0) : btScalar(-1.0); + for (i=0; i<3; i++) pa[i] += sign * A[j] * R1[i*4+j]; + } + + // find a point pb on the intersecting edge of box 2 + btVector3 pb; + for (i=0; i<3; i++) pb[i] = p2[i]; + for (j=0; j<3; j++) { + sign = (dDOT14(normal,R2+j) > 0) ? btScalar(-1.0) : btScalar(1.0); + for (i=0; i<3; i++) pb[i] += sign * B[j] * R2[i*4+j]; + } + + btScalar alpha,beta; + btVector3 ua,ub; + for (i=0; i<3; i++) ua[i] = R1[((code)-7)/3 + i*4]; + for (i=0; i<3; i++) ub[i] = R2[((code)-7)%3 + i*4]; + + dLineClosestApproach (pa,ua,pb,ub,&alpha,&beta); + for (i=0; i<3; i++) pa[i] += ua[i]*alpha; + for (i=0; i<3; i++) pb[i] += ub[i]*beta; + + { + + //contact[0].pos[i] = btScalar(0.5)*(pa[i]+pb[i]); + //contact[0].depth = *depth; + btVector3 pointInWorld; + +#ifdef USE_CENTER_POINT + for (i=0; i<3; i++) + pointInWorld[i] = (pa[i]+pb[i])*btScalar(0.5); + output.addContactPoint(-normal,pointInWorld,-*depth); +#else + output.addContactPoint(-normal,pb,-*depth); +#endif // + *return_code = code; + } + return 1; + } + + // okay, we have a face-something intersection (because the separating + // axis is perpendicular to a face). define face 'a' to be the reference + // face (i.e. the normal vector is perpendicular to this) and face 'b' to be + // the incident face (the closest face of the other box). + + const btScalar *Ra,*Rb,*pa,*pb,*Sa,*Sb; + if (code <= 3) { + Ra = R1; + Rb = R2; + pa = p1; + pb = p2; + Sa = A; + Sb = B; + } + else { + Ra = R2; + Rb = R1; + pa = p2; + pb = p1; + Sa = B; + Sb = A; + } + + // nr = normal vector of reference face dotted with axes of incident box. + // anr = absolute values of nr. + btVector3 normal2,nr,anr; + if (code <= 3) { + normal2[0] = normal[0]; + normal2[1] = normal[1]; + normal2[2] = normal[2]; + } + else { + normal2[0] = -normal[0]; + normal2[1] = -normal[1]; + normal2[2] = -normal[2]; + } + dMULTIPLY1_331 (nr,Rb,normal2); + anr[0] = btFabs (nr[0]); + anr[1] = btFabs (nr[1]); + anr[2] = btFabs (nr[2]); + + // find the largest compontent of anr: this corresponds to the normal + // for the indident face. the other axis numbers of the indicent face + // are stored in a1,a2. + int lanr,a1,a2; + if (anr[1] > anr[0]) { + if (anr[1] > anr[2]) { + a1 = 0; + lanr = 1; + a2 = 2; + } + else { + a1 = 0; + a2 = 1; + lanr = 2; + } + } + else { + if (anr[0] > anr[2]) { + lanr = 0; + a1 = 1; + a2 = 2; + } + else { + a1 = 0; + a2 = 1; + lanr = 2; + } + } + + // compute center point of incident face, in reference-face coordinates + btVector3 center; + if (nr[lanr] < 0) { + for (i=0; i<3; i++) center[i] = pb[i] - pa[i] + Sb[lanr] * Rb[i*4+lanr]; + } + else { + for (i=0; i<3; i++) center[i] = pb[i] - pa[i] - Sb[lanr] * Rb[i*4+lanr]; + } + + // find the normal and non-normal axis numbers of the reference box + int codeN,code1,code2; + if (code <= 3) codeN = code-1; else codeN = code-4; + if (codeN==0) { + code1 = 1; + code2 = 2; + } + else if (codeN==1) { + code1 = 0; + code2 = 2; + } + else { + code1 = 0; + code2 = 1; + } + + // find the four corners of the incident face, in reference-face coordinates + btScalar quad[8]; // 2D coordinate of incident face (x,y pairs) + btScalar c1,c2,m11,m12,m21,m22; + c1 = dDOT14 (center,Ra+code1); + c2 = dDOT14 (center,Ra+code2); + // optimize this? - we have already computed this data above, but it is not + // stored in an easy-to-index format. for now it's quicker just to recompute + // the four dot products. + m11 = dDOT44 (Ra+code1,Rb+a1); + m12 = dDOT44 (Ra+code1,Rb+a2); + m21 = dDOT44 (Ra+code2,Rb+a1); + m22 = dDOT44 (Ra+code2,Rb+a2); + { + btScalar k1 = m11*Sb[a1]; + btScalar k2 = m21*Sb[a1]; + btScalar k3 = m12*Sb[a2]; + btScalar k4 = m22*Sb[a2]; + quad[0] = c1 - k1 - k3; + quad[1] = c2 - k2 - k4; + quad[2] = c1 - k1 + k3; + quad[3] = c2 - k2 + k4; + quad[4] = c1 + k1 + k3; + quad[5] = c2 + k2 + k4; + quad[6] = c1 + k1 - k3; + quad[7] = c2 + k2 - k4; + } + + // find the size of the reference face + btScalar rect[2]; + rect[0] = Sa[code1]; + rect[1] = Sa[code2]; + + // intersect the incident and reference faces + btScalar ret[16]; + int n = intersectRectQuad2 (rect,quad,ret); + if (n < 1) return 0; // this should never happen + + // convert the intersection points into reference-face coordinates, + // and compute the contact position and depth for each point. only keep + // those points that have a positive (penetrating) depth. delete points in + // the 'ret' array as necessary so that 'point' and 'ret' correspond. + btScalar point[3*8]; // penetrating contact points + btScalar dep[8]; // depths for those points + btScalar det1 = 1.f/(m11*m22 - m12*m21); + m11 *= det1; + m12 *= det1; + m21 *= det1; + m22 *= det1; + int cnum = 0; // number of penetrating contact points found + for (j=0; j < n; j++) { + btScalar k1 = m22*(ret[j*2]-c1) - m12*(ret[j*2+1]-c2); + btScalar k2 = -m21*(ret[j*2]-c1) + m11*(ret[j*2+1]-c2); + for (i=0; i<3; i++) point[cnum*3+i] = + center[i] + k1*Rb[i*4+a1] + k2*Rb[i*4+a2]; + dep[cnum] = Sa[codeN] - dDOT(normal2,point+cnum*3); + if (dep[cnum] >= 0) { + ret[cnum*2] = ret[j*2]; + ret[cnum*2+1] = ret[j*2+1]; + cnum++; + } + } + if (cnum < 1) return 0; // this should never happen + + // we can't generate more contacts than we actually have + if (maxc > cnum) maxc = cnum; + if (maxc < 1) maxc = 1; + + if (cnum <= maxc) { + // we have less contacts than we need, so we use them all + for (j=0; j < cnum; j++) { + + //AddContactPoint... + + //dContactGeom *con = CONTACT(contact,skip*j); + //for (i=0; i<3; i++) con->pos[i] = point[j*3+i] + pa[i]; + //con->depth = dep[j]; + + btVector3 pointInWorld; + for (i=0; i<3; i++) + pointInWorld[i] = point[j*3+i] + pa[i]; + output.addContactPoint(-normal,pointInWorld,-dep[j]); + + } + } + else { + // we have more contacts than are wanted, some of them must be culled. + // find the deepest point, it is always the first contact. + int i1 = 0; + btScalar maxdepth = dep[0]; + for (i=1; i maxdepth) { + maxdepth = dep[i]; + i1 = i; + } + } + + int iret[8]; + cullPoints2 (cnum,ret,maxc,i1,iret); + + for (j=0; j < maxc; j++) { +// dContactGeom *con = CONTACT(contact,skip*j); + // for (i=0; i<3; i++) con->pos[i] = point[iret[j]*3+i] + pa[i]; + // con->depth = dep[iret[j]]; + + btVector3 posInWorld; + for (i=0; i<3; i++) + posInWorld[i] = point[iret[j]*3+i] + pa[i]; + output.addContactPoint(-normal,posInWorld,-dep[iret[j]]); + } + cnum = maxc; + } + + *return_code = code; + return cnum; +} + +void btBoxBoxDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* /*debugDraw*/,bool /*swapResults*/) +{ + + const btTransform& transformA = input.m_transformA; + const btTransform& transformB = input.m_transformB; + + int skip = 0; + dContactGeom *contact = 0; + + dMatrix3 R1; + dMatrix3 R2; + + for (int j=0;j<3;j++) + { + R1[0+4*j] = transformA.getBasis()[j].x(); + R2[0+4*j] = transformB.getBasis()[j].x(); + + R1[1+4*j] = transformA.getBasis()[j].y(); + R2[1+4*j] = transformB.getBasis()[j].y(); + + + R1[2+4*j] = transformA.getBasis()[j].z(); + R2[2+4*j] = transformB.getBasis()[j].z(); + + } + + + + btVector3 normal; + btScalar depth; + int return_code; + int maxc = 4; + + + dBoxBox2 (transformA.getOrigin(), + R1, + 2.f*m_box1->getHalfExtentsWithMargin(), + transformB.getOrigin(), + R2, + 2.f*m_box2->getHalfExtentsWithMargin(), + normal, &depth, &return_code, + maxc, contact, skip, + output + ); + +} diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h new file mode 100644 index 00000000000..605294d47bd --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h @@ -0,0 +1,44 @@ +/* + * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith + * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. + * All rights reserved. Email: russ@q12.org Web: www.q12.org + +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef BOX_BOX_DETECTOR_H +#define BOX_BOX_DETECTOR_H + + +class btBoxShape; +#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" + + +/// btBoxBoxDetector wraps the ODE box-box collision detector +/// re-distributed under the Zlib license with permission from Russell L. Smith +struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface +{ + btBoxShape* m_box1; + btBoxShape* m_box2; + +public: + + btBoxBoxDetector(btBoxShape* box1,btBoxShape* box2); + + virtual ~btBoxBoxDetector() {}; + + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); + +}; + +#endif //BT_BOX_BOX_DETECTOR_H diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h new file mode 100644 index 00000000000..fad770ac26d --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h @@ -0,0 +1,47 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_COLLISION_CONFIGURATION +#define BT_COLLISION_CONFIGURATION +struct btCollisionAlgorithmCreateFunc; + +class btStackAlloc; +class btPoolAllocator; + +///btCollisionConfiguration allows to configure Bullet collision detection +///stack allocator size, default collision algorithms and persistent manifold pool size +///todo: describe the meaning +class btCollisionConfiguration +{ + +public: + + virtual ~btCollisionConfiguration() + { + } + + ///memory pools + virtual btPoolAllocator* getPersistentManifoldPool() = 0; + + virtual btPoolAllocator* getCollisionAlgorithmPool() = 0; + + virtual btStackAlloc* getStackAllocator() = 0; + + virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) =0; + +}; + +#endif //BT_COLLISION_CONFIGURATION + diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h index d51a59af7f0..c6728918d16 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef COLLISION_CREATE_FUNC #define COLLISION_CREATE_FUNC -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" typedef btAlignedObjectArray btCollisionObjectArray; class btCollisionAlgorithm; class btCollisionObject; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp index b535fac6563..a031a9f9784 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp @@ -19,69 +19,39 @@ subject to the following restrictions: #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" + #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" +#include "LinearMath/btPoolAllocator.h" +#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" int gNumManifold = 0; +#ifdef BT_DEBUG #include +#endif - -btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms): -m_count(0), -m_useIslands(true), -m_convexConvexCreateFunc(0), -m_convexConcaveCreateFunc(0), -m_swappedConvexConcaveCreateFunc(0), -m_compoundCreateFunc(0), -m_swappedCompoundCreateFunc(0), -m_emptyCreateFunc(0) -{ - (void)noDefaultAlgorithms; - int i; - setNearCallback(defaultNearCallback); - - m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc; - for (i=0;igetCollisionAlgorithmPool(); + + m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool(); for (i=0;igetCollisionAlgorithmCreateFunc(i,j); assert(m_doubleDispatch[i][j]); } } @@ -89,8 +59,6 @@ btCollisionDispatcher::btCollisionDispatcher (): }; -#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION - void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) { @@ -99,12 +67,6 @@ void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int prox btCollisionDispatcher::~btCollisionDispatcher() { - delete m_convexConvexCreateFunc; - delete m_convexConcaveCreateFunc; - delete m_swappedConvexConcaveCreateFunc; - delete m_compoundCreateFunc; - delete m_swappedCompoundCreateFunc; - delete m_emptyCreateFunc; } btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1) @@ -117,7 +79,18 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1) btCollisionObject* body0 = (btCollisionObject*)b0; btCollisionObject* body1 = (btCollisionObject*)b1; - btPersistentManifold* manifold = new btPersistentManifold (body0,body1); + void* mem = 0; + + if (m_persistentManifoldPoolAllocator->getFreeCount()) + { + mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); + } else + { + mem = btAlignedAlloc(sizeof(btPersistentManifold),16); + + } + btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0); + manifold->m_index1a = m_manifoldsPtr.size(); m_manifoldsPtr.push_back(manifold); return manifold; @@ -137,13 +110,19 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) //printf("releaseManifold: gNumManifold %d\n",gNumManifold); clearManifold(manifold); - ///todo: this can be improved a lot, linear search might be slow part! - int findIndex = m_manifoldsPtr.findLinearSearch(manifold); - if (findIndex < m_manifoldsPtr.size()) + int findIndex = manifold->m_index1a; + btAssert(findIndex < m_manifoldsPtr.size()); + m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); + m_manifoldsPtr[findIndex]->m_index1a = findIndex; + m_manifoldsPtr.pop_back(); + + manifold->~btPersistentManifold(); + if (m_persistentManifoldPoolAllocator->validPtr(manifold)) { - m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); - m_manifoldsPtr.pop_back(); - delete manifold; + m_persistentManifoldPoolAllocator->freeMemory(manifold); + } else + { + btAlignedFree(manifold); } } @@ -152,99 +131,19 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold) { - -#ifdef USE_DISPATCH_REGISTRY_ARRAY btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher = this; + + ci.m_dispatcher1 = this; ci.m_manifold = sharedManifold; - btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()] - ->CreateCollisionAlgorithm(ci,body0,body1); -#else - btCollisionAlgorithm* algo = internalFindAlgorithm(body0,body1); -#endif //USE_DISPATCH_REGISTRY_ARRAY + btCollisionAlgorithm* algo = m_doubleDispatch[body0->getCollisionShape()->getShapeType()][body1->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0,body1); + return algo; } -#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION - -btCollisionAlgorithmCreateFunc* btCollisionDispatcher::internalFindCreateFunc(int proxyType0,int proxyType1) -{ - - if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1)) - { - return m_convexConvexCreateFunc; - } - - if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1)) - { - return m_convexConcaveCreateFunc; - } - - if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0)) - { - return m_swappedConvexConcaveCreateFunc; - } - - if (btBroadphaseProxy::isCompound(proxyType0)) - { - return m_compoundCreateFunc; - } else - { - if (btBroadphaseProxy::isCompound(proxyType1)) - { - return m_swappedCompoundCreateFunc; - } - } - - //failed to find an algorithm - return m_emptyCreateFunc; -} - -#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION -#ifndef USE_DISPATCH_REGISTRY_ARRAY - -btCollisionAlgorithm* btCollisionDispatcher::internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold) -{ - m_count++; - - btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher = this; - - if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConvex() ) - { - return new btConvexConvexAlgorithm(sharedManifold,ci,body0,body1); - } - - if (body0->getCollisionShape()->isConvex() && body1->getCollisionShape()->isConcave()) - { - return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false); - } - - if (body1->getCollisionShape()->isConvex() && body0->getCollisionShape()->isConcave()) - { - return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true); - } - - if (body0->getCollisionShape()->isCompound()) - { - return new btCompoundCollisionAlgorithm(ci,body0,body1,false); - } else - { - if (body1->getCollisionShape()->isCompound()) - { - return new btCompoundCollisionAlgorithm(ci,body0,body1,true); - } - } - - //failed to find an algorithm - return new btEmptyAlgorithm(ci); - -} -#endif //USE_DISPATCH_REGISTRY_ARRAY bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1) { @@ -264,13 +163,19 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO bool needsCollision = true; - //broadphase filtering already deals with this - if ((body0->isStaticObject() || body0->isKinematicObject()) && - (body1->isStaticObject() || body1->isKinematicObject())) +#ifdef BT_DEBUG + if (!m_staticWarningReported) { - printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); + //broadphase filtering already deals with this + if ((body0->isStaticObject() || body0->isKinematicObject()) && + (body1->isStaticObject() || body1->isKinematicObject())) + { + m_staticWarningReported = true; + printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); + } } - +#endif //BT_DEBUG + if ((!body0->isActive()) && (!body1->isActive())) needsCollision = false; else if (!body0->checkCollideWith(body1)) @@ -286,23 +191,25 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO ///this is useful for the collision dispatcher. class btCollisionPairCallback : public btOverlapCallback { - btDispatcherInfo& m_dispatchInfo; + const btDispatcherInfo& m_dispatchInfo; btCollisionDispatcher* m_dispatcher; public: - btCollisionPairCallback(btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher) + btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher) :m_dispatchInfo(dispatchInfo), m_dispatcher(dispatcher) { } - btCollisionPairCallback& operator=(btCollisionPairCallback& other) + /*btCollisionPairCallback& operator=(btCollisionPairCallback& other) { m_dispatchInfo = other.m_dispatchInfo; m_dispatcher = other.m_dispatcher; return *this; } + */ + virtual ~btCollisionPairCallback() {} @@ -316,13 +223,14 @@ public: }; -void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo) + +void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) { //m_blockedForChanges = true; btCollisionPairCallback collisionCallback(dispatchInfo,this); - pairCache->processAllOverlappingPairs(&collisionCallback); + pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); //m_blockedForChanges = false; @@ -332,7 +240,7 @@ void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pa //by default, Bullet will use this near callback -void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo) +void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) { btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; @@ -365,3 +273,26 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, } } + + +void* btCollisionDispatcher::allocateCollisionAlgorithm(int size) +{ + if (m_collisionAlgorithmPoolAllocator->getFreeCount()) + { + return m_collisionAlgorithmPoolAllocator->allocate(size); + } + + //warn user for overflow? + return btAlignedAlloc(static_cast(size), 16); +} + +void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr) +{ + if (m_collisionAlgorithmPoolAllocator->validPtr(ptr)) + { + m_collisionAlgorithmPoolAllocator->freeMemory(ptr); + } else + { + btAlignedFree(ptr); + } +} diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h index ca5aba8f01c..a9c9cd414c1 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h @@ -16,17 +16,18 @@ subject to the following restrictions: #ifndef COLLISION__DISPATCHER_H #define COLLISION__DISPATCHER_H -#include "../BroadphaseCollision/btDispatcher.h" -#include "../NarrowPhaseCollision/btPersistentManifold.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" -#include "../CollisionDispatch/btManifoldResult.h" +#include "BulletCollision/CollisionDispatch/btManifoldResult.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "LinearMath/btAlignedObjectArray.h" class btIDebugDraw; class btOverlappingPairCache; - +class btPoolAllocator; +class btCollisionConfiguration; #include "btCollisionCreateFunc.h" @@ -34,7 +35,7 @@ class btOverlappingPairCache; class btCollisionDispatcher; ///user can override this nearcallback for collision filtering and more finegrained control over collision detection -typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo); +typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. @@ -46,26 +47,22 @@ class btCollisionDispatcher : public btDispatcher btAlignedObjectArray m_manifoldsPtr; bool m_useIslands; + + bool m_staticWarningReported; btManifoldResult m_defaultManifoldResult; btNearCallback m_nearCallback; + btPoolAllocator* m_collisionAlgorithmPoolAllocator; + + btPoolAllocator* m_persistentManifoldPoolAllocator; + btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; - btCollisionAlgorithmCreateFunc* internalFindCreateFunc(int proxyType0,int proxyType1); - //default CreationFunctions, filling the m_doubleDispatch table - btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc; - btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc; - btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc; - btCollisionAlgorithmCreateFunc* m_compoundCreateFunc; - btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc; - btCollisionAlgorithmCreateFunc* m_emptyCreateFunc; + btCollisionConfiguration* m_collisionConfiguration; -#ifndef USE_DISPATCH_REGISTRY_ARRAY - btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0); -#endif //USE_DISPATCH_REGISTRY_ARRAY public: @@ -92,11 +89,7 @@ public: return m_manifoldsPtr[index]; } - ///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support - btCollisionDispatcher (); - - ///a special constructor that doesn't create/register the default collision algorithms - btCollisionDispatcher(bool noDefaultAlgorithms); + btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); virtual ~btCollisionDispatcher(); @@ -114,7 +107,7 @@ public: virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1); - virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo); + virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; void setNearCallback(btNearCallback nearCallback) { @@ -127,7 +120,26 @@ public: } //by default, Bullet will use this near callback - static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo); + static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); + + virtual void* allocateCollisionAlgorithm(int size); + + virtual void freeCollisionAlgorithm(void* ptr); + + btCollisionConfiguration* getCollisionConfiguration() + { + return m_collisionConfiguration; + } + + const btCollisionConfiguration* getCollisionConfiguration() const + { + return m_collisionConfiguration; + } + + void setCollisionConfiguration(btCollisionConfiguration* config) + { + m_collisionConfiguration = config; + } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp index d4c0a4e8cb3..eebd0c99fcb 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp @@ -13,18 +13,25 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ + #include "btCollisionObject.h" btCollisionObject::btCollisionObject() : m_broadphaseHandle(0), m_collisionShape(0), - m_collisionFlags(0), + m_rootCollisionShape(0), + m_collisionFlags(btCollisionObject::CF_STATIC_OBJECT), + m_islandTag1(-1), + m_companionId(-1), m_activationState1(1), m_deactivationTime(btScalar(0.)), + m_friction(btScalar(0.5)), + m_restitution(btScalar(0.)), m_userObjectPointer(0), + m_internalType(CO_COLLISION_OBJECT), m_hitFraction(btScalar(1.)), m_ccdSweptSphereRadius(btScalar(0.)), - m_ccdSquareMotionThreshold(btScalar(0.)), + m_ccdMotionThreshold(btScalar(0.)), m_checkCollideWith(false) { @@ -55,3 +62,4 @@ void btCollisionObject::activate(bool forceActivation) } + diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h index 9fb6a67c4a3..7ef3787b3ac 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef COLLISION_OBJECT_H #define COLLISION_OBJECT_H -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btTransform.h" //island management, m_activationState1 #define ACTIVE_TAG 1 @@ -27,7 +27,8 @@ subject to the following restrictions: struct btBroadphaseProxy; class btCollisionShape; -#include "../../LinearMath/btMotionState.h" +#include "LinearMath/btMotionState.h" +#include "LinearMath/btAlignedAllocator.h" @@ -50,6 +51,11 @@ protected: btVector3 m_interpolationAngularVelocity; btBroadphaseProxy* m_broadphaseHandle; btCollisionShape* m_collisionShape; + + ///m_rootCollisionShape is temporarily used to store the original collision shape + ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes + ///If it is NULL, the m_collisionShape is not temporarily replaced. + btCollisionShape* m_rootCollisionShape; int m_collisionFlags; @@ -65,8 +71,9 @@ protected: ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer void* m_userObjectPointer; - ///m_internalOwner is reserved to point to Bullet's btRigidBody. Don't use this, use m_userObjectPointer instead. - void* m_internalOwner; + ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody etc. + ///do not assign your own m_internalType unless you write a new dynamics object class. + int m_internalType; ///time of impact calculation btScalar m_hitFraction; @@ -74,21 +81,23 @@ protected: ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: btScalar m_ccdSweptSphereRadius; - /// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold - btScalar m_ccdSquareMotionThreshold; + /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold + btScalar m_ccdMotionThreshold; /// If some object should have elaborate collision filtering by sub-classes bool m_checkCollideWith; char m_pad[7]; - virtual bool checkCollideWithOverride(btCollisionObject* co) + virtual bool checkCollideWithOverride(btCollisionObject* /* co */) { return true; } public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + enum CollisionFlags { CF_STATIC_OBJECT= 1, @@ -97,29 +106,35 @@ public: CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution) }; + enum CollisionObjectTypes + { + CO_COLLISION_OBJECT =1, + CO_RIGID_BODY, + CO_SOFT_BODY + }; - inline bool mergesSimulationIslands() const + SIMD_FORCE_INLINE bool mergesSimulationIslands() const { ///static objects, kinematic and object without contact response don't merge islands return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); } - inline bool isStaticObject() const { + SIMD_FORCE_INLINE bool isStaticObject() const { return (m_collisionFlags & CF_STATIC_OBJECT) != 0; } - inline bool isKinematicObject() const + SIMD_FORCE_INLINE bool isKinematicObject() const { return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; } - inline bool isStaticOrKinematicObject() const + SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const { return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; } - inline bool hasContactResponse() const { + SIMD_FORCE_INLINE bool hasContactResponse() const { return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; } @@ -131,20 +146,35 @@ public: void setCollisionShape(btCollisionShape* collisionShape) { m_collisionShape = collisionShape; + m_rootCollisionShape = collisionShape; } - const btCollisionShape* getCollisionShape() const + SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_collisionShape; } - btCollisionShape* getCollisionShape() + SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() { return m_collisionShape; } - + SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const + { + return m_rootCollisionShape; + } + SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape() + { + return m_rootCollisionShape; + } + + ///Avoid using this internal API call + ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. + void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) + { + m_collisionShape = collisionShape; + } int getActivationState() const { return m_activationState1;} @@ -186,14 +216,9 @@ public: } ///reserved for Bullet internal usage - void* getInternalOwner() + int getInternalType() const { - return m_internalOwner; - } - - const void* getInternalOwner() const - { - return m_internalOwner; + return m_internalType; } btTransform& getWorldTransform() @@ -243,6 +268,15 @@ public: m_interpolationWorldTransform = trans; } + void setInterpolationLinearVelocity(const btVector3& linvel) + { + m_interpolationLinearVelocity = linvel; + } + + void setInterpolationAngularVelocity(const btVector3& angvel) + { + m_interpolationAngularVelocity = angvel; + } const btVector3& getInterpolationLinearVelocity() const { @@ -307,16 +341,22 @@ public: m_ccdSweptSphereRadius = radius; } + btScalar getCcdMotionThreshold() const + { + return m_ccdMotionThreshold; + } + btScalar getCcdSquareMotionThreshold() const { - return m_ccdSquareMotionThreshold; + return m_ccdMotionThreshold*m_ccdMotionThreshold; } - /// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold - void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold) + + /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold + void setCcdMotionThreshold(btScalar ccdMotionThreshold) { - m_ccdSquareMotionThreshold = ccdSquareMotionThreshold; + m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold; } ///users can point to their objects, userPointer is not used by Bullet @@ -331,6 +371,7 @@ public: m_userObjectPointer = userPointer; } + inline bool checkCollideWith(btCollisionObject* co) { if (m_checkCollideWith) @@ -338,9 +379,6 @@ public: return true; } - - -} -; +}; #endif //COLLISION_OBJECT_H diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 7dc7d8d2f68..d8674a320a7 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. @@ -18,59 +18,57 @@ subject to the following restrictions: #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" - +#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting -#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" //for raycasting +#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" + #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" #include "LinearMath/btAabbUtil2.h" #include "LinearMath/btQuickprof.h" #include "LinearMath/btStackAlloc.h" + //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" +#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" -btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache, int stackSize) +btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) :m_dispatcher1(dispatcher), m_broadphasePairCache(pairCache), -m_ownsDispatcher(false), -m_ownsBroadphasePairCache(false) +m_debugDrawer(0) { - m_stackAlloc = new btStackAlloc(stackSize); + m_stackAlloc = collisionConfiguration->getStackAllocator(); m_dispatchInfo.m_stackAllocator = m_stackAlloc; } btCollisionWorld::~btCollisionWorld() { - m_stackAlloc->destroy(); - delete m_stackAlloc; //clean up remaining objects int i; for (i=0;igetBroadphaseHandle(); if (bp) { // // only clear the cached algorithms // - getBroadphase()->cleanProxyFromPairs(bp); - getBroadphase()->destroyProxy(bp); + getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); + getBroadphase()->destroyProxy(bp,m_dispatcher1); } } - if (m_ownsDispatcher) - delete m_dispatcher1; - if (m_ownsBroadphasePairCache) - delete m_broadphasePairCache; } @@ -105,66 +103,105 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho type, collisionObject, collisionFilterGroup, - collisionFilterMask + collisionFilterMask, + m_dispatcher1,0 )) ; - + } +void btCollisionWorld::updateAabbs() +{ + BT_PROFILE("updateAabbs"); + + btTransform predictedTrans; + for ( int i=0;iisActive()) + { + btPoint3 minAabb,maxAabb; + colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); + //need to increase the aabb for contact thresholds + btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); + minAabb -= contactThreshold; + maxAabb += contactThreshold; + + btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; + + //moving objects should be moderately sized, probably something wrong if not + if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) + { + bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); + } else + { + //something went wrong, investigate + //this assert is unwanted in 3D modelers (danger of loosing work) + colObj->setActivationState(DISABLE_SIMULATION); + + static bool reportMe = true; + if (reportMe && m_debugDrawer) + { + reportMe = false; + m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); + m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); + m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); + m_debugDrawer->reportErrorWarning("Thanks.\n"); + } + } + } + } + +} void btCollisionWorld::performDiscreteCollisionDetection() { + BT_PROFILE("performDiscreteCollisionDetection"); + btDispatcherInfo& dispatchInfo = getDispatchInfo(); - BEGIN_PROFILE("perform Broadphase Collision Detection"); + updateAabbs(); - - //update aabb (of all moved objects) - - btVector3 aabbMin,aabbMax; - for (int i=0;igetCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),aabbMin,aabbMax); - m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax); + BT_PROFILE("calculateOverlappingPairs"); + m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); } - m_broadphasePairCache->refreshOverlappingPairs(); - - - END_PROFILE("perform Broadphase Collision Detection"); - - BEGIN_PROFILE("performDiscreteCollisionDetection"); btDispatcher* dispatcher = getDispatcher(); - if (dispatcher) - dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache,dispatchInfo); - - END_PROFILE("performDiscreteCollisionDetection"); + { + BT_PROFILE("dispatchAllCollisionPairs"); + if (dispatcher) + dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); + } } + void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) { - - + + //bool removeFromBroadphase = false; - + { - + btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); if (bp) { // // only clear the cached algorithms // - getBroadphase()->cleanProxyFromPairs(bp); - getBroadphase()->destroyProxy(bp); + getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); + getBroadphase()->destroyProxy(bp,m_dispatcher1); collisionObject->setBroadphaseHandle(0); } } @@ -181,192 +218,466 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback, - short int collisionFilterMask, - bool faceNormal) + RayResultCallback& resultCallback) { - btSphereShape pointShape(btScalar(0.0)); pointShape.setMargin(0.f); + const btConvexShape* castShape = &pointShape; - objectQuerySingle(&pointShape,rayFromTrans,rayToTrans, - collisionObject, - collisionShape, - colObjWorldTransform, - resultCallback,collisionFilterMask,faceNormal); + if (collisionShape->isConvex()) + { + btConvexCast::CastResult castResult; + castResult.m_fraction = resultCallback.m_closestHitFraction; + + btConvexShape* convexShape = (btConvexShape*) collisionShape; + btVoronoiSimplexSolver simplexSolver; +#define USE_SUBSIMPLEX_CONVEX_CAST 1 +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); +#else + //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); + //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); +#endif //#USE_SUBSIMPLEX_CONVEX_CAST + + if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + { + //add hit + if (castResult.m_normal.length2() > btScalar(0.0001)) + { + if (castResult.m_fraction < resultCallback.m_closestHitFraction) + { +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + //rotate normal into worldspace + castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; +#endif //USE_SUBSIMPLEX_CONVEX_CAST + + castResult.m_normal.normalize(); + btCollisionWorld::LocalRayResult localRayResult + ( + collisionObject, + 0, + castResult.m_normal, + castResult.m_fraction + ); + + bool normalInWorldSpace = true; + resultCallback.addSingleResult(localRayResult, normalInWorldSpace); + + } + } + } + } else { + if (collisionShape->isConcave()) + { + if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) + { + ///optimized version for btBvhTriangleMeshShape + btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; + btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); + btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); + + //ConvexCast::CastResult + struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback + { + btCollisionWorld::RayResultCallback* m_resultCallback; + btCollisionObject* m_collisionObject; + btTriangleMeshShape* m_triangleMesh; + + BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, + btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): + btTriangleRaycastCallback(from,to), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) + { + } + + + virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = partId; + shapeInfo.m_triangleIndex = triangleIndex; + + btCollisionWorld::LocalRayResult rayResult + (m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitFraction); + + bool normalInWorldSpace = false; + return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); + } + + }; + + BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); + rcb.m_hitFraction = resultCallback.m_closestHitFraction; + triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); + } else + { + btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape; + + btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + + btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); + btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); + + //ConvexCast::CastResult + + struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback + { + btCollisionWorld::RayResultCallback* m_resultCallback; + btCollisionObject* m_collisionObject; + btTriangleMeshShape* m_triangleMesh; + + BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, + btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): + btTriangleRaycastCallback(from,to), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) + { + } + + + virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = partId; + shapeInfo.m_triangleIndex = triangleIndex; + + btCollisionWorld::LocalRayResult rayResult + (m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitFraction); + + bool normalInWorldSpace = false; + return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); + + + } + + }; + + + BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); + rcb.m_hitFraction = resultCallback.m_closestHitFraction; + + btVector3 rayAabbMinLocal = rayFromLocal; + rayAabbMinLocal.setMin(rayToLocal); + btVector3 rayAabbMaxLocal = rayFromLocal; + rayAabbMaxLocal.setMax(rayToLocal); + + triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); + } + } else { + //todo: use AABB tree or other BVH acceleration structure! + if (collisionShape->isCompound()) + { + const btCompoundShape* compoundShape = static_cast(collisionShape); + int i=0; + for (i=0;igetNumChildShapes();i++) + { + btTransform childTrans = compoundShape->getChildTransform(i); + const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); + btTransform childWorldTrans = colObjWorldTransform * childTrans; + // replace collision shape so that callback can determine the triangle + btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); + collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); + rayTestSingle(rayFromTrans,rayToTrans, + collisionObject, + childCollisionShape, + childWorldTrans, + resultCallback); + // restore + collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); + } + } + } + } } -void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& rayFromTrans,const btTransform& rayToTrans, +void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback, - short int collisionFilterMask, - bool faceNormal) + ConvexResultCallback& resultCallback, btScalar allowedPenetration) { - - if (collisionShape->isConvex()) + { + btConvexCast::CastResult castResult; + castResult.m_allowedPenetration = allowedPenetration; + castResult.m_fraction = btScalar(1.);//?? + + btConvexShape* convexShape = (btConvexShape*) collisionShape; + btVoronoiSimplexSolver simplexSolver; + btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; + + btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); + //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); + //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); + + btConvexCast* castPtr = &convexCaster1; + + + + if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + { + //add hit + if (castResult.m_normal.length2() > btScalar(0.0001)) { - btConvexCast::CastResult castResult; - castResult.m_fraction = btScalar(1.);//?? - - btConvexShape* convexShape = (btConvexShape*) collisionShape; - btVoronoiSimplexSolver simplexSolver; - btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); - //GjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); - //ContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); - - if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) + if (castResult.m_fraction < resultCallback.m_closestHitFraction) { - //add hit - if (castResult.m_normal.length2() > btScalar(0.0001)) - { - castResult.m_normal.normalize(); - if (castResult.m_fraction < resultCallback.m_closestHitFraction) - { - - btCollisionWorld::LocalRayResult localRayResult + castResult.m_normal.normalize(); + btCollisionWorld::LocalConvexResult localConvexResult ( - collisionObject, + collisionObject, 0, castResult.m_normal, + castResult.m_hitPoint, castResult.m_fraction ); - resultCallback.AddSingleResult(localRayResult); + bool normalInWorldSpace = true; + resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); - } - } } } - else + } + } else { + if (collisionShape->isConcave()) + { + if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) { - - if (collisionShape->isConcave()) - { + btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; + btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); + btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); + // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation + btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); - btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape; - - btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + //ConvexCast::CastResult + struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback + { + btCollisionWorld::ConvexResultCallback* m_resultCallback; + btCollisionObject* m_collisionObject; + btTriangleMeshShape* m_triangleMesh; - btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); - btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); - - //ConvexCast::CastResult - - struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback + BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, + btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): + btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) { - btCollisionWorld::RayResultCallback* m_resultCallback; - btCollisionObject* m_collisionObject; - btTriangleMeshShape* m_triangleMesh; - - BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,bool faceNormal, - btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): - btTriangleRaycastCallback(from,to,faceNormal), - m_resultCallback(resultCallback), - m_collisionObject(collisionObject), - m_triangleMesh(triangleMesh) - { - } - - - virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) - { - btCollisionWorld::LocalShapeInfo shapeInfo; - shapeInfo.m_shapePart = partId; - shapeInfo.m_triangleIndex = triangleIndex; - shapeInfo.m_triangleShape = m_triangleMesh; - - btCollisionWorld::LocalRayResult rayResult - (m_collisionObject, - &shapeInfo, - hitNormalLocal, - hitFraction); - - return m_resultCallback->AddSingleResult(rayResult); - - - } - - }; - - - BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,faceNormal,&resultCallback,collisionObject,triangleMesh); - rcb.m_hitFraction = resultCallback.m_closestHitFraction; - - btVector3 rayAabbMinLocal = rayFromLocal; - rayAabbMinLocal.setMin(rayToLocal); - btVector3 rayAabbMaxLocal = rayFromLocal; - rayAabbMaxLocal.setMax(rayToLocal); - - triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); - - } else - { - //todo: use AABB tree or other BVH acceleration structure! - if (collisionShape->isCompound()) - { - const btCompoundShape* compoundShape = static_cast(collisionShape); - int i=0; - for (i=0;igetNumChildShapes();i++) - { - btTransform childTrans = compoundShape->getChildTransform(i); - const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); - btTransform childWorldTrans = colObjWorldTransform * childTrans; - objectQuerySingle(castShape, rayFromTrans,rayToTrans, - collisionObject, - childCollisionShape, - childWorldTrans, - resultCallback, collisionFilterMask, faceNormal); - - } - - } + + + virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = partId; + shapeInfo.m_triangleIndex = triangleIndex; + if (hitFraction <= m_resultCallback->m_closestHitFraction) + { + + btCollisionWorld::LocalConvexResult convexResult + (m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitPointLocal, + hitFraction); + + bool normalInWorldSpace = true; + + + return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); + } + return hitFraction; } + + }; + + BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); + tccb.m_hitFraction = resultCallback.m_closestHitFraction; + btVector3 boxMinLocal, boxMaxLocal; + castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); + triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); + } else + { + btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; + btTransform worldTocollisionObject = colObjWorldTransform.inverse(); + btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); + btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); + // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation + btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); + + //ConvexCast::CastResult + struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback + { + btCollisionWorld::ConvexResultCallback* m_resultCallback; + btCollisionObject* m_collisionObject; + btTriangleMeshShape* m_triangleMesh; + + BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, + btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): + btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), + m_resultCallback(resultCallback), + m_collisionObject(collisionObject), + m_triangleMesh(triangleMesh) + { + } + + + virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) + { + btCollisionWorld::LocalShapeInfo shapeInfo; + shapeInfo.m_shapePart = partId; + shapeInfo.m_triangleIndex = triangleIndex; + if (hitFraction <= m_resultCallback->m_closestHitFraction) + { + + btCollisionWorld::LocalConvexResult convexResult + (m_collisionObject, + &shapeInfo, + hitNormalLocal, + hitPointLocal, + hitFraction); + + bool normalInWorldSpace = false; + + return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); + } + return hitFraction; + } + + }; + + BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); + tccb.m_hitFraction = resultCallback.m_closestHitFraction; + btVector3 boxMinLocal, boxMaxLocal; + castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); + + btVector3 rayAabbMinLocal = convexFromLocal; + rayAabbMinLocal.setMin(convexToLocal); + btVector3 rayAabbMaxLocal = convexFromLocal; + rayAabbMaxLocal.setMax(convexToLocal); + rayAabbMinLocal += boxMinLocal; + rayAabbMaxLocal += boxMaxLocal; + triangleMesh->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); } + } else { + //todo: use AABB tree or other BVH acceleration structure! + if (collisionShape->isCompound()) + { + const btCompoundShape* compoundShape = static_cast(collisionShape); + int i=0; + for (i=0;igetNumChildShapes();i++) + { + btTransform childTrans = compoundShape->getChildTransform(i); + const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); + btTransform childWorldTrans = colObjWorldTransform * childTrans; + // replace collision shape so that callback can determine the triangle + btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); + collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); + objectQuerySingle(castShape, convexFromTrans,convexToTrans, + collisionObject, + childCollisionShape, + childWorldTrans, + resultCallback, allowedPenetration); + // restore + collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); + } + } + } + } } -void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback,short int collisionFilterMask, bool faceNormal) +void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const { - + btTransform rayFromTrans,rayToTrans; rayFromTrans.setIdentity(); rayFromTrans.setOrigin(rayFromWorld); rayToTrans.setIdentity(); - + rayToTrans.setOrigin(rayToWorld); /// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD) - + + int i; + for (i=0;igetBroadphaseHandle())) { + //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); + btVector3 collisionObjectAabbMin,collisionObjectAabbMax; + collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); + + btScalar hitLambda = resultCallback.m_closestHitFraction; + btVector3 hitNormal; + if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) + { + rayTestSingle(rayFromTrans,rayToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + resultCallback); + } + } + + } + +} + +void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback) const +{ + btTransform convexFromTrans,convexToTrans; + convexFromTrans = convexFromWorld; + convexToTrans = convexToWorld; + btVector3 castShapeAabbMin, castShapeAabbMax; + /* Compute AABB that encompasses angular movement */ + { + btVector3 linVel, angVel; + btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); + btTransform R; + R.setIdentity (); + R.setRotation (convexFromTrans.getRotation()); + castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); + } + + /// go over all objects, and if the ray intersects their aabb + cast shape aabb, + // do a ray-shape query using convexCaster (CCD) int i; for (i=0;igetBroadphaseHandle()->m_collisionFilterGroup & collisionFilterMask) { + if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); btVector3 collisionObjectAabbMin,collisionObjectAabbMax; collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); - + AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing btVector3 hitNormal; - if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) + if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) { - // before testing this object, verify that it is not filtered out - if (resultCallback.NeedRayCast(collisionObject)) - { - rayTestSingle(rayFromTrans,rayToTrans, - collisionObject, - collisionObject->getCollisionShape(), - collisionObject->getWorldTransform(), - resultCallback, - collisionFilterMask, - faceNormal); - } - } + objectQuerySingle(castShape, convexFromTrans,convexToTrans, + collisionObject, + collisionObject->getCollisionShape(), + collisionObject->getWorldTransform(), + resultCallback, + getDispatchInfo().m_allowedCcdPenetration); + } } } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h index ed41232ece3..7557691a9a9 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h @@ -68,12 +68,12 @@ class btStackAlloc; class btCollisionShape; class btConvexShape; class btBroadphaseInterface; -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" #include "btCollisionObject.h" #include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray -#include "../BroadphaseCollision/btOverlappingPairCache.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" +#include "LinearMath/btAlignedObjectArray.h" ///CollisionWorld is interface and container for the collision detection class btCollisionWorld @@ -90,18 +90,22 @@ protected: btStackAlloc* m_stackAlloc; - btOverlappingPairCache* m_broadphasePairCache; - - bool m_ownsDispatcher; - bool m_ownsBroadphasePairCache; + btBroadphaseInterface* m_broadphasePairCache; + btIDebugDraw* m_debugDrawer; + + public: //this constructor doesn't own the dispatcher and paircache/broadphase - btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache, int stackSize = 2*1024*1024); + btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); virtual ~btCollisionWorld(); + void setBroadphase(btBroadphaseInterface* pairCache) + { + m_broadphasePairCache = pairCache; + } btBroadphaseInterface* getBroadphase() { @@ -110,7 +114,7 @@ public: btOverlappingPairCache* getPairCache() { - return m_broadphasePairCache; + return m_broadphasePairCache->getOverlappingPairCache(); } @@ -119,14 +123,32 @@ public: return m_dispatcher1; } + const btDispatcher* getDispatcher() const + { + return m_dispatcher1; + } + + virtual void updateAabbs(); + + virtual void setDebugDrawer(btIDebugDraw* debugDrawer) + { + m_debugDrawer = debugDrawer; + } + + virtual btIDebugDraw* getDebugDrawer() + { + return m_debugDrawer; + } + + ///LocalShapeInfo gives extra information for complex shapes ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart struct LocalShapeInfo { int m_shapePart; int m_triangleIndex; - // needed in case of compound shape - const btCollisionShape* m_triangleShape; + + //const btCollisionShape* m_shapeTemp; //const btTransform* m_shapeLocalTransform; }; @@ -153,32 +175,43 @@ public: ///RayResultCallback is used to report new raycast results struct RayResultCallback { + btScalar m_closestHitFraction; + btCollisionObject* m_collisionObject; + short int m_collisionFilterGroup; + short int m_collisionFilterMask; + virtual ~RayResultCallback() { } - btScalar m_closestHitFraction; - bool HasHit() + bool hasHit() const { - return (m_closestHitFraction < btScalar(1.)); + return (m_collisionObject != 0); } RayResultCallback() - :m_closestHitFraction(btScalar(1.)) + :m_closestHitFraction(btScalar(1.)), + m_collisionObject(0), + m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), + m_collisionFilterMask(btBroadphaseProxy::AllFilter) { } - virtual bool NeedRayCast(btCollisionObject* object) + + virtual bool needsCollision(btBroadphaseProxy* proxy0) const { - return true; + bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; + collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); + return collides; } - virtual btScalar AddSingleResult(LocalRayResult& rayResult) = 0; + + + virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; }; struct ClosestRayResultCallback : public RayResultCallback { ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld) :m_rayFromWorld(rayFromWorld), - m_rayToWorld(rayToWorld), - m_collisionObject(0) + m_rayToWorld(rayToWorld) { } @@ -187,24 +220,121 @@ public: btVector3 m_hitNormalWorld; btVector3 m_hitPointWorld; - btCollisionObject* m_collisionObject; - - virtual btScalar AddSingleResult(LocalRayResult& rayResult) + + virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) { - -//caller already does the filter on the m_closestHitFraction - assert(rayResult.m_hitFraction <= m_closestHitFraction); + //caller already does the filter on the m_closestHitFraction + btAssert(rayResult.m_hitFraction <= m_closestHitFraction); m_closestHitFraction = rayResult.m_hitFraction; m_collisionObject = rayResult.m_collisionObject; - m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; + if (normalInWorldSpace) + { + m_hitNormalWorld = rayResult.m_hitNormalLocal; + } else + { + ///need to transform normal into worldspace + m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; + } m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); return rayResult.m_hitFraction; } }; - + struct LocalConvexResult + { + LocalConvexResult(btCollisionObject* hitCollisionObject, + LocalShapeInfo* localShapeInfo, + const btVector3& hitNormalLocal, + const btVector3& hitPointLocal, + btScalar hitFraction + ) + :m_hitCollisionObject(hitCollisionObject), + m_localShapeInfo(localShapeInfo), + m_hitNormalLocal(hitNormalLocal), + m_hitPointLocal(hitPointLocal), + m_hitFraction(hitFraction) + { + } + + btCollisionObject* m_hitCollisionObject; + LocalShapeInfo* m_localShapeInfo; + btVector3 m_hitNormalLocal; + btVector3 m_hitPointLocal; + btScalar m_hitFraction; + }; + + ///RayResultCallback is used to report new raycast results + struct ConvexResultCallback + { + btScalar m_closestHitFraction; + short int m_collisionFilterGroup; + short int m_collisionFilterMask; + + ConvexResultCallback() + :m_closestHitFraction(btScalar(1.)), + m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), + m_collisionFilterMask(btBroadphaseProxy::AllFilter) + { + } + + virtual ~ConvexResultCallback() + { + } + + bool hasHit() const + { + return (m_closestHitFraction < btScalar(1.)); + } + + + + virtual bool needsCollision(btBroadphaseProxy* proxy0) const + { + bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; + collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); + return collides; + } + + virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; + }; + + struct ClosestConvexResultCallback : public ConvexResultCallback + { + ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld) + :m_convexFromWorld(convexFromWorld), + m_convexToWorld(convexToWorld), + m_hitCollisionObject(0) + { + } + + btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction + btVector3 m_convexToWorld; + + btVector3 m_hitNormalWorld; + btVector3 m_hitPointWorld; + btCollisionObject* m_hitCollisionObject; + + virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) + { +//caller already does the filter on the m_closestHitFraction + btAssert(convexResult.m_hitFraction <= m_closestHitFraction); + + m_closestHitFraction = convexResult.m_hitFraction; + m_hitCollisionObject = convexResult.m_hitCollisionObject; + if (normalInWorldSpace) + { + m_hitNormalWorld = convexResult.m_hitNormalLocal; + } else + { + ///need to transform normal into worldspace + m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; + } + m_hitPointWorld = convexResult.m_hitPointLocal; + return convexResult.m_hitFraction; + } + }; int getNumCollisionObjects() const { @@ -213,7 +343,12 @@ public: /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. - void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1, bool faceNormal=false); + void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const; + + // convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback + // This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. + void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback) const; + /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. @@ -222,20 +357,16 @@ public: btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback, - short int collisionFilterMask=-1, - bool faceNormal=false); + RayResultCallback& resultCallback); /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, btCollisionObject* collisionObject, const btCollisionShape* collisionShape, const btTransform& colObjWorldTransform, - RayResultCallback& resultCallback, - short int collisionFilterMask=-1, - bool faceNormal=false); + ConvexResultCallback& resultCallback, btScalar allowedPenetration); - void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1); + void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); btCollisionObjectArray& getCollisionObjectArray() { @@ -257,6 +388,11 @@ public: return m_dispatchInfo; } + const btDispatcherInfo& getDispatchInfo() const + { + return m_dispatchInfo; + } + }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp index 92f4c8b28a6..535b61992b0 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp @@ -16,11 +16,17 @@ subject to the following restrictions: #include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" - +#include "BulletCollision/BroadphaseCollision/btDbvt.h" +#include "LinearMath/btIDebugDraw.h" +#include "LinearMath/btAabbUtil2.h" btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) -:m_isSwapped(isSwapped) +:btCollisionAlgorithm(ci), +m_isSwapped(isSwapped), +m_sharedManifold(ci.m_manifold) { + m_ownsManifold = false; + btCollisionObject* colObj = m_isSwapped? body1 : body0; btCollisionObject* otherObj = m_isSwapped? body0 : body1; assert (colObj->getCollisionShape()->isCompound()); @@ -32,11 +38,17 @@ btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlg m_childCollisionAlgorithms.resize(numChildren); for (i=0;igetChildShape(i); - btCollisionShape* orgShape = colObj->getCollisionShape(); - colObj->setCollisionShape( childShape ); - m_childCollisionAlgorithms[i] = ci.m_dispatcher->findAlgorithm(colObj,otherObj); - colObj->setCollisionShape( orgShape ); + if (compoundShape->getDynamicAabbTree()) + { + m_childCollisionAlgorithms[i] = 0; + } else + { + btCollisionShape* tmpShape = colObj->getCollisionShape(); + btCollisionShape* childShape = compoundShape->getChildShape(i); + colObj->internalSetTemporaryCollisionShape( childShape ); + m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj,m_sharedManifold); + colObj->internalSetTemporaryCollisionShape( tmpShape ); + } } } @@ -47,10 +59,109 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm() int i; for (i=0;i~btCollisionAlgorithm(); + m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); + } } } + + + +struct btCompoundLeafCallback : btDbvt::ICollide +{ + +public: + + btCollisionObject* m_compoundColObj; + btCollisionObject* m_otherObj; + btDispatcher* m_dispatcher; + const btDispatcherInfo& m_dispatchInfo; + btManifoldResult* m_resultOut; + btCollisionAlgorithm** m_childCollisionAlgorithms; + btPersistentManifold* m_sharedManifold; + + + + + btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold) + :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut), + m_childCollisionAlgorithms(childCollisionAlgorithms), + m_sharedManifold(sharedManifold) + { + + } + + + void ProcessChildShape(btCollisionShape* childShape,int index) + { + + btCompoundShape* compoundShape = static_cast(m_compoundColObj->getCollisionShape()); + + + //backup + btTransform orgTrans = m_compoundColObj->getWorldTransform(); + btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform(); + const btTransform& childTrans = compoundShape->getChildTransform(index); + btTransform newChildWorldTrans = orgTrans*childTrans ; + + //perform an AABB check first + btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; + childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); + m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1); + + if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) + { + + m_compoundColObj->setWorldTransform( newChildWorldTrans); + m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans); + + //the contactpoint is still projected back using the original inverted worldtrans + btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape(); + m_compoundColObj->internalSetTemporaryCollisionShape( childShape ); + + if (!m_childCollisionAlgorithms[index]) + m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold); + + m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut); + if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) + { + btVector3 worldAabbMin,worldAabbMax; + m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1)); + m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1)); + } + + //revert back transform + m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape); + m_compoundColObj->setWorldTransform( orgTrans ); + m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans); + } + } + void Process(const btDbvtNode* leaf) + { + int index = leaf->dataAsInt; + + btCompoundShape* compoundShape = static_cast(m_compoundColObj->getCollisionShape()); + btCollisionShape* childShape = compoundShape->getChildShape(index); + if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) + { + btVector3 worldAabbMin,worldAabbMax; + btTransform orgTrans = m_compoundColObj->getWorldTransform(); + btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax); + m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0)); + } + ProcessChildShape(childShape,index); + + } +}; + + + + + + void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) { btCollisionObject* colObj = m_isSwapped? body1 : body0; @@ -59,33 +170,69 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt assert (colObj->getCollisionShape()->isCompound()); btCompoundShape* compoundShape = static_cast(colObj->getCollisionShape()); - //We will use the OptimizedBVH, AABB tree to cull potential child-overlaps - //If both proxies are Compound, we will deal with that directly, by performing sequential/parallel tree traversals - //given Proxy0 and Proxy1, if both have a tree, Tree0 and Tree1, this means: - //determine overlapping nodes of Proxy1 using Proxy0 AABB against Tree1 - //then use each overlapping node AABB against Tree0 - //and vise versa. + btDbvt* tree = compoundShape->getDynamicAabbTree(); + //use a dynamic aabb tree to cull potential child-overlaps + btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold); - int numChildren = m_childCollisionAlgorithms.size(); - int i; - for (i=0;igetChildShape(i); - //backup - btTransform orgTrans = colObj->getWorldTransform(); - btCollisionShape* orgShape = colObj->getCollisionShape(); + btVector3 localAabbMin,localAabbMax; + btTransform otherInCompoundSpace; + otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform(); + otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax); + + const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); + //process all children, that overlap with the given AABB bounds + tree->collideTV(tree->m_root,bounds,callback); + + } else + { + //iterate over all children, perform an AABB check inside ProcessChildShape + int numChildren = m_childCollisionAlgorithms.size(); + int i; + for (i=0;igetChildShape(i),i); + } + } + + { + //iterate over all children, perform an AABB check inside ProcessChildShape + int numChildren = m_childCollisionAlgorithms.size(); + int i; + btManifoldArray manifoldArray; + + for (i=0;igetChildShape(i); + //if not longer overlapping, remove the algorithm + btTransform orgTrans = colObj->getWorldTransform(); + btTransform orgInterpolationTrans = colObj->getInterpolationWorldTransform(); + const btTransform& childTrans = compoundShape->getChildTransform(i); + btTransform newChildWorldTrans = orgTrans*childTrans ; + + //perform an AABB check first + btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1; + childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0); + otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1); + + if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1)) + { + m_childCollisionAlgorithms[i]->~btCollisionAlgorithm(); + m_dispatcher->freeCollisionAlgorithm(m_childCollisionAlgorithms[i]); + m_childCollisionAlgorithms[i] = 0; + } + + } + + } + + - const btTransform& childTrans = compoundShape->getChildTransform(i); - //btTransform newChildWorldTrans = orgTrans*childTrans ; - colObj->setWorldTransform( orgTrans*childTrans ); - //the contactpoint is still projected back using the original inverted worldtrans - colObj->setCollisionShape( childShape ); - m_childCollisionAlgorithms[i]->processCollision(colObj,otherObj,dispatchInfo,resultOut); - //revert back - colObj->setCollisionShape( orgShape); - colObj->setWorldTransform( orgTrans ); } } @@ -117,20 +264,20 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* //backup btTransform orgTrans = colObj->getWorldTransform(); - btCollisionShape* orgShape = colObj->getCollisionShape(); - + const btTransform& childTrans = compoundShape->getChildTransform(i); //btTransform newChildWorldTrans = orgTrans*childTrans ; colObj->setWorldTransform( orgTrans*childTrans ); - colObj->setCollisionShape( childShape ); + btCollisionShape* tmpShape = colObj->getCollisionShape(); + colObj->internalSetTemporaryCollisionShape( childShape ); btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut); if (fracsetCollisionShape( orgShape); + colObj->internalSetTemporaryCollisionShape( tmpShape); colObj->setWorldTransform( orgTrans); } return hitFraction; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h index 7091b233b46..624a3cf10f5 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h @@ -16,22 +16,25 @@ subject to the following restrictions: #ifndef COMPOUND_COLLISION_ALGORITHM_H #define COMPOUND_COLLISION_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../BroadphaseCollision/btDispatcher.h" -#include "../BroadphaseCollision/btBroadphaseInterface.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" -#include "../NarrowPhaseCollision/btPersistentManifold.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" class btDispatcher; -#include "../BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "btCollisionCreateFunc.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" +class btDispatcher; /// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes -/// Place holder, not fully implemented yet class btCompoundCollisionAlgorithm : public btCollisionAlgorithm { btAlignedObjectArray m_childCollisionAlgorithms; bool m_isSwapped; + + class btPersistentManifold* m_sharedManifold; + bool m_ownsManifold; public: @@ -43,11 +46,22 @@ public: btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + int i; + for (i=0;igetAllContactManifolds(manifoldArray); + } + } + struct CreateFunc :public btCollisionAlgorithmCreateFunc { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btCompoundCollisionAlgorithm(ci,body0,body1,false); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); + return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,false); } }; @@ -55,7 +69,8 @@ public: { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btCompoundCollisionAlgorithm(ci,body0,body1,true); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btCompoundCollisionAlgorithm)); + return new(mem) btCompoundCollisionAlgorithm(ci,body0,body1,true); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp index 24ceacfd40d..6d28904cb03 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp @@ -29,7 +29,7 @@ subject to the following restrictions: btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) : btCollisionAlgorithm(ci), m_isSwapped(isSwapped), -m_btConvexTriangleCallback(ci.m_dispatcher,body0,body1,isSwapped) +m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) { } @@ -37,6 +37,13 @@ btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm() { } +void btConvexConcaveCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray) +{ + if (m_btConvexTriangleCallback.m_manifoldPtr) + { + manifoldArray.push_back(m_btConvexTriangleCallback.m_manifoldPtr); + } +} btConvexTriangleCallback::btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped): @@ -79,7 +86,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i //aabb filter is already applied! btCollisionAlgorithmConstructionInfo ci; - ci.m_dispatcher = m_dispatcher; + ci.m_dispatcher1 = m_dispatcher; btCollisionObject* ob = static_cast(m_triBody); @@ -109,13 +116,11 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i { btTriangleShape tm(triangle[0],triangle[1],triangle[2]); tm.setMargin(m_collisionMarginTriangle); - btCollisionShape* tmpShape = ob->getCollisionShape(); - ob->setCollisionShape( &tm ); + ob->internalSetTemporaryCollisionShape( &tm ); - - btCollisionAlgorithm* colAlgo = ci.m_dispatcher->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr); + btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_convexBody,m_triBody,m_manifoldPtr); ///this should use the btDispatcher, so the actual registered algorithm is used // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); @@ -123,12 +128,11 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex); // cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); colAlgo->processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); - delete colAlgo; - ob->setCollisionShape( tmpShape ); - + colAlgo->~btCollisionAlgorithm(); + ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); + ob->internalSetTemporaryCollisionShape( tmpShape); } - } @@ -188,9 +192,10 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod concaveShape->processAllTriangles( &m_btConvexTriangleCallback,m_btConvexTriangleCallback.getAabbMin(),m_btConvexTriangleCallback.getAabbMax()); + resultOut->refreshContactPoints(); } - + } } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h index 4915b6c20c8..34b9a107be9 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h @@ -16,13 +16,13 @@ subject to the following restrictions: #ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H #define CONVEX_CONCAVE_COLLISION_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../BroadphaseCollision/btDispatcher.h" -#include "../BroadphaseCollision/btBroadphaseInterface.h" -#include "../CollisionShapes/btTriangleCallback.h" -#include "../NarrowPhaseCollision/btPersistentManifold.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" +#include "BulletCollision/CollisionShapes/btTriangleCallback.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" class btDispatcher; -#include "../BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "btCollisionCreateFunc.h" ///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called. @@ -55,11 +55,11 @@ int m_triangleCount; void clearCache(); - inline const btVector3& getAabbMin() const + SIMD_FORCE_INLINE const btVector3& getAabbMin() const { return m_aabbMin; } - inline const btVector3& getAabbMax() const + SIMD_FORCE_INLINE const btVector3& getAabbMax() const { return m_aabbMax; } @@ -88,13 +88,16 @@ public: btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray); + void clearCache(); struct CreateFunc :public btCollisionAlgorithmCreateFunc { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,false); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); + return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,false); } }; @@ -102,7 +105,8 @@ public: { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btConvexConcaveCollisionAlgorithm(ci,body0,body1,true); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm)); + return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0,body1,true); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp index 9105fe20b49..cb830f889be 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp @@ -15,7 +15,7 @@ subject to the following restrictions: #include "btConvexConvexAlgorithm.h" -#include +//#include #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" #include "BulletCollision/CollisionDispatch/btCollisionObject.h" @@ -33,7 +33,6 @@ subject to the following restrictions: -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" @@ -48,26 +47,16 @@ subject to the following restrictions: -btConvexConvexAlgorithm::CreateFunc::CreateFunc() -{ - m_ownsSolvers = true; - m_simplexSolver = new btVoronoiSimplexSolver(); - m_pdSolver = new btGjkEpaPenetrationDepthSolver; -} + btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) { - m_ownsSolvers = false; m_simplexSolver = simplexSolver; m_pdSolver = pdSolver; } btConvexConvexAlgorithm::CreateFunc::~CreateFunc() { - if (m_ownsSolvers){ - delete m_simplexSolver; - delete m_pdSolver; - } } btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver) @@ -152,6 +141,11 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); #endif + if (m_ownManifold) + { + resultOut->refreshContactPoints(); + } + } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h index cbea9a92b75..a0030e6793d 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h @@ -16,12 +16,13 @@ subject to the following restrictions: #ifndef CONVEX_CONVEX_ALGORITHM_H #define CONVEX_CONVEX_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../NarrowPhaseCollision/btGjkPairDetector.h" -#include "../NarrowPhaseCollision/btPersistentManifold.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../NarrowPhaseCollision/btVoronoiSimplexSolver.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" #include "btCollisionCreateFunc.h" +#include "btCollisionDispatcher.h" class btConvexPenetrationDepthSolver; @@ -46,6 +47,14 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + ///should we use m_ownManifold to avoid adding duplicates? + if (m_manifoldPtr && m_ownManifold) + manifoldArray.push_back(m_manifoldPtr); + } + + void setLowLevelOfDetail(bool useLowLevel); @@ -58,15 +67,15 @@ public: { btConvexPenetrationDepthSolver* m_pdSolver; btSimplexSolverInterface* m_simplexSolver; - bool m_ownsSolvers; CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver); - CreateFunc(); + virtual ~CreateFunc(); virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm)); + return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp new file mode 100644 index 00000000000..391cf6c7bc4 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp @@ -0,0 +1,108 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btConvexPlaneCollisionAlgorithm.h" + +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" +#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" + +//#include + +btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped) +: btCollisionAlgorithm(ci), +m_ownManifold(false), +m_manifoldPtr(mf), +m_isSwapped(isSwapped) +{ + btCollisionObject* convexObj = m_isSwapped? col1 : col0; + btCollisionObject* planeObj = m_isSwapped? col0 : col1; + + if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj)) + { + m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj); + m_ownManifold = true; + } +} + + +btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm() +{ + if (m_ownManifold) + { + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); + } +} + + + +void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)dispatchInfo; + (void)resultOut; + if (!m_manifoldPtr) + return; + + btCollisionObject* convexObj = m_isSwapped? body1 : body0; + btCollisionObject* planeObj = m_isSwapped? body0: body1; + + btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape(); + btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape(); + + bool hasCollision = false; + const btVector3& planeNormal = planeShape->getPlaneNormal(); + const btScalar& planeConstant = planeShape->getPlaneConstant(); + btTransform planeInConvex; + planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform(); + btTransform convexInPlaneTrans; + convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform(); + + btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); + btVector3 vtxInPlane = convexInPlaneTrans(vtx); + btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); + + btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; + btVector3 vtxInPlaneWorld = planeObj->getWorldTransform() * vtxInPlaneProjected; + + hasCollision = distance < m_manifoldPtr->getContactBreakingThreshold(); + resultOut->setPersistentManifold(m_manifoldPtr); + if (hasCollision) + { + /// report a contact. internally this will be kept persistent, and contact reduction is done + btVector3 normalOnSurfaceB = planeObj->getWorldTransform().getBasis() * planeNormal; + btVector3 pOnB = vtxInPlaneWorld; + resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance); + } + if (m_ownManifold) + { + if (m_manifoldPtr->getNumContacts()) + { + resultOut->refreshContactPoints(); + } + } +} + +btScalar btConvexPlaneCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)resultOut; + (void)dispatchInfo; + (void)col0; + (void)col1; + + //not yet + return btScalar(1.); +} diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h new file mode 100644 index 00000000000..7b258554171 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h @@ -0,0 +1,71 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef CONVEX_PLANE_COLLISION_ALGORITHM_H +#define CONVEX_PLANE_COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" +class btPersistentManifold; +#include "btCollisionDispatcher.h" + +#include "LinearMath/btVector3.h" + +/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. +/// Other features are frame-coherency (persistent data) and collision response. +class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm +{ + bool m_ownManifold; + btPersistentManifold* m_manifoldPtr; + bool m_isSwapped; + +public: + + btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); + + virtual ~btConvexPlaneCollisionAlgorithm(); + + virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + { + manifoldArray.push_back(m_manifoldPtr); + } + } + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm)); + if (!m_swapped) + { + return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false); + } else + { + return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true); + } + } + }; + +}; + +#endif //CONVEX_PLANE_COLLISION_ALGORITHM_H + diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp new file mode 100644 index 00000000000..1c317080544 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp @@ -0,0 +1,291 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btDefaultCollisionConfiguration.h" + +#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" +#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM +#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" +#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM +#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" +#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" +#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" + + + +#include "LinearMath/btStackAlloc.h" +#include "LinearMath/btPoolAllocator.h" + + + + + +btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo) +//btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(btStackAlloc* stackAlloc,btPoolAllocator* persistentManifoldPool,btPoolAllocator* collisionAlgorithmPool) +{ + + void* mem = btAlignedAlloc(sizeof(btVoronoiSimplexSolver),16); + m_simplexSolver = new (mem)btVoronoiSimplexSolver(); + +#define USE_EPA 1 +#ifdef USE_EPA + mem = btAlignedAlloc(sizeof(btGjkEpaPenetrationDepthSolver),16); + m_pdSolver = new (mem)btGjkEpaPenetrationDepthSolver; +#else + mem = btAlignedAlloc(sizeof(btMinkowskiPenetrationDepthSolver),16); + m_pdSolver = new (mem)btMinkowskiPenetrationDepthSolver; +#endif//USE_EPA + + + //default CreationFunctions, filling the m_doubleDispatch table + mem = btAlignedAlloc(sizeof(btConvexConvexAlgorithm::CreateFunc),16); + m_convexConvexCreateFunc = new(mem) btConvexConvexAlgorithm::CreateFunc(m_simplexSolver,m_pdSolver); + mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16); + m_convexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::CreateFunc; + mem = btAlignedAlloc(sizeof(btConvexConcaveCollisionAlgorithm::CreateFunc),16); + m_swappedConvexConcaveCreateFunc = new (mem)btConvexConcaveCollisionAlgorithm::SwappedCreateFunc; + mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::CreateFunc),16); + m_compoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::CreateFunc; + mem = btAlignedAlloc(sizeof(btCompoundCollisionAlgorithm::SwappedCreateFunc),16); + m_swappedCompoundCreateFunc = new (mem)btCompoundCollisionAlgorithm::SwappedCreateFunc; + mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16); + m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc; + + mem = btAlignedAlloc(sizeof(btSphereSphereCollisionAlgorithm::CreateFunc),16); + m_sphereSphereCF = new(mem) btSphereSphereCollisionAlgorithm::CreateFunc; +#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM + mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16); + m_sphereBoxCF = new(mem) btSphereBoxCollisionAlgorithm::CreateFunc; + mem = btAlignedAlloc(sizeof(btSphereBoxCollisionAlgorithm::CreateFunc),16); + m_boxSphereCF = new (mem)btSphereBoxCollisionAlgorithm::CreateFunc; + m_boxSphereCF->m_swapped = true; +#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM + + mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16); + m_sphereTriangleCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc; + mem = btAlignedAlloc(sizeof(btSphereTriangleCollisionAlgorithm::CreateFunc),16); + m_triangleSphereCF = new (mem)btSphereTriangleCollisionAlgorithm::CreateFunc; + m_triangleSphereCF->m_swapped = true; + + mem = btAlignedAlloc(sizeof(btBoxBoxCollisionAlgorithm::CreateFunc),16); + m_boxBoxCF = new(mem)btBoxBoxCollisionAlgorithm::CreateFunc; + + //convex versus plane + mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16); + m_convexPlaneCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc; + mem = btAlignedAlloc (sizeof(btConvexPlaneCollisionAlgorithm::CreateFunc),16); + m_planeConvexCF = new (mem) btConvexPlaneCollisionAlgorithm::CreateFunc; + m_planeConvexCF->m_swapped = true; + + ///calculate maximum element size, big enough to fit any collision algorithm in the memory pool + int maxSize = sizeof(btConvexConvexAlgorithm); + int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm); + int maxSize3 = sizeof(btCompoundCollisionAlgorithm); + int maxSize4 = sizeof(btEmptyAlgorithm); + + int collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2); + collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3); + collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4); + + if (constructionInfo.m_stackAlloc) + { + m_ownsStackAllocator = false; + this->m_stackAlloc = constructionInfo.m_stackAlloc; + } else + { + m_ownsStackAllocator = true; + void* mem = btAlignedAlloc(sizeof(btStackAlloc),16); + m_stackAlloc = new(mem)btStackAlloc(constructionInfo.m_defaultStackAllocatorSize); + } + + if (constructionInfo.m_persistentManifoldPool) + { + m_ownsPersistentManifoldPool = false; + m_persistentManifoldPool = constructionInfo.m_persistentManifoldPool; + } else + { + m_ownsPersistentManifoldPool = true; + void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16); + m_persistentManifoldPool = new (mem) btPoolAllocator(sizeof(btPersistentManifold),constructionInfo.m_defaultMaxPersistentManifoldPoolSize); + } + + if (constructionInfo.m_collisionAlgorithmPool) + { + m_ownsCollisionAlgorithmPool = false; + m_collisionAlgorithmPool = constructionInfo.m_collisionAlgorithmPool; + } else + { + m_ownsCollisionAlgorithmPool = true; + void* mem = btAlignedAlloc(sizeof(btPoolAllocator),16); + m_collisionAlgorithmPool = new(mem) btPoolAllocator(collisionAlgorithmMaxElementSize,constructionInfo.m_defaultMaxCollisionAlgorithmPoolSize); + } + + +} + +btDefaultCollisionConfiguration::~btDefaultCollisionConfiguration() +{ + if (m_ownsStackAllocator) + { + m_stackAlloc->destroy(); + m_stackAlloc->~btStackAlloc(); + btAlignedFree(m_stackAlloc); + } + if (m_ownsCollisionAlgorithmPool) + { + m_collisionAlgorithmPool->~btPoolAllocator(); + btAlignedFree(m_collisionAlgorithmPool); + } + if (m_ownsPersistentManifoldPool) + { + m_persistentManifoldPool->~btPoolAllocator(); + btAlignedFree(m_persistentManifoldPool); + } + + m_convexConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_convexConvexCreateFunc); + + m_convexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_convexConcaveCreateFunc); + m_swappedConvexConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_swappedConvexConcaveCreateFunc); + + m_compoundCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_compoundCreateFunc); + + m_swappedCompoundCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_swappedCompoundCreateFunc); + + m_emptyCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_emptyCreateFunc); + + m_sphereSphereCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_sphereSphereCF); + +#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM + m_sphereBoxCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_sphereBoxCF); + m_boxSphereCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_boxSphereCF); +#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM + + m_sphereTriangleCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_sphereTriangleCF); + m_triangleSphereCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_triangleSphereCF); + m_boxBoxCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_boxBoxCF); + + m_convexPlaneCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_convexPlaneCF); + m_planeConvexCF->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_planeConvexCF); + + m_simplexSolver->~btVoronoiSimplexSolver(); + btAlignedFree(m_simplexSolver); + + m_pdSolver->~btConvexPenetrationDepthSolver(); + + btAlignedFree(m_pdSolver); + + +} + + +btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) +{ + + + + if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) + { + return m_sphereSphereCF; + } +#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM + if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE) && (proxyType1==BOX_SHAPE_PROXYTYPE)) + { + return m_sphereBoxCF; + } + + if ((proxyType0 == BOX_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) + { + return m_boxSphereCF; + } +#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM + + + if ((proxyType0 == SPHERE_SHAPE_PROXYTYPE ) && (proxyType1==TRIANGLE_SHAPE_PROXYTYPE)) + { + return m_sphereTriangleCF; + } + + if ((proxyType0 == TRIANGLE_SHAPE_PROXYTYPE ) && (proxyType1==SPHERE_SHAPE_PROXYTYPE)) + { + return m_triangleSphereCF; + } + + if ((proxyType0 == BOX_SHAPE_PROXYTYPE) && (proxyType1 == BOX_SHAPE_PROXYTYPE)) + { + return m_boxBoxCF; + } + + if (btBroadphaseProxy::isConvex(proxyType0) && (proxyType1 == STATIC_PLANE_PROXYTYPE)) + { + return m_convexPlaneCF; + } + + if (btBroadphaseProxy::isConvex(proxyType1) && (proxyType0 == STATIC_PLANE_PROXYTYPE)) + { + return m_planeConvexCF; + } + + + + if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConvex(proxyType1)) + { + return m_convexConvexCreateFunc; + } + + if (btBroadphaseProxy::isConvex(proxyType0) && btBroadphaseProxy::isConcave(proxyType1)) + { + return m_convexConcaveCreateFunc; + } + + if (btBroadphaseProxy::isConvex(proxyType1) && btBroadphaseProxy::isConcave(proxyType0)) + { + return m_swappedConvexConcaveCreateFunc; + } + + if (btBroadphaseProxy::isCompound(proxyType0)) + { + return m_compoundCreateFunc; + } else + { + if (btBroadphaseProxy::isCompound(proxyType1)) + { + return m_swappedCompoundCreateFunc; + } + } + + //failed to find an algorithm + return m_emptyCreateFunc; +} diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h new file mode 100644 index 00000000000..4f5af5f048c --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h @@ -0,0 +1,115 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_DEFAULT_COLLISION_CONFIGURATION +#define BT_DEFAULT_COLLISION_CONFIGURATION + +#include "btCollisionConfiguration.h" +class btVoronoiSimplexSolver; +class btConvexPenetrationDepthSolver; + +struct btDefaultCollisionConstructionInfo +{ + btStackAlloc* m_stackAlloc; + btPoolAllocator* m_persistentManifoldPool; + btPoolAllocator* m_collisionAlgorithmPool; + int m_defaultMaxPersistentManifoldPoolSize; + int m_defaultMaxCollisionAlgorithmPoolSize; + int m_defaultStackAllocatorSize; + + btDefaultCollisionConstructionInfo() + :m_stackAlloc(0), + m_persistentManifoldPool(0), + m_collisionAlgorithmPool(0), + m_defaultMaxPersistentManifoldPoolSize(65535), + m_defaultMaxCollisionAlgorithmPoolSize(65535), + m_defaultStackAllocatorSize(5*1024*1024) + { + } +}; + + + +///btCollisionConfiguration allows to configure Bullet collision detection +///stack allocator, pool memory allocators +///todo: describe the meaning +class btDefaultCollisionConfiguration : public btCollisionConfiguration +{ + + int m_persistentManifoldPoolSize; + + btStackAlloc* m_stackAlloc; + bool m_ownsStackAllocator; + + btPoolAllocator* m_persistentManifoldPool; + bool m_ownsPersistentManifoldPool; + + btPoolAllocator* m_collisionAlgorithmPool; + bool m_ownsCollisionAlgorithmPool; + + //default simplex/penetration depth solvers + btVoronoiSimplexSolver* m_simplexSolver; + btConvexPenetrationDepthSolver* m_pdSolver; + + //default CreationFunctions, filling the m_doubleDispatch table + btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc; + btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc; + btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc; + btCollisionAlgorithmCreateFunc* m_compoundCreateFunc; + btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc; + btCollisionAlgorithmCreateFunc* m_emptyCreateFunc; + btCollisionAlgorithmCreateFunc* m_sphereSphereCF; +#ifdef USE_BUGGY_SPHERE_BOX_ALGORITHM + btCollisionAlgorithmCreateFunc* m_sphereBoxCF; + btCollisionAlgorithmCreateFunc* m_boxSphereCF; +#endif //USE_BUGGY_SPHERE_BOX_ALGORITHM + + btCollisionAlgorithmCreateFunc* m_boxBoxCF; + btCollisionAlgorithmCreateFunc* m_sphereTriangleCF; + btCollisionAlgorithmCreateFunc* m_triangleSphereCF; + btCollisionAlgorithmCreateFunc* m_planeConvexCF; + btCollisionAlgorithmCreateFunc* m_convexPlaneCF; + +public: + + + btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo()); + + virtual ~btDefaultCollisionConfiguration(); + + ///memory pools + virtual btPoolAllocator* getPersistentManifoldPool() + { + return m_persistentManifoldPool; + } + + virtual btPoolAllocator* getCollisionAlgorithmPool() + { + return m_collisionAlgorithmPool; + } + + virtual btStackAlloc* getStackAllocator() + { + return m_stackAlloc; + } + + + virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1); + + +}; + +#endif //BT_DEFAULT_COLLISION_CONFIGURATION + diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h index b1a193d2cfd..e54721dec21 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h @@ -15,8 +15,9 @@ subject to the following restrictions: #ifndef EMPTY_ALGORITH #define EMPTY_ALGORITH -#include "../BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" #include "btCollisionCreateFunc.h" +#include "btCollisionDispatcher.h" #define ATTRIBUTE_ALIGNED(a) @@ -33,13 +34,18 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + } + struct CreateFunc :public btCollisionAlgorithmCreateFunc { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { (void)body0; (void)body1; - return new btEmptyAlgorithm(ci); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm)); + return new(mem) btEmptyAlgorithm(ci); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp index 490acc0b611..d5b12598be2 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp @@ -79,12 +79,30 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b } btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); - + newPt.m_positionWorldOnA = pointA; + newPt.m_positionWorldOnB = pointInWorld; + int insertIndex = m_manifoldPtr->getCacheEntry(newPt); newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1); newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1); + //BP mod, store contact triangles. + newPt.m_partId0 = m_partId0; + newPt.m_partId1 = m_partId1; + newPt.m_index0 = m_index0; + newPt.m_index1 = m_index1; + + ///todo, check this for any side effects + if (insertIndex >= 0) + { + //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); + m_manifoldPtr->replaceContactPoint(newPt,insertIndex); + } else + { + insertIndex = m_manifoldPtr->addManifoldPoint(newPt); + } + //User can override friction and/or restitution if (gContactAddedCallback && //and if either of the two bodies requires custom material @@ -94,16 +112,8 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b //experimental feature info, for per-triangle material etc. btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; - (*gContactAddedCallback)(newPt,obj0,m_partId0,m_index0,obj1,m_partId1,m_index1); + (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,m_partId0,m_index0,obj1,m_partId1,m_index1); } - if (insertIndex >= 0) - { - //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); - m_manifoldPtr->replaceContactPoint(newPt,insertIndex); - } else - { - m_manifoldPtr->AddManifoldPoint(newPt); - } } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h index 77192625513..5aac9a46f6a 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h @@ -18,12 +18,12 @@ subject to the following restrictions: #define MANIFOLD_RESULT_H class btCollisionObject; -class btPersistentManifold; +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" class btManifoldPoint; #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btTransform.h" typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1); extern ContactAddedCallback gContactAddedCallback; @@ -60,6 +60,15 @@ public: m_manifoldPtr = manifoldPtr; } + const btPersistentManifold* getPersistentManifold() const + { + return m_manifoldPtr; + } + btPersistentManifold* getPersistentManifold() + { + return m_manifoldPtr; + } + virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1) { m_partId0=partId0; @@ -70,6 +79,22 @@ public: virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth); + SIMD_FORCE_INLINE void refreshContactPoints() + { + btAssert(m_manifoldPtr); + if (!m_manifoldPtr->getNumContacts()) + return; + + bool isSwapped = m_manifoldPtr->getBody0() != m_body0; + + if (isSwapped) + { + m_manifoldPtr->refreshContactPoints(m_rootTransB,m_rootTransA); + } else + { + m_manifoldPtr->refreshContactPoints(m_rootTransA,m_rootTransB); + } + } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp index ac2e8554c3a..1cc78f76acd 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp @@ -1,3 +1,17 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ #include "LinearMath/btScalar.h" @@ -7,7 +21,7 @@ #include "BulletCollision/CollisionDispatch/btCollisionObject.h" #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" -#include +//#include #include "LinearMath/btQuickprof.h" btSimulationIslandManager::btSimulationIslandManager() @@ -25,17 +39,17 @@ void btSimulationIslandManager::initUnionFind(int n) } -void btSimulationIslandManager::findUnions(btDispatcher* dispatcher) +void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btCollisionWorld* colWorld) { { - for (int i=0;igetNumManifolds();i++) - { - const btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i); - //static objects (invmass btScalar(0.)) don't merge ! + btBroadphasePair* pairPtr = colWorld->getPairCache()->getOverlappingPairArrayPtr(); - const btCollisionObject* colObj0 = static_cast(manifold->getBody0()); - const btCollisionObject* colObj1 = static_cast(manifold->getBody1()); + for (int i=0;igetPairCache()->getNumOverlappingPairs();i++) + { + const btBroadphasePair& collisionPair = pairPtr[i]; + btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; + btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; if (((colObj0) && ((colObj0)->mergesSimulationIslands())) && ((colObj1) && ((colObj1)->mergesSimulationIslands()))) @@ -71,7 +85,7 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld } // do the union find - findUnions(dispatcher); + findUnions(dispatcher,colWorld); @@ -129,30 +143,13 @@ class btPersistentManifoldSortPredicate }; - - - -// -// todo: this is random access, it can be walked 'cache friendly'! -// -void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback) +void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects) { + BT_PROFILE("islandUnionFindAndQuickSort"); - - /*if (0) - { - int maxNumManifolds = dispatcher->getNumManifolds(); - btCollisionDispatcher* colDis = (btCollisionDispatcher*)dispatcher; - btPersistentManifold** manifold = colDis->getInternalManifoldPointer(); - callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, 0); - return; - } - */ + m_islandmanifold.resize(0); - - BEGIN_PROFILE("islandUnionFindAndHeapSort"); - //we are going to sort the unionfind array, and store the element id in the size //afterwards, we clean unionfind, to make sure no-one uses it anymore @@ -183,7 +180,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionObject* colObj0 = collisionObjects[i]; if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) { - printf("error in island management\n"); +// printf("error in island management\n"); } assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); @@ -210,7 +207,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionObject* colObj0 = collisionObjects[i]; if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) { - printf("error in island management\n"); +// printf("error in island management\n"); } assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); @@ -231,7 +228,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, btCollisionObject* colObj0 = collisionObjects[i]; if ((colObj0->getIslandTag() != islandId) && (colObj0->getIslandTag() != -1)) { - printf("error in island management\n"); +// printf("error in island management\n"); } assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1)); @@ -247,11 +244,17 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, } } - btAlignedObjectArray islandmanifold; + int i; int maxNumManifolds = dispatcher->getNumManifolds(); - islandmanifold.reserve(maxNumManifolds); +#define SPLIT_ISLANDS 1 +#ifdef SPLIT_ISLANDS + + +#endif //SPLIT_ISLANDS + + for (i=0;igetManifoldByIndexInternal(i); @@ -265,29 +268,52 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, { //kinematic objects don't merge islands, but wake up all connected objects - if (colObj0->isStaticOrKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) + if (colObj0->isKinematicObject() && colObj0->getActivationState() != ISLAND_SLEEPING) { colObj1->activate(); } - if (colObj1->isStaticOrKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) + if (colObj1->isKinematicObject() && colObj1->getActivationState() != ISLAND_SLEEPING) { colObj0->activate(); } - - //filtering for response +#ifdef SPLIT_ISLANDS + // //filtering for response if (dispatcher->needsResponse(colObj0,colObj1)) - islandmanifold.push_back(manifold); + m_islandmanifold.push_back(manifold); +#endif //SPLIT_ISLANDS } } +} - int numManifolds = int (islandmanifold.size()); + +// +// todo: this is random access, it can be walked 'cache friendly'! +// +void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback) +{ + + buildIslands(dispatcher,collisionObjects); + + int endIslandIndex=1; + int startIslandIndex; + int numElem = getUnionFind().getNumElements(); + + BT_PROFILE("processIslands"); + +#ifndef SPLIT_ISLANDS + btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer(); + + callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1); +#else // Sort manifolds, based on islands // Sort the vector using predicate and std::sort //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate); + int numManifolds = int (m_islandmanifold.size()); + //we should do radix sort, it it much faster (O(n) instead of O (n log2(n)) - islandmanifold.heapSort(btPersistentManifoldSortPredicate()); + m_islandmanifold.quickSort(btPersistentManifoldSortPredicate()); //now process all active islands (sets of manifolds for now) @@ -296,10 +322,9 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, //int islandId; - END_PROFILE("islandUnionFindAndHeapSort"); - - btAlignedObjectArray islandBodies; + +// printf("Start Islands\n"); //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated for ( startIslandIndex=0;startIslandIndexisActive()) islandSleeping = true; } @@ -325,12 +350,12 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, if (startManifoldIndexProcessIsland(&islandBodies[0],islandBodies.size(),startManifold,numIslandManifolds, islandId); + callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId); +// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds); } if (numIslandManifolds) @@ -350,8 +376,9 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher, startManifoldIndex = endManifoldIndex; } - islandBodies.resize(0); + m_islandBodies.resize(0); } +#endif //SPLIT_ISLANDS + - } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h index d91ed1c20eb..5f4d54cd803 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h @@ -16,18 +16,26 @@ subject to the following restrictions: #ifndef SIMULATION_ISLAND_MANAGER_H #define SIMULATION_ISLAND_MANAGER_H -#include "../CollisionDispatch/btUnionFind.h" +#include "BulletCollision/CollisionDispatch/btUnionFind.h" #include "btCollisionCreateFunc.h" +#include "LinearMath/btAlignedObjectArray.h" + class btCollisionObject; class btCollisionWorld; class btDispatcher; +class btPersistentManifold; + ///SimulationIslandManager creates and handles simulation islands, using btUnionFind class btSimulationIslandManager { btUnionFind m_unionFind; + btAlignedObjectArray m_islandmanifold; + btAlignedObjectArray m_islandBodies; + + public: btSimulationIslandManager(); virtual ~btSimulationIslandManager(); @@ -42,7 +50,7 @@ public: virtual void storeIslandActivationState(btCollisionWorld* world); - void findUnions(btDispatcher* dispatcher); + void findUnions(btDispatcher* dispatcher,btCollisionWorld* colWorld); @@ -55,6 +63,8 @@ public: void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback); + void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects); + }; #endif //SIMULATION_ISLAND_MANAGER_H diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp index 05556bd34e2..1e4bbce451d 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp @@ -68,18 +68,25 @@ void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,b btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius); + resultOut->setPersistentManifold(m_manifoldPtr); + if (dist < SIMD_EPSILON) { btVector3 normalOnSurfaceB = (pOnBox- pOnSphere).normalize(); /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->setPersistentManifold(m_manifoldPtr); resultOut->addContactPoint(normalOnSurfaceB,pOnBox,dist); } - + if (m_ownManifold) + { + if (m_manifoldPtr->getNumContacts()) + { + resultOut->refreshContactPoints(); + } + } } @@ -102,8 +109,8 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box btVector3 bounds[2]; btBoxShape* boxShape= (btBoxShape*)boxObj->getCollisionShape(); - bounds[0] = -boxShape->getHalfExtents(); - bounds[1] = boxShape->getHalfExtents(); + bounds[0] = -boxShape->getHalfExtentsWithoutMargin(); + bounds[1] = boxShape->getHalfExtentsWithoutMargin(); margins = boxShape->getMargin();//also add sphereShape margin? @@ -209,6 +216,10 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* btVector3 p0, tmp, prel, n[6], normal; btScalar fSep = btScalar(-10000000.0), fSepThis; + // set p0 and normal to a default value to shup up GCC + p0.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); + normal.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); + n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) ); n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) ); n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) ); diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h index 07592909200..158f0ffcc74 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h @@ -16,11 +16,13 @@ subject to the following restrictions: #ifndef SPHERE_BOX_COLLISION_ALGORITHM_H #define SPHERE_BOX_COLLISION_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../CollisionDispatch/btCollisionCreateFunc.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" class btPersistentManifold; -#include "../../LinearMath/btVector3.h" +#include "btCollisionDispatcher.h" + +#include "LinearMath/btVector3.h" /// btSphereBoxCollisionAlgorithm provides sphere-box collision detection. /// Other features are frame-coherency (persistent data) and collision response. @@ -40,6 +42,14 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + { + manifoldArray.push_back(m_manifoldPtr); + } + } + btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius ); btScalar getSpherePenetration( btCollisionObject* boxObj, btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax); @@ -48,12 +58,13 @@ public: { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm)); if (!m_swapped) { - return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false); + return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,false); } else { - return new btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true); + return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0,body1,true); } } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp index 424ff432f84..c9256473c00 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp @@ -46,6 +46,8 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0 if (!m_manifoldPtr) return; + resultOut->setPersistentManifold(m_manifoldPtr); + btSphereShape* sphere0 = (btSphereShape*)col0->getCollisionShape(); btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape(); @@ -54,23 +56,34 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0 btScalar radius0 = sphere0->getRadius(); btScalar radius1 = sphere1->getRadius(); + //m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting + ///iff distance positive, don't generate a new contact if ( len > (radius0+radius1)) + { return; - + } ///distance (negative means penetration) btScalar dist = len - (radius0+radius1); - btVector3 normalOnSurfaceB = diff / len; + btVector3 normalOnSurfaceB(1,0,0); + if (len > SIMD_EPSILON) + { + normalOnSurfaceB = diff / len; + } + ///point on A (worldspace) btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; ///point on B (worldspace) btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB; /// report a contact. internally this will be kept persistent, and contact reduction is done - resultOut->setPersistentManifold(m_manifoldPtr); + + resultOut->addContactPoint(normalOnSurfaceB,pos1,dist); + //no resultOut->refreshContactPoints(); needed, because of clearManifold (all points are new) + } btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h index 7a19ff31edf..afdc2ee7fa0 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h @@ -16,9 +16,11 @@ subject to the following restrictions: #ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H #define SPHERE_SPHERE_COLLISION_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../CollisionDispatch/btCollisionCreateFunc.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" +#include "btCollisionDispatcher.h" + class btPersistentManifold; /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. @@ -39,6 +41,13 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + { + manifoldArray.push_back(m_manifoldPtr); + } + } virtual ~btSphereSphereCollisionAlgorithm(); @@ -46,7 +55,8 @@ public: { virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btSphereSphereCollisionAlgorithm(0,ci,body0,body1); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereSphereCollisionAlgorithm)); + return new(mem) btSphereSphereCollisionAlgorithm(0,ci,body0,body1); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp index b011b707e3f..fdbd4abef27 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp @@ -48,8 +48,11 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co if (!m_manifoldPtr) return; - btSphereShape* sphere = (btSphereShape*)col0->getCollisionShape(); - btTriangleShape* triangle = (btTriangleShape*)col1->getCollisionShape(); + btCollisionObject* sphereObj = m_swapped? col1 : col0; + btCollisionObject* triObj = m_swapped? col0 : col1; + + btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape(); + btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape(); /// report a contact. internally this will be kept persistent, and contact reduction is done resultOut->setPersistentManifold(m_manifoldPtr); @@ -57,11 +60,16 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co btDiscreteCollisionDetectorInterface::ClosestPointInput input; input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds - input.m_transformA = col0->getWorldTransform(); - input.m_transformB = col1->getWorldTransform(); + input.m_transformA = sphereObj->getWorldTransform(); + input.m_transformB = triObj->getWorldTransform(); - detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw); + bool swapResults = m_swapped; + detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults); + + if (m_ownManifold) + resultOut->refreshContactPoints(); + } btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h index 57c6e6af619..bbaf228c44c 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h @@ -16,10 +16,11 @@ subject to the following restrictions: #ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H #define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H -#include "../BroadphaseCollision/btCollisionAlgorithm.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../CollisionDispatch/btCollisionCreateFunc.h" +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" class btPersistentManifold; +#include "btCollisionDispatcher.h" /// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. /// Other features are frame-coherency (persistent data) and collision response. @@ -40,6 +41,13 @@ public: virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + { + manifoldArray.push_back(m_manifoldPtr); + } + } virtual ~btSphereTriangleCollisionAlgorithm(); @@ -49,7 +57,9 @@ public: virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) { - return new btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped); + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm)); + + return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0,body1,m_swapped); } }; diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp index 62254335796..bb01b60fa85 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp @@ -18,6 +18,7 @@ subject to the following restrictions: + btUnionFind::~btUnionFind() { Free(); @@ -76,8 +77,7 @@ void btUnionFind::sortIslands() // Sort the vector using predicate and std::sort //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate); - //perhaps use radix sort? - m_elements.heapSort(btUnionFindElementSortPredicate()); + m_elements.quickSort(btUnionFindElementSortPredicate()); } diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h index 236cc33b94f..820c8bc858e 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef UNION_FIND_H #define UNION_FIND_H -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" #define USE_PATH_COMPRESSION 1 @@ -46,11 +46,11 @@ class btUnionFind void reset(int N); - inline int getNumElements() const + SIMD_FORCE_INLINE int getNumElements() const { return int(m_elements.size()); } - inline bool isRoot(int x) const + SIMD_FORCE_INLINE bool isRoot(int x) const { return (x == m_elements[x].m_id); } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp index 636b0046c13..8bc2cfa6ffa 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp @@ -15,35 +15,20 @@ subject to the following restrictions: #include "btBoxShape.h" -btVector3 btBoxShape::getHalfExtents() const -{ - return m_implicitShapeDimensions * m_localScaling; -} + //{ void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const { - btVector3 halfExtents = getHalfExtents(); - - btMatrix3x3 abs_b = t.getBasis().absolute(); - btPoint3 center = t.getOrigin(); - btVector3 extent = btVector3(abs_b[0].dot(halfExtents), - abs_b[1].dot(halfExtents), - abs_b[2].dot(halfExtents)); - extent += btVector3(getMargin(),getMargin(),getMargin()); - - aabbMin = center - extent; - aabbMax = center + extent; - - + btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); } -void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { //btScalar margin = btScalar(0.); - btVector3 halfExtents = getHalfExtents(); + btVector3 halfExtents = getHalfExtentsWithMargin(); btScalar lx=btScalar(2.)*(halfExtents.x()); btScalar ly=btScalar(2.)*(halfExtents.y()); diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h index bc42f146c7c..4d4fbefea37 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h @@ -18,11 +18,11 @@ subject to the following restrictions: #include "btPolyhedralConvexShape.h" #include "btCollisionMargin.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" -#include "../../LinearMath/btPoint3.h" -#include "../../LinearMath/btSimdMinMax.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btMinMax.h" -///btBoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box +///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. class btBoxShape: public btPolyhedralConvexShape { @@ -31,47 +31,52 @@ class btBoxShape: public btPolyhedralConvexShape public: - btVector3 getHalfExtents() const; - + btVector3 getHalfExtentsWithMargin() const + { + btVector3 halfExtents = getHalfExtentsWithoutMargin(); + btVector3 margin(getMargin(),getMargin(),getMargin()); + halfExtents += margin; + return halfExtents; + } + + const btVector3& getHalfExtentsWithoutMargin() const + { + return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included + } + + virtual int getShapeType() const { return BOX_SHAPE_PROXYTYPE;} virtual btVector3 localGetSupportingVertex(const btVector3& vec) const { + btVector3 halfExtents = getHalfExtentsWithoutMargin(); + btVector3 margin(getMargin(),getMargin(),getMargin()); + halfExtents += margin; - btVector3 halfExtents = getHalfExtents(); - - btVector3 supVertex; - supVertex = btPoint3(vec.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(), - vec.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(), - vec.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); - - return supVertex; + return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), + btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), + btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } - virtual inline btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const + SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const { - btVector3 halfExtents = getHalfExtents(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents -= margin; - - return btVector3(vec.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(), - vec.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(), - vec.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); + const btVector3& halfExtents = getHalfExtentsWithoutMargin(); + + return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), + btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), + btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { - btVector3 halfExtents = getHalfExtents(); - btVector3 margin(getMargin(),getMargin(),getMargin()); - halfExtents -= margin; - - + const btVector3& halfExtents = getHalfExtentsWithoutMargin(); + for (int i=0;icalculateAabbBruteForce(bvhAabbMin,bvhAabbMax); - m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); + if(meshInterface->hasPremadeAabb()) + { + meshInterface->getPremadeAabb(&bvhAabbMin, &bvhAabbMax); + } + else + { + meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax); + } + + if (buildBvh) + { + void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); + m_bvh = new (mem) btOptimizedBvh(); + m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); + m_ownsBvh = true; + } #endif //DISABLE_BVH } -btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax) -:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression) +btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,bool buildBvh) +:btTriangleMeshShape(meshInterface), +m_bvh(0), +m_useQuantizedAabbCompression(useQuantizedAabbCompression), +m_ownsBvh(false) { //construct bvh from meshInterface #ifndef DISABLE_BVH - m_bvh = new btOptimizedBvh(); - m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); + if (buildBvh) + { + void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); + m_bvh = new (mem) btOptimizedBvh(); + + m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax); + m_ownsBvh = true; + } #endif //DISABLE_BVH @@ -58,16 +82,140 @@ void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btV } -void btBvhTriangleMeshShape::refitTree() +void btBvhTriangleMeshShape::refitTree(const btVector3& aabbMin,const btVector3& aabbMax) { - m_bvh->refit( m_meshInterface ); + m_bvh->refit( m_meshInterface, aabbMin,aabbMax ); recalcLocalAabb(); } btBvhTriangleMeshShape::~btBvhTriangleMeshShape() { - delete m_bvh; + if (m_ownsBvh) + { + m_bvh->~btOptimizedBvh(); + btAlignedFree(m_bvh); + } +} + +void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget) +{ + struct MyNodeOverlapCallback : public btNodeOverlapCallback + { + btStridingMeshInterface* m_meshInterface; + btTriangleCallback* m_callback; + + MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) + :m_meshInterface(meshInterface), + m_callback(callback) + { + } + + virtual void processNode(int nodeSubPart, int nodeTriangleIndex) + { + btVector3 m_triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + + m_meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + nodeSubPart); + + unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); + btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); + + const btVector3& meshScaling = m_meshInterface->getScaling(); + for (int j=2;j>=0;j--) + { + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; + + btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); + + m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); + } + + /* Perform ray vs. triangle collision here */ + m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); + m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); + } + }; + + MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); + + m_bvh->reportRayOverlappingNodex(&myNodeCallback,raySource,rayTarget); +} + +void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax) +{ + struct MyNodeOverlapCallback : public btNodeOverlapCallback + { + btStridingMeshInterface* m_meshInterface; + btTriangleCallback* m_callback; + + MyNodeOverlapCallback(btTriangleCallback* callback,btStridingMeshInterface* meshInterface) + :m_meshInterface(meshInterface), + m_callback(callback) + { + } + + virtual void processNode(int nodeSubPart, int nodeTriangleIndex) + { + btVector3 m_triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + + m_meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + nodeSubPart); + + unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); + btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); + + const btVector3& meshScaling = m_meshInterface->getScaling(); + for (int j=2;j>=0;j--) + { + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; + + btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); + + m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); + } + + /* Perform ray vs. triangle collision here */ + m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex); + m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart); + } + }; + + MyNodeOverlapCallback myNodeCallback(callback,m_meshInterface); + + m_bvh->reportBoxCastOverlappingNodex (&myNodeCallback, raySource, rayTarget, aabbMin, aabbMax); } //perform bvh tree traversal and report overlapping triangles to 'callback' @@ -118,13 +266,14 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co indicestype, nodeSubPart); - int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride); + unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); + btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); const btVector3& meshScaling = m_meshInterface->getScaling(); for (int j=2;j>=0;j--) { - int graphicsindex = gfxbase[j]; + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; #ifdef DEBUG_TRIANGLE_MESH @@ -157,17 +306,37 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co } - -void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) +void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) { - if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) - { - btTriangleMeshShape::setLocalScaling(scaling); - delete m_bvh; - ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work - m_bvh = new btOptimizedBvh(); - //rebuild the bvh... - m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); - - } + if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) + { + btTriangleMeshShape::setLocalScaling(scaling); + if (m_ownsBvh) + { + m_bvh->~btOptimizedBvh(); + btAlignedFree(m_bvh); + } + ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work + void* mem = btAlignedAlloc(sizeof(btOptimizedBvh),16); + m_bvh = new(mem) btOptimizedBvh(); + //rebuild the bvh... + m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax); + m_ownsBvh = true; + } } + +void btBvhTriangleMeshShape::setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& scaling) +{ + btAssert(!m_bvh); + btAssert(!m_ownsBvh); + + m_bvh = bvh; + m_ownsBvh = false; + // update the scaling without rebuilding the bvh + if ((getLocalScaling() -scaling).length2() > SIMD_EPSILON) + { + btTriangleMeshShape::setLocalScaling(scaling); + } +} + + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h index 4914d9f959c..6e587340dc1 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h @@ -18,45 +18,55 @@ subject to the following restrictions: #include "btTriangleMeshShape.h" #include "btOptimizedBvh.h" +#include "LinearMath/btAlignedAllocator.h" -///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization. -///Uses an interface to access the triangles to allow for sharing graphics/physics triangles. + +///The btBvhTriangleMeshShape is a static-triangle mesh shape with several optimizations, such as bounding volume hierarchy and cache friendly traversal for PlayStation 3 Cell SPU. It is recommended to enable useQuantizedAabbCompression for better memory usage. +///It takes a triangle mesh as input, for example a btTriangleMesh or btTriangleIndexVertexArray. The btBvhTriangleMeshShape class allows for triangle mesh deformations by a refit or partialRefit method. +///Instead of building the bounding volume hierarchy acceleration structure, it is also possible to serialize (save) and deserialize (load) the structure from disk. +///See Demos\ConcaveDemo\ConcavePhysicsDemo.cpp for an example. ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape { btOptimizedBvh* m_bvh; bool m_useQuantizedAabbCompression; - bool m_pad[12];////need padding due to alignment + bool m_ownsBvh; + bool m_pad[11];////need padding due to alignment public: - btBvhTriangleMeshShape() :btTriangleMeshShape(0) {}; - btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression); + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btBvhTriangleMeshShape() :btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {}; + btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true); ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb - btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax); + btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true); virtual ~btBvhTriangleMeshShape(); - - /* + bool getOwnsBvh () const + { + return m_ownsBvh; + } + virtual int getShapeType() const { return TRIANGLE_MESH_SHAPE_PROXYTYPE; } - */ - - + + void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget); + void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax); virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - void refitTree(); + void refitTree(const btVector3& aabbMin,const btVector3& aabbMax); ///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax); //debugging - virtual char* getName()const {return "BVHTRIANGLEMESH";} + virtual const char* getName()const {return "BVHTRIANGLEMESH";} virtual void setLocalScaling(const btVector3& scaling); @@ -65,6 +75,10 @@ public: { return m_bvh; } + + + void setOptimizedBvh(btOptimizedBvh* bvh, const btVector3& localScaling=btVector3(1,1,1)); + bool usesQuantizedAabbCompression() const { return m_useQuantizedAabbCompression; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp index b7e15172da2..26ba276b900 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp @@ -21,6 +21,7 @@ subject to the following restrictions: btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) { + m_upAxis = 1; m_implicitShapeDimensions.setValue(radius,0.5f*height,radius); } @@ -50,7 +51,9 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) { - btVector3 pos(0,getHalfHeight(),0); + btVector3 pos(0,0,0); + pos[getUpAxis()] = getHalfHeight(); + vtx = pos +vec*m_localScaling*(radius) - vec * getMargin(); newDot = vec.dot(vtx); if (newDot > maxDot) @@ -60,7 +63,9 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) } } { - btVector3 pos(0,-getHalfHeight(),0); + btVector3 pos(0,0,0); + pos[getUpAxis()] = -getHalfHeight(); + vtx = pos +vec*m_localScaling*(radius) - vec * getMargin(); newDot = vec.dot(vtx); if (newDot > maxDot) @@ -88,7 +93,8 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) btVector3 vtx; btScalar newDot; { - btVector3 pos(0,getHalfHeight(),0); + btVector3 pos(0,0,0); + pos[getUpAxis()] = getHalfHeight(); vtx = pos +vec*m_localScaling*(radius) - vec * getMargin(); newDot = vec.dot(vtx); if (newDot > maxDot) @@ -98,7 +104,8 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) } } { - btVector3 pos(0,-getHalfHeight(),0); + btVector3 pos(0,0,0); + pos[getUpAxis()] = -getHalfHeight(); vtx = pos +vec*m_localScaling*(radius) - vec * getMargin(); newDot = vec.dot(vtx); if (newDot > maxDot) @@ -112,7 +119,7 @@ btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) } -void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { //as an approximation, take the inertia of the box that bounds the spheres @@ -122,7 +129,8 @@ void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) btScalar radius = getRadius(); - btVector3 halfExtents(radius,radius+getHalfHeight(),radius); + btVector3 halfExtents(radius,radius,radius); + halfExtents[getUpAxis()]+=getHalfHeight(); btScalar margin = CONVEX_DISTANCE_MARGIN; @@ -140,6 +148,22 @@ void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia) } +btCapsuleShapeX::btCapsuleShapeX(btScalar radius,btScalar height) +{ + m_upAxis = 0; + m_implicitShapeDimensions.setValue(0.5f*height, radius,radius); +} + + + + + + +btCapsuleShapeZ::btCapsuleShapeZ(btScalar radius,btScalar height) +{ + m_upAxis = 2; + m_implicitShapeDimensions.setValue(radius,radius,0.5f*height); +} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h index 27da8adefa5..d4b046d40c9 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h @@ -16,20 +16,27 @@ subject to the following restrictions: #ifndef BT_CAPSULE_SHAPE_H #define BT_CAPSULE_SHAPE_H -#include "btConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "btConvexInternalShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -///btCapsuleShape represents a capsule around the Y axis -///A more general solution that can represent capsules is the btMultiSphereShape -class btCapsuleShape : public btConvexShape +///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis. +///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. +///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres. +class btCapsuleShape : public btConvexInternalShape { +protected: + int m_upAxis; + +protected: + ///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses. + btCapsuleShape() {}; public: btCapsuleShape(btScalar radius,btScalar height); ///CollisionShape Interface - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; /// btConvexShape Interface virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; @@ -38,23 +45,76 @@ public: virtual int getShapeType() const { return CAPSULE_SHAPE_PROXYTYPE; } - virtual char* getName()const + virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const + { + btVector3 halfExtents(getRadius(),getRadius(),getRadius()); + halfExtents[m_upAxis] = getRadius() + getHalfHeight(); + halfExtents += btVector3(getMargin(),getMargin(),getMargin()); + btMatrix3x3 abs_b = t.getBasis().absolute(); + btPoint3 center = t.getOrigin(); + btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents)); + + aabbMin = center - extent; + aabbMax = center + extent; + } + + virtual const char* getName()const { return "CapsuleShape"; } + int getUpAxis() const + { + return m_upAxis; + } + btScalar getRadius() const { - return m_implicitShapeDimensions.getX(); + int radiusAxis = (m_upAxis+2)%3; + return m_implicitShapeDimensions[radiusAxis]; } btScalar getHalfHeight() const { - return m_implicitShapeDimensions.getY(); + return m_implicitShapeDimensions[m_upAxis]; } }; +///btCapsuleShapeX represents a capsule around the Z axis +///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. +class btCapsuleShapeX : public btCapsuleShape +{ +public: + + btCapsuleShapeX(btScalar radius,btScalar height); + + //debugging + virtual const char* getName()const + { + return "CapsuleX"; + } + + + +}; + +///btCapsuleShapeZ represents a capsule around the Z axis +///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps. +class btCapsuleShapeZ : public btCapsuleShape +{ +public: + btCapsuleShapeZ(btScalar radius,btScalar height); + + //debugging + virtual const char* getName()const + { + return "CapsuleZ"; + } + + +}; + #endif //BT_CAPSULE_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp index 81d82428f4c..39e621aa946 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp @@ -21,7 +21,12 @@ subject to the following restrictions: can be used by probes that are checking whether the library is actually installed. */ -extern "C" void btBulletCollisionProbe () {} +extern "C" +{ +void btBulletCollisionProbe (); + +void btBulletCollisionProbe () {} +} @@ -46,7 +51,7 @@ btScalar btCollisionShape::getAngularMotionDisc() const return disc; } -void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) +void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const { //start with static aabb getAabb(curTrans,temporalAabbMin,temporalAabbMax); diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h index 96268734a83..3a352b90777 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h @@ -16,18 +16,21 @@ subject to the following restrictions: #ifndef COLLISION_SHAPE_H #define COLLISION_SHAPE_H -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btMatrix3x3.h" -#include "../../LinearMath/btPoint3.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" //for the shape types +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" +#include "LinearMath/btPoint3.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types -///btCollisionShape provides interface for collision shapes that can be shared among btCollisionObjects. +///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects. class btCollisionShape { + + void* m_userPointer; + public: - btCollisionShape() + btCollisionShape() : m_userPointer(0) { } virtual ~btCollisionShape() @@ -45,30 +48,30 @@ public: ///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) ///result is conservative - void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax); + void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax) const; #ifndef __SPU__ - inline bool isPolyhedral() const + SIMD_FORCE_INLINE bool isPolyhedral() const { return btBroadphaseProxy::isPolyhedral(getShapeType()); } - inline bool isConvex() const + SIMD_FORCE_INLINE bool isConvex() const { return btBroadphaseProxy::isConvex(getShapeType()); } - inline bool isConcave() const + SIMD_FORCE_INLINE bool isConcave() const { return btBroadphaseProxy::isConcave(getShapeType()); } - inline bool isCompound() const + SIMD_FORCE_INLINE bool isCompound() const { return btBroadphaseProxy::isCompound(getShapeType()); } ///isInfinite is used to catch simulation error (aabb check) - inline bool isInfinite() const + SIMD_FORCE_INLINE bool isInfinite() const { return btBroadphaseProxy::isInfinite(getShapeType()); } @@ -76,11 +79,11 @@ public: virtual int getShapeType() const=0; virtual void setLocalScaling(const btVector3& scaling) =0; virtual const btVector3& getLocalScaling() const =0; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) = 0; + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0; //debugging support - virtual char* getName()const =0 ; + virtual const char* getName()const =0 ; #endif //__SPU__ @@ -88,6 +91,18 @@ public: virtual void setMargin(btScalar margin) = 0; virtual btScalar getMargin() const = 0; + + ///optional user data pointer + void setUserPointer(void* userPtr) + { + m_userPointer = userPtr; + } + + void* getUserPointer() const + { + return m_userPointer; + } + }; #endif //COLLISION_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp index a4712b3e925..f08b810eadb 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp @@ -14,29 +14,42 @@ subject to the following restrictions: */ #include "btCompoundShape.h" - - #include "btCollisionShape.h" - +#include "BulletCollision/BroadphaseCollision/btDbvt.h" btCompoundShape::btCompoundShape() :m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)), m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)), -m_aabbTree(0), m_collisionMargin(btScalar(0.)), -m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)) +m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)), +m_dynamicAabbTree(0) { + void* mem = btAlignedAlloc(sizeof(btDbvt),16); + m_dynamicAabbTree = new(mem) btDbvt(); + btAssert(mem==m_dynamicAabbTree); } btCompoundShape::~btCompoundShape() { + if (m_dynamicAabbTree) + { + m_dynamicAabbTree->~btDbvt(); + btAlignedFree(m_dynamicAabbTree); + } } void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape) { - m_childTransforms.push_back(localTransform); - m_childShapes.push_back(shape); + //m_childTransforms.push_back(localTransform); + //m_childShapes.push_back(shape); + btCompoundShapeChild child; + child.m_transform = localTransform; + child.m_childShape = shape; + child.m_childShapeType = shape->getShapeType(); + child.m_childMargin = shape->getMargin(); + + m_children.push_back(child); //extend the local aabbMin/aabbMax btVector3 localAabbMin,localAabbMax; @@ -53,39 +66,100 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio } } + if (m_dynamicAabbTree) + { + const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax); + int index = m_children.size()-1; + child.m_node = m_dynamicAabbTree->insert(bounds,(void*)index); + } + } +void btCompoundShape::removeChildShapeByIndex(int childShapeIndex) +{ + btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size()); + if (m_dynamicAabbTree) + { + m_dynamicAabbTree->remove(m_children[childShapeIndex].m_node); + } + m_children.swap(childShapeIndex,m_children.size()-1); + m_children.pop_back(); + +} + +void btCompoundShape::removeChildShape(btCollisionShape* shape) +{ + // Find the children containing the shape specified, and remove those children. + //note: there might be multiple children using the same shape! + for(int i = m_children.size()-1; i >= 0 ; i--) + { + if(m_children[i].m_childShape == shape) + { + m_children.swap(i,m_children.size()-1); + m_children.pop_back(); + //remove it from the m_dynamicAabbTree too + //m_dynamicAabbTree->remove(m_aabbProxies[i]); + //m_aabbProxies.swap(i,m_children.size()-1); + //m_aabbProxies.pop_back(); + } + } - ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version + + recalculateLocalAabb(); +} + +void btCompoundShape::recalculateLocalAabb() +{ + // Recalculate the local aabb + // Brute force, it iterates over all the shapes left. + m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30)); + m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); + + //extend the local aabbMin/aabbMax + for (int j = 0; j < m_children.size(); j++) + { + btVector3 localAabbMin,localAabbMax; + m_children[j].m_childShape->getAabb(m_children[j].m_transform, localAabbMin, localAabbMax); + for (int i=0;i<3;i++) + { + if (m_localAabbMin[i] > localAabbMin[i]) + m_localAabbMin[i] = localAabbMin[i]; + if (m_localAabbMax[i] < localAabbMax[i]) + m_localAabbMax[i] = localAabbMax[i]; + } + } +} + +///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const { btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); + localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); - + btMatrix3x3 abs_b = trans.getBasis().absolute(); btPoint3 center = trans(localCenter); btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), - abs_b[1].dot(localHalfExtents), - abs_b[2].dot(localHalfExtents)); - extent += btVector3(getMargin(),getMargin(),getMargin()); + abs_b[1].dot(localHalfExtents), + abs_b[2].dot(localHalfExtents)); + aabbMin = center-extent; + aabbMax = center+extent; - aabbMin = center - extent; - aabbMax = center + extent; } -void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { //approximation: take the inertia from the aabb for now btTransform ident; ident.setIdentity(); btVector3 aabbMin,aabbMax; getAabb(ident,aabbMin,aabbMax); - + btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5); - + btScalar lx=btScalar(2.)*(halfExtents.x()); btScalar ly=btScalar(2.)*(halfExtents.y()); btScalar lz=btScalar(2.)*(halfExtents.z()); @@ -96,5 +170,62 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) } - - + + + +void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const +{ + int n = m_children.size(); + + btScalar totalMass = 0; + btVector3 center(0, 0, 0); + for (int k = 0; k < n; k++) + { + center += m_children[k].m_transform.getOrigin() * masses[k]; + totalMass += masses[k]; + } + center /= totalMass; + principal.setOrigin(center); + + btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0); + for (int k = 0; k < n; k++) + { + btVector3 i; + m_children[k].m_childShape->calculateLocalInertia(masses[k], i); + + const btTransform& t = m_children[k].m_transform; + btVector3 o = t.getOrigin() - center; + + //compute inertia tensor in coordinate system of compound shape + btMatrix3x3 j = t.getBasis().transpose(); + j[0] *= i[0]; + j[1] *= i[1]; + j[2] *= i[2]; + j = t.getBasis() * j; + + //add inertia tensor + tensor[0] += j[0]; + tensor[1] += j[1]; + tensor[2] += j[2]; + + //compute inertia tensor of pointmass at o + btScalar o2 = o.length2(); + j[0].setValue(o2, 0, 0); + j[1].setValue(0, o2, 0); + j[2].setValue(0, 0, o2); + j[0] += o * -o.x(); + j[1] += o * -o.y(); + j[2] += o * -o.z(); + + //add inertia tensor of pointmass + tensor[0] += masses[k] * j[0]; + tensor[1] += masses[k] * j[1]; + tensor[2] += masses[k] * j[2]; + } + + tensor.diagonalize(principal.getBasis(), btScalar(0.00001), 20); + inertia.setValue(tensor[0][0], tensor[1][1], tensor[2][2]); +} + + + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h index 86dc1f80947..3624749f768 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h @@ -18,58 +18,97 @@ subject to the following restrictions: #include "btCollisionShape.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btMatrix3x3.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btMatrix3x3.h" #include "btCollisionMargin.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" -class btOptimizedBvh; +//class btOptimizedBvh; +struct btDbvt; + +ATTRIBUTE_ALIGNED16(struct) btCompoundShapeChild +{ + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btTransform m_transform; + btCollisionShape* m_childShape; + int m_childShapeType; + btScalar m_childMargin; + struct btDbvtNode* m_node; +}; + +SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompoundShapeChild& c2) +{ + return ( c1.m_transform == c2.m_transform && + c1.m_childShape == c2.m_childShape && + c1.m_childShapeType == c2.m_childShapeType && + c1.m_childMargin == c2.m_childMargin ); +} /// btCompoundShape allows to store multiple other btCollisionShapes -/// This allows for concave collision objects. This is more general then the Static Concave btTriangleMeshShape. -class btCompoundShape : public btCollisionShape +/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape. +ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape { - btAlignedObjectArray m_childTransforms; - btAlignedObjectArray m_childShapes; + //btAlignedObjectArray m_childTransforms; + //btAlignedObjectArray m_childShapes; + btAlignedObjectArray m_children; btVector3 m_localAabbMin; btVector3 m_localAabbMax; - btOptimizedBvh* m_aabbTree; + //btOptimizedBvh* m_aabbTree; + btDbvt* m_dynamicAabbTree; public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + btCompoundShape(); virtual ~btCompoundShape(); void addChildShape(const btTransform& localTransform,btCollisionShape* shape); + /// Remove all children shapes that contain the specified shape + virtual void removeChildShape(btCollisionShape* shape); + + void removeChildShapeByIndex(int childShapeindex); + + int getNumChildShapes() const { - return int (m_childShapes.size()); + return int (m_children.size()); } btCollisionShape* getChildShape(int index) { - return m_childShapes[index]; + return m_children[index].m_childShape; } const btCollisionShape* getChildShape(int index) const { - return m_childShapes[index]; + return m_children[index].m_childShape; } - btTransform& getChildTransform(int index) + btTransform getChildTransform(int index) { - return m_childTransforms[index]; + return m_children[index].m_transform; } - const btTransform& getChildTransform(int index) const + const btTransform getChildTransform(int index) const { - return m_childTransforms[index]; + return m_children[index].m_transform; + } + + + btCompoundShapeChild* getChildList() + { + return &m_children[0]; } ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + /** Re-calculate the local Aabb. Is called at the end of removeChildShapes. + Use this yourself if you modify the children or their transforms. */ + virtual void recalculateLocalAabb(); virtual void setLocalScaling(const btVector3& scaling) { @@ -80,8 +119,8 @@ public: return m_localScaling; } - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); - + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; + virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;} virtual void setMargin(btScalar margin) @@ -92,7 +131,7 @@ public: { return m_collisionMargin; } - virtual char* getName()const + virtual const char* getName()const { return "Compound"; } @@ -100,11 +139,19 @@ public: //this is optional, but should make collision queries faster, by culling non-overlapping nodes void createAabbTreeFromChildren(); - const btOptimizedBvh* getAabbTree() const + btDbvt* getDynamicAabbTree() { - return m_aabbTree; + return m_dynamicAabbTree; } + ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia + ///and the center of mass to the current coordinate system. "masses" points to an array of masses of the children. The resulting transform + ///"principal" has to be applied inversely to all children transforms in order for the local coordinate system of the compound + ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform + ///of the collision object by the principal transform. + void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const; + + private: btScalar m_collisionMargin; protected: diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h index 73f974e4ee9..f3f57206ab7 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h @@ -17,12 +17,12 @@ subject to the following restrictions: #define CONCAVE_SHAPE_H #include "btCollisionShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types #include "btTriangleCallback.h" -///Concave shape proves an interface concave shapes that can produce triangles that overlapping a given AABB. -///Static triangle mesh, infinite plane, height field/landscapes are example that implement this interface. +///The btConcaveShape class provides an interface for non-moving (static) concave shapes. +///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape. class btConcaveShape : public btCollisionShape { protected: diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h index 3ccda5b12c6..685369742e4 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h @@ -16,11 +16,11 @@ subject to the following restrictions: #ifndef CONE_MINKOWSKI_H #define CONE_MINKOWSKI_H -#include "btConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "btConvexInternalShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -///btConeShape implements a Cone shape, around the Y axis -class btConeShape : public btConvexShape +///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis. +class btConeShape : public btConvexInternalShape { @@ -42,7 +42,7 @@ public: btScalar getHeight() const { return m_height;} - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const { btTransform identity; identity.setIdentity(); @@ -72,7 +72,7 @@ public: virtual int getShapeType() const { return CONE_SHAPE_PROXYTYPE; } - virtual char* getName()const + virtual const char* getName()const { return "Cone"; } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h index 3fd5e382525..c029ca19403 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h @@ -17,18 +17,17 @@ subject to the following restrictions: #define CONVEX_HULL_SHAPE_H #include "btPolyhedralConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types -#include "../../LinearMath/btAlignedObjectArray.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "LinearMath/btAlignedObjectArray.h" -///ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices) -///No connectivity is needed. localGetSupportingVertex iterates linearly though all vertices. -///on modern hardware, due to cache coherency this isn't that bad. Complex algorithms tend to trash the cash. -///(memory is much slower then the cpu) +///The btConvexHullShape implements an implicit convex hull of an array of vertices. +///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex. ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape { btAlignedObjectArray m_points; public: + BT_DECLARE_ALIGNED_ALLOCATOR(); ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory. @@ -43,7 +42,12 @@ public: return &m_points[0]; } - int getNumPoints() + const btPoint3* getPoints() const + { + return &m_points[0]; + } + + int getNumPoints() const { return m_points.size(); } @@ -56,7 +60,7 @@ public: virtual int getShapeType()const { return CONVEX_HULL_SHAPE_PROXYTYPE; } //debugging - virtual char* getName()const {return "Convex";} + virtual const char* getName()const {return "Convex";} virtual int getNumVertices() const; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp new file mode 100644 index 00000000000..f828d28e18c --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp @@ -0,0 +1,78 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btConvexInternalShape.h" + + +btConvexInternalShape::btConvexInternalShape() +: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)), +m_collisionMargin(CONVEX_DISTANCE_MARGIN) +{ +} + + +void btConvexInternalShape::setLocalScaling(const btVector3& scaling) +{ + m_localScaling = scaling; +} + + + +void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const +{ + + btScalar margin = getMargin(); + for (int i=0;i<3;i++) + { + btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); + vec[i] = btScalar(1.); + + btVector3 sv = localGetSupportingVertex(vec*trans.getBasis()); + + btVector3 tmp = trans(sv); + maxAabb[i] = tmp[i]+margin; + vec[i] = btScalar(-1.); + tmp = trans(localGetSupportingVertex(vec*trans.getBasis())); + minAabb[i] = tmp[i]-margin; + } +}; + + +btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const +{ +#ifndef __SPU__ + + btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); + + if ( getMargin()!=btScalar(0.) ) + { + btVector3 vecnorm = vec; + if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) + { + vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); + } + vecnorm.normalize(); + supVertex+= getMargin() * vecnorm; + } + return supVertex; + +#else + return btVector3(0,0,0); +#endif //__SPU__ + + } + + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h new file mode 100644 index 00000000000..9388ccf31f2 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h @@ -0,0 +1,98 @@ + +#ifndef BT_CONVEX_INTERNAL_SHAPE_H +#define BT_CONVEX_INTERNAL_SHAPE_H + +#include "btConvexShape.h" + +///The btConvexInternalShape is an internal base class, shared by most convex shape implementations. +class btConvexInternalShape : public btConvexShape +{ + + protected: + + //local scaling. collisionMargin is not scaled ! + btVector3 m_localScaling; + + btVector3 m_implicitShapeDimensions; + + btScalar m_collisionMargin; + + btScalar m_padding; + +public: + + btConvexInternalShape(); + + virtual ~btConvexInternalShape() + { + + } + + + virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; +#ifndef __SPU__ + virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0; + + //notice that the vectors should be unit length + virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; +#endif //#ifndef __SPU__ + + const btVector3& getImplicitShapeDimensions() const + { + return m_implicitShapeDimensions; + } + + ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version + void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const + { + getAabbSlow(t,aabbMin,aabbMax); + } + + + + virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + + + virtual void setLocalScaling(const btVector3& scaling); + virtual const btVector3& getLocalScaling() const + { + return m_localScaling; + } + + const btVector3& getLocalScalingNV() const + { + return m_localScaling; + } + + virtual void setMargin(btScalar margin) + { + m_collisionMargin = margin; + } + virtual btScalar getMargin() const + { + return m_collisionMargin; + } + + btScalar getMarginNV() const + { + return m_collisionMargin; + } + + virtual int getNumPreferredPenetrationDirections() const + { + return 0; + } + + virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const + { + (void)penetrationVector; + (void)index; + btAssert(0); + } + + + +}; + + +#endif //BT_CONVEX_INTERNAL_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp index 7edf1ea6db8..7afcccf8b03 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp @@ -16,62 +16,3 @@ subject to the following restrictions: #include "btConvexShape.h" -btConvexShape::btConvexShape() -: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)), -m_collisionMargin(CONVEX_DISTANCE_MARGIN) -{ -} - - -void btConvexShape::setLocalScaling(const btVector3& scaling) -{ - m_localScaling = scaling; -} - - - -void btConvexShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVector3&maxAabb) const -{ - - btScalar margin = getMargin(); - for (int i=0;i<3;i++) - { - btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); - vec[i] = btScalar(1.); - - btVector3 sv = localGetSupportingVertex(vec*trans.getBasis()); - - btVector3 tmp = trans(sv); - maxAabb[i] = tmp[i]+margin; - vec[i] = btScalar(-1.); - tmp = trans(localGetSupportingVertex(vec*trans.getBasis())); - minAabb[i] = tmp[i]-margin; - } -}; - - -btVector3 btConvexShape::localGetSupportingVertex(const btVector3& vec)const -{ -#ifndef __SPU__ - - btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec); - - if ( getMargin()!=btScalar(0.) ) - { - btVector3 vecnorm = vec; - if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON)) - { - vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.)); - } - vecnorm.normalize(); - supVertex+= getMargin() * vecnorm; - } - return supVertex; - -#else - return btVector3(0,0,0); -#endif //__SPU__ - - } - - diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h index 746f383dfc7..e4eb7f6dbf6 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h @@ -18,37 +18,25 @@ subject to the following restrictions: #include "btCollisionShape.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btMatrix3x3.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btMatrix3x3.h" #include "btCollisionMargin.h" +#include "LinearMath/btAlignedAllocator.h" //todo: get rid of this btConvexCastResult thing! struct btConvexCastResult; #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 -/// btConvexShape is an abstract shape interface. -/// The explicit part provides plane-equations, the implicit part provides GetClosestPoint interface. -/// used in combination with GJK or btConvexCast +/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc. +/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector. ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape { -protected: - - //local scaling. collisionMargin is not scaled ! - btVector3 m_localScaling; - - btVector3 m_implicitShapeDimensions; - - btScalar m_collisionMargin; - - btScalar m_padding[2]; - - - public: - btConvexShape(); + + BT_DECLARE_ALIGNED_ALLOCATOR(); virtual ~btConvexShape() { @@ -56,7 +44,7 @@ public: } - virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; + virtual btVector3 localGetSupportingVertex(const btVector3& vec)const =0; #ifndef __SPU__ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0; @@ -64,63 +52,24 @@ public: virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; #endif //#ifndef __SPU__ - const btVector3& getImplicitShapeDimensions() const - { - return m_implicitShapeDimensions; - } ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version - void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const - { - getAabbSlow(t,aabbMin,aabbMax); - } + void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; + virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; + virtual void setLocalScaling(const btVector3& scaling) =0; + virtual const btVector3& getLocalScaling() const =0; + + virtual void setMargin(btScalar margin)=0; + + virtual btScalar getMargin() const=0; + + virtual int getNumPreferredPenetrationDirections() const=0; - virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0; - - virtual void setLocalScaling(const btVector3& scaling); - virtual const btVector3& getLocalScaling() const - { - return m_localScaling; - } - - const btVector3& getLocalScalingNV() const - { - return m_localScaling; - } - - virtual void setMargin(btScalar margin) - { - m_collisionMargin = margin; - } - virtual btScalar getMargin() const - { - return m_collisionMargin; - } - - btScalar getMarginNV() const - { - return m_collisionMargin; - } - - virtual int getNumPreferredPenetrationDirections() const - { - return 0; - } - - virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const - { - (void)penetrationVector; - (void)index; - btAssert(0); - } - - - -} -; +}; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp index 6941030b15f..02a293e82ba 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp @@ -19,10 +19,11 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btStridingMeshInterface.h" -btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface) +btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb) :m_stridingMesh(meshInterface) { - recalcLocalAabb(); + if ( calcAabb ) + recalcLocalAabb(); } @@ -203,3 +204,113 @@ const btVector3& btConvexTriangleMeshShape::getLocalScaling() const { return m_stridingMesh->getScaling(); } + +void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const +{ + class CenterCallback: public btInternalTriangleIndexCallback + { + bool first; + btVector3 ref; + btVector3 sum; + btScalar volume; + + public: + + CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0) + { + } + + virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) + { + (void) triangleIndex; + (void) partId; + if (first) + { + ref = triangle[0]; + first = false; + } + else + { + btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref)); + sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref)); + volume += vol; + } + } + + btVector3 getCenter() + { + return (volume > 0) ? sum / volume : ref; + } + + btScalar getVolume() + { + return volume * btScalar(1. / 6); + } + + }; + + class InertiaCallback: public btInternalTriangleIndexCallback + { + btMatrix3x3 sum; + btVector3 center; + + public: + + InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center) + { + } + + virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex) + { + (void) triangleIndex; + (void) partId; + btMatrix3x3 i; + btVector3 a = triangle[0] - center; + btVector3 b = triangle[1] - center; + btVector3 c = triangle[2] - center; + btVector3 abc = a + b + c; + btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6); + for (int j = 0; j < 3; j++) + { + for (int k = 0; k <= j; k++) + { + i[j][k] = i[k][j] = volNeg * (center[j] * center[k] + + btScalar(0.25) * (center[j] * abc[k] + center[k] * abc[j]) + + btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) + + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j])); + } + } + btScalar i00 = -i[0][0]; + btScalar i11 = -i[1][1]; + btScalar i22 = -i[2][2]; + i[0][0] = i11 + i22; + i[1][1] = i22 + i00; + i[2][2] = i00 + i11; + sum[0] += i[0]; + sum[1] += i[1]; + sum[2] += i[2]; + } + + btMatrix3x3& getInertia() + { + return sum; + } + + }; + + CenterCallback centerCallback; + btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30)); + m_stridingMesh->InternalProcessAllTriangles(¢erCallback, -aabbMax, aabbMax); + btVector3 center = centerCallback.getCenter(); + principal.setOrigin(center); + volume = centerCallback.getVolume(); + + InertiaCallback inertiaCallback(center); + m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax); + + btMatrix3x3& i = inertiaCallback.getInertia(); + i.diagonalize(principal.getBasis(), btScalar(0.00001), 20); + inertia.setValue(i[0][0], i[1][1], i[2][2]); + inertia /= volume; +} + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h index 34ee7af744c..6ff0bf5d43b 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h @@ -3,20 +3,24 @@ #include "btPolyhedralConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -/// btConvexTriangleMeshShape is a convex hull of a triangle mesh. If you just have a point cloud, you can use btConvexHullShape instead. -/// It uses the btStridingMeshInterface instead of a point cloud. This can avoid the duplication of the triangle mesh data. +/// The btConvexTriangleMeshShape is a convex hull of a triangle mesh, but the performance is not as good as btConvexHullShape. +/// A small benefit of this class is that it uses the btStridingMeshInterface, so you can avoid the duplication of the triangle mesh data. Nevertheless, most users should use the much better performing btConvexHullShape instead. class btConvexTriangleMeshShape : public btPolyhedralConvexShape { class btStridingMeshInterface* m_stridingMesh; public: - btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface); + btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb = true); - class btStridingMeshInterface* getStridingMesh() + class btStridingMeshInterface* getMeshInterface() + { + return m_stridingMesh; + } + const class btStridingMeshInterface* getMeshInterface() const { return m_stridingMesh; } @@ -28,7 +32,7 @@ public: virtual int getShapeType()const { return CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; } //debugging - virtual char* getName()const {return "ConvexTrimesh";} + virtual const char* getName()const {return "ConvexTrimesh";} virtual int getNumVertices() const; virtual int getNumEdges() const; @@ -42,6 +46,13 @@ public: virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const; + ///computes the exact moment of inertia and the transform from the coordinate system defined by the principal axes of the moment of inertia + ///and the center of mass to the current coordinate system. A mass of 1 is assumed, for other masses just multiply the computed "inertia" + ///by the mass. The resulting transform "principal" has to be applied inversely to the mesh in order for the local coordinate system of the + ///shape to be centered at the center of mass and to coincide with the principal axes. This also necessitates a correction of the world transform + ///of the collision object by the principal transform. This method also computes the volume of the convex mesh. + void calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const; + }; @@ -49,3 +60,4 @@ public: #endif //CONVEX_TRIANGLEMESH_SHAPE_H + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp index 1666afb3b88..3afef1c7550 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp @@ -45,7 +45,7 @@ void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& } -inline btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v) +SIMD_FORCE_INLINE btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v) { const int cylinderUpAxis = 0; const int XX = 1; @@ -163,24 +163,24 @@ const int ZZ = 1; btVector3 btCylinderShapeX::localGetSupportingVertexWithoutMargin(const btVector3& vec)const { - return CylinderLocalSupportX(getHalfExtents(),vec); + return CylinderLocalSupportX(getHalfExtentsWithoutMargin(),vec); } btVector3 btCylinderShapeZ::localGetSupportingVertexWithoutMargin(const btVector3& vec)const { - return CylinderLocalSupportZ(getHalfExtents(),vec); + return CylinderLocalSupportZ(getHalfExtentsWithoutMargin(),vec); } btVector3 btCylinderShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const { - return CylinderLocalSupportY(getHalfExtents(),vec); + return CylinderLocalSupportY(getHalfExtentsWithoutMargin(),vec); } void btCylinderShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { for (int i=0;i=0); btAssert(y>=0); - btAssert(xstartX) startX = quantizedAabbMin[1]; @@ -243,10 +240,10 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback } case 1: { - quantizedAabbMin[0]+=m_width/2-1; - quantizedAabbMax[0]+=m_width/2+1; - quantizedAabbMin[2]+=m_length/2-1; - quantizedAabbMax[2]+=m_length/2+1; + quantizedAabbMin[0]+=m_heightStickWidth/2-1; + quantizedAabbMax[0]+=m_heightStickWidth/2+1; + quantizedAabbMin[2]+=m_heightStickLength/2-1; + quantizedAabbMax[2]+=m_heightStickLength/2+1; if (quantizedAabbMin[0]>startX) startX = quantizedAabbMin[0]; @@ -260,10 +257,10 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback }; case 2: { - quantizedAabbMin[0]+=m_width/2-1; - quantizedAabbMax[0]+=m_width/2+1; - quantizedAabbMin[1]+=m_length/2-1; - quantizedAabbMax[1]+=m_length/2+1; + quantizedAabbMin[0]+=m_heightStickWidth/2-1; + quantizedAabbMax[0]+=m_heightStickWidth/2+1; + quantizedAabbMin[1]+=m_heightStickLength/2-1; + quantizedAabbMax[1]+=m_heightStickLength/2+1; if (quantizedAabbMin[0]>startX) startX = quantizedAabbMin[0]; @@ -290,7 +287,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback for(int x=startX; xlocalGetSupportingVertexWithoutMargin(vec*m_transA.getBasis())); + btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(-vec*m_transA.getBasis())); btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(vec*m_transB.getBasis())); - return supVertexA + supVertexB; + return supVertexA - supVertexB; } void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const @@ -49,7 +49,7 @@ btScalar btMinkowskiSumShape::getMargin() const } -void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { (void)mass; btAssert(0); diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h index 198faaff9f9..f9c8427c2f3 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h @@ -16,11 +16,11 @@ subject to the following restrictions: #ifndef MINKOWSKI_SUM_SHAPE_H #define MINKOWSKI_SUM_SHAPE_H -#include "btConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "btConvexInternalShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -/// btMinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes. -class btMinkowskiSumShape : public btConvexShape +/// The btMinkowskiSumShape is only for advanced users. This shape represents implicit based minkowski sum of two convex implicit shapes. +class btMinkowskiSumShape : public btConvexInternalShape { btTransform m_transA; @@ -37,7 +37,7 @@ public: virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; void setTransformA(const btTransform& transA) { m_transA = transA;} void setTransformB(const btTransform& transB) { m_transB = transB;} @@ -53,7 +53,7 @@ public: const btConvexShape* getShapeA() const { return m_shapeA;} const btConvexShape* getShapeB() const { return m_shapeB;} - virtual char* getName()const + virtual const char* getName()const { return "MinkowskiSum"; } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp index 6015a618082..c709205efc2 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp @@ -47,7 +47,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons btVector3 vec = vec0; btScalar lenSqr = vec.length2(); - if (lenSqr < btScalar(0.0001)) + if (lenSqr < (SIMD_EPSILON*SIMD_EPSILON)) { vec.setValue(1,0,0); } else @@ -116,7 +116,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons -void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { //as an approximation, take the inertia of the box that bounds the spheres diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h index 1897b474057..45968f3947f 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h @@ -16,13 +16,14 @@ subject to the following restrictions: #ifndef MULTI_SPHERE_MINKOWSKI_H #define MULTI_SPHERE_MINKOWSKI_H -#include "btConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "btConvexInternalShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types #define MAX_NUM_SPHERES 5 -///btMultiSphereShape represents implicit convex hull of a collection of spheres (using getSupportingVertex) -class btMultiSphereShape : public btConvexShape +///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes. +///It is possible to animate the spheres for deformation. +class btMultiSphereShape : public btConvexInternalShape { @@ -39,7 +40,7 @@ public: btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres); ///CollisionShape Interface - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; /// btConvexShape Interface virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; @@ -63,7 +64,7 @@ public: virtual int getShapeType() const { return MULTI_SPHERE_SHAPE_PROXYTYPE; } - virtual char* getName()const + virtual const char* getName()const { return "MultiSphere"; } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp new file mode 100644 index 00000000000..fc47e86411d --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp @@ -0,0 +1,45 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/// This file was created by Alex Silverman + +#include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h" +#include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h" +//#include "BulletCollision/CollisionShapes/btOptimizedBvh.h" + + +///Obtains the material for a specific triangle +const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) +{ + const unsigned char * materialBase = 0; + int numMaterials; + PHY_ScalarType materialType; + int materialStride; + const unsigned char * triangleMaterialBase = 0; + int numTriangles; + int triangleMaterialStride; + PHY_ScalarType triangleType; + + ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, + &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); + + // return the pointer to the place with the friction for the triangle + // TODO: This depends on whether it's a moving mesh or not + // BUG IN GIMPACT + //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]); + int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); + btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); + return (matVal); +} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h new file mode 100644 index 00000000000..2f108020cdf --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h @@ -0,0 +1,124 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/// This file was created by Alex Silverman + +#ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H +#define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H + +#include "btBvhTriangleMeshShape.h" +#include "btMaterial.h" + +///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. +ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape +{ + btAlignedObjectArray m_materialList; + int ** m_triangleMaterials; + +public: + + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {} + btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): + btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) + { + btVector3 m_triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + + //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); + + for(int i = 0; i < meshInterface->getNumSubParts(); i++) + { + m_meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + i); + //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); + } + } + + ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb + btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): + btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) + { + btVector3 m_triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + + //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); + + for(int i = 0; i < meshInterface->getNumSubParts(); i++) + { + m_meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + i); + //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); + } + } + + virtual ~btMultimaterialTriangleMeshShape() + { +/* + for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) + { + btAlignedFree(m_materialValues[i]); + m_materialLookup[i] = NULL; + } + btAlignedFree(m_materialValues); + m_materialLookup = NULL; +*/ + } + virtual int getShapeType() const + { + return MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; + } + + //debugging + virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";} + + ///Obtains the material for a specific triangle + const btMaterial * getMaterialProperties(int partID, int triIndex); + +} +; + +#endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp index 44438a24455..a248c55b571 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp @@ -19,13 +19,12 @@ subject to the following restrictions: #include "LinearMath/btIDebugDraw.h" - -btOptimizedBvh::btOptimizedBvh() : m_useQuantization(false), - m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY) - //m_traversalMode(TRAVERSAL_STACKLESS) - //m_traversalMode(TRAVERSAL_RECURSIVE) +btOptimizedBvh::btOptimizedBvh() { +} +btOptimizedBvh::~btOptimizedBvh() +{ } @@ -80,7 +79,7 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized struct QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback { QuantizedNodeArray& m_triangleNodes; - const btOptimizedBvh* m_optimizedTree; // for quantization + const btQuantizedBvh* m_optimizedTree; // for quantization QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other) { @@ -89,14 +88,16 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized return *this; } - QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const btOptimizedBvh* tree) + QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const btQuantizedBvh* tree) :m_triangleNodes(triangleNodes),m_optimizedTree(tree) { } virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) { - btAssert(partId==0); + // The partId and triangle index must fit in the same (positive) integer + btAssert(partId < (1<=0); @@ -111,10 +112,29 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized aabbMin.setMin(triangle[2]); aabbMax.setMax(triangle[2]); - m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMin[0],aabbMin); - m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMax[0],aabbMax); + //PCK: add these checks for zero dimensions of aabb + const btScalar MIN_AABB_DIMENSION = btScalar(0.002); + const btScalar MIN_AABB_HALF_DIMENSION = btScalar(0.001); + if (aabbMax.x() - aabbMin.x() < MIN_AABB_DIMENSION) + { + aabbMax.setX(aabbMax.x() + MIN_AABB_HALF_DIMENSION); + aabbMin.setX(aabbMin.x() - MIN_AABB_HALF_DIMENSION); + } + if (aabbMax.y() - aabbMin.y() < MIN_AABB_DIMENSION) + { + aabbMax.setY(aabbMax.y() + MIN_AABB_HALF_DIMENSION); + aabbMin.setY(aabbMin.y() - MIN_AABB_HALF_DIMENSION); + } + if (aabbMax.z() - aabbMin.z() < MIN_AABB_DIMENSION) + { + aabbMax.setZ(aabbMax.z() + MIN_AABB_HALF_DIMENSION); + aabbMin.setZ(aabbMin.z() - MIN_AABB_HALF_DIMENSION); + } - node.m_escapeIndexOrTriangleIndex = triangleIndex; + m_optimizedTree->quantize(&node.m_quantizedAabbMin[0],aabbMin,0); + m_optimizedTree->quantize(&node.m_quantizedAabbMax[0],aabbMax,1); + + node.m_escapeIndexOrTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; m_triangleNodes.push_back(node); } @@ -170,10 +190,45 @@ void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantized subtree.m_rootNodeIndex = 0; subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex(); } + + //PCK: update the copy of the size + m_subtreeHeaderCount = m_SubtreeHeaders.size(); + + //PCK: clear m_quantizedLeafNodes and m_leafNodes, they are temporary + m_quantizedLeafNodes.clear(); + m_leafNodes.clear(); } + +void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax) +{ + if (m_useQuantization) + { + + setQuantizationValues(aabbMin,aabbMax); + + updateBvhNodes(meshInterface,0,m_curNodeIndex,0); + + ///now update all subtree headers + + int i; + for (i=0;im_SubtreeHeaders.size();i++) { btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; - bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); - if (overlap) + //PCK: unsigned instead of bool + unsigned overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); + if (overlap != 0) { updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i); @@ -212,36 +268,23 @@ void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const b } -///just for debugging, to visualize the individual patches/subtrees -#ifdef DEBUG_PATCH_COLORS -btVector3 color[4]= -{ - btVector3(255,0,0), - btVector3(0,255,0), - btVector3(0,0,255), - btVector3(0,255,255) -}; -#endif //DEBUG_PATCH_COLORS - - void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index) { (void)index; btAssert(m_useQuantization); - int nodeSubPart=0; + int curNodeSubPart=-1; //get access info to trianglemesh data - const unsigned char *vertexbase; - int numverts; - PHY_ScalarType type; - int stride; - const unsigned char *indexbase; - int indexstride; - int numfaces; - PHY_ScalarType indicestype; - meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); + const unsigned char *vertexbase = 0; + int numverts = 0; + PHY_ScalarType type = PHY_INTEGER; + int stride = 0; + const unsigned char *indexbase = 0; + int indexstride = 0; + int numfaces = 0; + PHY_ScalarType indicestype = PHY_INTEGER; btVector3 triangleVerts[3]; btVector3 aabbMin,aabbMax; @@ -256,16 +299,26 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f if (curNode.isLeafNode()) { //recalc aabb from triangle data + int nodeSubPart = curNode.getPartId(); int nodeTriangleIndex = curNode.getTriangleIndex(); + if (nodeSubPart != curNodeSubPart) + { + if (curNodeSubPart >= 0) + meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); + meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart); + + curNodeSubPart = nodeSubPart; + btAssert(indicestype==PHY_INTEGER||indicestype==PHY_SHORT); + } //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts, - int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride); + unsigned int* gfxbase = (unsigned int*)(indexbase+nodeTriangleIndex*indexstride); for (int j=2;j>=0;j--) { - int graphicsindex = gfxbase[j]; + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); #ifdef DEBUG_PATCH_COLORS btVector3 mycolor = color[index&3]; @@ -292,8 +345,8 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f aabbMin.setMin(triangleVerts[2]); aabbMax.setMax(triangleVerts[2]); - quantizeWithClamp(&curNode.m_quantizedAabbMin[0],aabbMin); - quantizeWithClamp(&curNode.m_quantizedAabbMax[0],aabbMax); + quantize(&curNode.m_quantizedAabbMin[0],aabbMin,0); + quantize(&curNode.m_quantizedAabbMax[0],aabbMax,1); } else { @@ -321,525 +374,17 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f } - meshInterface->unLockReadOnlyVertexBase(nodeSubPart); + if (curNodeSubPart >= 0) + meshInterface->unLockReadOnlyVertexBase(curNodeSubPart); } -void btOptimizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin) +///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' +btOptimizedBvh* btOptimizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian) { - //enlarge the AABB to avoid division by zero when initializing the quantization values - btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin); - m_bvhAabbMin = bvhAabbMin - clampValue; - m_bvhAabbMax = bvhAabbMax + clampValue; - btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin; - m_bvhQuantization = btVector3(btScalar(65535.0),btScalar(65535.0),btScalar(65535.0)) / aabbSize; -} - - -void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface) -{ - if (m_useQuantization) - { - //calculate new aabb - btVector3 aabbMin,aabbMax; - meshInterface->calculateAabbBruteForce(aabbMin,aabbMax); - - setQuantizationValues(aabbMin,aabbMax); - - updateBvhNodes(meshInterface,0,m_curNodeIndex,0); - - ///now update all subtree headers - - int i; - for (i=0;i gMaxStackDepth) - gMaxStackDepth = gStackDepth; -#endif //DEBUG_TREE_BUILDING - - - int splitAxis, splitIndex, i; - int numIndices =endIndex-startIndex; - int curIndex = m_curNodeIndex; - - assert(numIndices>0); - - if (numIndices==1) - { -#ifdef DEBUG_TREE_BUILDING - gStackDepth--; -#endif //DEBUG_TREE_BUILDING - - assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex); - - m_curNodeIndex++; - return; - } - //calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'. + btQuantizedBvh* bvh = btQuantizedBvh::deSerializeInPlace(i_alignedDataBuffer,i_dataBufferSize,i_swapEndian); - splitAxis = calcSplittingAxis(startIndex,endIndex); - - splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis); - - int internalNodeIndex = m_curNodeIndex; - - setInternalNodeAabbMax(m_curNodeIndex,btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30))); - setInternalNodeAabbMin(m_curNodeIndex,btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30))); - - for (i=startIndex;im_escapeIndex; - - int leftChildNodexIndex = m_curNodeIndex; - - //build left child tree - buildTree(startIndex,splitIndex); - - int rightChildNodexIndex = m_curNodeIndex; - //build right child tree - buildTree(splitIndex,endIndex); - -#ifdef DEBUG_TREE_BUILDING - gStackDepth--; -#endif //DEBUG_TREE_BUILDING - - int escapeIndex = m_curNodeIndex - curIndex; - - if (m_useQuantization) - { - //escapeIndex is the number of nodes of this subtree - const int sizeQuantizedNode =sizeof(btQuantizedBvhNode); - const int treeSizeInBytes = escapeIndex * sizeQuantizedNode; - if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES) - { - updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex); - } - } - - setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex); - -} - -void btOptimizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex) -{ - btAssert(m_useQuantization); - - btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex]; - int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex(); - int leftSubTreeSizeInBytes = leftSubTreeSize * sizeof(btQuantizedBvhNode); - - btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex]; - int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex(); - int rightSubTreeSizeInBytes = rightSubTreeSize * sizeof(btQuantizedBvhNode); - - if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(leftChildNode); - subtree.m_rootNodeIndex = leftChildNodexIndex; - subtree.m_subtreeSize = leftSubTreeSize; - } - - if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES) - { - btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand(); - subtree.setAabbFromQuantizeNode(rightChildNode); - subtree.m_rootNodeIndex = rightChildNodexIndex; - subtree.m_subtreeSize = rightSubTreeSize; - } -} - - -int btOptimizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis) -{ - int i; - int splitIndex =startIndex; - int numIndices = endIndex - startIndex; - btScalar splitValue; - - btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); - for (i=startIndex;i splitValue) - { - //swap - swapLeafNodes(i,splitIndex); - splitIndex++; - } - } - - //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex - //otherwise the tree-building might fail due to stack-overflows in certain cases. - //unbalanced1 is unsafe: it can cause stack overflows - //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1))); - - //unbalanced2 should work too: always use center (perfect balanced trees) - //bool unbalanced2 = true; - - //this should be safe too: - int rangeBalancedIndices = numIndices/3; - bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices))); - - if (unbalanced) - { - splitIndex = startIndex+ (numIndices>>1); - } - - bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex)); - btAssert(!unbal); - - return splitIndex; -} - - -int btOptimizedBvh::calcSplittingAxis(int startIndex,int endIndex) -{ - int i; - - btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.)); - btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.)); - int numIndices = endIndex-startIndex; - - for (i=startIndex;im_aabbMinOrg,rootNode->m_aabbMaxOrg); - isLeafNode = rootNode->m_escapeIndex == -1; - - if (isLeafNode && aabbOverlap) - { - nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex); - } - - if (aabbOverlap || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->m_escapeIndex; - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - -/* -///this was the original recursive traversal, before we optimized towards stackless traversal -void btOptimizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax); - if (aabbOverlap) - { - isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild); - if (isLeafNode) - { - nodeCallback->processNode(rootNode); - } else - { - walkTree(rootNode->m_leftChild,nodeCallback,aabbMin,aabbMax); - walkTree(rootNode->m_rightChild,nodeCallback,aabbMin,aabbMax); - } - } - -} -*/ - -void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const -{ - btAssert(m_useQuantization); - - bool aabbOverlap, isLeafNode; - - aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax); - isLeafNode = currentNode->isLeafNode(); - - if (aabbOverlap) - { - if (isLeafNode) - { - nodeCallback->processNode(0,currentNode->getTriangleIndex()); - } else - { - //process left and right children - const btQuantizedBvhNode* leftChildNode = currentNode+1; - walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); - - const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex(); - walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax); - } - } -} - - - - - - - -void btOptimizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const -{ - btAssert(m_useQuantization); - - int curIndex = startNodeIndex; - int walkIterations = 0; - int subTreeSize = endNodeIndex - startNodeIndex; - - const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex]; - int escapeIndex; - - bool aabbOverlap, isLeafNode; - - while (curIndex < endNodeIndex) - { - -//#define VISUALLY_ANALYZE_BVH 1 -#ifdef VISUALLY_ANALYZE_BVH - //some code snippet to debugDraw aabb, to visually analyze bvh structure - static int drawPatch = 0; - //need some global access to a debugDrawer - extern btIDebugDraw* debugDrawerPtr; - if (curIndex==drawPatch) - { - btVector3 aabbMin,aabbMax; - aabbMin = unQuantize(rootNode->m_quantizedAabbMin); - aabbMax = unQuantize(rootNode->m_quantizedAabbMax); - btVector3 color(1,0,0); - debugDrawerPtr->drawAabb(aabbMin,aabbMax,color); - } -#endif//VISUALLY_ANALYZE_BVH - - //catch bugs in tree data - assert (walkIterations < subTreeSize); - - walkIterations++; - aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax); - isLeafNode = rootNode->isLeafNode(); - - if (isLeafNode && aabbOverlap) - { - nodeCallback->processNode(0,rootNode->getTriangleIndex()); - } - - if (aabbOverlap || isLeafNode) - { - rootNode++; - curIndex++; - } else - { - escapeIndex = rootNode->getEscapeIndex(); - rootNode += escapeIndex; - curIndex += escapeIndex; - } - } - if (maxIterations < walkIterations) - maxIterations = walkIterations; - -} - -//This traversal can be called from Playstation 3 SPU -void btOptimizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const -{ - btAssert(m_useQuantization); - - int i; - - - for (i=0;im_SubtreeHeaders.size();i++) - { - const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i]; - - bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax); - if (overlap) - { - walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax, - subtree.m_rootNodeIndex, - subtree.m_rootNodeIndex+subtree.m_subtreeSize); - } - } -} - - - - -void btOptimizedBvh::reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const -{ - (void)nodeCallback; - (void)aabbMin; - (void)aabbMax; - //not yet, please use aabb - btAssert(0); -} - - -void btOptimizedBvh::quantizeWithClamp(unsigned short* out, const btVector3& point) const -{ - - btAssert(m_useQuantization); - - btVector3 clampedPoint(point); - clampedPoint.setMax(m_bvhAabbMin); - clampedPoint.setMin(m_bvhAabbMax); - - btVector3 v = (clampedPoint - m_bvhAabbMin) * m_bvhQuantization; - out[0] = (unsigned short)(v.getX()+0.5f); - out[1] = (unsigned short)(v.getY()+0.5f); - out[2] = (unsigned short)(v.getZ()+0.5f); -} - -btVector3 btOptimizedBvh::unQuantize(const unsigned short* vecIn) const -{ - btVector3 vecOut; - vecOut.setValue( - (btScalar)(vecIn[0]) / (m_bvhQuantization.getX()), - (btScalar)(vecIn[1]) / (m_bvhQuantization.getY()), - (btScalar)(vecIn[2]) / (m_bvhQuantization.getZ())); - vecOut += m_bvhAabbMin; - return vecOut; -} - - -void btOptimizedBvh::swapLeafNodes(int i,int splitIndex) -{ - if (m_useQuantization) - { - btQuantizedBvhNode tmp = m_quantizedLeafNodes[i]; - m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex]; - m_quantizedLeafNodes[splitIndex] = tmp; - } else - { - btOptimizedBvhNode tmp = m_leafNodes[i]; - m_leafNodes[i] = m_leafNodes[splitIndex]; - m_leafNodes[splitIndex] = tmp; - } -} - -void btOptimizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex) -{ - if (m_useQuantization) - { - m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex]; - } else - { - m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex]; - } + //we don't add additional data so just do a static upcast + return static_cast(bvh); } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h index d5159586344..d7536417d7e 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h @@ -16,315 +16,48 @@ subject to the following restrictions: #ifndef OPTIMIZED_BVH_H #define OPTIMIZED_BVH_H - -#include "../../LinearMath/btVector3.h" - - -//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp - - +#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" class btStridingMeshInterface; -//Note: currently we have 16 bytes per quantized node -#define MAX_SUBTREE_SIZE_IN_BYTES 2048 - -///btQuantizedBvhNode is a compressed aabb node, 16 bytes. -///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range). -ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode +///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface. +ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh { - //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; - //4 bytes - int m_escapeIndexOrTriangleIndex; - - bool isLeafNode() const - { - //skipindex is negative (internal node), triangleindex >=0 (leafnode) - return (m_escapeIndexOrTriangleIndex >= 0); - } - int getEscapeIndex() const - { - btAssert(!isLeafNode()); - return -m_escapeIndexOrTriangleIndex; - } - int getTriangleIndex() const - { - btAssert(isLeafNode()); - return m_escapeIndexOrTriangleIndex; - } -} -; - -/// btOptimizedBvhNode contains both internal and leaf node information. -/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes. -ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode -{ - //32 bytes - btVector3 m_aabbMinOrg; - btVector3 m_aabbMaxOrg; - - //4 - int m_escapeIndex; - - //8 - //for child nodes - int m_subPart; - int m_triangleIndex; - int m_padding[5];//bad, due to alignment - - -}; - - -///btBvhSubtreeInfo provides info to gather a subtree of limited size -ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo -{ public: - //12 bytes - unsigned short int m_quantizedAabbMin[3]; - unsigned short int m_quantizedAabbMax[3]; - //4 bytes, points to the root of the subtree - int m_rootNodeIndex; - //4 bytes - int m_subtreeSize; - int m_padding[3]; - - - void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode) - { - m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0]; - m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1]; - m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2]; - m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0]; - m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1]; - m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2]; - } -} -; - - -class btNodeOverlapCallback -{ -public: - virtual ~btNodeOverlapCallback() {}; - - virtual void processNode(int subPart, int triangleIndex) = 0; -}; - -#include "../../LinearMath/btAlignedAllocator.h" -#include "../../LinearMath/btAlignedObjectArray.h" - - - -///for code readability: -typedef btAlignedObjectArray NodeArray; -typedef btAlignedObjectArray QuantizedNodeArray; -typedef btAlignedObjectArray BvhSubtreeInfoArray; - - -///OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU,GPU in future) -ATTRIBUTE_ALIGNED16(class) btOptimizedBvh -{ - NodeArray m_leafNodes; - NodeArray m_contiguousNodes; - - QuantizedNodeArray m_quantizedLeafNodes; - - QuantizedNodeArray m_quantizedContiguousNodes; - - int m_curNodeIndex; - - - //quantization data - bool m_useQuantization; - btVector3 m_bvhAabbMin; - btVector3 m_bvhAabbMax; - btVector3 m_bvhQuantization; - - enum btTraversalMode - { - TRAVERSAL_STACKLESS = 0, - TRAVERSAL_STACKLESS_CACHE_FRIENDLY, - TRAVERSAL_RECURSIVE - }; - - btTraversalMode m_traversalMode; - - - - - BvhSubtreeInfoArray m_SubtreeHeaders; - - - ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!) - ///this might be refactored into a virtual, it is usually not calculated at run-time - void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin) - { - if (m_useQuantization) - { - quantizeWithClamp(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin; - - } - } - void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax) - { - if (m_useQuantization) - { - quantizeWithClamp(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax); - } else - { - m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax; - } - } - - btVector3 getAabbMin(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMinOrg; - - } - btVector3 getAabbMax(int nodeIndex) const - { - if (m_useQuantization) - { - return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]); - } - //non-quantized - return m_leafNodes[nodeIndex].m_aabbMaxOrg; - - } - - void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0)); - - void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex) - { - if (m_useQuantization) - { - m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex; - } - else - { - m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex; - } - - } - - void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax) - { - if (m_useQuantization) - { - unsigned short int quantizedAabbMin[3]; - unsigned short int quantizedAabbMax[3]; - quantizeWithClamp(quantizedAabbMin,newAabbMin); - quantizeWithClamp(quantizedAabbMax,newAabbMax); - for (int i=0;i<3;i++) - { - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i]; - - if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i]) - m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i]; - - } - } else - { - //non-quantized - m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin); - m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax); - } - } - - void swapLeafNodes(int firstIndex,int secondIndex); - - void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex); + BT_DECLARE_ALIGNED_ALLOCATOR(); protected: - - - void buildTree (int startIndex,int endIndex); - - int calcSplittingAxis(int startIndex,int endIndex); - - int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis); - - void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const; - - ///tree traversal designed for small-memory processors like PS3 SPU - void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const; - - ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal - void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const; - - - inline bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const - { - bool overlap = true; - overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap; - overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap; - overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap; - return overlap; - } - - void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex); - public: + btOptimizedBvh(); virtual ~btOptimizedBvh(); void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax); - void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - void reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const; - - void quantizeWithClamp(unsigned short* out, const btVector3& point) const; - - btVector3 unQuantize(const unsigned short* vecIn) const; - - ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees. - void setTraversalMode(btTraversalMode traversalMode) - { - m_traversalMode = traversalMode; - } - - void refit(btStridingMeshInterface* triangles); + void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax); void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax); void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index); - - QuantizedNodeArray& getQuantizedNodeArray() - { - return m_quantizedContiguousNodes; - } - - BvhSubtreeInfoArray& getSubtreeInfoArray() + /// Data buffer MUST be 16 byte aligned + virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) { - return m_SubtreeHeaders; + return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian); + } -} -; + ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place' + static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian); + + +}; #endif //OPTIMIZED_BVH_H + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp index bbc4ba62af6..71c3af38a02 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp @@ -13,7 +13,7 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ -#include +#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" btPolyhedralConvexShape::btPolyhedralConvexShape() :m_localAabbMin(1,1,1), @@ -95,7 +95,7 @@ void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin( -void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { //not yet, return box inertia @@ -128,10 +128,46 @@ void btPolyhedralConvexShape::getAabb(const btTransform& trans,btVector3& aabbMi +void btPolyhedralConvexShape::setLocalScaling(const btVector3& scaling) +{ + btConvexInternalShape::setLocalScaling(scaling); + recalcLocalAabb(); +} void btPolyhedralConvexShape::recalcLocalAabb() { m_isLocalAabbValid = true; + + #if 1 + static const btVector3 _directions[] = + { + btVector3( 1., 0., 0.), + btVector3( 0., 1., 0.), + btVector3( 0., 0., 1.), + btVector3( -1., 0., 0.), + btVector3( 0., -1., 0.), + btVector3( 0., 0., -1.) + }; + + btVector3 _supporting[] = + { + btVector3( 0., 0., 0.), + btVector3( 0., 0., 0.), + btVector3( 0., 0., 0.), + btVector3( 0., 0., 0.), + btVector3( 0., 0., 0.), + btVector3( 0., 0., 0.) + }; + + batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6); + + for ( int i = 0; i < 3; ++i ) + { + m_localAabbMax[i] = _supporting[i][i] + m_collisionMargin; + m_localAabbMin[i] = _supporting[i + 3][i] - m_collisionMargin; + } + + #else for (int i=0;i<3;i++) { @@ -143,6 +179,8 @@ void btPolyhedralConvexShape::recalcLocalAabb() tmp = localGetSupportingVertex(vec); m_localAabbMin[i] = tmp[i]-m_collisionMargin; } + #endif } + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h index c35f7512663..4c4ce7feaa7 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h @@ -16,13 +16,14 @@ subject to the following restrictions: #ifndef BU_SHAPE #define BU_SHAPE -#include "../../LinearMath/btPoint3.h" -#include "../../LinearMath/btMatrix3x3.h" -#include "btConvexShape.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btMatrix3x3.h" +#include "LinearMath/btAabbUtil2.h" +#include "btConvexInternalShape.h" -///PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes. -class btPolyhedralConvexShape : public btConvexShape +///The btPolyhedralConvexShape is an internal interface class for polyhedral convex shapes. +class btPolyhedralConvexShape : public btConvexInternalShape { protected: @@ -38,7 +39,7 @@ public: virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const @@ -46,33 +47,14 @@ public: //lazy evaluation of local aabb btAssert(m_isLocalAabbValid); - - btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX()); - btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY()); - btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ()); - - - btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); - btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); - - btMatrix3x3 abs_b = trans.getBasis().absolute(); - - btPoint3 center = trans(localCenter); - - btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), - abs_b[1].dot(localHalfExtents), - abs_b[2].dot(localHalfExtents)); - extent += btVector3(margin,margin,margin); - - aabbMin = center - extent; - aabbMax = center + extent; - - + btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax); } virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + virtual void setLocalScaling(const btVector3& scaling); + void recalcLocalAabb(); virtual int getNumVertices() const = 0 ; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp new file mode 100644 index 00000000000..5a17b4e2df0 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp @@ -0,0 +1,103 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btScaledBvhTriangleMeshShape.h" + +btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling) +:m_bvhTriMeshShape(childShape), +m_localScaling(localScaling) +{ + +} + +btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape() +{ +} + + +class btScaledTriangleCallback : public btTriangleCallback +{ + btTriangleCallback* m_originalCallback; + + btVector3 m_localScaling; + +public: + + btScaledTriangleCallback(btTriangleCallback* originalCallback,btVector3 localScaling) + :m_originalCallback(originalCallback), + m_localScaling(localScaling) + { + } + + virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) + { + btVector3 newTriangle[3]; + newTriangle[0] = triangle[0]*m_localScaling; + newTriangle[1] = triangle[1]*m_localScaling; + newTriangle[2] = triangle[2]*m_localScaling; + m_originalCallback->processTriangle(&newTriangle[0],partId,triangleIndex); + } +}; + +void btScaledBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const +{ + btScaledTriangleCallback scaledCallback(callback,m_localScaling); + + btVector3 invLocalScaling(1.f/m_localScaling.getX(),1.f/m_localScaling.getY(),1.f/m_localScaling.getZ()); + btVector3 scaledAabbMin = aabbMin * invLocalScaling; + btVector3 scaledAabbMax = aabbMax * invLocalScaling; + m_bvhTriMeshShape->processAllTriangles(&scaledCallback,scaledAabbMin,scaledAabbMax); +} + + +void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const +{ + btVector3 localAabbMin = m_bvhTriMeshShape->getLocalAabbMin(); + btVector3 localAabbMax = m_bvhTriMeshShape->getLocalAabbMax(); + localAabbMin *= m_localScaling; + localAabbMax *= m_localScaling; + + btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); + btScalar margin = m_bvhTriMeshShape->getMargin(); + localHalfExtents += btVector3(margin,margin,margin); + btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); + + btMatrix3x3 abs_b = trans.getBasis().absolute(); + + btPoint3 center = trans(localCenter); + + btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), + abs_b[1].dot(localHalfExtents), + abs_b[2].dot(localHalfExtents)); + aabbMin = center - extent; + aabbMax = center + extent; + +} + +void btScaledBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling) +{ + m_localScaling = scaling; +} + +const btVector3& btScaledBvhTriangleMeshShape::getLocalScaling() const +{ + return m_localScaling; +} + +void btScaledBvhTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const +{ + ///don't make this a movable object! + btAssert(0); +} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h new file mode 100644 index 00000000000..8e1d29fc005 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h @@ -0,0 +1,57 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H +#define SCALED_BVH_TRIANGLE_MESH_SHAPE_H + +#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" + + +///The btScaledBvhTriangleMeshShape allows to instance a scaled version of an existing btBvhTriangleMeshShape. +///Note that each btBvhTriangleMeshShape still can have its own local scaling, independent from this btScaledBvhTriangleMeshShape 'localScaling' +ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape +{ + + + btVector3 m_localScaling; + + btBvhTriangleMeshShape* m_bvhTriMeshShape; + +public: + + + btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling); + + virtual ~btScaledBvhTriangleMeshShape(); + + virtual int getShapeType() const + { + //use un-used 'FAST_CONCAVE_MESH_PROXYTYPE' for now, later add SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE to btBroadphaseProxy.h + return FAST_CONCAVE_MESH_PROXYTYPE; + } + + virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + virtual void setLocalScaling(const btVector3& scaling); + virtual const btVector3& getLocalScaling() const; + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; + + virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; + + //debugging + virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";} + +}; + +#endif //BVH_TRIANGLE_MESH_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp new file mode 100644 index 00000000000..a87b87f1a6f --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp @@ -0,0 +1,164 @@ +/* +btbtShapeHull implemented by John McCutchan. + +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btShapeHull.h" +#include "LinearMath/btConvexHull.h" + +#define NUM_UNITSPHERE_POINTS 42 + +static btVector3 btUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = +{ + btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)), + btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)), + btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)), + btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)), + btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)), + btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)), + btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)), + btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)), + btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)), + btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)), + btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)), + btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)), + btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)), + btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)), + btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)), + btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)), + btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)), + btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)), + btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)), + btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)), + btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)), + btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)), + btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)), + btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)), + btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)), + btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)), + btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)), + btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)), + btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)), + btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)), + btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)), + btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)), + btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)), + btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)), + btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)), + btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)), + btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)), + btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)), + btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)), + btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)), + btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)), + btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654)) +}; + +btShapeHull::btShapeHull (const btConvexShape* shape) +{ + m_shape = shape; + m_vertices.clear (); + m_indices.clear(); + m_numIndices = 0; +} + +btShapeHull::~btShapeHull () +{ + m_indices.clear(); + m_vertices.clear (); +} + +bool +btShapeHull::buildHull (btScalar /*margin*/) +{ + int numSampleDirections = NUM_UNITSPHERE_POINTS; + { + int numPDA = m_shape->getNumPreferredPenetrationDirections(); + if (numPDA) + { + for (int i=0;igetPreferredPenetrationDirection(i,norm); + btUnitSpherePoints[numSampleDirections] = norm; + numSampleDirections++; + } + } + } + + btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; + int i; + for (i = 0; i < numSampleDirections; i++) + { + supportPoints[i] = m_shape->localGetSupportingVertex(btUnitSpherePoints[i]); + } + + HullDesc hd; + hd.mFlags = QF_TRIANGLES; + hd.mVcount = static_cast(numSampleDirections); + +#ifdef BT_USE_DOUBLE_PRECISION + hd.mVertices = &supportPoints[0]; + hd.mVertexStride = sizeof(btVector3); +#else + hd.mVertices = &supportPoints[0]; + hd.mVertexStride = sizeof (btVector3); +#endif + + HullLibrary hl; + HullResult hr; + if (hl.CreateConvexHull (hd, hr) == QE_FAIL) + { + return false; + } + + m_vertices.resize (static_cast(hr.mNumOutputVertices)); + + + for (i = 0; i < static_cast(hr.mNumOutputVertices); i++) + { + m_vertices[i] = hr.m_OutputVertices[i]; + } + m_numIndices = hr.mNumIndices; + m_indices.resize(static_cast(m_numIndices)); + for (i = 0; i < static_cast(m_numIndices); i++) + { + m_indices[i] = hr.m_Indices[i]; + } + + // free temporary hull result that we just copied + hl.ReleaseResult (hr); + + return true; +} + +int +btShapeHull::numTriangles () const +{ + return static_cast(m_numIndices / 3); +} + +int +btShapeHull::numVertices () const +{ + return m_vertices.size (); +} + +int +btShapeHull::numIndices () const +{ + return static_cast(m_numIndices); +} + diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h new file mode 100644 index 00000000000..583c6b99eb6 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h @@ -0,0 +1,56 @@ +/* +btShapeHull implemented by John McCutchan. + +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SHAPE_HULL_H +#define _SHAPE_HULL_H + +#include "LinearMath/btAlignedObjectArray.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" + + +///The btShapeHull class takes a btConvexShape, builds a simplified convex hull using btConvexHull and provides triangle indices and vertices. +///It can be useful for to simplify a complex convex object and for visualization of a non-polyhedral convex object. +///It approximates the convex hull using the supporting vertex of 42 directions. +class btShapeHull +{ +public: + btShapeHull (const btConvexShape* shape); + ~btShapeHull (); + + bool buildHull (btScalar margin); + + int numTriangles () const; + int numVertices () const; + int numIndices () const; + + const btVector3* getVertexPointer() const + { + return &m_vertices[0]; + } + const unsigned int* getIndexPointer() const + { + return &m_indices[0]; + } + +protected: + btAlignedObjectArray m_vertices; + btAlignedObjectArray m_indices; + unsigned int m_numIndices; + const btConvexShape* m_shape; +}; + +#endif //_SHAPE_HULL_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp index ca65dd03f3e..15cfe432e27 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp @@ -68,7 +68,7 @@ void btSphereShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& a -void btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { btScalar elem = btScalar(0.4) * mass * getMargin()*getMargin(); inertia.setValue(elem,elem,elem); diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h index 66521664087..83421d69e0d 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h @@ -16,15 +16,17 @@ subject to the following restrictions: #ifndef SPHERE_MINKOWSKI_H #define SPHERE_MINKOWSKI_H -#include "btConvexShape.h" -#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types +#include "btConvexInternalShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types -///btSphereShape implements an implicit (getSupportingVertex) Sphere -ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexShape +///The btSphereShape implements an implicit sphere, centered around a local origin with radius. +ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape { public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + btSphereShape (btScalar radius); @@ -34,26 +36,26 @@ public: virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; virtual int getShapeType() const { return SPHERE_SHAPE_PROXYTYPE; } - btScalar getRadius() const { return m_implicitShapeDimensions.getX();} + btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();} //debugging - virtual char* getName()const {return "SPHERE";} + virtual const char* getName()const {return "SPHERE";} virtual void setMargin(btScalar margin) { - btConvexShape::setMargin(margin); + btConvexInternalShape::setMargin(margin); } virtual btScalar getMargin() const { //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case //this means, non-uniform scaling is not supported anymore - return m_localScaling.getX() * getRadius() + btConvexShape::getMargin(); + return getRadius(); } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp index 4fbaafa1b93..3c98ca08ddc 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp @@ -19,10 +19,11 @@ subject to the following restrictions: btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant) -:m_planeNormal(planeNormal), +:m_planeNormal(planeNormal.normalized()), m_planeConstant(planeConstant), m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.)) { + // btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) ); } @@ -86,7 +87,7 @@ void btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const } -void btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { (void)mass; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h index f59cc0c3347..ddebca73dea 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h @@ -19,8 +19,7 @@ subject to the following restrictions: #include "btConcaveShape.h" -///StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB. -///Assumed is that the other objects is not also infinite, so a reasonable sized AABB. +///The btStaticPlaneShape simulates an infinite non-moving (static) collision plane. class btStaticPlaneShape : public btConcaveShape { protected: @@ -46,14 +45,23 @@ public: virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const; + const btVector3& getPlaneNormal() const + { + return m_planeNormal; + } + + const btScalar& getPlaneConstant() const + { + return m_planeConstant; + } //debugging - virtual char* getName()const {return "STATICPLANE";} + virtual const char* getName()const {return "STATICPLANE";} }; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp index 03ca1ae7736..752a5fc1dfa 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp @@ -51,7 +51,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde { for (gfxindex=0;gfxindexprocessAllTriangles(&triBuf,aabbMin, aabbMax); -// for (int i=0;iprocessAllTriangles(&triBuf,aabbMin, aabbMax); +/// for (int i=0;i IndexedMeshArray; -///TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays. +///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays. ///Additional meshes can be added using addIndexedMesh ///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays. ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray. ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface { +protected: IndexedMeshArray m_indexedMeshes; - int m_pad[3]; + int m_pad[2]; + int m_hasAabb; // using int instead of bool to maintain alignment + btVector3 m_aabbMin; + btVector3 m_aabbMax; - public: - btTriangleIndexVertexArray() + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btTriangleIndexVertexArray() : m_hasAabb(0) { } + virtual ~btTriangleIndexVertexArray(); + //just to be backwards compatible - btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); + btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride); - void addIndexedMesh(const btIndexedMesh& mesh) + void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER) { m_indexedMeshes.push_back(mesh); + m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType; } @@ -91,6 +105,10 @@ public: virtual void preallocateVertices(int numverts){(void) numverts;} virtual void preallocateIndices(int numindices){(void) numindices;} + virtual bool hasPremadeAabb() const; + virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ); + virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const; + } ; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp new file mode 100644 index 00000000000..492854ff646 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp @@ -0,0 +1,86 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///This file was created by Alex Silverman + +#include "btTriangleIndexVertexMaterialArray.h" + +btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, + int numVertices,btScalar* vertexBase,int vertexStride, + int numMaterials, unsigned char* materialBase, int materialStride, + int* triangleMaterialsBase, int materialIndexStride) : +btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) +{ + btMaterialProperties mat; + + mat.m_numMaterials = numMaterials; + mat.m_materialBase = materialBase; + mat.m_materialStride = materialStride; +#ifdef BT_USE_DOUBLE_PRECISION + mat.m_materialType = PHY_DOUBLE; +#else + mat.m_materialType = PHY_FLOAT; +#endif + + mat.m_numTriangles = numTriangles; + mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; + mat.m_triangleMaterialStride = materialIndexStride; + mat.m_triangleType = PHY_INTEGER; + + addMaterialProperties(mat); +} + + +void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) +{ + btAssert(subpart< getNumSubParts() ); + + btMaterialProperties& mats = m_materials[subpart]; + + numMaterials = mats.m_numMaterials; + (*materialBase) = (unsigned char *) mats.m_materialBase; +#ifdef BT_USE_DOUBLE_PRECISION + materialType = PHY_DOUBLE; +#else + materialType = PHY_FLOAT; +#endif + materialStride = mats.m_materialStride; + + numTriangles = mats.m_numTriangles; + (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; + triangleMaterialStride = mats.m_triangleMaterialStride; + triangleType = mats.m_triangleType; +} + +void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) +{ + btMaterialProperties& mats = m_materials[subpart]; + + numMaterials = mats.m_numMaterials; + (*materialBase) = (const unsigned char *) mats.m_materialBase; +#ifdef BT_USE_DOUBLE_PRECISION + materialType = PHY_DOUBLE; +#else + materialType = PHY_FLOAT; +#endif + materialStride = mats.m_materialStride; + + numTriangles = mats.m_numTriangles; + (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; + triangleMaterialStride = mats.m_triangleMaterialStride; + triangleType = mats.m_triangleType; +} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h new file mode 100644 index 00000000000..69a2e631458 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h @@ -0,0 +1,84 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///This file was created by Alex Silverman + +#ifndef BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H +#define BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H + +#include "btTriangleIndexVertexArray.h" + + +ATTRIBUTE_ALIGNED16( struct) btMaterialProperties +{ + ///m_materialBase ==========> 2 btScalar values make up one material, friction then restitution + int m_numMaterials; + const unsigned char * m_materialBase; + int m_materialStride; + PHY_ScalarType m_materialType; + ///m_numTriangles <=========== This exists in the btIndexedMesh object for the same subpart, but since we're + /// padding the structure, it can be reproduced at no real cost + ///m_triangleMaterials =====> 1 integer value makes up one entry + /// eg: m_triangleMaterials[1] = 5; // This will set triangle 2 to use material 5 + int m_numTriangles; + const unsigned char * m_triangleMaterialsBase; + int m_triangleMaterialStride; + ///m_triangleType <========== Automatically set in addMaterialProperties + PHY_ScalarType m_triangleType; +}; + +typedef btAlignedObjectArray MaterialArray; + +///Teh btTriangleIndexVertexMaterialArray is built on TriangleIndexVertexArray +///The addition of a material array allows for the utilization of the partID and +///triangleIndex that are returned in the ContactAddedCallback. As with +///TriangleIndexVertexArray, no duplicate is made of the material data, so it +///is the users responsibility to maintain the array during the lifetime of the +///TriangleIndexVertexMaterialArray. +ATTRIBUTE_ALIGNED16(class) btTriangleIndexVertexMaterialArray : public btTriangleIndexVertexArray +{ +protected: + MaterialArray m_materials; + +public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + + btTriangleIndexVertexMaterialArray() + { + } + + btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, + int numVertices,btScalar* vertexBase,int vertexStride, + int numMaterials, unsigned char* materialBase, int materialStride, + int* triangleMaterialsBase, int materialIndexStride); + + virtual ~btTriangleIndexVertexMaterialArray() {} + + void addMaterialProperties(const btMaterialProperties& mat, PHY_ScalarType triangleType = PHY_INTEGER) + { + m_materials.push_back(mat); + m_materials[m_materials.size()-1].m_triangleType = triangleType; + } + + virtual void getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType ,int subpart = 0); + + virtual void getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, + const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart = 0); + +} +; + +#endif //BT_MULTIMATERIAL_TRIANGLE_INDEX_VERTEX_ARRAY_H diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp index 98c54ef45f8..bcea97052d6 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp @@ -14,47 +14,102 @@ subject to the following restrictions: */ #include "btTriangleMesh.h" -#include -btTriangleMesh::btTriangleMesh () + +btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices) +:m_use32bitIndices(use32bitIndices), +m_use4componentVertices(use4componentVertices) { + btIndexedMesh meshIndex; + meshIndex.m_numTriangles = 0; + meshIndex.m_numVertices = 0; + meshIndex.m_indexType = PHY_INTEGER; + meshIndex.m_triangleIndexBase = 0; + meshIndex.m_triangleIndexStride = 3*sizeof(int); + meshIndex.m_vertexBase = 0; + meshIndex.m_vertexStride = sizeof(btVector3); + m_indexedMeshes.push_back(meshIndex); + + if (m_use32bitIndices) + { + m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3; + m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; + m_indexedMeshes[0].m_indexType = PHY_INTEGER; + m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int); + } else + { + m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3; + m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; + m_indexedMeshes[0].m_indexType = PHY_SHORT; + m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int); + } + + if (m_use4componentVertices) + { + m_indexedMeshes[0].m_numVertices = m_4componentVertices.size(); + m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; + m_indexedMeshes[0].m_vertexStride = sizeof(btVector3); + } else + { + m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3; + m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; + m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar); + } + } -void btTriangleMesh::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) + +void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2) { - (void)subpart; - numverts = m_vertices.size(); - *vertexbase = (unsigned char*)&m_vertices[0]; - type = PHY_FLOAT; - stride = sizeof(btVector3); + m_indexedMeshes[0].m_numTriangles++; + m_indexedMeshes[0].m_numVertices+=3; - numfaces = m_indices.size()/3; - *indexbase = (unsigned char*) &m_indices[0]; - indicestype = PHY_INTEGER; - indexstride = 3*sizeof(int); + if (m_use4componentVertices) + { + m_4componentVertices.push_back(vertex0); + m_4componentVertices.push_back(vertex1); + m_4componentVertices.push_back(vertex2); + m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0]; + } else + { + m_3componentVertices.push_back(vertex0.getX()); + m_3componentVertices.push_back(vertex0.getY()); + m_3componentVertices.push_back(vertex0.getZ()); + m_3componentVertices.push_back(vertex1.getX()); + m_3componentVertices.push_back(vertex1.getY()); + m_3componentVertices.push_back(vertex1.getZ()); + + m_3componentVertices.push_back(vertex2.getX()); + m_3componentVertices.push_back(vertex2.getY()); + m_3componentVertices.push_back(vertex2.getZ()); + m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0]; + } + + if (m_use32bitIndices) + { + int curIndex = m_32bitIndices.size(); + m_32bitIndices.push_back(curIndex++); + m_32bitIndices.push_back(curIndex++); + m_32bitIndices.push_back(curIndex++); + m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0]; + } else + { + short curIndex = static_cast(m_16bitIndices.size()); + m_16bitIndices.push_back(curIndex++); + m_16bitIndices.push_back(curIndex++); + m_16bitIndices.push_back(curIndex++); + m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0]; + } } -void btTriangleMesh::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const +int btTriangleMesh::getNumTriangles() const { - (void)subpart; - numverts = m_vertices.size(); - *vertexbase = (unsigned char*)&m_vertices[0]; - type = PHY_FLOAT; - stride = sizeof(btVector3); - - numfaces = m_indices.size()/3; - *indexbase = (unsigned char*) &m_indices[0]; - indicestype = PHY_INTEGER; - indexstride = 3*sizeof(int); - -} - - - -int btTriangleMesh::getNumSubParts() const -{ - return 1; + if (m_use32bitIndices) + { + return m_32bitIndices.size() / 3; + } + return m_16bitIndices.size() / 3; } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h index 525f5336b48..e4d41d5ede0 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h @@ -17,54 +17,42 @@ subject to the following restrictions: #ifndef TRIANGLE_MESH_H #define TRIANGLE_MESH_H -#include "btStridingMeshInterface.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btAlignedObjectArray.h" +#include "btTriangleIndexVertexArray.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" -///TriangleMesh provides storage for a concave triangle mesh. It can be used as data for the btTriangleMeshShape. -class btTriangleMesh : public btStridingMeshInterface +///The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh. It can be used as data for the btBvhTriangleMeshShape. +///It allows either 32bit or 16bit indices, and 4 (x-y-z-w) or 3 (x-y-z) component vertices. +///If you want to share triangle/index data between graphics mesh and collision mesh (btBvhTriangleMeshShape), you can directly use btTriangleIndexVertexArray or derive your own class from btStridingMeshInterface. +///Performance of btTriangleMesh and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same. +class btTriangleMesh : public btTriangleIndexVertexArray { - btAlignedObjectArray m_vertices; - btAlignedObjectArray m_indices; + btAlignedObjectArray m_4componentVertices; + btAlignedObjectArray m_3componentVertices; + + btAlignedObjectArray m_32bitIndices; + btAlignedObjectArray m_16bitIndices; + bool m_use32bitIndices; + bool m_use4componentVertices; + public: - btTriangleMesh (); + btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true); - void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2) + bool getUse32bitIndices() const { - int curIndex = m_indices.size(); - m_vertices.push_back(vertex0); - m_vertices.push_back(vertex1); - m_vertices.push_back(vertex2); - - m_indices.push_back(curIndex++); - m_indices.push_back(curIndex++); - m_indices.push_back(curIndex++); + return m_use32bitIndices; } - int getNumTriangles() const + bool getUse4componentVertices() const { - return m_indices.size() / 3; + return m_use4componentVertices; } - - -//StridingMeshInterface interface implementation - - virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0); - - virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const; - - /// unLockVertexBase finishes the access to a subpart of the triangle mesh - /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished - virtual void unLockVertexBase(int subpart) {(void) subpart;} - - virtual void unLockReadOnlyVertexBase(int subpart) const { (void) subpart;} - - /// getNumSubParts returns the number of seperate subparts - /// each subpart has a continuous array of vertices and indices - virtual int getNumSubParts() const; + void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2); + int getNumTriangles() const; + virtual void preallocateVertices(int numverts){(void) numverts;} virtual void preallocateIndices(int numindices){(void) numindices;} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp index ed81897b515..0a2c77096d1 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp @@ -20,12 +20,18 @@ subject to the following restrictions: #include "LinearMath/btAabbUtil2.h" #include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "stdio.h" btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface) : m_meshInterface(meshInterface) { - recalcLocalAabb(); + if(meshInterface->hasPremadeAabb()) + { + meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax); + } + else + { + recalcLocalAabb(); + } } @@ -41,6 +47,7 @@ void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,bt { btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); + localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); btMatrix3x3 abs_b = trans.getBasis().absolute(); @@ -50,12 +57,10 @@ void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,bt btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), abs_b[1].dot(localHalfExtents), abs_b[2].dot(localHalfExtents)); - extent += btVector3(getMargin(),getMargin(),getMargin()); - aabbMin = center - extent; aabbMax = center + extent; - + } void btTriangleMeshShape::recalcLocalAabb() @@ -138,6 +143,7 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const //#define DEBUG_TRIANGLE_MESH + void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const { struct FilteredCallback : public btInternalTriangleIndexCallback @@ -174,8 +180,7 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const - -void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) +void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { (void)mass; //moving concave objects not supported diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h index e6173e47640..c9eabafe290 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h @@ -20,17 +20,19 @@ subject to the following restrictions: #include "btStridingMeshInterface.h" -///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles. +///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead. class btTriangleMeshShape : public btConcaveShape { protected: btVector3 m_localAabbMin; btVector3 m_localAabbMax; btStridingMeshInterface* m_meshInterface; - + + ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class. + ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead! + btTriangleMeshShape(btStridingMeshInterface* meshInterface); public: - btTriangleMeshShape(btStridingMeshInterface* meshInterface); virtual ~btTriangleMeshShape(); @@ -44,16 +46,11 @@ public: void recalcLocalAabb(); - virtual int getShapeType() const - { - return TRIANGLE_MESH_SHAPE_PROXYTYPE; - } - virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia); + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; virtual void setLocalScaling(const btVector3& scaling); virtual const btVector3& getLocalScaling() const; @@ -68,9 +65,19 @@ public: return m_meshInterface; } + const btVector3& getLocalAabbMin() const + { + return m_localAabbMin; + } + const btVector3& getLocalAabbMax() const + { + return m_localAabbMax; + } + + //debugging - virtual char* getName()const {return "TRIANGLEMESH";} + virtual const char* getName()const {return "TRIANGLEMESH";} }; diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h index c2e240c051c..ba7aa0c32a0 100644 --- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h @@ -27,7 +27,6 @@ public: btVector3 m_vertices1[3]; - virtual int getNumVertices() const { return 3; @@ -84,14 +83,13 @@ public: - btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) - { - m_vertices1[0] = p0; - m_vertices1[1] = p1; - m_vertices1[2] = p2; - } + btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) + { + m_vertices1[0] = p0; + m_vertices1[1] = p1; + m_vertices1[2] = p2; + } - virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const { @@ -116,7 +114,7 @@ public: planeSupport = m_vertices1[0]; } - virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const { (void)mass; btAssert(0); @@ -155,7 +153,7 @@ public: return false; } //debugging - virtual char* getName()const + virtual const char* getName()const { return "Triangle"; } diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp new file mode 100644 index 00000000000..ef340286cb0 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp @@ -0,0 +1,114 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btUniformScalingShape.h" + +btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor): +m_childConvexShape(convexChildShape), +m_uniformScalingFactor(uniformScalingFactor) +{ +} + +btUniformScalingShape::~btUniformScalingShape() +{ +} + + +btVector3 btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const +{ + btVector3 tmpVertex; + tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec); + return tmpVertex*m_uniformScalingFactor; +} + +void btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const +{ + m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors); + int i; + for (i=0;ilocalGetSupportingVertex(vec); + return tmpVertex*m_uniformScalingFactor; +} + + +void btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const +{ + + ///this linear upscaling is not realistic, but we don't deal with large mass ratios... + btVector3 tmpInertia; + m_childConvexShape->calculateLocalInertia(mass,tmpInertia); + inertia = tmpInertia * m_uniformScalingFactor; +} + + + ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version +void btUniformScalingShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const +{ + m_childConvexShape->getAabb(t,aabbMin,aabbMax); + btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5); + btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor; + + aabbMin = aabbCenter - scaledAabbHalfExtends; + aabbMax = aabbCenter + scaledAabbHalfExtends; + +} + +void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const +{ + m_childConvexShape->getAabbSlow(t,aabbMin,aabbMax); + btVector3 aabbCenter = (aabbMax+aabbMin)*btScalar(0.5); + btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*btScalar(0.5)*m_uniformScalingFactor; + + aabbMin = aabbCenter - scaledAabbHalfExtends; + aabbMax = aabbCenter + scaledAabbHalfExtends; +} + +void btUniformScalingShape::setLocalScaling(const btVector3& scaling) +{ + m_childConvexShape->setLocalScaling(scaling); +} + +const btVector3& btUniformScalingShape::getLocalScaling() const +{ + return m_childConvexShape->getLocalScaling(); +} + +void btUniformScalingShape::setMargin(btScalar margin) +{ + m_childConvexShape->setMargin(margin); +} +btScalar btUniformScalingShape::getMargin() const +{ + return m_childConvexShape->getMargin() * m_uniformScalingFactor; +} + +int btUniformScalingShape::getNumPreferredPenetrationDirections() const +{ + return m_childConvexShape->getNumPreferredPenetrationDirections(); +} + +void btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const +{ + m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector); +} diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h new file mode 100644 index 00000000000..1e17fc8e198 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h @@ -0,0 +1,88 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_UNIFORM_SCALING_SHAPE_H +#define BT_UNIFORM_SCALING_SHAPE_H + +#include "btConvexShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types + +///The btUniformScalingShape allows to re-use uniform scaled instances of btConvexShape in a memory efficient way. +///Istead of using btUniformScalingShape, it is better to use the non-uniform setLocalScaling method on convex shapes that implement it. +class btUniformScalingShape : public btConvexShape +{ + btConvexShape* m_childConvexShape; + + btScalar m_uniformScalingFactor; + + public: + + btUniformScalingShape( btConvexShape* convexChildShape, btScalar uniformScalingFactor); + + virtual ~btUniformScalingShape(); + + virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; + + virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; + + virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; + + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; + + btScalar getUniformScalingFactor() const + { + return m_uniformScalingFactor; + } + + btConvexShape* getChildShape() + { + return m_childConvexShape; + } + + const btConvexShape* getChildShape() const + { + return m_childConvexShape; + } + + virtual const char* getName()const + { + return "UniformScalingShape"; + } + + virtual int getShapeType() const { return UNIFORM_SCALING_SHAPE_PROXYTYPE; } + + + /////////////////////////// + + + ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version + void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + + virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; + + virtual void setLocalScaling(const btVector3& scaling) ; + virtual const btVector3& getLocalScaling() const ; + + virtual void setMargin(btScalar margin); + virtual btScalar getMargin() const; + + virtual int getNumPreferredPenetrationDirections() const; + + virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const; + + +}; + +#endif //BT_UNIFORM_SCALING_SHAPE_H diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp index 2c565734e97..6551cfb92fe 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp @@ -16,7 +16,6 @@ subject to the following restrictions: #include "btContinuousConvexCollision.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" #include "LinearMath/btTransformUtil.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" @@ -26,7 +25,7 @@ subject to the following restrictions: -btContinuousConvexCollision::btContinuousConvexCollision ( btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) +btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) :m_simplexSolver(simplexSolver), m_penetrationDepthSolver(penetrationDepthSolver), m_convexA(convexA),m_convexB(convexB) @@ -35,7 +34,7 @@ m_convexA(convexA),m_convexB(convexB) /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. /// You don't want your game ever to lock-up. -#define MAX_ITERATIONS 1000 +#define MAX_ITERATIONS 64 bool btContinuousConvexCollision::calcTimeOfImpact( const btTransform& fromA, @@ -52,10 +51,18 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); + btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); btScalar boundingRadiusB = m_convexB->getAngularMotionDisc(); btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; + btVector3 relLinVel = (linVelB-linVelA); + + btScalar relLinVelocLength = (linVelB-linVelA).length(); + + if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) + return false; + btScalar radius = btScalar(0.001); @@ -93,7 +100,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btGjkPairDetector::ClosestPointInput input; //we don't use margins during CCD - gjk.setIgnoreMargin(true); + // gjk.setIgnoreMargin(true); input.m_transformA = fromA; input.m_transformB = fromB; @@ -108,25 +115,31 @@ bool btContinuousConvexCollision::calcTimeOfImpact( btScalar dist; dist = pointCollector1.m_distance; n = pointCollector1.m_normalOnBInWorld; + + btScalar projectedLinearVelocity = relLinVel.dot(n); //not close enough while (dist > radius) { numIter++; if (numIter > maxIter) + { return false; //todo: report a failure - + } btScalar dLambda = btScalar(0.); + projectedLinearVelocity = relLinVel.dot(n); + //calculate safe moving fraction from distance / (linear+rotational velocity) //btScalar clippedDist = GEN_min(angularConservativeRadius,dist); //btScalar clippedDist = dist; - btScalar projectedLinearVelocity = (linVelB-linVelA).dot(n); dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); + + lambda = lambda + dLambda; if (lambda > btScalar(1.)) @@ -135,9 +148,14 @@ bool btContinuousConvexCollision::calcTimeOfImpact( if (lambda < btScalar(0.)) return false; + //todo: next check with relative epsilon if (lambda <= lastLambda) + { + return false; + //n.setValue(0,0,0); break; + } lastLambda = lambda; @@ -163,11 +181,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact( { //degenerate ?! result.m_fraction = lastLambda; - result.m_normal = n; + n = pointCollector.m_normalOnBInWorld; + result.m_normal=n;//.setValue(1,1,1);// = n; + result.m_hitPoint = pointCollector.m_pointInWorld; return true; } c = pointCollector.m_pointInWorld; - + n = pointCollector.m_normalOnBInWorld; dist = pointCollector.m_distance; } else { @@ -177,8 +197,13 @@ bool btContinuousConvexCollision::calcTimeOfImpact( } + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON) + return false; + result.m_fraction = lambda; result.m_normal = n; + result.m_hitPoint = c; return true; } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h index 9901bab4b45..28c2b4d6156 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h @@ -30,13 +30,13 @@ class btContinuousConvexCollision : public btConvexCast { btSimplexSolverInterface* m_simplexSolver; btConvexPenetrationDepthSolver* m_penetrationDepthSolver; - btConvexShape* m_convexA; - btConvexShape* m_convexB; + const btConvexShape* m_convexA; + const btConvexShape* m_convexB; public: - btContinuousConvexCollision (btConvexShape* shapeA,btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); + btContinuousConvexCollision (const btConvexShape* shapeA,const btConvexShape* shapeB ,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver); virtual bool calcTimeOfImpact( const btTransform& fromA, diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h index 3101b59993d..0edf4dcd496 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h @@ -17,11 +17,11 @@ subject to the following restrictions: #ifndef CONVEX_CAST_H #define CONVEX_CAST_H -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btScalar.h" class btMinkowskiSumShape; -#include "../../LinearMath/btIDebugDraw.h" +#include "LinearMath/btIDebugDraw.h" /// btConvexCast is an interface for Casting class btConvexCast @@ -42,19 +42,21 @@ public: CastResult() :m_fraction(btScalar(1e30)), - m_debugDrawer(0) + m_debugDrawer(0), + m_allowedPenetration(btScalar(0)) { } virtual ~CastResult() {}; - btVector3 m_normal; - btScalar m_fraction; btTransform m_hitTransformA; btTransform m_hitTransformB; - + btVector3 m_normal; + btVector3 m_hitPoint; + btScalar m_fraction; //input and output btIDebugDraw* m_debugDrawer; + btScalar m_allowedPenetration; }; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h index 7caeba4be45..99690921317 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h @@ -21,7 +21,7 @@ class btStackAlloc; class btVector3; #include "btSimplexSolverInterface.h" class btConvexShape; -#include "../../LinearMath/btPoint3.h" +#include "LinearMath/btPoint3.h" class btTransform; ///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation. @@ -31,7 +31,7 @@ public: virtual ~btConvexPenetrationDepthSolver() {}; virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* convexA,btConvexShape* convexB, + const btConvexShape* convexA,const btConvexShape* convexB, const btTransform& transA,const btTransform& transB, btVector3& v, btPoint3& pa, btPoint3& pb, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h index 15000c1ab61..db797d5141f 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H #define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H -#include "../../LinearMath/btTransform.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" class btStackAlloc; /// This interface is made to be used by an iterative approach to do TimeOfImpact calculations @@ -58,7 +58,7 @@ struct btDiscreteCollisionDetectorInterface // give either closest points (distance > 0) or penetration (distance) // the normal always points from B towards A // - virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) = 0; + virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false) = 0; }; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp index 93edffeafd6..bef697a0a11 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp @@ -17,12 +17,17 @@ subject to the following restrictions: #include "btGjkConvexCast.h" #include "BulletCollision/CollisionShapes/btSphereShape.h" -#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "btGjkPairDetector.h" #include "btPointCollector.h" +#include "LinearMath/btTransformUtil.h" +#ifdef BT_USE_DOUBLE_PRECISION +#define MAX_ITERATIONS 64 +#else +#define MAX_ITERATIONS 32 +#endif -btGjkConvexCast::btGjkConvexCast(btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) +btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) :m_simplexSolver(simplexSolver), m_convexA(convexA), m_convexB(convexB) @@ -38,120 +43,113 @@ bool btGjkConvexCast::calcTimeOfImpact( { - btMinkowskiSumShape combi(m_convexA,m_convexB); - btMinkowskiSumShape* convex = &combi; + m_simplexSolver->reset(); - btTransform rayFromLocalA; - btTransform rayToLocalA; - - rayFromLocalA = fromA.inverse()* fromB; - rayToLocalA = toA.inverse()* toB; - - - btTransform trA,trB; - trA = btTransform(fromA); - trB = btTransform(fromB); - trA.setOrigin(btPoint3(0,0,0)); - trB.setOrigin(btPoint3(0,0,0)); - - convex->setTransformA(trA); - convex->setTransformB(trB); - - - - - btScalar radius = btScalar(0.01); + /// compute linear velocity for this interval, to interpolate + //assume no rotation/angular velocity, assert here? + btVector3 linVelA,linVelB; + linVelA = toA.getOrigin()-fromA.getOrigin(); + linVelB = toB.getOrigin()-fromB.getOrigin(); + btScalar radius = btScalar(0.001); btScalar lambda = btScalar(0.); - btVector3 s = rayFromLocalA.getOrigin(); - btVector3 r = rayToLocalA.getOrigin()-rayFromLocalA.getOrigin(); - btVector3 x = s; + btVector3 v(1,0,0); + + int maxIter = MAX_ITERATIONS; + btVector3 n; - n.setValue(0,0,0); + n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); bool hasResult = false; btVector3 c; + btVector3 r = (linVelA-linVelB); btScalar lastLambda = lambda; + //btScalar epsilon = btScalar(0.001); + int numIter = 0; //first solution, using GJK - //no penetration support for now, perhaps pass a pointer when we really want it - btConvexPenetrationDepthSolver* penSolverPtr = 0; btTransform identityTrans; identityTrans.setIdentity(); - btSphereShape raySphere(btScalar(0.0)); - raySphere.setMargin(btScalar(0.)); - btTransform sphereTr; - sphereTr.setIdentity(); - sphereTr.setOrigin( rayFromLocalA.getOrigin()); +// result.drawCoordSystem(sphereTr); - result.drawCoordSystem(sphereTr); - { - btPointCollector pointCollector1; - btGjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr); + btPointCollector pointCollector; - btGjkPairDetector::ClosestPointInput input; - input.m_transformA = sphereTr; - input.m_transformB = identityTrans; - gjk.getClosestPoints(input,pointCollector1,0); + + btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,0);//m_penetrationDepthSolver); + btGjkPairDetector::ClosestPointInput input; - hasResult = pointCollector1.m_hasResult; - c = pointCollector1.m_pointInWorld; - n = pointCollector1.m_normalOnBInWorld; - } + //we don't use margins during CCD + // gjk.setIgnoreMargin(true); - + input.m_transformA = fromA; + input.m_transformB = fromB; + gjk.getClosestPoints(input,pointCollector,0); + + hasResult = pointCollector.m_hasResult; + c = pointCollector.m_pointInWorld; if (hasResult) { btScalar dist; - dist = (c-x).length(); - if (dist < radius) - { - //penetration - lastLambda = btScalar(1.); - } + dist = pointCollector.m_distance; + n = pointCollector.m_normalOnBInWorld; + + //not close enough while (dist > radius) { - - n = x - c; - btScalar nDotr = n.dot(r); + numIter++; + if (numIter > maxIter) + { + return false; //todo: report a failure + } + btScalar dLambda = btScalar(0.); - if (nDotr >= -(SIMD_EPSILON*SIMD_EPSILON)) + btScalar projectedLinearVelocity = r.dot(n); + + dLambda = dist / (projectedLinearVelocity); + + lambda = lambda - dLambda; + + if (lambda > btScalar(1.)) return false; - - lambda = lambda - n.dot(n) / nDotr; - if (lambda <= lastLambda) - break; + if (lambda < btScalar(0.)) + return false; + + //todo: next check with relative epsilon + if (lambda <= lastLambda) + { + return false; + //n.setValue(0,0,0); + break; + } lastLambda = lambda; - x = s + lambda * r; - - sphereTr.setOrigin( x ); - result.drawCoordSystem(sphereTr); - btPointCollector pointCollector; - btGjkPairDetector gjk(&raySphere,convex,m_simplexSolver,penSolverPtr); - btGjkPairDetector::ClosestPointInput input; - input.m_transformA = sphereTr; - input.m_transformB = identityTrans; + //interpolate to next lambda + result.DebugDraw( lambda ); + input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); + input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); + gjk.getClosestPoints(input,pointCollector,0); if (pointCollector.m_hasResult) { if (pointCollector.m_distance < btScalar(0.)) { - //degeneracy, report a hit result.m_fraction = lastLambda; - result.m_normal = n; + n = pointCollector.m_normalOnBInWorld; + result.m_normal=n; + result.m_hitPoint = pointCollector.m_pointInWorld; return true; } - c = pointCollector.m_pointInWorld; - dist = (c-x).length(); + c = pointCollector.m_pointInWorld; + n = pointCollector.m_normalOnBInWorld; + dist = pointCollector.m_distance; } else { //?? @@ -160,15 +158,19 @@ bool btGjkConvexCast::calcTimeOfImpact( } - if (lastLambda < btScalar(1.)) - { - - result.m_fraction = lastLambda; - result.m_normal = n; - return true; - } + //is n normalized? + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if (n.dot(r)>=-result.m_allowedPenetration) + return false; + + result.m_fraction = lambda; + result.m_normal = n; + result.m_hitPoint = c; + return true; } return false; + + } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h index 3905c45e6d6..a977c9e83f7 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h @@ -18,9 +18,9 @@ subject to the following restrictions: #ifndef GJK_CONVEX_CAST_H #define GJK_CONVEX_CAST_H -#include "../CollisionShapes/btCollisionMargin.h" +#include "BulletCollision/CollisionShapes/btCollisionMargin.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" #include "btConvexCast.h" class btConvexShape; class btMinkowskiSumShape; @@ -30,12 +30,12 @@ class btMinkowskiSumShape; class btGjkConvexCast : public btConvexCast { btSimplexSolverInterface* m_simplexSolver; - btConvexShape* m_convexA; - btConvexShape* m_convexB; + const btConvexShape* m_convexA; + const btConvexShape* m_convexB; public: - btGjkConvexCast(btConvexShape* convexA,btConvexShape* convexB,btSimplexSolverInterface* simplexSolver); + btGjkConvexCast(const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver); /// cast a convex against another convex object virtual bool calcTimeOfImpact( diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp index 8abdfdbb7e5..36cdeeaefdb 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp @@ -26,7 +26,7 @@ Nov.2006 #include "btGjkEpa.h" #include //for memset -#include +#include "LinearMath/btStackAlloc.h" #if defined(DEBUG) || defined (_DEBUG) #include //for debug printf @@ -580,8 +580,8 @@ using namespace gjkepa_impl; // -bool btGjkEpaSolver::Collide(btConvexShape *shape0,const btTransform &wtrs0, - btConvexShape *shape1,const btTransform &wtrs1, +bool btGjkEpaSolver::Collide(const btConvexShape *shape0,const btTransform &wtrs0, + const btConvexShape *shape1,const btTransform &wtrs1, btScalar radialmargin, btStackAlloc* stackAlloc, sResults& results) @@ -602,13 +602,13 @@ GJK gjk(stackAlloc, wtrs1.getBasis(),wtrs1.getOrigin(),shape1, radialmargin+EPA_accuracy); const Z collide(gjk.SearchOrigin()); -results.gjk_iterations = gjk.iterations+1; +results.gjk_iterations = static_cast(gjk.iterations+1); if(collide) { /* Then EPA for penetration depth */ EPA epa(&gjk); const F pd(epa.EvaluatePD()); - results.epa_iterations = epa.iterations+1; + results.epa_iterations = static_cast(epa.iterations+1); if(pd>0) { results.status = sResults::Penetrating; diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h index 759b30bb17f..1c256f41939 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h @@ -21,7 +21,7 @@ Nov.2006 #ifndef _05E48D53_04E0_49ad_BB0A_D74FE62E7366_ #define _05E48D53_04E0_49ad_BB0A_D74FE62E7366_ -#include "../CollisionShapes/btConvexShape.h" +#include "BulletCollision/CollisionShapes/btConvexShape.h" class btStackAlloc; @@ -35,7 +35,7 @@ struct sResults Separated, /* Shapes doesnt penetrate */ Penetrating, /* Shapes are penetrating */ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ - EPA_Failed, /* EPA phase fail, bigger problem, need to save parameters, and debug */ + EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ } status; btVector3 witnesses[2]; btVector3 normal; @@ -43,8 +43,8 @@ struct sResults int epa_iterations; int gjk_iterations; }; -static bool Collide(btConvexShape* shape0,const btTransform& wtrs0, - btConvexShape* shape1,const btTransform& wtrs1, +static bool Collide(const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, btScalar radialmargin, btStackAlloc* stackAlloc, sResults& results); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp new file mode 100644 index 00000000000..ccfc22ee673 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp @@ -0,0 +1,943 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the +use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software in a +product, an acknowledgment in the product documentation would be appreciated +but is not required. +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/* +GJK-EPA collision solver by Nathanael Presson, 2008 +*/ +#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "btGjkEpa2.h" + +#if defined(DEBUG) || defined (_DEBUG) +#include //for debug printf +#ifdef __SPU__ +#include +#define printf spu_printf +#endif //__SPU__ +#endif + +namespace gjkepa2_impl +{ + +// Config + + /* GJK */ +#define GJK_MAX_ITERATIONS 128 +#define GJK_ACCURARY ((btScalar)0.0001) +#define GJK_MIN_DISTANCE ((btScalar)0.0001) +#define GJK_DUPLICATED_EPS ((btScalar)0.0001) +#define GJK_SIMPLEX2_EPS ((btScalar)0.0) +#define GJK_SIMPLEX3_EPS ((btScalar)0.0) +#define GJK_SIMPLEX4_EPS ((btScalar)0.0) + + /* EPA */ +#define EPA_MAX_VERTICES 64 +#define EPA_MAX_FACES (EPA_MAX_VERTICES*2) +#define EPA_MAX_ITERATIONS 255 +#define EPA_ACCURACY ((btScalar)0.0001) +#define EPA_FALLBACK (10*EPA_ACCURACY) +#define EPA_PLANE_EPS ((btScalar)0.00001) +#define EPA_INSIDE_EPS ((btScalar)0.01) + + +// Shorthands +typedef unsigned int U; +typedef unsigned char U1; + +// MinkowskiDiff +struct MinkowskiDiff + { + const btConvexShape* m_shapes[2]; + btMatrix3x3 m_toshape1; + btTransform m_toshape0; + btVector3 (btConvexShape::*Ls)(const btVector3&) const; + void EnableMargin(bool enable) + { + if(enable) + Ls=&btConvexShape::localGetSupportingVertex; + else + Ls=&btConvexShape::localGetSupportingVertexWithoutMargin; + } + inline btVector3 Support0(const btVector3& d) const + { + return(((m_shapes[0])->*(Ls))(d)); + } + inline btVector3 Support1(const btVector3& d) const + { + return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d)); + } + inline btVector3 Support(const btVector3& d) const + { + return(Support0(d)-Support1(-d)); + } + btVector3 Support(const btVector3& d,U index) const + { + if(index) + return(Support1(d)); + else + return(Support0(d)); + } + }; + +typedef MinkowskiDiff tShape; + + +// GJK +struct GJK +{ +/* Types */ +struct sSV + { + btVector3 d,w; + }; +struct sSimplex + { + sSV* c[4]; + btScalar p[4]; + U rank; + }; +struct eStatus { enum _ { + Valid, + Inside, + Failed };}; +/* Fields */ +tShape m_shape; +btVector3 m_ray; +btScalar m_distance; +sSimplex m_simplices[2]; +sSV m_store[4]; +sSV* m_free[4]; +U m_nfree; +U m_current; +sSimplex* m_simplex; +eStatus::_ m_status; +/* Methods */ + GJK() + { + Initialize(); + } +void Initialize() + { + m_ray = btVector3(0,0,0); + m_nfree = 0; + m_status = eStatus::Failed; + m_current = 0; + m_distance = 0; + } +eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess) + { + U iterations=0; + btScalar sqdist=0; + btScalar alpha=0; + btVector3 lastw[4]; + U clastw=0; + /* Initialize solver */ + m_free[0] = &m_store[0]; + m_free[1] = &m_store[1]; + m_free[2] = &m_store[2]; + m_free[3] = &m_store[3]; + m_nfree = 4; + m_current = 0; + m_status = eStatus::Valid; + m_shape = shapearg; + m_distance = 0; + /* Initialize simplex */ + m_simplices[0].rank = 0; + m_ray = guess; + const btScalar sqrl= m_ray.length2(); + appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0)); + m_simplices[0].p[0] = 1; + m_ray = m_simplices[0].c[0]->w; + sqdist = sqrl; + lastw[0] = + lastw[1] = + lastw[2] = + lastw[3] = m_ray; + /* Loop */ + do { + const U next=1-m_current; + sSimplex& cs=m_simplices[m_current]; + sSimplex& ns=m_simplices[next]; + /* Check zero */ + const btScalar rl=m_ray.length(); + if(rlw; + bool found=false; + for(U i=0;i<4;++i) + { + if((w-lastw[i]).length2()w, + cs.c[1]->w, + weights,mask);break; + case 3: sqdist=projectorigin( cs.c[0]->w, + cs.c[1]->w, + cs.c[2]->w, + weights,mask);break; + case 4: sqdist=projectorigin( cs.c[0]->w, + cs.c[1]->w, + cs.c[2]->w, + cs.c[3]->w, + weights,mask);break; + } + if(sqdist>=0) + {/* Valid */ + ns.rank = 0; + m_ray = btVector3(0,0,0); + m_current = next; + for(U i=0,ni=cs.rank;iw*weights[i]; + } + else + { + m_free[m_nfree++] = cs.c[i]; + } + } + if(mask==15) m_status=eStatus::Inside; + } + else + {/* Return old simplex */ + removevertice(m_simplices[m_current]); + break; + } + m_status=((++iterations)rank) + { + case 1: + { + for(U i=0;i<3;++i) + { + btVector3 axis=btVector3(0,0,0); + axis[i]=1; + appendvertice(*m_simplex, axis); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + appendvertice(*m_simplex,-axis); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + } + } + break; + case 2: + { + const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; + for(U i=0;i<3;++i) + { + btVector3 axis=btVector3(0,0,0); + axis[i]=1; + const btVector3 p=cross(d,axis); + if(p.length2()>0) + { + appendvertice(*m_simplex, p); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + appendvertice(*m_simplex,-p); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + } + } + } + break; + case 3: + { + const btVector3 n=cross(m_simplex->c[1]->w-m_simplex->c[0]->w, + m_simplex->c[2]->w-m_simplex->c[0]->w); + if(n.length2()>0) + { + appendvertice(*m_simplex,n); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + appendvertice(*m_simplex,-n); + if(EncloseOrigin()) return(true); + removevertice(*m_simplex); + } + } + break; + case 4: + { + if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, + m_simplex->c[1]->w-m_simplex->c[3]->w, + m_simplex->c[2]->w-m_simplex->c[3]->w))>0) + return(true); + } + break; + } + return(false); + } +/* Internals */ +void getsupport(const btVector3& d,sSV& sv) const + { + sv.d = d/d.length(); + sv.w = m_shape.Support(sv.d); + } +void removevertice(sSimplex& simplex) + { + m_free[m_nfree++]=simplex.c[--simplex.rank]; + } +void appendvertice(sSimplex& simplex,const btVector3& v) + { + simplex.p[simplex.rank]=0; + simplex.c[simplex.rank]=m_free[--m_nfree]; + getsupport(v,*simplex.c[simplex.rank++]); + } +static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c) + { + return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()- + a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+ + a.x()*b.y()*c.z()-a.z()*b.y()*c.x()); + } +static btScalar projectorigin( const btVector3& a, + const btVector3& b, + btScalar* w,U& m) + { + const btVector3 d=b-a; + const btScalar l=d.length2(); + if(l>GJK_SIMPLEX2_EPS) + { + const btScalar t(l>0?-dot(a,d)/l:0); + if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); } + else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); } + else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); } + } + return(-1); + } +static btScalar projectorigin( const btVector3& a, + const btVector3& b, + const btVector3& c, + btScalar* w,U& m) + { + static const U imd3[]={1,2,0}; + const btVector3* vt[]={&a,&b,&c}; + const btVector3 dl[]={a-b,b-c,c-a}; + const btVector3 n=cross(dl[0],dl[1]); + const btScalar l=n.length2(); + if(l>GJK_SIMPLEX3_EPS) + { + btScalar mindist=-1; + btScalar subw[2]; + U subm; + for(U i=0;i<3;++i) + { + if(dot(*vt[i],cross(dl[i],n))>0) + { + const U j=imd3[i]; + const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm)); + if((mindist<0)||(subd(((subm&1)?1<GJK_SIMPLEX4_EPS)) + { + btScalar mindist=-1; + btScalar subw[3]; + U subm; + for(U i=0;i<3;++i) + { + const U j=imd3[i]; + const btScalar s=vl*dot(d,cross(dl[i],dl[j])); + if(s>0) + { + const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm); + if((mindist<0)||(subd((subm&1?1<e[ea]=(U1)eb;fa->f[ea]=fb; + fb->e[eb]=(U1)ea;fb->f[eb]=fa; + } +static inline void append(sList& list,sFace* face) + { + face->l[0] = 0; + face->l[1] = list.root; + if(list.root) list.root->l[0]=face; + list.root = face; + ++list.count; + } +static inline void remove(sList& list,sFace* face) + { + if(face->l[1]) face->l[1]->l[0]=face->l[0]; + if(face->l[0]) face->l[0]->l[1]=face->l[1]; + if(face==list.root) list.root=face->l[1]; + --list.count; + } + + +void Initialize() + { + m_status = eStatus::Failed; + m_normal = btVector3(0,0,0); + m_depth = 0; + m_nextsv = 0; + for(U i=0;i1)&&gjk.EncloseOrigin()) + { + + /* Clean up */ + while(m_hull.root) + { + sFace* f = m_hull.root; + remove(m_hull,f); + append(m_stock,f); + } + m_status = eStatus::Valid; + m_nextsv = 0; + /* Orient simplex */ + if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, + simplex.c[1]->w-simplex.c[3]->w, + simplex.c[2]->w-simplex.c[3]->w)<0) + { + btSwap(simplex.c[0],simplex.c[1]); + btSwap(simplex.p[0],simplex.p[1]); + } + /* Build initial hull */ + sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), + newface(simplex.c[1],simplex.c[0],simplex.c[3],true), + newface(simplex.c[2],simplex.c[1],simplex.c[3],true), + newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; + if(m_hull.count==4) + { + sFace* best=findbest(); + sFace outer=*best; + U pass=0; + U iterations=0; + bind(tetra[0],0,tetra[1],0); + bind(tetra[0],1,tetra[2],0); + bind(tetra[0],2,tetra[3],0); + bind(tetra[1],1,tetra[3],2); + bind(tetra[1],2,tetra[2],1); + bind(tetra[2],2,tetra[3],1); + m_status=eStatus::Valid; + for(;iterationspass = (U1)(++pass); + gjk.getsupport(best->n,*w); + const btScalar wdist=dot(best->n,w->w)-best->d; + if(wdist>EPA_ACCURACY) + { + for(U j=0;(j<3)&&valid;++j) + { + valid&=expand( pass,w, + best->f[j],best->e[j], + horizon); + } + if(valid&&(horizon.nf>=3)) + { + bind(horizon.cf,1,horizon.ff,2); + remove(m_hull,best); + append(m_stock,best); + best=findbest(); + if(best->p>=outer.p) outer=*best; + } else { m_status=eStatus::InvalidHull;break; } + } else { m_status=eStatus::AccuraryReached;break; } + } else { m_status=eStatus::OutOfVertices;break; } + } + const btVector3 projection=outer.n*outer.d; + m_normal = outer.n; + m_depth = outer.d; + m_result.rank = 3; + m_result.c[0] = outer.c[0]; + m_result.c[1] = outer.c[1]; + m_result.c[2] = outer.c[2]; + m_result.p[0] = cross( outer.c[1]->w-projection, + outer.c[2]->w-projection).length(); + m_result.p[1] = cross( outer.c[2]->w-projection, + outer.c[0]->w-projection).length(); + m_result.p[2] = cross( outer.c[0]->w-projection, + outer.c[1]->w-projection).length(); + const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; + m_result.p[0] /= sum; + m_result.p[1] /= sum; + m_result.p[2] /= sum; + return(m_status); + } + } + /* Fallback */ + m_status = eStatus::FallBack; + m_normal = -guess; + const btScalar nl=m_normal.length(); + if(nl>0) + m_normal = m_normal/nl; + else + m_normal = btVector3(1,0,0); + m_depth = 0; + m_result.rank=1; + m_result.c[0]=simplex.c[0]; + m_result.p[0]=1; + return(m_status); + } +sFace* newface(sSV* a,sSV* b,sSV* c,bool forced) + { + if(m_stock.root) + { + sFace* face=m_stock.root; + remove(m_stock,face); + append(m_hull,face); + face->pass = 0; + face->c[0] = a; + face->c[1] = b; + face->c[2] = c; + face->n = cross(b->w-a->w,c->w-a->w); + const btScalar l=face->n.length(); + const bool v=l>EPA_ACCURACY; + face->p = btMin(btMin( + dot(a->w,cross(face->n,a->w-b->w)), + dot(b->w,cross(face->n,b->w-c->w))), + dot(c->w,cross(face->n,c->w-a->w))) / + (v?l:1); + face->p = face->p>=-EPA_INSIDE_EPS?0:face->p; + if(v) + { + face->d = dot(a->w,face->n)/l; + face->n /= l; + if(forced||(face->d>=-EPA_PLANE_EPS)) + { + return(face); + } else m_status=eStatus::NonConvex; + } else m_status=eStatus::Degenerated; + remove(m_hull,face); + append(m_stock,face); + return(0); + } + m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces; + return(0); + } +sFace* findbest() + { + sFace* minf=m_hull.root; + btScalar mind=minf->d*minf->d; + btScalar maxp=minf->p; + for(sFace* f=minf->l[1];f;f=f->l[1]) + { + const btScalar sqd=f->d*f->d; + if((f->p>=maxp)&&(sqdp; + } + } + return(minf); + } +bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon) + { + static const U i1m3[]={1,2,0}; + static const U i2m3[]={2,0,1}; + if(f->pass!=pass) + { + const U e1=i1m3[e]; + if((dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) + { + sFace* nf=newface(f->c[e1],f->c[e],w,false); + if(nf) + { + bind(nf,0,f,e); + if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf; + horizon.cf=nf; + ++horizon.nf; + return(true); + } + } + else + { + const U e2=i2m3[e]; + f->pass = (U1)pass; + if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& + expand(pass,w,f->f[e2],f->e[e2],horizon)) + { + remove(m_hull,f); + append(m_stock,f); + return(true); + } + } + } + return(false); + } + +}; + +// +static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, + btGjkEpaSolver2::sResults& results, + tShape& shape, + bool withmargins) +{ +/* Results */ +results.witnesses[0] = +results.witnesses[1] = btVector3(0,0,0); +results.status = btGjkEpaSolver2::sResults::Separated; +/* Shape */ +shape.m_shapes[0] = shape0; +shape.m_shapes[1] = shape1; +shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis()); +shape.m_toshape0 = wtrs0.inverseTimes(wtrs1); +shape.EnableMargin(withmargins); +} + +} + +// +// Api +// + +using namespace gjkepa2_impl; + +// +int btGjkEpaSolver2::StackSizeRequirement() +{ +return(sizeof(GJK)+sizeof(EPA)); +} + +// +bool btGjkEpaSolver2::Distance( const btConvexShape* shape0, + const btTransform& wtrs0, + const btConvexShape* shape1, + const btTransform& wtrs1, + const btVector3& guess, + sResults& results) +{ +tShape shape; +Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false); +GJK gjk; +GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess); +if(gjk_status==GJK::eStatus::Valid) + { + btVector3 w0=btVector3(0,0,0); + btVector3 w1=btVector3(0,0,0); + for(U i=0;irank;++i) + { + const btScalar p=gjk.m_simplex->p[i]; + w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; + w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; + } + results.witnesses[0] = wtrs0*w0; + results.witnesses[1] = wtrs0*w1; + results.normal = w0-w1; + results.distance = results.normal.length(); + results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; + return(true); + } + else + { + results.status = gjk_status==GJK::eStatus::Inside? + sResults::Penetrating : + sResults::GJK_Failed ; + return(false); + } +} + +// +bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0, + const btTransform& wtrs0, + const btConvexShape* shape1, + const btTransform& wtrs1, + const btVector3& guess, + sResults& results, + bool usemargins) +{ +tShape shape; +Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins); +GJK gjk; +GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess); +switch(gjk_status) + { + case GJK::eStatus::Inside: + { + EPA epa; + EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess); + if(epa_status!=EPA::eStatus::Failed) + { + btVector3 w0=btVector3(0,0,0); + for(U i=0;id,0)*epa.m_result.p[i]; + } + results.status = sResults::Penetrating; + results.witnesses[0] = wtrs0*w0; + results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth); + results.normal = -epa.m_normal; + results.distance = -epa.m_depth; + return(true); + } else results.status=sResults::EPA_Failed; + } + break; + case GJK::eStatus::Failed: + results.status=sResults::GJK_Failed; + break; + } +return(false); +} + +// +btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position, + btScalar margin, + const btConvexShape* shape0, + const btTransform& wtrs0, + sResults& results) +{ +tShape shape; +btSphereShape shape1(margin); +btTransform wtrs1(btQuaternion(0,0,0,1),position); +Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false); +GJK gjk; +GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1)); +if(gjk_status==GJK::eStatus::Valid) + { + btVector3 w0=btVector3(0,0,0); + btVector3 w1=btVector3(0,0,0); + for(U i=0;irank;++i) + { + const btScalar p=gjk.m_simplex->p[i]; + w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; + w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; + } + results.witnesses[0] = wtrs0*w0; + results.witnesses[1] = wtrs0*w1; + const btVector3 delta= results.witnesses[1]- + results.witnesses[0]; + const btScalar margin= shape0->getMargin()+ + shape1.getMargin(); + const btScalar length= delta.length(); + results.normal = delta/length; + results.witnesses[0] += results.normal*margin; + return(length-margin); + } + else + { + if(gjk_status==GJK::eStatus::Inside) + { + if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results)) + { + const btVector3 delta= results.witnesses[0]- + results.witnesses[1]; + const btScalar length= delta.length(); + if (length >= SIMD_EPSILON) + results.normal = delta/length; + return(-length); + } + } + } +return(SIMD_INFINITY); +} + +// +bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0, + const btTransform& wtrs0, + const btConvexShape* shape1, + const btTransform& wtrs1, + const btVector3& guess, + sResults& results) +{ +if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results)) + return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false)); + else + return(true); +} + +/* Symbols cleanup */ + +#undef GJK_MAX_ITERATIONS +#undef GJK_ACCURARY +#undef GJK_MIN_DISTANCE +#undef GJK_DUPLICATED_EPS +#undef GJK_SIMPLEX2_EPS +#undef GJK_SIMPLEX3_EPS +#undef GJK_SIMPLEX4_EPS + +#undef EPA_MAX_VERTICES +#undef EPA_MAX_FACES +#undef EPA_MAX_ITERATIONS +#undef EPA_ACCURACY +#undef EPA_FALLBACK +#undef EPA_PLANE_EPS +#undef EPA_INSIDE_EPS diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h new file mode 100644 index 00000000000..a55214203d3 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h @@ -0,0 +1,71 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the +use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software in a +product, an acknowledgment in the product documentation would be appreciated +but is not required. +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/* +GJK-EPA collision solver by Nathanael Presson, 2008 +*/ +#ifndef _68DA1F85_90B7_4bb0_A705_83B4040A75C6_ +#define _68DA1F85_90B7_4bb0_A705_83B4040A75C6_ +#include "BulletCollision/CollisionShapes/btConvexShape.h" + +///btGjkEpaSolver contributed under zlib by Nathanael Presson +struct btGjkEpaSolver2 +{ +struct sResults + { + enum eStatus + { + Separated, /* Shapes doesnt penetrate */ + Penetrating, /* Shapes are penetrating */ + GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ + EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ + } status; + btVector3 witnesses[2]; + btVector3 normal; + btScalar distance; + }; + +static int StackSizeRequirement(); + +static bool Distance( const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, + const btVector3& guess, + sResults& results); + +static bool Penetration(const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, + const btVector3& guess, + sResults& results, + bool usemargins=true); + +static btScalar SignedDistance( const btVector3& position, + btScalar margin, + const btConvexShape* shape, + const btTransform& wtrs, + sResults& results); + +static bool SignedDistance( const btConvexShape* shape0,const btTransform& wtrs0, + const btConvexShape* shape1,const btTransform& wtrs1, + const btVector3& guess, + sResults& results); +}; + +#endif diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp index 87330493b60..c4f84ed4d75 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp @@ -18,9 +18,10 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btConvexShape.h" #include "btGjkEpaPenetrationDepthSolver.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* pConvexA, btConvexShape* pConvexB, + const btConvexShape* pConvexA, const btConvexShape* pConvexB, const btTransform& transformA, const btTransform& transformB, btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB, class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc ) @@ -32,10 +33,20 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim const btScalar radialmargin(btScalar(0.)); +//#define USE_ORIGINAL_GJK 1 +#ifdef USE_ORIGINAL_GJK btGjkEpaSolver::sResults results; if(btGjkEpaSolver::Collide( pConvexA,transformA, pConvexB,transformB, radialmargin,stackAlloc,results)) +#else + btVector3 guessVector(transformA.getOrigin()-transformB.getOrigin()); + btGjkEpaSolver2::sResults results; + if(btGjkEpaSolver2::Penetration(pConvexA,transformA, + pConvexB,transformB, + guessVector,results)) + +#endif { // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0)); //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h index 3916ba0776c..2dc069ce5cf 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h @@ -26,7 +26,7 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver public : bool calcPenDepth( btSimplexSolverInterface& simplexSolver, - btConvexShape* pConvexA, btConvexShape* pConvexB, + const btConvexShape* pConvexA, const btConvexShape* pConvexB, const btTransform& transformA, const btTransform& transformB, btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB, class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc ); diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp index f1f3f7f7f6c..01fb1a4b068 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp @@ -35,7 +35,7 @@ int gNumGjkChecks = 0; -btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) +btGjkPairDetector::btGjkPairDetector(const btConvexShape* objectA,const btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver) :m_cachedSeparatingAxis(btScalar(0.),btScalar(0.),btScalar(1.)), m_penetrationDepthSolver(penetrationDepthSolver), m_simplexSolver(simplexSolver), @@ -47,7 +47,7 @@ m_catchDegeneracies(1) { } -void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw) +void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults) { btScalar distance=btScalar(0.); btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.)); @@ -144,6 +144,13 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& break; } + if(m_cachedSeparatingAxis.length2() @@ -169,7 +162,7 @@ int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const return nearestPoint; } -void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) +int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint) { assert(validContactDistance(newPoint)); @@ -182,7 +175,7 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) #else insertIndex = 0; #endif - + clearUserCache(m_pointCache[insertIndex]); } else { @@ -190,7 +183,9 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint) } - replaceContactPoint(newPoint,insertIndex); + btAssert(m_pointCache[insertIndex].m_userPersistentData==0); + m_pointCache[insertIndex] = newPoint; + return insertIndex; } btScalar btPersistentManifold::getContactBreakingThreshold() const @@ -198,10 +193,20 @@ btScalar btPersistentManifold::getContactBreakingThreshold() const return gContactBreakingThreshold; } + + void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btTransform& trB) { int i; - +#ifdef DEBUG_PERSISTENCY + printf("refreshContactPoints posA = (%f,%f,%f) posB = (%f,%f,%f)\n", + trA.getOrigin().getX(), + trA.getOrigin().getY(), + trA.getOrigin().getZ(), + trB.getOrigin().getX(), + trB.getOrigin().getY(), + trB.getOrigin().getZ()); +#endif //DEBUG_PERSISTENCY /// first refresh worldspace positions and distance for (i=getNumContacts()-1;i>=0;i--) { @@ -232,6 +237,11 @@ void btPersistentManifold::refreshContactPoints(const btTransform& trA,const btT if (distance2d > getContactBreakingThreshold()*getContactBreakingThreshold() ) { removeContactPoint(i); + } else + { + //contact point processed callback + if (gContactProcessedCallback) + (*gContactProcessedCallback)(manifoldPoint,m_body0,m_body1); } } } diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h index a5918b84db3..c122eb865e8 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h @@ -17,9 +17,10 @@ subject to the following restrictions: #define PERSISTENT_MANIFOLD_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" #include "btManifoldPoint.h" +#include "LinearMath/btAlignedAllocator.h" struct btCollisionResult; @@ -27,6 +28,7 @@ struct btCollisionResult; extern btScalar gContactBreakingThreshold; typedef bool (*ContactDestroyedCallback)(void* userPersistentData); +typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1); extern ContactDestroyedCallback gContactDestroyedCallback; @@ -34,8 +36,13 @@ extern ContactDestroyedCallback gContactDestroyedCallback; #define MANIFOLD_CACHE_SIZE 4 -///btPersistentManifold maintains contact points, and reduces them to 4. -///It does contact filtering/contact reduction. +///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase. +///Those contact points are created by the collision narrow phase. +///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time. +///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large) +///reduces the cache to 4 points, when more then 4 points are added, using following rules: +///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points +///note that some pairs of objects might have more then one contact manifold. ATTRIBUTE_ALIGNED16( class) btPersistentManifold { @@ -55,20 +62,23 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold public: - int m_index1; + BT_DECLARE_ALIGNED_ALLOCATOR(); + + int m_index1a; btPersistentManifold(); - btPersistentManifold(void* body0,void* body1) + btPersistentManifold(void* body0,void* body1,int bla) : m_body0(body0),m_body1(body1),m_cachedPoints(0) { + (void)bla; } - inline void* getBody0() { return m_body0;} - inline void* getBody1() { return m_body1;} + SIMD_FORCE_INLINE void* getBody0() { return m_body0;} + SIMD_FORCE_INLINE void* getBody1() { return m_body1;} - inline const void* getBody0() const { return m_body0;} - inline const void* getBody1() const { return m_body1;} + SIMD_FORCE_INLINE const void* getBody0() const { return m_body0;} + SIMD_FORCE_INLINE const void* getBody1() const { return m_body1;} void setBodies(void* body0,void* body1) { @@ -82,15 +92,15 @@ public: void DebugPersistency(); #endif // - inline int getNumContacts() const { return m_cachedPoints;} + SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;} - inline const btManifoldPoint& getContactPoint(int index) const + SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const { btAssert(index < m_cachedPoints); return m_pointCache[index]; } - inline btManifoldPoint& getContactPoint(int index) + SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index) { btAssert(index < m_cachedPoints); return m_pointCache[index]; @@ -101,7 +111,7 @@ public: int getCacheEntry(const btManifoldPoint& newPoint) const; - void AddManifoldPoint( const btManifoldPoint& newPoint); + int addManifoldPoint( const btManifoldPoint& newPoint); void removeContactPoint (int index) { @@ -114,6 +124,11 @@ public: m_pointCache[index] = m_pointCache[lastUsedIndex]; //get rid of duplicated userPersistentData pointer m_pointCache[lastUsedIndex].m_userPersistentData = 0; + m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f; + m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f; + m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f; + m_pointCache[lastUsedIndex].m_lifeTime = 0; } btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0); @@ -126,12 +141,20 @@ public: #define MAINTAIN_PERSISTENCY 1 #ifdef MAINTAIN_PERSISTENCY int lifeTime = m_pointCache[insertIndex].getLifeTime(); + btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse; + btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1; + btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2; + btAssert(lifeTime>=0); void* cache = m_pointCache[insertIndex].m_userPersistentData; m_pointCache[insertIndex] = newPoint; m_pointCache[insertIndex].m_userPersistentData = cache; + m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse; + m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1; + m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2; + m_pointCache[insertIndex].m_lifeTime = lifeTime; #else clearUserCache(m_pointCache[insertIndex]); @@ -147,7 +170,16 @@ public: /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin void refreshContactPoints( const btTransform& trA,const btTransform& trB); - void clearManifold(); + + SIMD_FORCE_INLINE void clearManifold() + { + int i; + for (i=0;i +#include "BulletCollision/CollisionShapes/btConvexShape.h" +#include "BulletCollision/CollisionShapes/btTriangleShape.h" +#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" +#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" #include "btRaycastCallback.h" -btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal) +btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to) : m_from(from), m_to(to), - m_faceNormal(faceNormal), m_hitFraction(btScalar(1.)) { @@ -30,8 +36,6 @@ btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) { - - const btVector3 &vert0=triangle[0]; const btVector3 &vert1=triangle[1]; const btVector3 &vert2=triangle[2]; @@ -85,7 +89,8 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) { - if (m_faceNormal || dist_a > 0) + + if ( dist_a > 0 ) { m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex); } @@ -99,3 +104,60 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, } } } + + +btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) +{ + m_convexShape = convexShape; + m_convexShapeFrom = convexShapeFrom; + m_convexShapeTo = convexShapeTo; + m_triangleToWorld = triangleToWorld; + m_hitFraction = 1.0; + m_triangleCollisionMargin = triangleCollisionMargin; +} + +void +btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) +{ + btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); + triangleShape.setMargin(m_triangleCollisionMargin); + + btVoronoiSimplexSolver simplexSolver; + btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; + +//#define USE_SUBSIMPLEX_CONVEX_CAST 1 +//if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); +#else + //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); + btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); +#endif //#USE_SUBSIMPLEX_CONVEX_CAST + + btConvexCast::CastResult castResult; + castResult.m_fraction = btScalar(1.); + if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) + { + //add hit + if (castResult.m_normal.length2() > btScalar(0.0001)) + { + if (castResult.m_fraction < m_hitFraction) + { +/* btContinuousConvexCast's normal is already in world space */ +/* +#ifdef USE_SUBSIMPLEX_CONVEX_CAST + //rotate normal into worldspace + castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; +#endif //USE_SUBSIMPLEX_CONVEX_CAST +*/ + castResult.m_normal.normalize(); + + reportHit (castResult.m_normal, + castResult.m_hitPoint, + castResult.m_fraction, + partId, + triangleIndex); + } + } + } +} diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h index 71ed9fead49..d2b4b80f8ba 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h @@ -16,22 +16,22 @@ subject to the following restrictions: #ifndef RAYCAST_TRI_CALLBACK_H #define RAYCAST_TRI_CALLBACK_H -#include "../CollisionShapes/btTriangleCallback.h" +#include "BulletCollision/CollisionShapes/btTriangleCallback.h" +#include "LinearMath/btTransform.h" struct btBroadphaseProxy; - +class btConvexShape; class btTriangleRaycastCallback: public btTriangleCallback { public: - //input + //input btVector3 m_from; btVector3 m_to; - bool m_faceNormal; btScalar m_hitFraction; - btTriangleRaycastCallback(const btVector3& from,const btVector3& to,bool faceNormal); + btTriangleRaycastCallback(const btVector3& from,const btVector3& to); virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); @@ -39,5 +39,22 @@ public: }; +class btTriangleConvexcastCallback : public btTriangleCallback +{ +public: + const btConvexShape* m_convexShape; + btTransform m_convexShapeFrom; + btTransform m_convexShapeTo; + btTransform m_triangleToWorld; + btScalar m_hitFraction; + btScalar m_triangleCollisionMargin; + + btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin); + + virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex); + + virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0; +}; + #endif //RAYCAST_TRI_CALLBACK_H diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h index 58393b2eab9..cf65f46505b 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h @@ -18,8 +18,8 @@ subject to the following restrictions: #ifndef SIMPLEX_SOLVER_INTERFACE_H #define SIMPLEX_SOLVER_INTERFACE_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btPoint3.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btPoint3.h" #define NO_VIRTUAL_INTERFACE 1 #ifdef NO_VIRTUAL_INTERFACE diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp index 687738b7fa9..4c709a8c3a9 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp @@ -16,9 +16,11 @@ subject to the following restrictions: #include "btSubSimplexConvexCast.h" #include "BulletCollision/CollisionShapes/btConvexShape.h" + #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" - +#include "btPointCollector.h" +#include "LinearMath/btTransformUtil.h" btSubsimplexConvexCast::btSubsimplexConvexCast (const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver) :m_simplexSolver(simplexSolver), @@ -41,34 +43,24 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( CastResult& result) { - btMinkowskiSumShape combi(m_convexA,m_convexB); - btMinkowskiSumShape* convex = &combi; - - btTransform rayFromLocalA; - btTransform rayToLocalA; - - rayFromLocalA = fromA.inverse()* fromB; - rayToLocalA = toA.inverse()* toB; - - m_simplexSolver->reset(); - convex->setTransformB(btTransform(rayFromLocalA.getBasis())); - - //btScalar radius = btScalar(0.01); + btVector3 linVelA,linVelB; + linVelA = toA.getOrigin()-fromA.getOrigin(); + linVelB = toB.getOrigin()-fromB.getOrigin(); btScalar lambda = btScalar(0.); - //todo: need to verify this: - //because of minkowski difference, we need the inverse direction - - btVector3 s = -rayFromLocalA.getOrigin(); - btVector3 r = -(rayToLocalA.getOrigin()-rayFromLocalA.getOrigin()); - btVector3 x = s; - btVector3 v; - btVector3 arbitraryPoint = convex->localGetSupportingVertex(r); - - v = x - arbitraryPoint; + btTransform interpolatedTransA = fromA; + btTransform interpolatedTransB = fromB; + + ///take relative motion + btVector3 r = (linVelA-linVelB); + btVector3 v; + + btVector3 supVertexA = fromA(m_convexA->localGetSupportingVertex(-r*fromA.getBasis())); + btVector3 supVertexB = fromB(m_convexB->localGetSupportingVertex(r*fromB.getBasis())); + v = supVertexA-supVertexB; int maxIter = MAX_ITERATIONS; btVector3 n; @@ -90,11 +82,17 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( while ( (dist2 > epsilon) && maxIter--) { - p = convex->localGetSupportingVertex( v); - w = x - p; + supVertexA = interpolatedTransA(m_convexA->localGetSupportingVertex(-v*interpolatedTransA.getBasis())); + supVertexB = interpolatedTransB(m_convexB->localGetSupportingVertex(v*interpolatedTransB.getBasis())); + w = supVertexA-supVertexB; btScalar VdotW = v.dot(w); + if (lambda > btScalar(1.0)) + { + return false; + } + if ( VdotW > btScalar(0.)) { VdotR = v.dot(r); @@ -104,20 +102,25 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( else { lambda = lambda - VdotW / VdotR; - x = s + lambda * r; - m_simplexSolver->reset(); + //interpolate to next lambda + // x = s + lambda * r; + interpolatedTransA.getOrigin().setInterpolate3(fromA.getOrigin(),toA.getOrigin(),lambda); + interpolatedTransB.getOrigin().setInterpolate3(fromB.getOrigin(),toB.getOrigin(),lambda); + //m_simplexSolver->reset(); //check next line - w = x-p; + w = supVertexA-supVertexB; lastLambda = lambda; n = v; hasResult = true; } } - m_simplexSolver->addVertex( w, x , p); + m_simplexSolver->addVertex( w, supVertexA , supVertexB); if (m_simplexSolver->closest(v)) { dist2 = v.length2(); hasResult = true; + //todo: check this normal for validity + //n=v; //printf("V=%f , %f, %f\n",v[0],v[1],v[2]); //printf("DIST2=%f\n",dist2); //printf("numverts = %i\n",m_simplexSolver->numVertices()); @@ -129,11 +132,26 @@ bool btSubsimplexConvexCast::calcTimeOfImpact( //int numiter = MAX_ITERATIONS - maxIter; // printf("number of iterations: %d", numiter); - result.m_fraction = lambda; - result.m_normal = n; + + //don't report a time of impact when moving 'away' from the hitnormal + + result.m_fraction = lambda; + if (n.length2() >= (SIMD_EPSILON*SIMD_EPSILON)) + result.m_normal = n.normalized(); + else + result.m_normal = btVector3(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + + //don't report time of impact for motion away from the contact normal (or causes minor penetration) + if (result.m_normal.dot(r)>=-result.m_allowedPenetration) + return false; + + btVector3 hitA,hitB; + m_simplexSolver->compute_points(hitA,hitB); + result.m_hitPoint=hitB; return true; } + diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp index 105b7eccefa..cf8a3ab5eb1 100644 --- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp +++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp @@ -26,7 +26,7 @@ subject to the following restrictions: #include "btVoronoiSimplexSolver.h" #include -#include +//#include #define VERTA 0 #define VERTB 1 diff --git a/extern/bullet2/src/BulletDynamics/CMakeLists.txt b/extern/bullet2/src/BulletDynamics/CMakeLists.txt index 8598575799a..58b023e9775 100644 --- a/extern/bullet2/src/BulletDynamics/CMakeLists.txt +++ b/extern/bullet2/src/BulletDynamics/CMakeLists.txt @@ -5,16 +5,32 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src } ADD_LIBRARY(LibBulletDynamics ConstraintSolver/btContactConstraint.cpp + ConstraintSolver/btContactConstraint.h + ConstraintSolver/btConeTwistConstraint.cpp + ConstraintSolver/btConeTwistConstraint.h ConstraintSolver/btGeneric6DofConstraint.cpp + ConstraintSolver/btGeneric6DofConstraint.h ConstraintSolver/btHingeConstraint.cpp + ConstraintSolver/btHingeConstraint.h ConstraintSolver/btPoint2PointConstraint.cpp + ConstraintSolver/btPoint2PointConstraint.h ConstraintSolver/btSequentialImpulseConstraintSolver.cpp + ConstraintSolver/btSequentialImpulseConstraintSolver.h + ConstraintSolver/btSliderConstraint.cpp + ConstraintSolver/btSliderConstraint.h ConstraintSolver/btSolve2LinearConstraint.cpp + ConstraintSolver/btSolve2LinearConstraint.h ConstraintSolver/btTypedConstraint.cpp - Dynamics/btDiscreteDynamicsWorld.cpp - Dynamics/btSimpleDynamicsWorld.cpp + ConstraintSolver/btTypedConstraint.h Dynamics/Bullet-C-API.cpp + Dynamics/btDiscreteDynamicsWorld.cpp + Dynamics/btDiscreteDynamicsWorld.h + Dynamics/btSimpleDynamicsWorld.cpp + Dynamics/btSimpleDynamicsWorld.h Dynamics/btRigidBody.cpp + Dynamics/btRigidBody.h Vehicle/btRaycastVehicle.cpp + Vehicle/btRaycastVehicle.h Vehicle/btWheelInfo.cpp + Vehicle/btWheelInfo.h ) diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp index 2289621e8e3..61dad522a5b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp @@ -19,24 +19,20 @@ Written by: Marcus Hennix #include "btConeTwistConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btTransformUtil.h" -#include "LinearMath/btSimdMinMax.h" +#include "LinearMath/btMinMax.h" #include btConeTwistConstraint::btConeTwistConstraint() +:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE) { } btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame,const btTransform& rbBFrame) - :btTypedConstraint(rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame), + :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame), m_angularOnly(false) { - // flip axis for correct angles - m_rbBFrame.getBasis()[1][0] *= btScalar(-1.); - m_rbBFrame.getBasis()[1][1] *= btScalar(-1.); - m_rbBFrame.getBasis()[1][2] *= btScalar(-1.); - m_swingSpan1 = btScalar(1e30); m_swingSpan2 = btScalar(1e30); m_twistSpan = btScalar(1e30); @@ -49,20 +45,11 @@ btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, } btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame) - :btTypedConstraint(rbA),m_rbAFrame(rbAFrame), + :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame), m_angularOnly(false) { m_rbBFrame = m_rbAFrame; - // flip axis for correct angles - m_rbBFrame.getBasis()[1][0] *= btScalar(-1.); - m_rbBFrame.getBasis()[1][1] *= btScalar(-1.); - m_rbBFrame.getBasis()[1][2] *= btScalar(-1.); - - m_rbBFrame.getBasis()[2][0] *= btScalar(-1.); - m_rbBFrame.getBasis()[2][1] *= btScalar(-1.); - m_rbBFrame.getBasis()[2][2] *= btScalar(-1.); - m_swingSpan1 = btScalar(1e30); m_swingSpan2 = btScalar(1e30); m_twistSpan = btScalar(1e30); @@ -127,22 +114,39 @@ void btConeTwistConstraint::buildJacobian() btScalar swing1=btScalar(0.),swing2 = btScalar(0.); + btScalar swx=btScalar(0.),swy = btScalar(0.); + btScalar thresh = btScalar(10.); + btScalar fact; + // Get Frame into world space if (m_swingSpan1 >= btScalar(0.05f)) { b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1); - swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); +// swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); + swx = b2Axis1.dot(b1Axis1); + swy = b2Axis1.dot(b1Axis2); + swing1 = btAtan2Fast(swy, swx); + fact = (swy*swy + swx*swx) * thresh * thresh; + fact = fact / (fact + btScalar(1.0)); + swing1 *= fact; + } if (m_swingSpan2 >= btScalar(0.05f)) { b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2); - swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); +// swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); + swx = b2Axis1.dot(b1Axis1); + swy = b2Axis1.dot(b1Axis3); + swing2 = btAtan2Fast(swy, swx); + fact = (swy*swy + swx*swx) * thresh * thresh; + fact = fact / (fact + btScalar(1.0)); + swing2 *= fact; } btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2); - btScalar EllipseAngle = btFabs(swing1)* RMaxAngle1Sq + btFabs(swing2) * RMaxAngle2Sq; + btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq; if (EllipseAngle > 1.0f) { @@ -246,7 +250,7 @@ void btConeTwistConstraint::solveConstraint(btScalar timeStep) // Clamp the accumulated impulse btScalar temp = m_accSwingLimitImpulse; - m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, 0.0f ); + m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accSwingLimitImpulse - temp; btVector3 impulse = m_swingAxis * impulseMag; @@ -264,7 +268,7 @@ void btConeTwistConstraint::solveConstraint(btScalar timeStep) // Clamp the accumulated impulse btScalar temp = m_accTwistLimitImpulse; - m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, 0.0f ); + m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) ); impulseMag = m_accTwistLimitImpulse - temp; btVector3 impulse = m_twistAxis * impulseMag; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h index 874669c80b3..f121919c8f9 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h @@ -30,6 +30,9 @@ class btRigidBody; ///btConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc) class btConeTwistConstraint : public btTypedConstraint { +#ifdef IN_PARALLELL_SOLVER +public: +#endif btJacobianEntry m_jac[3]; //3 orthogonal linear constraints btTransform m_rbAFrame; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h index 7e8458c2c7b..7a8e9c1953d 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef CONSTRAINT_SOLVER_H #define CONSTRAINT_SOLVER_H -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btScalar.h" class btPersistentManifold; class btRigidBody; @@ -26,7 +26,7 @@ struct btContactSolverInfo; struct btBroadphaseProxy; class btIDebugDraw; class btStackAlloc; - +class btDispatcher; /// btConstraintSolver provides solver interface class btConstraintSolver { @@ -35,8 +35,15 @@ public: virtual ~btConstraintSolver() {} - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc) = 0; + virtual void prepareSolve (int /* numBodies */, int /* numManifolds */) {;} + ///solve a group of constraints + virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints, const btContactSolverInfo& info,class btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher) = 0; + + virtual void allSolved (const btContactSolverInfo& /* info */,class btIDebugDraw* /* debugDrawer */, btStackAlloc* /* stackAlloc */) {;} + + ///clear internal cached data and reset random seed + virtual void reset() = 0; }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp index bb3fe832592..4d7cd05feb7 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp @@ -192,8 +192,8 @@ btScalar resolveSingleFriction( j1 = -vrel * cpd->m_jacDiagABInvTangent0; btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse0; cpd->m_accumulatedTangentImpulse0 = oldTangentImpulse + j1; - GEN_set_min(cpd->m_accumulatedTangentImpulse0, limit); - GEN_set_max(cpd->m_accumulatedTangentImpulse0, -limit); + btSetMin(cpd->m_accumulatedTangentImpulse0, limit); + btSetMax(cpd->m_accumulatedTangentImpulse0, -limit); j1 = cpd->m_accumulatedTangentImpulse0 - oldTangentImpulse; } @@ -206,8 +206,8 @@ btScalar resolveSingleFriction( j2 = -vrel * cpd->m_jacDiagABInvTangent1; btScalar oldTangentImpulse = cpd->m_accumulatedTangentImpulse1; cpd->m_accumulatedTangentImpulse1 = oldTangentImpulse + j2; - GEN_set_min(cpd->m_accumulatedTangentImpulse1, limit); - GEN_set_max(cpd->m_accumulatedTangentImpulse1, -limit); + btSetMin(cpd->m_accumulatedTangentImpulse1, limit); + btSetMax(cpd->m_accumulatedTangentImpulse1, -limit); j2 = cpd->m_accumulatedTangentImpulse1 - oldTangentImpulse; } @@ -233,6 +233,12 @@ btScalar resolveSingleFriction( } +btScalar resolveSingleFrictionOriginal( + btRigidBody& body1, + btRigidBody& body2, + btManifoldPoint& contactPoint, + const btContactSolverInfo& solverInfo); + btScalar resolveSingleFrictionOriginal( btRigidBody& body1, btRigidBody& body2, @@ -270,8 +276,8 @@ btScalar resolveSingleFrictionOriginal( // calculate j that moves us to zero relative velocity btScalar j = -vrel * cpd->m_jacDiagABInvTangent0; btScalar total = cpd->m_accumulatedTangentImpulse0 + j; - GEN_set_min(total, limit); - GEN_set_max(total, -limit); + btSetMin(total, limit); + btSetMax(total, -limit); j = total - cpd->m_accumulatedTangentImpulse0; cpd->m_accumulatedTangentImpulse0 = total; body1.applyImpulse(j * cpd->m_frictionWorldTangential0, rel_pos1); @@ -290,8 +296,8 @@ btScalar resolveSingleFrictionOriginal( // calculate j that moves us to zero relative velocity btScalar j = -vrel * cpd->m_jacDiagABInvTangent1; btScalar total = cpd->m_accumulatedTangentImpulse1 + j; - GEN_set_min(total, limit); - GEN_set_max(total, -limit); + btSetMin(total, limit); + btSetMax(total, -limit); j = total - cpd->m_accumulatedTangentImpulse1; cpd->m_accumulatedTangentImpulse1 = total; body1.applyImpulse(j * cpd->m_frictionWorldTangential1, rel_pos1); @@ -388,8 +394,8 @@ btScalar resolveSingleCollisionCombined( (body1.getInvMass() + body2.getInvMass() + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2))); btScalar normal_impulse = cpd->m_appliedImpulse * combinedFriction; - GEN_set_min(friction_impulse, normal_impulse); - GEN_set_max(friction_impulse, -normal_impulse); + btSetMin(friction_impulse, normal_impulse); + btSetMax(friction_impulse, -normal_impulse); body1.applyImpulse(lat_vel * -friction_impulse, rel_pos1); body2.applyImpulse(lat_vel * friction_impulse, rel_pos2); } @@ -400,6 +406,12 @@ btScalar resolveSingleCollisionCombined( return normalImpulse; } +btScalar resolveSingleFrictionEmpty( + btRigidBody& body1, + btRigidBody& body2, + btManifoldPoint& contactPoint, + const btContactSolverInfo& solverInfo); + btScalar resolveSingleFrictionEmpty( btRigidBody& body1, btRigidBody& body2, diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h index 0834deddeac..826e79f78bd 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h @@ -19,8 +19,8 @@ subject to the following restrictions: //todo: make into a proper class working with the iterative constraint solver class btRigidBody; -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btScalar.h" struct btContactSolverInfo; class btManifoldPoint; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h index c3c73e300f4..916d4581f79 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h @@ -16,21 +16,17 @@ subject to the following restrictions: #ifndef CONTACT_SOLVER_INFO #define CONTACT_SOLVER_INFO - -struct btContactSolverInfo +enum btSolverMode { + SOLVER_RANDMIZE_ORDER = 1, + SOLVER_FRICTION_SEPARATE = 2, + SOLVER_USE_WARMSTARTING = 4, + SOLVER_CACHE_FRIENDLY = 8 +}; - inline btContactSolverInfo() - { - m_tau = btScalar(0.6); - m_damping = btScalar(1.0); - m_friction = btScalar(0.3); - m_restitution = btScalar(0.); - m_maxErrorReduction = btScalar(20.); - m_numIterations = 10; - m_erp = btScalar(0.4); - m_sor = btScalar(1.3); - } +struct btContactSolverInfoData +{ + btScalar m_tau; btScalar m_damping; @@ -40,8 +36,40 @@ struct btContactSolverInfo int m_numIterations; btScalar m_maxErrorReduction; btScalar m_sor; - btScalar m_erp; + btScalar m_erp;//used as Baumgarte factor + btScalar m_erp2;//used in Split Impulse + int m_splitImpulse; + btScalar m_splitImpulsePenetrationThreshold; + btScalar m_linearSlop; + btScalar m_warmstartingFactor; + + int m_solverMode; + }; +struct btContactSolverInfo : public btContactSolverInfoData +{ + + + + inline btContactSolverInfo() + { + m_tau = btScalar(0.6); + m_damping = btScalar(1.0); + m_friction = btScalar(0.3); + m_restitution = btScalar(0.); + m_maxErrorReduction = btScalar(20.); + m_numIterations = 10; + m_erp = btScalar(0.2); + m_erp2 = btScalar(0.1); + m_sor = btScalar(1.3); + m_splitImpulse = false; + m_splitImpulsePenetrationThreshold = -0.02f; + m_linearSlop = btScalar(0.0); + m_warmstartingFactor=btScalar(0.85); + m_solverMode = SOLVER_RANDMIZE_ORDER | SOLVER_CACHE_FRIENDLY | SOLVER_USE_WARMSTARTING; + } +}; + #endif //CONTACT_SOLVER_INFO diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp index 747d10d1f8b..077b326d13a 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp @@ -4,14 +4,20 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ +/* +2007-09-09 +Refactored by Francisco Le?n +email: projectileman@yahoo.com +http://gimpact.sf.net +*/ #include "btGeneric6DofConstraint.h" @@ -19,371 +25,504 @@ subject to the following restrictions: #include "LinearMath/btTransformUtil.h" #include + static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) }; static const int kAxisA[] = { 1, 0, 0 }; static const int kAxisB[] = { 2, 2, 1 }; #define GENERIC_D6_DISABLE_WARMSTARTING 1 -btGeneric6DofConstraint::btGeneric6DofConstraint() +btScalar btGetMatrixElem(const btMatrix3x3& mat, int index); +btScalar btGetMatrixElem(const btMatrix3x3& mat, int index) { -} - -btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB) -: btTypedConstraint(rbA, rbB) -, m_frameInA(frameInA) -, m_frameInB(frameInB) -{ - //free means upper < lower, - //locked means upper == lower - //limited means upper > lower - //so start all locked - for (int i=0; i<6;++i) - { - m_lowerLimit[i] = btScalar(0.0); - m_upperLimit[i] = btScalar(0.0); - m_accumulatedImpulse[i] = btScalar(0.0); - } - -} - - -void btGeneric6DofConstraint::buildJacobian() -{ - btVector3 localNormalInA(0,0,0); - - const btVector3& pivotInA = m_frameInA.getOrigin(); - const btVector3& pivotInB = m_frameInB.getOrigin(); - - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_frameInA.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_frameInB.getOrigin(); - - btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - int i; - //linear part - for (i=0;i<3;i++) - { - if (isLimited(i)) - { - localNormalInA[i] = 1; - btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA; - - - // Create linear atom - new (&m_jacLinear[i]) btJacobianEntry( - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getCenterOfMassTransform()*pivotInA - m_rbA.getCenterOfMassPosition(), - m_rbB.getCenterOfMassTransform()*pivotInB - m_rbB.getCenterOfMassPosition(), - normalWorld, - m_rbA.getInvInertiaDiagLocal(), - m_rbA.getInvMass(), - m_rbB.getInvInertiaDiagLocal(), - m_rbB.getInvMass()); - - //optionally disable warmstarting -#ifdef GENERIC_D6_DISABLE_WARMSTARTING - m_accumulatedImpulse[i] = btScalar(0.); -#endif //GENERIC_D6_DISABLE_WARMSTARTING - - // Apply accumulated impulse - btVector3 impulse_vector = m_accumulatedImpulse[i] * normalWorld; - - m_rbA.applyImpulse( impulse_vector, rel_pos1); - m_rbB.applyImpulse(-impulse_vector, rel_pos2); - - localNormalInA[i] = 0; - } - } - - // angular part - for (i=0;i<3;i++) - { - if (isLimited(i+3)) - { - btVector3 axisA = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn( kAxisA[i] ); - btVector3 axisB = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn( kAxisB[i] ); - - // Dirk: This is IMO mathematically the correct way, but we should consider axisA and axisB being near parallel maybe - btVector3 axis = kSign[i] * axisA.cross(axisB); - - // Create angular atom - new (&m_jacAng[i]) btJacobianEntry(axis, - m_rbA.getCenterOfMassTransform().getBasis().transpose(), - m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getInvInertiaDiagLocal(), - m_rbB.getInvInertiaDiagLocal()); - -#ifdef GENERIC_D6_DISABLE_WARMSTARTING - m_accumulatedImpulse[i + 3] = btScalar(0.); -#endif //GENERIC_D6_DISABLE_WARMSTARTING - - // Apply accumulated impulse - btVector3 impulse_vector = m_accumulatedImpulse[i + 3] * axis; - - m_rbA.applyTorqueImpulse( impulse_vector); - m_rbB.applyTorqueImpulse(-impulse_vector); - } - } -} - -btScalar getMatrixElem(const btMatrix3x3& mat,int index) -{ - int row = index%3; - int col = index / 3; - return mat[row][col]; + int i = index%3; + int j = index/3; + return mat[i][j]; } ///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html -bool MatrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) +bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz); +bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz) { - // rot = cy*cz -cy*sz sy - // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx - // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy +// // rot = cy*cz -cy*sz sy +// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx +// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy +// + + if (btGetMatrixElem(mat,2) < btScalar(1.0)) + { + if (btGetMatrixElem(mat,2) > btScalar(-1.0)) + { + xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8)); + xyz[1] = btAsin(btGetMatrixElem(mat,2)); + xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0)); + return true; + } + else + { + // WARNING. Not unique. XA - ZA = -atan2(r10,r11) + xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); + xyz[1] = -SIMD_HALF_PI; + xyz[2] = btScalar(0.0); + return false; + } + } + else + { + // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11) + xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4)); + xyz[1] = SIMD_HALF_PI; + xyz[2] = 0.0; + + } -/// 0..8 - if (getMatrixElem(mat,2) < btScalar(1.0)) - { - if (getMatrixElem(mat,2) > btScalar(-1.0)) - { - xyz[0] = btAtan2(-getMatrixElem(mat,5),getMatrixElem(mat,8)); - xyz[1] = btAsin(getMatrixElem(mat,2)); - xyz[2] = btAtan2(-getMatrixElem(mat,1),getMatrixElem(mat,0)); - return true; - } - else - { - // WARNING. Not unique. XA - ZA = -atan2(r10,r11) - xyz[0] = -btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4)); - xyz[1] = -SIMD_HALF_PI; - xyz[2] = btScalar(0.0); - return false; - } - } - else - { - // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11) - xyz[0] = btAtan2(getMatrixElem(mat,3),getMatrixElem(mat,4)); - xyz[1] = SIMD_HALF_PI; - xyz[2] = 0.0; - - } - return false; } -void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) + +//////////////////////////// btRotationalLimitMotor //////////////////////////////////// + + +int btRotationalLimitMotor::testLimitValue(btScalar test_value) { - btScalar tau = btScalar(0.1); - btScalar damping = btScalar(1.0); - - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform() * m_frameInA.getOrigin(); - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform() * m_frameInB.getOrigin(); - - btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - btVector3 localNormalInA(0,0,0); - int i; - - // linear - for (i=0;i<3;i++) - { - if (isLimited(i)) - { - btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity(); - btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity(); - - localNormalInA.setValue(0,0,0); - localNormalInA[i] = 1; - btVector3 normalWorld = m_rbA.getCenterOfMassTransform().getBasis() * localNormalInA; - - btScalar jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal(); - - //velocity error (first order error) - btScalar rel_vel = m_jacLinear[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA, - m_rbB.getLinearVelocity(),angvelB); - - //positional error (zeroth order error) - btScalar depth = -(pivotAInW - pivotBInW).dot(normalWorld); - btScalar lo = btScalar(-1e30); - btScalar hi = btScalar(1e30); - - //handle the limits - if (m_lowerLimit[i] < m_upperLimit[i]) - { - { - if (depth > m_upperLimit[i]) - { - depth -= m_upperLimit[i]; - lo = btScalar(0.); - - } else - { - if (depth < m_lowerLimit[i]) - { - depth -= m_lowerLimit[i]; - hi = btScalar(0.); - } else - { - continue; - } - } - } - } - - btScalar normalImpulse= (tau*depth/timeStep - damping*rel_vel) * jacDiagABInv; - btScalar oldNormalImpulse = m_accumulatedImpulse[i]; - btScalar sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[i] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; - normalImpulse = m_accumulatedImpulse[i] - oldNormalImpulse; - - btVector3 impulse_vector = normalWorld * normalImpulse; - m_rbA.applyImpulse( impulse_vector, rel_pos1); - m_rbB.applyImpulse(-impulse_vector, rel_pos2); - - localNormalInA[i] = 0; - } - } - - btVector3 axis; - btScalar angle; - btTransform frameAWorld = m_rbA.getCenterOfMassTransform() * m_frameInA; - btTransform frameBWorld = m_rbB.getCenterOfMassTransform() * m_frameInB; - - btTransformUtil::calculateDiffAxisAngle(frameAWorld,frameBWorld,axis,angle); - btQuaternion diff(axis,angle); - btMatrix3x3 diffMat (diff); - btVector3 xyz; - ///this is not perfect, we can first check which axis are limited, and choose a more appropriate order - MatrixToEulerXYZ(diffMat,xyz); - - // angular - for (i=0;i<3;i++) + if(m_loLimit>m_hiLimit) { - if (isLimited(i+3)) - { - btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity(); - btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity(); - - btScalar jacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal(); - - //velocity error (first order error) - btScalar rel_vel = m_jacAng[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA, - m_rbB.getLinearVelocity(),angvelB); - - //positional error (zeroth order error) - btVector3 axisA = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn( kAxisA[i] ); - btVector3 axisB = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn( kAxisB[i] ); - - btScalar rel_pos = kSign[i] * axisA.dot(axisB); - - btScalar lo = btScalar(-1e30); - btScalar hi = btScalar(1e30); - - //handle the twist limit - if (m_lowerLimit[i+3] < m_upperLimit[i+3]) - { - //clamp the values - btScalar loLimit = m_lowerLimit[i+3] > -3.1415 ? m_lowerLimit[i+3] : btScalar(-1e30); - btScalar hiLimit = m_upperLimit[i+3] < 3.1415 ? m_upperLimit[i+3] : btScalar(1e30); - - btScalar projAngle = btScalar(-1.)*xyz[i]; - - if (projAngle < loLimit) - { - hi = btScalar(0.); - rel_pos = (loLimit - projAngle); - } else - { - if (projAngle > hiLimit) - { - lo = btScalar(0.); - rel_pos = (hiLimit - projAngle); - } else - { - continue; - } - } - } - - //impulse - - btScalar normalImpulse= -(tau*rel_pos/timeStep + damping*rel_vel) * jacDiagABInv; - btScalar oldNormalImpulse = m_accumulatedImpulse[i+3]; - btScalar sum = oldNormalImpulse + normalImpulse; - m_accumulatedImpulse[i+3] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; - normalImpulse = m_accumulatedImpulse[i+3] - oldNormalImpulse; - - // Dirk: Not needed - we could actually project onto Jacobian entry here (same as above) - btVector3 axis = kSign[i] * axisA.cross(axisB); - btVector3 impulse_vector = axis * normalImpulse; - - m_rbA.applyTorqueImpulse( impulse_vector); - m_rbB.applyTorqueImpulse(-impulse_vector); - } + m_currentLimit = 0;//Free from violation + return 0; } + + if (test_value < m_loLimit) + { + m_currentLimit = 1;//low limit violation + m_currentLimitError = test_value - m_loLimit; + return 1; + } + else if (test_value> m_hiLimit) + { + m_currentLimit = 2;//High limit violation + m_currentLimitError = test_value - m_hiLimit; + return 2; + }; + + m_currentLimit = 0;//Free from violation + return 0; + +} + + +btScalar btRotationalLimitMotor::solveAngularLimits( + btScalar timeStep,btVector3& axis,btScalar jacDiagABInv, + btRigidBody * body0, btRigidBody * body1) +{ + if (needApplyTorques()==false) return 0.0f; + + btScalar target_velocity = m_targetVelocity; + btScalar maxMotorForce = m_maxMotorForce; + + //current error correction + if (m_currentLimit!=0) + { + target_velocity = -m_ERP*m_currentLimitError/(timeStep); + maxMotorForce = m_maxLimitForce; + } + + maxMotorForce *= timeStep; + + // current velocity difference + btVector3 vel_diff = body0->getAngularVelocity(); + if (body1) + { + vel_diff -= body1->getAngularVelocity(); + } + + + + btScalar rel_vel = axis.dot(vel_diff); + + // correction velocity + btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel); + + + if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON ) + { + return 0.0f;//no need for applying force + } + + + // correction impulse + btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv; + + // clip correction impulse + btScalar clippedMotorImpulse; + + //todo: should clip against accumulated impulse + if (unclippedMotorImpulse>0.0f) + { + clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse; + } + else + { + clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse; + } + + + // sort with accumulated impulses + btScalar lo = btScalar(-1e30); + btScalar hi = btScalar(1e30); + + btScalar oldaccumImpulse = m_accumulatedImpulse; + btScalar sum = oldaccumImpulse + clippedMotorImpulse; + m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; + + clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse; + + + + btVector3 motorImp = clippedMotorImpulse * axis; + + + body0->applyTorqueImpulse(motorImp); + if (body1) body1->applyTorqueImpulse(-motorImp); + + return clippedMotorImpulse; + + +} + +//////////////////////////// End btRotationalLimitMotor //////////////////////////////////// + +//////////////////////////// btTranslationalLimitMotor //////////////////////////////////// +btScalar btTranslationalLimitMotor::solveLinearAxis( + btScalar timeStep, + btScalar jacDiagABInv, + btRigidBody& body1,const btVector3 &pointInA, + btRigidBody& body2,const btVector3 &pointInB, + int limit_index, + const btVector3 & axis_normal_on_a, + const btVector3 & anchorPos) +{ + +///find relative velocity +// btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition(); +// btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition(); + btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition(); + btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition(); + + btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); + btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); + btVector3 vel = vel1 - vel2; + + btScalar rel_vel = axis_normal_on_a.dot(vel); + + + +/// apply displacement correction + +//positional error (zeroth order error) + btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a); + btScalar lo = btScalar(-1e30); + btScalar hi = btScalar(1e30); + + btScalar minLimit = m_lowerLimit[limit_index]; + btScalar maxLimit = m_upperLimit[limit_index]; + + //handle the limits + if (minLimit < maxLimit) + { + { + if (depth > maxLimit) + { + depth -= maxLimit; + lo = btScalar(0.); + + } + else + { + if (depth < minLimit) + { + depth -= minLimit; + hi = btScalar(0.); + } + else + { + return 0.0f; + } + } + } + } + + btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv; + + + + + btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index]; + btScalar sum = oldNormalImpulse + normalImpulse; + m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum; + normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse; + + btVector3 impulse_vector = axis_normal_on_a * normalImpulse; + body1.applyImpulse( impulse_vector, rel_pos1); + body2.applyImpulse(-impulse_vector, rel_pos2); + return normalImpulse; +} + +//////////////////////////// btTranslationalLimitMotor //////////////////////////////////// + + +btGeneric6DofConstraint::btGeneric6DofConstraint() + :btTypedConstraint(D6_CONSTRAINT_TYPE), + m_useLinearReferenceFrameA(true) +{ +} + +btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) + : btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB) + , m_frameInA(frameInA) + , m_frameInB(frameInB), + m_useLinearReferenceFrameA(useLinearReferenceFrameA) +{ + +} + + + + + +void btGeneric6DofConstraint::calculateAngleInfo() +{ + btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis(); + + matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff); + + + + // in euler angle mode we do not actually constrain the angular velocity + // along the axes axis[0] and axis[2] (although we do use axis[1]) : + // + // to get constrain w2-w1 along ...not + // ------ --------------------- ------ + // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0] + // d(angle[1])/dt = 0 ax[1] + // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2] + // + // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0. + // to prove the result for angle[0], write the expression for angle[0] from + // GetInfo1 then take the derivative. to prove this for angle[2] it is + // easier to take the euler rate expression for d(angle[2])/dt with respect + // to the components of w and set that to 0. + + btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); + btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2); + + m_calculatedAxis[1] = axis2.cross(axis0); + m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2); + m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]); + + +// if(m_debugDrawer) +// { +// +// char buff[300]; +// sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ", +// m_calculatedAxisAngleDiff[0], +// m_calculatedAxisAngleDiff[1], +// m_calculatedAxisAngleDiff[2]); +// m_debugDrawer->reportErrorWarning(buff); +// } + +} + +void btGeneric6DofConstraint::calculateTransforms() +{ + m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA; + m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB; + + calculateAngleInfo(); +} + + +void btGeneric6DofConstraint::buildLinearJacobian( + btJacobianEntry & jacLinear,const btVector3 & normalWorld, + const btVector3 & pivotAInW,const btVector3 & pivotBInW) +{ + new (&jacLinear) btJacobianEntry( + m_rbA.getCenterOfMassTransform().getBasis().transpose(), + m_rbB.getCenterOfMassTransform().getBasis().transpose(), + pivotAInW - m_rbA.getCenterOfMassPosition(), + pivotBInW - m_rbB.getCenterOfMassPosition(), + normalWorld, + m_rbA.getInvInertiaDiagLocal(), + m_rbA.getInvMass(), + m_rbB.getInvInertiaDiagLocal(), + m_rbB.getInvMass()); + +} + +void btGeneric6DofConstraint::buildAngularJacobian( + btJacobianEntry & jacAngular,const btVector3 & jointAxisW) +{ + new (&jacAngular) btJacobianEntry(jointAxisW, + m_rbA.getCenterOfMassTransform().getBasis().transpose(), + m_rbB.getCenterOfMassTransform().getBasis().transpose(), + m_rbA.getInvInertiaDiagLocal(), + m_rbB.getInvInertiaDiagLocal()); + +} + +bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index) +{ + btScalar angle = m_calculatedAxisAngleDiff[axis_index]; + + //test limits + m_angularLimits[axis_index].testLimitValue(angle); + return m_angularLimits[axis_index].needApplyTorques(); +} + +void btGeneric6DofConstraint::buildJacobian() +{ + + // Clear accumulated impulses for the next simulation step + m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.)); + int i; + for(i = 0; i < 3; i++) + { + m_angularLimits[i].m_accumulatedImpulse = btScalar(0.); + } + //calculates transform + calculateTransforms(); + +// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin(); +// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin(); + calcAnchorPos(); + btVector3 pivotAInW = m_AnchorPos; + btVector3 pivotBInW = m_AnchorPos; + +// not used here +// btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); +// btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); + + btVector3 normalWorld; + //linear part + for (i=0;i<3;i++) + { + if (m_linearLimits.isLimited(i)) + { + if (m_useLinearReferenceFrameA) + normalWorld = m_calculatedTransformA.getBasis().getColumn(i); + else + normalWorld = m_calculatedTransformB.getBasis().getColumn(i); + + buildLinearJacobian( + m_jacLinear[i],normalWorld , + pivotAInW,pivotBInW); + + } + } + + // angular part + for (i=0;i<3;i++) + { + //calculates error angle + if (testAngularLimitMotor(i)) + { + normalWorld = this->getAxis(i); + // Create angular atom + buildAngularJacobian(m_jacAng[i],normalWorld); + } + } + + +} + + +void btGeneric6DofConstraint::solveConstraint(btScalar timeStep) +{ + m_timeStep = timeStep; + + //calculateTransforms(); + + int i; + + // linear + + btVector3 pointInA = m_calculatedTransformA.getOrigin(); + btVector3 pointInB = m_calculatedTransformB.getOrigin(); + + btScalar jacDiagABInv; + btVector3 linear_axis; + for (i=0;i<3;i++) + { + if (m_linearLimits.isLimited(i)) + { + jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal(); + + if (m_useLinearReferenceFrameA) + linear_axis = m_calculatedTransformA.getBasis().getColumn(i); + else + linear_axis = m_calculatedTransformB.getBasis().getColumn(i); + + m_linearLimits.solveLinearAxis( + m_timeStep, + jacDiagABInv, + m_rbA,pointInA, + m_rbB,pointInB, + i,linear_axis, m_AnchorPos); + + } + } + + // angular + btVector3 angular_axis; + btScalar angularJacDiagABInv; + for (i=0;i<3;i++) + { + if (m_angularLimits[i].needApplyTorques()) + { + + // get axis + angular_axis = getAxis(i); + + angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal(); + + m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,&m_rbB); + } + } } void btGeneric6DofConstraint::updateRHS(btScalar timeStep) { - (void)timeStep; + (void)timeStep; } -btScalar btGeneric6DofConstraint::computeAngle(int axis) const +btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const +{ + return m_calculatedAxis[axis_index]; +} + +btScalar btGeneric6DofConstraint::getAngle(int axis_index) const +{ + return m_calculatedAxisAngleDiff[axis_index]; +} + +void btGeneric6DofConstraint::calcAnchorPos(void) +{ + btScalar imA = m_rbA.getInvMass(); + btScalar imB = m_rbB.getInvMass(); + btScalar weight; + if(imB == btScalar(0.0)) { - btScalar angle = btScalar(0.f); - - switch (axis) - { - case 0: - { - btVector3 v1 = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn(1); - btVector3 v2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(1); - btVector3 w2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(2); - - btScalar s = v1.dot(w2); - btScalar c = v1.dot(v2); - - angle = btAtan2( s, c ); - } - break; - - case 1: - { - btVector3 w1 = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn(2); - btVector3 w2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(2); - btVector3 u2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(0); - - btScalar s = w1.dot(u2); - btScalar c = w1.dot(w2); - - angle = btAtan2( s, c ); - } - break; - - case 2: - { - btVector3 u1 = m_rbA.getCenterOfMassTransform().getBasis() * m_frameInA.getBasis().getColumn(0); - btVector3 u2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(0); - btVector3 v2 = m_rbB.getCenterOfMassTransform().getBasis() * m_frameInB.getBasis().getColumn(1); - - btScalar s = u1.dot(v2); - btScalar c = u1.dot(u2); - - angle = btAtan2( s, c ); - } - break; - default: - btAssert ( 0 ) ; - - break ; - } - - return angle; + weight = btScalar(1.0); } + else + { + weight = imA / (imA + imB); + } + const btVector3& pA = m_calculatedTransformA.getOrigin(); + const btVector3& pB = m_calculatedTransformB.getOrigin(); + m_AnchorPos = pA * weight + pB * (btScalar(1.0) - weight); + return; +} // btGeneric6DofConstraint::calcAnchorPos() diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h index b114e54fa69..f0718d2d4a0 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h @@ -4,116 +4,433 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ +/* +2007-09-09 +btGeneric6DofConstraint Refactored by Francisco Le?n +email: projectileman@yahoo.com +http://gimpact.sf.net +*/ + #ifndef GENERIC_6DOF_CONSTRAINT_H #define GENERIC_6DOF_CONSTRAINT_H -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" #include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; +//! Rotation Limit structure for generic joints +class btRotationalLimitMotor +{ +public: + //! limit_parameters + //!@{ + btScalar m_loLimit;//!< joint limit + btScalar m_hiLimit;//!< joint limit + btScalar m_targetVelocity;//!< target motor velocity + btScalar m_maxMotorForce;//!< max force on motor + btScalar m_maxLimitForce;//!< max force on limit + btScalar m_damping;//!< Damping. + btScalar m_limitSoftness;//! Relaxation factor + btScalar m_ERP;//!< Error tolerance factor when joint is at limit + btScalar m_bounce;//!< restitution factor + bool m_enableMotor; + + //!@} + + //! temp_variables + //!@{ + btScalar m_currentLimitError;//! How much is violated this limit + int m_currentLimit;//!< 0=free, 1=at lo limit, 2=at hi limit + btScalar m_accumulatedImpulse; + //!@} + + btRotationalLimitMotor() + { + m_accumulatedImpulse = 0.f; + m_targetVelocity = 0; + m_maxMotorForce = 0.1f; + m_maxLimitForce = 300.0f; + m_loLimit = -SIMD_INFINITY; + m_hiLimit = SIMD_INFINITY; + m_ERP = 0.5f; + m_bounce = 0.0f; + m_damping = 1.0f; + m_limitSoftness = 0.5f; + m_currentLimit = 0; + m_currentLimitError = 0; + m_enableMotor = false; + } + + btRotationalLimitMotor(const btRotationalLimitMotor & limot) + { + m_targetVelocity = limot.m_targetVelocity; + m_maxMotorForce = limot.m_maxMotorForce; + m_limitSoftness = limot.m_limitSoftness; + m_loLimit = limot.m_loLimit; + m_hiLimit = limot.m_hiLimit; + m_ERP = limot.m_ERP; + m_bounce = limot.m_bounce; + m_currentLimit = limot.m_currentLimit; + m_currentLimitError = limot.m_currentLimitError; + m_enableMotor = limot.m_enableMotor; + } + + + + //! Is limited + bool isLimited() + { + if(m_loLimit>=m_hiLimit) return false; + return true; + } + + //! Need apply correction + bool needApplyTorques() + { + if(m_currentLimit == 0 && m_enableMotor == false) return false; + return true; + } + + //! calculates error + /*! + calculates m_currentLimit and m_currentLimitError. + */ + int testLimitValue(btScalar test_value); + + //! apply the correction impulses for two bodies + btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1); + + +}; + + + +class btTranslationalLimitMotor +{ +public: + btVector3 m_lowerLimit;//!< the constraint lower limits + btVector3 m_upperLimit;//!< the constraint upper limits + btVector3 m_accumulatedImpulse; + //! Linear_Limit_parameters + //!@{ + btScalar m_limitSoftness;//!< Softness for linear limit + btScalar m_damping;//!< Damping for linear limit + btScalar m_restitution;//! Bounce parameter for linear limit + //!@} + + btTranslationalLimitMotor() + { + m_lowerLimit.setValue(0.f,0.f,0.f); + m_upperLimit.setValue(0.f,0.f,0.f); + m_accumulatedImpulse.setValue(0.f,0.f,0.f); + + m_limitSoftness = 0.7f; + m_damping = btScalar(1.0f); + m_restitution = btScalar(0.5f); + } + + btTranslationalLimitMotor(const btTranslationalLimitMotor & other ) + { + m_lowerLimit = other.m_lowerLimit; + m_upperLimit = other.m_upperLimit; + m_accumulatedImpulse = other.m_accumulatedImpulse; + + m_limitSoftness = other.m_limitSoftness ; + m_damping = other.m_damping; + m_restitution = other.m_restitution; + } + + //! Test limit + /*! + - free means upper < lower, + - locked means upper == lower + - limited means upper > lower + - limitIndex: first 3 are linear, next 3 are angular + */ + inline bool isLimited(int limitIndex) + { + return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); + } + + + btScalar solveLinearAxis( + btScalar timeStep, + btScalar jacDiagABInv, + btRigidBody& body1,const btVector3 &pointInA, + btRigidBody& body2,const btVector3 &pointInB, + int limit_index, + const btVector3 & axis_normal_on_a, + const btVector3 & anchorPos); + + +}; /// btGeneric6DofConstraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space -/// btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked' -/// Work in progress (is still a Hinge actually) +/*! +btGeneric6DofConstraint can leave any of the 6 degree of freedom 'free' or 'locked'. +currently this limit supports rotational motors
+
    +
  • For Linear limits, use btGeneric6DofConstraint.setLinearUpperLimit, btGeneric6DofConstraint.setLinearLowerLimit. You can set the parameters with the btTranslationalLimitMotor structure accsesible through the btGeneric6DofConstraint.getTranslationalLimitMotor method. +At this moment translational motors are not supported. May be in the future.
  • + +
  • For Angular limits, use the btRotationalLimitMotor structure for configuring the limit. +This is accessible through btGeneric6DofConstraint.getLimitMotor method, +This brings support for limit parameters and motors.
  • + +
  • Angulars limits have these possible ranges: + +AXIS + + + + + + + + + + + + +
    MIN ANGLEMAX ANGLEX-PIPIY-PI/2PI/2Z-PI/2PI/2
    +
  • +
+ +*/ class btGeneric6DofConstraint : public btTypedConstraint { - btJacobianEntry m_jacLinear[3]; // 3 orthogonal linear constraints - btJacobianEntry m_jacAng[3]; // 3 orthogonal angular constraints +protected: - btTransform m_frameInA; // the constraint space w.r.t body A - btTransform m_frameInB; // the constraint space w.r.t body B + //! relative_frames + //!@{ + btTransform m_frameInA;//!< the constraint space w.r.t body A + btTransform m_frameInB;//!< the constraint space w.r.t body B + //!@} + + //! Jacobians + //!@{ + btJacobianEntry m_jacLinear[3];//!< 3 orthogonal linear constraints + btJacobianEntry m_jacAng[3];//!< 3 orthogonal angular constraints + //!@} + + //! Linear_Limit_parameters + //!@{ + btTranslationalLimitMotor m_linearLimits; + //!@} + + + //! hinge_parameters + //!@{ + btRotationalLimitMotor m_angularLimits[3]; + //!@} + + +protected: + //! temporal variables + //!@{ + btScalar m_timeStep; + btTransform m_calculatedTransformA; + btTransform m_calculatedTransformB; + btVector3 m_calculatedAxisAngleDiff; + btVector3 m_calculatedAxis[3]; + + btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes + + bool m_useLinearReferenceFrameA; + + //!@} + + btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other) + { + btAssert(0); + (void) other; + return *this; + } + + + + void buildLinearJacobian( + btJacobianEntry & jacLinear,const btVector3 & normalWorld, + const btVector3 & pivotAInW,const btVector3 & pivotBInW); + + void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW); + + + //! calcs the euler angles between the two bodies. + void calculateAngleInfo(); - btScalar m_lowerLimit[6]; // the constraint lower limits - btScalar m_upperLimit[6]; // the constraint upper limits - btScalar m_accumulatedImpulse[6]; - btGeneric6DofConstraint& operator=(btGeneric6DofConstraint& other) - { - btAssert(0); - (void) other; - return *this; - } - public: - btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ); + btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); - btGeneric6DofConstraint(); + btGeneric6DofConstraint(); - - virtual void buildJacobian(); + //! Calcs global transform of the offsets + /*! + Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies. + \sa btGeneric6DofConstraint.getCalculatedTransformA , btGeneric6DofConstraint.getCalculatedTransformB, btGeneric6DofConstraint.calculateAngleInfo + */ + void calculateTransforms(); - virtual void solveConstraint(btScalar timeStep); + //! Gets the global transform of the offset for body A + /*! + \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo. + */ + const btTransform & getCalculatedTransformA() const + { + return m_calculatedTransformA; + } - void updateRHS(btScalar timeStep); + //! Gets the global transform of the offset for body B + /*! + \sa btGeneric6DofConstraint.getFrameOffsetA, btGeneric6DofConstraint.getFrameOffsetB, btGeneric6DofConstraint.calculateAngleInfo. + */ + const btTransform & getCalculatedTransformB() const + { + return m_calculatedTransformB; + } - btScalar computeAngle(int axis) const; + const btTransform & getFrameOffsetA() const + { + return m_frameInA; + } - void setLinearLowerLimit(const btVector3& linearLower) - { - m_lowerLimit[0] = linearLower.getX(); - m_lowerLimit[1] = linearLower.getY(); - m_lowerLimit[2] = linearLower.getZ(); - } + const btTransform & getFrameOffsetB() const + { + return m_frameInB; + } - void setLinearUpperLimit(const btVector3& linearUpper) - { - m_upperLimit[0] = linearUpper.getX(); - m_upperLimit[1] = linearUpper.getY(); - m_upperLimit[2] = linearUpper.getZ(); - } - void setAngularLowerLimit(const btVector3& angularLower) - { - m_lowerLimit[3] = angularLower.getX(); - m_lowerLimit[4] = angularLower.getY(); - m_lowerLimit[5] = angularLower.getZ(); - } + btTransform & getFrameOffsetA() + { + return m_frameInA; + } - void setAngularUpperLimit(const btVector3& angularUpper) - { - m_upperLimit[3] = angularUpper.getX(); - m_upperLimit[4] = angularUpper.getY(); - m_upperLimit[5] = angularUpper.getZ(); - } + btTransform & getFrameOffsetB() + { + return m_frameInB; + } - //first 3 are linear, next 3 are angular - void SetLimit(int axis, btScalar lo, btScalar hi) - { - m_lowerLimit[axis] = lo; - m_upperLimit[axis] = hi; - } - //free means upper < lower, - //locked means upper == lower - //limited means upper > lower - //limitIndex: first 3 are linear, next 3 are angular - bool isLimited(int limitIndex) - { - return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]); - } + //! performs Jacobian calculation, and also calculates angle differences and axis + virtual void buildJacobian(); - const btRigidBody& getRigidBodyA() const - { - return m_rbA; - } - const btRigidBody& getRigidBodyB() const - { - return m_rbB; - } - + virtual void solveConstraint(btScalar timeStep); + + void updateRHS(btScalar timeStep); + + //! Get the rotation axis in global coordinates + /*! + \pre btGeneric6DofConstraint.buildJacobian must be called previously. + */ + btVector3 getAxis(int axis_index) const; + + //! Get the relative Euler angle + /*! + \pre btGeneric6DofConstraint.buildJacobian must be called previously. + */ + btScalar getAngle(int axis_index) const; + + //! Test angular limit. + /*! + Calculates angular correction and returns true if limit needs to be corrected. + \pre btGeneric6DofConstraint.buildJacobian must be called previously. + */ + bool testAngularLimitMotor(int axis_index); + + void setLinearLowerLimit(const btVector3& linearLower) + { + m_linearLimits.m_lowerLimit = linearLower; + } + + void setLinearUpperLimit(const btVector3& linearUpper) + { + m_linearLimits.m_upperLimit = linearUpper; + } + + void setAngularLowerLimit(const btVector3& angularLower) + { + m_angularLimits[0].m_loLimit = angularLower.getX(); + m_angularLimits[1].m_loLimit = angularLower.getY(); + m_angularLimits[2].m_loLimit = angularLower.getZ(); + } + + void setAngularUpperLimit(const btVector3& angularUpper) + { + m_angularLimits[0].m_hiLimit = angularUpper.getX(); + m_angularLimits[1].m_hiLimit = angularUpper.getY(); + m_angularLimits[2].m_hiLimit = angularUpper.getZ(); + } + + //! Retrieves the angular limit informacion + btRotationalLimitMotor * getRotationalLimitMotor(int index) + { + return &m_angularLimits[index]; + } + + //! Retrieves the limit informacion + btTranslationalLimitMotor * getTranslationalLimitMotor() + { + return &m_linearLimits; + } + + //first 3 are linear, next 3 are angular + void setLimit(int axis, btScalar lo, btScalar hi) + { + if(axis<3) + { + m_linearLimits.m_lowerLimit[axis] = lo; + m_linearLimits.m_upperLimit[axis] = hi; + } + else + { + m_angularLimits[axis-3].m_loLimit = lo; + m_angularLimits[axis-3].m_hiLimit = hi; + } + } + + //! Test limit + /*! + - free means upper < lower, + - locked means upper == lower + - limited means upper > lower + - limitIndex: first 3 are linear, next 3 are angular + */ + bool isLimited(int limitIndex) + { + if(limitIndex<3) + { + return m_linearLimits.isLimited(limitIndex); + + } + return m_angularLimits[limitIndex-3].isLimited(); + } + + const btRigidBody& getRigidBodyA() const + { + return m_rbA; + } + const btRigidBody& getRigidBodyB() const + { + return m_rbB; + } + + virtual void calcAnchorPos(void); // overridable }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp index 27e30987549..a0523a8c76b 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp @@ -17,58 +17,185 @@ subject to the following restrictions: #include "btHingeConstraint.h" #include "BulletDynamics/Dynamics/btRigidBody.h" #include "LinearMath/btTransformUtil.h" +#include "LinearMath/btMinMax.h" #include -btHingeConstraint::btHingeConstraint(): + +btHingeConstraint::btHingeConstraint() +: btTypedConstraint (HINGE_CONSTRAINT_TYPE), m_enableAngularMotor(false) { } btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, - btVector3& axisInA,btVector3& axisInB) -:btTypedConstraint(rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB), -m_axisInA(axisInA), -m_axisInB(-axisInB), -m_angularOnly(false), -m_enableAngularMotor(false) + btVector3& axisInA,btVector3& axisInB) + :btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB), + m_angularOnly(false), + m_enableAngularMotor(false) { + m_rbAFrame.getOrigin() = pivotInA; + + // since no frame is given, assume this to be zero angle and just pick rb transform axis + btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0); + + btVector3 rbAxisA2; + btScalar projection = axisInA.dot(rbAxisA1); + if (projection >= 1.0f - SIMD_EPSILON) { + rbAxisA1 = -rbA.getCenterOfMassTransform().getBasis().getColumn(2); + rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1); + } else if (projection <= -1.0f + SIMD_EPSILON) { + rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(2); + rbAxisA2 = rbA.getCenterOfMassTransform().getBasis().getColumn(1); + } else { + rbAxisA2 = axisInA.cross(rbAxisA1); + rbAxisA1 = rbAxisA2.cross(axisInA); + } + + m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), + rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), + rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); + + btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); + btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); + btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); + + m_rbBFrame.getOrigin() = pivotInB; + m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),-axisInB.getX(), + rbAxisB1.getY(),rbAxisB2.getY(),-axisInB.getY(), + rbAxisB1.getZ(),rbAxisB2.getZ(),-axisInB.getZ() ); + + //start with free + m_lowerLimit = btScalar(1e30); + m_upperLimit = btScalar(-1e30); + m_biasFactor = 0.3f; + m_relaxationFactor = 1.0f; + m_limitSoftness = 0.9f; + m_solveLimit = false; } btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA) -:btTypedConstraint(rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)), -m_axisInA(axisInA), -//fixed axis in worldspace -m_axisInB(rbA.getCenterOfMassTransform().getBasis() * -axisInA), +:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false) +{ + + // since no frame is given, assume this to be zero angle and just pick rb transform axis + // fixed axis in worldspace + btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0); + btScalar projection = rbAxisA1.dot(axisInA); + if (projection > SIMD_EPSILON) + rbAxisA1 = rbAxisA1*projection - axisInA; + else + rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1); + + btVector3 rbAxisA2 = axisInA.cross(rbAxisA1); + + m_rbAFrame.getOrigin() = pivotInA; + m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(), + rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(), + rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() ); + + + btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * -axisInA; + + btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB); + btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1); + btVector3 rbAxisB2 = axisInB.cross(rbAxisB1); + + + m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA); + m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(), + rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(), + rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() ); + + //start with free + m_lowerLimit = btScalar(1e30); + m_upperLimit = btScalar(-1e30); + m_biasFactor = 0.3f; + m_relaxationFactor = 1.0f; + m_limitSoftness = 0.9f; + m_solveLimit = false; +} + +btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, + const btTransform& rbAFrame, const btTransform& rbBFrame) +:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame), m_angularOnly(false), m_enableAngularMotor(false) { - + // flip axis + m_rbBFrame.getBasis()[0][2] *= btScalar(-1.); + m_rbBFrame.getBasis()[1][2] *= btScalar(-1.); + m_rbBFrame.getBasis()[2][2] *= btScalar(-1.); + + //start with free + m_lowerLimit = btScalar(1e30); + m_upperLimit = btScalar(-1e30); + m_biasFactor = 0.3f; + m_relaxationFactor = 1.0f; + m_limitSoftness = 0.9f; + m_solveLimit = false; +} + + + +btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame) +:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame), +m_angularOnly(false), +m_enableAngularMotor(false) +{ + ///not providing rigidbody B means implicitly using worldspace for body B + + // flip axis + m_rbBFrame.getBasis()[0][2] *= btScalar(-1.); + m_rbBFrame.getBasis()[1][2] *= btScalar(-1.); + m_rbBFrame.getBasis()[2][2] *= btScalar(-1.); + + m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin()); + + //start with free + m_lowerLimit = btScalar(1e30); + m_upperLimit = btScalar(-1e30); + m_biasFactor = 0.3f; + m_relaxationFactor = 1.0f; + m_limitSoftness = 0.9f; + m_solveLimit = false; } void btHingeConstraint::buildJacobian() { m_appliedImpulse = btScalar(0.); - btVector3 normal(0,0,0); - if (!m_angularOnly) { + btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); + btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); + btVector3 relPos = pivotBInW - pivotAInW; + + btVector3 normal[3]; + if (relPos.length2() > SIMD_EPSILON) + { + normal[0] = relPos.normalized(); + } + else + { + normal[0].setValue(btScalar(1.0),0,0); + } + + btPlaneSpace1(normal[0], normal[1], normal[2]); + for (int i=0;i<3;i++) { - normal[i] = 1; new (&m_jac[i]) btJacobianEntry( m_rbA.getCenterOfMassTransform().getBasis().transpose(), m_rbB.getCenterOfMassTransform().getBasis().transpose(), - m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(), - m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(), - normal, + pivotAInW - m_rbA.getCenterOfMassPosition(), + pivotBInW - m_rbB.getCenterOfMassPosition(), + normal[i], m_rbA.getInvInertiaDiagLocal(), m_rbA.getInvMass(), m_rbB.getInvInertiaDiagLocal(), m_rbB.getInvMass()); - normal[i] = 0; } } @@ -79,12 +206,12 @@ void btHingeConstraint::buildJacobian() btVector3 jointAxis0local; btVector3 jointAxis1local; - btPlaneSpace1(m_axisInA,jointAxis0local,jointAxis1local); + btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local); - getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA; + getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local; btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local; - btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA; + btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); new (&m_jacAng[0]) btJacobianEntry(jointAxis0, m_rbA.getCenterOfMassTransform().getBasis().transpose(), @@ -105,44 +232,73 @@ void btHingeConstraint::buildJacobian() m_rbB.getInvInertiaDiagLocal()); + // Compute limit information + btScalar hingeAngle = getHingeAngle(); + + //set bias, sign, clear accumulator + m_correction = btScalar(0.); + m_limitSign = btScalar(0.); + m_solveLimit = false; + m_accLimitImpulse = btScalar(0.); + +// if (m_lowerLimit < m_upperLimit) + if (m_lowerLimit <= m_upperLimit) + { +// if (hingeAngle <= m_lowerLimit*m_limitSoftness) + if (hingeAngle <= m_lowerLimit) + { + m_correction = (m_lowerLimit - hingeAngle); + m_limitSign = 1.0f; + m_solveLimit = true; + } +// else if (hingeAngle >= m_upperLimit*m_limitSoftness) + else if (hingeAngle >= m_upperLimit) + { + m_correction = m_upperLimit - hingeAngle; + m_limitSign = -1.0f; + m_solveLimit = true; + } + } + + //Compute K = J*W*J' for hinge axis + btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); + m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) + + getRigidBodyB().computeAngularImpulseDenominator(axisA)); } void btHingeConstraint::solveConstraint(btScalar timeStep) { - btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA; - btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB; + btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin(); + btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin(); - btVector3 normal(0,0,0); btScalar tau = btScalar(0.3); - btScalar damping = btScalar(1.); -//linear part + //linear part if (!m_angularOnly) { + btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); + btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); + + btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1); + btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2); + btVector3 vel = vel1 - vel2; + for (int i=0;i<3;i++) { - normal[i] = 1; + const btVector3& normal = m_jac[i].m_linearJointAxis; btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal(); - btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); - btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition(); - - btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2); - btVector3 vel = vel1 - vel2; btScalar rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - btScalar impulse = depth*tau/timeStep * jacDiagABInv - damping * rel_vel * jacDiagABInv * damping; + btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; btVector3 impulse_vector = normal * impulse; m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition()); m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition()); - - normal[i] = 0; } } @@ -151,8 +307,8 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) ///solve angular part // get axes in world space - btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA; - btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_axisInB; + btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2); + btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2); const btVector3& angVelA = getRigidBodyA().getAngularVelocity(); const btVector3& angVelB = getRigidBodyB().getAngularVelocity(); @@ -174,7 +330,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) getRigidBodyB().computeAngularImpulseDenominator(normal); // scale for mass and relaxation //todo: expose this 0.9 factor to developer - velrelOrthog *= (btScalar(1.)/denom) * btScalar(0.9); + velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor; } //solve angular positional correction @@ -190,10 +346,28 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) m_rbA.applyTorqueImpulse(-velrelOrthog+angularError); m_rbB.applyTorqueImpulse(velrelOrthog-angularError); + + // solve limit + if (m_solveLimit) + { + btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign; + + btScalar impulseMag = amplitude * m_kHinge; + + // Clamp the accumulated impulse + btScalar temp = m_accLimitImpulse; + m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) ); + impulseMag = m_accLimitImpulse - temp; + + + btVector3 impulse = axisA * impulseMag * m_limitSign; + m_rbA.applyTorqueImpulse(impulse); + m_rbB.applyTorqueImpulse(-impulse); + } } //apply motor - if (m_enableAngularMotor) + if (m_enableAngularMotor) { //todo: add limits too btVector3 angularLimit(0,0,0); @@ -204,10 +378,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep) btScalar desiredMotorVel = m_motorTargetVelocity; btScalar motor_relvel = desiredMotorVel - projRelVel; - btScalar denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) + - getRigidBodyB().computeAngularImpulseDenominator(axisA); - - btScalar unclippedMotorImpulse = (btScalar(1.)/denom3) * motor_relvel;; + btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;; //todo: should clip against accumulated impulse btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse; clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; @@ -227,3 +398,12 @@ void btHingeConstraint::updateRHS(btScalar timeStep) } +btScalar btHingeConstraint::getHingeAngle() +{ + const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0); + const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1); + const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1); + + return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) ); +} + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h index 5c1ceafbc5b..4fa9972f6d8 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h @@ -13,39 +13,61 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */ + #ifndef HINGECONSTRAINT_H #define HINGECONSTRAINT_H -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" #include "btJacobianEntry.h" #include "btTypedConstraint.h" class btRigidBody; - /// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space /// axis defines the orientation of the hinge axis class btHingeConstraint : public btTypedConstraint { +#ifdef IN_PARALLELL_SOLVER +public: +#endif btJacobianEntry m_jac[3]; //3 orthogonal linear constraints btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor - btVector3 m_pivotInA; - btVector3 m_pivotInB; - btVector3 m_axisInA; - btVector3 m_axisInB; + btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis. + btTransform m_rbBFrame; + + btScalar m_motorTargetVelocity; + btScalar m_maxMotorImpulse; + + btScalar m_limitSoftness; + btScalar m_biasFactor; + btScalar m_relaxationFactor; + + btScalar m_lowerLimit; + btScalar m_upperLimit; + + btScalar m_kHinge; + + btScalar m_limitSign; + btScalar m_correction; + + btScalar m_accLimitImpulse; bool m_angularOnly; - - btScalar m_motorTargetVelocity; - btScalar m_maxMotorImpulse; bool m_enableAngularMotor; + bool m_solveLimit; + public: - btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,btVector3& axisInA,btVector3& axisInB); + btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB); btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA); + + btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame); + + btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame); btHingeConstraint(); @@ -76,6 +98,61 @@ public: m_maxMotorImpulse = maxMotorImpulse; } + void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f) + { + m_lowerLimit = low; + m_upperLimit = high; + + m_limitSoftness = _softness; + m_biasFactor = _biasFactor; + m_relaxationFactor = _relaxationFactor; + + } + + btScalar getLowerLimit() const + { + return m_lowerLimit; + } + + btScalar getUpperLimit() const + { + return m_upperLimit; + } + + + btScalar getHingeAngle(); + + + const btTransform& getAFrame() { return m_rbAFrame; }; + const btTransform& getBFrame() { return m_rbBFrame; }; + + inline int getSolveLimit() + { + return m_solveLimit; + } + + inline btScalar getLimitSign() + { + return m_limitSign; + } + + inline bool getAngularOnly() + { + return m_angularOnly; + } + inline bool getEnableAngularMotor() + { + return m_enableAngularMotor; + } + inline btScalar getMotorTargetVelosity() + { + return m_motorTargetVelocity; + } + inline btScalar getMaxMotorImpulse() + { + return m_maxMotorImpulse; + } + }; #endif //HINGECONSTRAINT_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h index aae3ed0373f..bfeb24c2dfb 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef JACOBIAN_ENTRY_H #define JACOBIAN_ENTRY_H -#include "../../LinearMath/btVector3.h" -#include "../Dynamics/btRigidBody.h" +#include "LinearMath/btVector3.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" //notes: diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp index aacb0a3ea66..2b69ad90438 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp @@ -21,18 +21,19 @@ subject to the following restrictions: btPoint2PointConstraint::btPoint2PointConstraint() +:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE) { } btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB) -:btTypedConstraint(rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB) +:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB) { } btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA) -:btTypedConstraint(rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)) +:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)) { } @@ -99,6 +100,16 @@ void btPoint2PointConstraint::solveConstraint(btScalar timeStep) btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal btScalar impulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv; + + btScalar impulseClamp = m_setting.m_impulseClamp; + if (impulseClamp > 0) + { + if (impulse < -impulseClamp) + impulse = -impulseClamp; + if (impulse > impulseClamp) + impulse = impulseClamp; + } + m_appliedImpulse+=impulse; btVector3 impulse_vector = normal * impulse; m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition()); diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h index 71da8ac0347..c9d5968530c 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef POINT2POINTCONSTRAINT_H #define POINT2POINTCONSTRAINT_H -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" #include "btJacobianEntry.h" #include "btTypedConstraint.h" @@ -26,16 +26,21 @@ struct btConstraintSetting { btConstraintSetting() : m_tau(btScalar(0.3)), - m_damping(btScalar(1.)) + m_damping(btScalar(1.)), + m_impulseClamp(btScalar(0.)) { } btScalar m_tau; btScalar m_damping; + btScalar m_impulseClamp; }; /// point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space class btPoint2PointConstraint : public btTypedConstraint { +#ifdef IN_PARALLELL_SOLVER +public: +#endif btJacobianEntry m_jac[3]; //3 orthogonal linear constraints btVector3 m_pivotInA; @@ -70,6 +75,15 @@ public: m_pivotInB = pivotB; } + const btVector3& getPivotInA() const + { + return m_pivotInA; + } + + const btVector3& getPivotInB() const + { + return m_pivotInB; + } }; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp index 14b36ad44fd..b8afbd6aac5 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp @@ -13,6 +13,9 @@ subject to the following restrictions: 3. This notice may not be removed or altered from any source distribution. */ +//#define COMPUTE_IMPULSE_DENOM 1 +//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms. +//#define FORCE_REFESH_CONTACT_MANIFOLDS 1 #include "btSequentialImpulseConstraintSolver.h" #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" @@ -30,11 +33,9 @@ subject to the following restrictions: #include "btSolverBody.h" #include "btSolverConstraint.h" + #include "LinearMath/btAlignedObjectArray.h" -#ifdef USE_PROFILE -#include "LinearMath/btQuickprof.h" -#endif //USE_PROFILE int totalCpd = 0; @@ -64,7 +65,7 @@ unsigned long btSequentialImpulseConstraintSolver::btRand2() int btSequentialImpulseConstraintSolver::btRandInt2 (int n) { // seems good; xor-fold and modulus - const unsigned long un = n; + const unsigned long un = static_cast(n); unsigned long r = btRand2(); // note: probably more aggressive than it needs to be -- might be @@ -91,12 +92,12 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n) - +bool MyContactDestroyedCallback(void* userPersistentData); bool MyContactDestroyedCallback(void* userPersistentData) { assert (userPersistentData); btConstraintPersistentData* cpd = (btConstraintPersistentData*)userPersistentData; - delete cpd; + btAlignedFree(cpd); totalCpd--; //printf("totalCpd = %i. DELETED Ptr %x\n",totalCpd,userPersistentData); return true; @@ -105,8 +106,7 @@ bool MyContactDestroyedCallback(void* userPersistentData) btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver() -:m_solverMode(SOLVER_RANDMIZE_ORDER | SOLVER_CACHE_FRIENDLY), //not using SOLVER_USE_WARMSTARTING, -m_btSeed2(0) +:m_btSeed2(0) { gContactDestroyedCallback = &MyContactDestroyedCallback; @@ -121,27 +121,42 @@ m_btSeed2(0) } } - -void initSolverBody(btSolverBody* solverBody, btRigidBody* rigidbody) +btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver() { -/* int size = sizeof(btSolverBody); - int sizeofrb = sizeof(btRigidBody); - int sizemanifold = sizeof(btPersistentManifold); - int sizeofmp = sizeof(btManifoldPoint); - int sizeofPersistData = sizeof (btConstraintPersistentData); -*/ - solverBody->m_angularVelocity = rigidbody->getAngularVelocity(); - solverBody->m_centerOfMassPosition = rigidbody->getCenterOfMassPosition(); - solverBody->m_friction = rigidbody->getFriction(); -// solverBody->m_invInertiaWorld = rigidbody->getInvInertiaTensorWorld(); - solverBody->m_invMass = rigidbody->getInvMass(); - solverBody->m_linearVelocity = rigidbody->getLinearVelocity(); - solverBody->m_originalBody = rigidbody; - solverBody->m_angularFactor = rigidbody->getAngularFactor(); } -btScalar penetrationResolveFactor = btScalar(0.9); +void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject); +void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject) +{ + btRigidBody* rb = btRigidBody::upcast(collisionObject); + if (rb) + { + solverBody->m_angularVelocity = rb->getAngularVelocity() ; + solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin(); + solverBody->m_friction = collisionObject->getFriction(); + solverBody->m_invMass = rb->getInvMass(); + solverBody->m_linearVelocity = rb->getLinearVelocity(); + solverBody->m_originalBody = rb; + solverBody->m_angularFactor = rb->getAngularFactor(); + } else + { + solverBody->m_angularVelocity.setValue(0,0,0); + solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin(); + solverBody->m_friction = collisionObject->getFriction(); + solverBody->m_invMass = 0.f; + solverBody->m_linearVelocity.setValue(0,0,0); + solverBody->m_originalBody = 0; + solverBody->m_angularFactor = 1.f; + } + solverBody->m_pushVelocity.setValue(0.f,0.f,0.f); + solverBody->m_turnVelocity.setValue(0.f,0.f,0.f); +} + + +int gNumSplitImpulseRecoveries = 0; + +btScalar restitutionCurve(btScalar rel_vel, btScalar restitution); btScalar restitutionCurve(btScalar rel_vel, btScalar restitution) { btScalar rest = restitution * -rel_vel; @@ -149,30 +164,95 @@ btScalar restitutionCurve(btScalar rel_vel, btScalar restitution) } +void resolveSplitPenetrationImpulseCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + const btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo); + +//SIMD_FORCE_INLINE +void resolveSplitPenetrationImpulseCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + const btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo) +{ + (void)solverInfo; + + if (contactConstraint.m_penetration < solverInfo.m_splitImpulsePenetrationThreshold) + { + + gNumSplitImpulseRecoveries++; + btScalar normalImpulse; + + // Optimized version of projected relative velocity, use precomputed cross products with normal + // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1); + // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2); + // btVector3 vel = vel1 - vel2; + // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel); + + btScalar rel_vel; + btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_pushVelocity) + + contactConstraint.m_relpos1CrossNormal.dot(body1.m_turnVelocity); + btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_pushVelocity) + + contactConstraint.m_relpos2CrossNormal.dot(body2.m_turnVelocity); + + rel_vel = vel1Dotn-vel2Dotn; + btScalar positionalError = -contactConstraint.m_penetration * solverInfo.m_erp2/solverInfo.m_timeStep; + // btScalar positionalError = contactConstraint.m_penetration; + + btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping; + + btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv; + btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv; + normalImpulse = penetrationImpulse+velocityImpulse; + + // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse + btScalar oldNormalImpulse = contactConstraint.m_appliedPushImpulse; + btScalar sum = oldNormalImpulse + normalImpulse; + contactConstraint.m_appliedPushImpulse = btScalar(0.) > sum ? btScalar(0.): sum; + + normalImpulse = contactConstraint.m_appliedPushImpulse - oldNormalImpulse; + + body1.internalApplyPushImpulse(contactConstraint.m_contactNormal*body1.m_invMass, contactConstraint.m_angularComponentA,normalImpulse); + + body2.internalApplyPushImpulse(contactConstraint.m_contactNormal*body2.m_invMass, contactConstraint.m_angularComponentB,-normalImpulse); + + } + +} //velocity + friction //response between two dynamic objects with friction -SIMD_FORCE_INLINE btScalar resolveSingleCollisionCombinedCacheFriendly( + +btScalar resolveSingleCollisionCombinedCacheFriendly( btSolverBody& body1, btSolverBody& body2, - btSolverConstraint& contactConstraint, + const btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo); + +//SIMD_FORCE_INLINE +btScalar resolveSingleCollisionCombinedCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + const btSolverConstraint& contactConstraint, const btContactSolverInfo& solverInfo) { (void)solverInfo; - btScalar normalImpulse(0.f); - { - if (contactConstraint.m_penetration < 0.f) - return 0.f; + btScalar normalImpulse; - // Optimized version of projected relative velocity, use precomputed cross products with normal - // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1); - // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2); - // btVector3 vel = vel1 - vel2; - // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel); + { + + + // Optimized version of projected relative velocity, use precomputed cross products with normal + // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1); + // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2); + // btVector3 vel = vel1 - vel2; + // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel); btScalar rel_vel; btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity) @@ -182,50 +262,51 @@ SIMD_FORCE_INLINE btScalar resolveSingleCollisionCombinedCacheFriendly( rel_vel = vel1Dotn-vel2Dotn; + btScalar positionalError = 0.f; + if (!solverInfo.m_splitImpulse || (contactConstraint.m_penetration > solverInfo.m_splitImpulsePenetrationThreshold)) + { + positionalError = -contactConstraint.m_penetration * solverInfo.m_erp/solverInfo.m_timeStep; + } - btScalar positionalError = contactConstraint.m_penetration; btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping; btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv; btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv; - btScalar normalImpulse = penetrationImpulse+velocityImpulse; + normalImpulse = penetrationImpulse+velocityImpulse; + // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse; btScalar sum = oldNormalImpulse + normalImpulse; contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum; - btScalar oldVelocityImpulse = contactConstraint.m_appliedVelocityImpulse; - btScalar velocitySum = oldVelocityImpulse + velocityImpulse; - contactConstraint.m_appliedVelocityImpulse = btScalar(0.) > velocitySum ? btScalar(0.): velocitySum; - normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse; - if (body1.m_invMass) - { - body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass, + body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass, contactConstraint.m_angularComponentA,normalImpulse); - } - if (body2.m_invMass) - { - body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass, + + body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass, contactConstraint.m_angularComponentB,-normalImpulse); - } - } - - return normalImpulse; } #ifndef NO_FRICTION_TANGENTIALS -SIMD_FORCE_INLINE btScalar resolveSingleFrictionCacheFriendly( +btScalar resolveSingleFrictionCacheFriendly( btSolverBody& body1, btSolverBody& body2, - btSolverConstraint& contactConstraint, + const btSolverConstraint& contactConstraint, + const btContactSolverInfo& solverInfo, + btScalar appliedNormalImpulse); + +//SIMD_FORCE_INLINE +btScalar resolveSingleFrictionCacheFriendly( + btSolverBody& body1, + btSolverBody& body2, + const btSolverConstraint& contactConstraint, const btContactSolverInfo& solverInfo, btScalar appliedNormalImpulse) { @@ -252,22 +333,42 @@ SIMD_FORCE_INLINE btScalar resolveSingleFrictionCacheFriendly( // calculate j that moves us to zero relative velocity j1 = -rel_vel * contactConstraint.m_jacDiagABInv; +#define CLAMP_ACCUMULATED_FRICTION_IMPULSE 1 +#ifdef CLAMP_ACCUMULATED_FRICTION_IMPULSE btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse; contactConstraint.m_appliedImpulse = oldTangentImpulse + j1; - GEN_set_min(contactConstraint.m_appliedImpulse, limit); - GEN_set_max(contactConstraint.m_appliedImpulse, -limit); + + if (limit < contactConstraint.m_appliedImpulse) + { + contactConstraint.m_appliedImpulse = limit; + } else + { + if (contactConstraint.m_appliedImpulse < -limit) + contactConstraint.m_appliedImpulse = -limit; + } j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse; +#else + if (limit < j1) + { + j1 = limit; + } else + { + if (j1 < -limit) + j1 = -limit; + } + +#endif //CLAMP_ACCUMULATED_FRICTION_IMPULSE + + //GEN_set_min(contactConstraint.m_appliedImpulse, limit); + //GEN_set_max(contactConstraint.m_appliedImpulse, -limit); + + } - if (body1.m_invMass) - { - body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1); - } - if (body2.m_invMass) - { - body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1); - } + body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1); + + body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1); } return 0.f; @@ -309,7 +410,6 @@ btScalar resolveSingleFrictionCacheFriendly( const btVector3& rel_pos2 = contactConstraint.m_rel_posB; - //if (contactConstraint.m_appliedVelocityImpulse > 0.f) if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON) { lat_rel_vel = btSqrt(lat_rel_vel); @@ -319,7 +419,7 @@ btScalar resolveSingleFrictionCacheFriendly( btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel); btScalar friction_impulse = lat_rel_vel / (body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2))); - btScalar normal_impulse = contactConstraint.m_appliedVelocityImpulse * combinedFriction; + btScalar normal_impulse = contactConstraint.m_appliedImpulse * combinedFriction; GEN_set_min(friction_impulse, normal_impulse); GEN_set_max(friction_impulse, -normal_impulse); @@ -333,39 +433,111 @@ btScalar resolveSingleFrictionCacheFriendly( #endif //NO_FRICTION_TANGENTIALS -btAlignedObjectArray tmpSolverBodyPool; -btAlignedObjectArray tmpSolverConstraintPool; -btAlignedObjectArray tmpSolverFrictionConstraintPool; -btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) + + +void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation) { + + btRigidBody* body0=btRigidBody::upcast(colObj0); + btRigidBody* body1=btRigidBody::upcast(colObj1); + + btSolverConstraint& solverConstraint = m_tmpSolverFrictionConstraintPool.expand(); + solverConstraint.m_contactNormal = normalAxis; + + solverConstraint.m_solverBodyIdA = solverBodyIdA; + solverConstraint.m_solverBodyIdB = solverBodyIdB; + solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D; + solverConstraint.m_frictionIndex = frictionIndex; + + solverConstraint.m_friction = cp.m_combinedFriction; + solverConstraint.m_originalContactPoint = 0; + + solverConstraint.m_appliedImpulse = btScalar(0.); + solverConstraint.m_appliedPushImpulse = 0.f; + solverConstraint.m_penetration = 0.f; + { + btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; + solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0); + } + { + btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal); + solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; + solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0); + } + +#ifdef COMPUTE_IMPULSE_DENOM + btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal); + btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal); +#else + btVector3 vec; + btScalar denom0 = 0.f; + btScalar denom1 = 0.f; + if (body0) + { + vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); + denom0 = body0->getInvMass() + normalAxis.dot(vec); + } + if (body1) + { + vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2); + denom1 = body1->getInvMass() + normalAxis.dot(vec); + } + + +#endif //COMPUTE_IMPULSE_DENOM + btScalar denom = relaxation/(denom0+denom1); + solverConstraint.m_jacDiagABInv = denom; + + +} + + + +btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc) +{ + BT_PROFILE("solveGroupCacheFriendlySetup"); (void)stackAlloc; (void)debugDrawer; + if (!(numConstraints + numManifolds)) { // printf("empty\n"); return 0.f; } + btPersistentManifold* manifold = 0; + btCollisionObject* colObj0=0,*colObj1=0; + + //btRigidBody* rb0=0,*rb1=0; + + +#ifdef FORCE_REFESH_CONTACT_MANIFOLDS BEGIN_PROFILE("refreshManifolds"); int i; + + + for (i=0;igetBody0(); - btRigidBody* rb1 = (btRigidBody*)manifold->getBody1(); - + manifold = manifoldPtr[i]; + rb1 = (btRigidBody*)manifold->getBody1(); + rb0 = (btRigidBody*)manifold->getBody0(); + manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform()); } - + END_PROFILE("refreshManifolds"); +#endif //FORCE_REFESH_CONTACT_MANIFOLDS + + - BEGIN_PROFILE("gatherSolverData"); //int sizeofSB = sizeof(btSolverBody); //int sizeofSC = sizeof(btSolverConstraint); @@ -382,10 +554,12 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio //todo: use stack allocator for this temp memory - int minReservation = numManifolds*2; +// int minReservation = numManifolds*2; - tmpSolverBodyPool.reserve(minReservation); + //m_tmpSolverBodyPool.reserve(minReservation); + //don't convert all bodies, only the one we need so solver the constraints +/* { for (int i=0;igetIslandTag() >= 0)) { btAssert(rb->getCompanionId() < 0); - int solverBodyId = tmpSolverBodyPool.size(); - btSolverBody& solverBody = tmpSolverBodyPool.expand(); + int solverBodyId = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); initSolverBody(&solverBody,rb); rb->setCompanionId(solverBodyId); } } } - +*/ - tmpSolverConstraintPool.reserve(minReservation); - tmpSolverFrictionConstraintPool.reserve(minReservation); + //m_tmpSolverConstraintPool.reserve(minReservation); + //m_tmpSolverFrictionConstraintPool.reserve(minReservation); + { int i; for (i=0;igetBody0(); - btRigidBody* rb1 = (btRigidBody*)manifold->getBody1(); - + manifold = manifoldPtr[i]; + colObj0 = (btCollisionObject*)manifold->getBody0(); + colObj1 = (btCollisionObject*)manifold->getBody1(); int solverBodyIdA=-1; int solverBodyIdB=-1; @@ -422,61 +596,108 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio - if (rb0->getIslandTag() >= 0) + if (colObj0->getIslandTag() >= 0) { - solverBodyIdA = rb0->getCompanionId(); + if (colObj0->getCompanionId() >= 0) + { + //body has already been converted + solverBodyIdA = colObj0->getCompanionId(); + } else + { + solverBodyIdA = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,colObj0); + colObj0->setCompanionId(solverBodyIdA); + } } else { //create a static body - solverBodyIdA = tmpSolverBodyPool.size(); - btSolverBody& solverBody = tmpSolverBodyPool.expand(); - initSolverBody(&solverBody,rb0); + solverBodyIdA = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,colObj0); } - if (rb1->getIslandTag() >= 0) + if (colObj1->getIslandTag() >= 0) { - solverBodyIdB = rb1->getCompanionId(); + if (colObj1->getCompanionId() >= 0) + { + solverBodyIdB = colObj1->getCompanionId(); + } else + { + solverBodyIdB = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,colObj1); + colObj1->setCompanionId(solverBodyIdB); + } } else { //create a static body - solverBodyIdB = tmpSolverBodyPool.size(); - btSolverBody& solverBody = tmpSolverBodyPool.expand(); - initSolverBody(&solverBody,rb1); + solverBodyIdB = m_tmpSolverBodyPool.size(); + btSolverBody& solverBody = m_tmpSolverBodyPool.expand(); + initSolverBody(&solverBody,colObj1); } } + btVector3 rel_pos1; + btVector3 rel_pos2; + btScalar relaxation; + for (int j=0;jgetNumContacts();j++) { btManifoldPoint& cp = manifold->getContactPoint(j); - - int frictionIndex = tmpSolverConstraintPool.size(); - + if (cp.getDistance() <= btScalar(0.)) { const btVector3& pos1 = cp.getPositionWorldOnA(); const btVector3& pos2 = cp.getPositionWorldOnB(); - btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition(); - btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition(); + rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin(); + rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin(); - btScalar relaxation = 1.f; + relaxation = 1.f; + btScalar rel_vel; + btVector3 vel; + + int frictionIndex = m_tmpSolverConstraintPool.size(); { - btSolverConstraint& solverConstraint = tmpSolverConstraintPool.expand(); + btSolverConstraint& solverConstraint = m_tmpSolverConstraintPool.expand(); + btRigidBody* rb0 = btRigidBody::upcast(colObj0); + btRigidBody* rb1 = btRigidBody::upcast(colObj1); solverConstraint.m_solverBodyIdA = solverBodyIdA; solverConstraint.m_solverBodyIdB = solverBodyIdB; solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D; - + solverConstraint.m_originalContactPoint = &cp; + btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); + solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0 : btVector3(0,0,0); + btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); + solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1 : btVector3(0,0,0); { - //can be optimized, the cross products are already calculated +#ifdef COMPUTE_IMPULSE_DENOM btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB); btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB); +#else + btVector3 vec; + btScalar denom0 = 0.f; + btScalar denom1 = 0.f; + if (rb0) + { + vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1); + denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec); + } + if (rb1) + { + vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2); + denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec); + } +#endif //COMPUTE_IMPULSE_DENOM + btScalar denom = relaxation/(denom0+denom1); solverConstraint.m_jacDiagABInv = denom; } @@ -486,121 +707,115 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB); - btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1); - btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2); + btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0); + btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); - btVector3 vel = vel1 - vel2; - btScalar rel_vel; + vel = vel1 - vel2; + rel_vel = cp.m_normalWorldOnB.dot(vel); + solverConstraint.m_penetration = btMin(cp.getDistance()+infoGlobal.m_linearSlop,btScalar(0.)); + //solverConstraint.m_penetration = cp.getDistance(); - solverConstraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations); solverConstraint.m_friction = cp.m_combinedFriction; - btScalar rest = restitutionCurve(rel_vel, cp.m_combinedRestitution); - if (rest <= btScalar(0.)) + solverConstraint.m_restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution); + if (solverConstraint.m_restitution <= btScalar(0.)) { - rest = 0.f; + solverConstraint.m_restitution = 0.f; }; + btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep; - if (rest > penVel) - { - rest = btScalar(0.); - } - solverConstraint.m_restitution = rest; - solverConstraint.m_penetration *= -(infoGlobal.m_erp/infoGlobal.m_timeStep); - - solverConstraint.m_appliedImpulse = 0.f; - solverConstraint.m_appliedVelocityImpulse = 0.f; - - btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB); - solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*torqueAxis0; - btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB); - solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*torqueAxis1; - } - - //create 2 '1d axis' constraints for 2 tangential friction directions - - //re-calculate friction direction every frame, todo: check if this is really needed - btVector3 frictionTangential0a, frictionTangential1b; - - btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b); - - { - btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand(); - solverConstraint.m_contactNormal = frictionTangential0a; - - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D; - solverConstraint.m_frictionIndex = frictionIndex; - - solverConstraint.m_friction = cp.m_combinedFriction; - - solverConstraint.m_appliedImpulse = btScalar(0.); - solverConstraint.m_appliedVelocityImpulse = 0.f; - - btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal); - btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal); - btScalar denom = relaxation/(denom0+denom1); - solverConstraint.m_jacDiagABInv = denom; + if (solverConstraint.m_restitution > penVel) { - btVector3 ftorqueAxis0 = rel_pos1.cross(solverConstraint.m_contactNormal); - solverConstraint.m_relpos1CrossNormal = ftorqueAxis0; - solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis0; + solverConstraint.m_penetration = btScalar(0.); } + + + + ///warm starting (or zero if disabled) + if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) { - btVector3 ftorqueAxis0 = rel_pos2.cross(solverConstraint.m_contactNormal); - solverConstraint.m_relpos2CrossNormal = ftorqueAxis0; - solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis0; + solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor; + if (rb0) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse); + if (rb1) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass(),solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse); + } else + { + solverConstraint.m_appliedImpulse = 0.f; } - } - - - { - - btSolverConstraint& solverConstraint = tmpSolverFrictionConstraintPool.expand(); - solverConstraint.m_contactNormal = frictionTangential1b; - - solverConstraint.m_solverBodyIdA = solverBodyIdA; - solverConstraint.m_solverBodyIdB = solverBodyIdB; - solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D; - solverConstraint.m_frictionIndex = frictionIndex; - - solverConstraint.m_friction = cp.m_combinedFriction; - - solverConstraint.m_appliedImpulse = btScalar(0.); - solverConstraint.m_appliedVelocityImpulse = 0.f; - - btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal); - btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal); - btScalar denom = relaxation/(denom0+denom1); - solverConstraint.m_jacDiagABInv = denom; + solverConstraint.m_appliedPushImpulse = 0.f; + + solverConstraint.m_frictionIndex = m_tmpSolverFrictionConstraintPool.size(); + if (!cp.m_lateralFrictionInitialized) { - btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal); - solverConstraint.m_relpos1CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentA = rb0->getInvInertiaTensorWorld()*ftorqueAxis1; + cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel; + btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2(); + if (lat_rel_vel > SIMD_EPSILON)//0.0f) + { + cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel); + addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); + cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB); + cp.m_lateralFrictionDir2.normalize();//?? + addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); + } else + { + //re-calculate friction direction every frame, todo: check if this is really needed + + btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2); + addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); + addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); } + cp.m_lateralFrictionInitialized = true; + + } else { - btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal); - solverConstraint.m_relpos2CrossNormal = ftorqueAxis1; - solverConstraint.m_angularComponentB = rb1->getInvInertiaTensorWorld()*ftorqueAxis1; + addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); + addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation); + } + + { + btSolverConstraint& frictionConstraint1 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex]; + if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) + { + frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor; + if (rb0) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse); + if (rb1) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass(),frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse); + } else + { + frictionConstraint1.m_appliedImpulse = 0.f; } } + { + btSolverConstraint& frictionConstraint2 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex+1]; + if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING) + { + frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor; + if (rb0) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse); + if (rb1) + m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse); + } else + { + frictionConstraint2.m_appliedImpulse = 0.f; + } + } + } + } } } } } - END_PROFILE("gatherSolverData"); - - BEGIN_PROFILE("prepareConstraints"); - + btContactSolverInfo info = infoGlobal; { @@ -612,57 +827,60 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio } } - btAlignedObjectArray gOrderTmpConstraintPool; - btAlignedObjectArray gOrderFrictionConstraintPool; + - int numConstraintPool = tmpSolverConstraintPool.size(); - int numFrictionPool = tmpSolverFrictionConstraintPool.size(); + int numConstraintPool = m_tmpSolverConstraintPool.size(); + int numFrictionPool = m_tmpSolverFrictionConstraintPool.size(); ///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints - gOrderTmpConstraintPool.resize(numConstraintPool); - gOrderFrictionConstraintPool.resize(numFrictionPool); + m_orderTmpConstraintPool.resize(numConstraintPool); + m_orderFrictionConstraintPool.resize(numFrictionPool); { int i; for (i=0;igetRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0)) { - tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity(); + m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity(); } if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0)) { - tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity(); + m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity(); } - constraint->solveConstraint(info.m_timeStep); + constraint->solveConstraint(infoGlobal.m_timeStep); if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0)) { - tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity(); + m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity(); } if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0)) { - tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity(); + m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity(); } } { - int numPoolConstraints = tmpSolverConstraintPool.size(); + int numPoolConstraints = m_tmpSolverConstraintPool.size(); for (j=0;jm_appliedImpulse = solveManifold.m_appliedImpulse; + pt->m_appliedImpulseLateral1 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse; + pt->m_appliedImpulseLateral1 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse; + + //do a callback here? + } - END_PROFILE("solveConstraints"); + if (infoGlobal.m_splitImpulse) + { + for ( i=0;igetBody0(), (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer); } + } } - END_PROFILE("solveConstraints"); - - -#ifdef USE_PROFILE - btProfiler::endBlock("solve"); -#endif //USE_PROFILE - @@ -878,13 +1140,14 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol //only necessary to refresh the manifold once (first iteration). The integration is done outside the loop { +#ifdef FORCE_REFESH_CONTACT_MANIFOLDS manifoldPtr->refreshContactPoints(body0->getCenterOfMassTransform(),body1->getCenterOfMassTransform()); - +#endif //FORCE_REFESH_CONTACT_MANIFOLDS int numpoints = manifoldPtr->getNumContacts(); gTotalContactPoints += numpoints; - btVector3 color(0,1,0); + for (int i=0;igetContactPoint(i); @@ -925,7 +1188,9 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol } else { - cpd = new btConstraintPersistentData; + //todo: should this be in a pool? + void* mem = btAlignedAlloc(sizeof(btConstraintPersistentData),16); + cpd = new (mem)btConstraintPersistentData; assert(cpd); totalCpd ++; @@ -972,10 +1237,9 @@ void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifol cpd->m_penetration = btScalar(0.); } - btScalar relaxation = info.m_damping; - if (m_solverMode & SOLVER_USE_WARMSTARTING) + if (info.m_solverMode & SOLVER_USE_WARMSTARTING) { cpd->m_appliedImpulse *= relaxation; } else @@ -1060,16 +1324,12 @@ btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRig { - btVector3 color(0,1,0); + { if (cp.getDistance() <= btScalar(0.)) { - if (iter == 0) - { - if (debugDrawer) - debugDrawer->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); - } + { @@ -1098,16 +1358,12 @@ btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBo { - btVector3 color(0,1,0); + { if (cp.getDistance() <= btScalar(0.)) { - if (iter == 0) - { - if (debugDrawer) - debugDrawer->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); - } + { @@ -1136,7 +1392,7 @@ btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,b { - btVector3 color(0,1,0); + { if (cp.getDistance() <= btScalar(0.)) @@ -1156,3 +1412,11 @@ btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,b } return btScalar(0.); } + + +void btSequentialImpulseConstraintSolver::reset() +{ + m_btSeed2 = 0; +} + + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h index 13e70c41be4..7143bc41991 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h @@ -19,7 +19,8 @@ subject to the following restrictions: #include "btConstraintSolver.h" class btIDebugDraw; #include "btContactConstraint.h" - +#include "btSolverBody.h" +#include "btSolverConstraint.h" /// btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses @@ -29,29 +30,29 @@ class btIDebugDraw; class btSequentialImpulseConstraintSolver : public btConstraintSolver { + btAlignedObjectArray m_tmpSolverBodyPool; + btAlignedObjectArray m_tmpSolverConstraintPool; + btAlignedObjectArray m_tmpSolverFrictionConstraintPool; + btAlignedObjectArray m_orderTmpConstraintPool; + btAlignedObjectArray m_orderFrictionConstraintPool; + + protected: btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer); + void addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation); ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES]; - //choose between several modes, different friction model etc. - int m_solverMode; + ///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction unsigned long m_btSeed2; public: - enum eSolverMode - { - SOLVER_RANDMIZE_ORDER = 1, - SOLVER_FRICTION_SEPARATE = 2, - SOLVER_USE_WARMSTARTING = 4, - SOLVER_CACHE_FRIENDLY = 8 - }; - + btSequentialImpulseConstraintSolver(); ///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody @@ -68,25 +69,22 @@ public: m_frictionDispatch[type0][type1] = func; } - virtual ~btSequentialImpulseConstraintSolver() {} + virtual ~btSequentialImpulseConstraintSolver(); - virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc); + virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher); virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); + btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); + btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc); + + + ///clear internal cached data and reset random seed + virtual void reset(); btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer); - void setSolverMode(int mode) - { - m_solverMode = mode; - } - - int getSolverMode() const - { - return m_solverMode; - } - + unsigned long btRand2(); int btRandInt2 (int n); @@ -102,7 +100,9 @@ public: }; - +#ifndef BT_PREFER_SIMD +typedef btSequentialImpulseConstraintSolver btSequentialImpulseConstraintSolverPrefered; +#endif #endif //SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp new file mode 100644 index 00000000000..4128f504bf1 --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp @@ -0,0 +1,415 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/* +Added by Roman Ponomarev (rponom@gmail.com) +April 04, 2008 +*/ + +//----------------------------------------------------------------------------- + +#include "btSliderConstraint.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "LinearMath/btTransformUtil.h" +#include + +//----------------------------------------------------------------------------- + +void btSliderConstraint::initParams() +{ + m_lowerLinLimit = btScalar(1.0); + m_upperLinLimit = btScalar(-1.0); + m_lowerAngLimit = btScalar(0.); + m_upperAngLimit = btScalar(0.); + m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingDirLin = btScalar(0.); + m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingDirAng = btScalar(0.); + m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING; + m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING; + m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING; + m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING; + + m_poweredLinMotor = false; + m_targetLinMotorVelocity = btScalar(0.); + m_maxLinMotorForce = btScalar(0.); + m_accumulatedLinMotorImpulse = btScalar(0.0); + + m_poweredAngMotor = false; + m_targetAngMotorVelocity = btScalar(0.); + m_maxAngMotorForce = btScalar(0.); + m_accumulatedAngMotorImpulse = btScalar(0.0); + +} // btSliderConstraint::initParams() + +//----------------------------------------------------------------------------- + +btSliderConstraint::btSliderConstraint() + :btTypedConstraint(SLIDER_CONSTRAINT_TYPE), + m_useLinearReferenceFrameA(true) +{ + initParams(); +} // btSliderConstraint::btSliderConstraint() + +//----------------------------------------------------------------------------- + +btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA) + : btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB) + , m_frameInA(frameInA) + , m_frameInB(frameInB), + m_useLinearReferenceFrameA(useLinearReferenceFrameA) +{ + initParams(); +} // btSliderConstraint::btSliderConstraint() + +//----------------------------------------------------------------------------- + +void btSliderConstraint::buildJacobian() +{ + if(m_useLinearReferenceFrameA) + { + buildJacobianInt(m_rbA, m_rbB, m_frameInA, m_frameInB); + } + else + { + buildJacobianInt(m_rbB, m_rbA, m_frameInB, m_frameInA); + } +} // btSliderConstraint::buildJacobian() + +//----------------------------------------------------------------------------- + +void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB) +{ + //calculate transforms + m_calculatedTransformA = rbA.getCenterOfMassTransform() * frameInA; + m_calculatedTransformB = rbB.getCenterOfMassTransform() * frameInB; + m_realPivotAInW = m_calculatedTransformA.getOrigin(); + m_realPivotBInW = m_calculatedTransformB.getOrigin(); + m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X + m_delta = m_realPivotBInW - m_realPivotAInW; + m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis; + m_relPosA = m_projPivotInW - rbA.getCenterOfMassPosition(); + m_relPosB = m_realPivotBInW - rbB.getCenterOfMassPosition(); + btVector3 normalWorld; + int i; + //linear part + for(i = 0; i < 3; i++) + { + normalWorld = m_calculatedTransformA.getBasis().getColumn(i); + new (&m_jacLin[i]) btJacobianEntry( + rbA.getCenterOfMassTransform().getBasis().transpose(), + rbB.getCenterOfMassTransform().getBasis().transpose(), + m_relPosA, + m_relPosB, + normalWorld, + rbA.getInvInertiaDiagLocal(), + rbA.getInvMass(), + rbB.getInvInertiaDiagLocal(), + rbB.getInvMass() + ); + m_jacLinDiagABInv[i] = btScalar(1.) / m_jacLin[i].getDiagonal(); + m_depth[i] = m_delta.dot(normalWorld); + } + testLinLimits(); + // angular part + for(i = 0; i < 3; i++) + { + normalWorld = m_calculatedTransformA.getBasis().getColumn(i); + new (&m_jacAng[i]) btJacobianEntry( + normalWorld, + rbA.getCenterOfMassTransform().getBasis().transpose(), + rbB.getCenterOfMassTransform().getBasis().transpose(), + rbA.getInvInertiaDiagLocal(), + rbB.getInvInertiaDiagLocal() + ); + } + testAngLimits(); + btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0); + m_kAngle = btScalar(1.0 )/ (rbA.computeAngularImpulseDenominator(axisA) + rbB.computeAngularImpulseDenominator(axisA)); + // clear accumulator for motors + m_accumulatedLinMotorImpulse = btScalar(0.0); + m_accumulatedAngMotorImpulse = btScalar(0.0); +} // btSliderConstraint::buildJacobianInt() + +//----------------------------------------------------------------------------- + +void btSliderConstraint::solveConstraint(btScalar timeStep) +{ + m_timeStep = timeStep; + if(m_useLinearReferenceFrameA) + { + solveConstraintInt(m_rbA, m_rbB); + } + else + { + solveConstraintInt(m_rbB, m_rbA); + } +} // btSliderConstraint::solveConstraint() + +//----------------------------------------------------------------------------- + +void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB) +{ + int i; + // linear + btVector3 velA = rbA.getVelocityInLocalPoint(m_relPosA); + btVector3 velB = rbB.getVelocityInLocalPoint(m_relPosB); + btVector3 vel = velA - velB; + for(i = 0; i < 3; i++) + { + const btVector3& normal = m_jacLin[i].m_linearJointAxis; + btScalar rel_vel = normal.dot(vel); + // calculate positional error + btScalar depth = m_depth[i]; + // get parameters + btScalar softness = (i) ? m_softnessOrthoLin : (m_solveLinLim ? m_softnessLimLin : m_softnessDirLin); + btScalar restitution = (i) ? m_restitutionOrthoLin : (m_solveLinLim ? m_restitutionLimLin : m_restitutionDirLin); + btScalar damping = (i) ? m_dampingOrthoLin : (m_solveLinLim ? m_dampingLimLin : m_dampingDirLin); + // calcutate and apply impulse + btScalar normalImpulse = softness * (restitution * depth / m_timeStep - damping * rel_vel) * m_jacLinDiagABInv[i]; + btVector3 impulse_vector = normal * normalImpulse; + rbA.applyImpulse( impulse_vector, m_relPosA); + rbB.applyImpulse(-impulse_vector, m_relPosB); + if(m_poweredLinMotor && (!i)) + { // apply linear motor + if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce) + { + btScalar desiredMotorVel = m_targetLinMotorVelocity; + btScalar motor_relvel = desiredMotorVel + rel_vel; + normalImpulse = -motor_relvel * m_jacLinDiagABInv[i]; + // clamp accumulated impulse + btScalar new_acc = m_accumulatedLinMotorImpulse + btFabs(normalImpulse); + if(new_acc > m_maxLinMotorForce) + { + new_acc = m_maxLinMotorForce; + } + btScalar del = new_acc - m_accumulatedLinMotorImpulse; + if(normalImpulse < btScalar(0.0)) + { + normalImpulse = -del; + } + else + { + normalImpulse = del; + } + m_accumulatedLinMotorImpulse = new_acc; + // apply clamped impulse + impulse_vector = normal * normalImpulse; + rbA.applyImpulse( impulse_vector, m_relPosA); + rbB.applyImpulse(-impulse_vector, m_relPosB); + } + } + } + // angular + // get axes in world space + btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0); + btVector3 axisB = m_calculatedTransformB.getBasis().getColumn(0); + + const btVector3& angVelA = rbA.getAngularVelocity(); + const btVector3& angVelB = rbB.getAngularVelocity(); + + btVector3 angVelAroundAxisA = axisA * axisA.dot(angVelA); + btVector3 angVelAroundAxisB = axisB * axisB.dot(angVelB); + + btVector3 angAorthog = angVelA - angVelAroundAxisA; + btVector3 angBorthog = angVelB - angVelAroundAxisB; + btVector3 velrelOrthog = angAorthog-angBorthog; + //solve orthogonal angular velocity correction + btScalar len = velrelOrthog.length(); + if (len > btScalar(0.00001)) + { + btVector3 normal = velrelOrthog.normalized(); + btScalar denom = rbA.computeAngularImpulseDenominator(normal) + rbB.computeAngularImpulseDenominator(normal); + velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng; + } + //solve angular positional correction + btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/m_timeStep); + btScalar len2 = angularError.length(); + if (len2>btScalar(0.00001)) + { + btVector3 normal2 = angularError.normalized(); + btScalar denom2 = rbA.computeAngularImpulseDenominator(normal2) + rbB.computeAngularImpulseDenominator(normal2); + angularError *= (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng; + } + // apply impulse + rbA.applyTorqueImpulse(-velrelOrthog+angularError); + rbB.applyTorqueImpulse(velrelOrthog-angularError); + btScalar impulseMag; + //solve angular limits + if(m_solveAngLim) + { + impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingLimAng + m_angDepth * m_restitutionLimAng / m_timeStep; + impulseMag *= m_kAngle * m_softnessLimAng; + } + else + { + impulseMag = (angVelB - angVelA).dot(axisA) * m_dampingDirAng + m_angDepth * m_restitutionDirAng / m_timeStep; + impulseMag *= m_kAngle * m_softnessDirAng; + } + btVector3 impulse = axisA * impulseMag; + rbA.applyTorqueImpulse(impulse); + rbB.applyTorqueImpulse(-impulse); + //apply angular motor + if(m_poweredAngMotor) + { + if(m_accumulatedAngMotorImpulse < m_maxAngMotorForce) + { + btVector3 velrel = angVelAroundAxisA - angVelAroundAxisB; + btScalar projRelVel = velrel.dot(axisA); + + btScalar desiredMotorVel = m_targetAngMotorVelocity; + btScalar motor_relvel = desiredMotorVel - projRelVel; + + btScalar angImpulse = m_kAngle * motor_relvel; + // clamp accumulated impulse + btScalar new_acc = m_accumulatedAngMotorImpulse + btFabs(angImpulse); + if(new_acc > m_maxAngMotorForce) + { + new_acc = m_maxAngMotorForce; + } + btScalar del = new_acc - m_accumulatedAngMotorImpulse; + if(angImpulse < btScalar(0.0)) + { + angImpulse = -del; + } + else + { + angImpulse = del; + } + m_accumulatedAngMotorImpulse = new_acc; + // apply clamped impulse + btVector3 motorImp = angImpulse * axisA; + m_rbA.applyTorqueImpulse(motorImp); + m_rbB.applyTorqueImpulse(-motorImp); + } + } +} // btSliderConstraint::solveConstraint() + +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- + +void btSliderConstraint::calculateTransforms(void){ + if(m_useLinearReferenceFrameA) + { + m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA; + m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB; + } + else + { + m_calculatedTransformA = m_rbB.getCenterOfMassTransform() * m_frameInB; + m_calculatedTransformB = m_rbA.getCenterOfMassTransform() * m_frameInA; + } + m_realPivotAInW = m_calculatedTransformA.getOrigin(); + m_realPivotBInW = m_calculatedTransformB.getOrigin(); + m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X + m_delta = m_realPivotBInW - m_realPivotAInW; + m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis; + btVector3 normalWorld; + int i; + //linear part + for(i = 0; i < 3; i++) + { + normalWorld = m_calculatedTransformA.getBasis().getColumn(i); + m_depth[i] = m_delta.dot(normalWorld); + } +} // btSliderConstraint::calculateTransforms() + +//----------------------------------------------------------------------------- + +void btSliderConstraint::testLinLimits(void) +{ + m_solveLinLim = false; + m_linPos = m_depth[0]; + if(m_lowerLinLimit <= m_upperLinLimit) + { + if(m_depth[0] > m_upperLinLimit) + { + m_depth[0] -= m_upperLinLimit; + m_solveLinLim = true; + } + else if(m_depth[0] < m_lowerLinLimit) + { + m_depth[0] -= m_lowerLinLimit; + m_solveLinLim = true; + } + else + { + m_depth[0] = btScalar(0.); + } + } + else + { + m_depth[0] = btScalar(0.); + } +} // btSliderConstraint::testLinLimits() + +//----------------------------------------------------------------------------- + + +void btSliderConstraint::testAngLimits(void) +{ + m_angDepth = btScalar(0.); + m_solveAngLim = false; + if(m_lowerAngLimit <= m_upperAngLimit) + { + const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1); + const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2); + const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1); + btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0)); + if(rot < m_lowerAngLimit) + { + m_angDepth = rot - m_lowerAngLimit; + m_solveAngLim = true; + } + else if(rot > m_upperAngLimit) + { + m_angDepth = rot - m_upperAngLimit; + m_solveAngLim = true; + } + } +} // btSliderConstraint::testAngLimits() + + +//----------------------------------------------------------------------------- + + + +btVector3 btSliderConstraint::getAncorInA(void) +{ + btVector3 ancorInA; + ancorInA = m_realPivotAInW + (m_lowerLinLimit + m_upperLinLimit) * btScalar(0.5) * m_sliderAxis; + ancorInA = m_rbA.getCenterOfMassTransform().inverse() * ancorInA; + return ancorInA; +} // btSliderConstraint::getAncorInA() + +//----------------------------------------------------------------------------- + +btVector3 btSliderConstraint::getAncorInB(void) +{ + btVector3 ancorInB; + ancorInB = m_frameInB.getOrigin(); + return ancorInB; +} // btSliderConstraint::getAncorInB(); diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h new file mode 100644 index 00000000000..580dfa1178d --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h @@ -0,0 +1,218 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +/* +Added by Roman Ponomarev (rponom@gmail.com) +April 04, 2008 + +TODO: + - add clamping od accumulated impulse to improve stability + - add conversion for ODE constraint solver +*/ + +#ifndef SLIDER_CONSTRAINT_H +#define SLIDER_CONSTRAINT_H + +//----------------------------------------------------------------------------- + +#include "LinearMath/btVector3.h" +#include "btJacobianEntry.h" +#include "btTypedConstraint.h" + +//----------------------------------------------------------------------------- + +class btRigidBody; + +//----------------------------------------------------------------------------- + +#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0)) +#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0)) +#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7)) + +//----------------------------------------------------------------------------- + +class btSliderConstraint : public btTypedConstraint +{ +protected: + btTransform m_frameInA; + btTransform m_frameInB; + // use frameA fo define limits, if true + bool m_useLinearReferenceFrameA; + // linear limits + btScalar m_lowerLinLimit; + btScalar m_upperLinLimit; + // angular limits + btScalar m_lowerAngLimit; + btScalar m_upperAngLimit; + // softness, restitution and damping for different cases + // DirLin - moving inside linear limits + // LimLin - hitting linear limit + // DirAng - moving inside angular limits + // LimAng - hitting angular limit + // OrthoLin, OrthoAng - against constraint axis + btScalar m_softnessDirLin; + btScalar m_restitutionDirLin; + btScalar m_dampingDirLin; + btScalar m_softnessDirAng; + btScalar m_restitutionDirAng; + btScalar m_dampingDirAng; + btScalar m_softnessLimLin; + btScalar m_restitutionLimLin; + btScalar m_dampingLimLin; + btScalar m_softnessLimAng; + btScalar m_restitutionLimAng; + btScalar m_dampingLimAng; + btScalar m_softnessOrthoLin; + btScalar m_restitutionOrthoLin; + btScalar m_dampingOrthoLin; + btScalar m_softnessOrthoAng; + btScalar m_restitutionOrthoAng; + btScalar m_dampingOrthoAng; + + // for interlal use + bool m_solveLinLim; + bool m_solveAngLim; + + btJacobianEntry m_jacLin[3]; + btScalar m_jacLinDiagABInv[3]; + + btJacobianEntry m_jacAng[3]; + + btScalar m_timeStep; + btTransform m_calculatedTransformA; + btTransform m_calculatedTransformB; + + btVector3 m_sliderAxis; + btVector3 m_realPivotAInW; + btVector3 m_realPivotBInW; + btVector3 m_projPivotInW; + btVector3 m_delta; + btVector3 m_depth; + btVector3 m_relPosA; + btVector3 m_relPosB; + + btScalar m_linPos; + + btScalar m_angDepth; + btScalar m_kAngle; + + bool m_poweredLinMotor; + btScalar m_targetLinMotorVelocity; + btScalar m_maxLinMotorForce; + btScalar m_accumulatedLinMotorImpulse; + + bool m_poweredAngMotor; + btScalar m_targetAngMotorVelocity; + btScalar m_maxAngMotorForce; + btScalar m_accumulatedAngMotorImpulse; + + //------------------------ + void initParams(); +public: + // constructors + btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA); + btSliderConstraint(); + // overrides + virtual void buildJacobian(); + virtual void solveConstraint(btScalar timeStep); + // access + const btRigidBody& getRigidBodyA() const { return m_rbA; } + const btRigidBody& getRigidBodyB() const { return m_rbB; } + const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; } + const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; } + const btTransform & getFrameOffsetA() const { return m_frameInA; } + const btTransform & getFrameOffsetB() const { return m_frameInB; } + btTransform & getFrameOffsetA() { return m_frameInA; } + btTransform & getFrameOffsetB() { return m_frameInB; } + btScalar getLowerLinLimit() { return m_lowerLinLimit; } + void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; } + btScalar getUpperLinLimit() { return m_upperLinLimit; } + void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; } + btScalar getLowerAngLimit() { return m_lowerAngLimit; } + void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; } + btScalar getUpperAngLimit() { return m_upperAngLimit; } + void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; } + bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; } + btScalar getSoftnessDirLin() { return m_softnessDirLin; } + btScalar getRestitutionDirLin() { return m_restitutionDirLin; } + btScalar getDampingDirLin() { return m_dampingDirLin ; } + btScalar getSoftnessDirAng() { return m_softnessDirAng; } + btScalar getRestitutionDirAng() { return m_restitutionDirAng; } + btScalar getDampingDirAng() { return m_dampingDirAng; } + btScalar getSoftnessLimLin() { return m_softnessLimLin; } + btScalar getRestitutionLimLin() { return m_restitutionLimLin; } + btScalar getDampingLimLin() { return m_dampingLimLin; } + btScalar getSoftnessLimAng() { return m_softnessLimAng; } + btScalar getRestitutionLimAng() { return m_restitutionLimAng; } + btScalar getDampingLimAng() { return m_dampingLimAng; } + btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; } + btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; } + btScalar getDampingOrthoLin() { return m_dampingOrthoLin; } + btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; } + btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; } + btScalar getDampingOrthoAng() { return m_dampingOrthoAng; } + void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; } + void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; } + void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; } + void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; } + void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; } + void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; } + void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; } + void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; } + void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; } + void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; } + void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; } + void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; } + void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; } + void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; } + void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; } + void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; } + void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; } + void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; } + void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; } + bool getPoweredLinMotor() { return m_poweredLinMotor; } + void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; } + btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; } + void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; } + btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; } + void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; } + bool getPoweredAngMotor() { return m_poweredAngMotor; } + void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; } + btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; } + void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; } + btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; } + btScalar getLinearPos() { return m_linPos; } + + // access for ODE solver + bool getSolveLinLimit() { return m_solveLinLim; } + btScalar getLinDepth() { return m_depth[0]; } + bool getSolveAngLimit() { return m_solveAngLim; } + btScalar getAngDepth() { return m_angDepth; } + // internal + void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB); + void solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB); + // shared code used by ODE solver + void calculateTransforms(void); + void testLinLimits(void); + void testAngLimits(void); + // access for PE Solver + btVector3 getAncorInA(void); + btVector3 getAncorInB(void); +}; + +//----------------------------------------------------------------------------- + +#endif //SLIDER_CONSTRAINT_H + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h index e7d26645c6a..057d3fac827 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h @@ -16,8 +16,8 @@ subject to the following restrictions: #ifndef SOLVE_2LINEAR_CONSTRAINT_H #define SOLVE_2LINEAR_CONSTRAINT_H -#include "../../LinearMath/btMatrix3x3.h" -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btMatrix3x3.h" +#include "LinearMath/btVector3.h" class btRigidBody; diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h index 0ab536f42b3..b3f0c9d7444 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h @@ -19,38 +19,78 @@ subject to the following restrictions: class btRigidBody; #include "LinearMath/btVector3.h" #include "LinearMath/btMatrix3x3.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "LinearMath/btAlignedAllocator.h" +#include "LinearMath/btTransformUtil.h" - - +///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance. ATTRIBUTE_ALIGNED16 (struct) btSolverBody { - btVector3 m_centerOfMassPosition; - btVector3 m_linearVelocity; + BT_DECLARE_ALIGNED_ALLOCATOR(); + btVector3 m_angularVelocity; - btRigidBody* m_originalBody; + float m_angularFactor; float m_invMass; float m_friction; - float m_angularFactor; - - inline void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const + btRigidBody* m_originalBody; + btVector3 m_linearVelocity; + btVector3 m_centerOfMassPosition; + + btVector3 m_pushVelocity; + btVector3 m_turnVelocity; + + + SIMD_FORCE_INLINE void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const { velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos); } //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position - inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) + SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) { - m_linearVelocity += linearComponent*impulseMagnitude; - m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor; + if (m_invMass) + { + m_linearVelocity += linearComponent*impulseMagnitude; + m_angularVelocity += angularComponent*(impulseMagnitude*m_angularFactor); + } + } + + SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) + { + if (m_invMass) + { + m_pushVelocity += linearComponent*impulseMagnitude; + m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor); + } } + void writebackVelocity() { if (m_invMass) { m_originalBody->setLinearVelocity(m_linearVelocity); m_originalBody->setAngularVelocity(m_angularVelocity); + + //m_originalBody->setCompanionId(-1); + } + } + + + void writebackVelocity(btScalar timeStep) + { + if (m_invMass) + { + m_originalBody->setLinearVelocity(m_linearVelocity); + m_originalBody->setAngularVelocity(m_angularVelocity); + + //correct the position/orientation based on push/turn recovery + btTransform newTransform; + btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform); + m_originalBody->setWorldTransform(newTransform); + + //m_originalBody->setCompanionId(-1); } } @@ -69,3 +109,5 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverBody }; #endif //BT_SOLVER_BODY_H + + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h index f1f40ffdf19..2c71360c5b9 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h @@ -1,5 +1,3 @@ - - /* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ @@ -27,24 +25,34 @@ class btRigidBody; ///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints. ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint { + BT_DECLARE_ALIGNED_ALLOCATOR(); + btVector3 m_relpos1CrossNormal; - btVector3 m_relpos2CrossNormal; btVector3 m_contactNormal; + + btVector3 m_relpos2CrossNormal; btVector3 m_angularComponentA; + btVector3 m_angularComponentB; - btScalar m_appliedVelocityImpulse; + mutable btScalar m_appliedPushImpulse; + + mutable btScalar m_appliedImpulse; int m_solverBodyIdA; int m_solverBodyIdB; + btScalar m_friction; btScalar m_restitution; btScalar m_jacDiagABInv; btScalar m_penetration; - btScalar m_appliedImpulse; + + int m_constraintType; int m_frictionIndex; - int m_unusedPadding[2]; + void* m_originalContactPoint; + int m_unusedPadding[1]; + enum btSolverConstraintType { @@ -61,3 +69,4 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint #endif //BT_SOLVER_CONSTRAINT_H + diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp index a15b3e026cd..6e8b552dbbc 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp @@ -19,18 +19,20 @@ subject to the following restrictions: static btRigidBody s_fixed(0, 0,0); -btTypedConstraint::btTypedConstraint() -: m_userConstraintType(-1), +btTypedConstraint::btTypedConstraint(btTypedConstraintType type) +:m_userConstraintType(-1), m_userConstraintId(-1), +m_constraintType (type), m_rbA(s_fixed), m_rbB(s_fixed), m_appliedImpulse(btScalar(0.)) { s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.))); } -btTypedConstraint::btTypedConstraint(btRigidBody& rbA) -: m_userConstraintType(-1), +btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA) +:m_userConstraintType(-1), m_userConstraintId(-1), +m_constraintType (type), m_rbA(rbA), m_rbB(s_fixed), m_appliedImpulse(btScalar(0.)) @@ -40,9 +42,10 @@ m_appliedImpulse(btScalar(0.)) } -btTypedConstraint::btTypedConstraint(btRigidBody& rbA,btRigidBody& rbB) -: m_userConstraintType(-1), +btTypedConstraint::btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB) +:m_userConstraintType(-1), m_userConstraintId(-1), +m_constraintType (type), m_rbA(rbA), m_rbB(rbB), m_appliedImpulse(btScalar(0.)) diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h index dfee6e80d0e..c50ec6ec579 100644 --- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h +++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h @@ -17,7 +17,17 @@ subject to the following restrictions: #define TYPED_CONSTRAINT_H class btRigidBody; -#include "../../LinearMath/btScalar.h" +#include "LinearMath/btScalar.h" + +enum btTypedConstraintType +{ + POINT2POINT_CONSTRAINT_TYPE, + HINGE_CONSTRAINT_TYPE, + CONETWIST_CONSTRAINT_TYPE, + D6_CONSTRAINT_TYPE, + VEHICLE_CONSTRAINT_TYPE, + SLIDER_CONSTRAINT_TYPE +}; ///TypedConstraint is the baseclass for Bullet constraints and vehicles class btTypedConstraint @@ -25,6 +35,8 @@ class btTypedConstraint int m_userConstraintType; int m_userConstraintId; + btTypedConstraintType m_constraintType; + btTypedConstraint& operator=(btTypedConstraint& other) { btAssert(0); @@ -40,11 +52,11 @@ protected: public: - btTypedConstraint(); + btTypedConstraint(btTypedConstraintType type); virtual ~btTypedConstraint() {}; - btTypedConstraint(btRigidBody& rbA); + btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA); - btTypedConstraint(btRigidBody& rbA,btRigidBody& rbB); + btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB); virtual void buildJacobian() = 0; @@ -59,7 +71,7 @@ public: return m_rbB; } - btRigidBody& getRigidBodyA() + btRigidBody& getRigidBodyA() { return m_rbA; } @@ -83,14 +95,26 @@ public: m_userConstraintId = uid; } - int getUserConstraintId() + int getUserConstraintId() const { return m_userConstraintId; } - btScalar getAppliedImpulse() + + int getUid() const + { + return m_userConstraintId; + } + + btScalar getAppliedImpulse() const { return m_appliedImpulse; } + + btTypedConstraintType getConstraintType () const + { + return m_constraintType; + } + }; #endif //TYPED_CONSTRAINT_H diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp index 248c582dcd8..c2fd71d67fe 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp @@ -25,6 +25,7 @@ subject to the following restrictions: #include "LinearMath/btAlignedAllocator.h" + #include "LinearMath/btVector3.h" #include "LinearMath/btScalar.h" #include "LinearMath/btMatrix3x3.h" @@ -39,18 +40,296 @@ subject to the following restrictions: #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" #include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h" #include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h" -#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" -#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" - #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h" -#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" #include "LinearMath/btStackAlloc.h" -extern "C" +/* + Create and Delete a Physics SDK +*/ + +struct btPhysicsSdk +{ + +// btDispatcher* m_dispatcher; +// btOverlappingPairCache* m_pairCache; +// btConstraintSolver* m_constraintSolver + + btVector3 m_worldAabbMin; + btVector3 m_worldAabbMax; + + + //todo: version, hardware/optimization settings etc? + btPhysicsSdk() + :m_worldAabbMin(-1000,-1000,-1000), + m_worldAabbMax(1000,1000,1000) + { + + } + + +}; + +plPhysicsSdkHandle plNewBulletSdk() +{ + void* mem = btAlignedAlloc(sizeof(btPhysicsSdk),16); + return (plPhysicsSdkHandle)new (mem)btPhysicsSdk; +} + +void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk) +{ + btPhysicsSdk* phys = reinterpret_cast(physicsSdk); + btAlignedFree(phys); +} + + +/* Dynamics World */ +plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdkHandle) +{ + btPhysicsSdk* physicsSdk = reinterpret_cast(physicsSdkHandle); + void* mem = btAlignedAlloc(sizeof(btDefaultCollisionConfiguration),16); + btDefaultCollisionConfiguration* collisionConfiguration = new (mem)btDefaultCollisionConfiguration(); + mem = btAlignedAlloc(sizeof(btCollisionDispatcher),16); + btDispatcher* dispatcher = new (mem)btCollisionDispatcher(collisionConfiguration); + mem = btAlignedAlloc(sizeof(btAxisSweep3),16); + btBroadphaseInterface* pairCache = new (mem)btAxisSweep3(physicsSdk->m_worldAabbMin,physicsSdk->m_worldAabbMax); + mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); + btConstraintSolver* constraintSolver = new(mem) btSequentialImpulseConstraintSolver(); + + mem = btAlignedAlloc(sizeof(btDiscreteDynamicsWorld),16); + return (plDynamicsWorldHandle) new (mem)btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration); +} +void plDeleteDynamicsWorld(plDynamicsWorldHandle world) +{ + //todo: also clean up the other allocations, axisSweep, pairCache,dispatcher,constraintSolver,collisionConfiguration + btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); + btAlignedFree(dynamicsWorld); +} + +void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep) +{ + btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); + assert(dynamicsWorld); + dynamicsWorld->stepSimulation(timeStep); +} + +void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) +{ + btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); + assert(dynamicsWorld); + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + assert(body); + + dynamicsWorld->addRigidBody(body); +} + +void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object) +{ + btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world); + assert(dynamicsWorld); + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + assert(body); + + dynamicsWorld->removeRigidBody(body); +} + +/* Rigid Body */ + +plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape ) +{ + btTransform trans; + trans.setIdentity(); + btVector3 localInertia(0,0,0); + btCollisionShape* shape = reinterpret_cast( cshape); + assert(shape); + if (mass) + { + shape->calculateLocalInertia(mass,localInertia); + } + void* mem = btAlignedAlloc(sizeof(btRigidBody),16); + btRigidBody::btRigidBodyConstructionInfo rbci(mass, 0,shape,localInertia); + btRigidBody* body = new (mem)btRigidBody(rbci); + body->setWorldTransform(trans); + body->setUserPointer(user_data); + return (plRigidBodyHandle) body; +} + +void plDeleteRigidBody(plRigidBodyHandle cbody) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody); + assert(body); + btAlignedFree( body); +} + + +/* Collision Shape definition */ + +plCollisionShapeHandle plNewSphereShape(plReal radius) +{ + void* mem = btAlignedAlloc(sizeof(btSphereShape),16); + return (plCollisionShapeHandle) new (mem)btSphereShape(radius); + +} + +plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z) +{ + void* mem = btAlignedAlloc(sizeof(btBoxShape),16); + return (plCollisionShapeHandle) new (mem)btBoxShape(btVector3(x,y,z)); +} + +plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height) +{ + //capsule is convex hull of 2 spheres, so use btMultiSphereShape + btVector3 inertiaHalfExtents(radius,height,radius); + const int numSpheres = 2; + btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)}; + btScalar radi[numSpheres] = {radius,radius}; + void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16); + return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres); +} +plCollisionShapeHandle plNewConeShape(plReal radius, plReal height) +{ + void* mem = btAlignedAlloc(sizeof(btConeShape),16); + return (plCollisionShapeHandle) new (mem)btConeShape(radius,height); +} + +plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height) +{ + void* mem = btAlignedAlloc(sizeof(btCylinderShape),16); + return (plCollisionShapeHandle) new (mem)btCylinderShape(btVector3(radius,height,radius)); +} + +/* Convex Meshes */ +plCollisionShapeHandle plNewConvexHullShape() +{ + void* mem = btAlignedAlloc(sizeof(btConvexHullShape),16); + return (plCollisionShapeHandle) new (mem)btConvexHullShape(); +} + + +/* Concave static triangle meshes */ +plMeshInterfaceHandle plNewMeshInterface() +{ + return 0; +} + +plCollisionShapeHandle plNewCompoundShape() +{ + void* mem = btAlignedAlloc(sizeof(btCompoundShape),16); + return (plCollisionShapeHandle) new (mem)btCompoundShape(); +} + +void plAddChildShape(plCollisionShapeHandle compoundShapeHandle,plCollisionShapeHandle childShapeHandle, plVector3 childPos,plQuaternion childOrn) +{ + btCollisionShape* colShape = reinterpret_cast(compoundShapeHandle); + btAssert(colShape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE); + btCompoundShape* compoundShape = reinterpret_cast(colShape); + btCollisionShape* childShape = reinterpret_cast(childShapeHandle); + btTransform localTrans; + localTrans.setIdentity(); + localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); + localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); + compoundShape->addChildShape(localTrans,childShape); +} + +void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient) +{ + btQuaternion orn; + orn.setEuler(yaw,pitch,roll); + orient[0] = orn.getX(); + orient[1] = orn.getY(); + orient[2] = orn.getZ(); + orient[3] = orn.getW(); + +} + + +// extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2); +// extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle); + + +void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z) +{ + btCollisionShape* colShape = reinterpret_cast( cshape); + (void)colShape; + btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE); + btConvexHullShape* convexHullShape = reinterpret_cast( cshape); + convexHullShape->addPoint(btPoint3(x,y,z)); + +} + +void plDeleteShape(plCollisionShapeHandle cshape) +{ + btCollisionShape* shape = reinterpret_cast( cshape); + assert(shape); + btAlignedFree(shape); +} +void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling) +{ + btCollisionShape* shape = reinterpret_cast( cshape); + assert(shape); + btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]); + shape->setLocalScaling(scaling); +} + + + +void plSetPosition(plRigidBodyHandle object, const plVector3 position) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + btAssert(body); + btVector3 pos(position[0],position[1],position[2]); + btTransform worldTrans = body->getWorldTransform(); + worldTrans.setOrigin(pos); + body->setWorldTransform(worldTrans); +} + +void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + btAssert(body); + btQuaternion orn(orientation[0],orientation[1],orientation[2],orientation[3]); + btTransform worldTrans = body->getWorldTransform(); + worldTrans.setRotation(orn); + body->setWorldTransform(worldTrans); +} + +void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + btAssert(body); + body->getWorldTransform().getOpenGLMatrix(matrix); + +} + +void plGetPosition(plRigidBodyHandle object,plVector3 position) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + btAssert(body); + const btVector3& pos = body->getWorldTransform().getOrigin(); + position[0] = pos.getX(); + position[1] = pos.getY(); + position[2] = pos.getZ(); +} + +void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation) +{ + btRigidBody* body = reinterpret_cast< btRigidBody* >(object); + btAssert(body); + const btQuaternion& orn = body->getWorldTransform().getRotation(); + orientation[0] = orn.getX(); + orientation[1] = orn.getY(); + orientation[2] = orn.getZ(); + orientation[3] = orn.getW(); +} + + + +//plRigidBodyHandle plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); + +// extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); + double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]) { btVector3 vp(p1[0], p1[1], p1[2]); @@ -118,3 +397,4 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float } return -1.0f; } + diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp new file mode 100644 index 00000000000..19443adc723 --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp @@ -0,0 +1,193 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btContinuousDynamicsWorld.h" +#include "LinearMath/btQuickprof.h" + +//collision detection +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" +#include "BulletCollision/CollisionShapes/btCollisionShape.h" +#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" + +//rigidbody & constraints +#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" +#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" +#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" + + + +#include + +btContinuousDynamicsWorld::btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) +:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) +{ +} + +btContinuousDynamicsWorld::~btContinuousDynamicsWorld() +{ +} + + +void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) +{ + + startProfiling(timeStep); + + + ///update aabbs information + updateAabbs(); + //static int frame=0; +// printf("frame %d\n",frame++); + + ///apply gravity, predict motion + predictUnconstraintMotion(timeStep); + + btDispatcherInfo& dispatchInfo = getDispatchInfo(); + + dispatchInfo.m_timeStep = timeStep; + dispatchInfo.m_stepCount = 0; + dispatchInfo.m_debugDraw = getDebugDrawer(); + + ///perform collision detection + performDiscreteCollisionDetection(); + + calculateSimulationIslands(); + + + getSolverInfo().m_timeStep = timeStep; + + + + ///solve contact and other joint constraints + solveConstraints(getSolverInfo()); + + ///CallbackTriggers(); + calculateTimeOfImpacts(timeStep); + + btScalar toi = dispatchInfo.m_timeOfImpact; +// if (toi < 1.f) +// printf("toi = %f\n",toi); + if (toi < 0.f) + printf("toi = %f\n",toi); + + + ///integrate transforms + integrateTransforms(timeStep * toi); + + ///update vehicle simulation + updateVehicles(timeStep); + + + updateActivationState( timeStep ); + + if(0 != m_internalTickCallback) { + (*m_internalTickCallback)(this, timeStep); + } +} + +void btContinuousDynamicsWorld::calculateTimeOfImpacts(btScalar timeStep) +{ + ///these should be 'temporal' aabbs! + updateTemporalAabbs(timeStep); + + ///'toi' is the global smallest time of impact. However, we just calculate the time of impact for each object individually. + ///so we handle the case moving versus static properly, and we cheat for moving versus moving + btScalar toi = 1.f; + + + btDispatcherInfo& dispatchInfo = getDispatchInfo(); + dispatchInfo.m_timeStep = timeStep; + dispatchInfo.m_timeOfImpact = 1.f; + dispatchInfo.m_stepCount = 0; + dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_CONTINUOUS; + + ///calculate time of impact for overlapping pairs + + + btDispatcher* dispatcher = getDispatcher(); + if (dispatcher) + dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); + + toi = dispatchInfo.m_timeOfImpact; + + dispatchInfo.m_dispatchFunc = btDispatcherInfo::DISPATCH_DISCRETE; + +} + +void btContinuousDynamicsWorld::updateTemporalAabbs(btScalar timeStep) +{ + + btVector3 temporalAabbMin,temporalAabbMax; + + for ( int i=0;igetCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),temporalAabbMin,temporalAabbMax); + const btVector3& linvel = body->getLinearVelocity(); + + //make the AABB temporal + btScalar temporalAabbMaxx = temporalAabbMax.getX(); + btScalar temporalAabbMaxy = temporalAabbMax.getY(); + btScalar temporalAabbMaxz = temporalAabbMax.getZ(); + btScalar temporalAabbMinx = temporalAabbMin.getX(); + btScalar temporalAabbMiny = temporalAabbMin.getY(); + btScalar temporalAabbMinz = temporalAabbMin.getZ(); + + // add linear motion + btVector3 linMotion = linvel*timeStep; + + if (linMotion.x() > 0.f) + temporalAabbMaxx += linMotion.x(); + else + temporalAabbMinx += linMotion.x(); + if (linMotion.y() > 0.f) + temporalAabbMaxy += linMotion.y(); + else + temporalAabbMiny += linMotion.y(); + if (linMotion.z() > 0.f) + temporalAabbMaxz += linMotion.z(); + else + temporalAabbMinz += linMotion.z(); + + //add conservative angular motion + btScalar angularMotion(0);// = angvel.length() * GetAngularMotionDisc() * timeStep; + btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion); + temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz); + temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz); + + temporalAabbMin -= angularMotion3d; + temporalAabbMax += angularMotion3d; + + m_broadphasePairCache->setAabb(body->getBroadphaseHandle(),temporalAabbMin,temporalAabbMax,m_dispatcher1); + } + } + + //update aabb (of all moved objects) + + m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); + + + +} + + + diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h new file mode 100644 index 00000000000..61c8dea03eb --- /dev/null +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h @@ -0,0 +1,46 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H +#define BT_CONTINUOUS_DYNAMICS_WORLD_H + +#include "btDiscreteDynamicsWorld.h" + +///btContinuousDynamicsWorld adds optional (per object) continuous collision detection for fast moving objects to the btDiscreteDynamicsWorld. +///This copes with fast moving objects that otherwise would tunnel/miss collisions. +///Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead. +class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld +{ + + void updateTemporalAabbs(btScalar timeStep); + + public: + + btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); + virtual ~btContinuousDynamicsWorld(); + + ///time stepping with calculation of time of impact for selected fast moving objects + virtual void internalSingleStepSimulation( btScalar timeStep); + + virtual void calculateTimeOfImpacts(btScalar timeStep); + + virtual btDynamicsWorldType getWorldType() const + { + return BT_CONTINUOUS_DYNAMICS_WORLD; + } + +}; + +#endif //BT_CONTINUOUS_DYNAMICS_WORLD_H diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp index 1017c8af6ea..e46c4e6136b 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp @@ -21,7 +21,8 @@ subject to the following restrictions: #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" #include "BulletCollision/CollisionShapes/btCollisionShape.h" #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" -#include +#include "LinearMath/btTransformUtil.h" +#include "LinearMath/btQuickprof.h" //rigidbody & constraints #include "BulletDynamics/Dynamics/btRigidBody.h" @@ -41,6 +42,7 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btSphereShape.h" #include "BulletCollision/CollisionShapes/btTriangleCallback.h" #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" +#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" #include "LinearMath/btIDebugDraw.h" @@ -57,17 +59,29 @@ subject to the following restrictions: -btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver) -:btDynamicsWorld(dispatcher,pairCache), -m_constraintSolver(constraintSolver? constraintSolver: new btSequentialImpulseConstraintSolver), -m_debugDrawer(0), +btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) +:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), +m_constraintSolver(constraintSolver), m_gravity(0,-10,0), m_localTime(btScalar(1.)/btScalar(60.)), m_profileTimings(0) { - m_islandManager = new btSimulationIslandManager(); + if (!m_constraintSolver) + { + void* mem = btAlignedAlloc(sizeof(btSequentialImpulseConstraintSolver),16); + m_constraintSolver = new (mem) btSequentialImpulseConstraintSolver; + m_ownsConstraintSolver = true; + } else + { + m_ownsConstraintSolver = false; + } + + { + void* mem = btAlignedAlloc(sizeof(btSimulationIslandManager),16); + m_islandManager = new (mem) btSimulationIslandManager(); + } + m_ownsIslandManager = true; - m_ownsConstraintSolver = (constraintSolver==0); } @@ -75,9 +89,16 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld() { //only delete it when we created it if (m_ownsIslandManager) - delete m_islandManager; + { + m_islandManager->~btSimulationIslandManager(); + btAlignedFree( m_islandManager); + } if (m_ownsConstraintSolver) - delete m_constraintSolver; + { + + m_constraintSolver->~btConstraintSolver(); + btAlignedFree(m_constraintSolver); + } } void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) @@ -102,14 +123,35 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep) } } -void btDiscreteDynamicsWorld::synchronizeMotionStates() +void btDiscreteDynamicsWorld::debugDrawWorld() { - //debug vehicle wheels - - + + if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) { + int numManifolds = getDispatcher()->getNumManifolds(); + btVector3 color(0,0,0); + for (int i=0;igetManifoldByIndexInternal(i); + //btCollisionObject* obA = static_cast(contactManifold->getBody0()); + //btCollisionObject* obB = static_cast(contactManifold->getBody1()); + + int numContacts = contactManifold->getNumContacts(); + for (int j=0;jgetContactPoint(j); + getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); + } + } + } + + + if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)) + { + int i; + //todo: iterate over awake simulation islands! - for ( int i=0;igetDebugMode() & btIDebugDraw::DBG_DrawWireframe) @@ -135,26 +177,17 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); } - btRigidBody* body = btRigidBody::upcast(colObj); - if (body && body->getMotionState() && !body->isStaticOrKinematicObject()) + if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) { - //we need to call the update at least once, even for sleeping objects - //otherwise the 'graphics' transform never updates properly - //so todo: add 'dirty' flag - //if (body->getActivationState() != ISLAND_SLEEPING) - { - btTransform interpolatedTransform; - btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), - body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime,interpolatedTransform); - body->getMotionState()->setWorldTransform(interpolatedTransform); - } + btPoint3 minAabb,maxAabb; + btVector3 colorvec(1,0,0); + colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); + m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); } - } - } - if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) - { - for ( int i=0;im_vehicles.size();i++) + } + + for ( i=0;im_vehicles.size();i++) { for (int v=0;vgetNumWheels();v++) { @@ -166,10 +199,7 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() { wheelColor.setValue(255,0,255); } - - //synchronize the wheels with the (interpolated) chassis worldtransform - m_vehicles[i]->updateWheelTransform(v,true); - + btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin(); btVector3 axle = btVector3( @@ -186,12 +216,87 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates() } } } +} + +void btDiscreteDynamicsWorld::clearForces() +{ + //todo: iterate over awake simulation islands! + for ( int i=0;iclearForces(); + } + } +} + +///apply gravity, call this once per timestep +void btDiscreteDynamicsWorld::applyGravity() +{ + //todo: iterate over awake simulation islands! + for ( int i=0;iisActive()) + { + body->applyGravity(); + } + } +} + + + +void btDiscreteDynamicsWorld::synchronizeMotionStates() +{ + { + //todo: iterate over awake simulation islands! + for ( int i=0;igetMotionState() && !body->isStaticOrKinematicObject()) + { + //we need to call the update at least once, even for sleeping objects + //otherwise the 'graphics' transform never updates properly + //so todo: add 'dirty' flag + //if (body->getActivationState() != ISLAND_SLEEPING) + { + btTransform interpolatedTransform; + btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(), + body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform); + body->getMotionState()->setWorldTransform(interpolatedTransform); + } + } + } + } + + if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) + { + for ( int i=0;im_vehicles.size();i++) + { + for (int v=0;vgetNumWheels();v++) + { + //synchronize the wheels with the (interpolated) chassis worldtransform + m_vehicles[i]->updateWheelTransform(v,true); + } + } + } } int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) { + startProfiling(timeStep); + + BT_PROFILE("stepSimulation"); + int numSimulationSubSteps = 0; if (maxSubSteps) @@ -229,6 +334,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, saveKinematicState(fixedTimeStep); + applyGravity(); + //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps; @@ -242,16 +349,19 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, synchronizeMotionStates(); + clearForces(); + +#ifndef BT_NO_PROFILE + CProfileManager::Increment_Frame_Counter(); +#endif //BT_NO_PROFILE + return numSimulationSubSteps; } void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) { - startProfiling(timeStep); - - ///update aabbs information - updateAabbs(); + BT_PROFILE("internalSingleStepSimulation"); ///apply gravity, predict motion predictUnconstraintMotion(timeStep); @@ -286,8 +396,9 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep) updateActivationState( timeStep ); - - + if(0 != m_internalTickCallback) { + (*m_internalTickCallback)(this, timeStep); + } } void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) @@ -304,6 +415,11 @@ void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity) } } +btVector3 btDiscreteDynamicsWorld::getGravity () const +{ + return m_gravity; +} + void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body) { @@ -343,19 +459,18 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep) { - BEGIN_PROFILE("updateVehicles"); - + BT_PROFILE("updateVehicles"); + for ( int i=0;iupdateVehicle( timeStep); } - END_PROFILE("updateVehicles"); } void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) { - BEGIN_PROFILE("updateActivationState"); + BT_PROFILE("updateActivationState"); for ( int i=0;igetActivationState() == ACTIVE_TAG) body->setActivationState( WANTS_DEACTIVATION ); + if (body->getActivationState() == ISLAND_SLEEPING) + { + body->setAngularVelocity(btVector3(0,0,0)); + body->setLinearVelocity(btVector3(0,0,0)); + } + } } else { @@ -382,7 +503,6 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep) } } } - END_PROFILE("updateActivationState"); } void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies) @@ -412,7 +532,7 @@ void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle) m_vehicles.remove(vehicle); } -inline int btGetConstraintIslandId(const btTypedConstraint* lhs) +SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs) { int islandId; @@ -442,6 +562,7 @@ class btSortConstraintOnIslandPredicate void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) { + BT_PROFILE("solveConstraints"); struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback { @@ -452,7 +573,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) int m_numConstraints; btIDebugDraw* m_debugDrawer; btStackAlloc* m_stackAlloc; - + btDispatcher* m_dispatcher; InplaceSolverIslandCallback( btContactSolverInfo& solverInfo, @@ -460,13 +581,15 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer, - btStackAlloc* stackAlloc) + btStackAlloc* stackAlloc, + btDispatcher* dispatcher) :m_solverInfo(solverInfo), m_solver(solver), m_sortedConstraints(sortedConstraints), m_numConstraints(numConstraints), m_debugDrawer(debugDrawer), - m_stackAlloc(stackAlloc) + m_stackAlloc(stackAlloc), + m_dispatcher(dispatcher) { } @@ -479,30 +602,42 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) } virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId) { - //also add all non-contact constraints/joints for this island - btTypedConstraint** startConstraint = 0; - int numCurConstraints = 0; - int i; - - //find the first constraint for this island - for (i=0;isolveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); + } else { - if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId) + //also add all non-contact constraints/joints for this island + btTypedConstraint** startConstraint = 0; + int numCurConstraints = 0; + int i; + + //find the first constraint for this island + for (i=0;isolveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc); + ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive + if (numManifolds + numCurConstraints) + { + m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher); + } + + } } }; @@ -520,18 +655,18 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) - sortedConstraints.heapSort(btSortConstraintOnIslandPredicate()); + sortedConstraints.quickSort(btSortConstraintOnIslandPredicate()); btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0; - InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc); - + InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc,m_dispatcher1); + m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds()); /// solve all the constraints for this island m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback); - + m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc); } @@ -539,7 +674,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo) void btDiscreteDynamicsWorld::calculateSimulationIslands() { - BEGIN_PROFILE("calculateSimulationIslands"); + BT_PROFILE("calculateSimulationIslands"); getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher()); @@ -569,66 +704,85 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands() //Store the island id in each body getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld()); - END_PROFILE("calculateSimulationIslands"); - + } -void btDiscreteDynamicsWorld::updateAabbs() +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" + +class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback { - BEGIN_PROFILE("updateAabbs"); - - btVector3 colorvec(1,0,0); - btTransform predictedTrans; - for ( int i=0;i=-m_allowedPenetration) + return 1.f; + + return ClosestConvexResultCallback::addSingleResult (convexResult, normalInWorldSpace); + } + + virtual bool needsCollision(btBroadphaseProxy* proxy0) const + { + //don't collide with itself + if (proxy0->m_clientObject == m_me) + return false; + + ///don't do CCD when the collision filters are not matching + if (!btCollisionWorld::ClosestConvexResultCallback::needsCollision(proxy0)) + return false; + + ///don't do CCD when there are already contact points (touching contact/penetration) + btAlignedObjectArray manifoldArray; + btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0); + if (collisionPair) { - // if (body->IsActive() && (!body->IsStatic())) + if (collisionPair->m_algorithm) { - btPoint3 minAabb,maxAabb; - colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); - btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; - - //moving objects should be moderately sized, probably something wrong if not - if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) + manifoldArray.resize(0); + collisionPair->m_algorithm->getAllContactManifolds(manifoldArray); + for (int j=0;jsetAabb(body->getBroadphaseHandle(),minAabb,maxAabb); - } else - { - //something went wrong, investigate - //this assert is unwanted in 3D modelers (danger of loosing work) - body->setActivationState(DISABLE_SIMULATION); - - static bool reportMe = true; - if (reportMe && m_debugDrawer) - { - reportMe = false; - m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); - m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); - m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); - m_debugDrawer->reportErrorWarning("Thanks.\n"); - } - - - } - if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) - { - m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); + btPersistentManifold* manifold = manifoldArray[j]; + if (manifold->getNumContacts()>0) + return false; } } } + return true; } - - END_PROFILE("updateAabbs"); -} + +}; + +///internal debugging variable. this value shouldn't be too high +int gNumClampedCcdMotions=0; + +//#include "stdio.h" void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep) { - BEGIN_PROFILE("integrateTransforms"); + BT_PROFILE("integrateTransforms"); btTransform predictedTrans; for ( int i=0;isetHitFraction(1.f); + if (body->isActive() && (!body->isStaticOrKinematicObject())) { body->predictIntegratedTransform(timeStep, predictedTrans); + btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2(); + + if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion) + { + BT_PROFILE("CCD motion clamping"); + if (body->getCollisionShape()->isConvex()) + { + gNumClampedCcdMotions++; + + btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache()); + btConvexShape* convexShape = static_cast(body->getCollisionShape()); + btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast(body->getCollisionShape()); + convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults); + if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f)) + { + body->setHitFraction(sweepResults.m_closestHitFraction); + body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans); + body->setHitFraction(0.f); +// printf("clamped integration to hit fraction = %f\n",fraction); + } + } + } + body->proceedToTransform( predictedTrans); } } } - END_PROFILE("integrateTransforms"); } void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) { - BEGIN_PROFILE("predictUnconstraintMotion"); + BT_PROFILE("predictUnconstraintMotion"); for ( int i=0;iisActive()) { - body->applyForces( timeStep); body->integrateVelocities( timeStep); + //damping + body->applyDamping(timeStep); + body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); } } } } - END_PROFILE("predictUnconstraintMotion"); } void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep) { (void)timeStep; - #ifdef USE_QUICKPROF +#ifndef BT_NO_PROFILE + CProfileManager::Reset(); +#endif //BT_NO_PROFILE - //toggle btProfiler - if ( m_debugDrawer && m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_ProfileTimings) - { - if (!m_profileTimings) - { - m_profileTimings = 1; - // To disable profiling, simply comment out the following line. - static int counter = 0; - - char filename[128]; - sprintf(filename,"quickprof_bullet_timings%i.csv",counter++); - btProfiler::init(filename, btProfiler::BLOCK_CYCLE_SECONDS);//BLOCK_TOTAL_MICROSECONDS - } else - { - btProfiler::endProfilingCycle(); - } - - } else - { - if (m_profileTimings) - { - btProfiler::endProfilingCycle(); - - m_profileTimings = 0; - btProfiler::destroy(); - } - } -#endif //USE_QUICKPROF } @@ -827,27 +980,52 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, btScalar radius = capsuleShape->getRadius(); btScalar halfHeight = capsuleShape->getHalfHeight(); + + int upAxis = capsuleShape->getUpAxis(); + + + btVector3 capStart(0.f,0.f,0.f); + capStart[upAxis] = -halfHeight; + + btVector3 capEnd(0.f,0.f,0.f); + capEnd[upAxis] = halfHeight; // Draw the ends { + btTransform childTransform = worldTransform; - childTransform.getOrigin() = worldTransform * btVector3(0,halfHeight,0); + childTransform.getOrigin() = worldTransform * capStart; debugDrawSphere(radius, childTransform, color); } { btTransform childTransform = worldTransform; - childTransform.getOrigin() = worldTransform * btVector3(0,-halfHeight,0); + childTransform.getOrigin() = worldTransform * capEnd; debugDrawSphere(radius, childTransform, color); } // Draw some additional lines btVector3 start = worldTransform.getOrigin(); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(-radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(-radius,-halfHeight,0), color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(radius,-halfHeight,0), color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,-radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,-radius), color); - getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,radius), color); + + capStart[(upAxis+1)%3] = radius; + capEnd[(upAxis+1)%3] = radius; + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); + capStart[(upAxis+1)%3] = -radius; + capEnd[(upAxis+1)%3] = -radius; + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); + + capStart[(upAxis+1)%3] = 0.f; + capEnd[(upAxis+1)%3] = 0.f; + + capStart[(upAxis+2)%3] = radius; + capEnd[(upAxis+2)%3] = radius; + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); + capStart[(upAxis+2)%3] = -radius; + capEnd[(upAxis+2)%3] = -radius; + getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color); + + break; } case CONE_SHAPE_PROXYTYPE: @@ -856,9 +1034,10 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); btScalar height = coneShape->getHeight();//+coneShape->getMargin(); btVector3 start = worldTransform.getOrigin(); - // insert here Bullet 2.69 that fixes representation of cone + int upAxis= coneShape->getConeUpIndex(); + btVector3 offsetHeight(0,0,0); offsetHeight[upAxis] = height * btScalar(0.5); btVector3 offsetRadius(0,0,0); @@ -871,11 +1050,8 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color); getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color); - // buggy code that does not take into account the direction of the cone - //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(radius,btScalar(0.),btScalar(-0.5)*height),color); - //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(-radius,btScalar(0.),btScalar(-0.5)*height),color); - //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),radius,btScalar(-0.5)*height),color); - //getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(btScalar(0.),btScalar(0.),btScalar(0.5)*height),start+worldTransform.getBasis() * btVector3(btScalar(0.),-radius,btScalar(-0.5)*height),color); + + break; } @@ -884,7 +1060,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCylinderShape* cylinder = static_cast(shape); int upAxis = cylinder->getUpAxis(); btScalar radius = cylinder->getRadius(); - btScalar halfHeight = cylinder->getHalfExtents()[upAxis]; + btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; btVector3 start = worldTransform.getOrigin(); btVector3 offsetHeight(0,0,0); offsetHeight[upAxis] = halfHeight; @@ -894,6 +1070,25 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color); break; } + + case STATIC_PLANE_PROXYTYPE: + { + const btStaticPlaneShape* staticPlaneShape = static_cast(shape); + btScalar planeConst = staticPlaneShape->getPlaneConstant(); + const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); + btVector3 planeOrigin = planeNormal * planeConst; + btVector3 vec0,vec1; + btPlaneSpace1(planeNormal,vec0,vec1); + btScalar vecLen = 100.f; + btVector3 pt0 = planeOrigin + vec0*vecLen; + btVector3 pt1 = planeOrigin - vec0*vecLen; + btVector3 pt2 = planeOrigin + vec1*vecLen; + btVector3 pt3 = planeOrigin - vec1*vecLen; + getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color); + getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color); + break; + + } default: { @@ -918,7 +1113,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)); //DebugDrawcallback drawCallback; DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); - convexMesh->getStridingMesh()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); + convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); } @@ -950,12 +1145,18 @@ void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) { if (m_ownsConstraintSolver) { - delete m_constraintSolver; + btAlignedFree( m_constraintSolver); } m_ownsConstraintSolver = false; m_constraintSolver = solver; } +btConstraintSolver* btDiscreteDynamicsWorld::getConstraintSolver() +{ + return m_constraintSolver; +} + + int btDiscreteDynamicsWorld::getNumConstraints() const { return int(m_constraints.size()); diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h index 83b90bfeebc..d9e2652aaf6 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h @@ -23,11 +23,11 @@ class btOverlappingPairCache; class btConstraintSolver; class btSimulationIslandManager; class btTypedConstraint; -#include "../ConstraintSolver/btContactSolverInfo.h" + class btRaycastVehicle; class btIDebugDraw; -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" ///btDiscreteDynamicsWorld provides discrete rigid body simulation @@ -42,7 +42,6 @@ protected: btAlignedObjectArray m_constraints; - btIDebugDraw* m_debugDrawer; btVector3 m_gravity; @@ -53,16 +52,14 @@ protected: bool m_ownsIslandManager; bool m_ownsConstraintSolver; - btContactSolverInfo m_solverInfo; - - + btAlignedObjectArray m_vehicles; int m_profileTimings; - void predictUnconstraintMotion(btScalar timeStep); + virtual void predictUnconstraintMotion(btScalar timeStep); - void integrateTransforms(btScalar timeStep); + virtual void integrateTransforms(btScalar timeStep); void calculateSimulationIslands(); @@ -86,14 +83,13 @@ public: ///this btDiscreteDynamicsWorld constructor gets created objects from the user, and will not delete those - btDiscreteDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver); + btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); virtual ~btDiscreteDynamicsWorld(); ///if maxSubSteps > 0, it will interpolate motion between fixedTimeStep's virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); - virtual void updateAabbs(); void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false); @@ -118,17 +114,9 @@ public: return this; } - virtual void setDebugDrawer(btIDebugDraw* debugDrawer) - { - m_debugDrawer = debugDrawer; - } - - virtual btIDebugDraw* getDebugDrawer() - { - return m_debugDrawer; - } virtual void setGravity(const btVector3& gravity); + virtual btVector3 getGravity () const; virtual void addRigidBody(btRigidBody* body); @@ -138,7 +126,11 @@ public: void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); + virtual void debugDrawWorld(); + virtual void setConstraintSolver(btConstraintSolver* solver); + + virtual btConstraintSolver* getConstraintSolver(); virtual int getNumConstraints() const; @@ -146,11 +138,21 @@ public: virtual const btTypedConstraint* getConstraint(int index) const; - btContactSolverInfo& getSolverInfo() + + virtual btDynamicsWorldType getWorldType() const { - return m_solverInfo; + return BT_DISCRETE_DYNAMICS_WORLD; } + + ///the forces on each rigidbody is accumulating together with gravity. clear this after each timestep. + virtual void clearForces(); + ///apply gravity, call this once per timestep + virtual void applyGravity(); + + virtual void setNumTasks(int numTasks) + { + } }; diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h index 65b63fad4b5..929e24d337c 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h @@ -16,20 +16,39 @@ subject to the following restrictions: #ifndef BT_DYNAMICS_WORLD_H #define BT_DYNAMICS_WORLD_H -#include "../../BulletCollision/CollisionDispatch/btCollisionWorld.h" +#include "BulletCollision/CollisionDispatch/btCollisionWorld.h" +#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h" + class btTypedConstraint; class btRaycastVehicle; class btConstraintSolver; +class btDynamicsWorld; +/// Type for the callback for each tick +typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); -///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous +enum btDynamicsWorldType +{ + BT_SIMPLE_DYNAMICS_WORLD=1, + BT_DISCRETE_DYNAMICS_WORLD=2, + BT_CONTINUOUS_DYNAMICS_WORLD=3 +}; + +///The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. class btDynamicsWorld : public btCollisionWorld { - public: + +protected: + btInternalTickCallback m_internalTickCallback; + void* m_worldUserInfo; + + btContactSolverInfo m_solverInfo; + +public: - btDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache) - :btCollisionWorld(dispatcher,pairCache) + btDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphase,btCollisionConfiguration* collisionConfiguration) + :btCollisionWorld(dispatcher,broadphase,collisionConfiguration), m_internalTickCallback(0), m_worldUserInfo(0) { } @@ -37,34 +56,37 @@ class btDynamicsWorld : public btCollisionWorld { } - ///stepSimulation proceeds the simulation over timeStep units - ///if maxSubSteps > 0, it will interpolate time steps + ///stepSimulation proceeds the simulation over 'timeStep', units in preferably in seconds. + ///By default, Bullet will subdivide the timestep in constant substeps of each 'fixedTimeStep'. + ///in order to keep the simulation real-time, the maximum number of substeps can be clamped to 'maxSubSteps'. + ///You can disable subdividing the timestep/substepping by passing maxSubSteps=0 as second argument to stepSimulation, but in that case you have to keep the timeStep constant. virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))=0; - virtual void updateAabbs() = 0; + virtual void debugDrawWorld() = 0; - virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) { (void)constraint;}; + virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false) + { + (void)constraint; (void)disableCollisionsBetweenLinkedBodies; + } - virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}; + virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;} - virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}; + virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;} - virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}; - - - virtual void setDebugDrawer(btIDebugDraw* debugDrawer) = 0; - - virtual btIDebugDraw* getDebugDrawer() = 0; + virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;} //once a rigidbody is added to the dynamics world, it will get this gravity assigned //existing rigidbodies in the world get gravity assigned too, during this method virtual void setGravity(const btVector3& gravity) = 0; + virtual btVector3 getGravity () const = 0; virtual void addRigidBody(btRigidBody* body) = 0; virtual void removeRigidBody(btRigidBody* body) = 0; virtual void setConstraintSolver(btConstraintSolver* solver) = 0; + + virtual btConstraintSolver* getConstraintSolver() = 0; virtual int getNumConstraints() const { return 0; } @@ -72,7 +94,35 @@ class btDynamicsWorld : public btCollisionWorld virtual const btTypedConstraint* getConstraint(int index) const { (void)index; return 0; } + virtual btDynamicsWorldType getWorldType() const=0; + + virtual void clearForces() = 0; + + /// Set the callback for when an internal tick (simulation substep) happens, optional user info + void setInternalTickCallback(btInternalTickCallback cb, void* worldUserInfo=0) + { + m_internalTickCallback = cb; + m_worldUserInfo = worldUserInfo; + } + + void setWorldUserInfo(void* worldUserInfo) + { + m_worldUserInfo = worldUserInfo; + } + + void* getWorldUserInfo() const + { + return m_worldUserInfo; + } + + btContactSolverInfo& getSolverInfo() + { + return m_solverInfo; + } + + }; #endif //BT_DYNAMICS_WORLD_H + diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp index 9ed3579d89c..e2afb687ac6 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp @@ -20,36 +20,53 @@ subject to the following restrictions: #include "LinearMath/btMotionState.h" #include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" -btScalar gLinearAirDamping = btScalar(1.); //'temporarily' global variables btScalar gDeactivationTime = btScalar(2.); bool gDisableDeactivation = false; - -btScalar gLinearSleepingThreshold = btScalar(0.8); -btScalar gAngularSleepingThreshold = btScalar(1.0); static int uniqueId = 0; -btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) -: - m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)), - m_angularFactor(btScalar(1.)), - m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_linearDamping(btScalar(0.)), - m_angularDamping(btScalar(0.5)), - m_optionalMotionState(motionState), - m_contactSolverType(0), - m_frictionSolverType(0) + +btRigidBody::btRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) +{ + setupRigidBody(constructionInfo); +} + +btRigidBody::btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia) +{ + btRigidBodyConstructionInfo cinfo(mass,motionState,collisionShape,localInertia); + setupRigidBody(cinfo); +} + +void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo& constructionInfo) { - if (motionState) + m_internalType=CO_RIGID_BODY; + + m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); + m_angularFactor = btScalar(1.); + m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)); + m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)), + m_linearDamping = btScalar(0.); + m_angularDamping = btScalar(0.5); + m_linearSleepingThreshold = constructionInfo.m_linearSleepingThreshold; + m_angularSleepingThreshold = constructionInfo.m_angularSleepingThreshold; + m_optionalMotionState = constructionInfo.m_motionState; + m_contactSolverType = 0; + m_frictionSolverType = 0; + m_additionalDamping = constructionInfo.m_additionalDamping; + m_additionalDampingFactor = constructionInfo.m_additionalDampingFactor; + m_additionalLinearDampingThresholdSqr = constructionInfo.m_additionalLinearDampingThresholdSqr; + m_additionalAngularDampingThresholdSqr = constructionInfo.m_additionalAngularDampingThresholdSqr; + m_additionalAngularDampingFactor = constructionInfo.m_additionalAngularDampingFactor; + + if (m_optionalMotionState) { - motionState->getWorldTransform(m_worldTransform); + m_optionalMotionState->getWorldTransform(m_worldTransform); } else { - m_worldTransform = btTransform::getIdentity(); + m_worldTransform = constructionInfo.m_startWorldTransform; } m_interpolationWorldTransform = m_worldTransform; @@ -57,90 +74,21 @@ btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionS m_interpolationAngularVelocity.setValue(0,0,0); //moved to btCollisionObject - m_friction = friction; - m_restitution = restitution; + m_friction = constructionInfo.m_friction; + m_restitution = constructionInfo.m_restitution; - m_collisionShape = collisionShape; + setCollisionShape( constructionInfo.m_collisionShape ); m_debugBodyId = uniqueId++; - //m_internalOwner is to allow upcasting from collision object to rigid body - m_internalOwner = this; - - setMassProps(mass, localInertia); - setDamping(linearDamping, angularDamping); + setMassProps(constructionInfo.m_mass, constructionInfo.m_localInertia); + setDamping(constructionInfo.m_linearDamping, constructionInfo.m_angularDamping); updateInertiaTensor(); } -#ifdef OBSOLETE_MOTIONSTATE_LESS -btRigidBody::btRigidBody( btScalar mass,const btTransform& worldTransform,btCollisionShape* collisionShape,const btVector3& localInertia,btScalar linearDamping,btScalar angularDamping,btScalar friction,btScalar restitution) -: - m_gravity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_totalForce(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_totalTorque(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_linearVelocity(btScalar(0.0), btScalar(0.0), btScalar(0.0)), - m_angularVelocity(btScalar(0.),btScalar(0.),btScalar(0.)), - m_linearDamping(btScalar(0.)), - m_angularDamping(btScalar(0.5)), - m_optionalMotionState(0), - m_contactSolverType(0), - m_frictionSolverType(0) -{ - - m_worldTransform = worldTransform; - m_interpolationWorldTransform = m_worldTransform; - m_interpolationLinearVelocity.setValue(0,0,0); - m_interpolationAngularVelocity.setValue(0,0,0); - - //moved to btCollisionObject - m_friction = friction; - m_restitution = restitution; - - m_collisionShape = collisionShape; - m_debugBodyId = uniqueId++; - - //m_internalOwner is to allow upcasting from collision object to rigid body - m_internalOwner = this; - - setMassProps(mass, localInertia); - setDamping(linearDamping, angularDamping); - updateInertiaTensor(); - -} - -#endif //OBSOLETE_MOTIONSTATE_LESS - - - - -//#define EXPERIMENTAL_JITTER_REMOVAL 1 -#ifdef EXPERIMENTAL_JITTER_REMOVAL -//Bullet 2.20b has experimental damping code to reduce jitter just before objects fall asleep/deactivate -//doesn't work very well yet (value 0 disabled this damping) -//note there this influences deactivation thresholds! -btScalar gClippedAngvelThresholdSqr = btScalar(0.01); -btScalar gClippedLinearThresholdSqr = btScalar(0.01); -#endif //EXPERIMENTAL_JITTER_REMOVAL - -btScalar gJitterVelocityDampingFactor = btScalar(0.7); void btRigidBody::predictIntegratedTransform(btScalar timeStep,btTransform& predictedTransform) { - -#ifdef EXPERIMENTAL_JITTER_REMOVAL - //if (wantsSleeping()) - { - //clip to avoid jitter - if ((m_angularVelocity.length2() < gClippedAngvelThresholdSqr) && - (m_linearVelocity.length2() < gClippedLinearThresholdSqr)) - { - m_angularVelocity *= gJitterVelocityDampingFactor; - m_linearVelocity *= gJitterVelocityDampingFactor; - } - } - -#endif //EXPERIMENTAL_JITTER_REMOVAL - btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); } @@ -191,50 +139,63 @@ void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping) -#include + +///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping +void btRigidBody::applyDamping(btScalar timeStep) +{ + m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); + m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); + + if (m_additionalDamping) + { + //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. + //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete + if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) && + (m_linearVelocity.length2() < m_additionalLinearDampingThresholdSqr)) + { + m_angularVelocity *= m_additionalDampingFactor; + m_linearVelocity *= m_additionalDampingFactor; + } + + + btScalar speed = m_linearVelocity.length(); + if (speed < m_linearDamping) + { + btScalar dampVel = btScalar(0.005); + if (speed > dampVel) + { + btVector3 dir = m_linearVelocity.normalized(); + m_linearVelocity -= dir * dampVel; + } else + { + m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); + } + } + + btScalar angSpeed = m_angularVelocity.length(); + if (angSpeed < m_angularDamping) + { + btScalar angDampVel = btScalar(0.005); + if (angSpeed > angDampVel) + { + btVector3 dir = m_angularVelocity.normalized(); + m_angularVelocity -= dir * angDampVel; + } else + { + m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); + } + } + } +} -void btRigidBody::applyForces(btScalar step) +void btRigidBody::applyGravity() { if (isStaticOrKinematicObject()) return; applyCentralForce(m_gravity); - - m_linearVelocity *= GEN_clamped((btScalar(1.) - step * gLinearAirDamping * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); - m_angularVelocity *= GEN_clamped((btScalar(1.) - step * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); -#define FORCE_VELOCITY_DAMPING 1 -#ifdef FORCE_VELOCITY_DAMPING - btScalar speed = m_linearVelocity.length(); - if (speed < m_linearDamping) - { - btScalar dampVel = btScalar(0.005); - if (speed > dampVel) - { - btVector3 dir = m_linearVelocity.normalized(); - m_linearVelocity -= dir * dampVel; - } else - { - m_linearVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - } - } - - btScalar angSpeed = m_angularVelocity.length(); - if (angSpeed < m_angularDamping) - { - btScalar angDampVel = btScalar(0.005); - if (angSpeed > angDampVel) - { - btVector3 dir = m_angularVelocity.normalized(); - m_angularVelocity -= dir * angDampVel; - } else - { - m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); - } - } -#endif //FORCE_VELOCITY_DAMPING - } void btRigidBody::proceedToTransform(const btTransform& newTrans) @@ -285,7 +246,6 @@ void btRigidBody::integrateVelocities(btScalar step) m_angularVelocity *= (MAX_ANGVEL/step) /angvel; } - clearForces(); } btQuaternion btRigidBody::getOrientation() const diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h index 0707595d48e..4596f90a00f 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h @@ -16,27 +16,29 @@ subject to the following restrictions: #ifndef RIGIDBODY_H #define RIGIDBODY_H -#include "../../LinearMath/btAlignedObjectArray.h" -#include "../../LinearMath/btPoint3.h" -#include "../../LinearMath/btTransform.h" -#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" -#include "../../BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btTransform.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" class btCollisionShape; class btMotionState; class btTypedConstraint; -extern btScalar gLinearAirDamping; - extern btScalar gDeactivationTime; extern bool gDisableDeactivation; -extern btScalar gLinearSleepingThreshold; -extern btScalar gAngularSleepingThreshold; -/// btRigidBody class for btRigidBody Dynamics -/// +///btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape. +///It is recommended for performance and memory use to share btCollisionShape objects whenever possible. +///There are 3 types of rigid bodies: +///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics. +///- B) Fixed objects with zero mass. They are not moving (basically collision objects) +///- C) Kinematic objects, which are objects without mass, but the user can move them. There is on-way interaction, and Bullet calculates a velocity based on the timestep and previous and current world transform. +///Bullet automatically deactivates dynamic rigid bodies, when the velocity is below a threshold for a given time. +///Deactivated (sleeping) rigid bodies don't take any processing time, except a minor broadphase collision detection impact (to allow active objects to activate/wake up sleeping objects) class btRigidBody : public btCollisionObject { @@ -53,7 +55,16 @@ class btRigidBody : public btCollisionObject btScalar m_linearDamping; btScalar m_angularDamping; - + + bool m_additionalDamping; + btScalar m_additionalDampingFactor; + btScalar m_additionalLinearDampingThresholdSqr; + btScalar m_additionalAngularDampingThresholdSqr; + btScalar m_additionalAngularDampingFactor; + + + btScalar m_linearSleepingThreshold; + btScalar m_angularSleepingThreshold; //m_optionalMotionState allows to automatic synchronize the world transform for active objects btMotionState* m_optionalMotionState; @@ -63,12 +74,85 @@ class btRigidBody : public btCollisionObject public: -#ifdef OBSOLETE_MOTIONSTATE_LESS - //not supported, please use btMotionState - btRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=btScalar(0.),btScalar angularDamping=btScalar(0.),btScalar friction=btScalar(0.5),btScalar restitution=btScalar(0.)); -#endif //OBSOLETE_MOTIONSTATE_LESS - btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0),btScalar linearDamping=btScalar(0.),btScalar angularDamping=btScalar(0.),btScalar friction=btScalar(0.5),btScalar restitution=btScalar(0.)); + ///btRigidBodyConstructionInfo provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body. + ///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument) + ///You can use the motion state to synchronize the world transform between physics and graphics objects. + ///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state, + ///m_startWorldTransform is only used when you don't provide a motion state. + struct btRigidBodyConstructionInfo + { + btScalar m_mass; + + ///When a motionState is provided, the rigid body will initialize its world transform from the motion state + ///In this case, m_startWorldTransform is ignored. + btMotionState* m_motionState; + btTransform m_startWorldTransform; + + btCollisionShape* m_collisionShape; + btVector3 m_localInertia; + btScalar m_linearDamping; + btScalar m_angularDamping; + + ///best simulation results when friction is non-zero + btScalar m_friction; + ///best simulation results using zero restitution. + btScalar m_restitution; + + btScalar m_linearSleepingThreshold; + btScalar m_angularSleepingThreshold; + + //Additional damping can help avoiding lowpass jitter motion, help stability for ragdolls etc. + //Such damping is undesirable, so once the overall simulation quality of the rigid body dynamics system has improved, this should become obsolete + bool m_additionalDamping; + btScalar m_additionalDampingFactor; + btScalar m_additionalLinearDampingThresholdSqr; + btScalar m_additionalAngularDampingThresholdSqr; + btScalar m_additionalAngularDampingFactor; + + + btRigidBodyConstructionInfo( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)): + m_mass(mass), + m_motionState(motionState), + m_collisionShape(collisionShape), + m_localInertia(localInertia), + m_linearDamping(btScalar(0.)), + m_angularDamping(btScalar(0.)), + m_friction(btScalar(0.5)), + m_restitution(btScalar(0.)), + m_linearSleepingThreshold(btScalar(0.8)), + m_angularSleepingThreshold(btScalar(1.f)), + m_additionalDamping(false), + m_additionalDampingFactor(btScalar(0.005)), + m_additionalLinearDampingThresholdSqr(btScalar(0.01)), + m_additionalAngularDampingThresholdSqr(btScalar(0.01)), + m_additionalAngularDampingFactor(btScalar(0.01)) + { + m_startWorldTransform.setIdentity(); + } + }; + + ///btRigidBody constructor using construction info + btRigidBody( const btRigidBodyConstructionInfo& constructionInfo); + + ///btRigidBody constructor for backwards compatibility. + ///To specify friction (etc) during rigid body construction, please use the other constructor (using btRigidBodyConstructionInfo) + btRigidBody( btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)); + + + virtual ~btRigidBody() + { + //No constraints should point to this rigidbody + //Remove constraints from the dynamics world before you delete the related rigidbodies. + btAssert(m_constraintRefs.size()==0); + } + +protected: + + ///setupRigidBody is only used internally by the constructor + void setupRigidBody(const btRigidBodyConstructionInfo& constructionInfo); + +public: void proceedToTransform(const btTransform& newTrans); @@ -76,11 +160,15 @@ public: ///but a rigidbody is derived from btCollisionObject, so we can safely perform an upcast static const btRigidBody* upcast(const btCollisionObject* colObj) { - return (const btRigidBody*)colObj->getInternalOwner(); + if (colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) + return (const btRigidBody*)colObj; + return 0; } static btRigidBody* upcast(btCollisionObject* colObj) { - return (btRigidBody*)colObj->getInternalOwner(); + if (colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) + return (btRigidBody*)colObj; + return 0; } /// continuous collision detection needs prediction @@ -88,8 +176,7 @@ public: void saveKinematicState(btScalar step); - - void applyForces(btScalar step); + void applyGravity(); void setGravity(const btVector3& acceleration); @@ -99,12 +186,34 @@ public: } void setDamping(btScalar lin_damping, btScalar ang_damping); - - inline const btCollisionShape* getCollisionShape() const { + + btScalar getLinearDamping() const + { + return m_linearDamping; + } + + btScalar getAngularDamping() const + { + return m_angularDamping; + } + + btScalar getLinearSleepingThreshold() const + { + return m_linearSleepingThreshold; + } + + btScalar getAngularSleepingThreshold() const + { + return m_angularSleepingThreshold; + } + + void applyDamping(btScalar timeStep); + + SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_collisionShape; } - inline btCollisionShape* getCollisionShape() { + SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() { return m_collisionShape; } @@ -134,6 +243,12 @@ public: m_invInertiaLocal = diagInvInertia; } + void setSleepingThresholds(btScalar linear,btScalar angular) + { + m_linearSleepingThreshold = linear; + m_angularSleepingThreshold = angular; + } + void applyTorque(const btVector3& torque) { m_totalTorque += torque; @@ -142,7 +257,7 @@ public: void applyForce(const btVector3& force, const btVector3& rel_pos) { applyCentralForce(force); - applyTorque(rel_pos.cross(force)); + applyTorque(rel_pos.cross(force)*m_angularFactor); } void applyCentralImpulse(const btVector3& impulse) @@ -168,7 +283,7 @@ public: } //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position - inline void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) + SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude) { if (m_inverseMass != btScalar(0.)) { @@ -238,7 +353,7 @@ public: - inline btScalar computeImpulseDenominator(const btPoint3& pos, const btVector3& normal) const + SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btPoint3& pos, const btVector3& normal) const { btVector3 r0 = pos - getCenterOfMassPosition(); @@ -250,19 +365,19 @@ public: } - inline btScalar computeAngularImpulseDenominator(const btVector3& axis) const + SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis) const { btVector3 vec = axis * getInvInertiaTensorWorld(); return axis.dot(vec); } - inline void updateDeactivation(btScalar timeStep) + SIMD_FORCE_INLINE void updateDeactivation(btScalar timeStep) { if ( (getActivationState() == ISLAND_SLEEPING) || (getActivationState() == DISABLE_DEACTIVATION)) return; - if ((getLinearVelocity().length2() < gLinearSleepingThreshold*gLinearSleepingThreshold) && - (getAngularVelocity().length2() < gAngularSleepingThreshold*gAngularSleepingThreshold)) + if ((getLinearVelocity().length2() < m_linearSleepingThreshold*m_linearSleepingThreshold) && + (getAngularVelocity().length2() < m_angularSleepingThreshold*m_angularSleepingThreshold)) { m_deactivationTime += timeStep; } else @@ -273,7 +388,7 @@ public: } - inline bool wantsSleeping() + SIMD_FORCE_INLINE bool wantsSleeping() { if (getActivationState() == DISABLE_DEACTIVATION) @@ -348,6 +463,16 @@ public: void addConstraintRef(btTypedConstraint* c); void removeConstraintRef(btTypedConstraint* c); + btTypedConstraint* getConstraintRef(int index) + { + return m_constraintRefs[index]; + } + + int getNumConstraintRefs() + { + return m_constraintRefs.size(); + } + int m_debugBodyId; }; diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp index 4ebcb8e7517..3be04d1a4ad 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp @@ -27,16 +27,19 @@ subject to the following restrictions: can be used by probes that are checking whether the library is actually installed. */ -extern "C" void btBulletDynamicsProbe () {} +extern "C" +{ + void btBulletDynamicsProbe (); + void btBulletDynamicsProbe () {} +} -btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver) -:btDynamicsWorld(dispatcher,pairCache), +btSimpleDynamicsWorld::btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) +:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration), m_constraintSolver(constraintSolver), m_ownsConstraintSolver(false), -m_debugDrawer(0), m_gravity(0,0,-10) { @@ -46,7 +49,7 @@ m_gravity(0,0,-10) btSimpleDynamicsWorld::~btSimpleDynamicsWorld() { if (m_ownsConstraintSolver) - delete m_constraintSolver; + btAlignedFree( m_constraintSolver); } int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep) @@ -74,8 +77,9 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b btContactSolverInfo infoGlobal; infoGlobal.m_timeStep = timeStep; - - m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc); + m_constraintSolver->prepareSolve(0,numManifolds); + m_constraintSolver->solveGroup(0,0,manifoldPtr, numManifolds,0,0,infoGlobal,m_debugDrawer, m_stackAlloc,m_dispatcher1); + m_constraintSolver->allSolved(infoGlobal,m_debugDrawer, m_stackAlloc); } ///integrate transforms @@ -85,10 +89,27 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b synchronizeMotionStates(); + clearForces(); + return 1; } +void btSimpleDynamicsWorld::clearForces() +{ + //todo: iterate over awake simulation islands! + for ( int i=0;iclearForces(); + } + } +} + void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) { @@ -104,6 +125,11 @@ void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) } } +btVector3 btSimpleDynamicsWorld::getGravity () const +{ + return m_gravity; +} + void btSimpleDynamicsWorld::removeRigidBody(btRigidBody* body) { removeCollisionObject(body); @@ -133,7 +159,7 @@ void btSimpleDynamicsWorld::updateAabbs() btPoint3 minAabb,maxAabb; colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); btBroadphaseInterface* bp = getBroadphase(); - bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb); + bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); } } } @@ -171,8 +197,9 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) { if (body->isActive()) { - body->applyForces( timeStep); + body->applyGravity(); body->integrateVelocities( timeStep); + body->applyDamping(timeStep); body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform()); } } @@ -204,8 +231,13 @@ void btSimpleDynamicsWorld::setConstraintSolver(btConstraintSolver* solver) { if (m_ownsConstraintSolver) { - delete m_constraintSolver; + btAlignedFree(m_constraintSolver); } m_ownsConstraintSolver = false; m_constraintSolver = solver; } + +btConstraintSolver* btSimpleDynamicsWorld::getConstraintSolver() +{ + return m_constraintSolver; +} diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h index 25f4ccd8e68..5c56fdf1327 100644 --- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h +++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h @@ -22,11 +22,8 @@ class btDispatcher; class btOverlappingPairCache; class btConstraintSolver; -///btSimpleDynamicsWorld demonstrates very basic usage of Bullet rigid body dynamics -///It can be used for basic simulations, and as a starting point for porting Bullet -///btSimpleDynamicsWorld lacks object deactivation, island management and other concepts. -///For more complicated simulations, btDiscreteDynamicsWorld and btContinuousDynamicsWorld are recommended -///those classes replace the obsolete CcdPhysicsEnvironment/CcdPhysicsController +///btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds. +///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished). class btSimpleDynamicsWorld : public btDynamicsWorld { protected: @@ -35,8 +32,6 @@ protected: bool m_ownsConstraintSolver; - btIDebugDraw* m_debugDrawer; - void predictUnconstraintMotion(btScalar timeStep); void integrateTransforms(btScalar timeStep); @@ -48,25 +43,17 @@ public: ///this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver - btSimpleDynamicsWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache,btConstraintSolver* constraintSolver); + btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); virtual ~btSimpleDynamicsWorld(); ///maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld, use btDiscreteDynamicsWorld instead virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)); - virtual void setDebugDrawer(btIDebugDraw* debugDrawer) - { - m_debugDrawer = debugDrawer; - }; - - virtual btIDebugDraw* getDebugDrawer() - { - return m_debugDrawer; - } - virtual void setGravity(const btVector3& gravity); + virtual btVector3 getGravity () const; + virtual void addRigidBody(btRigidBody* body); virtual void removeRigidBody(btRigidBody* body); @@ -77,6 +64,15 @@ public: virtual void setConstraintSolver(btConstraintSolver* solver); + virtual btConstraintSolver* getConstraintSolver(); + + virtual btDynamicsWorldType getWorldType() const + { + return BT_SIMPLE_DYNAMICS_WORLD; + } + + virtual void clearForces(); + }; #endif //BT_SIMPLE_DYNAMICS_WORLD_H diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp index d53de7f3687..fe65245c2a1 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp @@ -23,12 +23,11 @@ #include "BulletDynamics/ConstraintSolver/btContactConstraint.h" - - static btRigidBody s_fixedObject( 0,0,0); btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster ) -:m_vehicleRaycaster(raycaster), +: btTypedConstraint(VEHICLE_CONSTRAINT_TYPE), +m_vehicleRaycaster(raycaster), m_pitchControl(btScalar(0.)) { m_chassisBody = chassis; @@ -487,6 +486,7 @@ struct btWheelContactPoint }; +btScalar calcRollingFriction(btWheelContactPoint& contactPoint); btScalar calcRollingFriction(btWheelContactPoint& contactPoint) { @@ -507,8 +507,8 @@ btScalar calcRollingFriction(btWheelContactPoint& contactPoint) // calculate j that moves us to zero relative velocity j1 = -vrel * contactPoint.m_jacDiagABInv; - GEN_set_min(j1, maxImpulse); - GEN_set_max(j1, -maxImpulse); + btSetMin(j1, maxImpulse); + btSetMax(j1, -maxImpulse); return j1; } @@ -525,11 +525,10 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) if (!numWheel) return; - - btVector3* forwardWS = new btVector3[numWheel]; - btVector3* axle = new btVector3[numWheel]; - btScalar* forwardImpulse = new btScalar[numWheel]; - btScalar* sideImpulse = new btScalar[numWheel]; + m_forwardWS.resize(numWheel); + m_axle.resize(numWheel); + m_forwardImpulse.resize(numWheel); + m_sideImpulse.resize(numWheel); int numWheelsOnGround = 0; @@ -541,8 +540,8 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) class btRigidBody* groundObject = (class btRigidBody*) wheelInfo.m_raycastInfo.m_groundObject; if (groundObject) numWheelsOnGround++; - sideImpulse[i] = btScalar(0.); - forwardImpulse[i] = btScalar(0.); + m_sideImpulse[i] = btScalar(0.); + m_forwardImpulse[i] = btScalar(0.); } @@ -561,25 +560,25 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) const btTransform& wheelTrans = getWheelTransformWS( i ); btMatrix3x3 wheelBasis0 = wheelTrans.getBasis(); - axle[i] = btVector3( + m_axle[i] = btVector3( wheelBasis0[0][m_indexRightAxis], wheelBasis0[1][m_indexRightAxis], wheelBasis0[2][m_indexRightAxis]); const btVector3& surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS; - btScalar proj = axle[i].dot(surfNormalWS); - axle[i] -= surfNormalWS * proj; - axle[i] = axle[i].normalize(); + btScalar proj = m_axle[i].dot(surfNormalWS); + m_axle[i] -= surfNormalWS * proj; + m_axle[i] = m_axle[i].normalize(); - forwardWS[i] = surfNormalWS.cross(axle[i]); - forwardWS[i].normalize(); + m_forwardWS[i] = surfNormalWS.cross(m_axle[i]); + m_forwardWS[i].normalize(); resolveSingleBilateral(*m_chassisBody, wheelInfo.m_raycastInfo.m_contactPointWS, *groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, - btScalar(0.), axle[i],sideImpulse[i],timeStep); + btScalar(0.), m_axle[i],m_sideImpulse[i],timeStep); - sideImpulse[i] *= sideFrictionStiffness2; + m_sideImpulse[i] *= sideFrictionStiffness2; } @@ -608,7 +607,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) { btScalar defaultRollingFrictionImpulse = 0.f; btScalar maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; - btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,forwardWS[wheel],maxImpulse); + btWheelContactPoint contactPt(m_chassisBody,groundObject,wheelInfo.m_raycastInfo.m_contactPointWS,m_forwardWS[wheel],maxImpulse); rollingFriction = calcRollingFriction(contactPt); } } @@ -618,7 +617,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) - forwardImpulse[wheel] = btScalar(0.); + m_forwardImpulse[wheel] = btScalar(0.); m_wheelInfo[wheel].m_skidInfo= btScalar(1.); if (groundObject) @@ -631,10 +630,10 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btScalar maximpSquared = maximp * maximpSide; - forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; + m_forwardImpulse[wheel] = rollingFriction;//wheelInfo.m_engineForce* timeStep; - btScalar x = (forwardImpulse[wheel] ) * fwdFactor; - btScalar y = (sideImpulse[wheel] ) * sideFactor; + btScalar x = (m_forwardImpulse[wheel] ) * fwdFactor; + btScalar y = (m_sideImpulse[wheel] ) * sideFactor; btScalar impulseSquared = (x*x + y*y); @@ -658,12 +657,12 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) { for (int wheel = 0;wheel < getNumWheels(); wheel++) { - if (sideImpulse[wheel] != btScalar(0.)) + if (m_sideImpulse[wheel] != btScalar(0.)) { if (m_wheelInfo[wheel].m_skidInfo< btScalar(1.)) { - forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; - sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; + m_forwardImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; + m_sideImpulse[wheel] *= m_wheelInfo[wheel].m_skidInfo; } } } @@ -678,11 +677,11 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) btVector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - m_chassisBody->getCenterOfMassPosition(); - if (forwardImpulse[wheel] != btScalar(0.)) + if (m_forwardImpulse[wheel] != btScalar(0.)) { - m_chassisBody->applyImpulse(forwardWS[wheel]*(forwardImpulse[wheel]),rel_pos); + m_chassisBody->applyImpulse(m_forwardWS[wheel]*(m_forwardImpulse[wheel]),rel_pos); } - if (sideImpulse[wheel] != btScalar(0.)) + if (m_sideImpulse[wheel] != btScalar(0.)) { class btRigidBody* groundObject = (class btRigidBody*) m_wheelInfo[wheel].m_raycastInfo.m_groundObject; @@ -690,7 +689,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) groundObject->getCenterOfMassPosition(); - btVector3 sideImp = axle[wheel] * sideImpulse[wheel]; + btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel]; rel_pos[2] *= wheelInfo.m_rollInfluence; m_chassisBody->applyImpulse(sideImp,rel_pos); @@ -701,10 +700,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep) } } - delete []forwardWS; - delete [] axle; - delete[]forwardImpulse; - delete[] sideImpulse; + } @@ -716,11 +712,11 @@ void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& m_dynamicsWorld->rayTest(from, to, rayCallback); - if (rayCallback.HasHit()) + if (rayCallback.hasHit()) { btRigidBody* body = btRigidBody::upcast(rayCallback.m_collisionObject); - if (body) + if (body && body->hasContactResponse()) { result.m_hitPointInWorld = rayCallback.m_hitPointWorld; result.m_hitNormalInWorld = rayCallback.m_hitNormalWorld; diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h index f4249599615..8361dcabe4b 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h @@ -11,11 +11,11 @@ #ifndef RAYCASTVEHICLE_H #define RAYCASTVEHICLE_H -#include "../Dynamics/btRigidBody.h" -#include "../ConstraintSolver/btTypedConstraint.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" +#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h" #include "btVehicleRaycaster.h" class btDynamicsWorld; -#include "../../LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btAlignedObjectArray.h" #include "btWheelInfo.h" class btVehicleTuning; @@ -23,6 +23,12 @@ class btVehicleTuning; ///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle. class btRaycastVehicle : public btTypedConstraint { + + btAlignedObjectArray m_forwardWS; + btAlignedObjectArray m_axle; + btAlignedObjectArray m_forwardImpulse; + btAlignedObjectArray m_sideImpulse; + public: class btVehicleTuning { @@ -114,7 +120,7 @@ public: void updateSuspension(btScalar deltaTime); - void updateFriction(btScalar timeStep); + virtual void updateFriction(btScalar timeStep); diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h b/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h index 64a47fcaada..5112ce6d420 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btVehicleRaycaster.h @@ -11,7 +11,7 @@ #ifndef VEHICLE_RAYCASTER_H #define VEHICLE_RAYCASTER_H -#include "../../LinearMath/btVector3.h" +#include "LinearMath/btVector3.h" /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting struct btVehicleRaycaster diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h index 2e349b3fde4..ac2729f4fd7 100644 --- a/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h +++ b/extern/bullet2/src/BulletDynamics/Vehicle/btWheelInfo.h @@ -11,8 +11,8 @@ #ifndef WHEEL_INFO_H #define WHEEL_INFO_H -#include "../../LinearMath/btVector3.h" -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btVector3.h" +#include "LinearMath/btTransform.h" class btRigidBody; diff --git a/extern/bullet2/src/BulletSoftBody/CMakeLists.txt b/extern/bullet2/src/BulletSoftBody/CMakeLists.txt new file mode 100644 index 00000000000..a725e10ff77 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/CMakeLists.txt @@ -0,0 +1,21 @@ + +INCLUDE_DIRECTORIES( +${BULLET_PHYSICS_SOURCE_DIR}/src } +) + +ADD_LIBRARY(LibBulletSoftBody + btSoftBody.cpp + btSoftBody.h + btSoftBodyHelpers.cpp + btSparseSDF.h + btSoftBodyHelpers.h + btSoftBodyRigidBodyCollisionConfiguration.cpp + btSoftRigidCollisionAlgorithm.cpp + btSoftRigidCollisionAlgorithm.h + btSoftSoftCollisionAlgorithm.cpp + btSoftSoftCollisionAlgorithm.h + btSoftBodyConcaveCollisionAlgorithm.cpp + btSoftBodyConcaveCollisionAlgorithm.h + btSoftRigidDynamicsWorld.h + btSoftRigidDynamicsWorld.cpp +) diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp new file mode 100644 index 00000000000..91b9d6f1bbd --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp @@ -0,0 +1,2594 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSoftBody implementation by Nathanael Presson + +#include "btSoftBodyInternals.h" + +// +btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo,int node_count, const btVector3* x, const btScalar* m) +:m_worldInfo(worldInfo) +{ + /* Init */ + m_internalType = CO_SOFT_BODY; + m_cfg.aeromodel = eAeroModel::V_Point; + m_cfg.kVCF = 1; + m_cfg.kDG = 0; + m_cfg.kLF = 0; + m_cfg.kDP = 0; + m_cfg.kPR = 0; + m_cfg.kVC = 0; + m_cfg.kDF = (btScalar)0.2; + m_cfg.kMT = 0; + m_cfg.kCHR = (btScalar)1.0; + m_cfg.kKHR = (btScalar)0.1; + m_cfg.kSHR = (btScalar)1.0; + m_cfg.kAHR = (btScalar)0.7; + m_cfg.kSRHR_CL = (btScalar)0.1; + m_cfg.kSKHR_CL = (btScalar)1; + m_cfg.kSSHR_CL = (btScalar)0.5; + m_cfg.kSR_SPLT_CL = (btScalar)0.5; + m_cfg.kSK_SPLT_CL = (btScalar)0.5; + m_cfg.kSS_SPLT_CL = (btScalar)0.5; + m_cfg.maxvolume = (btScalar)1; + m_cfg.timescale = 1; + m_cfg.viterations = 0; + m_cfg.piterations = 1; + m_cfg.diterations = 0; + m_cfg.citerations = 4; + m_cfg.collisions = fCollision::Default; + m_pose.m_bvolume = false; + m_pose.m_bframe = false; + m_pose.m_volume = 0; + m_pose.m_com = btVector3(0,0,0); + m_pose.m_rot.setIdentity(); + m_pose.m_scl.setIdentity(); + m_tag = 0; + m_timeacc = 0; + m_bUpdateRtCst = true; + m_bounds[0] = btVector3(0,0,0); + m_bounds[1] = btVector3(0,0,0); + m_worldTransform.setIdentity(); + setSolver(eSolverPresets::Positions); + /* Default material */ + Material* pm=appendMaterial(); + pm->m_kLST = 1; + pm->m_kAST = 1; + pm->m_kVST = 1; + pm->m_flags = fMaterial::Default; + /* Collision shape */ + ///for now, create a collision shape internally + setCollisionShape(new btSoftBodyCollisionShape(this)); + m_collisionShape->setMargin(0.25); + /* Nodes */ + const btScalar margin=getCollisionShape()->getMargin(); + m_nodes.resize(node_count); + for(int i=0,ni=node_count;i0?1/n.m_im:0; + n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n); + n.m_material= pm; + } + updateBounds(); + + +} + +// +btSoftBody::~btSoftBody() +{ + //for now, delete the internal shape + delete m_collisionShape; + int i; + + releaseClusters(); + for(i=0;i0) + *pm=*m_materials[0]; + else + ZeroInitialize(*pm); +m_materials.push_back(pm); +return(pm); +} + +// +void btSoftBody::appendNote( const char* text, + const btVector3& o, + const btVector4& c, + Node* n0, + Node* n1, + Node* n2, + Node* n3) +{ +Note n; +ZeroInitialize(n); +n.m_rank = 0; +n.m_text = text; +n.m_offset = o; +n.m_coords[0] = c.x(); +n.m_coords[1] = c.y(); +n.m_coords[2] = c.z(); +n.m_coords[3] = c.w(); +n.m_nodes[0] = n0;n.m_rank+=n0?1:0; +n.m_nodes[1] = n1;n.m_rank+=n1?1:0; +n.m_nodes[2] = n2;n.m_rank+=n2?1:0; +n.m_nodes[3] = n3;n.m_rank+=n3?1:0; +m_notes.push_back(n); +} + +// +void btSoftBody::appendNote( const char* text, + const btVector3& o, + Node* feature) +{ +appendNote(text,o,btVector4(1,0,0,0),feature); +} + +// +void btSoftBody::appendNote( const char* text, + const btVector3& o, + Link* feature) +{ +static const btScalar w=1/(btScalar)2; +appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0], + feature->m_n[1]); +} + +// +void btSoftBody::appendNote( const char* text, + const btVector3& o, + Face* feature) +{ +static const btScalar w=1/(btScalar)3; +appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0], + feature->m_n[1], + feature->m_n[2]); +} + +// +void btSoftBody::appendNode( const btVector3& x,btScalar m) +{ +if(m_nodes.capacity()==m_nodes.size()) + { + pointersToIndices(); + m_nodes.reserve(m_nodes.size()*2+1); + indicesToPointers(); + } +const btScalar margin=getCollisionShape()->getMargin(); +m_nodes.push_back(Node()); +Node& n=m_nodes[m_nodes.size()-1]; +ZeroInitialize(n); +n.m_x = x; +n.m_q = n.m_x; +n.m_im = m>0?1/m:0; +n.m_material = m_materials[0]; +n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n); +} + +// +void btSoftBody::appendLink(int model,Material* mat) +{ +Link l; +if(model>=0) + l=m_links[model]; + else + { ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; } +m_links.push_back(l); +} + +// +void btSoftBody::appendLink( int node0, + int node1, + Material* mat, + bool bcheckexist) +{ + appendLink(&m_nodes[node0],&m_nodes[node1],mat,bcheckexist); +} + +// +void btSoftBody::appendLink( Node* node0, + Node* node1, + Material* mat, + bool bcheckexist) +{ + if((!bcheckexist)||(!checkLink(node0,node1))) + { + appendLink(-1,mat); + Link& l=m_links[m_links.size()-1]; + l.m_n[0] = node0; + l.m_n[1] = node1; + l.m_rl = (l.m_n[0]->m_x-l.m_n[1]->m_x).length(); + m_bUpdateRtCst=true; + } +} + +// +void btSoftBody::appendFace(int model,Material* mat) +{ +Face f; +if(model>=0) + { f=m_faces[model]; } + else + { ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; } +m_faces.push_back(f); +} + +// +void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat) +{ + appendFace(-1,mat); + Face& f=m_faces[m_faces.size()-1]; + btAssert(node0!=node1); + btAssert(node1!=node2); + btAssert(node2!=node0); + f.m_n[0] = &m_nodes[node0]; + f.m_n[1] = &m_nodes[node1]; + f.m_n[2] = &m_nodes[node2]; + f.m_ra = AreaOf( f.m_n[0]->m_x, + f.m_n[1]->m_x, + f.m_n[2]->m_x); + m_bUpdateRtCst=true; +} + +// +void btSoftBody::appendAnchor(int node,btRigidBody* body) +{ + Anchor a; + a.m_node = &m_nodes[node]; + a.m_body = body; + a.m_local = body->getInterpolationWorldTransform().inverse()*a.m_node->m_x; + a.m_node->m_battach = 1; + m_anchors.push_back(a); +} + +// +void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1) +{ +LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint(); +pj->m_bodies[0] = body0; +pj->m_bodies[1] = body1; +pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position; +pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position; +pj->m_cfm = specs.cfm; +pj->m_erp = specs.erp; +pj->m_split = specs.split; +m_joints.push_back(pj); +} + +// +void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body) +{ +appendLinearJoint(specs,m_clusters[0],body); +} + +// +void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body) +{ +appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]); +} + +// +void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1) +{ +AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint(); +pj->m_bodies[0] = body0; +pj->m_bodies[1] = body1; +pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis; +pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis; +pj->m_cfm = specs.cfm; +pj->m_erp = specs.erp; +pj->m_split = specs.split; +pj->m_icontrol = specs.icontrol; +m_joints.push_back(pj); +} + +// +void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body) +{ +appendAngularJoint(specs,m_clusters[0],body); +} + +// +void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body) +{ +appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]); +} + +// +void btSoftBody::addForce(const btVector3& force) +{ + for(int i=0,ni=m_nodes.size();i0) + { + n.m_f += force; + } +} + +// +void btSoftBody::addVelocity(const btVector3& velocity) +{ + for(int i=0,ni=m_nodes.size();i0) + { + n.m_v += velocity; + } +} + +// +void btSoftBody::setMass(int node,btScalar mass) +{ + m_nodes[node].m_im=mass>0?1/mass:0; + m_bUpdateRtCst=true; +} + +// +btScalar btSoftBody::getMass(int node) const +{ + return(m_nodes[node].m_im>0?1/m_nodes[node].m_im:0); +} + +// +btScalar btSoftBody::getTotalMass() const +{ + btScalar mass=0; + for(int i=0;im_x, + f.m_n[1]->m_x, + f.m_n[2]->m_x); + for(int j=0;j<3;++j) + { + f.m_n[j]->m_im+=twicearea; + } + } + for( i=0;igetMargin(); + for(int i=0,ni=m_nodes.size();igetMargin(); + for(int i=0,ni=m_nodes.size();i0 ? + 1/(m_nodes[i].m_im*tmass) : + kmass/tmass; + } + /* Pos */ + const btVector3 com=evaluateCom(); + m_pose.m_pos.resize(m_nodes.size()); + for( i=0,ni=m_nodes.size();i0) + { + int i,ni; + + const btVector3 org=m_nodes[0].m_x; + for(i=0,ni=m_faces.size();im_x-org,cross(f.m_n[1]->m_x-org,f.m_n[2]->m_x-org)); + } + vol/=(btScalar)6; + } + return(vol); +} + +// +int btSoftBody::clusterCount() const +{ +return(m_clusters.size()); +} + +// +btVector3 btSoftBody::clusterCom(const Cluster* cluster) +{ +btVector3 com(0,0,0); +for(int i=0,ni=cluster->m_nodes.size();im_nodes[i]->m_x*cluster->m_masses[i]; + } +return(com*cluster->m_imass); +} + +// +btVector3 btSoftBody::clusterCom(int cluster) const +{ +return(clusterCom(m_clusters[cluster])); +} + +// +btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos) +{ +return(cluster->m_lv+cross(cluster->m_av,rpos)); +} + +// +void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse) +{ +const btVector3 li=cluster->m_imass*impulse; +const btVector3 ai=cluster->m_invwi*cross(rpos,impulse); +cluster->m_vimpulses[0]+=li;cluster->m_lv+=li; +cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai; +cluster->m_nvimpulses++; +} + +// +void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse) +{ +const btVector3 li=cluster->m_imass*impulse; +const btVector3 ai=cluster->m_invwi*cross(rpos,impulse); +cluster->m_dimpulses[0]+=li; +cluster->m_dimpulses[1]+=ai; +cluster->m_ndimpulses++; +} + +// +void btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse) +{ +if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity); +if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift); +} + +// +void btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse) +{ +const btVector3 ai=cluster->m_invwi*impulse; +cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai; +cluster->m_nvimpulses++; +} + +// +void btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse) +{ +const btVector3 ai=cluster->m_invwi*impulse; +cluster->m_dimpulses[1]+=ai; +cluster->m_ndimpulses++; +} + +// +void btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse) +{ +if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity); +if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift); +} + +// +void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse) +{ +cluster->m_dimpulses[0]+=impulse*cluster->m_imass; +cluster->m_ndimpulses++; +} + +// +int btSoftBody::generateBendingConstraints(int distance,Material* mat) +{ + int i,j; + + if(distance>1) + { + /* Build graph */ + const int n=m_nodes.size(); + const unsigned inf=(~(unsigned)0)>>1; + unsigned* adj=new unsigned[n*n]; +#define IDX(_x_,_y_) ((_y_)*n+(_x_)) + for(j=0;jsum) + { + adj[IDX(i,j)]=adj[IDX(j,i)]=sum; + } + } + } + } + /* Build links */ + int nlinks=0; + for(j=0;jm_leaf) m_cdbvt.remove(c->m_leaf); +c->~Cluster(); +btAlignedFree(c); +m_clusters.remove(c); +} + +// +void btSoftBody::releaseClusters() +{ +while(m_clusters.size()>0) releaseCluster(0); +} + +// +int btSoftBody::generateClusters(int k,int maxiterations) +{ +int i; +releaseClusters(); +m_clusters.resize(btMin(k,m_nodes.size())); +for(i=0;im_collide= true; + } +k=m_clusters.size(); +if(k>0) + { + /* Initialize */ + btAlignedObjectArray centers; + btVector3 cog(0,0,0); + int i; + for(i=0;im_nodes.push_back(&m_nodes[i]); + } + cog/=(btScalar)m_nodes.size(); + centers.resize(k,cog); + /* Iterate */ + const btScalar slope=16; + bool changed; + int iterations=0; + do { + const btScalar w=2-btMin(1,iterations/slope); + changed=false; + iterations++; + int i; + + for(i=0;im_nodes.size();++j) + { + c+=m_clusters[i]->m_nodes[j]->m_x; + } + if(m_clusters[i]->m_nodes.size()) + { + c /= (btScalar)m_clusters[i]->m_nodes.size(); + c = centers[i]+(c-centers[i])*w; + changed |= ((c-centers[i]).length2()>SIMD_EPSILON); + centers[i] = c; + m_clusters[i]->m_nodes.resize(0); + } + } + for(i=0;im_nodes.push_back(&m_nodes[i]); + } + } while(changed&&(iterations cids; + cids.resize(m_nodes.size(),-1); + for(i=0;im_nodes.size();++j) + { + cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i; + } + } + for(i=0;im_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size()) + { + m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]); + } + } + } + } + } + /* Master */ + if(m_clusters.size()>1) + { + Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster(); + pmaster->m_collide = false; + pmaster->m_nodes.reserve(m_nodes.size()); + for(int i=0;im_nodes.push_back(&m_nodes[i]); + m_clusters.push_back(pmaster); + btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]); + } + /* Terminate */ + for(i=0;im_nodes.size()==0) + { + releaseCluster(i--); + } + } + + initializeClusters(); + updateClusters(); + return(m_clusters.size()); + } +return(0); +} + +// +void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut) +{ +const Node* nbase = &m_nodes[0]; +int ncount = m_nodes.size(); +btSymMatrix edges(ncount,-2); +int newnodes=0; +int i,j,k,ni; + +/* Filter out */ +for(i=0;iEval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x))) + { + btSwap(m_links[i],m_links[m_links.size()-1]); + m_links.pop_back();--i; + } + } + } +/* Fill edges */ +for(i=0;i0) + { + const btVector3 x=Lerp(a.m_x,b.m_x,t); + const btVector3 v=Lerp(a.m_v,b.m_v,t); + btScalar m=0; + if(a.m_im>0) + { + if(b.m_im>0) + { + const btScalar ma=1/a.m_im; + const btScalar mb=1/b.m_im; + const btScalar mc=Lerp(ma,mb,t); + const btScalar f=(ma+mb)/(ma+mb+mc); + a.m_im=1/(ma*f); + b.m_im=1/(mb*f); + m=mc*f; + } + else + { a.m_im/=0.5;m=1/a.m_im; } + } + else + { + if(b.m_im>0) + { b.m_im/=0.5;m=1/b.m_im; } + else + m=0; + } + appendNode(x,m); + edges(i,j)=m_nodes.size()-1; + m_nodes[edges(i,j)].m_v=v; + ++newnodes; + } + } + } + } +nbase=&m_nodes[0]; +/* Refine links */ +for(i=0,ni=m_links.size();i0) + { + appendLink(i); + Link* pft[]={ &m_links[i], + &m_links[m_links.size()-1]}; + pft[0]->m_n[0]=&m_nodes[idx[0]]; + pft[0]->m_n[1]=&m_nodes[ni]; + pft[1]->m_n[0]=&m_nodes[ni]; + pft[1]->m_n[1]=&m_nodes[idx[1]]; + } + } + } +/* Refine faces */ +for(i=0;i0) + { + appendFace(i); + const int l=(k+1)%3; + Face* pft[]={ &m_faces[i], + &m_faces[m_faces.size()-1]}; + pft[0]->m_n[0]=&m_nodes[idx[l]]; + pft[0]->m_n[1]=&m_nodes[idx[j]]; + pft[0]->m_n[2]=&m_nodes[ni]; + pft[1]->m_n[0]=&m_nodes[ni]; + pft[1]->m_n[1]=&m_nodes[idx[k]]; + pft[1]->m_n[2]=&m_nodes[idx[l]]; + appendLink(ni,idx[l],pft[0]->m_material); + --i;break; + } + } + } + } +/* Cut */ +if(cut) + { + btAlignedObjectArray cnodes; + const int pcount=ncount; + int i; + ncount=m_nodes.size(); + cnodes.resize(ncount,0); + /* Nodes */ + for(i=0;i=pcount)||(btFabs(ifn->Eval(x))0) { m*=0.5;m_nodes[i].m_im/=0.5; } + appendNode(x,m); + cnodes[i]=m_nodes.size()-1; + m_nodes[cnodes[i]].m_v=v; + } + } + nbase=&m_nodes[0]; + /* Links */ + for(i=0,ni=m_links.size();iEval(m_nodes[id[0]].m_x)Eval(m_nodes[id[1]].m_x)Eval(n[0]->m_x)Eval(n[1]->m_x)Eval(n[2]->m_x) ranks; + btAlignedObjectArray todelete; + ranks.resize(nnodes,0); + for(i=0,ni=m_links.size();i=0;--i) + { + if(!ranks[i]) todelete.push_back(i); + } + if(todelete.size()) + { + btAlignedObjectArray& map=ranks; + for(int i=0;im_v=v; +pn[1]->m_v=v; +for(i=0,ni=m_links.size();im_n[1]=pn[mtch]; + pft[1]->m_n[0]=pn[1-mtch]; + done=true; + } + } +for(i=0,ni=m_faces.size();im_n[l]=pn[mtch]; + pft[1]->m_n[k]=pn[1-mtch]; + appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true); + appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true); + } + } + } +if(!done) + { + m_ndbvt.remove(pn[0]->m_leaf); + m_ndbvt.remove(pn[1]->m_leaf); + m_nodes.pop_back(); + m_nodes.pop_back(); + } +return(done); +} + +// +bool btSoftBody::rayCast(const btVector3& org, + const btVector3& dir, + sRayCast& results, + btScalar maxtime) +{ +if(m_faces.size()&&m_fdbvt.empty()) initializeFaceTree(); +results.body = this; +results.time = maxtime; +results.feature = eFeature::None; +results.index = -1; +return(rayCast(org,dir,results.time,results.feature,results.index,false)!=0); +} + +// +void btSoftBody::setSolver(eSolverPresets::_ preset) +{ +m_cfg.m_vsequence.clear(); +m_cfg.m_psequence.clear(); +m_cfg.m_dsequence.clear(); +switch(preset) + { + case eSolverPresets::Positions: + m_cfg.m_psequence.push_back(ePSolver::Anchors); + m_cfg.m_psequence.push_back(ePSolver::RContacts); + m_cfg.m_psequence.push_back(ePSolver::SContacts); + m_cfg.m_psequence.push_back(ePSolver::Linear); + break; + case eSolverPresets::Velocities: + m_cfg.m_vsequence.push_back(eVSolver::Linear); + + m_cfg.m_psequence.push_back(ePSolver::Anchors); + m_cfg.m_psequence.push_back(ePSolver::RContacts); + m_cfg.m_psequence.push_back(ePSolver::SContacts); + + m_cfg.m_dsequence.push_back(ePSolver::Linear); + break; + } +} + +// +void btSoftBody::predictMotion(btScalar dt) +{ + int i,ni; + + /* Update */ + if(m_bUpdateRtCst) + { + m_bUpdateRtCst=false; + updateConstants(); + m_fdbvt.clear(); + if(m_cfg.collisions&fCollision::VF_SS) + { + initializeFaceTree(); + } + } + + /* Prepare */ + m_sst.sdt = dt*m_cfg.timescale; + m_sst.isdt = 1/m_sst.sdt; + m_sst.velmrg = m_sst.sdt*3; + m_sst.radmrg = getCollisionShape()->getMargin(); + m_sst.updmrg = m_sst.radmrg*(btScalar)0.25; + /* Forces */ + addVelocity(m_worldInfo->m_gravity*m_sst.sdt); + applyForces(); + /* Integrate */ + for(i=0,ni=m_nodes.size();im_v+ + f.m_n[1]->m_v+ + f.m_n[2]->m_v)/3; + m_fdbvt.update( f.m_leaf, + VolumeOf(f,m_sst.radmrg), + v*m_sst.velmrg, + m_sst.updmrg); + } + } + /* Pose */ + updatePose(); + /* Match */ + if(m_pose.m_bframe&&(m_cfg.kMT>0)) + { + const btMatrix3x3 posetrs=m_pose.m_rot; + for(int i=0,ni=m_nodes.size();i0) + { + const btVector3 x=posetrs*m_pose.m_pos[i]+m_pose.m_com; + n.m_x=Lerp(n.m_x,x,m_cfg.kMT); + } + } + } + /* Clear contacts */ + m_rcontacts.resize(0); + m_scontacts.resize(0); + /* Optimize dbvt's */ + m_ndbvt.optimizeIncremental(1); + m_fdbvt.optimizeIncremental(1); + m_cdbvt.optimizeIncremental(1); +} + +// +void btSoftBody::solveConstraints() +{ +/* Apply clusters */ +applyClusters(false); +/* Prepare links */ + +int i,ni; + +for(i=0,ni=m_links.size();im_q-l.m_n[0]->m_q; + l.m_c2 = 1/(l.m_c3.length2()*l.m_c0); + } +/* Prepare anchors */ +for(i=0,ni=m_anchors.size();igetWorldTransform().getBasis()*a.m_local; + a.m_c0 = ImpulseMatrix( m_sst.sdt, + a.m_node->m_im, + a.m_body->getInvMass(), + a.m_body->getInvInertiaTensorWorld(), + ra); + a.m_c1 = ra; + a.m_c2 = m_sst.sdt*a.m_node->m_im; + a.m_body->activate(); + } +/* Solve velocities */ +if(m_cfg.viterations>0) + { + /* Solve */ + for(int isolve=0;isolve0) + { + for(int isolve=0;isolve0) + { + const btScalar vcf=m_cfg.kVCF*m_sst.isdt; + for(i=0,ni=m_nodes.size();i& bodies) +{ +const int nb=bodies.size(); +int iterations=0; +int i; + +for(i=0;im_cfg.citerations); + } +for(i=0;iprepareClusters(iterations); + } +for(i=0;isolveClusters(sor); + } + } +for(i=0;icleanupClusters(); + } +} + +// +void btSoftBody::integrateMotion() +{ + /* Update */ + updateNormals(); +} + +// + btSoftBody::RayCaster::RayCaster(const btVector3& org,const btVector3& dir,btScalar mxt) +{ +o = org; +d = dir; +mint = mxt; +face = 0; +tests = 0; +} + +// +void btSoftBody::RayCaster::Process(const btDbvtNode* leaf) +{ +btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data; +const btScalar t=rayTriangle( o,d, + f.m_n[0]->m_x, + f.m_n[1]->m_x, + f.m_n[2]->m_x, + mint); +if((t>0)&&(tteps)&&(tceps) && + (dot(n,cross(b-hit,c-hit))>ceps) && + (dot(n,cross(c-hit,a-hit))>ceps)) + { + return(t); + } + } + } + return(-1); +} + +// +void btSoftBody::pointersToIndices() +{ +#define PTR2IDX(_p_,_b_) reinterpret_cast((_p_)-(_b_)) + btSoftBody::Node* base=&m_nodes[0]; + int i,ni; + + for(i=0,ni=m_nodes.size();idata=*(void**)&i; + } + } + for(i=0,ni=m_links.size();idata=*(void**)&i; + } + } + for(i=0,ni=m_anchors.size();idata=&m_nodes[i]; + } + } + for(i=0,ni=m_links.size();idata=&m_faces[i]; + } + } + for(i=0,ni=m_anchors.size();im_x, + f.m_n[1]->m_x, + f.m_n[2]->m_x, + mint); + if(t>0) + { + ++cnt; + if(!bcountonly) + { + feature=btSoftBody::eFeature::Face; + index=i; + mint=t; + } + } + } + } + else + {/* Use dbvt */ + RayCaster collider(org,dir,mint); + btDbvt::collideRAY(m_fdbvt.m_root,org,dir,collider); + if(collider.face) + { + mint=collider.mint; + feature=btSoftBody::eFeature::Face; + index=(int)(collider.face-&m_faces[0]); + cnt=1; + } + } + return(cnt); +} + +// +void btSoftBody::initializeFaceTree() +{ +m_fdbvt.clear(); +for(int i=0;igetCollisionShape(); + const btTransform& wtr=prb->getInterpolationWorldTransform(); + btScalar dst=m_worldInfo->m_sparsesdf.Evaluate( wtr.invXform(x), + shp, + nrm, + margin); + if(dst<0) + { + cti.m_body = prb; + cti.m_normal = wtr.getBasis()*nrm; + cti.m_offset = -dot( cti.m_normal, + x-cti.m_normal*dst); + return(true); + } + return(false); +} + +// +void btSoftBody::updateNormals() +{ + const btVector3 zv(0,0,0); + int i,ni; + + for(i=0,ni=m_nodes.size();im_x-f.m_n[0]->m_x, + f.m_n[2]->m_x-f.m_n[0]->m_x); + f.m_normal=n.normalized(); + f.m_n[0]->m_n+=n; + f.m_n[1]->m_n+=n; + f.m_n[2]->m_n+=n; + } + for(i=0,ni=m_nodes.size();iSIMD_EPSILON) + m_nodes[i].m_n /= len; + } +} + +// +void btSoftBody::updateBounds() +{ + if(m_ndbvt.m_root) + { + const btVector3& mins=m_ndbvt.m_root->volume.Mins(); + const btVector3& maxs=m_ndbvt.m_root->volume.Maxs(); + const btScalar csm=getCollisionShape()->getMargin(); + const btVector3 mrg=btVector3( csm, + csm, + csm)*1; // ??? to investigate... + m_bounds[0]=mins-mrg; + m_bounds[1]=maxs+mrg; + if(0!=getBroadphaseHandle()) + { + m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(), + m_bounds[0], + m_bounds[1], + m_worldInfo->m_dispatcher); + } + } + else + { + m_bounds[0]= + m_bounds[1]=btVector3(0,0,0); + } +} + + +// +void btSoftBody::updatePose() +{ + if(m_pose.m_bframe) + { + btSoftBody::Pose& pose=m_pose; + const btVector3 com=evaluateCom(); + /* Com */ + pose.m_com = com; + /* Rotation */ + btMatrix3x3 Apq; + const btScalar eps=SIMD_EPSILON; + Apq[0]=Apq[1]=Apq[2]=btVector3(0,0,0); + Apq[0].setX(eps);Apq[1].setY(eps*2);Apq[2].setZ(eps*3); + for(int i=0,ni=m_nodes.size();i1) + { + const btScalar idet=Clamp( 1/pose.m_scl.determinant(), + 1,m_cfg.maxvolume); + pose.m_scl=Mul(pose.m_scl,idet); + } + + } +} + +// +void btSoftBody::updateConstants() +{ + int i,ni; + + /* Links */ + for(i=0,ni=m_links.size();im_x-l.m_n[1]->m_x).length(); + l.m_c0 = (l.m_n[0]->m_im+l.m_n[1]->m_im)/m.m_kLST; + l.m_c1 = l.m_rl*l.m_rl; + } + /* Faces */ + for(i=0,ni=m_faces.size();im_x,f.m_n[1]->m_x,f.m_n[2]->m_x); + } + /* Area's */ + btAlignedObjectArray counts; + counts.resize(m_nodes.size(),0); + for(i=0,ni=m_nodes.size();im_area+=btFabs(f.m_ra); + } + } + for(i=0,ni=m_nodes.size();i0) + m_nodes[i].m_area/=(btScalar)counts[i]; + else + m_nodes[i].m_area=0; + } +} + +// +void btSoftBody::initializeClusters() +{ + int i; + +for( i=0;im_im>0?1/c.m_nodes[j]->m_im:0; + c.m_imass += c.m_masses[j]; + } + c.m_imass = 1/c.m_imass; + c.m_com = btSoftBody::clusterCom(&c); + c.m_lv = btVector3(0,0,0); + c.m_av = btVector3(0,0,0); + c.m_leaf = 0; + /* Inertia */ + btMatrix3x3& ii=c.m_locii; + ii[0]=ii[1]=ii[2]=btVector3(0,0,0); + { + int i,ni; + + for(i=0,ni=c.m_nodes.size();im_x-c.m_com; + const btVector3 q=k*k; + const btScalar m=c.m_masses[i]; + ii[0][0] += m*(q[1]+q[2]); + ii[1][1] += m*(q[0]+q[2]); + ii[2][2] += m*(q[0]+q[1]); + ii[0][1] -= m*k[0]*k[1]; + ii[0][2] -= m*k[0]*k[2]; + ii[1][2] -= m*k[1]*k[2]; + } + } + ii[1][0]=ii[0][1]; + ii[2][0]=ii[0][2]; + ii[2][1]=ii[1][2]; + ii=ii.inverse(); + /* Frame */ + c.m_framexform.setIdentity(); + c.m_framexform.setOrigin(c.m_com); + c.m_framerefs.resize(c.m_nodes.size()); + { + int i; + for(i=0;im_x-c.m_com; + } + } + } +} + +// +void btSoftBody::updateClusters() +{ +BT_PROFILE("UpdateClusters"); +int i; + +for(i=0;im_x-c.m_com; + const btVector3& b=c.m_framerefs[i]; + m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b; + } + PolarDecompose(m,r,s); + c.m_framexform.setOrigin(c.m_com); + c.m_framexform.setBasis(r); + /* Inertia */ + #if 1/* Constant */ + c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose(); + #else + #if 0/* Sphere */ + const btScalar rk=(2*c.m_extents.length2())/(5*c.m_imass); + const btVector3 inertia(rk,rk,rk); + const btVector3 iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0, + btFabs(inertia[1])>SIMD_EPSILON?1/inertia[1]:0, + btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0); + + c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose(); + #else/* Actual */ + c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0); + for(int i=0;im_x-c.m_com; + const btVector3 q=k*k; + const btScalar m=1/c.m_nodes[i]->m_im; + c.m_invwi[0][0] += m*(q[1]+q[2]); + c.m_invwi[1][1] += m*(q[0]+q[2]); + c.m_invwi[2][2] += m*(q[0]+q[1]); + c.m_invwi[0][1] -= m*k[0]*k[1]; + c.m_invwi[0][2] -= m*k[0]*k[2]; + c.m_invwi[1][2] -= m*k[1]*k[2]; + } + c.m_invwi[1][0]=c.m_invwi[0][1]; + c.m_invwi[2][0]=c.m_invwi[0][2]; + c.m_invwi[2][1]=c.m_invwi[1][2]; + c.m_invwi=c.m_invwi.inverse(); + #endif + #endif + /* Velocities */ + c.m_lv=btVector3(0,0,0); + c.m_av=btVector3(0,0,0); + { + int i; + + for(i=0;im_v*c.m_masses[i]; + c.m_lv += v; + c.m_av += cross(c.m_nodes[i]->m_x-c.m_com,v); + } + } + c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping); + c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping); + c.m_vimpulses[0] = + c.m_vimpulses[1] = btVector3(0,0,0); + c.m_dimpulses[0] = + c.m_dimpulses[1] = btVector3(0,0,0); + c.m_nvimpulses = 0; + c.m_ndimpulses = 0; + /* Matching */ + if(c.m_matching>0) + { + for(int j=0;jm_x; + btVector3 mx=mi; + for(int j=1;jm_x); + mx.setMax(c.m_nodes[j]->m_x); + } + const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx); + if(c.m_leaf) + m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg); + else + c.m_leaf=m_cdbvt.insert(bounds,&c); + } + } + } +} + +// +void btSoftBody::cleanupClusters() +{ +for(int i=0;iTerminate(m_sst.sdt); + if(m_joints[i]->m_delete) + { + btAlignedFree(m_joints[i]); + m_joints.remove(m_joints[i--]); + } + } +} + +// +void btSoftBody::prepareClusters(int iterations) +{ +for(int i=0;iPrepare(m_sst.sdt,iterations); + } +} + + +// +void btSoftBody::solveClusters(btScalar sor) +{ +for(int i=0,ni=m_joints.size();iSolve(m_sst.sdt,sor); + } +} + +// +void btSoftBody::applyClusters(bool drift) +{ +BT_PROFILE("ApplyClusters"); +const btScalar f0=m_sst.sdt; +const btScalar f1=f0/2; +btAlignedObjectArray deltas; +btAlignedObjectArray weights; +deltas.resize(m_nodes.size(),btVector3(0,0,0)); +weights.resize(m_nodes.size(),0); +int i; + +if(drift) + { + for(i=0;im_x; + const btScalar q=c.m_masses[j]; + deltas[idx] += (v+cross(w,x-c.m_com))*q; + weights[idx] += q; + } + } + } + for(i=0;i0) m_nodes[i].m_x+=deltas[i]/weights[i]; + } +} + +// +void btSoftBody::dampClusters() +{ + int i; + +for(i=0;i0) + { + for(int j=0;j0) + { + const btVector3 vx=c.m_lv+cross(c.m_av,c.m_nodes[j]->m_q-c.m_com); + n.m_v += c.m_ndamping*(vx-n.m_v); + } + } + } + } +} + +// +void btSoftBody::Joint::Prepare(btScalar dt,int) +{ +m_bodies[0].activate(); +m_bodies[1].activate(); +} + +// +void btSoftBody::LJoint::Prepare(btScalar dt,int iterations) +{ +static const btScalar maxdrift=4; +Joint::Prepare(dt,iterations); +m_rpos[0] = m_bodies[0].xform()*m_refs[0]; +m_rpos[1] = m_bodies[1].xform()*m_refs[1]; +m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt; +m_rpos[0] -= m_bodies[0].xform().getOrigin(); +m_rpos[1] -= m_bodies[1].xform().getOrigin(); +m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0], + m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]); +if(m_split>0) + { + m_sdrift = m_massmatrix*(m_drift*m_split); + m_drift *= 1-m_split; + } +m_drift /=(btScalar)iterations; +} + +// +void btSoftBody::LJoint::Solve(btScalar dt,btScalar sor) +{ +const btVector3 va=m_bodies[0].velocity(m_rpos[0]); +const btVector3 vb=m_bodies[1].velocity(m_rpos[1]); +const btVector3 vr=va-vb; +btSoftBody::Impulse impulse; +impulse.m_asVelocity = 1; +impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor; +m_bodies[0].applyImpulse(-impulse,m_rpos[0]); +m_bodies[1].applyImpulse( impulse,m_rpos[1]); +} + +// +void btSoftBody::LJoint::Terminate(btScalar dt) +{ +if(m_split>0) + { + m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]); + m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]); + } +} + +// +void btSoftBody::AJoint::Prepare(btScalar dt,int iterations) +{ +static const btScalar maxdrift=SIMD_PI/16; +m_icontrol->Prepare(this); +Joint::Prepare(dt,iterations); +m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0]; +m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1]; +m_drift = NormalizeAny(cross(m_axis[1],m_axis[0])); +m_drift *= btMin(maxdrift,btAcos(Clamp(dot(m_axis[0],m_axis[1]),-1,+1))); +m_drift *= m_erp/dt; +m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia()); +if(m_split>0) + { + m_sdrift = m_massmatrix*(m_drift*m_split); + m_drift *= 1-m_split; + } +m_drift /=(btScalar)iterations; +} + +// +void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor) +{ +const btVector3 va=m_bodies[0].angularVelocity(); +const btVector3 vb=m_bodies[1].angularVelocity(); +const btVector3 vr=va-vb; +const btScalar sp=dot(vr,m_axis[0]); +const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp); +btSoftBody::Impulse impulse; +impulse.m_asVelocity = 1; +impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor; +m_bodies[0].applyAImpulse(-impulse); +m_bodies[1].applyAImpulse( impulse); +} + +// +void btSoftBody::AJoint::Terminate(btScalar dt) +{ +if(m_split>0) + { + m_bodies[0].applyDAImpulse(-m_sdrift); + m_bodies[1].applyDAImpulse( m_sdrift); + } +} + +// +void btSoftBody::CJoint::Prepare(btScalar dt,int iterations) +{ +Joint::Prepare(dt,iterations); +const bool dodrift=(m_life==0); +m_delete=(++m_life)>m_maxlife; +if(dodrift) + { + m_drift=m_drift*m_erp/dt; + if(m_split>0) + { + m_sdrift = m_massmatrix*(m_drift*m_split); + m_drift *= 1-m_split; + } + m_drift/=(btScalar)iterations; + } + else + { + m_drift=m_sdrift=btVector3(0,0,0); + } +} + +// +void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor) +{ +const btVector3 va=m_bodies[0].velocity(m_rpos[0]); +const btVector3 vb=m_bodies[1].velocity(m_rpos[1]); +const btVector3 vrel=va-vb; +const btScalar rvac=dot(vrel,m_normal); +btSoftBody::Impulse impulse; +impulse.m_asVelocity = 1; +impulse.m_velocity = m_drift; +if(rvac<0) + { + const btVector3 iv=m_normal*rvac; + const btVector3 fv=vrel-iv; + impulse.m_velocity += iv+fv*m_friction; + } +impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor; +m_bodies[0].applyImpulse(-impulse,m_rpos[0]); +m_bodies[1].applyImpulse( impulse,m_rpos[1]); +} + +// +void btSoftBody::CJoint::Terminate(btScalar dt) +{ +if(m_split>0) + { + m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]); + m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]); + } +} + +// +void btSoftBody::applyForces() +{ + BT_PROFILE("SoftBody applyForces"); + const btScalar dt=m_sst.sdt; + const btScalar kLF=m_cfg.kLF; + const btScalar kDG=m_cfg.kDG; + const btScalar kPR=m_cfg.kPR; + const btScalar kVC=m_cfg.kVC; + const bool as_lift=kLF>0; + const bool as_drag=kDG>0; + const bool as_pressure=kPR!=0; + const bool as_volume=kVC>0; + const bool as_aero= as_lift || + as_drag ; + const bool as_vaero= as_aero && + (m_cfg.aeromodel=btSoftBody::eAeroModel::F_TwoSided); + const bool use_medium= as_aero; + const bool use_volume= as_pressure || + as_volume ; + btScalar volume=0; + btScalar ivolumetp=0; + btScalar dvolumetv=0; + btSoftBody::sMedium medium; + if(use_volume) + { + volume = getVolume(); + ivolumetp = 1/btFabs(volume)*kPR; + dvolumetv = (m_pose.m_volume-volume)*kVC; + } + /* Per vertex forces */ + int i,ni; + + for(i=0,ni=m_nodes.size();i0) + { + if(use_medium) + { + EvaluateMedium(m_worldInfo,n.m_x,medium); + /* Aerodynamics */ + if(as_vaero) + { + const btVector3 rel_v=n.m_v-medium.m_velocity; + const btScalar rel_v2=rel_v.length2(); + if(rel_v2>SIMD_EPSILON) + { + btVector3 nrm=n.m_n; + /* Setup normal */ + switch(m_cfg.aeromodel) + { + case btSoftBody::eAeroModel::V_Point: + nrm=NormalizeAny(rel_v);break; + case btSoftBody::eAeroModel::V_TwoSided: + nrm*=(btScalar)(dot(nrm,rel_v)<0?-1:+1);break; + } + const btScalar dvn=dot(rel_v,nrm); + /* Compute forces */ + if(dvn>0) + { + btVector3 force(0,0,0); + const btScalar c0 = n.m_area*dvn*rel_v2/2; + const btScalar c1 = c0*medium.m_density; + force += nrm*(-c1*kLF); + force += rel_v.normalized()*(-c1*kDG); + ApplyClampedForce(n,force,dt); + } + } + } + } + /* Pressure */ + if(as_pressure) + { + n.m_f += n.m_n*(n.m_area*ivolumetp); + } + /* Volume */ + if(as_volume) + { + n.m_f += n.m_n*(n.m_area*dvolumetv); + } + } + } + /* Per face forces */ + for(i=0,ni=m_faces.size();im_v+f.m_n[1]->m_v+f.m_n[2]->m_v)/3; + const btVector3 x=(f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3; + EvaluateMedium(m_worldInfo,x,medium); + const btVector3 rel_v=v-medium.m_velocity; + const btScalar rel_v2=rel_v.length2(); + if(rel_v2>SIMD_EPSILON) + { + btVector3 nrm=f.m_normal; + /* Setup normal */ + switch(m_cfg.aeromodel) + { + case btSoftBody::eAeroModel::F_TwoSided: + nrm*=(btScalar)(dot(nrm,rel_v)<0?-1:+1);break; + } + const btScalar dvn=dot(rel_v,nrm); + /* Compute forces */ + if(dvn>0) + { + btVector3 force(0,0,0); + const btScalar c0 = f.m_ra*dvn*rel_v2; + const btScalar c1 = c0*medium.m_density; + force += nrm*(-c1*kLF); + force += rel_v.normalized()*(-c1*kDG); + force /= 3; + for(int j=0;j<3;++j) ApplyClampedForce(*f.m_n[j],force,dt); + } + } + } + } +} + +// +void btSoftBody::PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti) +{ + const btScalar kAHR=psb->m_cfg.kAHR*kst; + const btScalar dt=psb->m_sst.sdt; + for(int i=0,ni=psb->m_anchors.size();im_anchors[i]; + const btTransform& t=a.m_body->getInterpolationWorldTransform(); + Node& n=*a.m_node; + const btVector3 wa=t*a.m_local; + const btVector3 va=a.m_body->getVelocityInLocalPoint(a.m_c1)*dt; + const btVector3 vb=n.m_x-n.m_q; + const btVector3 vr=(va-vb)+(wa-n.m_x)*kAHR; + const btVector3 impulse=a.m_c0*vr; + n.m_x+=impulse*a.m_c2; + a.m_body->applyImpulse(-impulse,a.m_c1); + } +} + +// +void btSoftBody::PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti) +{ + const btScalar dt=psb->m_sst.sdt; + const btScalar mrg=psb->getCollisionShape()->getMargin(); + for(int i=0,ni=psb->m_rcontacts.size();im_rcontacts[i]; + const sCti& cti=c.m_cti; + const btVector3 va=cti.m_body->getVelocityInLocalPoint(c.m_c1)*dt; + const btVector3 vb=c.m_node->m_x-c.m_node->m_q; + const btVector3 vr=vb-va; + const btScalar dn=dot(vr,cti.m_normal); + if(dn<=SIMD_EPSILON) + { + const btScalar dp=btMin(dot(c.m_node->m_x,cti.m_normal)+cti.m_offset,mrg); + const btVector3 fv=vr-cti.m_normal*dn; + const btVector3 impulse=c.m_c0*((vr-fv*c.m_c3+cti.m_normal*(dp*c.m_c4))*kst); + c.m_node->m_x-=impulse*c.m_c2; + c.m_cti.m_body->applyImpulse(impulse,c.m_c1); + } + } +} + +// +void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti) +{ +for(int i=0,ni=psb->m_scontacts.size();im_scontacts[i]; + const btVector3& nr=c.m_normal; + Node& n=*c.m_node; + Face& f=*c.m_face; + const btVector3 p=BaryEval( f.m_n[0]->m_x, + f.m_n[1]->m_x, + f.m_n[2]->m_x, + c.m_weights); + const btVector3 q=BaryEval( f.m_n[0]->m_q, + f.m_n[1]->m_q, + f.m_n[2]->m_q, + c.m_weights); + const btVector3 vr=(n.m_x-n.m_q)-(p-q); + btVector3 corr(0,0,0); + if(dot(vr,nr)<0) + { + const btScalar j=c.m_margin-(dot(nr,n.m_x)-dot(nr,p)); + corr+=c.m_normal*j; + } + corr -= ProjectOnPlane(vr,nr)*c.m_friction; + n.m_x += corr*c.m_cfm[0]; + f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x()); + f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y()); + f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z()); + } +} + +// +void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti) +{ + for(int i=0,ni=psb->m_links.size();im_links[i]; + if(l.m_c0>0) + { + Node& a=*l.m_n[0]; + Node& b=*l.m_n[1]; + const btVector3 del=b.m_x-a.m_x; + const btScalar len=del.length2(); + const btScalar k=((l.m_c1-len)/(l.m_c0*(l.m_c1+len)))*kst; + const btScalar t=k*a.m_im; + a.m_x-=del*(k*a.m_im); + b.m_x+=del*(k*b.m_im); + } + } +} + +// +void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst) +{ +for(int i=0,ni=psb->m_links.size();im_links[i]; + Node** n=l.m_n; + const btScalar j=-dot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst; + n[0]->m_v+= l.m_c3*(j*n[0]->m_im); + n[1]->m_v-= l.m_c3*(j*n[1]->m_im); + } +} + +// +btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver) +{ +switch(solver) + { + case ePSolver::Anchors: return(&btSoftBody::PSolve_Anchors); + case ePSolver::Linear: return(&btSoftBody::PSolve_Links); + case ePSolver::RContacts: return(&btSoftBody::PSolve_RContacts); + case ePSolver::SContacts: return(&btSoftBody::PSolve_SContacts); + } +return(0); +} + +// +btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver) +{ +switch(solver) + { + case eVSolver::Linear: return(&btSoftBody::VSolve_Links); + } +return(0); +} + +// +void btSoftBody::defaultCollisionHandler(btCollisionObject* pco) +{ +switch(m_cfg.collisions&fCollision::RVSmask) + { + case fCollision::SDF_RS: + { + btSoftColliders::CollideSDF_RS docollide; + btRigidBody* prb=btRigidBody::upcast(pco); + const btTransform wtr=prb->getInterpolationWorldTransform(); + const btTransform ctr=prb->getWorldTransform(); + const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length(); + const btScalar basemargin=getCollisionShape()->getMargin(); + btVector3 mins; + btVector3 maxs; + ATTRIBUTE_ALIGNED16(btDbvtVolume) volume; + pco->getCollisionShape()->getAabb( pco->getInterpolationWorldTransform(), + mins, + maxs); + volume=btDbvtVolume::FromMM(mins,maxs); + volume.Expand(btVector3(basemargin,basemargin,basemargin)); + docollide.psb = this; + docollide.prb = prb; + docollide.dynmargin = basemargin+timemargin; + docollide.stamargin = basemargin; + btDbvt::collideTV(m_ndbvt.m_root,volume,docollide); + } + break; + case fCollision::CL_RS: + { + btSoftColliders::CollideCL_RS collider; + collider.Process(this,btRigidBody::upcast(pco)); + } + break; + } +} + +// +void btSoftBody::defaultCollisionHandler(btSoftBody* psb) +{ +const int cf=m_cfg.collisions&psb->m_cfg.collisions; +switch(cf&fCollision::SVSmask) + { + case fCollision::CL_SS: + { + btSoftColliders::CollideCL_SS docollide; + docollide.Process(this,psb); + } + break; + case fCollision::VF_SS: + { + btSoftColliders::CollideVF_SS docollide; + /* common */ + docollide.mrg= getCollisionShape()->getMargin()+ + psb->getCollisionShape()->getMargin(); + /* psb0 nodes vs psb1 faces */ + docollide.psb[0]=this; + docollide.psb[1]=psb; + btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root, + docollide.psb[1]->m_fdbvt.m_root, + docollide); + /* psb1 nodes vs psb0 faces */ + docollide.psb[0]=psb; + docollide.psb[1]=this; + btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root, + docollide.psb[1]->m_fdbvt.m_root, + docollide); + } + break; + } +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.h b/extern/bullet2/src/BulletSoftBody/btSoftBody.h new file mode 100644 index 00000000000..91d732b4e9a --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.h @@ -0,0 +1,813 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSoftBody implementation by Nathanael Presson + +#ifndef _BT_SOFT_BODY_H +#define _BT_SOFT_BODY_H + +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btPoint3.h" +#include "LinearMath/btTransform.h" +#include "LinearMath/btIDebugDraw.h" +#include "BulletDynamics/Dynamics/btRigidBody.h" + +#include "BulletCollision/CollisionShapes/btConcaveShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" +#include "btSparseSDF.h" +#include "BulletCollision/BroadphaseCollision/btDbvt.h" + +class btBroadphaseInterface; +class btCollisionDispatcher; + +/* btSoftBodyWorldInfo */ +struct btSoftBodyWorldInfo +{ + btScalar air_density; + btScalar water_density; + btScalar water_offset; + btVector3 water_normal; + btBroadphaseInterface* m_broadphase; + btCollisionDispatcher* m_dispatcher; + btVector3 m_gravity; + btSparseSdf<3> m_sparsesdf; +}; + + +/// btSoftBody is work-in-progress +class btSoftBody : public btCollisionObject +{ +public: + // + // Enumerations + // + + ///eAeroModel + struct eAeroModel { enum _ { + V_Point, ///Vertex normals are oriented toward velocity + V_TwoSided, ///Vertex normals are fliped to match velocity + V_OneSided, ///Vertex normals are taken as it is + F_TwoSided, ///Face normals are fliped to match velocity + F_OneSided, ///Face normals are taken as it is + END + };}; + + ///eVSolver : velocities solvers + struct eVSolver { enum _ { + Linear, ///Linear solver + END + };}; + + ///ePSolver : positions solvers + struct ePSolver { enum _ { + Linear, ///Linear solver + Anchors, ///Anchor solver + RContacts, ///Rigid contacts solver + SContacts, ///Soft contacts solver + END + };}; + + ///eSolverPresets + struct eSolverPresets { enum _ { + Positions, + Velocities, + Default = Positions, + END + };}; + + ///eFeature + struct eFeature { enum _ { + None, + Node, + Link, + Face, + END + };}; + + typedef btAlignedObjectArray tVSolverArray; + typedef btAlignedObjectArray tPSolverArray; + + // + // Flags + // + + ///fCollision + struct fCollision { enum _ { + RVSmask = 0x000f, ///Rigid versus soft mask + SDF_RS = 0x0001, ///SDF based rigid vs soft + CL_RS = 0x0002, ///Cluster vs convex rigid vs soft + + SVSmask = 0x00f0, ///Rigid versus soft mask + VF_SS = 0x0010, ///Vertex vs face soft vs soft handling + CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling + /* presets */ + Default = SDF_RS, + END + };}; + + ///fMaterial + struct fMaterial { enum _ { + DebugDraw = 0x0001, /// Enable debug draw + /* presets */ + Default = DebugDraw, + END + };}; + + // + // API Types + // + + /* sRayCast */ + struct sRayCast + { + btSoftBody* body; /// soft body + eFeature::_ feature; /// feature type + int index; /// feature index + btScalar time; /// time of impact (rayorg+raydir*time) + }; + + /* ImplicitFn */ + struct ImplicitFn + { + virtual btScalar Eval(const btVector3& x)=0; + }; + + // + // Internal types + // + + typedef btAlignedObjectArray tScalarArray; + typedef btAlignedObjectArray tVector3Array; + + /* sCti is Softbody contact info */ + struct sCti + { + btRigidBody* m_body; /* Rigid body */ + btVector3 m_normal; /* Outward normal */ + btScalar m_offset; /* Offset from origin */ + }; + + /* sMedium */ + struct sMedium + { + btVector3 m_velocity; /* Velocity */ + btScalar m_pressure; /* Pressure */ + btScalar m_density; /* Density */ + }; + + /* Base type */ + struct Element + { + void* m_tag; // User data + Element() : m_tag(0) {} + }; + /* Material */ + struct Material : Element + { + btScalar m_kLST; // Linear stiffness coefficient [0,1] + btScalar m_kAST; // Area/Angular stiffness coefficient [0,1] + btScalar m_kVST; // Volume stiffness coefficient [0,1] + int m_flags; // Flags + }; + + /* Feature */ + struct Feature : Element + { + Material* m_material; // Material + }; + /* Node */ + struct Node : Feature + { + btVector3 m_x; // Position + btVector3 m_q; // Previous step position + btVector3 m_v; // Velocity + btVector3 m_f; // Force accumulator + btVector3 m_n; // Normal + btScalar m_im; // 1/mass + btScalar m_area; // Area + btDbvtNode* m_leaf; // Leaf data + int m_battach:1; // Attached + }; + /* Link */ + struct Link : Feature + { + Node* m_n[2]; // Node pointers + btScalar m_rl; // Rest length + int m_bbending:1; // Bending link + btScalar m_c0; // (ima+imb)*kLST + btScalar m_c1; // rl^2 + btScalar m_c2; // |gradient|^2/c0 + btVector3 m_c3; // gradient + }; + /* Face */ + struct Face : Feature + { + Node* m_n[3]; // Node pointers + btVector3 m_normal; // Normal + btScalar m_ra; // Rest area + btDbvtNode* m_leaf; // Leaf data + }; + /* RContact */ + struct RContact + { + sCti m_cti; // Contact infos + Node* m_node; // Owner node + btMatrix3x3 m_c0; // Impulse matrix + btVector3 m_c1; // Relative anchor + btScalar m_c2; // ima*dt + btScalar m_c3; // Friction + btScalar m_c4; // Hardness + }; + /* SContact */ + struct SContact + { + Node* m_node; // Node + Face* m_face; // Face + btVector3 m_weights; // Weigths + btVector3 m_normal; // Normal + btScalar m_margin; // Margin + btScalar m_friction; // Friction + btScalar m_cfm[2]; // Constraint force mixing + }; + /* Anchor */ + struct Anchor + { + Node* m_node; // Node pointer + btVector3 m_local; // Anchor position in body space + btRigidBody* m_body; // Body + btMatrix3x3 m_c0; // Impulse matrix + btVector3 m_c1; // Relative anchor + btScalar m_c2; // ima*dt + }; + /* Note */ + struct Note : Element + { + const char* m_text; // Text + btVector3 m_offset; // Offset + int m_rank; // Rank + Node* m_nodes[4]; // Nodes + btScalar m_coords[4]; // Coordinates + }; + /* Pose */ + struct Pose + { + bool m_bvolume; // Is valid + bool m_bframe; // Is frame + btScalar m_volume; // Rest volume + tVector3Array m_pos; // Reference positions + tScalarArray m_wgh; // Weights + btVector3 m_com; // COM + btMatrix3x3 m_rot; // Rotation + btMatrix3x3 m_scl; // Scale + btMatrix3x3 m_aqq; // Base scaling + }; + /* Cluster */ + struct Cluster + { + btAlignedObjectArray m_nodes; + tScalarArray m_masses; + tVector3Array m_framerefs; + btTransform m_framexform; + btScalar m_idmass; + btScalar m_imass; + btMatrix3x3 m_locii; + btMatrix3x3 m_invwi; + btVector3 m_com; + btVector3 m_vimpulses[2]; + btVector3 m_dimpulses[2]; + int m_nvimpulses; + int m_ndimpulses; + btVector3 m_lv; + btVector3 m_av; + btDbvtNode* m_leaf; + btScalar m_ndamping; + btScalar m_ldamping; + btScalar m_adamping; + btScalar m_matching; + bool m_collide; + Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) {} + }; + /* Impulse */ + struct Impulse + { + btVector3 m_velocity; + btVector3 m_drift; + int m_asVelocity:1; + int m_asDrift:1; + Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {} + Impulse operator -() const + { + Impulse i=*this; + i.m_velocity=-i.m_velocity; + i.m_drift=-i.m_drift; + return(i); + } + Impulse operator*(btScalar x) const + { + Impulse i=*this; + i.m_velocity*=x; + i.m_drift*=x; + return(i); + } + }; + /* Body */ + struct Body + { + Cluster* m_soft; + btRigidBody* m_rigid; + Body() : m_soft(0),m_rigid(0) {} + Body(Cluster* p) : m_soft(p),m_rigid(0) {} + Body(btRigidBody* p) : m_soft(0),m_rigid(p) {} + void activate() const + { + if(m_rigid) m_rigid->activate(); + } + const btMatrix3x3& invWorldInertia() const + { + static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0); + if(m_rigid) return(m_rigid->getInvInertiaTensorWorld()); + if(m_soft) return(m_soft->m_invwi); + return(iwi); + } + btScalar invMass() const + { + if(m_rigid) return(m_rigid->getInvMass()); + if(m_soft) return(m_soft->m_imass); + return(0); + } + const btTransform& xform() const + { + static const btTransform identity=btTransform::getIdentity(); + if(m_rigid) return(m_rigid->getInterpolationWorldTransform()); + if(m_soft) return(m_soft->m_framexform); + return(identity); + } + btVector3 linearVelocity() const + { + if(m_rigid) return(m_rigid->getLinearVelocity()); + if(m_soft) return(m_soft->m_lv); + return(btVector3(0,0,0)); + } + btVector3 angularVelocity(const btVector3& rpos) const + { + if(m_rigid) return(cross(m_rigid->getAngularVelocity(),rpos)); + if(m_soft) return(cross(m_soft->m_av,rpos)); + return(btVector3(0,0,0)); + } + btVector3 angularVelocity() const + { + if(m_rigid) return(m_rigid->getAngularVelocity()); + if(m_soft) return(m_soft->m_av); + return(btVector3(0,0,0)); + } + btVector3 velocity(const btVector3& rpos) const + { + return(linearVelocity()+angularVelocity(rpos)); + } + void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const + { + if(m_rigid) m_rigid->applyImpulse(impulse,rpos); + if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse); + } + void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const + { + if(m_rigid) m_rigid->applyImpulse(impulse,rpos); + if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse); + } + void applyImpulse(const Impulse& impulse,const btVector3& rpos) const + { + if(impulse.m_asVelocity) applyVImpulse(impulse.m_velocity,rpos); + if(impulse.m_asDrift) applyDImpulse(impulse.m_drift,rpos); + } + void applyVAImpulse(const btVector3& impulse) const + { + if(m_rigid) m_rigid->applyTorqueImpulse(impulse); + if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse); + } + void applyDAImpulse(const btVector3& impulse) const + { + if(m_rigid) m_rigid->applyTorqueImpulse(impulse); + if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse); + } + void applyAImpulse(const Impulse& impulse) const + { + if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity); + if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift); + } + void applyDCImpulse(const btVector3& impulse) const + { + if(m_rigid) m_rigid->applyCentralImpulse(impulse); + if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse); + } + }; + /* Joint */ + struct Joint + { + struct eType { enum _ { + Linear, + Angular, + Contact, + };}; + struct Specs + { + Specs() : erp(1),cfm(1),split(1) {} + btScalar erp; + btScalar cfm; + btScalar split; + }; + Body m_bodies[2]; + btVector3 m_refs[2]; + btScalar m_cfm; + btScalar m_erp; + btScalar m_split; + btVector3 m_drift; + btVector3 m_sdrift; + btMatrix3x3 m_massmatrix; + bool m_delete; + virtual ~Joint() {} + Joint() : m_delete(false) {} + virtual void Prepare(btScalar dt,int iterations); + virtual void Solve(btScalar dt,btScalar sor)=0; + virtual void Terminate(btScalar dt)=0; + virtual eType::_ Type() const=0; + }; + /* LJoint */ + struct LJoint : Joint + { + struct Specs : Joint::Specs + { + btVector3 position; + }; + btVector3 m_rpos[2]; + void Prepare(btScalar dt,int iterations); + void Solve(btScalar dt,btScalar sor); + void Terminate(btScalar dt); + eType::_ Type() const { return(eType::Linear); } + }; + /* AJoint */ + struct AJoint : Joint + { + struct IControl + { + virtual void Prepare(AJoint*) {} + virtual btScalar Speed(AJoint*,btScalar current) { return(current); } + static IControl* Default() { static IControl def;return(&def); } + }; + struct Specs : Joint::Specs + { + Specs() : icontrol(IControl::Default()) {} + btVector3 axis; + IControl* icontrol; + }; + btVector3 m_axis[2]; + IControl* m_icontrol; + void Prepare(btScalar dt,int iterations); + void Solve(btScalar dt,btScalar sor); + void Terminate(btScalar dt); + eType::_ Type() const { return(eType::Angular); } + }; + /* CJoint */ + struct CJoint : Joint + { + int m_life; + int m_maxlife; + btVector3 m_rpos[2]; + btVector3 m_normal; + btScalar m_friction; + void Prepare(btScalar dt,int iterations); + void Solve(btScalar dt,btScalar sor); + void Terminate(btScalar dt); + eType::_ Type() const { return(eType::Contact); } + }; + /* Config */ + struct Config + { + eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point) + btScalar kVCF; // Velocities correction factor (Baumgarte) + btScalar kDP; // Damping coefficient [0,1] + btScalar kDG; // Drag coefficient [0,+inf] + btScalar kLF; // Lift coefficient [0,+inf] + btScalar kPR; // Pressure coefficient [-inf,+inf] + btScalar kVC; // Volume conversation coefficient [0,+inf] + btScalar kDF; // Dynamic friction coefficient [0,1] + btScalar kMT; // Pose matching coefficient [0,1] + btScalar kCHR; // Rigid contacts hardness [0,1] + btScalar kKHR; // Kinetic contacts hardness [0,1] + btScalar kSHR; // Soft contacts hardness [0,1] + btScalar kAHR; // Anchors hardness [0,1] + btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only) + btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only) + btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only) + btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) + btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) + btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only) + btScalar maxvolume; // Maximum volume ratio for pose + btScalar timescale; // Time scale + int viterations; // Velocities solver iterations + int piterations; // Positions solver iterations + int diterations; // Drift solver iterations + int citerations; // Cluster solver iterations + int collisions; // Collisions flags + tVSolverArray m_vsequence; // Velocity solvers sequence + tPSolverArray m_psequence; // Position solvers sequence + tPSolverArray m_dsequence; // Drift solvers sequence + }; + /* SolverState */ + struct SolverState + { + btScalar sdt; // dt*timescale + btScalar isdt; // 1/sdt + btScalar velmrg; // velocity margin + btScalar radmrg; // radial margin + btScalar updmrg; // Update margin + }; + /* RayCaster */ + struct RayCaster : btDbvt::ICollide + { + btVector3 o; + btVector3 d; + btScalar mint; + Face* face; + int tests; + RayCaster(const btVector3& org,const btVector3& dir,btScalar mxt); + void Process(const btDbvtNode* leaf); + static inline btScalar rayTriangle(const btVector3& org, + const btVector3& dir, + const btVector3& a, + const btVector3& b, + const btVector3& c, + btScalar maxt=SIMD_INFINITY); + }; + + // + // Typedef's + // + + typedef void (*psolver_t)(btSoftBody*,btScalar,btScalar); + typedef void (*vsolver_t)(btSoftBody*,btScalar); + typedef btAlignedObjectArray tClusterArray; + typedef btAlignedObjectArray tNoteArray; + typedef btAlignedObjectArray tNodeArray; + typedef btAlignedObjectArray tLeafArray; + typedef btAlignedObjectArray tLinkArray; + typedef btAlignedObjectArray tFaceArray; + typedef btAlignedObjectArray tAnchorArray; + typedef btAlignedObjectArray tRContactArray; + typedef btAlignedObjectArray tSContactArray; + typedef btAlignedObjectArray tMaterialArray; + typedef btAlignedObjectArray tJointArray; + typedef btAlignedObjectArray tSoftBodyArray; + + // + // Fields + // + + Config m_cfg; // Configuration + SolverState m_sst; // Solver state + Pose m_pose; // Pose + void* m_tag; // User data + btSoftBodyWorldInfo* m_worldInfo; // World info + tNoteArray m_notes; // Notes + tNodeArray m_nodes; // Nodes + tLinkArray m_links; // Links + tFaceArray m_faces; // Faces + tAnchorArray m_anchors; // Anchors + tRContactArray m_rcontacts; // Rigid contacts + tSContactArray m_scontacts; // Soft contacts + tJointArray m_joints; // Joints + tMaterialArray m_materials; // Materials + btScalar m_timeacc; // Time accumulator + btVector3 m_bounds[2]; // Spatial bounds + bool m_bUpdateRtCst; // Update runtime constants + btDbvt m_ndbvt; // Nodes tree + btDbvt m_fdbvt; // Faces tree + btDbvt m_cdbvt; // Clusters tree + tClusterArray m_clusters; // Clusters + + // + // Api + // + + /* ctor */ + btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count, + const btVector3* x, + const btScalar* m); + /* dtor */ + virtual ~btSoftBody(); + /* Check for existing link */ + bool checkLink( int node0, + int node1) const; + bool checkLink( const Node* node0, + const Node* node1) const; + /* Check for existring face */ + bool checkFace( int node0, + int node1, + int node2) const; + /* Append material */ + Material* appendMaterial(); + /* Append note */ + void appendNote( const char* text, + const btVector3& o, + const btVector4& c=btVector4(1,0,0,0), + Node* n0=0, + Node* n1=0, + Node* n2=0, + Node* n3=0); + void appendNote( const char* text, + const btVector3& o, + Node* feature); + void appendNote( const char* text, + const btVector3& o, + Link* feature); + void appendNote( const char* text, + const btVector3& o, + Face* feature); + /* Append node */ + void appendNode( const btVector3& x,btScalar m); + /* Append link */ + void appendLink(int model=-1,Material* mat=0); + void appendLink( int node0, + int node1, + Material* mat=0, + bool bcheckexist=false); + void appendLink( Node* node0, + Node* node1, + Material* mat=0, + bool bcheckexist=false); + /* Append face */ + void appendFace(int model=-1,Material* mat=0); + void appendFace( int node0, + int node1, + int node2, + Material* mat=0); + /* Append anchor */ + void appendAnchor( int node, + btRigidBody* body); + /* Append linear joint */ + void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1); + void appendLinearJoint(const LJoint::Specs& specs,Body body=Body()); + void appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body); + /* Append linear joint */ + void appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1); + void appendAngularJoint(const AJoint::Specs& specs,Body body=Body()); + void appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body); + /* Add force (or gravity) to the entire body */ + void addForce( const btVector3& force); + /* Add force (or gravity) to a node of the body */ + void addForce( const btVector3& force, + int node); + /* Add velocity to the entire body */ + void addVelocity( const btVector3& velocity); + /* Add velocity to a node of the body */ + void addVelocity( const btVector3& velocity, + int node); + /* Set mass */ + void setMass( int node, + btScalar mass); + /* Get mass */ + btScalar getMass( int node) const; + /* Get total mass */ + btScalar getTotalMass() const; + /* Set total mass (weighted by previous masses) */ + void setTotalMass( btScalar mass, + bool fromfaces=false); + /* Set total density */ + void setTotalDensity(btScalar density); + /* Transform */ + void transform( const btTransform& trs); + /* Translate */ + void translate( const btVector3& trs); + /* Rotate */ + void rotate( const btQuaternion& rot); + /* Scale */ + void scale( const btVector3& scl); + /* Set current state as pose */ + void setPose( bool bvolume, + bool bframe); + /* Return the volume */ + btScalar getVolume() const; + /* Cluster count */ + int clusterCount() const; + /* Cluster center of mass */ + static btVector3 clusterCom(const Cluster* cluster); + btVector3 clusterCom(int cluster) const; + /* Cluster velocity at rpos */ + static btVector3 clusterVelocity(const Cluster* cluster,const btVector3& rpos); + /* Cluster impulse */ + static void clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse); + static void clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse); + static void clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse); + static void clusterVAImpulse(Cluster* cluster,const btVector3& impulse); + static void clusterDAImpulse(Cluster* cluster,const btVector3& impulse); + static void clusterAImpulse(Cluster* cluster,const Impulse& impulse); + static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse); + /* Generate bending constraints based on distance in the adjency graph */ + int generateBendingConstraints( int distance, + Material* mat=0); + /* Randomize constraints to reduce solver bias */ + void randomizeConstraints(); + /* Release clusters */ + void releaseCluster(int index); + void releaseClusters(); + /* Generate clusters (K-mean) */ + int generateClusters(int k,int maxiterations=8192); + /* Refine */ + void refine(ImplicitFn* ifn,btScalar accurary,bool cut); + /* CutLink */ + bool cutLink(int node0,int node1,btScalar position); + bool cutLink(const Node* node0,const Node* node1,btScalar position); + /* Ray casting */ + bool rayCast(const btVector3& org, + const btVector3& dir, + sRayCast& results, + btScalar maxtime=SIMD_INFINITY); + /* Solver presets */ + void setSolver(eSolverPresets::_ preset); + /* predictMotion */ + void predictMotion(btScalar dt); + /* solveConstraints */ + void solveConstraints(); + /* staticSolve */ + void staticSolve(int iterations); + /* solveCommonConstraints */ + static void solveCommonConstraints(btSoftBody** bodies,int count,int iterations); + /* solveClusters */ + static void solveClusters(const btAlignedObjectArray& bodies); + /* integrateMotion */ + void integrateMotion(); + /* defaultCollisionHandlers */ + void defaultCollisionHandler(btCollisionObject* pco); + void defaultCollisionHandler(btSoftBody* psb); + + // + // Cast + // + + static const btSoftBody* upcast(const btCollisionObject* colObj) + { + if (colObj->getInternalType()==CO_SOFT_BODY) + return (const btSoftBody*)colObj; + return 0; + } + static btSoftBody* upcast(btCollisionObject* colObj) + { + if (colObj->getInternalType()==CO_SOFT_BODY) + return (btSoftBody*)colObj; + return 0; + } + + // + // ::btCollisionObject + // + + virtual void getAabb(btVector3& aabbMin,btVector3& aabbMax) const + { + aabbMin = m_bounds[0]; + aabbMax = m_bounds[1]; + } + // + // Private + // + void pointersToIndices(); + void indicesToPointers(const int* map=0); + int rayCast(const btVector3& org,const btVector3& dir, + btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const; + void initializeFaceTree(); + btVector3 evaluateCom() const; + bool checkContact(btRigidBody* prb,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const; + void updateNormals(); + void updateBounds(); + void updatePose(); + void updateConstants(); + void initializeClusters(); + void updateClusters(); + void cleanupClusters(); + void prepareClusters(int iterations); + void solveClusters(btScalar sor); + void applyClusters(bool drift); + void dampClusters(); + void applyForces(); + static void PSolve_Anchors(btSoftBody* psb,btScalar kst,btScalar ti); + static void PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti); + static void PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti); + static void PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti); + static void VSolve_Links(btSoftBody* psb,btScalar kst); + static psolver_t getSolver(ePSolver::_ solver); + static vsolver_t getSolver(eVSolver::_ solver); + +}; + + + +#endif //_BT_SOFT_BODY_H diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp new file mode 100644 index 00000000000..5e3211ed73b --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp @@ -0,0 +1,410 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btSoftBodyConcaveCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/CollisionShapes/btMultiSphereShape.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionShapes/btConcaveShape.h" +#include "BulletCollision/CollisionDispatch/btManifoldResult.h" +#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" +#include "BulletCollision/CollisionShapes/btTriangleShape.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "BulletCollision/CollisionShapes/btTetrahedronShape.h" +#include "BulletCollision/CollisionShapes/btConvexHullShape.h" + + + +#include "LinearMath/btIDebugDraw.h" +#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" +#include "BulletSoftBody/btSoftBody.h" + +#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.3) + +btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped) +: btCollisionAlgorithm(ci), +m_isSwapped(isSwapped), +m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped) +{ +} + + + +btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm() +{ +} + + + +btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped): + m_dispatcher(dispatcher), + m_dispatchInfoPtr(0) +{ + m_softBody = (btSoftBody*) (isSwapped? body1:body0); + m_triBody = isSwapped? body0:body1; + + // + // create the manifold from the dispatcher 'manifold pool' + // +// m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody); + + clearCache(); +} + +btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback() +{ + clearCache(); +// m_dispatcher->releaseManifold( m_manifoldPtr ); + +} + + +void btSoftBodyTriangleCallback::clearCache() +{ + //m_dispatcher->clearManifold(m_manifoldPtr); +}; + + +static const int maxParts = 1; +static const int maxTriangleIndex = 100*100; + +btCollisionShape* shapeCache[maxParts][maxTriangleIndex]; + + +void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) +{ + static bool hackedFirst = true; + if (hackedFirst) + { + hackedFirst = false; + int i,j; + for (i=0;i(m_triBody); + btCollisionAlgorithmConstructionInfo ci; + ci.m_dispatcher1 = m_dispatcher; + + ///debug drawing of the overlapping triangles + if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0) + { + btVector3 color(255,255,0); + btTransform& tr = ob->getWorldTransform(); + m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color); + m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(triangle[2]),color); + m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color); + + //btVector3 center = triangle[0] + triangle[1]+triangle[2]; + //center *= btScalar(0.333333); + //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color); + //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color); + //m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color); + + } + + if (shapeCache[partId][triangleIndex]) + { + btCollisionShape* tm = shapeCache[partId][triangleIndex]; + + //copy over user pointers to temporary shape + tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer()); + + btCollisionShape* tmpShape = ob->getCollisionShape(); + ob->internalSetTemporaryCollisionShape( tm ); + + + btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr); + + colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); + colAlgo->~btCollisionAlgorithm(); + ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); + ob->internalSetTemporaryCollisionShape( tmpShape); + return; + } + + //aabb filter is already applied! + + + + + + + + + //btCollisionObject* colObj = static_cast(m_convexProxy->m_clientObject); + +// if (m_softBody->getCollisionShape()->getShapeType()== + { +// btVector3 other; + btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); + normal.normalize(); + normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION; +// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f; +// other+=normal*22.f; + btVector3 pts[6] = {triangle[0]+normal, + triangle[1]+normal, + triangle[2]+normal, + triangle[0]-normal, + triangle[1]-normal, + triangle[2]-normal}; + + btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6); + + +// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other); + + //btTriangleShape tm(triangle[0],triangle[1],triangle[2]); + // tm.setMargin(m_collisionMarginTriangle); + + //copy over user pointers to temporary shape + tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer()); + + btCollisionShape* tmpShape = ob->getCollisionShape(); + ob->internalSetTemporaryCollisionShape( tm ); + + + btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr); + ///this should use the btDispatcher, so the actual registered algorithm is used + // btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody); + + //m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex); + // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex); +// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); + colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut); + colAlgo->~btCollisionAlgorithm(); + ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo); + ob->internalSetTemporaryCollisionShape( tmpShape ); +// delete tm; + + shapeCache[partId][triangleIndex] = tm; + + } + + + +} + + + +void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + m_dispatchInfoPtr = &dispatchInfo; + m_collisionMarginTriangle = collisionMarginTriangle; + m_resultOut = resultOut; + + //recalc aabbs +// btTransform softbodyInTriangleSpace; +// softbodyInTriangleSpace = m_triBody->getWorldTransform().inverse() * m_softBody->getWorldTransform(); +// btCollisionShape* convexShape = static_cast(m_convexBody->getCollisionShape()); + //CollisionShape* triangleShape = static_cast(triBody->m_collisionShape); + btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax; + m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax); + + btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5); + btVector3 softBodyCenter = (aabbWorldSpaceMax+aabbWorldSpaceMin)*btScalar(0.5); + + btTransform triInverse = m_triBody->getWorldTransform().inverse(); + + btMatrix3x3 abs_b = triInverse.getBasis().absolute(); + btPoint3 center = softBodyCenter + triInverse.getOrigin(); + + btVector3 extent = btVector3(abs_b[0].dot(halfExtents), + abs_b[1].dot(halfExtents), + abs_b[2].dot(halfExtents)); +// extent += btVector3(getMargin(),getMargin(),getMargin()); + + m_aabbMin = center - extent; + m_aabbMax = center + extent; + + btScalar extraMargin = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION); + btVector3 extra(extraMargin,extraMargin,extraMargin); + + m_aabbMax += extra; + m_aabbMin -= extra; + +/* btVector3 extra(2,2,2); + m_aabbMin = aabbWorldSpaceMin-extra; + m_aabbMax = aabbWorldSpaceMax+extra; +*/ + +} + +void btSoftBodyConcaveCollisionAlgorithm::clearCache() +{ + m_btSoftBodyTriangleCallback.clearCache(); + +} + +void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + + + btCollisionObject* convexBody = m_isSwapped ? body1 : body0; + btCollisionObject* triBody = m_isSwapped ? body0 : body1; + + if (triBody->getCollisionShape()->isConcave()) + { + + + btCollisionObject* triOb = triBody; + btConcaveShape* concaveShape = static_cast( triOb->getCollisionShape()); + + // if (convexBody->getCollisionShape()->isConvex()) + { + btScalar collisionMarginTriangle = concaveShape->getMargin(); + +// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); + m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut); + + //Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here. + //m_dispatcher->clearManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr); + +// m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody); + + + concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax()); + + // resultOut->refreshContactPoints(); + + } + + } + +} + + +btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)resultOut; + (void)dispatchInfo; + btCollisionObject* convexbody = m_isSwapped ? body1 : body0; + btCollisionObject* triBody = m_isSwapped ? body0 : body1; + + + //quick approximation using raycast, todo: hook up to the continuous collision detection (one of the btConvexCast) + + //only perform CCD above a certain threshold, this prevents blocking on the long run + //because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame... + btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2(); + if (squareMot0 < convexbody->getCcdSquareMotionThreshold()) + { + return btScalar(1.); + } + + //const btVector3& from = convexbody->m_worldTransform.getOrigin(); + //btVector3 to = convexbody->m_interpolationWorldTransform.getOrigin(); + //todo: only do if the motion exceeds the 'radius' + + btTransform triInv = triBody->getWorldTransform().inverse(); + btTransform convexFromLocal = triInv * convexbody->getWorldTransform(); + btTransform convexToLocal = triInv * convexbody->getInterpolationWorldTransform(); + + struct LocalTriangleSphereCastCallback : public btTriangleCallback + { + btTransform m_ccdSphereFromTrans; + btTransform m_ccdSphereToTrans; + btTransform m_meshTransform; + + btScalar m_ccdSphereRadius; + btScalar m_hitFraction; + + + LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction) + :m_ccdSphereFromTrans(from), + m_ccdSphereToTrans(to), + m_ccdSphereRadius(ccdSphereRadius), + m_hitFraction(hitFraction) + { + } + + + virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex) + { + (void)partId; + (void)triangleIndex; + //do a swept sphere for now + btTransform ident; + ident.setIdentity(); + btConvexCast::CastResult castResult; + castResult.m_fraction = m_hitFraction; + btSphereShape pointShape(m_ccdSphereRadius); + btTriangleShape triShape(triangle[0],triangle[1],triangle[2]); + btVoronoiSimplexSolver simplexSolver; + btSubsimplexConvexCast convexCaster(&pointShape,&triShape,&simplexSolver); + //GjkConvexCast convexCaster(&pointShape,convexShape,&simplexSolver); + //ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0); + //local space? + + if (convexCaster.calcTimeOfImpact(m_ccdSphereFromTrans,m_ccdSphereToTrans, + ident,ident,castResult)) + { + if (m_hitFraction > castResult.m_fraction) + m_hitFraction = castResult.m_fraction; + } + + } + + }; + + + + + + if (triBody->getCollisionShape()->isConcave()) + { + btVector3 rayAabbMin = convexFromLocal.getOrigin(); + rayAabbMin.setMin(convexToLocal.getOrigin()); + btVector3 rayAabbMax = convexFromLocal.getOrigin(); + rayAabbMax.setMax(convexToLocal.getOrigin()); + btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius(); + rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0); + rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0); + + btScalar curHitFraction = btScalar(1.); //is this available? + LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal, + convexbody->getCcdSweptSphereRadius(),curHitFraction); + + raycastCallback.m_hitFraction = convexbody->getHitFraction(); + + btCollisionObject* concavebody = triBody; + + btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape(); + + if (triangleMesh) + { + triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax); + } + + + + if (raycastCallback.m_hitFraction < convexbody->getHitFraction()) + { + convexbody->setHitFraction( raycastCallback.m_hitFraction); + return raycastCallback.m_hitFraction; + } + } + + return btScalar(1.); + +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h new file mode 100644 index 00000000000..adb91329a4c --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h @@ -0,0 +1,118 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H +#define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" +#include "BulletCollision/CollisionShapes/btTriangleCallback.h" +#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" +class btDispatcher; +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" +class btSoftBody; + +///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. +class btSoftBodyTriangleCallback : public btTriangleCallback +{ + btSoftBody* m_softBody; + btCollisionObject* m_triBody; + + btVector3 m_aabbMin; + btVector3 m_aabbMax ; + + btManifoldResult* m_resultOut; + + btDispatcher* m_dispatcher; + const btDispatcherInfo* m_dispatchInfoPtr; + btScalar m_collisionMarginTriangle; + +public: +int m_triangleCount; + +// btPersistentManifold* m_manifoldPtr; + + btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); + + void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual ~btSoftBodyTriangleCallback(); + + virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); + + void clearCache(); + + SIMD_FORCE_INLINE const btVector3& getAabbMin() const + { + return m_aabbMin; + } + SIMD_FORCE_INLINE const btVector3& getAabbMax() const + { + return m_aabbMax; + } + +}; + + + + +/// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. +class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm +{ + + bool m_isSwapped; + + btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback; + +public: + + btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); + + virtual ~btSoftBodyConcaveCollisionAlgorithm(); + + virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + //we don't add any manifolds + } + + void clearCache(); + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); + return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false); + } + }; + + struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); + return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true); + } + }; + +}; + +#endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp new file mode 100644 index 00000000000..d9919967233 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp @@ -0,0 +1,653 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSoftBodyHelpers.cpp by Nathanael Presson + +#include "btSoftBodyInternals.h" +#include +#include +#include "btSoftBodyHelpers.h" +#include "LinearMath/btConvexHull.h" + +// +static void drawVertex( btIDebugDraw* idraw, + const btVector3& x,btScalar s,const btVector3& c) + { + idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c); + idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c); + idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c); + } + +// +static void drawBox( btIDebugDraw* idraw, + const btVector3& mins, + const btVector3& maxs, + const btVector3& color) +{ +const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()), + btVector3(maxs.x(),mins.y(),mins.z()), + btVector3(maxs.x(),maxs.y(),mins.z()), + btVector3(mins.x(),maxs.y(),mins.z()), + btVector3(mins.x(),mins.y(),maxs.z()), + btVector3(maxs.x(),mins.y(),maxs.z()), + btVector3(maxs.x(),maxs.y(),maxs.z()), + btVector3(mins.x(),maxs.y(),maxs.z())}; +idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color); +idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color); +idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color); +idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color); +idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color); +idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color); +} + +// +static void drawTree( btIDebugDraw* idraw, + const btDbvtNode* node, + int depth, + const btVector3& ncolor, + const btVector3& lcolor, + int mindepth, + int maxdepth) +{ +if(node) + { + if(node->isinternal()&&((depthchilds[0],depth+1,ncolor,lcolor,mindepth,maxdepth); + drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth); + } + if(depth>=mindepth) + { + const btScalar scl=(btScalar)(node->isinternal()?1:1); + const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl; + const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl; + drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor); + } + } +} + +// +template +static inline T sum(const btAlignedObjectArray& items) +{ +T v; +if(items.size()) + { + v=items[0]; + for(int i=1,ni=items.size();i +static inline void add(btAlignedObjectArray& items,const Q& value) +{ +for(int i=0,ni=items.size();i +static inline void mul(btAlignedObjectArray& items,const Q& value) +{ +for(int i=0,ni=items.size();i +static inline T average(const btAlignedObjectArray& items) +{ +const btScalar n=(btScalar)(items.size()>0?items.size():1); +return(sum(items)/n); +} + +// +static inline btScalar tetravolume(const btVector3& x0, + const btVector3& x1, + const btVector3& x2, + const btVector3& x3) +{ + const btVector3 a=x1-x0; + const btVector3 b=x2-x0; + const btVector3 c=x3-x0; + return(dot(a,cross(b,c))); +} + +// +#if 0 +static btVector3 stresscolor(btScalar stress) + { + static const btVector3 spectrum[]= { btVector3(1,0,1), + btVector3(0,0,1), + btVector3(0,1,1), + btVector3(0,1,0), + btVector3(1,1,0), + btVector3(1,0,0), + btVector3(1,0,0)}; + static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1; + static const btScalar one=1; + stress=btMax(0,btMin(1,stress))*ncolors; + const int sel=(int)stress; + const btScalar frc=stress-sel; + return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc); + } +#endif + +// +void btSoftBodyHelpers::Draw( btSoftBody* psb, + btIDebugDraw* idraw, + int drawflags) +{ + const btScalar scl=(btScalar)0.1; + const btScalar nscl=scl*5; + const btVector3 lcolor=btVector3(0,0,0); + const btVector3 ncolor=btVector3(1,1,1); + const btVector3 ccolor=btVector3(1,0,0); + int i,j,nj; + + /* Nodes */ + if(0!=(drawflags&fDrawFlags::Nodes)) + { + for(i=0;im_nodes.size();++i) + { + const btSoftBody::Node& n=psb->m_nodes[i]; + if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; + idraw->drawLine(n.m_x-btVector3(scl,0,0),n.m_x+btVector3(scl,0,0),btVector3(1,0,0)); + idraw->drawLine(n.m_x-btVector3(0,scl,0),n.m_x+btVector3(0,scl,0),btVector3(0,1,0)); + idraw->drawLine(n.m_x-btVector3(0,0,scl),n.m_x+btVector3(0,0,scl),btVector3(0,0,1)); + } + } + /* Links */ + if(0!=(drawflags&fDrawFlags::Links)) + { + for(i=0;im_links.size();++i) + { + const btSoftBody::Link& l=psb->m_links[i]; + if(0==(l.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; + idraw->drawLine(l.m_n[0]->m_x,l.m_n[1]->m_x,lcolor); + } + } + /* Normals */ + if(0!=(drawflags&fDrawFlags::Normals)) + { + for(i=0;im_nodes.size();++i) + { + const btSoftBody::Node& n=psb->m_nodes[i]; + if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; + const btVector3 d=n.m_n*nscl; + idraw->drawLine(n.m_x,n.m_x+d,ncolor); + idraw->drawLine(n.m_x,n.m_x-d,ncolor*0.5); + } + } + /* Contacts */ + if(0!=(drawflags&fDrawFlags::Contacts)) + { + static const btVector3 axis[]={btVector3(1,0,0), + btVector3(0,1,0), + btVector3(0,0,1)}; + for(i=0;im_rcontacts.size();++i) + { + const btSoftBody::RContact& c=psb->m_rcontacts[i]; + const btVector3 o= c.m_node->m_x-c.m_cti.m_normal* + (dot(c.m_node->m_x,c.m_cti.m_normal)+c.m_cti.m_offset); + const btVector3 x=cross(c.m_cti.m_normal,axis[c.m_cti.m_normal.minAxis()]).normalized(); + const btVector3 y=cross(x,c.m_cti.m_normal).normalized(); + idraw->drawLine(o-x*nscl,o+x*nscl,ccolor); + idraw->drawLine(o-y*nscl,o+y*nscl,ccolor); + idraw->drawLine(o,o+c.m_cti.m_normal*nscl*3,btVector3(1,1,0)); + } + } + /* Anchors */ + if(0!=(drawflags&fDrawFlags::Anchors)) + { + for(i=0;im_anchors.size();++i) + { + const btSoftBody::Anchor& a=psb->m_anchors[i]; + const btVector3 q=a.m_body->getWorldTransform()*a.m_local; + drawVertex(idraw,a.m_node->m_x,0.25,btVector3(1,0,0)); + drawVertex(idraw,q,0.25,btVector3(0,1,0)); + idraw->drawLine(a.m_node->m_x,q,btVector3(1,1,1)); + } + for(i=0;im_nodes.size();++i) + { + const btSoftBody::Node& n=psb->m_nodes[i]; + if(0==(n.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; + if(n.m_im<=0) + { + drawVertex(idraw,n.m_x,0.25,btVector3(1,0,0)); + } + } + } + /* Faces */ + if(0!=(drawflags&fDrawFlags::Faces)) + { + const btScalar scl=(btScalar)0.8; + const btScalar alp=(btScalar)1; + const btVector3 col(0,(btScalar)0.7,0); + for(i=0;im_faces.size();++i) + { + const btSoftBody::Face& f=psb->m_faces[i]; + if(0==(f.m_material->m_flags&btSoftBody::fMaterial::DebugDraw)) continue; + const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x}; + const btVector3 c=(x[0]+x[1]+x[2])/3; + idraw->drawTriangle((x[0]-c)*scl+c, + (x[1]-c)*scl+c, + (x[2]-c)*scl+c, + col,alp); + } + } + /* Clusters */ + if(0!=(drawflags&fDrawFlags::Clusters)) + { + srand(1806); + for(i=0;im_clusters.size();++i) + { + if(psb->m_clusters[i]->m_collide) + { + btVector3 color( rand()/(btScalar)RAND_MAX, + rand()/(btScalar)RAND_MAX, + rand()/(btScalar)RAND_MAX); + color=color.normalized()*0.75; + btAlignedObjectArray vertices; + vertices.resize(psb->m_clusters[i]->m_nodes.size()); + for(j=0,nj=vertices.size();jm_clusters[i]->m_nodes[j]->m_x; + } + HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]); + HullResult hres; + HullLibrary hlib; + hdsc.mMaxVertices=vertices.size(); + hlib.CreateConvexHull(hdsc,hres); + const btVector3 center=average(hres.m_OutputVertices); + add(hres.m_OutputVertices,-center); + mul(hres.m_OutputVertices,(btScalar)1); + add(hres.m_OutputVertices,center); + for(j=0;j<(int)hres.mNumFaces;++j) + { + const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]}; + idraw->drawTriangle(hres.m_OutputVertices[idx[0]], + hres.m_OutputVertices[idx[1]], + hres.m_OutputVertices[idx[2]], + color,1); + } + hlib.ReleaseResult(hres); + } + /* Velocities */ + #if 0 + for(int j=0;jm_clusters[i].m_nodes.size();++j) + { + const btSoftBody::Cluster& c=psb->m_clusters[i]; + const btVector3 r=c.m_nodes[j]->m_x-c.m_com; + const btVector3 v=c.m_lv+cross(c.m_av,r); + idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0)); + } + #endif + /* Frame */ + btSoftBody::Cluster& c=*psb->m_clusters[i]; + idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0)); + idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0)); + idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1)); + } + } + /* Notes */ + if(0!=(drawflags&fDrawFlags::Notes)) + { + for(i=0;im_notes.size();++i) + { + const btSoftBody::Note& n=psb->m_notes[i]; + btVector3 p=n.m_offset; + for(int j=0;jm_x*n.m_coords[j]; + } + idraw->draw3dText(p,n.m_text); + } + } + /* Node tree */ + if(0!=(drawflags&fDrawFlags::NodeTree)) DrawNodeTree(psb,idraw); + /* Face tree */ + if(0!=(drawflags&fDrawFlags::FaceTree)) DrawFaceTree(psb,idraw); + /* Cluster tree */ + if(0!=(drawflags&fDrawFlags::ClusterTree)) DrawClusterTree(psb,idraw); + /* Joints */ + if(0!=(drawflags&fDrawFlags::Joints)) + { + for(i=0;im_joints.size();++i) + { + const btSoftBody::Joint* pj=psb->m_joints[i]; + switch(pj->Type()) + { + case btSoftBody::Joint::eType::Linear: + { + const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj; + const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0]; + const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1]; + idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0)); + idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1)); + drawVertex(idraw,a0,0.25,btVector3(1,1,0)); + drawVertex(idraw,a1,0.25,btVector3(0,1,1)); + } + break; + case btSoftBody::Joint::eType::Angular: + { + const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj; + const btVector3 o0=pj->m_bodies[0].xform().getOrigin(); + const btVector3 o1=pj->m_bodies[1].xform().getOrigin(); + const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0]; + const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1]; + idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0)); + idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0)); + idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1)); + idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1)); + } + } + } + } +} + +// +void btSoftBodyHelpers::DrawInfos( btSoftBody* psb, + btIDebugDraw* idraw, + bool masses, + bool areas, + bool /*stress*/) +{ + for(int i=0;im_nodes.size();++i) + { + const btSoftBody::Node& n=psb->m_nodes[i]; + char text[2048]={0}; + char buff[1024]; + if(masses) + { + sprintf(buff," M(%.2f)",1/n.m_im); + strcat(text,buff); + } + if(areas) + { + sprintf(buff," A(%.2f)",n.m_area); + strcat(text,buff); + } + if(text[0]) idraw->draw3dText(n.m_x,text); + } +} + +// +void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth, + int maxdepth) +{ +drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth); +} + +// +void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth, + int maxdepth) +{ +drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth); +} + +// +void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth, + int maxdepth) +{ +drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth); +} + +// +void btSoftBodyHelpers::DrawFrame( btSoftBody* psb, + btIDebugDraw* idraw) +{ + if(psb->m_pose.m_bframe) + { + static const btScalar ascl=10; + static const btScalar nscl=(btScalar)0.1; + const btVector3 com=psb->m_pose.m_com; + const btMatrix3x3 trs=psb->m_pose.m_rot*psb->m_pose.m_scl; + const btVector3 Xaxis=(trs*btVector3(1,0,0)).normalized(); + const btVector3 Yaxis=(trs*btVector3(0,1,0)).normalized(); + const btVector3 Zaxis=(trs*btVector3(0,0,1)).normalized(); + idraw->drawLine(com,com+Xaxis*ascl,btVector3(1,0,0)); + idraw->drawLine(com,com+Yaxis*ascl,btVector3(0,1,0)); + idraw->drawLine(com,com+Zaxis*ascl,btVector3(0,0,1)); + for(int i=0;im_pose.m_pos.size();++i) + { + const btVector3 x=com+trs*psb->m_pose.m_pos[i]; + drawVertex(idraw,x,nscl,btVector3(1,0,1)); + } + } +} + +// +btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from, + const btVector3& to, + int res, + int fixeds) +{ + /* Create nodes */ + const int r=res+2; + btVector3* x=new btVector3[r]; + btScalar* m=new btScalar[r]; + int i; + + for(i=0;isetMass(0,0); + if(fixeds&2) psb->setMass(r-1,0); + delete[] x; + delete[] m; + /* Create links */ + for(i=1;iappendLink(i-1,i); + } + /* Finished */ + return(psb); +} + +// +btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00, + const btVector3& corner10, + const btVector3& corner01, + const btVector3& corner11, + int resx, + int resy, + int fixeds, + bool gendiags) +{ +#define IDX(_x_,_y_) ((_y_)*rx+(_x_)) + /* Create nodes */ + if((resx<2)||(resy<2)) return(0); + const int rx=resx; + const int ry=resy; + const int tot=rx*ry; + btVector3* x=new btVector3[tot]; + btScalar* m=new btScalar[tot]; + int iy; + + for(iy=0;iysetMass(IDX(0,0),0); + if(fixeds&2) psb->setMass(IDX(rx-1,0),0); + if(fixeds&4) psb->setMass(IDX(0,ry-1),0); + if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0); + delete[] x; + delete[] m; + /* Create links and faces */ + for(iy=0;iyappendLink(idx,IDX(ix+1,iy)); + if(mdy) psb->appendLink(idx,IDX(ix,iy+1)); + if(mdx&&mdy) + { + if((ix+iy)&1) + { + psb->appendFace(IDX(ix,iy),IDX(ix+1,iy),IDX(ix+1,iy+1)); + psb->appendFace(IDX(ix,iy),IDX(ix+1,iy+1),IDX(ix,iy+1)); + if(gendiags) + { + psb->appendLink(IDX(ix,iy),IDX(ix+1,iy+1)); + } + } + else + { + psb->appendFace(IDX(ix,iy+1),IDX(ix,iy),IDX(ix+1,iy)); + psb->appendFace(IDX(ix,iy+1),IDX(ix+1,iy),IDX(ix+1,iy+1)); + if(gendiags) + { + psb->appendLink(IDX(ix+1,iy),IDX(ix,iy+1)); + } + } + } + } + } + /* Finished */ +#undef IDX + return(psb); +} + +// +btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center, + const btVector3& radius, + int res) +{ + struct Hammersley + { + static void Generate(btVector3* x,int n) + { + for(int i=0;i>=1) if(j&1) t+=p; + btScalar w=2*t-1; + btScalar a=(SIMD_PI+2*i*SIMD_PI)/n; + btScalar s=btSqrt(1-w*w); + *x++=btVector3(s*btCos(a),s*btSin(a),w); + } + } + }; + btAlignedObjectArray vtx; + vtx.resize(3+res); + Hammersley::Generate(&vtx[0],vtx.size()); + for(int i=0;i chks; + btAlignedObjectArray vtx; + chks.resize(maxidx*maxidx,false); + vtx.resize(maxidx); + for(i=0,j=0,ni=maxidx*3;iappendLink(idx[j],idx[k]); + } + } +#undef IDX + psb->appendFace(idx[0],idx[1],idx[2]); + } + psb->randomizeConstraints(); + return(psb); +} + +// +btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices, + int nvertices) +{ + HullDesc hdsc(QF_TRIANGLES,nvertices,vertices); + HullResult hres; + HullLibrary hlib;/*??*/ + hdsc.mMaxVertices=nvertices; + hlib.CreateConvexHull(hdsc,hres); + btSoftBody* psb=new btSoftBody(&worldInfo,(int)hres.mNumOutputVertices, + &hres.m_OutputVertices[0],0); + for(int i=0;i<(int)hres.mNumFaces;++i) + { + const int idx[]={ hres.m_Indices[i*3+0], + hres.m_Indices[i*3+1], + hres.m_Indices[i*3+2]}; + if(idx[0]appendLink( idx[0],idx[1]); + if(idx[1]appendLink( idx[1],idx[2]); + if(idx[2]appendLink( idx[2],idx[0]); + psb->appendFace(idx[0],idx[1],idx[2]); + } + hlib.ReleaseResult(hres); + psb->randomizeConstraints(); + return(psb); +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h new file mode 100644 index 00000000000..e9c6cb20657 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h @@ -0,0 +1,107 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SOFT_BODY_HELPERS_H +#define SOFT_BODY_HELPERS_H + +#include "btSoftBody.h" + +// +// Helpers +// + +/* fDrawFlags */ +struct fDrawFlags { enum _ { + Nodes = 0x0001, + Links = 0x0002, + Faces = 0x0004, + Tetras = 0x0008, + Normals = 0x0010, + Contacts = 0x0020, + Anchors = 0x0040, + Notes = 0x0080, + Clusters = 0x0100, + NodeTree = 0x0200, + FaceTree = 0x0400, + ClusterTree = 0x0800, + Joints = 0x1000, + /* presets */ + Std = Links+Faces+Tetras+Anchors+Notes+Joints, + StdTetra = Std-Faces+Tetras, +};}; + +struct btSoftBodyHelpers +{ + /* Draw body */ + static void Draw( btSoftBody* psb, + btIDebugDraw* idraw, + int drawflags=fDrawFlags::Std); + /* Draw body infos */ + static void DrawInfos( btSoftBody* psb, + btIDebugDraw* idraw, + bool masses, + bool areas, + bool stress); + /* Draw node tree */ + static void DrawNodeTree( btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth=0, + int maxdepth=-1); + /* Draw face tree */ + static void DrawFaceTree( btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth=0, + int maxdepth=-1); + /* Draw cluster tree */ + static void DrawClusterTree(btSoftBody* psb, + btIDebugDraw* idraw, + int mindepth=0, + int maxdepth=-1); + /* Draw rigid frame */ + static void DrawFrame( btSoftBody* psb, + btIDebugDraw* idraw); + /* Create a rope */ + static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo, + const btVector3& from, + const btVector3& to, + int res, + int fixeds); + /* Create a patch */ + static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo, + const btVector3& corner00, + const btVector3& corner10, + const btVector3& corner01, + const btVector3& corner11, + int resx, + int resy, + int fixeds, + bool gendiags); + /* Create an ellipsoid */ + static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo, + const btVector3& center, + const btVector3& radius, + int res); + /* Create from trimesh */ + static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo, + const btScalar* vertices, + const int* triangles, + int ntriangles); + /* Create from convex-hull */ + static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo, + const btVector3* vertices, + int nvertices); +}; + +#endif //SOFT_BODY_HELPERS_H diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h new file mode 100644 index 00000000000..1a7be2cb840 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h @@ -0,0 +1,896 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSoftBody implementation by Nathanael Presson + +#ifndef _BT_SOFT_BODY_INTERNALS_H +#define _BT_SOFT_BODY_INTERNALS_H + +#include "btSoftBody.h" + +#include "LinearMath/btQuickprof.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btConvexInternalShape.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" + +// +// btSymMatrix +// +template +struct btSymMatrix +{ + btSymMatrix() : dim(0) {} + btSymMatrix(int n,const T& init=T()) { resize(n,init); } +void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); } +int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r store; +int dim; +}; + +// +// btSoftBodyCollisionShape +// +class btSoftBodyCollisionShape : public btConcaveShape +{ +public: + btSoftBody* m_body; + + btSoftBodyCollisionShape(btSoftBody* backptr) + { + m_body=backptr; + } + + virtual ~btSoftBodyCollisionShape() + { + + } + + void processAllTriangles(btTriangleCallback* /*callback*/,const btVector3& /*aabbMin*/,const btVector3& /*aabbMax*/) const + { + //not yet + btAssert(0); + } + + ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t. + virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const + { + /* t should be identity, but better be safe than...fast? */ + const btVector3 mins=m_body->m_bounds[0]; + const btVector3 maxs=m_body->m_bounds[1]; + const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()), + t*btVector3(maxs.x(),mins.y(),mins.z()), + t*btVector3(maxs.x(),maxs.y(),mins.z()), + t*btVector3(mins.x(),maxs.y(),mins.z()), + t*btVector3(mins.x(),mins.y(),maxs.z()), + t*btVector3(maxs.x(),mins.y(),maxs.z()), + t*btVector3(maxs.x(),maxs.y(),maxs.z()), + t*btVector3(mins.x(),maxs.y(),maxs.z())}; + aabbMin=aabbMax=crns[0]; + for(int i=1;i<8;++i) + { + aabbMin.setMin(crns[i]); + aabbMax.setMax(crns[i]); + } + } + + virtual int getShapeType() const + { + return SOFTBODY_SHAPE_PROXYTYPE; + } + virtual void setLocalScaling(const btVector3& /*scaling*/) + { + ///na + btAssert(0); + } + virtual const btVector3& getLocalScaling() const + { + static const btVector3 dummy(1,1,1); + return dummy; + } + virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const + { + ///not yet + btAssert(0); + } + virtual const char* getName()const + { + return "SoftBody"; + } + +}; + +// +// btSoftClusterCollisionShape +// +class btSoftClusterCollisionShape : public btConvexInternalShape +{ +public: + const btSoftBody::Cluster* m_cluster; + + btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); } + + + virtual btVector3 localGetSupportingVertex(const btVector3& vec) const + { + btSoftBody::Node* const * n=&m_cluster->m_nodes[0]; + btScalar d=dot(vec,n[0]->m_x); + int j=0; + for(int i=1,ni=m_cluster->m_nodes.size();im_x); + if(k>d) { d=k;j=i; } + } + return(n[j]->m_x); + } + virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const + { + return(localGetSupportingVertex(vec)); + } + //notice that the vectors should be unit length + virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const + {} + + + virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const + {} + + virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const + {} + + virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; } + + //debugging + virtual const char* getName()const {return "SOFTCLUSTER";} + + virtual void setMargin(btScalar margin) + { + btConvexInternalShape::setMargin(margin); + } + virtual btScalar getMargin() const + { + return getMargin(); + } +}; + +// +// Inline's +// + +// +template +static inline void ZeroInitialize(T& value) +{ +static const T zerodummy; +value=zerodummy; +} +// +template +static inline bool CompLess(const T& a,const T& b) +{ return(a +static inline bool CompGreater(const T& a,const T& b) +{ return(a>b); } +// +template +static inline T Lerp(const T& a,const T& b,btScalar t) +{ return(a+(b-a)*t); } +// +template +static inline T InvLerp(const T& a,const T& b,btScalar t) +{ return((b+a*t-b*t)/(a*b)); } +// +static inline btMatrix3x3 Lerp( const btMatrix3x3& a, + const btMatrix3x3& b, + btScalar t) +{ +btMatrix3x3 r; +r[0]=Lerp(a[0],b[0],t); +r[1]=Lerp(a[1],b[1],t); +r[2]=Lerp(a[2],b[2],t); +return(r); +} +// +static inline btVector3 Clamp(const btVector3& v,btScalar maxlength) +{ +const btScalar sql=v.length2(); +if(sql>(maxlength*maxlength)) + return((v*maxlength)/btSqrt(sql)); + else + return(v); +} +// +template +static inline T Clamp(const T& x,const T& l,const T& h) +{ return(xh?h:x); } +// +template +static inline T Sq(const T& x) +{ return(x*x); } +// +template +static inline T Cube(const T& x) +{ return(x*x*x); } +// +template +static inline T Sign(const T& x) +{ return((T)(x<0?-1:+1)); } +// +template +static inline bool SameSign(const T& x,const T& y) +{ return((x*y)>0); } +// +static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y) +{ +const btVector3 d=x-y; +return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2])); +} +// +static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s) +{ + const btScalar xx=a.x()*a.x(); + const btScalar yy=a.y()*a.y(); + const btScalar zz=a.z()*a.z(); + const btScalar xy=a.x()*a.y(); + const btScalar yz=a.y()*a.z(); + const btScalar zx=a.z()*a.x(); + btMatrix3x3 m; + m[0]=btVector3(1-xx+xx*s,xy*s-xy,zx*s-zx); + m[1]=btVector3(xy*s-xy,1-yy+yy*s,yz*s-yz); + m[2]=btVector3(zx*s-zx,yz*s-yz,1-zz+zz*s); + return(m); +} +// +static inline btMatrix3x3 Cross(const btVector3& v) +{ + btMatrix3x3 m; + m[0]=btVector3(0,-v.z(),+v.y()); + m[1]=btVector3(+v.z(),0,-v.x()); + m[2]=btVector3(-v.y(),+v.x(),0); + return(m); +} +// +static inline btMatrix3x3 Diagonal(btScalar x) +{ + btMatrix3x3 m; + m[0]=btVector3(x,0,0); + m[1]=btVector3(0,x,0); + m[2]=btVector3(0,0,x); + return(m); +} +// +static inline btMatrix3x3 Add(const btMatrix3x3& a, + const btMatrix3x3& b) +{ + btMatrix3x3 r; + for(int i=0;i<3;++i) r[i]=a[i]+b[i]; + return(r); +} +// +static inline btMatrix3x3 Sub(const btMatrix3x3& a, + const btMatrix3x3& b) +{ + btMatrix3x3 r; + for(int i=0;i<3;++i) r[i]=a[i]-b[i]; + return(r); +} +// +static inline btMatrix3x3 Mul(const btMatrix3x3& a, + btScalar b) +{ + btMatrix3x3 r; + for(int i=0;i<3;++i) r[i]=a[i]*b; + return(r); +} +// +static inline void Orthogonalize(btMatrix3x3& m) +{ +m[2]=cross(m[0],m[1]).normalized(); +m[1]=cross(m[2],m[0]).normalized(); +m[0]=cross(m[1],m[2]).normalized(); +} +// +static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r) +{ + const btMatrix3x3 cr=Cross(r); + return(Sub(Diagonal(im),cr*iwi*cr)); +} + +// +static inline btMatrix3x3 ImpulseMatrix( btScalar dt, + btScalar ima, + btScalar imb, + const btMatrix3x3& iwi, + const btVector3& r) +{ + return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse()); +} + +// +static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra, + btScalar imb,const btMatrix3x3& iib,const btVector3& rb) +{ +return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse()); +} + +// +static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia, + const btMatrix3x3& iib) +{ +return(Add(iia,iib).inverse()); +} + +// +static inline btVector3 ProjectOnAxis( const btVector3& v, + const btVector3& a) +{ + return(a*dot(v,a)); +} +// +static inline btVector3 ProjectOnPlane( const btVector3& v, + const btVector3& a) +{ + return(v-ProjectOnAxis(v,a)); +} + +// +static inline void ProjectOrigin( const btVector3& a, + const btVector3& b, + btVector3& prj, + btScalar& sqd) +{ +const btVector3 d=b-a; +const btScalar m2=d.length2(); +if(m2>SIMD_EPSILON) + { + const btScalar t=Clamp(-dot(a,d)/m2,0,1); + const btVector3 p=a+d*t; + const btScalar l2=p.length2(); + if(l2SIMD_EPSILON) + { + const btVector3 n=q/btSqrt(m2); + const btScalar k=dot(a,n); + const btScalar k2=k*k; + if(k20)&& + (dot(cross(b-p,c-p),q)>0)&& + (dot(cross(c-p,a-p),q)>0)) + { + prj=p; + sqd=k2; + } + else + { + ProjectOrigin(a,b,prj,sqd); + ProjectOrigin(b,c,prj,sqd); + ProjectOrigin(c,a,prj,sqd); + } + } + } +} + +// +template +static inline T BaryEval( const T& a, + const T& b, + const T& c, + const btVector3& coord) +{ + return(a*coord.x()+b*coord.y()+c*coord.z()); +} +// +static inline btVector3 BaryCoord( const btVector3& a, + const btVector3& b, + const btVector3& c, + const btVector3& p) +{ +const btScalar w[]={ cross(a-p,b-p).length(), + cross(b-p,c-p).length(), + cross(c-p,a-p).length()}; +const btScalar isum=1/(w[0]+w[1]+w[2]); +return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum)); +} + +// +static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn, + const btVector3& a, + const btVector3& b, + const btScalar accuracy, + const int maxiterations=256) +{ +btScalar span[2]={0,1}; +btScalar values[2]={fn->Eval(a),fn->Eval(b)}; +if(values[0]>values[1]) + { + btSwap(span[0],span[1]); + btSwap(values[0],values[1]); + } +if(values[0]>-accuracy) return(-1); +if(values[1]<+accuracy) return(-1); +for(int i=0;iEval(Lerp(a,b,t)); + if((t<=0)||(t>=1)) break; + if(btFabs(v)SIMD_EPSILON) + return(v/l); + else + return(btVector3(0,0,0)); +} + +// +static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f, + btScalar margin) +{ +const btVector3* pts[]={ &f.m_n[0]->m_x, + &f.m_n[1]->m_x, + &f.m_n[2]->m_x}; +btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3); +vol.Expand(btVector3(margin,margin,margin)); +return(vol); +} + +// +static inline btVector3 CenterOf( const btSoftBody::Face& f) +{ +return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3); +} + +// +static inline btScalar AreaOf( const btVector3& x0, + const btVector3& x1, + const btVector3& x2) +{ + const btVector3 a=x1-x0; + const btVector3 b=x2-x0; + const btVector3 cr=cross(a,b); + const btScalar area=cr.length(); + return(area); +} + +// +static inline btScalar VolumeOf( const btVector3& x0, + const btVector3& x1, + const btVector3& x2, + const btVector3& x3) +{ + const btVector3 a=x1-x0; + const btVector3 b=x2-x0; + const btVector3 c=x3-x0; + return(dot(a,cross(b,c))); +} + +// +static void EvaluateMedium( const btSoftBodyWorldInfo* wfi, + const btVector3& x, + btSoftBody::sMedium& medium) +{ + medium.m_velocity = btVector3(0,0,0); + medium.m_pressure = 0; + medium.m_density = wfi->air_density; + if(wfi->water_density>0) + { + const btScalar depth=-(dot(x,wfi->water_normal)+wfi->water_offset); + if(depth>0) + { + medium.m_density = wfi->water_density; + medium.m_pressure = depth*wfi->water_density*wfi->m_gravity.length(); + } + } +} + +// +static inline void ApplyClampedForce( btSoftBody::Node& n, + const btVector3& f, + btScalar dt) +{ + const btScalar dtim=dt*n.m_im; + if((f*dtim).length2()>n.m_v.length2()) + {/* Clamp */ + n.m_f-=ProjectOnAxis(n.m_v,f.normalized())/dtim; + } + else + {/* Apply */ + n.m_f+=f; + } +} + +// +static inline int MatchEdge( const btSoftBody::Node* a, + const btSoftBody::Node* b, + const btSoftBody::Node* ma, + const btSoftBody::Node* mb) +{ +if((a==ma)&&(b==mb)) return(0); +if((a==mb)&&(b==ma)) return(1); +return(-1); +} + +// +// btEigen : Extract eigen system, +// straitforward implementation of http://math.fullerton.edu/mathews/n2003/JacobiMethodMod.html +// outputs are NOT sorted. +// +struct btEigen +{ +static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0) + { + static const int maxiterations=16; + static const btScalar accuracy=(btScalar)0.0001; + btMatrix3x3& v=*vectors; + int iterations=0; + vectors->setIdentity(); + do { + int p=0,q=1; + if(btFabs(a[p][q])accuracy) + { + const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]); + const btScalar z=btFabs(w); + const btScalar t=w/(z*(btSqrt(1+w*w)+z)); + if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */ + { + const btScalar c=1/btSqrt(t*t+1); + const btScalar s=c*t; + mulPQ(a,c,s,p,q); + mulTPQ(a,c,s,p,q); + mulPQ(v,c,s,p,q); + } else break; + } else break; + } while((++iterations)accuracy) det=ndet; else break; + } + /* Final orthogonalization */ + Orthogonalize(q); + /* Compute 'S' */ + s=q.transpose()*m; + } + else + { + q.setIdentity(); + s.setIdentity(); + } +return(i); +} + +// +// btSoftColliders +// +struct btSoftColliders +{ + // + // ClusterBase + // + struct ClusterBase : btDbvt::ICollide + { + btScalar erp; + btScalar idt; + btScalar margin; + btScalar friction; + btScalar threshold; + ClusterBase() + { + erp =(btScalar)1; + idt =0; + margin =0; + friction =0; + threshold =(btScalar)0; + } + bool SolveContact( const btGjkEpaSolver2::sResults& res, + btSoftBody::Body ba,btSoftBody::Body bb, + btSoftBody::CJoint& joint) + { + if(res.distancedata; + btSoftClusterCollisionShape cshape(cluster); + const btConvexShape* rshape=(const btConvexShape*)prb->getCollisionShape(); + btGjkEpaSolver2::sResults res; + if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(), + rshape,prb->getInterpolationWorldTransform(), + btVector3(1,0,0),res)) + { + btSoftBody::CJoint joint; + if(SolveContact(res,cluster,prb,joint)) + { + btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint(); + *pj=joint;psb->m_joints.push_back(pj); + if(prb->isStaticOrKinematicObject()) + { + pj->m_erp *= psb->m_cfg.kSKHR_CL; + pj->m_split *= psb->m_cfg.kSK_SPLT_CL; + } + else + { + pj->m_erp *= psb->m_cfg.kSRHR_CL; + pj->m_split *= psb->m_cfg.kSR_SPLT_CL; + } + } + } + } + void Process(btSoftBody* ps,btRigidBody* pr) + { + psb = ps; + prb = pr; + idt = ps->m_sst.isdt; + margin = ps->getCollisionShape()->getMargin()+ + pr->getCollisionShape()->getMargin(); + friction = btMin(psb->m_cfg.kDF,prb->getFriction()); + btVector3 mins; + btVector3 maxs; + + ATTRIBUTE_ALIGNED16(btDbvtVolume) volume; + pr->getCollisionShape()->getAabb(pr->getInterpolationWorldTransform(),mins,maxs); + volume=btDbvtVolume::FromMM(mins,maxs); + volume.Expand(btVector3(1,1,1)*margin); + btDbvt::collideTV(ps->m_cdbvt.m_root,volume,*this); + } + }; + // + // CollideCL_SS + // + struct CollideCL_SS : ClusterBase + { + btSoftBody* bodies[2]; + void Process(const btDbvtNode* la,const btDbvtNode* lb) + { + btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data; + btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data; + btSoftClusterCollisionShape csa(cla); + btSoftClusterCollisionShape csb(clb); + btGjkEpaSolver2::sResults res; + if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(), + &csb,btTransform::getIdentity(), + cla->m_com-clb->m_com,res)) + { + btSoftBody::CJoint joint; + if(SolveContact(res,cla,clb,joint)) + { + btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint(); + *pj=joint;bodies[0]->m_joints.push_back(pj); + pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL); + pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2; + } + } + } + void Process(btSoftBody* psa,btSoftBody* psb) + { + idt = psa->m_sst.isdt; + margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2; + friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF); + bodies[0] = psa; + bodies[1] = psb; + btDbvt::collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this); + } + }; + // + // CollideSDF_RS + // + struct CollideSDF_RS : btDbvt::ICollide + { + void Process(const btDbvtNode* leaf) + { + btSoftBody::Node* node=(btSoftBody::Node*)leaf->data; + DoNode(*node); + } + void DoNode(btSoftBody::Node& n) const + { + const btScalar m=n.m_im>0?dynmargin:stamargin; + btSoftBody::RContact c; + if( (!n.m_battach)&& + psb->checkContact(prb,n.m_x,m,c.m_cti)) + { + const btScalar ima=n.m_im; + const btScalar imb=prb->getInvMass(); + const btScalar ms=ima+imb; + if(ms>0) + { + const btTransform& wtr=prb->getInterpolationWorldTransform(); + const btMatrix3x3& iwi=prb->getInvInertiaTensorWorld(); + const btVector3 ra=n.m_x-wtr.getOrigin(); + const btVector3 va=prb->getVelocityInLocalPoint(ra)*psb->m_sst.sdt; + const btVector3 vb=n.m_x-n.m_q; + const btVector3 vr=vb-va; + const btScalar dn=dot(vr,c.m_cti.m_normal); + const btVector3 fv=vr-c.m_cti.m_normal*dn; + const btScalar fc=psb->m_cfg.kDF*prb->getFriction(); + c.m_node = &n; + c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra); + c.m_c1 = ra; + c.m_c2 = ima*psb->m_sst.sdt; + c.m_c3 = fv.length2()<(btFabs(dn)*fc)?0:1-fc; + c.m_c4 = prb->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR; + psb->m_rcontacts.push_back(c); + prb->activate(); + } + } + } + btSoftBody* psb; + btRigidBody* prb; + btScalar dynmargin; + btScalar stamargin; + }; + // + // CollideVF_SS + // + struct CollideVF_SS : btDbvt::ICollide + { + void Process(const btDbvtNode* lnode, + const btDbvtNode* lface) + { + btSoftBody::Node* node=(btSoftBody::Node*)lnode->data; + btSoftBody::Face* face=(btSoftBody::Face*)lface->data; + btVector3 o=node->m_x; + btVector3 p; + btScalar d=SIMD_INFINITY; + ProjectOrigin( face->m_n[0]->m_x-o, + face->m_n[1]->m_x-o, + face->m_n[2]->m_x-o, + p,d); + const btScalar m=mrg+(o-node->m_q).length()*2; + if(d<(m*m)) + { + const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]}; + const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o); + const btScalar ma=node->m_im; + btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w); + if( (n[0]->m_im<=0)|| + (n[1]->m_im<=0)|| + (n[2]->m_im<=0)) + { + mb=0; + } + const btScalar ms=ma+mb; + if(ms>0) + { + btSoftBody::SContact c; + c.m_normal = p/-btSqrt(d); + c.m_margin = m; + c.m_node = node; + c.m_face = face; + c.m_weights = w; + c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF); + c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR; + c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR; + psb[0]->m_scontacts.push_back(c); + } + } + } + btSoftBody* psb[2]; + btScalar mrg; + }; +}; + +#endif //_BT_SOFT_BODY_INTERNALS_H diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp new file mode 100644 index 00000000000..e62f35567b0 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp @@ -0,0 +1,108 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btSoftBodyRigidBodyCollisionConfiguration.h" +#include "btSoftRigidCollisionAlgorithm.h" +#include "btSoftBodyConcaveCollisionAlgorithm.h" +#include "btSoftSoftCollisionAlgorithm.h" + +#define ENABLE_SOFTBODY_CONCAVE_COLLISIONS 1 + +btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo) +:btDefaultCollisionConfiguration(constructionInfo) +{ + void* mem; + + mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16); + m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc; + + mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16); + m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc; + + mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16); + m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc; + m_swappedSoftRigidConvexCreateFunc->m_swapped=true; + +#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS + mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16); + m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc; + + mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16); + m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc; + m_swappedSoftRigidConcaveCreateFunc->m_swapped=true; +#endif + +} + +btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration() +{ + m_softSoftCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_softSoftCreateFunc); + + m_softRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_softRigidConvexCreateFunc); + + m_swappedSoftRigidConvexCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_swappedSoftRigidConvexCreateFunc); + +#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS + m_softRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_softRigidConcaveCreateFunc); + + m_swappedSoftRigidConcaveCreateFunc->~btCollisionAlgorithmCreateFunc(); + btAlignedFree( m_swappedSoftRigidConcaveCreateFunc); +#endif +} + +///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation +btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1) +{ + + ///try to handle the softbody interactions first + + if ((proxyType0 == SOFTBODY_SHAPE_PROXYTYPE ) && (proxyType1==SOFTBODY_SHAPE_PROXYTYPE)) + { + return m_softSoftCreateFunc; + } + + ///softbody versus convex + if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConvex(proxyType1)) + { + return m_softRigidConvexCreateFunc; + } + + ///convex versus soft body + if (btBroadphaseProxy::isConvex(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE ) + { + return m_swappedSoftRigidConvexCreateFunc; + } + +#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS + ///softbody versus convex + if (proxyType0 == SOFTBODY_SHAPE_PROXYTYPE && btBroadphaseProxy::isConcave(proxyType1)) + { + return m_softRigidConcaveCreateFunc; + } + + ///convex versus soft body + if (btBroadphaseProxy::isConcave(proxyType0) && proxyType1 == SOFTBODY_SHAPE_PROXYTYPE ) + { + return m_swappedSoftRigidConcaveCreateFunc; + } +#endif + + ///fallback to the regular rigid collision shape + return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0,proxyType1); +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h new file mode 100644 index 00000000000..41c3af96939 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h @@ -0,0 +1,48 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION +#define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION + +#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" + +class btVoronoiSimplexSolver; +class btGjkEpaPenetrationDepthSolver; + + +///btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfiguration +class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfiguration +{ + + //default CreationFunctions, filling the m_doubleDispatch table + btCollisionAlgorithmCreateFunc* m_softSoftCreateFunc; + btCollisionAlgorithmCreateFunc* m_softRigidConvexCreateFunc; + btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc; + btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc; + btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc; + +public: + + btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo()); + + virtual ~btSoftBodyRigidBodyCollisionConfiguration(); + + ///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation + virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1); + +}; + +#endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION + diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp new file mode 100644 index 00000000000..835a03b8e3c --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp @@ -0,0 +1,79 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btSoftRigidCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btSphereShape.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "btSoftBody.h" +///TODO: include all the shapes that the softbody can collide with +///alternatively, implement special case collision algorithms (just like for rigid collision shapes) + +//#include + +btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* /*col0*/,btCollisionObject* /*col1*/, bool isSwapped) +: btCollisionAlgorithm(ci), +//m_ownManifold(false), +//m_manifoldPtr(mf), +m_isSwapped(isSwapped) +{ +} + + +btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm() +{ + + //m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject); + + /*if (m_ownManifold) + { + if (m_manifoldPtr) + m_dispatcher->releaseManifold(m_manifoldPtr); + } + */ + +} + + +#include + +void btSoftRigidCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)dispatchInfo; + (void)resultOut; + //printf("btSoftRigidCollisionAlgorithm\n"); + + btSoftBody* softBody = m_isSwapped? (btSoftBody*)body1 : (btSoftBody*)body0; + btCollisionObject* rigidCollisionObject = m_isSwapped? body0 : body1; + + softBody->defaultCollisionHandler(rigidCollisionObject); + + +} + +btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) +{ + (void)resultOut; + (void)dispatchInfo; + (void)col0; + (void)col1; + + //not yet + return btScalar(1.); +} + + + diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h new file mode 100644 index 00000000000..74327e6c635 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h @@ -0,0 +1,75 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SOFT_RIGID_COLLISION_ALGORITHM_H +#define SOFT_RIGID_COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" +class btPersistentManifold; +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" + +#include "LinearMath/btVector3.h" +class btSoftBody; + +/// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody +class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm +{ +// bool m_ownManifold; +// btPersistentManifold* m_manifoldPtr; + + btSoftBody* m_softBody; + btCollisionObject* m_rigidCollisionObject; + + ///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean + bool m_isSwapped; + +public: + + btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped); + + virtual ~btSoftRigidCollisionAlgorithm(); + + virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + //we don't add any manifolds + } + + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm)); + if (!m_swapped) + { + return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,false); + } else + { + return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0,body1,true); + } + } + }; + +}; + +#endif //SOFT_RIGID_COLLISION_ALGORITHM_H + + diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp new file mode 100644 index 00000000000..01b9fc0fd35 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp @@ -0,0 +1,126 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "btSoftRigidDynamicsWorld.h" +#include "LinearMath/btQuickprof.h" + +//softbody & helpers +#include "btSoftBody.h" +#include "btSoftBodyHelpers.h" + +btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration) +:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration) +{ +m_drawFlags = fDrawFlags::Std; +m_drawNodeTree = true; +m_drawFaceTree = false; +m_drawClusterTree = false; +} + +btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld() +{ + +} + +void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep) +{ + btDiscreteDynamicsWorld::predictUnconstraintMotion( timeStep); + + for ( int i=0;ipredictMotion(timeStep); + } +} + +void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep) +{ + btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep ); + + ///solve soft bodies constraints + solveSoftBodiesConstraints(); + + ///update soft bodies + updateSoftBodies(); + +} + +void btSoftRigidDynamicsWorld::updateSoftBodies() +{ + BT_PROFILE("updateSoftBodies"); + + for ( int i=0;iintegrateMotion(); + } +} + +void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints() +{ + BT_PROFILE("solveSoftConstraints"); + + if(m_softBodies.size()) + { + btSoftBody::solveClusters(m_softBodies); + } + + for(int i=0;isolveConstraints(); + } +} + +void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body) +{ + m_softBodies.push_back(body); + + btCollisionWorld::addCollisionObject(body, + btBroadphaseProxy::DefaultFilter, + btBroadphaseProxy::AllFilter); + +} + +void btSoftRigidDynamicsWorld::removeSoftBody(btSoftBody* body) +{ + m_softBodies.remove(body); + + btCollisionWorld::removeCollisionObject(body); +} + +void btSoftRigidDynamicsWorld::debugDrawWorld() +{ + btDiscreteDynamicsWorld::debugDrawWorld(); + + if (getDebugDrawer()) + { + int i; + for ( i=0;im_softBodies.size();i++) + { + btSoftBody* psb=(btSoftBody*)this->m_softBodies[i]; + btSoftBodyHelpers::DrawFrame(psb,m_debugDrawer); + btSoftBodyHelpers::Draw(psb,m_debugDrawer,m_drawFlags); + if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) + { + if(m_drawNodeTree) btSoftBodyHelpers::DrawNodeTree(psb,m_debugDrawer); + if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer); + if(m_drawClusterTree) btSoftBodyHelpers::DrawClusterTree(psb,m_debugDrawer); + } + } + } +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h new file mode 100644 index 00000000000..d0010b65aad --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h @@ -0,0 +1,73 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" + +#ifndef BT_SOFT_RIGID_DYNAMICS_WORLD_H +#define BT_SOFT_RIGID_DYNAMICS_WORLD_H + +class btSoftBody; +typedef btAlignedObjectArray btSoftBodyArray; + +class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld +{ + + btSoftBodyArray m_softBodies; + int m_drawFlags; + bool m_drawNodeTree; + bool m_drawFaceTree; + bool m_drawClusterTree; + +protected: + + virtual void predictUnconstraintMotion(btScalar timeStep); + + virtual void internalSingleStepSimulation( btScalar timeStep); + + void updateSoftBodies(); + + void solveSoftBodiesConstraints(); + + + +public: + + btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); + + virtual ~btSoftRigidDynamicsWorld(); + + virtual void debugDrawWorld(); + + void addSoftBody(btSoftBody* body); + + void removeSoftBody(btSoftBody* body); + + int getDrawFlags() const { return(m_drawFlags); } + void setDrawFlags(int f) { m_drawFlags=f; } + + + btSoftBodyArray& getSoftBodyArray() + { + return m_softBodies; + } + + const btSoftBodyArray& getSoftBodyArray() const + { + return m_softBodies; + } + +}; + +#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp new file mode 100644 index 00000000000..85a727944e0 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp @@ -0,0 +1,46 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btSoftSoftCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" +#include "BulletCollision/CollisionShapes/btBoxShape.h" +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "btSoftBody.h" + +#define USE_PERSISTENT_CONTACTS 1 + +btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* /*obj0*/,btCollisionObject* /*obj1*/) +: btCollisionAlgorithm(ci) +//m_ownManifold(false), +//m_manifoldPtr(mf) +{ +} + +btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm() +{ +} + +void btSoftSoftCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + btSoftBody* soft0 = (btSoftBody*)body0; + btSoftBody* soft1 = (btSoftBody*)body1; + soft0->defaultCollisionHandler(soft1); +} + +btScalar btSoftSoftCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/) +{ + //not yet + return 1.f; +} diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h new file mode 100644 index 00000000000..7ca9c3415c9 --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h @@ -0,0 +1,69 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SOFT_SOFT_COLLISION_ALGORITHM_H +#define SOFT_SOFT_COLLISION_ALGORITHM_H + +#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" +#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" +#include "BulletCollision/BroadphaseCollision/btDispatcher.h" +#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" + +class btPersistentManifold; +class btSoftBody; + +///collision detection between two btSoftBody shapes +class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm +{ + bool m_ownManifold; + btPersistentManifold* m_manifoldPtr; + + btSoftBody* m_softBody0; + btSoftBody* m_softBody1; + + +public: + btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci) + : btCollisionAlgorithm(ci) {} + + virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); + + virtual void getAllContactManifolds(btManifoldArray& manifoldArray) + { + if (m_manifoldPtr && m_ownManifold) + manifoldArray.push_back(m_manifoldPtr); + } + + btSoftSoftCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); + + virtual ~btSoftSoftCollisionAlgorithm(); + + struct CreateFunc :public btCollisionAlgorithmCreateFunc + { + virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) + { + int bbsize = sizeof(btSoftSoftCollisionAlgorithm); + void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize); + return new(ptr) btSoftSoftCollisionAlgorithm(0,ci,body0,body1); + } + }; + +}; + +#endif //SOFT_SOFT_COLLISION_ALGORITHM_H + + diff --git a/extern/bullet2/src/BulletSoftBody/btSparseSDF.h b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h new file mode 100644 index 00000000000..eafe74be1ae --- /dev/null +++ b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h @@ -0,0 +1,306 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +///btSparseSdf implementation by Nathanael Presson + +#ifndef _14F9D17F_EAE8_4aba_B41C_292DB2AA70F3_ +#define _14F9D17F_EAE8_4aba_B41C_292DB2AA70F3_ + +#include "BulletCollision/CollisionDispatch/btCollisionObject.h" +#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h" + +// Modified Paul Hsieh hash +template +unsigned int HsiehHash(const void* pdata) + { + const unsigned short* data=(const unsigned short*)pdata; + unsigned hash=DWORDLEN<<2,tmp; + for(int i=0;i>11; + } + hash^=hash<<3;hash+=hash>>5; + hash^=hash<<4;hash+=hash>>17; + hash^=hash<<25;hash+=hash>>6; + return(hash); + } + +template +struct btSparseSdf + { + // + // Inner types + // + struct IntFrac + { + int b; + int i; + btScalar f; + }; + struct Cell + { + btScalar d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1]; + int c[3]; + int puid; + unsigned hash; + btCollisionShape* pclient; + Cell* next; + }; + // + // Fields + // + + btAlignedObjectArray cells; + btScalar voxelsz; + int puid; + int ncells; + int nprobes; + int nqueries; + + // + // Methods + // + + // + void Initialize(int hashsize=2383) + { + cells.resize(hashsize,0); + Reset(); + } + // + void Reset() + { + for(int i=0,ni=cells.size();inext; + delete pc; + pc=pn; + } + } + voxelsz =0.25; + puid =0; + ncells =0; + nprobes =1; + nqueries =1; + } + // + void GarbageCollect(int lifetime=256) + { + const int life=puid-lifetime; + for(int i=0;inext; + if(pc->puidnext=pn; else root=pn; + delete pc;pc=pp;--ncells; + } + pp=pc;pc=pn; + } + } + //printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries); + nqueries=1; + nprobes=1; + ++puid; /* TODO: Reset puid's when int range limit is reached */ + /* else setup a priority list... */ + } + // + int RemoveReferences(btCollisionShape* pcs) + { + int refcount=0; + for(int i=0;inext; + if(pc->pclient==pcs) + { + if(pp) pp->next=pn; else root=pn; + delete pc;pc=pp;++refcount; + } + pp=pc;pc=pn; + } + } + return(refcount); + } + // + btScalar Evaluate( const btVector3& x, + btCollisionShape* shape, + btVector3& normal, + btScalar margin) + { + /* Lookup cell */ + const btVector3 scx=x/voxelsz; + const IntFrac ix=Decompose(scx.x()); + const IntFrac iy=Decompose(scx.y()); + const IntFrac iz=Decompose(scx.z()); + const unsigned h=Hash(ix.b,iy.b,iz.b,shape); + Cell*& root=cells[static_cast(h%cells.size())]; + Cell* c=root; + ++nqueries; + while(c) + { + ++nprobes; + if( (c->hash==h) && + (c->c[0]==ix.b) && + (c->c[1]==iy.b) && + (c->c[2]==iz.b) && + (c->pclient==shape)) + { break; } + else + { c=c->next; } + } + if(!c) + { + ++nprobes; + ++ncells; + c=new Cell(); + c->next=root;root=c; + c->pclient=shape; + c->hash=h; + c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b; + BuildCell(*c); + } + c->puid=puid; + /* Extract infos */ + const int o[]={ ix.i,iy.i,iz.i}; + const btScalar d[]={ c->d[o[0]+0][o[1]+0][o[2]+0], + c->d[o[0]+1][o[1]+0][o[2]+0], + c->d[o[0]+1][o[1]+1][o[2]+0], + c->d[o[0]+0][o[1]+1][o[2]+0], + c->d[o[0]+0][o[1]+0][o[2]+1], + c->d[o[0]+1][o[1]+0][o[2]+1], + c->d[o[0]+1][o[1]+1][o[2]+1], + c->d[o[0]+0][o[1]+1][o[2]+1]}; + /* Normal */ + #if 1 + const btScalar gx[]={ d[1]-d[0],d[2]-d[3], + d[5]-d[4],d[6]-d[7]}; + const btScalar gy[]={ d[3]-d[0],d[2]-d[1], + d[7]-d[4],d[6]-d[5]}; + const btScalar gz[]={ d[4]-d[0],d[5]-d[1], + d[7]-d[3],d[6]-d[2]}; + normal.setX(Lerp( Lerp(gx[0],gx[1],iy.f), + Lerp(gx[2],gx[3],iy.f),iz.f)); + normal.setY(Lerp( Lerp(gy[0],gy[1],ix.f), + Lerp(gy[2],gy[3],ix.f),iz.f)); + normal.setZ(Lerp( Lerp(gz[0],gz[1],ix.f), + Lerp(gz[2],gz[3],ix.f),iy.f)); + normal = normal.normalized(); + #else + normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized(); + #endif + /* Distance */ + const btScalar d0=Lerp(Lerp(d[0],d[1],ix.f), + Lerp(d[3],d[2],ix.f),iy.f); + const btScalar d1=Lerp(Lerp(d[4],d[5],ix.f), + Lerp(d[7],d[6],ix.f),iy.f); + return(Lerp(d0,d1,iz.f)-margin); + } + // + void BuildCell(Cell& c) + { + const btVector3 org=btVector3( (btScalar)c.c[0], + (btScalar)c.c[1], + (btScalar)c.c[2]) * + CELLSIZE*voxelsz; + for(int k=0;k<=CELLSIZE;++k) + { + const btScalar z=voxelsz*k+org.z(); + for(int j=0;j<=CELLSIZE;++j) + { + const btScalar y=voxelsz*j+org.y(); + for(int i=0;i<=CELLSIZE;++i) + { + const btScalar x=voxelsz*i+org.x(); + c.d[i][j][k]=DistanceToShape( btVector3(x,y,z), + c.pclient); + } + } + } + } + // + static inline btScalar DistanceToShape(const btVector3& x, + btCollisionShape* shape) + { + btTransform unit; + unit.setIdentity(); + if(shape->isConvex()) + { + btGjkEpaSolver2::sResults res; + btConvexShape* csh=static_cast(shape); + return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res)); + } + return(0); + } + // + static inline IntFrac Decompose(btScalar x) + { + /* That one need a lot of improvements... */ + /* Remove test, faster floor... */ + IntFrac r; + x/=CELLSIZE; + const int o=x<0?(int)(-x+1):0; + x+=o;r.b=(int)x; + const btScalar k=(x-r.b)*CELLSIZE; + r.i=(int)k;r.f=k-r.i;r.b-=o; + return(r); + } + // + static inline btScalar Lerp(btScalar a,btScalar b,btScalar t) + { + return(a+(b-a)*t); + } + + + + // + static inline unsigned int Hash(int x,int y,int z,btCollisionShape* shape) + { + struct btS + { + int x,y,z; + void* p; + }; + + btS myset; + + myset.x=x;myset.y=y;myset.z=z;myset.p=shape; + const void* ptr = &myset; + + unsigned int result = HsiehHash (ptr); + + + return result; + } +}; + + +#endif diff --git a/extern/bullet2/src/CMakeLists.txt b/extern/bullet2/src/CMakeLists.txt index 0ae1a7ab6ab..043fd3f6e7f 100644 --- a/extern/bullet2/src/CMakeLists.txt +++ b/extern/bullet2/src/CMakeLists.txt @@ -1 +1 @@ -SUBDIRS( BulletCollision BulletDynamics LinearMath ) +SUBDIRS( BulletCollision BulletDynamics LinearMath BulletSoftBody ) diff --git a/extern/bullet2/src/LinearMath/CMakeLists.txt b/extern/bullet2/src/LinearMath/CMakeLists.txt index 207eed94a3e..02ffaad7228 100644 --- a/extern/bullet2/src/LinearMath/CMakeLists.txt +++ b/extern/bullet2/src/LinearMath/CMakeLists.txt @@ -4,7 +4,32 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src } ) ADD_LIBRARY(LibLinearMath -btQuickprof.cpp -btGeometryUtil.cpp + btAlignedObjectArray.h + btList.h + btPoolAllocator.h + btRandom.h + btVector3.h + btDefaultMotionState.h + btMatrix3x3.h + btQuadWord.h + btHashMap.h + btScalar.h + btAabbUtil2.h + btConvexHull.h + btConvexHull.cpp + btMinMax.h + btQuaternion.h + btStackAlloc.h + btGeometryUtil.h + btMotionState.h + btTransform.h + btAlignedAllocator.h + btIDebugDraw.h + btPoint3.h + btQuickprof.h + btTransformUtil.h + btQuickprof.cpp + btGeometryUtil.cpp + btAlignedAllocator.cpp ) diff --git a/extern/bullet2/src/LinearMath/btAabbUtil2.h b/extern/bullet2/src/LinearMath/btAabbUtil2.h index 429163c8138..275c4914628 100644 --- a/extern/bullet2/src/LinearMath/btAabbUtil2.h +++ b/extern/bullet2/src/LinearMath/btAabbUtil2.h @@ -17,12 +17,18 @@ subject to the following restrictions: #ifndef AABB_UTIL2 #define AABB_UTIL2 +#include "btTransform.h" #include "btVector3.h" -#include "btSimdMinMax.h" +#include "btMinMax.h" - -#define btMin(a,b) ((a < b ? a : b)) -#define btMax(a,b) ((a > b ? a : b)) +SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin, + btVector3& aabbMax, + const btVector3& expansionMin, + const btVector3& expansionMax) +{ + aabbMin = aabbMin + expansionMin; + aabbMax = aabbMax + expansionMax; +} /// conservative test for overlap between two aabbs @@ -67,6 +73,41 @@ SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent) } +SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom, + const btVector3& rayInvDirection, + const unsigned int raySign[3], + const btVector3 bounds[2], + btScalar& tmin, + btScalar lambda_min, + btScalar lambda_max) +{ + btScalar tmax, tymin, tymax, tzmin, tzmax; + tmin = (bounds[raySign[0]][0] - rayFrom[0]) * rayInvDirection[0]; + tmax = (bounds[1-raySign[0]][0] - rayFrom[0]) * rayInvDirection[0]; + tymin = (bounds[raySign[1]][1] - rayFrom[1]) * rayInvDirection[1]; + tymax = (bounds[1-raySign[1]][1] - rayFrom[1]) * rayInvDirection[1]; + + if ( (tmin > tymax) || (tymin > tmax) ) + return false; + + if (tymin > tmin) + tmin = tymin; + + if (tymax < tmax) + tmax = tymax; + + tzmin = (bounds[raySign[2]][2] - rayFrom[2]) * rayInvDirection[2]; + tzmax = (bounds[1-raySign[2]][2] - rayFrom[2]) * rayInvDirection[2]; + + if ( (tmin > tzmax) || (tzmin > tmax) ) + return false; + if (tzmin > tmin) + tmin = tzmin; + if (tzmax < tmax) + tmax = tzmax; + return ( (tmin < lambda_max) && (tmax > lambda_min) ); +} + SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom, const btVector3& rayTo, const btVector3& aabbMin, @@ -123,5 +164,39 @@ SIMD_FORCE_INLINE bool btRayAabb(const btVector3& rayFrom, } + +SIMD_FORCE_INLINE void btTransformAabb(const btVector3& halfExtents, btScalar margin,const btTransform& t,btVector3& aabbMinOut,btVector3& aabbMaxOut) +{ + btVector3 halfExtentsWithMargin = halfExtents+btVector3(margin,margin,margin); + btMatrix3x3 abs_b = t.getBasis().absolute(); + btVector3 center = t.getOrigin(); + btVector3 extent = btVector3(abs_b[0].dot(halfExtentsWithMargin), + abs_b[1].dot(halfExtentsWithMargin), + abs_b[2].dot(halfExtentsWithMargin)); + aabbMinOut = center - extent; + aabbMaxOut = center + extent; +} + + +SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVector3& localAabbMax, btScalar margin,const btTransform& trans,btVector3& aabbMinOut,btVector3& aabbMaxOut) +{ + btAssert(localAabbMin.getX() <= localAabbMax.getX()); + btAssert(localAabbMin.getY() <= localAabbMax.getY()); + btAssert(localAabbMin.getZ() <= localAabbMax.getZ()); + btVector3 localHalfExtents = btScalar(0.5)*(localAabbMax-localAabbMin); + localHalfExtents+=btVector3(margin,margin,margin); + + btVector3 localCenter = btScalar(0.5)*(localAabbMax+localAabbMin); + btMatrix3x3 abs_b = trans.getBasis().absolute(); + btVector3 center = trans(localCenter); + btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents), + abs_b[1].dot(localHalfExtents), + abs_b[2].dot(localHalfExtents)); + aabbMinOut = center-extent; + aabbMaxOut = center+extent; +} + + #endif + diff --git a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp index 1f5877fa37e..e120289e061 100644 --- a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp +++ b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp @@ -15,56 +15,187 @@ subject to the following restrictions: #include "btAlignedAllocator.h" +int gNumAlignedAllocs = 0; +int gNumAlignedFree = 0; +int gTotalBytesAlignedAllocs = 0;//detect memory leaks -#if defined (BT_HAS_ALIGNED_ALOCATOR) - +#if defined (BT_HAS_ALIGNED_ALLOCATOR) #include -void* btAlignedAlloc (int size, int alignment) +static void *btAlignedAllocDefault(size_t size, int alignment) { - return _aligned_malloc(size,alignment); + return _aligned_malloc(size, (size_t)alignment); } -void btAlignedFree (void* ptr) +static void btAlignedFreeDefault(void *ptr) { _aligned_free(ptr); } - -#else - -#ifdef __CELLOS_LV2__ - +#elif defined(__CELLOS_LV2__) #include -int numAllocs = 0; -int numFree = 0; - -void* btAlignedAlloc (int size, int alignment) +static inline void *btAlignedAllocDefault(size_t size, int alignment) { - numAllocs++; return memalign(alignment, size); } -void btAlignedFree (void* ptr) +static inline void btAlignedFreeDefault(void *ptr) +{ + free(ptr); +} +#else +static inline void *btAlignedAllocDefault(size_t size, int alignment) +{ + void *ret; + char *real; + unsigned long offset; + + real = (char *)malloc(size + sizeof(void *) + (alignment-1)); + if (real) { + offset = (alignment - (unsigned long)(real + sizeof(void *))) & (alignment-1); + ret = (void *)((real + sizeof(void *)) + offset); + *((void **)(ret)-1) = (void *)(real); + } else { + ret = (void *)(real); + } + return (ret); +} + +static inline void btAlignedFreeDefault(void *ptr) +{ + void* real; + + if (ptr) { + real = *((void **)(ptr)-1); + free(real); + } +} +#endif + +static void *btAllocDefault(size_t size) +{ + return malloc(size); +} + +static void btFreeDefault(void *ptr) { - numFree++; free(ptr); } +static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault; +static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault; +static btAllocFunc *sAllocFunc = btAllocDefault; +static btFreeFunc *sFreeFunc = btFreeDefault; + +void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc) +{ + sAlignedAllocFunc = allocFunc ? allocFunc : btAlignedAllocDefault; + sAlignedFreeFunc = freeFunc ? freeFunc : btAlignedFreeDefault; +} + +void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc) +{ + sAllocFunc = allocFunc ? allocFunc : btAllocDefault; + sFreeFunc = freeFunc ? freeFunc : btFreeDefault; +} + +#ifdef BT_DEBUG_MEMORY_ALLOCATIONS +//this generic allocator provides the total allocated number of bytes +#include + +void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename) +{ + void *ret; + char *real; + unsigned long offset; + + gTotalBytesAlignedAllocs += size; + gNumAlignedAllocs++; + + + real = (char *)sAllocFunc(size + 2*sizeof(void *) + (alignment-1)); + if (real) { + offset = (alignment - (unsigned long)(real + 2*sizeof(void *))) & +(alignment-1); + ret = (void *)((real + 2*sizeof(void *)) + offset); + *((void **)(ret)-1) = (void *)(real); + *((int*)(ret)-2) = size; + + } else { + ret = (void *)(real);//?? + } + + printf("allocation#%d at address %x, from %s,line %d, size %d\n",gNumAlignedAllocs,real, filename,line,size); + + int* ptr = (int*)ret; + *ptr = 12; + return (ret); +} + +void btAlignedFreeInternal (void* ptr,int line,char* filename) +{ + + void* real; + gNumAlignedFree++; + + if (ptr) { + real = *((void **)(ptr)-1); + int size = *((int*)(ptr)-2); + gTotalBytesAlignedAllocs -= size; + + printf("free #%d at address %x, from %s,line %d, size %d\n",gNumAlignedFree,real, filename,line,size); + + sFreeFunc(real); + } else + { + printf("NULL ptr\n"); + } +} + +#else //BT_DEBUG_MEMORY_ALLOCATIONS + +void* btAlignedAllocInternal (size_t size, int alignment) +{ + gNumAlignedAllocs++; + void* ptr; +#if defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__) + ptr = sAlignedAllocFunc(size, alignment); #else -///todo -///will add some multi-platform version that works without _aligned_malloc/_aligned_free + char *real; + unsigned long offset; -void* btAlignedAlloc (int size, int alignment) -{ - return new char[size]; + real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1)); + if (real) { + offset = (alignment - (unsigned long)(real + sizeof(void *))) & (alignment-1); + ptr = (void *)((real + sizeof(void *)) + offset); + *((void **)(ptr)-1) = (void *)(real); + } else { + ptr = (void *)(real); + } +#endif // defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__) +// printf("btAlignedAllocInternal %d, %x\n",size,ptr); + return ptr; } -void btAlignedFree (void* ptr) +void btAlignedFreeInternal (void* ptr) { - delete [] (char*) ptr; + if (!ptr) + { + return; + } + + gNumAlignedFree++; +// printf("btAlignedFreeInternal %x\n",ptr); +#if defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__) + sAlignedFreeFunc(ptr); +#else + void* real; + + if (ptr) { + real = *((void **)(ptr)-1); + sFreeFunc(real); + } +#endif // defined (BT_HAS_ALIGNED_ALLOCATOR) || defined(__CELLOS_LV2__) } -#endif // - -#endif +#endif //BT_DEBUG_MEMORY_ALLOCATIONS diff --git a/extern/bullet2/src/LinearMath/btAlignedAllocator.h b/extern/bullet2/src/LinearMath/btAlignedAllocator.h index 07585717f45..a252f324d77 100644 --- a/extern/bullet2/src/LinearMath/btAlignedAllocator.h +++ b/extern/bullet2/src/LinearMath/btAlignedAllocator.h @@ -21,15 +21,39 @@ subject to the following restrictions: ///that is better portable and more predictable #include "btScalar.h" +//#define BT_DEBUG_MEMORY_ALLOCATIONS 1 +#ifdef BT_DEBUG_MEMORY_ALLOCATIONS -void* btAlignedAlloc (int size, int alignment); +#define btAlignedAlloc(a,b) \ + btAlignedAllocInternal(a,b,__LINE__,__FILE__) -void btAlignedFree (void* ptr); +#define btAlignedFree(ptr) \ + btAlignedFreeInternal(ptr,__LINE__,__FILE__) +void* btAlignedAllocInternal (size_t size, int alignment,int line,char* filename); +void btAlignedFreeInternal (void* ptr,int line,char* filename); + +#else + void* btAlignedAllocInternal (size_t size, int alignment); + void btAlignedFreeInternal (void* ptr); + + #define btAlignedAlloc(a,b) btAlignedAllocInternal(a,b) + #define btAlignedFree(ptr) btAlignedFreeInternal(ptr) + +#endif typedef int size_type; +typedef void *(btAlignedAllocFunc)(size_t size, int alignment); +typedef void (btAlignedFreeFunc)(void *memblock); +typedef void *(btAllocFunc)(size_t size); +typedef void (btFreeFunc)(void *memblock); +void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc); +void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc); + +///The btAlignedAllocator is a portable class for aligned memory allocations. +///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned. template < typename T , unsigned Alignment > class btAlignedAllocator { diff --git a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h index 8bef5eb5d06..5598f0d7236 100644 --- a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h +++ b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h @@ -39,8 +39,8 @@ subject to the following restrictions: #endif //BT_USE_PLACEMENT_NEW -///btAlignedObjectArray uses a subset of the stl::vector interface for its methods -///It is developed to replace stl::vector to avoid STL alignment issues to add SIMD/SSE data +///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods +///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data template //template class btAlignedObjectArray @@ -50,6 +50,8 @@ class btAlignedObjectArray int m_size; int m_capacity; T* m_data; + //PCK: added this line + bool m_ownsMemory; protected: SIMD_FORCE_INLINE int allocSize(int size) @@ -69,6 +71,8 @@ class btAlignedObjectArray SIMD_FORCE_INLINE void init() { + //PCK: added this line + m_ownsMemory = true; m_data = 0; m_size = 0; m_capacity = 0; @@ -92,7 +96,11 @@ class btAlignedObjectArray SIMD_FORCE_INLINE void deallocate() { if(m_data) { - m_allocator.deallocate(m_data); + //PCK: enclosed the deallocation in this block + if (m_ownsMemory) + { + m_allocator.deallocate(m_data); + } m_data = 0; } } @@ -223,6 +231,9 @@ class btAlignedObjectArray destroy(0,size()); deallocate(); + + //PCK: added this line + m_ownsMemory = true; m_data = s; @@ -242,6 +253,46 @@ class btAlignedObjectArray } }; + template + void quickSortInternal(L CompareFunc,int lo, int hi) + { + // lo is the lower index, hi is the upper index + // of the region of array a that is to be sorted + int i=lo, j=hi; + T x=m_data[(lo+hi)/2]; + + // partition + do + { + while (CompareFunc(m_data[i],x)) + i++; + while (CompareFunc(x,m_data[j])) + j--; + if (i<=j) + { + swap(i,j); + i++; j--; + } + } while (i<=j); + + // recursion + if (lo + void quickSort(L CompareFunc) + { + //don't sort 0 or 1 elements + if (size()>1) + { + quickSortInternal(CompareFunc,0,size()-1); + } + } + ///heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/ template @@ -360,8 +411,16 @@ class btAlignedObjectArray } } + //PCK: whole function + void initializeFromBuffer(void *buffer, int size, int capacity) + { + clear(); + m_ownsMemory = false; + m_data = (T*)buffer; + m_size = size; + m_capacity = capacity; + } + }; #endif //BT_OBJECT_ARRAY__ - - diff --git a/extern/bullet2/src/LinearMath/btConvexHull.cpp b/extern/bullet2/src/LinearMath/btConvexHull.cpp new file mode 100644 index 00000000000..a20b2059ae9 --- /dev/null +++ b/extern/bullet2/src/LinearMath/btConvexHull.cpp @@ -0,0 +1,1153 @@ +/* +Stan Melax Convex Hull Computation +Copyright (c) 2003-2006 Stan Melax http://www.melax.com/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include + +#include "btConvexHull.h" +#include "LinearMath/btAlignedObjectArray.h" +#include "LinearMath/btMinMax.h" +#include "LinearMath/btVector3.h" + + + +template +void Swap(T &a,T &b) +{ + T tmp = a; + a=b; + b=tmp; +} + + +//---------------------------------- + +class int3 +{ +public: + int x,y,z; + int3(){}; + int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;} + const int& operator[](int i) const {return (&x)[i];} + int& operator[](int i) {return (&x)[i];} +}; + + +//------- btPlane ---------- + + +inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);} +inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); } +inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); } + + +//--------- Utility Functions ------ + +btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); +btVector3 PlaneProject(const btPlane &plane, const btVector3 &point); + +btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2); +btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2) +{ + btVector3 N1 = p0.normal; + btVector3 N2 = p1.normal; + btVector3 N3 = p2.normal; + + btVector3 n2n3; n2n3 = N2.cross(N3); + btVector3 n3n1; n3n1 = N3.cross(N1); + btVector3 n1n2; n1n2 = N1.cross(N2); + + btScalar quotient = (N1.dot(n2n3)); + + btAssert(btFabs(quotient) > btScalar(0.000001)); + + quotient = btScalar(-1.) / quotient; + n2n3 *= p0.dist; + n3n1 *= p1.dist; + n1n2 *= p2.dist; + btVector3 potentialVertex = n2n3; + potentialVertex += n3n1; + potentialVertex += n1n2; + potentialVertex *= quotient; + + btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ()); + return result; + +} + +btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL); +btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2); +btVector3 NormalOf(const btVector3 *vert, const int n); + + +btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) +{ + // returns the point where the line p0-p1 intersects the plane n&d + static btVector3 dif; + dif = p1-p0; + btScalar dn= dot(plane.normal,dif); + btScalar t = -(plane.dist+dot(plane.normal,p0) )/dn; + return p0 + (dif*t); +} + +btVector3 PlaneProject(const btPlane &plane, const btVector3 &point) +{ + return point - plane.normal * (dot(point,plane.normal)+plane.dist); +} + +btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) +{ + // return the normal of the triangle + // inscribed by v0, v1, and v2 + btVector3 cp=cross(v1-v0,v2-v1); + btScalar m=cp.length(); + if(m==0) return btVector3(1,0,0); + return cp*(btScalar(1.0)/m); +} + + +btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint) +{ + static btVector3 cp; + cp = cross(udir,vdir).normalized(); + + btScalar distu = -dot(cp,ustart); + btScalar distv = -dot(cp,vstart); + btScalar dist = (btScalar)fabs(distu-distv); + if(upoint) + { + btPlane plane; + plane.normal = cross(vdir,cp).normalized(); + plane.dist = -dot(plane.normal,vstart); + *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); + } + if(vpoint) + { + btPlane plane; + plane.normal = cross(udir,cp).normalized(); + plane.dist = -dot(plane.normal,ustart); + *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); + } + return dist; +} + + + + + + + +#define COPLANAR (0) +#define UNDER (1) +#define OVER (2) +#define SPLIT (OVER|UNDER) +#define PAPERWIDTH (btScalar(0.001)) + +btScalar planetestepsilon = PAPERWIDTH; + + + +typedef ConvexH::HalfEdge HalfEdge; + +ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size) +{ + vertices.resize(vertices_size); + edges.resize(edges_size); + facets.resize(facets_size); +} + + +int PlaneTest(const btPlane &p, const btVector3 &v); +int PlaneTest(const btPlane &p, const btVector3 &v) { + btScalar a = dot(v,p.normal)+p.dist; + int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR); + return flag; +} + +int SplitTest(ConvexH &convex,const btPlane &plane); +int SplitTest(ConvexH &convex,const btPlane &plane) { + int flag=0; + for(int i=0;i +int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray &allow) +{ + btAssert(count); + int m=-1; + for(int i=0;idot(p[m],dir)) + m=i; + } + btAssert(m!=-1); + return m; +} + +btVector3 orth(const btVector3 &v); +btVector3 orth(const btVector3 &v) +{ + btVector3 a=cross(v,btVector3(0,0,1)); + btVector3 b=cross(v,btVector3(0,1,0)); + if (a.length() > b.length()) + { + return a.normalized(); + } else { + return b.normalized(); + } +} + + +template +int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray &allow) +{ + int m=-1; + while(m==-1) + { + m = maxdirfiltered(p,count,dir,allow); + if(allow[m]==3) return m; + T u = orth(dir); + T v = cross(u,dir); + int ma=-1; + for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0)) + { + btScalar s = sinf(SIMD_RADS_PER_DEG*(x)); + btScalar c = cosf(SIMD_RADS_PER_DEG*(x)); + int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); + if(ma==m && mb==m) + { + allow[m]=3; + return m; + } + if(ma!=-1 && ma!=mb) // Yuck - this is really ugly + { + int mc = ma; + for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0)) + { + btScalar s = sinf(SIMD_RADS_PER_DEG*(xx)); + btScalar c = cosf(SIMD_RADS_PER_DEG*(xx)); + int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); + if(mc==m && md==m) + { + allow[m]=3; + return m; + } + mc=md; + } + } + ma=mb; + } + allow[m]=0; + m=-1; + } + btAssert(0); + return m; +} + + + + +int operator ==(const int3 &a,const int3 &b); +int operator ==(const int3 &a,const int3 &b) +{ + for(int i=0;i<3;i++) + { + if(a[i]!=b[i]) return 0; + } + return 1; +} + + +int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon); +int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon) +{ + btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]); + return (dot(n,p-vertices[t[0]]) > epsilon); // EPSILON??? +} +int hasedge(const int3 &t, int a,int b); +int hasedge(const int3 &t, int a,int b) +{ + for(int i=0;i<3;i++) + { + int i1= (i+1)%3; + if(t[i]==a && t[i1]==b) return 1; + } + return 0; +} +int hasvert(const int3 &t, int v); +int hasvert(const int3 &t, int v) +{ + return (t[0]==v || t[1]==v || t[2]==v) ; +} +int shareedge(const int3 &a,const int3 &b); +int shareedge(const int3 &a,const int3 &b) +{ + int i; + for(i=0;i<3;i++) + { + int i1= (i+1)%3; + if(hasedge(a,b[i1],b[i])) return 1; + } + return 0; +} + +class Tri; + + + +class Tri : public int3 +{ +public: + int3 n; + int id; + int vmax; + btScalar rise; + Tri(int a,int b,int c):int3(a,b,c),n(-1,-1,-1) + { + vmax=-1; + rise = btScalar(0.0); + } + ~Tri() + { + } + int &neib(int a,int b); +}; + + +int &Tri::neib(int a,int b) +{ + static int er=-1; + int i; + for(i=0;i<3;i++) + { + int i1=(i+1)%3; + int i2=(i+2)%3; + if((*this)[i]==a && (*this)[i1]==b) return n[i2]; + if((*this)[i]==b && (*this)[i1]==a) return n[i2]; + } + btAssert(0); + return er; +} +void HullLibrary::b2bfix(Tri* s,Tri*t) +{ + int i; + for(i=0;i<3;i++) + { + int i1=(i+1)%3; + int i2=(i+2)%3; + int a = (*s)[i1]; + int b = (*s)[i2]; + btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id); + btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id); + m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a); + m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b); + } +} + +void HullLibrary::removeb2b(Tri* s,Tri*t) +{ + b2bfix(s,t); + deAllocateTriangle(s); + + deAllocateTriangle(t); +} + +void HullLibrary::checkit(Tri *t) +{ + (void)t; + + int i; + btAssert(m_tris[t->id]==t); + for(i=0;i<3;i++) + { + int i1=(i+1)%3; + int i2=(i+2)%3; + int a = (*t)[i1]; + int b = (*t)[i2]; + + // release compile fix + (void)i1; + (void)i2; + (void)a; + (void)b; + + btAssert(a!=b); + btAssert( m_tris[t->n[i]]->neib(b,a) == t->id); + } +} + +Tri* HullLibrary::allocateTriangle(int a,int b,int c) +{ + void* mem = btAlignedAlloc(sizeof(Tri),16); + Tri* tr = new (mem)Tri(a,b,c); + tr->id = m_tris.size(); + m_tris.push_back(tr); + + return tr; +} + +void HullLibrary::deAllocateTriangle(Tri* tri) +{ + btAssert(m_tris[tri->id]==tri); + m_tris[tri->id]=NULL; + tri->~Tri(); + btAlignedFree(tri); +} + + +void HullLibrary::extrude(Tri *t0,int v) +{ + int3 t= *t0; + int n = m_tris.size(); + Tri* ta = allocateTriangle(v,t[1],t[2]); + ta->n = int3(t0->n[0],n+1,n+2); + m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0; + Tri* tb = allocateTriangle(v,t[2],t[0]); + tb->n = int3(t0->n[1],n+2,n+0); + m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1; + Tri* tc = allocateTriangle(v,t[0],t[1]); + tc->n = int3(t0->n[2],n+0,n+1); + m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2; + checkit(ta); + checkit(tb); + checkit(tc); + if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]); + if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]); + if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]); + deAllocateTriangle(t0); + +} + +Tri* HullLibrary::extrudable(btScalar epsilon) +{ + int i; + Tri *t=NULL; + for(i=0;iriserise)) + { + t = m_tris[i]; + } + } + return (t->rise >epsilon)?t:NULL ; +} + + + + +int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray &allow) +{ + btVector3 basis[3]; + basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) ); + int p0 = maxdirsterid(verts,verts_count, basis[0],allow); + int p1 = maxdirsterid(verts,verts_count,-basis[0],allow); + basis[0] = verts[p0]-verts[p1]; + if(p0==p1 || basis[0]==btVector3(0,0,0)) + return int4(-1,-1,-1,-1); + basis[1] = cross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]); + basis[2] = cross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]); + if (basis[1].length() > basis[2].length()) + { + basis[1].normalize(); + } else { + basis[1] = basis[2]; + basis[1].normalize (); + } + int p2 = maxdirsterid(verts,verts_count,basis[1],allow); + if(p2 == p0 || p2 == p1) + { + p2 = maxdirsterid(verts,verts_count,-basis[1],allow); + } + if(p2 == p0 || p2 == p1) + return int4(-1,-1,-1,-1); + basis[1] = verts[p2] - verts[p0]; + basis[2] = cross(basis[1],basis[0]).normalized(); + int p3 = maxdirsterid(verts,verts_count,basis[2],allow); + if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow); + if(p3==p0||p3==p1||p3==p2) + return int4(-1,-1,-1,-1); + btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3)); + if(dot(verts[p3]-verts[p0],cross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {Swap(p2,p3);} + return int4(p0,p1,p2,p3); +} + +int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit) +{ + if(verts_count <4) return 0; + if(vlimit==0) vlimit=1000000000; + int j; + btVector3 bmin(*verts),bmax(*verts); + btAlignedObjectArray isextreme; + isextreme.reserve(verts_count); + btAlignedObjectArray allow; + allow.reserve(verts_count); + + for(j=0;jn=int3(2,3,1); + Tri *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0); + Tri *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3); + Tri *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2); + isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1; + checkit(t0);checkit(t1);checkit(t2);checkit(t3); + + for(j=0;jvmax<0); + btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); + t->vmax = maxdirsterid(verts,verts_count,n,allow); + t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]); + } + Tri *te; + vlimit-=4; + while(vlimit >0 && ((te=extrudable(epsilon)) != 0)) + { + int3 ti=*te; + int v=te->vmax; + btAssert(v != -1); + btAssert(!isextreme[v]); // wtf we've already done this vertex + isextreme[v]=1; + //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already + j=m_tris.size(); + while(j--) { + if(!m_tris[j]) continue; + int3 t=*m_tris[j]; + if(above(verts,t,verts[v],btScalar(0.01)*epsilon)) + { + extrude(m_tris[j],v); + } + } + // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle + j=m_tris.size(); + while(j--) + { + if(!m_tris[j]) continue; + if(!hasvert(*m_tris[j],v)) break; + int3 nt=*m_tris[j]; + if(above(verts,nt,center,btScalar(0.01)*epsilon) || cross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) ) + { + Tri *nb = m_tris[m_tris[j]->n[0]]; + btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->idvmax>=0) break; + btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); + t->vmax = maxdirsterid(verts,verts_count,n,allow); + if(isextreme[t->vmax]) + { + t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate. + } + else + { + t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]); + } + } + vlimit --; + } + return 1; +} + +int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit) +{ + int rc=calchullgen(verts,verts_count, vlimit) ; + if(!rc) return 0; + btAlignedObjectArray ts; + int i; + + for(i=0;i(ts[i]); + } + m_tris.resize(0); + + return 1; +} + + + + + +bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit) +{ + + int tris_count; + int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast(vlimit) ); + if(!ret) return false; + result.mIndexCount = (unsigned int) (tris_count*3); + result.mFaceCount = (unsigned int) tris_count; + result.mVertices = (btVector3*) vertices; + result.mVcount = (unsigned int) vcount; + return true; + +} + + +void ReleaseHull(PHullResult &result); +void ReleaseHull(PHullResult &result) +{ + if ( result.m_Indices.size() ) + { + result.m_Indices.clear(); + } + + result.mVcount = 0; + result.mIndexCount = 0; + result.mVertices = 0; +} + + +//********************************************************************* +//********************************************************************* +//******** HullLib header +//********************************************************************* +//********************************************************************* + +//********************************************************************* +//********************************************************************* +//******** HullLib implementation +//********************************************************************* +//********************************************************************* + +HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request + HullResult &result) // contains the resulst +{ + HullError ret = QE_FAIL; + + + PHullResult hr; + + unsigned int vcount = desc.mVcount; + if ( vcount < 8 ) vcount = 8; + + btAlignedObjectArray vertexSource; + vertexSource.resize(static_cast(vcount)); + + btVector3 scale; + + unsigned int ovcount; + + bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates! + + if ( ok ) + { + + +// if ( 1 ) // scale vertices back to their original size. + { + for (unsigned int i=0; i(i)]; + v[0]*=scale[0]; + v[1]*=scale[1]; + v[2]*=scale[2]; + } + } + + ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices); + + if ( ok ) + { + + // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table. + btAlignedObjectArray vertexScratch; + vertexScratch.resize(static_cast(hr.mVcount)); + + BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount ); + + ret = QE_OK; + + if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle! + { + result.mPolygons = false; + result.mNumOutputVertices = ovcount; + result.m_OutputVertices.resize(static_cast(ovcount)); + result.mNumFaces = hr.mFaceCount; + result.mNumIndices = hr.mIndexCount; + + result.m_Indices.resize(static_cast(hr.mIndexCount)); + + memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); + + if ( desc.HasHullFlag(QF_REVERSE_ORDER) ) + { + + const unsigned int *source = &hr.m_Indices[0]; + unsigned int *dest = &result.m_Indices[0]; + + for (unsigned int i=0; i(ovcount)); + result.mNumFaces = hr.mFaceCount; + result.mNumIndices = hr.mIndexCount+hr.mFaceCount; + result.m_Indices.resize(static_cast(result.mNumIndices)); + memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); + +// if ( 1 ) + { + const unsigned int *source = &hr.m_Indices[0]; + unsigned int *dest = &result.m_Indices[0]; + for (unsigned int i=0; i bmax[j] ) bmax[j] = p[j]; + } + } + } + + btScalar dx = bmax[0] - bmin[0]; + btScalar dy = bmax[1] - bmin[1]; + btScalar dz = bmax[2] - bmin[2]; + + btVector3 center; + + center[0] = dx*btScalar(0.5) + bmin[0]; + center[1] = dy*btScalar(0.5) + bmin[1]; + center[2] = dz*btScalar(0.5) + bmin[2]; + + if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 ) + { + + btScalar len = FLT_MAX; + + if ( dx > EPSILON && dx < len ) len = dx; + if ( dy > EPSILON && dy < len ) len = dy; + if ( dz > EPSILON && dz < len ) len = dz; + + if ( len == FLT_MAX ) + { + dx = dy = dz = btScalar(0.01); // one centimeter + } + else + { + if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. + if ( dy < EPSILON ) dy = len * btScalar(0.05); + if ( dz < EPSILON ) dz = len * btScalar(0.05); + } + + btScalar x1 = center[0] - dx; + btScalar x2 = center[0] + dx; + + btScalar y1 = center[1] - dy; + btScalar y2 = center[1] + dy; + + btScalar z1 = center[2] - dz; + btScalar z2 = center[2] + dz; + + addPoint(vcount,vertices,x1,y1,z1); + addPoint(vcount,vertices,x2,y1,z1); + addPoint(vcount,vertices,x2,y2,z1); + addPoint(vcount,vertices,x1,y2,z1); + addPoint(vcount,vertices,x1,y1,z2); + addPoint(vcount,vertices,x2,y1,z2); + addPoint(vcount,vertices,x2,y2,z2); + addPoint(vcount,vertices,x1,y2,z2); + + return true; // return cube + + + } + else + { + if ( scale ) + { + scale[0] = dx; + scale[1] = dy; + scale[2] = dz; + + recip[0] = 1 / dx; + recip[1] = 1 / dy; + recip[2] = 1 / dz; + + center[0]*=recip[0]; + center[1]*=recip[1]; + center[2]*=recip[2]; + + } + + } + + + + vtx = (const char *) svertices; + + for (unsigned int i=0; igetX(); + btScalar py = p->getY(); + btScalar pz = p->getZ(); + + if ( scale ) + { + px = px*recip[0]; // normalize + py = py*recip[1]; // normalize + pz = pz*recip[2]; // normalize + } + +// if ( 1 ) + { + unsigned int j; + + for (j=0; j dist2 ) + { + v[0] = px; + v[1] = py; + v[2] = pz; + } + + break; + } + } + + if ( j == vcount ) + { + btVector3& dest = vertices[vcount]; + dest[0] = px; + dest[1] = py; + dest[2] = pz; + vcount++; + } + } + } + + // ok..now make sure we didn't prune so many vertices it is now invalid. +// if ( 1 ) + { + btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX }; + btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; + + for (unsigned int i=0; i bmax[j] ) bmax[j] = p[j]; + } + } + + btScalar dx = bmax[0] - bmin[0]; + btScalar dy = bmax[1] - bmin[1]; + btScalar dz = bmax[2] - bmin[2]; + + if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3) + { + btScalar cx = dx*btScalar(0.5) + bmin[0]; + btScalar cy = dy*btScalar(0.5) + bmin[1]; + btScalar cz = dz*btScalar(0.5) + bmin[2]; + + btScalar len = FLT_MAX; + + if ( dx >= EPSILON && dx < len ) len = dx; + if ( dy >= EPSILON && dy < len ) len = dy; + if ( dz >= EPSILON && dz < len ) len = dz; + + if ( len == FLT_MAX ) + { + dx = dy = dz = btScalar(0.01); // one centimeter + } + else + { + if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. + if ( dy < EPSILON ) dy = len * btScalar(0.05); + if ( dz < EPSILON ) dz = len * btScalar(0.05); + } + + btScalar x1 = cx - dx; + btScalar x2 = cx + dx; + + btScalar y1 = cy - dy; + btScalar y2 = cy + dy; + + btScalar z1 = cz - dz; + btScalar z2 = cz + dz; + + vcount = 0; // add box + + addPoint(vcount,vertices,x1,y1,z1); + addPoint(vcount,vertices,x2,y1,z1); + addPoint(vcount,vertices,x2,y2,z1); + addPoint(vcount,vertices,x1,y2,z1); + addPoint(vcount,vertices,x1,y1,z2); + addPoint(vcount,vertices,x2,y1,z2); + addPoint(vcount,vertices,x2,y2,z2); + addPoint(vcount,vertices,x1,y2,z2); + + return true; + } + } + + return true; +} + +void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount) +{ + TUIntArray usedIndices; + usedIndices.resize(static_cast(vcount)); + memset(&usedIndices[0],0,sizeof(unsigned int)*vcount); + + ocount = 0; + + for (unsigned int i=0; i= 0 && v < vcount ); + + if ( usedIndices[static_cast(v)] ) // if already remapped + { + indices[i] = usedIndices[static_cast(v)]-1; // index to new array + } + else + { + + indices[i] = ocount; // new index mapping + + overts[ocount][0] = verts[v][0]; // copy old vert to new vert array + overts[ocount][1] = verts[v][1]; + overts[ocount][2] = verts[v][2]; + + ocount++; // increment output vert count + + btAssert( ocount >=0 && ocount <= vcount ); + + usedIndices[static_cast(v)] = ocount; // assign new index remapping + } + } + + +} diff --git a/extern/bullet2/src/LinearMath/btConvexHull.h b/extern/bullet2/src/LinearMath/btConvexHull.h new file mode 100644 index 00000000000..8bb80de0225 --- /dev/null +++ b/extern/bullet2/src/LinearMath/btConvexHull.h @@ -0,0 +1,242 @@ + +/* +Stan Melax Convex Hull Computation +Copyright (c) 2008 Stan Melax http://www.melax.com/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +///includes modifications/improvements by John Ratcliff, see BringOutYourDead below. + +#ifndef CD_HULL_H +#define CD_HULL_H + +#include "LinearMath/btVector3.h" +#include "LinearMath/btAlignedObjectArray.h" + +typedef btAlignedObjectArray TUIntArray; + +class HullResult +{ +public: + HullResult(void) + { + mPolygons = true; + mNumOutputVertices = 0; + mNumFaces = 0; + mNumIndices = 0; + } + bool mPolygons; // true if indices represents polygons, false indices are triangles + unsigned int mNumOutputVertices; // number of vertices in the output hull + btAlignedObjectArray m_OutputVertices; // array of vertices + unsigned int mNumFaces; // the number of faces produced + unsigned int mNumIndices; // the total number of indices + btAlignedObjectArray m_Indices; // pointer to indices. + +// If triangles, then indices are array indexes into the vertex list. +// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc.. +}; + +enum HullFlag +{ + QF_TRIANGLES = (1<<0), // report results as triangles, not polygons. + QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices. + QF_DEFAULT = QF_TRIANGLES +}; + + +class HullDesc +{ +public: + HullDesc(void) + { + mFlags = QF_DEFAULT; + mVcount = 0; + mVertices = 0; + mVertexStride = sizeof(btVector3); + mNormalEpsilon = 0.001f; + mMaxVertices = 4096; // maximum number of points to be considered for a convex hull. + mMaxFaces = 4096; + }; + + HullDesc(HullFlag flag, + unsigned int vcount, + const btVector3 *vertices, + unsigned int stride = sizeof(btVector3)) + { + mFlags = flag; + mVcount = vcount; + mVertices = vertices; + mVertexStride = stride; + mNormalEpsilon = btScalar(0.001); + mMaxVertices = 4096; + } + + bool HasHullFlag(HullFlag flag) const + { + if ( mFlags & flag ) return true; + return false; + } + + void SetHullFlag(HullFlag flag) + { + mFlags|=flag; + } + + void ClearHullFlag(HullFlag flag) + { + mFlags&=~flag; + } + + unsigned int mFlags; // flags to use when generating the convex hull. + unsigned int mVcount; // number of vertices in the input point cloud + const btVector3 *mVertices; // the array of vertices. + unsigned int mVertexStride; // the stride of each vertex, in bytes. + btScalar mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on. + unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull! + unsigned int mMaxFaces; +}; + +enum HullError +{ + QE_OK, // success! + QE_FAIL // failed. +}; + +class btPlane +{ + public: + btVector3 normal; + btScalar dist; // distance below origin - the D from plane equasion Ax+By+Cz+D=0 + btPlane(const btVector3 &n,btScalar d):normal(n),dist(d){} + btPlane():normal(),dist(0){} + +}; + + + +class ConvexH +{ + public: + class HalfEdge + { + public: + short ea; // the other half of the edge (index into edges list) + unsigned char v; // the vertex at the start of this edge (index into vertices list) + unsigned char p; // the facet on which this edge lies (index into facets list) + HalfEdge(){} + HalfEdge(short _ea,unsigned char _v, unsigned char _p):ea(_ea),v(_v),p(_p){} + }; + ConvexH() + { + int i; + i=0; + } + ~ConvexH() + { + int i; + i=0; + } + btAlignedObjectArray vertices; + btAlignedObjectArray edges; + btAlignedObjectArray facets; + ConvexH(int vertices_size,int edges_size,int facets_size); +}; + + +class int4 +{ +public: + int x,y,z,w; + int4(){}; + int4(int _x,int _y, int _z,int _w){x=_x;y=_y;z=_z;w=_w;} + const int& operator[](int i) const {return (&x)[i];} + int& operator[](int i) {return (&x)[i];} +}; + +class PHullResult +{ +public: + + PHullResult(void) + { + mVcount = 0; + mIndexCount = 0; + mFaceCount = 0; + mVertices = 0; + } + + unsigned int mVcount; + unsigned int mIndexCount; + unsigned int mFaceCount; + btVector3* mVertices; + TUIntArray m_Indices; +}; + + + +///The HullLibrary class can create a convex hull from a collection of vertices, using the ComputeHull method. +///The btShapeHull class uses this HullLibrary to create a approximate convex mesh given a general (non-polyhedral) convex shape. +class HullLibrary +{ + + btAlignedObjectArray m_tris; + +public: + + HullError CreateConvexHull(const HullDesc& desc, // describes the input request + HullResult& result); // contains the resulst + HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it. + +private: + + bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit); + + class Tri* allocateTriangle(int a,int b,int c); + void deAllocateTriangle(Tri*); + void b2bfix(Tri* s,Tri*t); + + void removeb2b(Tri* s,Tri*t); + + void checkit(Tri *t); + + Tri* extrudable(btScalar epsilon); + + int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit); + + int calchullgen(btVector3 *verts,int verts_count, int vlimit); + + int4 FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray &allow); + + class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice); + + void extrude(class Tri* t0,int v); + + ConvexH* test_cube(); + + //BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'. + //After the hull is generated it give you back a set of polygon faces which index the *original* point cloud. + //The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull. + //The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation. + void BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int* indices,unsigned indexcount); + + bool CleanupVertices(unsigned int svcount, + const btVector3* svertices, + unsigned int stride, + unsigned int &vcount, // output number of vertices + btVector3* vertices, // location to store the results. + btScalar normalepsilon, + btVector3& scale); +}; + + +#endif + diff --git a/extern/bullet2/src/LinearMath/btDefaultMotionState.h b/extern/bullet2/src/LinearMath/btDefaultMotionState.h index d4ec8e8879c..d758f77ed81 100644 --- a/extern/bullet2/src/LinearMath/btDefaultMotionState.h +++ b/extern/bullet2/src/LinearMath/btDefaultMotionState.h @@ -1,7 +1,7 @@ #ifndef DEFAULT_MOTION_STATE_H #define DEFAULT_MOTION_STATE_H -///btDefaultMotionState provides a common implementation to synchronize world transforms with offsets +///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets. struct btDefaultMotionState : public btMotionState { btTransform m_graphicsWorldTrans; diff --git a/extern/bullet2/src/LinearMath/btGeometryUtil.cpp b/extern/bullet2/src/LinearMath/btGeometryUtil.cpp index 3d0fb122a6b..5ac230f712f 100644 --- a/extern/bullet2/src/LinearMath/btGeometryUtil.cpp +++ b/extern/bullet2/src/LinearMath/btGeometryUtil.cpp @@ -22,7 +22,12 @@ subject to the following restrictions: can be used by probes that are checking whether the library is actually installed. */ -extern "C" void btBulletMathProbe () {} +extern "C" +{ + void btBulletMathProbe (); + + void btBulletMathProbe () {} +} bool btGeometryUtil::isPointInsidePlanes(const btAlignedObjectArray& planeEquations, const btVector3& point, btScalar margin) @@ -57,6 +62,8 @@ bool btGeometryUtil::areVerticesBehindPlane(const btVector3& planeNormal, const return true; } +bool notExist(const btVector3& planeEquation,const btAlignedObjectArray& planeEquations); + bool notExist(const btVector3& planeEquation,const btAlignedObjectArray& planeEquations) { int numbrushes = planeEquations.size(); diff --git a/extern/bullet2/src/LinearMath/btGeometryUtil.h b/extern/bullet2/src/LinearMath/btGeometryUtil.h index 766cd75c383..a4b13b45609 100644 --- a/extern/bullet2/src/LinearMath/btGeometryUtil.h +++ b/extern/bullet2/src/LinearMath/btGeometryUtil.h @@ -19,6 +19,7 @@ subject to the following restrictions: #include "btVector3.h" #include "btAlignedObjectArray.h" +///The btGeometryUtil helper class provides a few methods to convert between plane equations and vertices. class btGeometryUtil { public: diff --git a/extern/bullet2/src/LinearMath/btHashMap.h b/extern/bullet2/src/LinearMath/btHashMap.h new file mode 100644 index 00000000000..f883e0e489a --- /dev/null +++ b/extern/bullet2/src/LinearMath/btHashMap.h @@ -0,0 +1,303 @@ +#ifndef BT_HASH_MAP_H +#define BT_HASH_MAP_H + +#include "btAlignedObjectArray.h" + +const int BT_HASH_NULL=0xffffffff; + +template +class btHashKey +{ + int m_uid; +public: + + btHashKey(int uid) + :m_uid(uid) + { + } + + int getUid() const + { + return m_uid; + } + + //to our success + SIMD_FORCE_INLINE unsigned int getHash()const + { + int key = m_uid; + // Thomas Wang's hash + key += ~(key << 15); + key ^= (key >> 10); + key += (key << 3); + key ^= (key >> 6); + key += ~(key << 11); + key ^= (key >> 16); + return key; + } + + btHashKey getKey(const Value& value) const + { + return btHashKey(value.getUid()); + } +}; + + +template +class btHashKeyPtr +{ + int m_uid; +public: + + btHashKeyPtr(int uid) + :m_uid(uid) + { + } + + int getUid() const + { + return m_uid; + } + + //to our success + SIMD_FORCE_INLINE unsigned int getHash()const + { + int key = m_uid; + // Thomas Wang's hash + key += ~(key << 15); + key ^= (key >> 10); + key += (key << 3); + key ^= (key >> 6); + key += ~(key << 11); + key ^= (key >> 16); + return key; + } + + btHashKeyPtr getKey(const Value& value) const + { + return btHashKeyPtr(value->getUid()); + } +}; + +///The btHashMap template class implements a generic and lightweight hashmap. +///A basic sample of how to use btHashMap is located in Demos\BasicDemo\main.cpp +template +class btHashMap +{ + + btAlignedObjectArray m_hashTable; + btAlignedObjectArray m_next; + btAlignedObjectArray m_valueArray; + + + + void growTables(const Key& key) + { + int newCapacity = m_valueArray.capacity(); + + if (m_hashTable.size() < newCapacity) + { + //grow hashtable and next table + int curHashtableSize = m_hashTable.size(); + + m_hashTable.resize(newCapacity); + m_next.resize(newCapacity); + + int i; + + for (i= 0; i < newCapacity; ++i) + { + m_hashTable[i] = BT_HASH_NULL; + } + for (i = 0; i < newCapacity; ++i) + { + m_next[i] = BT_HASH_NULL; + } + + for(i=0;i= m_hashTable.size()) + { + return BT_HASH_NULL; + } + + int index = m_hashTable[hash]; + while ((index != BT_HASH_NULL) && (key.getUid() == key.getKey(m_valueArray[index]).getUid()) == false) + { + index = m_next[index]; + } + return index; + } + + void clear() + { + m_hashTable.clear(); + m_next.clear(); + m_valueArray.clear(); + } + +}; + +#endif //BT_HASH_MAP_H diff --git a/extern/bullet2/src/LinearMath/btIDebugDraw.h b/extern/bullet2/src/LinearMath/btIDebugDraw.h index 5f40ca39157..563615a9a32 100644 --- a/extern/bullet2/src/LinearMath/btIDebugDraw.h +++ b/extern/bullet2/src/LinearMath/btIDebugDraw.h @@ -31,6 +31,9 @@ DEALINGS IN THE SOFTWARE. #include "btVector3.h" +///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations. +///Typical use case: create a debug drawer object, and assign it to a btCollisionWorld or btDynamicsWorld using setDebugDrawer and call debugDrawWorld. +///A class that implements the btIDebugDraw interface has to implement the drawLine method at a minimum. class btIDebugDraw { public: @@ -55,11 +58,24 @@ class btIDebugDraw virtual ~btIDebugDraw() {}; virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0; + + virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha) + { + drawTriangle(v0,v1,v2,color,alpha); + } + virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& color, btScalar /*alpha*/) + { + drawLine(v0,v1,color); + drawLine(v1,v2,color); + drawLine(v2,v0,color); + } virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)=0; virtual void reportErrorWarning(const char* warningString) = 0; + virtual void draw3dText(const btVector3& location,const char* textString) = 0; + virtual void setDebugMode(int debugMode) =0; virtual int getDebugMode() const = 0; diff --git a/extern/bullet2/src/LinearMath/btMatrix3x3.h b/extern/bullet2/src/LinearMath/btMatrix3x3.h index 94f53c3c0a5..14aa4ae2348 100644 --- a/extern/bullet2/src/LinearMath/btMatrix3x3.h +++ b/extern/bullet2/src/LinearMath/btMatrix3x3.h @@ -22,6 +22,9 @@ subject to the following restrictions: #include "btQuaternion.h" + +///The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3. +///Make sure to only include a pure orthogonal matrix without scaling. class btMatrix3x3 { public: btMatrix3x3 () {} @@ -281,6 +284,91 @@ class btMatrix3x3 { } + ///diagonalizes this matrix by the Jacobi method. rot stores the rotation + ///from the coordinate system in which the matrix is diagonal to the original + ///coordinate system, i.e., old_this = rot * new_this * rot^T. The iteration + ///stops when all off-diagonal elements are less than the threshold multiplied + ///by the sum of the absolute values of the diagonal, or when maxSteps have + ///been executed. Note that this matrix is assumed to be symmetric. + void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps) + { + rot.setIdentity(); + for (int step = maxSteps; step > 0; step--) + { + // find off-diagonal element [p][q] with largest magnitude + int p = 0; + int q = 1; + int r = 2; + btScalar max = btFabs(m_el[0][1]); + btScalar v = btFabs(m_el[0][2]); + if (v > max) + { + q = 2; + r = 1; + max = v; + } + v = btFabs(m_el[1][2]); + if (v > max) + { + p = 1; + q = 2; + r = 0; + max = v; + } + + btScalar t = threshold * (btFabs(m_el[0][0]) + btFabs(m_el[1][1]) + btFabs(m_el[2][2])); + if (max <= t) + { + if (max <= SIMD_EPSILON * t) + { + return; + } + step = 1; + } + + // compute Jacobi rotation J which leads to a zero for element [p][q] + btScalar mpq = m_el[p][q]; + btScalar theta = (m_el[q][q] - m_el[p][p]) / (2 * mpq); + btScalar theta2 = theta * theta; + btScalar cos; + btScalar sin; + if (theta2 * theta2 < btScalar(10 / SIMD_EPSILON)) + { + t = (theta >= 0) ? 1 / (theta + btSqrt(1 + theta2)) + : 1 / (theta - btSqrt(1 + theta2)); + cos = 1 / btSqrt(1 + t * t); + sin = cos * t; + } + else + { + // approximation for large theta-value, i.e., a nearly diagonal matrix + t = 1 / (theta * (2 + btScalar(0.5) / theta2)); + cos = 1 - btScalar(0.5) * t * t; + sin = cos * t; + } + + // apply rotation to matrix (this = J^T * this * J) + m_el[p][q] = m_el[q][p] = 0; + m_el[p][p] -= t * mpq; + m_el[q][q] += t * mpq; + btScalar mrp = m_el[r][p]; + btScalar mrq = m_el[r][q]; + m_el[r][p] = m_el[p][r] = cos * mrp - sin * mrq; + m_el[r][q] = m_el[q][r] = cos * mrq + sin * mrp; + + // apply rotation to rot (rot = rot * J) + for (int i = 0; i < 3; i++) + { + btVector3& row = rot[i]; + mrp = row[p]; + mrq = row[q]; + row[p] = cos * mrp - sin * mrq; + row[q] = cos * mrq + sin * mrp; + } + } + } + + protected: btScalar cofac(int r1, int c1, int r2, int c2) const @@ -356,7 +444,7 @@ class btMatrix3x3 { m_el[0].y() * m[0].z() + m_el[1].y() * m[1].z() + m_el[2].y() * m[2].z(), m_el[0].z() * m[0].x() + m_el[1].z() * m[1].x() + m_el[2].z() * m[2].x(), m_el[0].z() * m[0].y() + m_el[1].z() * m[1].y() + m_el[2].z() * m[2].y(), - m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].x()); + m_el[0].z() * m[0].z() + m_el[1].z() * m[1].z() + m_el[2].z() * m[2].z()); } SIMD_FORCE_INLINE btMatrix3x3 @@ -406,5 +494,11 @@ class btMatrix3x3 { } */ +SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2) +{ + return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] && + m1[0][1] == m2[0][1] && m1[1][1] == m2[1][1] && m1[2][1] == m2[2][1] && + m1[0][2] == m2[0][2] && m1[1][2] == m2[1][2] && m1[2][2] == m2[2][2] ); +} #endif diff --git a/extern/bullet2/src/LinearMath/btMinMax.h b/extern/bullet2/src/LinearMath/btMinMax.h index 1b8a3633f38..5e27d62a4a4 100644 --- a/extern/bullet2/src/LinearMath/btMinMax.h +++ b/extern/bullet2/src/LinearMath/btMinMax.h @@ -18,15 +18,15 @@ subject to the following restrictions: #define GEN_MINMAX_H template -SIMD_FORCE_INLINE const T& GEN_min(const T& a, const T& b) +SIMD_FORCE_INLINE const T& btMin(const T& a, const T& b) { - return b < a ? b : a; + return a < b ? a : b ; } template -SIMD_FORCE_INLINE const T& GEN_max(const T& a, const T& b) +SIMD_FORCE_INLINE const T& btMax(const T& a, const T& b) { - return a < b ? b : a; + return a > b ? a : b; } template @@ -36,7 +36,7 @@ SIMD_FORCE_INLINE const T& GEN_clamped(const T& a, const T& lb, const T& ub) } template -SIMD_FORCE_INLINE void GEN_set_min(T& a, const T& b) +SIMD_FORCE_INLINE void btSetMin(T& a, const T& b) { if (b < a) { @@ -45,7 +45,7 @@ SIMD_FORCE_INLINE void GEN_set_min(T& a, const T& b) } template -SIMD_FORCE_INLINE void GEN_set_max(T& a, const T& b) +SIMD_FORCE_INLINE void btSetMax(T& a, const T& b) { if (a < b) { diff --git a/extern/bullet2/src/LinearMath/btMotionState.h b/extern/bullet2/src/LinearMath/btMotionState.h index 1975e5ff900..94318140902 100644 --- a/extern/bullet2/src/LinearMath/btMotionState.h +++ b/extern/bullet2/src/LinearMath/btMotionState.h @@ -18,7 +18,7 @@ subject to the following restrictions: #include "btTransform.h" -///btMotionState allows the dynamics world to synchronize the updated world transforms with graphics +///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) class btMotionState { diff --git a/extern/bullet2/src/LinearMath/btPoolAllocator.h b/extern/bullet2/src/LinearMath/btPoolAllocator.h new file mode 100644 index 00000000000..e9620ac5faa --- /dev/null +++ b/extern/bullet2/src/LinearMath/btPoolAllocator.h @@ -0,0 +1,97 @@ +/* +Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef _BT_POOL_ALLOCATOR_H +#define _BT_POOL_ALLOCATOR_H + +#include "btScalar.h" +#include "btAlignedAllocator.h" + +///The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamically allocating them separately. +class btPoolAllocator +{ + int m_elemSize; + int m_maxElements; + int m_freeCount; + void* m_firstFree; + unsigned char* m_pool; + +public: + + btPoolAllocator(int elemSize, int maxElements) + :m_elemSize(elemSize), + m_maxElements(maxElements) + { + m_pool = (unsigned char*) btAlignedAlloc( static_cast(m_elemSize*m_maxElements),16); + + unsigned char* p = m_pool; + m_firstFree = p; + m_freeCount = m_maxElements; + int count = m_maxElements; + while (--count) { + *(void**)p = (p + m_elemSize); + p += m_elemSize; + } + *(void**)p = 0; + } + + ~btPoolAllocator() + { + btAlignedFree( m_pool); + } + + int getFreeCount() const + { + return m_freeCount; + } + + void* allocate(int size) + { + // release mode fix + (void)size; + btAssert(!size || size<=m_elemSize); + btAssert(m_freeCount>0); + void* result = m_firstFree; + m_firstFree = *(void**)m_firstFree; + --m_freeCount; + return result; + } + + bool validPtr(void* ptr) + { + if (ptr) { + if (((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize)) + { + return true; + } + } + return false; + } + + void freeMemory(void* ptr) + { + if (ptr) { + btAssert((unsigned char*)ptr >= m_pool && (unsigned char*)ptr < m_pool + m_maxElements * m_elemSize); + + *(void**)ptr = m_firstFree; + m_firstFree = ptr; + ++m_freeCount; + } + } + + +}; + +#endif //_BT_POOL_ALLOCATOR_H diff --git a/extern/bullet2/src/LinearMath/btQuadWord.h b/extern/bullet2/src/LinearMath/btQuadWord.h index 961ac484d20..2e80fc2ca47 100644 --- a/extern/bullet2/src/LinearMath/btQuadWord.h +++ b/extern/bullet2/src/LinearMath/btQuadWord.h @@ -17,19 +17,31 @@ subject to the following restrictions: #define SIMD_QUADWORD_H #include "btScalar.h" +#include "btMinMax.h" +#include +///The btQuadWordStorage class is base class for btVector3 and btQuaternion. +///Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. todo: look into this +///ATTRIBUTE_ALIGNED16(class) btQuadWordStorage +class btQuadWordStorage +{ +protected: + + btScalar m_x; + btScalar m_y; + btScalar m_z; + btScalar m_unusedW; + +public: + +}; + ///btQuadWord is base-class for vectors, points -class btQuadWord +class btQuadWord : public btQuadWordStorage { - protected: - btScalar m_x; - btScalar m_y; - btScalar m_z; - btScalar m_unusedW; - public: // SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_x)[i]; } @@ -61,6 +73,8 @@ class btQuadWord SIMD_FORCE_INLINE operator btScalar *() { return &m_x; } SIMD_FORCE_INLINE operator const btScalar *() const { return &m_x; } + + SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z) { m_x=x; @@ -89,47 +103,36 @@ class btQuadWord { } - SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z) - :m_x(x),m_y(y),m_z(z) - //todo, remove this in release/simd ? - ,m_unusedW(btScalar(0.)) + SIMD_FORCE_INLINE btQuadWord(const btQuadWordStorage& q) { + *((btQuadWordStorage*)this) = q; + } + + SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z) + { + m_x = x, m_y = y, m_z = z, m_unusedW = 0.0f; } SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w) - :m_x(x),m_y(y),m_z(z),m_unusedW(w) { + m_x = x, m_y = y, m_z = z, m_unusedW = w; } SIMD_FORCE_INLINE void setMax(const btQuadWord& other) { - if (other.m_x > m_x) - m_x = other.m_x; - - if (other.m_y > m_y) - m_y = other.m_y; - - if (other.m_z > m_z) - m_z = other.m_z; - - if (other.m_unusedW > m_unusedW) - m_unusedW = other.m_unusedW; + btSetMax(m_x, other.m_x); + btSetMax(m_y, other.m_y); + btSetMax(m_z, other.m_z); + btSetMax(m_unusedW, other.m_unusedW); } SIMD_FORCE_INLINE void setMin(const btQuadWord& other) { - if (other.m_x < m_x) - m_x = other.m_x; - - if (other.m_y < m_y) - m_y = other.m_y; - - if (other.m_z < m_z) - m_z = other.m_z; - - if (other.m_unusedW < m_unusedW) - m_unusedW = other.m_unusedW; + btSetMin(m_x, other.m_x); + btSetMin(m_y, other.m_y); + btSetMin(m_z, other.m_z); + btSetMin(m_unusedW, other.m_unusedW); } diff --git a/extern/bullet2/src/LinearMath/btQuaternion.h b/extern/bullet2/src/LinearMath/btQuaternion.h index 50334970ba6..264751b33e7 100644 --- a/extern/bullet2/src/LinearMath/btQuaternion.h +++ b/extern/bullet2/src/LinearMath/btQuaternion.h @@ -19,6 +19,7 @@ subject to the following restrictions: #include "btVector3.h" +///The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. class btQuaternion : public btQuadWord { public: btQuaternion() {} @@ -158,7 +159,7 @@ public: btQuaternion inverse() const { - return btQuaternion(m_x, m_y, m_z, -m_unusedW); + return btQuaternion(-m_x, -m_y, -m_z, m_unusedW); } SIMD_FORCE_INLINE btQuaternion @@ -285,7 +286,7 @@ slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) } SIMD_FORCE_INLINE btVector3 -quatRotate(btQuaternion& rotation, btVector3& v) +quatRotate(const btQuaternion& rotation, const btVector3& v) { btQuaternion q = rotation * v; q *= rotation.inverse(); @@ -293,7 +294,7 @@ quatRotate(btQuaternion& rotation, btVector3& v) } SIMD_FORCE_INLINE btQuaternion -shortestArcQuat(btVector3& v0,btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized +shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized { btVector3 c = v0.cross(v1); btScalar d = v0.dot(v1); @@ -308,7 +309,7 @@ shortestArcQuat(btVector3& v0,btVector3& v1) // Game Programming Gems 2.10. make } SIMD_FORCE_INLINE btQuaternion -shortestArcQuatNormalize(btVector3& v0,btVector3& v1) +shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) { v0.normalize(); v1.normalize(); @@ -319,3 +320,4 @@ shortestArcQuatNormalize(btVector3& v0,btVector3& v1) + diff --git a/extern/bullet2/src/LinearMath/btQuickprof.cpp b/extern/bullet2/src/LinearMath/btQuickprof.cpp index 37a0c8c3be5..e5b1196149b 100644 --- a/extern/bullet2/src/LinearMath/btQuickprof.cpp +++ b/extern/bullet2/src/LinearMath/btQuickprof.cpp @@ -1,38 +1,282 @@ /* -Copyright (c) 2006 Tyler Streeter -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - - -// Please visit the project website (http://quickprof.sourceforge.net) -// for usage instructions. +/*************************************************************************************************** +** +** profile.cpp +** +** Real-Time Hierarchical Profiling for Game Programming Gems 3 +** +** by Greg Hjelstrom & Byon Garrabrant +** +***************************************************************************************************/ // Credits: The Clock class was inspired by the Timer classes in // Ogre (www.ogre3d.org). #include "LinearMath/btQuickprof.h" -#ifdef USE_QUICKPROF -// Note: We must declare these private static variables again here to -// avoid link errors. -bool btProfiler::mEnabled = false; -btClock btProfiler::mClock; -unsigned long int btProfiler::mCurrentCycleStartMicroseconds = 0; -unsigned long int btProfiler::mLastCycleDurationMicroseconds = 0; -std::map btProfiler::mProfileBlocks; -std::ofstream btProfiler::mOutputFile; -bool btProfiler::mFirstFileOutput = true; -btProfiler::BlockTimingMethod btProfiler::mFileOutputMethod; -unsigned long int btProfiler::mCycleNumber = 0; -#endif //USE_QUICKPROF +#ifdef USE_BT_CLOCK + +static btClock gProfileClock; + +inline void Profile_Get_Ticks(unsigned long int * ticks) +{ + *ticks = gProfileClock.getTimeMicroseconds(); +} + +inline float Profile_Get_Tick_Rate(void) +{ +// return 1000000.f; + return 1000.f; + +} + + + +/*************************************************************************************************** +** +** CProfileNode +** +***************************************************************************************************/ + +/*********************************************************************************************** + * INPUT: * + * name - pointer to a static string which is the name of this profile node * + * parent - parent pointer * + * * + * WARNINGS: * + * The name is assumed to be a static pointer, only the pointer is stored and compared for * + * efficiency reasons. * + *=============================================================================================*/ +CProfileNode::CProfileNode( const char * name, CProfileNode * parent ) : + Name( name ), + TotalCalls( 0 ), + TotalTime( 0 ), + StartTime( 0 ), + RecursionCounter( 0 ), + Parent( parent ), + Child( NULL ), + Sibling( NULL ) +{ + Reset(); +} + + +void CProfileNode::CleanupMemory() +{ + delete ( Child); + Child = NULL; + delete ( Sibling); + Sibling = NULL; +} + +CProfileNode::~CProfileNode( void ) +{ + delete ( Child); + delete ( Sibling); +} + + +/*********************************************************************************************** + * INPUT: * + * name - static string pointer to the name of the node we are searching for * + * * + * WARNINGS: * + * All profile names are assumed to be static strings so this function uses pointer compares * + * to find the named node. * + *=============================================================================================*/ +CProfileNode * CProfileNode::Get_Sub_Node( const char * name ) +{ + // Try to find this sub node + CProfileNode * child = Child; + while ( child ) { + if ( child->Name == name ) { + return child; + } + child = child->Sibling; + } + + // We didn't find it, so add it + + CProfileNode * node = new CProfileNode( name, this ); + node->Sibling = Child; + Child = node; + return node; +} + + +void CProfileNode::Reset( void ) +{ + TotalCalls = 0; + TotalTime = 0.0f; + gProfileClock.reset(); + + if ( Child ) { + Child->Reset(); + } + if ( Sibling ) { + Sibling->Reset(); + } +} + + +void CProfileNode::Call( void ) +{ + TotalCalls++; + if (RecursionCounter++ == 0) { + Profile_Get_Ticks(&StartTime); + } +} + + +bool CProfileNode::Return( void ) +{ + if ( --RecursionCounter == 0 && TotalCalls != 0 ) { + unsigned long int time; + Profile_Get_Ticks(&time); + time-=StartTime; + TotalTime += (float)time / Profile_Get_Tick_Rate(); + } + return ( RecursionCounter == 0 ); +} + + +/*************************************************************************************************** +** +** CProfileIterator +** +***************************************************************************************************/ +CProfileIterator::CProfileIterator( CProfileNode * start ) +{ + CurrentParent = start; + CurrentChild = CurrentParent->Get_Child(); +} + + +void CProfileIterator::First(void) +{ + CurrentChild = CurrentParent->Get_Child(); +} + + +void CProfileIterator::Next(void) +{ + CurrentChild = CurrentChild->Get_Sibling(); +} + + +bool CProfileIterator::Is_Done(void) +{ + return CurrentChild == NULL; +} + + +void CProfileIterator::Enter_Child( int index ) +{ + CurrentChild = CurrentParent->Get_Child(); + while ( (CurrentChild != NULL) && (index != 0) ) { + index--; + CurrentChild = CurrentChild->Get_Sibling(); + } + + if ( CurrentChild != NULL ) { + CurrentParent = CurrentChild; + CurrentChild = CurrentParent->Get_Child(); + } +} + + +void CProfileIterator::Enter_Parent( void ) +{ + if ( CurrentParent->Get_Parent() != NULL ) { + CurrentParent = CurrentParent->Get_Parent(); + } + CurrentChild = CurrentParent->Get_Child(); +} + + +/*************************************************************************************************** +** +** CProfileManager +** +***************************************************************************************************/ + +CProfileNode CProfileManager::Root( "Root", NULL ); +CProfileNode * CProfileManager::CurrentNode = &CProfileManager::Root; +int CProfileManager::FrameCounter = 0; +unsigned long int CProfileManager::ResetTime = 0; + + +/*********************************************************************************************** + * CProfileManager::Start_Profile -- Begin a named profile * + * * + * Steps one level deeper into the tree, if a child already exists with the specified name * + * then it accumulates the profiling; otherwise a new child node is added to the profile tree. * + * * + * INPUT: * + * name - name of this profiling record * + * * + * WARNINGS: * + * The string used is assumed to be a static string; pointer compares are used throughout * + * the profiling code for efficiency. * + *=============================================================================================*/ +void CProfileManager::Start_Profile( const char * name ) +{ + if (name != CurrentNode->Get_Name()) { + CurrentNode = CurrentNode->Get_Sub_Node( name ); + } + + CurrentNode->Call(); +} + + +/*********************************************************************************************** + * CProfileManager::Stop_Profile -- Stop timing and record the results. * + *=============================================================================================*/ +void CProfileManager::Stop_Profile( void ) +{ + // Return will indicate whether we should back up to our parent (we may + // be profiling a recursive function) + if (CurrentNode->Return()) { + CurrentNode = CurrentNode->Get_Parent(); + } +} + + +/*********************************************************************************************** + * CProfileManager::Reset -- Reset the contents of the profiling system * + * * + * This resets everything except for the tree structure. All of the timing data is reset. * + *=============================================================================================*/ +void CProfileManager::Reset( void ) +{ + Root.Reset(); + Root.Call(); + FrameCounter = 0; + Profile_Get_Ticks(&ResetTime); +} + + +/*********************************************************************************************** + * CProfileManager::Increment_Frame_Counter -- Increment the frame counter * + *=============================================================================================*/ +void CProfileManager::Increment_Frame_Counter( void ) +{ + FrameCounter++; +} + + +/*********************************************************************************************** + * CProfileManager::Get_Time_Since_Reset -- returns the elapsed time since last reset * + *=============================================================================================*/ +float CProfileManager::Get_Time_Since_Reset( void ) +{ + unsigned long int time; + Profile_Get_Ticks(&time); + time -= ResetTime; + return (float)time / Profile_Get_Tick_Rate(); +} + +#endif //USE_BT_CLOCK + diff --git a/extern/bullet2/src/LinearMath/btQuickprof.h b/extern/bullet2/src/LinearMath/btQuickprof.h index a885967c5fa..b033940ca5c 100644 --- a/extern/bullet2/src/LinearMath/btQuickprof.h +++ b/extern/bullet2/src/LinearMath/btQuickprof.h @@ -1,20 +1,11 @@ -/* -Copyright (c) 2006 Tyler Streeter -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. - -*/ - -// Please visit the project website (http://quickprof.sourceforge.net) -// for usage instructions. +/*************************************************************************************************** +** +** Real-Time Hierarchical Profiling for Game Programming Gems 3 +** +** by Greg Hjelstrom & Byon Garrabrant +** +***************************************************************************************************/ // Credits: The Clock class was inspired by the Timer classes in // Ogre (www.ogre3d.org). @@ -23,9 +14,10 @@ subject to the following restrictions: #define QUICK_PROF_H #include "btScalar.h" - -//#define USE_QUICKPROF 1 -//Don't use quickprof for now, because it contains STL. TODO: replace STL by Bullet container classes. +#include "LinearMath/btAlignedAllocator.h" +#include +//To disable built-in profiling, please comment out next line +//#define BT_NO_PROFILE 1 //if you don't need btClock, you can comment next line @@ -34,678 +26,332 @@ subject to the following restrictions: #ifdef USE_BT_CLOCK #ifdef __CELLOS_LV2__ #include +#include #include -typedef uint64_t __int64; #endif #if defined (SUNOS) || defined (__SUNOS__) - #include +#include #endif #if defined(WIN32) || defined(_WIN32) - #define USE_WINDOWS_TIMERS - #define WIN32_LEAN_AND_MEAN - #define NOWINRES - #define NOMCX - #define NOIME +#define USE_WINDOWS_TIMERS +#define WIN32_LEAN_AND_MEAN +#define NOWINRES +#define NOMCX +#define NOIME #ifdef _XBOX - #include +#include #else - #include +#include #endif - #include +#include #else - #include +#include #endif #define mymin(a,b) (a > b ? a : b) -/// basic clock +///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling. class btClock +{ +public: + btClock() { - public: - btClock() - { #ifdef USE_WINDOWS_TIMERS - QueryPerformanceFrequency(&mClockFrequency); + QueryPerformanceFrequency(&mClockFrequency); #endif - reset(); - } + reset(); + } - ~btClock() - { - } + ~btClock() + { + } - /// Resets the initial reference time. - void reset() - { + /// Resets the initial reference time. + void reset() + { #ifdef USE_WINDOWS_TIMERS - QueryPerformanceCounter(&mStartTime); - mStartTick = GetTickCount(); - mPrevElapsedTime = 0; + QueryPerformanceCounter(&mStartTime); + mStartTick = GetTickCount(); + mPrevElapsedTime = 0; #else #ifdef __CELLOS_LV2__ - typedef uint64_t __int64; - typedef __int64 ClockSize; - ClockSize newTime; - __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - mStartTime = newTime; + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + mStartTime = newTime; #else - gettimeofday(&mStartTime, 0); + gettimeofday(&mStartTime, 0); #endif #endif - } + } - /// Returns the time in ms since the last call to reset or since - /// the btClock was created. - unsigned long int getTimeMilliseconds() - { + /// Returns the time in ms since the last call to reset or since + /// the btClock was created. + unsigned long int getTimeMilliseconds() + { #ifdef USE_WINDOWS_TIMERS - LARGE_INTEGER currentTime; - QueryPerformanceCounter(¤tTime); - LONGLONG elapsedTime = currentTime.QuadPart - - mStartTime.QuadPart; + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + mStartTime.QuadPart; - // Compute the number of millisecond ticks elapsed. - unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + mClockFrequency.QuadPart); + + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = mymin(msecOff * + mClockFrequency.QuadPart / 1000, elapsedTime - + mPrevElapsedTime); + mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; + + // Recompute the number of millisecond ticks elapsed. + msecTicks = (unsigned long)(1000 * elapsedTime / mClockFrequency.QuadPart); + } - // Check for unexpected leaps in the Win32 performance counter. - // (This is caused by unexpected data across the PCI to ISA - // bridge, aka south bridge. See Microsoft KB274323.) - unsigned long elapsedTicks = GetTickCount() - mStartTick; - signed long msecOff = (signed long)(msecTicks - elapsedTicks); - if (msecOff < -100 || msecOff > 100) - { - // Adjust the starting time forwards. - LONGLONG msecAdjustment = mymin(msecOff * - mClockFrequency.QuadPart / 1000, elapsedTime - - mPrevElapsedTime); - mStartTime.QuadPart += msecAdjustment; - elapsedTime -= msecAdjustment; + // Store the current elapsed time for adjustments next time. + mPrevElapsedTime = elapsedTime; - // Recompute the number of millisecond ticks elapsed. - msecTicks = (unsigned long)(1000 * elapsedTime / - mClockFrequency.QuadPart); - } - - // Store the current elapsed time for adjustments next time. - mPrevElapsedTime = elapsedTime; - - return msecTicks; + return msecTicks; #else - + #ifdef __CELLOS_LV2__ - __int64 freq=sys_time_get_timebase_frequency(); - double dFreq=((double) freq) / 1000.0; - typedef uint64_t __int64; - typedef __int64 ClockSize; - ClockSize newTime; - __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - - return (newTime-mStartTime) / dFreq; + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq) / 1000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + SYS_TIMEBASE_GET( newTime ); + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + + return (unsigned long int)((double(newTime-mStartTime)) / dFreq); #else - struct timeval currentTime; - gettimeofday(¤tTime, 0); - return (currentTime.tv_sec - mStartTime.tv_sec) * 1000 + - (currentTime.tv_usec - mStartTime.tv_usec) / 1000; + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - mStartTime.tv_sec) * 1000 + + (currentTime.tv_usec - mStartTime.tv_usec) / 1000; #endif //__CELLOS_LV2__ #endif + } + + /// Returns the time in us since the last call to reset or since + /// the Clock was created. + unsigned long int getTimeMicroseconds() + { +#ifdef USE_WINDOWS_TIMERS + LARGE_INTEGER currentTime; + QueryPerformanceCounter(¤tTime); + LONGLONG elapsedTime = currentTime.QuadPart - + mStartTime.QuadPart; + + // Compute the number of millisecond ticks elapsed. + unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / + mClockFrequency.QuadPart); + + // Check for unexpected leaps in the Win32 performance counter. + // (This is caused by unexpected data across the PCI to ISA + // bridge, aka south bridge. See Microsoft KB274323.) + unsigned long elapsedTicks = GetTickCount() - mStartTick; + signed long msecOff = (signed long)(msecTicks - elapsedTicks); + if (msecOff < -100 || msecOff > 100) + { + // Adjust the starting time forwards. + LONGLONG msecAdjustment = mymin(msecOff * + mClockFrequency.QuadPart / 1000, elapsedTime - + mPrevElapsedTime); + mStartTime.QuadPart += msecAdjustment; + elapsedTime -= msecAdjustment; } - /// Returns the time in us since the last call to reset or since - /// the Clock was created. - unsigned long int getTimeMicroseconds() - { -#ifdef USE_WINDOWS_TIMERS - LARGE_INTEGER currentTime; - QueryPerformanceCounter(¤tTime); - LONGLONG elapsedTime = currentTime.QuadPart - - mStartTime.QuadPart; + // Store the current elapsed time for adjustments next time. + mPrevElapsedTime = elapsedTime; - // Compute the number of millisecond ticks elapsed. - unsigned long msecTicks = (unsigned long)(1000 * elapsedTime / - mClockFrequency.QuadPart); + // Convert to microseconds. + unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / + mClockFrequency.QuadPart); - // Check for unexpected leaps in the Win32 performance counter. - // (This is caused by unexpected data across the PCI to ISA - // bridge, aka south bridge. See Microsoft KB274323.) - unsigned long elapsedTicks = GetTickCount() - mStartTick; - signed long msecOff = (signed long)(msecTicks - elapsedTicks); - if (msecOff < -100 || msecOff > 100) - { - // Adjust the starting time forwards. - LONGLONG msecAdjustment = mymin(msecOff * - mClockFrequency.QuadPart / 1000, elapsedTime - - mPrevElapsedTime); - mStartTime.QuadPart += msecAdjustment; - elapsedTime -= msecAdjustment; - } - - // Store the current elapsed time for adjustments next time. - mPrevElapsedTime = elapsedTime; - - // Convert to microseconds. - unsigned long usecTicks = (unsigned long)(1000000 * elapsedTime / - mClockFrequency.QuadPart); - - return usecTicks; + return usecTicks; #else #ifdef __CELLOS_LV2__ - __int64 freq=sys_time_get_timebase_frequency(); - double dFreq=((double) freq)/ 1000000.0; - typedef uint64_t __int64; - typedef __int64 ClockSize; - ClockSize newTime; - __asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); - - return (newTime-mStartTime) / dFreq; + uint64_t freq=sys_time_get_timebase_frequency(); + double dFreq=((double) freq)/ 1000000.0; + typedef uint64_t ClockSize; + ClockSize newTime; + //__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory"); + SYS_TIMEBASE_GET( newTime ); + + return (unsigned long int)((double(newTime-mStartTime)) / dFreq); #else - struct timeval currentTime; - gettimeofday(¤tTime, 0); - return (currentTime.tv_sec - mStartTime.tv_sec) * 1000000 + - (currentTime.tv_usec - mStartTime.tv_usec); + struct timeval currentTime; + gettimeofday(¤tTime, 0); + return (currentTime.tv_sec - mStartTime.tv_sec) * 1000000 + + (currentTime.tv_usec - mStartTime.tv_usec); #endif//__CELLOS_LV2__ #endif - } + } - private: +private: #ifdef USE_WINDOWS_TIMERS - LARGE_INTEGER mClockFrequency; - DWORD mStartTick; - LONGLONG mPrevElapsedTime; - LARGE_INTEGER mStartTime; + LARGE_INTEGER mClockFrequency; + DWORD mStartTick; + LONGLONG mPrevElapsedTime; + LARGE_INTEGER mStartTime; #else #ifdef __CELLOS_LV2__ - uint64_t mStartTime; + uint64_t mStartTime; #else - struct timeval mStartTime; + struct timeval mStartTime; #endif #endif //__CELLOS_LV2__ - }; +}; #endif //USE_BT_CLOCK -#ifdef USE_QUICKPROF -#include -#include -#include -#include +///A node in the Profile Hierarchy Tree +class CProfileNode { +public: + CProfileNode( const char * name, CProfileNode * parent ); + ~CProfileNode( void ); + CProfileNode * Get_Sub_Node( const char * name ); + CProfileNode * Get_Parent( void ) { return Parent; } + CProfileNode * Get_Sibling( void ) { return Sibling; } + CProfileNode * Get_Child( void ) { return Child; } -namespace hidden -{ - /// A simple data structure representing a single timed block - /// of code. - struct ProfileBlock - { - ProfileBlock() - { - currentBlockStartMicroseconds = 0; - currentCycleTotalMicroseconds = 0; - lastCycleTotalMicroseconds = 0; - totalMicroseconds = 0; - } + void CleanupMemory(); + void Reset( void ); + void Call( void ); + bool Return( void ); - /// The starting time (in us) of the current block update. - unsigned long int currentBlockStartMicroseconds; + const char * Get_Name( void ) { return Name; } + int Get_Total_Calls( void ) { return TotalCalls; } + float Get_Total_Time( void ) { return TotalTime; } - /// The accumulated time (in us) spent in this block during the - /// current profiling cycle. - unsigned long int currentCycleTotalMicroseconds; +protected: - /// The accumulated time (in us) spent in this block during the - /// past profiling cycle. - unsigned long int lastCycleTotalMicroseconds; - - /// The total accumulated time (in us) spent in this block. - unsigned long int totalMicroseconds; - }; + const char * Name; + int TotalCalls; + float TotalTime; + unsigned long int StartTime; + int RecursionCounter; + CProfileNode * Parent; + CProfileNode * Child; + CProfileNode * Sibling; }; -/// A static class that manages timing for a set of profiling blocks. -class btProfiler +///An iterator to navigate through the tree +class CProfileIterator { public: - /// A set of ways to retrieve block timing data. - enum BlockTimingMethod - { - /// The total time spent in the block (in seconds) since the - /// profiler was initialized. - BLOCK_TOTAL_SECONDS, + // Access all the children of the current parent + void First(void); + void Next(void); + bool Is_Done(void); + bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); } - /// The total time spent in the block (in ms) since the - /// profiler was initialized. - BLOCK_TOTAL_MILLISECONDS, + void Enter_Child( int index ); // Make the given child the new parent + void Enter_Largest_Child( void ); // Make the largest child the new parent + void Enter_Parent( void ); // Make the current parent's parent the new parent - /// The total time spent in the block (in us) since the - /// profiler was initialized. - BLOCK_TOTAL_MICROSECONDS, + // Access the current child + const char * Get_Current_Name( void ) { return CurrentChild->Get_Name(); } + int Get_Current_Total_Calls( void ) { return CurrentChild->Get_Total_Calls(); } + float Get_Current_Total_Time( void ) { return CurrentChild->Get_Total_Time(); } - /// The total time spent in the block, as a % of the total - /// elapsed time since the profiler was initialized. - BLOCK_TOTAL_PERCENT, + // Access the current parent + const char * Get_Current_Parent_Name( void ) { return CurrentParent->Get_Name(); } + int Get_Current_Parent_Total_Calls( void ) { return CurrentParent->Get_Total_Calls(); } + float Get_Current_Parent_Total_Time( void ) { return CurrentParent->Get_Total_Time(); } - /// The time spent in the block (in seconds) in the most recent - /// profiling cycle. - BLOCK_CYCLE_SECONDS, +protected: - /// The time spent in the block (in ms) in the most recent - /// profiling cycle. - BLOCK_CYCLE_MILLISECONDS, + CProfileNode * CurrentParent; + CProfileNode * CurrentChild; - /// The time spent in the block (in us) in the most recent - /// profiling cycle. - BLOCK_CYCLE_MICROSECONDS, - - /// The time spent in the block (in seconds) in the most recent - /// profiling cycle, as a % of the total cycle time. - BLOCK_CYCLE_PERCENT - }; - - /// Initializes the profiler. This must be called first. If this is - /// never called, the profiler is effectively disabled; all other - /// functions will return immediately. The first parameter - /// is the name of an output data file; if this string is not empty, - /// data will be saved on every profiling cycle; if this string is - /// empty, no data will be saved to a file. The second parameter - /// determines which timing method is used when printing data to the - /// output file. - inline static void init(const std::string outputFilename="", - BlockTimingMethod outputMethod=BLOCK_CYCLE_MILLISECONDS); - - /// Cleans up allocated memory. - inline static void destroy(); - - /// Begins timing the named block of code. - inline static void beginBlock(const std::string& name); - - /// Updates the accumulated time spent in the named block by adding - /// the elapsed time since the last call to startBlock for this block - /// name. - inline static void endBlock(const std::string& name); - - /// Returns the time spent in the named block according to the - /// given timing method. See comments on BlockTimingMethod for details. - inline static double getBlockTime(const std::string& name, - BlockTimingMethod method=BLOCK_CYCLE_MILLISECONDS); - - /// Defines the end of a profiling cycle. Use this regularly if you - /// want to generate detailed timing information. This must not be - /// called within a timing block. - inline static void endProfilingCycle(); - - /// A helper function that creates a string of statistics for - /// each timing block. This is mainly for printing an overall - /// summary to the command line. - inline static std::string createStatsString( - BlockTimingMethod method=BLOCK_TOTAL_PERCENT); - -//private: - inline btProfiler(); - - inline ~btProfiler(); - - /// Prints an error message to standard output. - inline static void printError(const std::string& msg) - { - //btAssert(0); - std::cout << "[QuickProf error] " << msg << std::endl; - } - - /// Determines whether the profiler is enabled. - static bool mEnabled; - - /// The clock used to time profile blocks. - static btClock mClock; - - /// The starting time (in us) of the current profiling cycle. - static unsigned long int mCurrentCycleStartMicroseconds; - - /// The duration (in us) of the most recent profiling cycle. - static unsigned long int mLastCycleDurationMicroseconds; - - /// Internal map of named profile blocks. - static std::map mProfileBlocks; - - /// The data file used if this feature is enabled in 'init.' - static std::ofstream mOutputFile; - - /// Tracks whether we have begun print data to the output file. - static bool mFirstFileOutput; - - /// The method used when printing timing data to an output file. - static BlockTimingMethod mFileOutputMethod; - - /// The number of the current profiling cycle. - static unsigned long int mCycleNumber; + CProfileIterator( CProfileNode * start ); + friend class CProfileManager; }; -btProfiler::btProfiler() -{ - // This never gets called because a btProfiler instance is never - // created. -} +///The Manager for the Profile system +class CProfileManager { +public: + static void Start_Profile( const char * name ); + static void Stop_Profile( void ); -btProfiler::~btProfiler() -{ - // This never gets called because a btProfiler instance is never - // created. -} - -void btProfiler::init(const std::string outputFilename, - BlockTimingMethod outputMethod) -{ - mEnabled = true; - - if (!outputFilename.empty()) + static void CleanupMemory(void) { - mOutputFile.open(outputFilename.c_str()); + Root.CleanupMemory(); } - mFileOutputMethod = outputMethod; + static void Reset( void ); + static void Increment_Frame_Counter( void ); + static int Get_Frame_Count_Since_Reset( void ) { return FrameCounter; } + static float Get_Time_Since_Reset( void ); - mClock.reset(); + static CProfileIterator * Get_Iterator( void ) + { + + return new CProfileIterator( &Root ); + } + static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); } - // Set the start time for the first cycle. - mCurrentCycleStartMicroseconds = mClock.getTimeMicroseconds(); -} +private: + static CProfileNode Root; + static CProfileNode * CurrentNode; + static int FrameCounter; + static unsigned long int ResetTime; +}; -void btProfiler::destroy() -{ - if (!mEnabled) - { - return; + +///ProfileSampleClass is a simple way to profile a function's scope +///Use the BT_PROFILE macro at the start of scope to time +class CProfileSample { +public: + CProfileSample( const char * name ) + { + CProfileManager::Start_Profile( name ); } - if (mOutputFile.is_open()) - { - mOutputFile.close(); + ~CProfileSample( void ) + { + CProfileManager::Stop_Profile(); } +}; - // Destroy all ProfileBlocks. - while (!mProfileBlocks.empty()) - { - delete (*mProfileBlocks.begin()).second; - mProfileBlocks.erase(mProfileBlocks.begin()); - } -} - -void btProfiler::beginBlock(const std::string& name) -{ - if (!mEnabled) - { - return; - } - - if (name.empty()) - { - printError("Cannot allow unnamed profile blocks."); - return; - } - - hidden::ProfileBlock* block = mProfileBlocks[name]; - - if (!block) - { - // Create a new ProfileBlock. - mProfileBlocks[name] = new hidden::ProfileBlock(); - block = mProfileBlocks[name]; - } - - // We do this at the end to get more accurate results. - block->currentBlockStartMicroseconds = mClock.getTimeMicroseconds(); -} - -void btProfiler::endBlock(const std::string& name) -{ - if (!mEnabled) - { - return; - } - - // We do this at the beginning to get more accurate results. - unsigned long int endTick = mClock.getTimeMicroseconds(); - - hidden::ProfileBlock* block = mProfileBlocks[name]; - - if (!block) - { - // The named block does not exist. Print an error. - printError("The profile block named '" + name + - "' does not exist."); - return; - } - - unsigned long int blockDuration = endTick - - block->currentBlockStartMicroseconds; - block->currentCycleTotalMicroseconds += blockDuration; - block->totalMicroseconds += blockDuration; -} - -double btProfiler::getBlockTime(const std::string& name, - BlockTimingMethod method) -{ - if (!mEnabled) - { - return 0; - } - - hidden::ProfileBlock* block = mProfileBlocks[name]; - - if (!block) - { - // The named block does not exist. Print an error. - printError("The profile block named '" + name + - "' does not exist."); - return 0; - } - - double result = 0; - - switch(method) - { - case BLOCK_TOTAL_SECONDS: - result = (double)block->totalMicroseconds * (double)0.000001; - break; - case BLOCK_TOTAL_MILLISECONDS: - result = (double)block->totalMicroseconds * (double)0.001; - break; - case BLOCK_TOTAL_MICROSECONDS: - result = (double)block->totalMicroseconds; - break; - case BLOCK_TOTAL_PERCENT: - { - double timeSinceInit = (double)mClock.getTimeMicroseconds(); - if (timeSinceInit <= 0) - { - result = 0; - } - else - { - result = 100.0 * (double)block->totalMicroseconds / - timeSinceInit; - } - break; - } - case BLOCK_CYCLE_SECONDS: - result = (double)block->lastCycleTotalMicroseconds * - (double)0.000001; - break; - case BLOCK_CYCLE_MILLISECONDS: - result = (double)block->lastCycleTotalMicroseconds * - (double)0.001; - break; - case BLOCK_CYCLE_MICROSECONDS: - result = (double)block->lastCycleTotalMicroseconds; - break; - case BLOCK_CYCLE_PERCENT: - { - if (0 == mLastCycleDurationMicroseconds) - { - // We have not yet finished a cycle, so just return zero - // percent to avoid a divide by zero error. - result = 0; - } - else - { - result = 100.0 * (double)block->lastCycleTotalMicroseconds / - mLastCycleDurationMicroseconds; - } - break; - } - default: - break; - } - - return result; -} - -void btProfiler::endProfilingCycle() -{ - if (!mEnabled) - { - return; - } - - // Store the duration of the cycle that just finished. - mLastCycleDurationMicroseconds = mClock.getTimeMicroseconds() - - mCurrentCycleStartMicroseconds; - - // For each block, update data for the cycle that just finished. - std::map::iterator iter; - for (iter = mProfileBlocks.begin(); iter != mProfileBlocks.end(); ++iter) - { - hidden::ProfileBlock* block = (*iter).second; - block->lastCycleTotalMicroseconds = - block->currentCycleTotalMicroseconds; - block->currentCycleTotalMicroseconds = 0; - } - - if (mOutputFile.is_open()) - { - // Print data to the output file. - if (mFirstFileOutput) - { - // On the first iteration, print a header line that shows the - // names of each profiling block. - mOutputFile << "#cycle, "; - - for (iter = mProfileBlocks.begin(); iter != mProfileBlocks.end(); - ++iter) - { - mOutputFile << (*iter).first << ", "; - } - - mOutputFile << std::endl; - mFirstFileOutput = false; - } - - mOutputFile << mCycleNumber << ", "; - - for (iter = mProfileBlocks.begin(); iter != mProfileBlocks.end(); - ++iter) - { - mOutputFile << getBlockTime((*iter).first, mFileOutputMethod) - << ", "; - } - - mOutputFile << std::endl; - } - - ++mCycleNumber; - mCurrentCycleStartMicroseconds = mClock.getTimeMicroseconds(); -} - -std::string btProfiler::createStatsString(BlockTimingMethod method) -{ - if (!mEnabled) - { - return ""; - } - - std::string s; - std::string suffix; - - switch(method) - { - case BLOCK_TOTAL_SECONDS: - suffix = "s"; - break; - case BLOCK_TOTAL_MILLISECONDS: - suffix = "ms"; - break; - case BLOCK_TOTAL_MICROSECONDS: - suffix = "us"; - break; - case BLOCK_TOTAL_PERCENT: - { - suffix = "%"; - break; - } - case BLOCK_CYCLE_SECONDS: - suffix = "s"; - break; - case BLOCK_CYCLE_MILLISECONDS: - suffix = "ms"; - break; - case BLOCK_CYCLE_MICROSECONDS: - suffix = "us"; - break; - case BLOCK_CYCLE_PERCENT: - { - suffix = "%"; - break; - } - default: - break; - } - - std::map::iterator iter; - for (iter = mProfileBlocks.begin(); iter != mProfileBlocks.end(); ++iter) - { - if (iter != mProfileBlocks.begin()) - { - s += "\n"; - } - - char blockTime[64]; - sprintf(blockTime, "%lf", getBlockTime((*iter).first, method)); - - s += (*iter).first; - s += ": "; - s += blockTime; - s += " "; - s += suffix; - } - - return s; -} +#if !defined(BT_NO_PROFILE) +#define BT_PROFILE( name ) CProfileSample __profile( name ) +#else +#define BT_PROFILE( name ) +#endif -#define BEGIN_PROFILE(a) btProfiler::beginBlock(a) -#define END_PROFILE(a) btProfiler::endBlock(a) -#else //USE_QUICKPROF -#define BEGIN_PROFILE(a) -#define END_PROFILE(a) - -#endif //USE_QUICKPROF #endif //QUICK_PROF_H diff --git a/extern/bullet2/src/LinearMath/btScalar.h b/extern/bullet2/src/LinearMath/btScalar.h index 01ad93e786a..3c96857d4eb 100644 --- a/extern/bullet2/src/LinearMath/btScalar.h +++ b/extern/bullet2/src/LinearMath/btScalar.h @@ -18,57 +18,123 @@ subject to the following restrictions: #define SIMD___SCALAR_H #include +#include //size_t for MSVC 6.0 #include #include #include +#define BT_BULLET_VERSION 272 + +inline int btGetVersion() +{ + return BT_BULLET_VERSION; +} + +#if defined(DEBUG) || defined (_DEBUG) +#define BT_DEBUG +#endif + + #ifdef WIN32 #if defined(__MINGW32__) || defined(__CYGWIN__) || (defined (_MSC_VER) && _MSC_VER < 1300) + #define SIMD_FORCE_INLINE inline #define ATTRIBUTE_ALIGNED16(a) a + #define ATTRIBUTE_ALIGNED128(a) a #else - #define BT_HAS_ALIGNED_ALOCATOR - #pragma warning(disable:4530) - #pragma warning(disable:4996) - #pragma warning(disable:4786) + #define BT_HAS_ALIGNED_ALLOCATOR + #pragma warning(disable : 4324) // disable padding warning +// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning. +// #pragma warning(disable:4996) //Turn off warnings about deprecated C routines +// #pragma warning(disable:4786) // Disable the "debug name too long" warning + #define SIMD_FORCE_INLINE __forceinline #define ATTRIBUTE_ALIGNED16(a) __declspec(align(16)) a + #define ATTRIBUTE_ALIGNED128(a) __declspec (align(128)) a #ifdef _XBOX #define BT_USE_VMX128 + + #include + #define BT_HAVE_NATIVE_FSEL + #define btFsel(a,b,c) __fsel((a),(b),(c)) #else #define BT_USE_SSE #endif #endif //__MINGW32__ #include +#if defined(DEBUG) || defined (_DEBUG) #define btAssert assert +#else + #define btAssert(x) +#endif //btFullAssert is optional, slows down a lot #define btFullAssert(x) + + #define btLikely(_c) _c + #define btUnlikely(_c) _c + #else #if defined (__CELLOS_LV2__) #define SIMD_FORCE_INLINE inline #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) + #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) #ifndef assert #include #endif #define btAssert assert //btFullAssert is optional, slows down a lot #define btFullAssert(x) + + #define btLikely(_c) _c + #define btUnlikely(_c) _c + #else +#ifdef USE_LIBSPE2 + + #define SIMD_FORCE_INLINE __inline + #define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16))) + #define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128))) + #ifndef assert + #include + #endif + #define btAssert assert + //btFullAssert is optional, slows down a lot + #define btFullAssert(x) + + + #define btLikely(_c) __builtin_expect((_c), 1) + #define btUnlikely(_c) __builtin_expect((_c), 0) + + +#else //non-windows systems #define SIMD_FORCE_INLINE inline #define ATTRIBUTE_ALIGNED16(a) a + #define ATTRIBUTE_ALIGNED128(a) a #ifndef assert #include #endif + +#if defined(DEBUG) || defined (_DEBUG) #define btAssert assert +#else + #define btAssert(x) +#endif + //btFullAssert is optional, slows down a lot #define btFullAssert(x) + #define btLikely(_c) _c + #define btUnlikely(_c) _c + + +#endif // LIBSPE2 + #endif //__CELLOS_LV2__ #endif @@ -81,6 +147,7 @@ subject to the following restrictions: #endif #endif +///The btScalar type abstracts floating point numbers, to easily switch between double and single floating point precision. #if defined(BT_USE_DOUBLE_PRECISION) typedef double btScalar; #else @@ -88,6 +155,19 @@ typedef float btScalar; #endif + +#define BT_DECLARE_ALIGNED_ALLOCATOR() \ + SIMD_FORCE_INLINE void* operator new(size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes,16); } \ + SIMD_FORCE_INLINE void operator delete(void* ptr) { btAlignedFree(ptr); } \ + SIMD_FORCE_INLINE void* operator new(size_t, void* ptr) { return ptr; } \ + SIMD_FORCE_INLINE void operator delete(void*, void*) { } \ + SIMD_FORCE_INLINE void* operator new[](size_t sizeInBytes) { return btAlignedAlloc(sizeInBytes,16); } \ + SIMD_FORCE_INLINE void operator delete[](void* ptr) { btAlignedFree(ptr); } \ + SIMD_FORCE_INLINE void* operator new[](size_t, void* ptr) { return ptr; } \ + SIMD_FORCE_INLINE void operator delete[](void*, void*) { } \ + + + #if defined(BT_USE_DOUBLE_PRECISION) || defined(BT_FORCE_DOUBLE_FUNCTIONS) SIMD_FORCE_INLINE btScalar btSqrt(btScalar x) { return sqrt(x); } @@ -105,12 +185,34 @@ SIMD_FORCE_INLINE btScalar btPow(btScalar x,btScalar y) { return pow(x,y); } #else -SIMD_FORCE_INLINE btScalar btSqrt(btScalar x) { return sqrtf(x); } +SIMD_FORCE_INLINE btScalar btSqrt(btScalar y) +{ +#ifdef USE_APPROXIMATION + double x, z, tempf; + unsigned long *tfptr = ((unsigned long *)&tempf) + 1; + + tempf = y; + *tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */ + x = tempf; + z = y*btScalar(0.5); /* hoist out the “/2” */ + x = (btScalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */ + x = (btScalar(1.5)*x)-(x*x)*(x*z); + x = (btScalar(1.5)*x)-(x*x)*(x*z); + x = (btScalar(1.5)*x)-(x*x)*(x*z); + x = (btScalar(1.5)*x)-(x*x)*(x*z); + return x*y; +#else + return sqrtf(y); +#endif +} SIMD_FORCE_INLINE btScalar btFabs(btScalar x) { return fabsf(x); } SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); } SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); } SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); } -SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { return acosf(x); } +SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { + btAssert(x <= btScalar(1.)); + return acosf(x); +} SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { return asinf(x); } SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); } SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); } @@ -159,14 +261,6 @@ SIMD_FORCE_INLINE bool btGreaterEqual (btScalar a, btScalar eps) { return (!((a) <= eps)); } -/*SIMD_FORCE_INLINE btScalar btCos(btScalar x) { return cosf(x); } -SIMD_FORCE_INLINE btScalar btSin(btScalar x) { return sinf(x); } -SIMD_FORCE_INLINE btScalar btTan(btScalar x) { return tanf(x); } -SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { return acosf(x); } -SIMD_FORCE_INLINE btScalar btAsin(btScalar x) { return asinf(x); } -SIMD_FORCE_INLINE btScalar btAtan(btScalar x) { return atanf(x); } -SIMD_FORCE_INLINE btScalar btAtan2(btScalar x, btScalar y) { return atan2f(x, y); } -*/ SIMD_FORCE_INLINE int btIsNegative(btScalar x) { return x < btScalar(0.0) ? 1 : 0; @@ -177,5 +271,151 @@ SIMD_FORCE_INLINE btScalar btDegrees(btScalar x) { return x * SIMD_DEGS_PER_RAD; #define BT_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name +#ifndef btFsel +SIMD_FORCE_INLINE btScalar btFsel(btScalar a, btScalar b, btScalar c) +{ + return a >= 0 ? b : c; +} +#endif +#define btFsels(a,b,c) (btScalar)btFsel(a,b,c) + + +SIMD_FORCE_INLINE bool btMachineIsLittleEndian() +{ + long int i = 1; + const char *p = (const char *) &i; + if (p[0] == 1) // Lowest address contains the least significant byte + return true; + else + return false; +} + + + +///btSelect avoids branches, which makes performance much better for consoles like Playstation 3 and XBox 360 +///Thanks Phil Knight. See also http://www.cellperformance.com/articles/2006/04/more_techniques_for_eliminatin_1.html +SIMD_FORCE_INLINE unsigned btSelect(unsigned condition, unsigned valueIfConditionNonZero, unsigned valueIfConditionZero) +{ + // Set testNz to 0xFFFFFFFF if condition is nonzero, 0x00000000 if condition is zero + // Rely on positive value or'ed with its negative having sign bit on + // and zero value or'ed with its negative (which is still zero) having sign bit off + // Use arithmetic shift right, shifting the sign bit through all 32 bits + unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); + unsigned testEqz = ~testNz; + return ((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); +} +SIMD_FORCE_INLINE int btSelect(unsigned condition, int valueIfConditionNonZero, int valueIfConditionZero) +{ + unsigned testNz = (unsigned)(((int)condition | -(int)condition) >> 31); + unsigned testEqz = ~testNz; + return static_cast((valueIfConditionNonZero & testNz) | (valueIfConditionZero & testEqz)); +} +SIMD_FORCE_INLINE float btSelect(unsigned condition, float valueIfConditionNonZero, float valueIfConditionZero) +{ +#ifdef BT_HAVE_NATIVE_FSEL + return (float)btFsel((btScalar)condition - btScalar(1.0f), valueIfConditionNonZero, valueIfConditionZero); +#else + return (condition != 0) ? valueIfConditionNonZero : valueIfConditionZero; +#endif +} + +template SIMD_FORCE_INLINE void btSwap(T& a, T& b) +{ + T tmp = a; + a = b; + b = tmp; +} + + +//PCK: endian swapping functions +SIMD_FORCE_INLINE unsigned btSwapEndian(unsigned val) +{ + return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24)); +} + +SIMD_FORCE_INLINE unsigned short btSwapEndian(unsigned short val) +{ + return static_cast(((val & 0xff00) >> 8) | ((val & 0x00ff) << 8)); +} + +SIMD_FORCE_INLINE unsigned btSwapEndian(int val) +{ + return btSwapEndian((unsigned)val); +} + +SIMD_FORCE_INLINE unsigned short btSwapEndian(short val) +{ + return btSwapEndian((unsigned short) val); +} + +///btSwapFloat uses using char pointers to swap the endianness +////btSwapFloat/btSwapDouble will NOT return a float, because the machine might 'correct' invalid floating point values +///Not all values of sign/exponent/mantissa are valid floating point numbers according to IEEE 754. +///When a floating point unit is faced with an invalid value, it may actually change the value, or worse, throw an exception. +///In most systems, running user mode code, you wouldn't get an exception, but instead the hardware/os/runtime will 'fix' the number for you. +///so instead of returning a float/double, we return integer/long long integer +SIMD_FORCE_INLINE unsigned int btSwapEndianFloat(float d) +{ + unsigned int a = 0; + unsigned char *dst = (unsigned char *)&a; + unsigned char *src = (unsigned char *)&d; + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; + return a; +} + +// unswap using char pointers +SIMD_FORCE_INLINE float btUnswapEndianFloat(unsigned int a) +{ + float d = 0.0f; + unsigned char *src = (unsigned char *)&a; + unsigned char *dst = (unsigned char *)&d; + + dst[0] = src[3]; + dst[1] = src[2]; + dst[2] = src[1]; + dst[3] = src[0]; + + return d; +} + + +// swap using char pointers +SIMD_FORCE_INLINE void btSwapEndianDouble(double d, unsigned char* dst) +{ + unsigned char *src = (unsigned char *)&d; + + dst[0] = src[7]; + dst[1] = src[6]; + dst[2] = src[5]; + dst[3] = src[4]; + dst[4] = src[3]; + dst[5] = src[2]; + dst[6] = src[1]; + dst[7] = src[0]; + +} + +// unswap using char pointers +SIMD_FORCE_INLINE double btUnswapEndianDouble(const unsigned char *src) +{ + double d = 0.0; + unsigned char *dst = (unsigned char *)&d; + + dst[0] = src[7]; + dst[1] = src[6]; + dst[2] = src[5]; + dst[3] = src[4]; + dst[4] = src[3]; + dst[5] = src[2]; + dst[6] = src[1]; + dst[7] = src[0]; + + return d; +} + #endif //SIMD___SCALAR_H diff --git a/extern/bullet2/src/LinearMath/btStackAlloc.h b/extern/bullet2/src/LinearMath/btStackAlloc.h index d219b453537..050d44bdfe9 100644 --- a/extern/bullet2/src/LinearMath/btStackAlloc.h +++ b/extern/bullet2/src/LinearMath/btStackAlloc.h @@ -21,6 +21,7 @@ Nov.2006 #define BT_STACK_ALLOC #include "btScalar.h" //for btAssert +#include "btAlignedAllocator.h" struct btBlock { @@ -28,7 +29,7 @@ struct btBlock unsigned char* address; }; -///StackAlloc provides some fast stack-based memory allocator (LIFO last-in first-out) +///The StackAlloc class provides some fast stack-based memory allocator (LIFO last-in first-out) class btStackAlloc { public: @@ -39,7 +40,7 @@ public: inline void create(unsigned int size) { destroy(); - data = new unsigned char[size]; + data = (unsigned char*) btAlignedAlloc(size,16); totalsize = size; } inline void destroy() @@ -49,12 +50,20 @@ public: if(usedsize==0) { - if(!ischild) delete[] data; + if(!ischild && data) + btAlignedFree(data); + data = 0; usedsize = 0; } } + + int getAvailableMemory() const + { + return static_cast(totalsize - usedsize); + } + unsigned char* allocate(unsigned int size) { const unsigned int nus(usedsize+size); @@ -68,7 +77,7 @@ public: return(0); } - inline btBlock* beginBlock() + SIMD_FORCE_INLINE btBlock* beginBlock() { btBlock* pb = (btBlock*)allocate(sizeof(btBlock)); pb->previous = current; @@ -76,7 +85,7 @@ public: current = pb; return(pb); } - inline void endBlock(btBlock* block) + SIMD_FORCE_INLINE void endBlock(btBlock* block) { btAssert(block==current); //Raise(L"Unmatched blocks"); diff --git a/extern/bullet2/src/LinearMath/btTransform.h b/extern/bullet2/src/LinearMath/btTransform.h index 2d55fec83a4..a8cdb428100 100644 --- a/extern/bullet2/src/LinearMath/btTransform.h +++ b/extern/bullet2/src/LinearMath/btTransform.h @@ -21,7 +21,8 @@ subject to the following restrictions: #include "btMatrix3x3.h" -///btTransform supports rigid transforms (only translation and rotation, no scaling/shear) +///The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear. +///It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. class btTransform { @@ -92,13 +93,7 @@ public: m_basis.getRotation(q); return q; } - template - void setValue(const Scalar2 *m) - { - m_basis.setValue(m); - m_origin.setValue(&m[12]); - } - + void setFromOpenGLMatrix(const btScalar *m) { @@ -194,8 +189,13 @@ btTransform::operator*(const btTransform& t) const { return btTransform(m_basis * t.m_basis, (*this)(t.m_origin)); -} +} +SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2) +{ + return ( t1.getBasis() == t2.getBasis() && + t1.getOrigin() == t2.getOrigin() ); +} #endif @@ -204,3 +204,4 @@ btTransform::operator*(const btTransform& t) const + diff --git a/extern/bullet2/src/LinearMath/btTransformUtil.h b/extern/bullet2/src/LinearMath/btTransformUtil.h index bc42fd166b6..86ee1da5edf 100644 --- a/extern/bullet2/src/LinearMath/btTransformUtil.h +++ b/extern/bullet2/src/LinearMath/btTransformUtil.h @@ -25,7 +25,7 @@ subject to the following restrictions: #define btRecipSqrt(x) ((btScalar)(btScalar(1.0)/btSqrt(btScalar(x)))) /* reciprocal square root */ -inline btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir) +SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir) { return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(), supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(), @@ -33,7 +33,7 @@ inline btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& sup } -inline void btPlaneSpace1 (const btVector3& n, btVector3& p, btVector3& q) +SIMD_FORCE_INLINE void btPlaneSpace1 (const btVector3& n, btVector3& p, btVector3& q) { if (btFabs(n.z()) > SIMDSQRT12) { // choose p in y-z plane @@ -70,7 +70,9 @@ public: predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5)); predictedOrn.normalize(); #else - //exponential map + //Exponential map + //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia + btVector3 axis; btScalar fAngle = angvel.length(); //limit the angular motion @@ -121,6 +123,10 @@ public: dmat.getRotation(dorn); #endif//USE_QUATERNION_DIFF + ///floating point inaccuracy can lead to w component > 1..., which breaks + + dorn.normalize(); + angle = dorn.getAngle(); axis = btVector3(dorn.x(),dorn.y(),dorn.z()); axis[3] = btScalar(0.); diff --git a/extern/bullet2/src/LinearMath/btVector3.h b/extern/bullet2/src/LinearMath/btVector3.h index 74d41ad2a19..96548c6ba60 100644 --- a/extern/bullet2/src/LinearMath/btVector3.h +++ b/extern/bullet2/src/LinearMath/btVector3.h @@ -27,6 +27,10 @@ class btVector3 : public btQuadWord { public: SIMD_FORCE_INLINE btVector3() {} + SIMD_FORCE_INLINE btVector3(const btQuadWordStorage& q) + : btQuadWord(q) + { + } SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z) @@ -43,6 +47,7 @@ public: SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v) { + m_x += v.x(); m_y += v.y(); m_z += v.z(); return *this; } @@ -399,4 +404,50 @@ public: }; + +///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization +SIMD_FORCE_INLINE void btSwapScalarEndian(const btScalar& sourceVal, btScalar& destVal) +{ + #ifdef BT_USE_DOUBLE_PRECISION + unsigned char* dest = (unsigned char*) &destVal; + unsigned char* src = (unsigned char*) &sourceVal; + dest[0] = src[7]; + dest[1] = src[6]; + dest[2] = src[5]; + dest[3] = src[4]; + dest[4] = src[3]; + dest[5] = src[2]; + dest[6] = src[1]; + dest[7] = src[0]; +#else + unsigned char* dest = (unsigned char*) &destVal; + unsigned char* src = (unsigned char*) &sourceVal; + dest[0] = src[3]; + dest[1] = src[2]; + dest[2] = src[1]; + dest[3] = src[0]; +#endif //BT_USE_DOUBLE_PRECISION +} +///btSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization +SIMD_FORCE_INLINE void btSwapVector3Endian(const btVector3& sourceVec, btVector3& destVec) +{ + for (int i=0;i<4;i++) + { + btSwapScalarEndian(sourceVec[i],destVec[i]); + } + +} + +///btUnSwapVector3Endian swaps vector endianness, useful for network and cross-platform serialization +SIMD_FORCE_INLINE void btUnSwapVector3Endian(btVector3& vector) +{ + + btVector3 swappedVec; + for (int i=0;i<4;i++) + { + btSwapScalarEndian(vector[i],swappedVec[i]); + } + vector = swappedVec; +} + #endif //SIMD__VECTOR3_H diff --git a/extern/bullet2/src/Makefile b/extern/bullet2/src/Makefile index 24f3ca9767d..8bbada24b31 100644 --- a/extern/bullet2/src/Makefile +++ b/extern/bullet2/src/Makefile @@ -38,7 +38,8 @@ BulletCollision/NarrowPhaseCollision \ BulletCollision/CollisionDispatch \ BulletDynamics/ConstraintSolver \ BulletDynamics/Vehicle \ -BulletDynamics/Dynamics +BulletDynamics/Dynamics \ +BulletSoftBody CCSRCS = $(wildcard \ LinearMath/*.cpp \ @@ -48,7 +49,8 @@ BulletCollision/NarrowPhaseCollision/*.cpp \ BulletCollision/CollisionDispatch/*.cpp \ BulletDynamics/ConstraintSolver/*.cpp \ BulletDynamics/Vehicle/*.cpp \ -BulletDynamics/Dynamics/*.cpp) +BulletDynamics/Dynamics/*.cpp \ +BulletSoftBody/*.cpp) CPPFLAGS += -D_LIB -I. -IBulletCollision -IBulletDynamics -ILinearMath diff --git a/extern/bullet2/src/SConscript b/extern/bullet2/src/SConscript index 19702782b0d..77d94bc8dab 100644 --- a/extern/bullet2/src/SConscript +++ b/extern/bullet2/src/SConscript @@ -22,77 +22,17 @@ elif sys.platform=='darwin': cflags += ['-O2','-pipe', '-fPIC', '-funsigned-char', '-ffast-math'] linearmath_src = env.Glob("LinearMath/*.cpp") -bulletdyn_src = ["BulletDynamics/ConstraintSolver/btContactConstraint.cpp", - "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp", - "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp", - "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp", - "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp", - "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp", - "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp", - "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp", - "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp", - "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp", - "BulletDynamics/Dynamics/btRigidBody.cpp", - "BulletDynamics/Vehicle/btRaycastVehicle.cpp", - "BulletDynamics/Dynamics/Bullet-C-API.cpp", - "BulletDynamics/Vehicle/btWheelInfo.cpp"] -collision_src = ["BulletCollision/BroadphaseCollision/btAxisSweep3.cpp", - "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp", - "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp", - "BulletCollision/BroadphaseCollision/btDispatcher.cpp", - "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp", - "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp", - "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp", - "BulletCollision/CollisionDispatch/btCollisionObject.cpp", - "BulletCollision/CollisionDispatch/btCollisionWorld.cpp", - "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp", - "BulletCollision/CollisionDispatch/btManifoldResult.cpp", - "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp", - "BulletCollision/CollisionDispatch/btUnionFind.cpp", - "BulletCollision/CollisionShapes/btBoxShape.cpp", - "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btCollisionShape.cpp", - "BulletCollision/CollisionShapes/btCompoundShape.cpp", - "BulletCollision/CollisionShapes/btConcaveShape.cpp", - "BulletCollision/CollisionShapes/btConeShape.cpp", - "BulletCollision/CollisionShapes/btConvexHullShape.cpp", - "BulletCollision/CollisionShapes/btConvexShape.cpp", - "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btCylinderShape.cpp", - "BulletCollision/CollisionShapes/btEmptyShape.cpp", - "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp", - "BulletCollision/CollisionShapes/btMultiSphereShape.cpp", - "BulletCollision/CollisionShapes/btOptimizedBvh.cpp", - "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp", - "BulletCollision/CollisionShapes/btTetrahedronShape.cpp", - "BulletCollision/CollisionShapes/btSphereShape.cpp", - "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp", - "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp", - "BulletCollision/CollisionShapes/btTriangleCallback.cpp", - "BulletCollision/CollisionShapes/btTriangleBuffer.cpp", - "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp", - "BulletCollision/CollisionShapes/btTriangleMesh.cpp", - "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp", - "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp", - "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkEpa.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp", - "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp", - "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp", - "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp", - "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp", - "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp", - "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"] -incs = '. BulletCollision BulletDynamics LinearMath' +bulletdyn_src = env.Glob("BulletDynamics/Vehicle/*.cpp") + env.Glob("BulletDynamics/ConstraintSolver/*.cpp") + env.Glob("BulletDynamics/Dynamics/*.cpp") + +collision_src = env.Glob("BulletCollision/BroadphaseCollision/*.cpp") + env.Glob("BulletCollision/CollisionDispatch/*.cpp") +collision_src += env.Glob("BulletCollision/CollisionShapes/*.cpp") + env.Glob("BulletCollision/NarrowPhaseCollision/*.cpp") + +softbody_src = env.Glob("BulletSoftBody/*.cpp") + +incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody' env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[19, 169], compileflags=cflags ) env.BlenderLib ( libname = 'extern_bullet2collision', sources=collision_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[20, 170], compileflags=cflags ) +env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['game2', 'player'], priority=[18,168], compileflags=cflags ) diff --git a/extern/bullet2/src/btBulletCollisionCommon.h b/extern/bullet2/src/btBulletCollisionCommon.h index 8417ccc671f..4b14f6d00f3 100644 --- a/extern/bullet2/src/btBulletCollisionCommon.h +++ b/extern/bullet2/src/btBulletCollisionCommon.h @@ -32,23 +32,28 @@ subject to the following restrictions: #include "BulletCollision/CollisionShapes/btConvexHullShape.h" #include "BulletCollision/CollisionShapes/btTriangleMesh.h" #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" +#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" #include "BulletCollision/CollisionShapes/btCompoundShape.h" #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" #include "BulletCollision/CollisionShapes/btEmptyShape.h" -#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" +#include "BulletCollision/CollisionShapes/btUniformScalingShape.h" ///Narrowphase Collision Detector #include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" -#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" + +//btSphereBoxCollisionAlgorithm is broken, use gjk for now +//#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" +#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" ///Dispatching and generation of collision pairs (broadphase) #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" #include "BulletCollision/BroadphaseCollision/btAxisSweep3.h" - +#include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h" +#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h" ///Math library & Utils #include "LinearMath/btQuaternion.h" diff --git a/extern/bullet2/src/btBulletDynamicsCommon.h b/extern/bullet2/src/btBulletDynamicsCommon.h index 25f016cba8a..b95972cd15d 100644 --- a/extern/bullet2/src/btBulletDynamicsCommon.h +++ b/extern/bullet2/src/btBulletDynamicsCommon.h @@ -20,6 +20,8 @@ subject to the following restrictions: #include "btBulletCollisionCommon.h" #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h" +#include "BulletDynamics/Dynamics/btContinuousDynamicsWorld.h" + #include "BulletDynamics/Dynamics/btSimpleDynamicsWorld.h" #include "BulletDynamics/Dynamics/btRigidBody.h" @@ -27,9 +29,11 @@ subject to the following restrictions: #include "BulletDynamics/ConstraintSolver/btHingeConstraint.h" #include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h" #include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h" - +#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h" #include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h" + + ///Vehicle simulation, with wheel contact simulated by raycasts #include "BulletDynamics/Vehicle/btRaycastVehicle.h" diff --git a/intern/SoundSystem/SoundDefines.h b/intern/SoundSystem/SoundDefines.h index 5d425a8dc94..450fde187b5 100644 --- a/intern/SoundSystem/SoundDefines.h +++ b/intern/SoundSystem/SoundDefines.h @@ -44,7 +44,7 @@ enum /* general stuff */ #define NUM_BUFFERS 128 -#define NUM_SOURCES 16 +#define NUM_SOURCES 24 /* 24 is the limit for openal on windows, was 16 in 2.47 and previous */ /* openal related stuff */ #define AL_LOOPING 0x1007 diff --git a/intern/SoundSystem/openal/SND_OpenALDevice.cpp b/intern/SoundSystem/openal/SND_OpenALDevice.cpp index 82ed1c8a808..c660e9aecba 100644 --- a/intern/SoundSystem/openal/SND_OpenALDevice.cpp +++ b/intern/SoundSystem/openal/SND_OpenALDevice.cpp @@ -294,6 +294,10 @@ SND_OpenALDevice::SND_OpenALDevice() // let openal generate its sources if (alc_error == ALC_NO_ERROR) { + int i; + + for (i=0;ixclient; #ifndef __sgi - if (xcme.data.l[0] == m_delete_window_atom) { + if (((Atom)xcme.data.l[0]) == m_delete_window_atom) { g_event = new GHOST_Event( getMilliSeconds(), @@ -511,6 +522,14 @@ GHOST_SystemX11::processEvent(XEvent *xe) GHOST_kEventNDOFButton, window, data); } + } + else if (((Atom)xcme.data.l[0]) == m_wm_take_focus) { + /* as ICCCM say, we need reply this event + * with a SetInputFocus, the data[1] have + * the valid timestamp (send by the window + * manager). + */ + XSetInputFocus(m_display, xcme.window, RevertToParent, xcme.data.l[1]); } else { /* Unknown client message, ignore */ } @@ -528,6 +547,24 @@ GHOST_SystemX11::processEvent(XEvent *xe) // XCrossingEvents pointer leave enter window. break; case MapNotify: + /* + * From ICCCM: + * [ Clients can select for StructureNotify on their + * top-level windows to track transition between + * Normal and Iconic states. Receipt of a MapNotify + * event will indicate a transition to the Normal + * state, and receipt of an UnmapNotify event will + * indicate a transition to the Iconic state. ] + */ + if (window->m_post_init == True) { + /* + * Now we are sure that the window is + * mapped, so only need change the state. + */ + window->setState(window->m_post_state); + window->m_post_init= False; + } + break; case UnmapNotify: break; case MappingNotify: diff --git a/intern/ghost/intern/GHOST_SystemX11.h b/intern/ghost/intern/GHOST_SystemX11.h index c67f7d81e60..683337b47e1 100644 --- a/intern/ghost/intern/GHOST_SystemX11.h +++ b/intern/ghost/intern/GHOST_SystemX11.h @@ -215,15 +215,27 @@ public: */ virtual void putClipboard(GHOST_TInt8 *buffer, int flag) const; + /** + * Atom used for ICCCM, WM-spec and Motif. + * We only need get this atom at the start, it's relative + * to the display not the window and are public for every + * window that need it. + */ + Atom m_wm_protocols; + Atom m_wm_take_focus; + Atom m_wm_state; + Atom m_wm_change_state; + Atom m_net_state; + Atom m_net_max_horz; + Atom m_net_max_vert; + Atom m_net_fullscreen; + Atom m_motif; + Atom m_delete_window_atom; + private : Display * m_display; - /** - * Atom used to detect window close events - */ - Atom m_delete_window_atom; - /// The vector of windows that need to be updated. std::vector m_dirty_windows; diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp index 7b0606c40b7..2f7aee95b82 100644 --- a/intern/ghost/intern/GHOST_WindowX11.cpp +++ b/intern/ghost/intern/GHOST_WindowX11.cpp @@ -54,6 +54,16 @@ typedef struct { #define MWM_HINTS_DECORATIONS (1L << 1) +/* + * A client can't change the window property, that is the + * work of the window manager. We send a ClientMessage + * event to the Root window with the property + * and the Action (WM-spec define this): + */ +#define _NET_WM_STATE_REMOVE 0 +#define _NET_WM_STATE_ADD 1 +#define _NET_WM_STATE_TOGGLE 2 + /* import bpy I = bpy.data.images['blender.png'] # the 48x48 icon @@ -154,7 +164,8 @@ GHOST_WindowX11( // Set up the minimum atrributes that we require and see if // X can find us a visual matching those requirements. - + Atom atoms[2]; + int natom; int attributes[40], i = 0; @@ -228,7 +239,6 @@ GHOST_WindowX11( Window root_return; int x_return,y_return; unsigned int w_return,h_return,border_w_return,depth_return; - GHOST_TInt32 screen_x, screen_y; XGetGeometry(m_display, parentWindow, &root_return, &x_return, &y_return, &w_return, &h_return, &border_w_return, &depth_return ); @@ -262,46 +272,26 @@ GHOST_WindowX11( // Are we in fullscreen mode - then include // some obscure blut code to remove decorations. - if (state == GHOST_kWindowStateFullScreen) { + /* + * One of the problem with WM_spec is that can't set a property + * to a window that isn't mapped. That is why we can't "just + * call setState" here. + * + * To fix this, we first need know that the window is really + * mapped waiting for the MapNotify event. + * + * So, m_post_init indicate that we need wait for the MapNotify + * event and then set the window state to the m_post_state. + */ + if ((state != GHOST_kWindowStateNormal) && (state != GHOST_kWindowStateMinimized)) { + m_post_init = True; + m_post_state = state; + } + else { + m_post_init = False; + m_post_state = GHOST_kWindowStateNormal; + } - MotifWmHints hints; - Atom atom; - - atom = XInternAtom(m_display, "_MOTIF_WM_HINTS", False); - - if (atom == None) { - GHOST_PRINT("Could not intern X atom for _MOTIF_WM_HINTS.\n"); - } else { - hints.flags = MWM_HINTS_DECORATIONS; - hints.decorations = 0; /* Absolutely no decorations. */ - // other hints.decorations make no sense - // you can't select individual decorations - - XChangeProperty(m_display, m_window, - atom, atom, 32, - PropModeReplace, (unsigned char *) &hints, 4); - } - } else if (state == GHOST_kWindowStateMaximized) { - // With this, xprop should report the following just after launch - // _NET_WM_STATE(ATOM) = _NET_WM_STATE_MAXIMIZED_VERT, _NET_WM_STATE_MAXIMIZED_HORZ - // After demaximization the right side is empty, though (maybe not the most correct then?) - Atom state, atomh, atomv; - - state = XInternAtom(m_display, "_NET_WM_STATE", False); - atomh = XInternAtom(m_display, "_NET_WM_STATE_MAXIMIZED_HORZ", False); - atomv = XInternAtom(m_display, "_NET_WM_STATE_MAXIMIZED_VERT", False); - if (state == None ) { - GHOST_PRINT("Atom _NET_WM_STATE requested but not avaliable nor created.\n"); - } else { - XChangeProperty(m_display, m_window, - state, XA_ATOM, 32, - PropModeAppend, (unsigned char *) &atomh, 1); - XChangeProperty(m_display, m_window, - state, XA_ATOM, 32, - PropModeAppend, (unsigned char *) &atomv, 1); - } - } - // Create some hints for the window manager on how // we want this window treated. @@ -324,6 +314,25 @@ GHOST_WindowX11( free(wmclass); XFree(xclasshint); + /* The basic for a good ICCCM "work" */ + if (m_system->m_wm_protocols) { + natom= 0; + + if (m_system->m_delete_window_atom) { + atoms[natom]= m_system->m_delete_window_atom; + natom++; + } + + if (m_system->m_wm_take_focus) { + atoms[natom]= m_system->m_wm_take_focus; + natom++; + } + + if (natom) { + /* printf("Register atoms: %d\n", natom); */ + XSetWMProtocols(m_display, m_window, atoms, natom); + } + } // Set the window icon XWMHints *xwmhints = XAllocWMHints(); @@ -645,28 +654,298 @@ clientToScreen( outY = ay; } +void GHOST_WindowX11::icccmSetState(int state) +{ + XEvent xev; - GHOST_TWindowState -GHOST_WindowX11:: -getState( -) const { - //FIXME - return GHOST_kWindowStateNormal; + if (state != IconicState) + return; + + xev.xclient.type = ClientMessage; + xev.xclient.serial = 0; + xev.xclient.send_event = True; + xev.xclient.display = m_display; + xev.xclient.window = m_window; + xev.xclient.format = 32; + xev.xclient.message_type = m_system->m_wm_change_state; + xev.xclient.data.l[0] = state; + XSendEvent (m_display, RootWindow(m_display, DefaultScreen(m_display)), + False, SubstructureNotifyMask | SubstructureRedirectMask, &xev); } - GHOST_TSuccess -GHOST_WindowX11:: -setState( - GHOST_TWindowState state -){ - //TODO +int GHOST_WindowX11::icccmGetState(void) const +{ + unsigned char *prop_ret; + unsigned long bytes_after, num_ret; + Atom type_ret; + int format_ret, st; - if (state == (int)getState()) { - return GHOST_kSuccess; - } else { - return GHOST_kFailure; + prop_ret = NULL; + st = XGetWindowProperty(m_display, m_window, m_system->m_wm_state, 0, + 0x7fffffff, False, m_system->m_wm_state, &type_ret, + &format_ret, &num_ret, &bytes_after, &prop_ret); + + if ((st == Success) && (prop_ret) && (num_ret == 2)) + st = prop_ret[0]; + else + st = NormalState; + + if (prop_ret) + XFree(prop_ret); + return (st); +} + +void GHOST_WindowX11::netwmMaximized(bool set) +{ + XEvent xev; + + xev.xclient.type= ClientMessage; + xev.xclient.serial = 0; + xev.xclient.send_event = True; + xev.xclient.window = m_window; + xev.xclient.message_type = m_system->m_net_state; + xev.xclient.format = 32; + + if (set == True) + xev.xclient.data.l[0] = _NET_WM_STATE_ADD; + else + xev.xclient.data.l[0] = _NET_WM_STATE_REMOVE; + + xev.xclient.data.l[1] = m_system->m_net_max_horz; + xev.xclient.data.l[2] = m_system->m_net_max_vert; + xev.xclient.data.l[3] = 0; + xev.xclient.data.l[4] = 0; + XSendEvent (m_display, RootWindow(m_display, DefaultScreen(m_display)), + False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); +} + +bool GHOST_WindowX11::netwmIsMaximized(void) const +{ + unsigned char *prop_ret; + unsigned long bytes_after, num_ret, i; + Atom type_ret; + bool st; + int format_ret, count; + + prop_ret = NULL; + st = False; + i = XGetWindowProperty(m_display, m_window, m_system->m_net_state, 0, + 0x7fffffff, False, XA_ATOM, &type_ret, &format_ret, + &num_ret, &bytes_after, &prop_ret); + if ((i == Success) && (prop_ret) && (format_ret == 32)) { + count = 0; + for (i = 0; i < num_ret; i++) { + if (((unsigned long *) prop_ret)[i] == m_system->m_net_max_horz) + count++; + if (((unsigned long *) prop_ret)[i] == m_system->m_net_max_vert) + count++; + if (count == 2) { + st = True; + break; + } + } } + if (prop_ret) + XFree(prop_ret); + return (st); +} + +void GHOST_WindowX11::netwmFullScreen(bool set) +{ + XEvent xev; + + xev.xclient.type = ClientMessage; + xev.xclient.serial = 0; + xev.xclient.send_event = True; + xev.xclient.window = m_window; + xev.xclient.message_type = m_system->m_net_state; + xev.xclient.format = 32; + + if (set == True) + xev.xclient.data.l[0] = _NET_WM_STATE_ADD; + else + xev.xclient.data.l[0] = _NET_WM_STATE_REMOVE; + + xev.xclient.data.l[1] = m_system->m_net_fullscreen; + xev.xclient.data.l[2] = 0; + xev.xclient.data.l[3] = 0; + xev.xclient.data.l[4] = 0; + XSendEvent (m_display, RootWindow(m_display, DefaultScreen(m_display)), + False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); +} + +bool GHOST_WindowX11::netwmIsFullScreen(void) const +{ + unsigned char *prop_ret; + unsigned long bytes_after, num_ret, i; + Atom type_ret; + bool st; + int format_ret; + + prop_ret = NULL; + st = False; + i = XGetWindowProperty(m_display, m_window, m_system->m_net_state, 0, + 0x7fffffff, False, XA_ATOM, &type_ret, &format_ret, + &num_ret, &bytes_after, &prop_ret); + if ((i == Success) && (prop_ret) && (format_ret == 32)) { + for (i = 0; i < num_ret; i++) { + if (((unsigned long *)prop_ret)[i] == m_system->m_net_fullscreen) { + st = True; + break; + } + } + } + + if (prop_ret) + XFree(prop_ret); + return (st); +} + +void GHOST_WindowX11::motifFullScreen(bool set) +{ + MotifWmHints hints; + + hints.flags = MWM_HINTS_DECORATIONS; + if (set == True) + hints.decorations = 0; + else + hints.decorations = 1; + + XChangeProperty(m_display, m_window, m_system->m_motif, + m_system->m_motif, 32, PropModeReplace, + (unsigned char *)&hints, 4); +} + +bool GHOST_WindowX11::motifIsFullScreen(void) const +{ + unsigned char *prop_ret; + unsigned long bytes_after, num_ret; + MotifWmHints *hints; + Atom type_ret; + bool state; + int format_ret, st; + + prop_ret = NULL; + state = False; + st = XGetWindowProperty(m_display, m_window, m_system->m_motif, 0, + 0x7fffffff, False, m_system->m_motif, + &type_ret, &format_ret, &num_ret, + &bytes_after, &prop_ret); + if ((st == Success) && (prop_ret)) { + hints = (MotifWmHints *)prop_ret; + if (hints->flags & MWM_HINTS_DECORATIONS) { + if (!hints->decorations) + state = True; + } + } + + if (prop_ret) + XFree(prop_ret); + return (state); +} + +GHOST_TWindowState GHOST_WindowX11::getState() const +{ + GHOST_TWindowState state_ret; + int state; + + state_ret = GHOST_kWindowStateNormal; + state = icccmGetState(); + /* + * In the Iconic and Withdrawn state, the window is + * unmaped, so only need return a Minimized state. + */ + if ((state == IconicState) || (state == WithdrawnState)) + state_ret = GHOST_kWindowStateMinimized; + else if (netwmIsMaximized() == True) + state_ret = GHOST_kWindowStateMaximized; + else if (netwmIsFullScreen() == True) + state_ret = GHOST_kWindowStateFullScreen; + else if (motifIsFullScreen() == True) + state_ret = GHOST_kWindowStateFullScreen; + return (state_ret); +} + +GHOST_TSuccess GHOST_WindowX11::setState(GHOST_TWindowState state) +{ + GHOST_TWindowState cur_state; + bool is_max, is_full, is_motif_full; + + cur_state = getState(); + if (state == (int)cur_state) + return GHOST_kSuccess; + + if (cur_state != GHOST_kWindowStateMinimized) { + /* + * The window don't have this property's + * if it's not mapped. + */ + is_max = netwmIsMaximized(); + is_full = netwmIsFullScreen(); + } + else { + is_max = False; + is_full = False; + } + + is_motif_full = motifIsFullScreen(); + + if (state == GHOST_kWindowStateNormal) { + if (is_max == True) + netwmMaximized(False); + if (is_full == True) + netwmFullScreen(False); + if (is_motif_full == True) + motifFullScreen(False); + icccmSetState(NormalState); + return (GHOST_kSuccess); + } + + if (state == GHOST_kWindowStateFullScreen) { + /* + * We can't change to full screen if the window + * isn't mapped. + */ + if (cur_state == GHOST_kWindowStateMinimized) + return (GHOST_kFailure); + + if (is_max == True) + netwmMaximized(False); + if (is_full == False) + netwmFullScreen(True); + if (is_motif_full == False) + motifFullScreen(True); + return (GHOST_kSuccess); + } + + if (state == GHOST_kWindowStateMaximized) { + /* + * We can't change to Maximized if the window + * isn't mapped. + */ + if (cur_state == GHOST_kWindowStateMinimized) + return (GHOST_kFailure); + + if (is_full == True) + netwmFullScreen(False); + if (is_motif_full == True) + motifFullScreen(False); + if (is_max == False) + netwmMaximized(True); + return (GHOST_kSuccess); + } + + if (state == GHOST_kWindowStateMinimized) { + /* + * The window manager need save the current state of + * the window (maximized, full screen, etc). + */ + icccmSetState(IconicState); + return (GHOST_kSuccess); + } + + return (GHOST_kFailure); } #include @@ -701,9 +980,9 @@ setOrder( xev.xclient.message_type = atom; xev.xclient.format = 32; - xev.xclient.data.l[0] = 0; - xev.xclient.data.l[1] = 0; - xev.xclient.data.l[2] = 0; + xev.xclient.data.l[0] = 1; + xev.xclient.data.l[1] = CurrentTime; + xev.xclient.data.l[2] = m_window; xev.xclient.data.l[3] = 0; xev.xclient.data.l[4] = 0; diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h index abb5c131cb7..1d73faaf3f6 100644 --- a/intern/ghost/intern/GHOST_WindowX11.h +++ b/intern/ghost/intern/GHOST_WindowX11.h @@ -212,6 +212,15 @@ public: const GHOST_TabletData* GetTabletData() { return &m_xtablet.CommonData; } + + /* + * Need this in case that we want start the window + * in FullScreen or Maximized state. + * Check GHOST_WindowX11.cpp + */ + bool m_post_init; + GHOST_TWindowState m_post_state; + protected: /** * Tries to install a rendering context in this window. @@ -327,6 +336,18 @@ private : /* Tablet devices */ XTablet m_xtablet; + + void icccmSetState(int state); + int icccmGetState() const; + + void netwmMaximized(bool set); + bool netwmIsMaximized() const; + + void netwmFullScreen(bool set); + bool netwmIsFullScreen() const; + + void motifFullScreen(bool set); + bool motifIsFullScreen() const; }; diff --git a/intern/iksolver/CMakeLists.txt b/intern/iksolver/CMakeLists.txt index da69f2a3332..736a2a78bb2 100644 --- a/intern/iksolver/CMakeLists.txt +++ b/intern/iksolver/CMakeLists.txt @@ -28,5 +28,5 @@ SET(INC intern ../moto/include ../memutil) FILE(GLOB SRC intern/*.cpp) -BLENDERLIB_NOLIST(blender_IK "${SRC}" "${INC}") +BLENDERLIB(bf_IK "${SRC}" "${INC}") #, libtype=['blender'], priority = [10] ) diff --git a/intern/iksolver/SConscript b/intern/iksolver/SConscript index 81bf61dfcd8..543ee46487c 100644 --- a/intern/iksolver/SConscript +++ b/intern/iksolver/SConscript @@ -5,4 +5,5 @@ sources = env.Glob('intern/*.cpp') incs = 'intern ../moto/include ../memutil' -env.BlenderLib ('blender_IK', sources, Split(incs), [], libtype='blender', priority=10 ) +env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype=['intern','player'], priority=[20,100] ) + diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj index 4eda818dad7..26cb3fb79e1 100644 --- a/projectfiles_vc7/blender/blender.vcproj +++ b/projectfiles_vc7/blender/blender.vcproj @@ -60,7 +60,7 @@ MOVE /Y ..\..\bin\blender.lib ..\..\..\build\msvc_7\libs MOVE /Y ..\..\bin\blender.exp ..\..\..\build\msvc_7\libs ECHO Copying required 3rd party dlls... -XCOPY /Y ..\..\..\lib\windows\python\lib\python25.dll ..\..\bin +XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\bin XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin @@ -129,7 +129,7 @@ ECHO Done OutputFile="..\..\bin\debug\blender.exe" LinkIncremental="2" SuppressStartupBanner="TRUE" - AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_7\libs\intern\debug;..\..\..\build\msvc_7\libs\extern\debug" + AdditionalLibraryDirectories="..\..\..\lib\windows\sdl\lib;..\..\..\lib\windows\ode\lib;..\..\..\lib\windows\zlib\lib;..\..\..\lib\windows\png\lib;..\..\..\lib\windows\jpeg\lib;..\..\..\lib\windows\pthreads\lib;..\..\..\lib\windows\tiff\lib;..\..\..\lib\windows\gettext\lib;..\..\..\lib\windows\freetype\lib;..\..\..\lib\windows\python\lib\lib25_vs2003;..\..\..\lib\windows\openal\lib;..\..\..\lib\windows\openexr\lib;..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\lib\windows\ffmpeg\lib;..\..\..\build\msvc_7\libs\intern\debug;..\..\..\build\msvc_7\libs\extern\debug" IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, odbc32.lib, odbccp32.lib" GenerateDebugInformation="TRUE" ProgramDatabaseFile="..\..\..\build\msvc_7\libs\debug\blender.pdb" @@ -146,7 +146,7 @@ MOVE /Y ..\..\bin\debug\blender.ilk ..\..\..\build\msvc_7\libs\debug ECHO Copying required 3rd party dlls... XCOPY /Y ..\..\..\lib\windows\gettext\lib\*.dll ..\..\bin\debug XCOPY /Y ..\..\..\lib\windows\sdl\lib\*.dll ..\..\bin\debug -XCOPY /Y ..\..\..\lib\windows\python\lib\python25_d.dll ..\..\bin\debug +XCOPY /Y ..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\bin\debug XCOPY /Y ..\..\..\lib\windows\CRTL\lib\msvcrtd.dll ..\..\bin\debug XCOPY /Y ..\..\..\lib\windows\tiff\lib\*.dll ..\..\bin\debug XCOPY /Y ..\..\..\lib\windows\pthreads\lib\pthreadVSE2.dll ..\..\bin\debug diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj index 14c534adeec..69ead7fd9cb 100644 --- a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj +++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj @@ -74,7 +74,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\lib\windows\zlib\include;..\..\..\..\lib\windows\sdl\include;..\..\..\..\lib\windows\ffmpeg\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\bsp\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\intern\decimation\include;..\..\..\..\build\msvc_7\intern\elbeem\include;..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\source\blender;..\..\..\source\blender\avi;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenlib;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\nodes;..\..\..\source\blender\blenloader;..\..\..\source\kernel\gen_system;..\..\..\source\blender\renderconverter;..\..\..\source\blender\render\extern\include;..\..\..\source\gameengine\SoundSystem;..\..\..\..\build\msvc_7\extern\verse\include;..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\blender\gpu" - PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET = 1;WITH_FFMPEG" + PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_FREETYPE2;WITH_VERSE;WITH_OPENEXR;WITH_DDS;WITH_BULLET;WITH_FFMPEG" BasicRuntimeChecks="3" RuntimeLibrary="1" DefaultCharIsUnsigned="TRUE" diff --git a/projectfiles_vc7/blender/src/BL_src.vcproj b/projectfiles_vc7/blender/src/BL_src.vcproj index b20e1811f1d..80694690107 100644 --- a/projectfiles_vc7/blender/src/BL_src.vcproj +++ b/projectfiles_vc7/blender/src/BL_src.vcproj @@ -430,6 +430,9 @@ + + @@ -746,6 +749,9 @@ + + diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj index 8f79250d1ea..1dbe144f74d 100644 --- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj +++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj @@ -60,7 +60,7 @@ MOVE /Y ..\..\..\..\bin\debug\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs MOVE /Y ..\..\..\..\bin\debug\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs\debug MOVE /Y ..\..\..\..\bin\debug\blenderplayer.ilk ..\..\..\..\..\build\msvc_7\libs\debug ECHO Copying required 3rd party dlls... -XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python25_d.dll ..\..\..\..\bin\debug +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25_d.dll ..\..\..\..\bin\debug XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin\debug XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin\debug XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin\debug @@ -134,7 +134,7 @@ ECHO Done MOVE /Y ..\..\..\..\bin\blenderplayer.lib ..\..\..\..\..\build\msvc_7\libs MOVE /Y ..\..\..\..\bin\blenderplayer.exp ..\..\..\..\..\build\msvc_7\libs ECHO Copying required 3rd party dlls... -XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\python25.dll ..\..\..\..\bin +XCOPY /Y ..\..\..\..\..\lib\windows\python\lib\lib25_vs2003\python25.dll ..\..\..\..\bin XCOPY /Y ..\..\..\..\..\lib\windows\sdl\lib\SDL.dll ..\..\..\..\bin XCOPY /Y ..\..\..\..\..\lib\windows\png\lib\libpng.dll ..\..\..\..\bin XCOPY /Y ..\..\..\..\..\lib\windows\zlib\lib\zlib.dll ..\..\..\..\bin diff --git a/release/scripts/bpymodules/BPyTextPlugin.py b/release/scripts/bpymodules/BPyTextPlugin.py index 5e5c9f55e53..cd5a085de37 100644 --- a/release/scripts/bpymodules/BPyTextPlugin.py +++ b/release/scripts/bpymodules/BPyTextPlugin.py @@ -20,7 +20,7 @@ from Blender.sys import time from tokenize import generate_tokens, TokenError, \ COMMENT, DEDENT, INDENT, NAME, NEWLINE, NL, STRING, NUMBER -class Definition(): +class Definition: """Describes a definition or defined object through its name, line number and docstring. This is the base class for definition based descriptors. """ @@ -30,7 +30,7 @@ class Definition(): self.lineno = lineno self.doc = doc -class ScriptDesc(): +class ScriptDesc: """Describes a script through lists of further descriptor objects (classes, defs, vars) and dictionaries to built-in types (imports). If a script has not been fully parsed, its incomplete flag will be set. The time of the last diff --git a/release/scripts/export_obj.py b/release/scripts/export_obj.py index 8e7374f02b5..6ea890879dd 100644 --- a/release/scripts/export_obj.py +++ b/release/scripts/export_obj.py @@ -185,7 +185,7 @@ def write(filename, objects,\ EXPORT_TRI=False, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_NORMALS_HQ=False,\ EXPORT_UV=True, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False,\ EXPORT_APPLY_MODIFIERS=True, EXPORT_ROTX90=True, EXPORT_BLEN_OBS=True,\ -EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False): +EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_KEEP_VERT_ORDER=False): ''' Basic write function. The context and options must be alredy set This can be accessed externaly @@ -322,7 +322,7 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False) # Sort by Material, then images # so we dont over context switch in the obj file. - if EXPORT_MORPH_TARGET: + if EXPORT_KEEP_VERT_ORDER: pass elif faceuv: try: faces.sort(key = lambda a: (a.mat, a.image, a.smooth)) @@ -550,7 +550,7 @@ def write_ui(filename): EXPORT_BLEN_OBS = Draw.Create(1) EXPORT_GROUP_BY_OB = Draw.Create(0) EXPORT_GROUP_BY_MAT = Draw.Create(0) - EXPORT_MORPH_TARGET = Draw.Create(0) + EXPORT_KEEP_VERT_ORDER = Draw.Create(1) # removed too many options are bad! @@ -563,7 +563,7 @@ def write_ui(filename): ('Object Prefs...'),\ ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\ ('Rotate X90', EXPORT_ROTX90 , 'Rotate on export so Blenders UP is translated into OBJs UP'),\ - ('Morph Target', EXPORT_MORPH_TARGET, 'Keep vert and face order, disables some other options.'),\ + ('Keep Vert Order', EXPORT_KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\ ('Extra Data...'),\ ('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\ ('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\ @@ -581,7 +581,7 @@ def write_ui(filename): if not Draw.PupBlock('Export...', pup_block): return - if EXPORT_MORPH_TARGET.val: + if EXPORT_KEEP_VERT_ORDER.val: EXPORT_BLEN_OBS.val = False EXPORT_GROUP_BY_OB.val = False EXPORT_GROUP_BY_MAT.val = False @@ -606,7 +606,7 @@ def write_ui(filename): EXPORT_BLEN_OBS = EXPORT_BLEN_OBS.val EXPORT_GROUP_BY_OB = EXPORT_GROUP_BY_OB.val EXPORT_GROUP_BY_MAT = EXPORT_GROUP_BY_MAT.val - EXPORT_MORPH_TARGET = EXPORT_MORPH_TARGET.val + EXPORT_KEEP_VERT_ORDER = EXPORT_KEEP_VERT_ORDER.val @@ -656,7 +656,7 @@ def write_ui(filename): EXPORT_NORMALS_HQ, EXPORT_UV, EXPORT_MTL,\ EXPORT_COPY_IMAGES, EXPORT_APPLY_MODIFIERS,\ EXPORT_ROTX90, EXPORT_BLEN_OBS,\ - EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_MORPH_TARGET) + EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER) Blender.Set('curframe', orig_frame) diff --git a/release/scripts/import_obj.py b/release/scripts/import_obj.py index e5bdc796e16..b467cca112f 100644 --- a/release/scripts/import_obj.py +++ b/release/scripts/import_obj.py @@ -763,7 +763,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False): SPLIT_OBJECTS= Draw.Create(1) SPLIT_GROUPS= Draw.Create(1) SPLIT_MATERIALS= Draw.Create(1) - MORPH_TARGET= Draw.Create(0) + KEEP_VERT_ORDER= Draw.Create(1) CLAMP_SIZE= Draw.Create(10.0) IMAGE_SEARCH= Draw.Create(1) @@ -779,7 +779,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False): ('Group', SPLIT_GROUPS, 'Import OBJ Groups into Blender Objects'),\ ('Material', SPLIT_MATERIALS, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)'),\ 'Options...',\ - ('Morph Target', MORPH_TARGET, 'Keep vert and face order, disables some other options.'),\ + ('Keep Vert Order', KEEP_VERT_ORDER, 'Keep vert and face order, disables some other options.'),\ ('Clamp Scale:', CLAMP_SIZE, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)'),\ ('Image Search', IMAGE_SEARCH, 'Search subdirs for any assosiated images (Warning, may be slow)'),\ ] @@ -787,7 +787,7 @@ def load_obj_ui(filepath, BATCH_LOAD= False): if not Draw.PupBlock('Import OBJ...', pup_block): return - if MORPH_TARGET.val: + if KEEP_VERT_ORDER.val: SPLIT_OBJECTS.val = False SPLIT_GROUPS.val = False SPLIT_MATERIALS.val = False diff --git a/source/Makefile b/source/Makefile index aebeb8f30c2..99155206987 100644 --- a/source/Makefile +++ b/source/Makefile @@ -100,6 +100,7 @@ COMLIB += $(OCGDIR)/blender/nodes_cmp/$(DEBUG_DIR)libnodes_cmp.a COMLIB += $(OCGDIR)/blender/nodes/$(DEBUG_DIR)libnodes.a COMLIB += $(OCGDIR)/blender/imbuf/$(DEBUG_DIR)libimbuf.a COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a +COMLIB += $(NAN_IKSOLVER)/lib/libiksolver.a COMLIB += $(NAN_OPENNL)/lib/$(DEBUG_DIR)libopennl.a COMLIB += $(NAN_SUPERLU)/lib/$(DEBUG_DIR)libsuperlu.a COMLIB += $(OCGDIR)/blender/avi/$(DEBUG_DIR)libavi.a @@ -227,8 +228,7 @@ ifeq ($(WITH_OPENEXR), true) COMLIB += $(NAN_OPENEXR_LIBS) endif -PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a -PULIB += $(NAN_MOTO)/lib/libmoto.a +PULIB = $(NAN_MOTO)/lib/libmoto.a PULIB += $(NAN_ELBEEM)/lib/$(DEBUG_DIR)libelbeem.a PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a PULIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrcpublisher.a @@ -242,6 +242,7 @@ endif SPLIB1 = $(OCGDIR)/gameengine/GamePlayer/ghost/$(DEBUG_DIR)libghost.a SPLIB1 += $(OCGDIR)/gameengine/GamePlayer/common/$(DEBUG_DIR)libcommon.a +SPLIB1 += $(OCGDIR)/gameengine/blconverter/$(DEBUG_DIR)libblconverter.a SPLIB1 += $(NAN_STRING)/lib/$(DEBUG_DIR)libstring.a SPLIB1 += $(NAN_GHOST)/lib/$(DEBUG_DIR)libghost.a diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 4a13fa31f6c..37ced4cb00b 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -163,6 +163,10 @@ void extract_ipochannels_from_action(ListBase *lb, struct ID *id, struct bAction /* write values returned by extract_ipochannels_from_action, returns the number of value written */ int execute_ipochannels(ListBase *lb); +/* functions used by the game engine */ +void game_copy_pose(struct bPose **dst, struct bPose *src); +void game_free_pose(struct bPose *pose); + #ifdef __cplusplus }; #endif diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index e403fc33e06..0591937ea4c 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -41,7 +41,7 @@ struct ListBase; struct MemFile; #define BLENDER_VERSION 247 -#define BLENDER_SUBVERSION 1 +#define BLENDER_SUBVERSION 2 #define BLENDER_MINVERSION 245 #define BLENDER_MINSUBVERSION 15 diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h index 944a9081679..a1a9a883c4f 100644 --- a/source/blender/blenkernel/BKE_particle.h +++ b/source/blender/blenkernel/BKE_particle.h @@ -73,6 +73,7 @@ typedef struct ParticleEffectorCache { short type, psys_nbr; struct Object obcopy; /* for restoring transformation data */ + struct RNG *rng; /* random noise generator for e.g. wind */ } ParticleEffectorCache; typedef struct ParticleReactEvent { @@ -302,6 +303,7 @@ int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int #define PSYS_RESET_ALL 1 #define PSYS_RESET_DEPSGRAPH 2 #define PSYS_RESET_CHILDREN 3 +#define PSYS_RESET_CACHE_MISS 4 /* ParticleEffectorCache->type */ #define PSYS_EC_EFFECTOR 1 diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 4b6cb5e0999..f4beca262d7 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -60,7 +60,7 @@ struct EditFace; char *getIpoCurveName( struct IpoCurve * icu ); void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast); -struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e); +struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e, short f); void elbeemDebugOut(char *msg); void fluidsimSettingsFree(struct FluidsimSettings* sb); void fluidsimSettingsCopy(struct FluidsimSettings* sb); @@ -88,7 +88,7 @@ void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast) } -struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e) +struct IpoCurve *verify_ipocurve(struct ID *id, short a, char *b, char *d, int e, short f) { return 0; } @@ -216,30 +216,6 @@ struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2) { retur void countall(void) {} - -/* IKsolver stubs */ -#include "IK_solver.h" - -IK_Segment *IK_CreateSegment(int flag) { return 0; } -void IK_FreeSegment(IK_Segment *seg) {} - -void IK_SetParent(IK_Segment *seg, IK_Segment *parent) {} -void IK_SetTransform(IK_Segment *seg, float start[3], float rest_basis[][3], float basis[][3], float length) {} -void IK_GetBasisChange(IK_Segment *seg, float basis_change[][3]) {} -void IK_GetTranslationChange(IK_Segment *seg, float *translation_change) {}; -void IK_SetLimit(IK_Segment *seg, IK_SegmentAxis axis, float lower, float upper) {}; -void IK_SetStiffness(IK_Segment *seg, IK_SegmentAxis axis, float stiffness) {}; - -IK_Solver *IK_CreateSolver(IK_Segment *root) { return 0; } -void IK_FreeSolver(IK_Solver *solver) {}; - -void IK_SolverAddGoal(IK_Solver *solver, IK_Segment *tip, float goal[3], float weight) {} -void IK_SolverAddGoalOrientation(IK_Solver *solver, IK_Segment *tip, float goal[][3], float weight) {} -void IK_SolverSetPoleVectorConstraint(IK_Solver *solver, IK_Segment *tip, float goal[3], float polegoal[3], float poleangle, int getangle) {} -float IK_SolverGetPoleAngle(IK_Solver *solver) { return 0.0f; } - -int IK_Solve(IK_Solver *solver, float tolerance, int max_iterations) { return 0; } - /* exotic.c */ int BPY_call_importloader(char *name) { diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 043ede5987a..d65a99f23f0 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -62,6 +62,7 @@ #include "BLI_arithb.h" #include "BLI_blenlib.h" +#include "BLI_ghash.h" #include "nla.h" @@ -340,6 +341,60 @@ void free_pose(bPose *pose) } } +void game_copy_pose(bPose **dst, bPose *src) +{ + bPose *out; + bPoseChannel *pchan, *outpchan; + GHash *ghash; + + /* the game engine copies the current armature pose and then swaps + * the object pose pointer. this makes it possible to change poses + * without affecting the original blender data. */ + + if (!src) { + *dst=NULL; + return; + } + else if (*dst==src) { + printf("copy_pose source and target are the same\n"); + *dst=NULL; + return; + } + + out= MEM_dupallocN(src); + out->agroups.first= out->agroups.last= NULL; + duplicatelist(&out->chanbase, &src->chanbase); + + /* remap pointers */ + ghash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); + + pchan= src->chanbase.first; + outpchan= out->chanbase.first; + for (; pchan; pchan=pchan->next, outpchan=outpchan->next) + BLI_ghash_insert(ghash, pchan, outpchan); + + for (pchan=out->chanbase.first; pchan; pchan=pchan->next) { + pchan->parent= BLI_ghash_lookup(ghash, pchan->parent); + pchan->child= BLI_ghash_lookup(ghash, pchan->child); + pchan->path= NULL; + } + + BLI_ghash_free(ghash, NULL, NULL); + + *dst=out; +} + +void game_free_pose(bPose *pose) +{ + if (pose) { + /* we don't free constraints, those are owned by the original pose */ + if(pose->chanbase.first) + BLI_freelistN(&pose->chanbase); + + MEM_freeN(pose); + } +} + static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan) { bConstraint *pcon, *con; diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index e2ce4b9f6f3..ceb0e132ff9 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -783,6 +783,10 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_ hair= (totchild == 0 || psys->childcache) && psys->pathcache; if(!hair) return; + + /* we use cache, update totchild according to cached data */ + totchild = psys->totchildcache; + totpart = psys->totcached; } psys->lattice = psys_get_lattice(par, psys); @@ -865,6 +869,8 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_ } VECCOPY(pamat[3], cache->co); + pamat[3][3]= 1.0f; + } else if(step_nbr) { /* other keys */ diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 9dc89a49196..96ea4fced9d 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -581,9 +581,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Object *ob, int for(; psys; psys=psys->next) { ParticleSettings *part= psys->part; - + dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation"); + if(psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE) + continue; + if(part->phystype==PART_PHYS_KEYED && psys->keyed_ob && BLI_findlink(&psys->keyed_ob->particlesystem,psys->keyed_psys-1)) { node2 = dag_get_node(dag, psys->keyed_ob); @@ -1924,8 +1927,10 @@ static void dag_object_time_update_flags(Object *ob) } } } - else if(ob->scriptlink.totscript) ob->recalc |= OB_RECALC_OB; - else if(ob->parent) { + + if(ob->scriptlink.totscript) ob->recalc |= OB_RECALC_OB; + + if(ob->parent) { /* motion path or bone child */ if(ob->parent->type==OB_CURVE || ob->parent->type==OB_ARMATURE) ob->recalc |= OB_RECALC_OB; } @@ -1946,10 +1951,11 @@ static void dag_object_time_update_flags(Object *ob) } } } - else if(modifiers_isSoftbodyEnabled(ob)) ob->recalc |= OB_RECALC_DATA; - else if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA; - else if((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA; - else { + + if(object_modifiers_use_time(ob)) ob->recalc |= OB_RECALC_DATA; + if((ob->pose) && (ob->pose->flag & POSE_CONSTRAINTS_TIMEDEPEND)) ob->recalc |= OB_RECALC_DATA; + + { Mesh *me; Curve *cu; Lattice *lt; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 72f70cf17ff..327008c60de 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -267,7 +267,7 @@ static float eff_calc_visibility(Object *ob, float *co, float *dir) hit.dist = len + FLT_EPSILON; // check if the way is blocked - if(BLI_bvhtree_ray_cast(collmd->bvhtree, co, norm, &hit, eff_tri_ray_hit, NULL)>=0) + if(BLI_bvhtree_ray_cast(collmd->bvhtree, co, norm, 0.0f, &hit, eff_tri_ray_hit, NULL)>=0) { // visibility is only between 0 and 1, calculated from 1-absorption visibility *= MAX2(0.0, MIN2(1.0, (1.0-((float)collmd->absorption)*0.01))); diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c index fb48c875995..479be2ee644 100644 --- a/source/blender/blenkernel/intern/exotic.c +++ b/source/blender/blenkernel/intern/exotic.c @@ -2632,17 +2632,17 @@ static void write_videoscape_mesh(Object *ob, char *str) if(evl->v4==0) { fprintf(fp, "3 %ld %ld %ld 0x%x\n", - evl->v1->tmp.l, - evl->v2->tmp.l, - evl->v3->tmp.l, + (long int) evl->v1->tmp.l, + (long int) evl->v2->tmp.l, + (long int) evl->v3->tmp.l, kleur[evl->mat_nr]); } else { fprintf(fp, "4 %ld %ld %ld %ld 0x%x\n", - evl->v1->tmp.l, - evl->v2->tmp.l, - evl->v3->tmp.l, - evl->v4->tmp.l, + (long int) evl->v1->tmp.l, + (long int) evl->v2->tmp.l, + (long int) evl->v3->tmp.l, + (long int) evl->v4->tmp.l, kleur[evl->mat_nr]); } evl= evl->next; diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c index 2ffe8590b59..0d2f86bb151 100644 --- a/source/blender/blenkernel/intern/group.c +++ b/source/blender/blenkernel/intern/group.c @@ -91,6 +91,16 @@ void unlink_group(Group *group) ma->group= NULL; } for (sce= G.main->scene.first; sce; sce= sce->id.next) { + Base *base= sce->base.first; + + /* ensure objects are not in this group */ + for(; base; base= base->next) { + if(rem_from_group(group, base->object) && find_group(base->object, NULL)==NULL) { + base->object->flag &= ~OB_FROMGROUP; + base->flag &= ~OB_FROMGROUP; + } + } + for(srl= sce->r.layers.first; srl; srl= srl->next) { if (srl->light_override==group) srl->light_override= NULL; @@ -117,6 +127,9 @@ void unlink_group(Group *group) psys->part->eff_group= NULL; } } + + /* group stays in library, but no members */ + free_group(group); group->id.us= 0; } diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index ec6bc3f88e2..56b4aa574c7 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -5294,6 +5294,11 @@ static void softbodyModifier_deformVerts( sbObjectStep(ob, (float)G.scene->r.cfra, vertexCos, numVerts); } +static int softbodyModifier_dependsOnTime(ModifierData *md) +{ + return 1; +} + /* Cloth */ @@ -7668,6 +7673,7 @@ ModifierTypeInfo *modifierType_getInfo(ModifierType type) mti->flags = eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_RequiresOriginalData; mti->deformVerts = softbodyModifier_deformVerts; + mti->dependsOnTime = softbodyModifier_dependsOnTime; mti = INIT_TYPE(Cloth); mti->type = eModifierTypeType_Nonconstructive; diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 4dfe651c01f..94a21cdd5df 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -2378,8 +2378,8 @@ static void gpu_from_node_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack gs[i].type= GPU_NONE; gs[i].name = ""; - gs[i].hasinput= ns[i]->hasinput; - gs[i].hasoutput= ns[i]->hasinput; + gs[i].hasinput= ns[i]->hasinput && ns[i]->data; + gs[i].hasoutput= ns[i]->hasinput && ns[i]->data; gs[i].sockettype= ns[i]->sockettype; } @@ -2393,7 +2393,7 @@ static void data_from_gpu_stack(ListBase *sockets, bNodeStack **ns, GPUNodeStack for (sock=sockets->first, i=0; sock; sock=sock->next, i++) { ns[i]->data= gs[i].link; - ns[i]->hasinput= gs[i].hasinput; + ns[i]->hasinput= gs[i].hasinput && gs[i].link; ns[i]->hasoutput= gs[i].hasoutput; ns[i]->sockettype= gs[i].sockettype; } diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index e6b7f18f6bb..79be7dbf460 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -959,7 +959,8 @@ Object *add_only_object(int type, char *name) ob->anisotropicFriction[0] = 1.0f; ob->anisotropicFriction[1] = 1.0f; ob->anisotropicFriction[2] = 1.0f; - ob->gameflag= OB_PROP; + ob->gameflag= OB_PROP|OB_COLLISION; + ob->margin = 0.0; /* NT fluid sim defaults */ ob->fluidsimFlag = 0; diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 15d6f71073f..3ff57f55992 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -46,6 +46,7 @@ #include "DNA_object_types.h" #include "DNA_curve_types.h" #include "DNA_key_types.h" +#include "DNA_ipo_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" @@ -295,7 +296,7 @@ int psys_check_enabled(Object *ob, ParticleSystem *psys) ParticleSystemModifierData *psmd; Mesh *me; - if(psys->flag & PSYS_DISABLED) + if(psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE) return 0; if(ob->type == OB_MESH) { @@ -1774,37 +1775,17 @@ static void do_path_effectors(Object *ob, ParticleSystem *psys, int i, ParticleC static int check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *state, float max_length, float *cur_length, float length, float *dvec) { if(*cur_length + length > max_length){ - //if(ptime){ - // /* parents need to be calculated fully first so that they don't mess up their children */ - // /* we'll make a note of where we got to though so that they're easy to finish later */ - // state->time=(max_length-*cur_length)/length; - // cache[totpart+p]->time=(float)k; - // } - //} - //else{ VecMulf(dvec, (max_length - *cur_length) / length); VECADD(state->co, (state - 1)->co, dvec); keys->steps = k; /* something over the maximum step value */ return k=100000; - //} } else { *cur_length+=length; return k; } } -static void finalize_path_length(ParticleCacheKey *keys) -{ - ParticleCacheKey *state = keys; - float dvec[3]; - state += state->steps; - - VECSUB(dvec, state->co, (state - 1)->co); - VecMulf(dvec, state->steps); - VECADD(state->co, (state - 1)->co, dvec); -} static void offset_child(ChildParticle *cpa, ParticleKey *par, ParticleKey *child, float flat, float radius) { VECCOPY(child->co,cpa->fuv); @@ -1985,7 +1966,7 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, ParticleCacheKey **cache= psys->childcache; ParticleCacheKey **pcache= psys->pathcache; ParticleCacheKey *state, *par = NULL, *key[4]; - ParticleData *pa; + ParticleData *pa=NULL; ParticleTexture ptex; float *cpa_fuv=0; float co[3], orco[3], ornor[3], t, rough_t, cpa_1st[3], dvec[3]; @@ -2286,10 +2267,6 @@ void psys_thread_create_path(ParticleThread *thread, struct ChildParticle *cpa, get_strand_normal(ctx->ma, ornor, cur_length, state->vel); } } - - /* now let's finalise the interpolated parents that we might have left half done before */ - if(itotparent) - finalize_path_length(keys); } void *exec_child_path_cache(void *data) @@ -2363,6 +2340,7 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda ParticleCacheKey *ca, **cache=psys->pathcache; ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); ParticleEditSettings *pset = &G.scene->toolsettings->particle; + ParticleSettings *part = psys->part; ParticleData *pa; ParticleKey keys[4], result, *kkey[2] = {NULL, NULL}; @@ -2388,6 +2366,8 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda float nosel_col[3]; float length, vec[3]; float *vg_effector= NULL, effector=0.0f; + float *vg_length= NULL, pa_length=1.0f, max_length=1.0f, cur_length=0.0f; + float len, dvec[3]; /* we don't have anything valid to create paths from so let's quit here */ if((psys->flag & PSYS_HAIR_DONE)==0 && (psys->flag & PSYS_KEYED)==0) @@ -2439,6 +2419,9 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda if(psys->part->from!=PART_FROM_PARTICLE) { if(!(psys->part->flag & PART_CHILD_EFFECT)) vg_effector = psys_cache_vgroup(psmd->dm, psys, PSYS_VG_EFFECTOR); + + if(!edit && !psys->totchild) + vg_length = psys_cache_vgroup(psmd->dm, psys, PSYS_VG_LENGTH); } /*---first main loop: create all actual particles' paths---*/ @@ -2452,6 +2435,12 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda if(editupdate && !(pa->flag & PARS_EDIT_RECALC)) continue; else memset(cache[i], 0, sizeof(*cache[i])*(steps+1)); + if(!edit && !psys->totchild) { + pa_length = part->length * (1.0f - part->randlength*pa->r_ave[0]); + if(vg_length) + pa_length *= psys_interpolate_value_from_verts(psmd->dm,part->from,pa->num,pa->fuv,vg_length); + } + cache[i]->steps = steps; if(edit) @@ -2677,6 +2666,27 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda } + if(!edit && !psys->totchild) { + /* check if path needs to be cut before actual end of data points */ + if(k){ + VECSUB(dvec,ca->co,(ca-1)->co); + if(part->flag&PART_ABS_LENGTH) + len=VecLength(dvec); + else + len=1.0f/(float)steps; + + k=check_path_length(k,cache[i],ca,max_length,&cur_length,len,dvec); + } + else{ + /* initialize length calculation */ + if(part->flag&PART_ABS_LENGTH) + max_length= part->abslength*pa_length; + else + max_length= pa_length; + + cur_length= 0.0f; + } + } } } @@ -2689,6 +2699,9 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda if(vg_effector) MEM_freeN(vg_effector); + + if(vg_length) + MEM_freeN(vg_length); } /************************************************/ /* Particle Key handling */ @@ -3377,16 +3390,24 @@ float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float cfra, float size, time; if(part->childtype==PART_CHILD_FACES){ - if(pa_time) - time=*pa_time; - else - time=psys_get_child_time(psys,cpa,cfra); + size=part->size; if((part->flag&PART_ABS_TIME)==0 && part->ipo){ + IpoCurve *icu; + + if(pa_time) + time=*pa_time; + else + time=psys_get_child_time(psys,cpa,cfra); + + /* correction for lifetime */ calc_ipo(part->ipo, 100*time); - execute_ipo((ID *)part, part->ipo); + + for(icu = part->ipo->curve.first; icu; icu=icu->next) { + if(icu->adrcode == PART_SIZE) + size = icu->curval; + } } - size=part->size; } else size=psys->particles[cpa->parent].size; @@ -3866,11 +3887,24 @@ void psys_get_dupli_path_transform(Object *ob, ParticleSystem *psys, ParticleSys Mat4MulMat4(mat, obrotmat, qmat); } else { + /* make sure that we get a proper side vector */ + if(fabs(Inpf(nor,vec))>0.999999) { + if(fabs(Inpf(nor,xvec))>0.999999) { + nor[0] = 0.0f; + nor[1] = 1.0f; + nor[2] = 0.0f; + } + else { + nor[0] = 1.0f; + nor[1] = 0.0f; + nor[2] = 0.0f; + } + } Crossf(side, nor, vec); Normalize(side); Crossf(nor, vec, side); - Mat4One(mat); + Mat4One(mat); VECCOPY(mat[0], vec); VECCOPY(mat[1], side); VECCOPY(mat[2], nor); diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 6cd99d0ddd2..ee887bee2b1 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -53,12 +53,14 @@ #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_kdtree.h" +#include "BLI_kdopbvh.h" #include "BLI_linklist.h" #include "BLI_threads.h" #include "BKE_anim.h" #include "BKE_bad_level_calls.h" #include "BKE_cdderivedmesh.h" +#include "BKE_collision.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_particle.h" @@ -148,6 +150,14 @@ void psys_reset(ParticleSystem *psys, int mode) BLI_freelistN(&psys->reactevents); } } + else if(mode == PSYS_RESET_CACHE_MISS) { + /* set all particles to be skipped */ + ParticleData *pa = psys->particles; + int p=0; + + for(; ptotpart; p++, pa++) + pa->flag = PARS_NO_DISP; + } /* reset children */ if(psys->child) { @@ -1118,12 +1128,14 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm if(children){ if(G.f & G_DEBUG) fprintf(stderr,"Particle child distribution error: Nothing to emit from!\n"); - for(p=0,cpa=psys->child; pfuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0; - cpa->foffset= 0.0f; - cpa->parent=0; - cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0; - cpa->num= -1; + if(psys->child) { + for(p=0,cpa=psys->child; pfuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]= 0.0; + cpa->foffset= 0.0f; + cpa->parent=0; + cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0; + cpa->num= -1; + } } } else { @@ -2305,12 +2317,6 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy else if(pd->forcefield) { type |= PSYS_EC_EFFECTOR; - - if(pd->forcefield == PFIELD_WIND) - { - pd->rng = rng_new(1); - rng_srandom(pd->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed - } } } @@ -2323,6 +2329,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy ec->type=type; ec->distances=0; ec->locations=0; + ec->rng = rng_new(1); + rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); // use better seed + BLI_addtail(lb, ec); } @@ -2341,7 +2350,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy if((epsys->part->pd && epsys->part->pd->forcefield) || (epsys->part->pd2 && epsys->part->pd2->forcefield)) + { type=PSYS_EC_PARTICLE; + } if(epart->type==PART_REACTOR) { tob=epsys->target_ob; @@ -2356,6 +2367,9 @@ static void add_to_effectors(ListBase *lb, Object *ob, Object *obsrc, ParticleSy ec->ob= ob; ec->type=type; ec->psys_nbr=i; + ec->rng = rng_new(1); + rng_srandom(ec->rng, (unsigned int)(ceil(PIL_check_seconds_timer()))); + BLI_addtail(lb, ec); } } @@ -2405,6 +2419,9 @@ void psys_init_effectors(Object *obsrc, Group *group, ParticleSystem *psys) void psys_end_effectors(ParticleSystem *psys) { + /* NOTE: + ec->ob is not valid in here anymore! - dg + */ ListBase *lb=&psys->effectors; if(lb->first) { ParticleEffectorCache *ec; @@ -2424,15 +2441,16 @@ void psys_end_effectors(ParticleSystem *psys) if(ec->tree) BLI_kdtree_free(ec->tree); - if(ec->ob->pd && (ec->ob->pd->forcefield == PFIELD_WIND)) - rng_free(ec->ob->pd->rng); + if(ec->rng) + rng_free(ec->rng); + } BLI_freelistN(lb); } } -static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd) +static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemModifierData *psmd, float cfra) { ListBase *lb=&psys->effectors; ParticleEffectorCache *ec; @@ -2472,96 +2490,20 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo } } } - else if(ec->type==PSYS_EC_DEFLECT){ - DerivedMesh *dm; - MFace *mface=0; - MVert *mvert=0; - int i, totface; - float v1[3],v2[3],v3[3],v4[4], *min, *max; - - if(ob==ec->ob) - dm=psmd->dm; - else{ - psys_disable_all(ec->ob); - - dm=mesh_get_derived_final(ec->ob,0); - - psys_enable_all(ec->ob); - } - - if(dm){ - totvert=dm->getNumVerts(dm); - totface=dm->getNumFaces(dm); - mface=dm->getFaceDataArray(dm,CD_MFACE); - mvert=dm->getVertDataArray(dm,CD_MVERT); - - /* Decide which is faster to calculate by the amount of*/ - /* matrice multiplications needed to convert spaces. */ - /* With size deflect we have to convert allways because */ - /* the object can be scaled nonuniformly (sphere->ellipsoid). */ - if(totvert<2*psys->totpart || part->flag & PART_SIZE_DEFL){ - co=ec->vert_cos=MEM_callocN(sizeof(float)*3*totvert,"Particle deflection vert cos"); - /* convert vert coordinates to global (particle) coordinates */ - for(i=0; iob->obmat,co); - } - co=ec->vert_cos; - } - else - ec->vert_cos=0; - - INIT_MINMAX(ec->ob_minmax,ec->ob_minmax+3); - - min=ec->face_minmax=MEM_callocN(sizeof(float)*6*totface,"Particle deflection face minmax"); - max=min+3; - - for(i=0; iv1); - VECCOPY(v2,co+3*mface->v2); - VECCOPY(v3,co+3*mface->v3); - } - else{ - VECCOPY(v1,mvert[mface->v1].co); - VECCOPY(v2,mvert[mface->v2].co); - VECCOPY(v3,mvert[mface->v3].co); - } - INIT_MINMAX(min,max); - DO_MINMAX(v1,min,max); - DO_MINMAX(v2,min,max); - DO_MINMAX(v3,min,max); - - if(mface->v4){ - if(co){ - VECCOPY(v4,co+3*mface->v4); - } - else{ - VECCOPY(v4,mvert[mface->v4].co); - } - DO_MINMAX(v4,min,max); - } - - DO_MINMAX(min,ec->ob_minmax,ec->ob_minmax+3); - DO_MINMAX(max,ec->ob_minmax,ec->ob_minmax+3); - } - } - else - ec->face_minmax=0; - } else if(ec->type==PSYS_EC_PARTICLE){ + Object *eob = ec->ob; + ParticleSystem *epsys = BLI_findlink(&eob->particlesystem,ec->psys_nbr); + ParticleSettings *epart = epsys->part; + ParticleData *epa = epsys->particles; + int totepart = epsys->totpart; + if(psys->part->phystype==PART_PHYS_BOIDS){ - Object *eob = ec->ob; - ParticleSystem *epsys; - ParticleSettings *epart; ParticleData *epa; ParticleKey state; PartDeflect *pd; - int totepart, p; - epsys= BLI_findlink(&eob->particlesystem,ec->psys_nbr); - epart= epsys->part; + int p; + pd= epart->pd; - totepart= epsys->totpart; if(pd->forcefield==PFIELD_FORCE && totepart){ KDTree *tree; @@ -2576,6 +2518,11 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo } } } + else if(ec->type==PSYS_EC_DEFLECT) { + CollisionModifierData *collmd = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) ); + if(collmd) + collision_move_object(collmd, 1.0, 0.0); + } } } @@ -2631,7 +2578,7 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P } else { do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance, falloff,0.0,pd->f_damp,eob->obmat[2],vec_to_part, - pa->state.vel,force_field,pd->flag&PFIELD_PLANAR,pd->rng,pd->f_noise,charge,pa->size); + pa->state.vel,force_field,pd->flag&PFIELD_PLANAR,ec->rng,pd->f_noise,charge,pa->size); } } if(ec->type & PSYS_EC_PARTICLE){ @@ -2675,10 +2622,10 @@ void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, P else do_physical_effector(eob, state->co, pd->forcefield,pd->f_strength,distance, falloff,epart->size,pd->f_damp,estate.vel,vec_to_part, - state->vel,force_field,0, pd->rng, pd->f_noise,charge,pa->size); + state->vel,force_field,0, ec->rng, pd->f_noise,charge,pa->size); } } - else if(pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){ + else if(pd && pd->forcefield==PFIELD_HARMONIC && cfra-framestep <= epa->dietime && cfra>epa->dietime){ /* first step after key release */ psys_get_particle_state(eob,epsys,p,&estate,1); VECADD(vel,vel,estate.vel); @@ -3024,37 +2971,124 @@ int psys_intersect_dm(Object *ob, DerivedMesh *dm, float *vert_cos, float *co1, } return intersect; } + +/* container for moving data between deflet_particle and particle_intersect_face */ +typedef struct ParticleCollision +{ + struct Object *ob, *ob_t; // collided and current objects + struct CollisionModifierData *md; // collision modifier for ob_t; + float nor[3]; // normal at collision point + float vel[3]; // velocity of collision point + float co1[3], co2[3]; // ray start and end points + float ray_len; // original length of co2-co1, needed for collision time evaluation + float t; // time of previous collision, needed for substracting face velocity +} +ParticleCollision; + +static void particle_intersect_face(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit) +{ + ParticleCollision *col = (ParticleCollision *) userdata; + MFace *face = col->md->mfaces + index; + MVert *x = col->md->x; + MVert *v = col->md->current_v; + float dir[3], vel[3], co1[3], co2[3], uv[2], ipoint[3], temp[3], dist, t, threshold; + int ret=0; + + float *t0, *t1, *t2, *t3; + t0 = x[ face->v1 ].co; + t1 = x[ face->v2 ].co; + t2 = x[ face->v3 ].co; + t3 = face->v4 ? x[ face->v4].co : NULL; + + /* calculate average velocity of face */ + VECCOPY(vel, v[ face->v1 ].co); + VECADD(vel, vel, v[ face->v2 ].co); + VECADD(vel, vel, v[ face->v3 ].co); + VecMulf(vel, 0.33334f); + + /* substract face velocity, in other words convert to + a coordinate system where only the particle moves */ + VECADDFAC(co1, col->co1, vel, -col->t); + VECSUB(co2, col->co2, vel); + + do + { + if(ray->radius == 0.0f) { + if(LineIntersectsTriangle(co1, co2, t0, t1, t2, &t, uv)) { + if(t >= 0.0f && t < hit->dist/col->ray_len) { + hit->dist = col->ray_len * t; + hit->index = index; + + /* calculate normal that's facing the particle */ + CalcNormFloat(t0, t1, t2, col->nor); + VECSUB(temp, co2, co1); + if(Inpf(col->nor, temp) > 0.0f) + VecMulf(col->nor, -1.0f); + + VECCOPY(col->vel,vel); + + col->ob = col->ob_t; + } + } + } + else { + if(SweepingSphereIntersectsTriangleUV(co1, co2, ray->radius, t0, t1, t2, &t, ipoint)) { + if(t >=0.0f && t < hit->dist/col->ray_len) { + hit->dist = col->ray_len * t; + hit->index = index; + + VecLerpf(temp, co1, co2, t); + + VECSUB(col->nor, temp, ipoint); + Normalize(col->nor); + + VECCOPY(col->vel,vel); + + col->ob = col->ob_t; + } + } + } + + t1 = t2; + t2 = t3; + t3 = NULL; + + } while(t2); +} /* particle - mesh collision code */ /* in addition to basic point to surface collisions handles friction & damping,*/ /* angular momentum <-> linear momentum and swept sphere - mesh collisions */ /* 1. check for all possible deflectors for closest intersection on particle path */ /* 2. if deflection was found kill the particle or calculate new coordinates */ -static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float dfra, float cfra, ParticleKey *state, int *pa_die){ - Object *ob, *min_ob; - MFace *mface; - MVert *mvert; - DerivedMesh *dm; +static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, ParticleSystem *psys, ParticleSettings *part, ParticleData *pa, int p, float timestep, float dfra, float cfra, ParticleKey *state){ + Object *ob; ListBase *lb=&psys->effectors; ParticleEffectorCache *ec; - ParticleKey cstate; - float imat[4][4]; - float co1[3],co2[3],def_loc[3],def_nor[3],unit_nor[3],def_tan[3],dvec[3],def_vel[3],dave[3],dvel[3]; - float pa_minmax[6]; - float min_w[4], zerovec[3]={0.0,0.0,0.0}, ipoint[3]; - float min_d,dotprod,damp,frict,o_len,d_len,radius=-1.0f; - int min_face=0, intersect=1, through=0; - short deflections=0, global=0; + ParticleKey reaction_state; + ParticleCollision col; + CollisionModifierData *collmd; + BVHTreeRayHit hit; + float ray_dir[3], zerovec[3]={0.0,0.0,0.0}; + float radius = ((part->flag & PART_SIZE_DEFL)?pa->size:0.0f); + int deflections=0, max_deflections=10; - VECCOPY(def_loc,pa->state.co); - VECCOPY(def_vel,pa->state.vel); + VECCOPY(col.co1, pa->state.co); + VECCOPY(col.co2, state->co); + col.t = 0.0f; /* 10 iterations to catch multiple deflections */ - if(lb->first) while(deflections<10){ - intersect=0; - global=0; - min_d=20000.0; - min_ob=NULL; + if(lb->first) while(deflections < max_deflections){ /* 1. */ + + VECSUB(ray_dir, col.co2, col.co1); + hit.index = -1; + hit.dist = col.ray_len = VecLength(ray_dir); + + /* even if particle is stationary we want to check for moving colliders */ + /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */ + if(hit.dist == 0.0f) + hit.dist = col.ray_len = 0.000001f; + for(ec=lb->first; ec; ec=ec->next){ if(ec->type & PSYS_EC_DEFLECT){ ob= ec->ob; @@ -3062,263 +3096,165 @@ static void deflect_particle(Object *pob, ParticleSystemModifierData *psmd, Part if(part->type!=PART_HAIR) where_is_object_time(ob,cfra); - if(ob==pob){ - dm=psmd->dm; - /* particles should not collide with emitter at birth */ - if(pa->time < cfra && pa->time >= psys->cfra) - continue; - } - else - dm=0; - - VECCOPY(co1,def_loc); - VECCOPY(co2,state->co); + /* particles should not collide with emitter at birth */ + if(ob==pob && pa->time < cfra && pa->time >= psys->cfra) + continue; - if(ec->vert_cos==0){ - /* convert particle coordinates to object coordinates */ - Mat4Invert(imat,ob->obmat); - Mat4MulVecfl(imat,co1); - Mat4MulVecfl(imat,co2); - } + col.md = ( CollisionModifierData * ) ( modifiers_findByType ( ec->ob, eModifierType_Collision ) ); + col.ob_t = ob; - INIT_MINMAX(pa_minmax,pa_minmax+3); - DO_MINMAX(co1,pa_minmax,pa_minmax+3); - DO_MINMAX(co2,pa_minmax,pa_minmax+3); - if(part->flag&PART_SIZE_DEFL){ - pa_minmax[0]-=pa->size; - pa_minmax[1]-=pa->size; - pa_minmax[2]-=pa->size; - pa_minmax[3]+=pa->size; - pa_minmax[4]+=pa->size; - pa_minmax[5]+=pa->size; - - radius=pa->size; - } - - if(ec->face_minmax==0 || AabbIntersectAabb(pa_minmax,pa_minmax+3,ec->ob_minmax,ec->ob_minmax+3)) { - if(psys_intersect_dm(ob,dm,ec->vert_cos,co1,co2,&min_d,&min_face,min_w, - ec->face_minmax,pa_minmax,radius,ipoint)){ - - min_ob=ob; - - if(ec->vert_cos) - global=1; - else - global=0; - } - } + if(col.md->bvhtree) + BLI_bvhtree_ray_cast(col.md->bvhtree, col.co1, ray_dir, radius, &hit, particle_intersect_face, &col); } } /* 2. */ - if(min_ob){ - BLI_srandom((int)cfra+p); - ob=min_ob; + if(hit.index>=0) { + PartDeflect *pd = col.ob->pd; + int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0; + float co[3]; /* point of collision */ + float vec[3]; /* movement through collision */ + float vel[3]; /* velocity after collision */ + float t = hit.dist/col.ray_len; /* time of collision between this iteration */ + float dt = col.t + t * (1.0f - col.t); /* time of collision between frame change*/ - if(ob==pob){ - dm=psmd->dm; - } - else{ - psys_disable_all(ob); + VecLerpf(co, col.co1, col.co2, t); + VECSUB(vec, col.co2, col.co1); - dm=mesh_get_derived_final(ob,0); + VecMulf(col.vel, 1.0f-col.t); - psys_enable_all(ob); - } - - mface=dm->getFaceDataArray(dm,CD_MFACE); - mface+=min_face; - mvert=dm->getVertDataArray(dm,CD_MVERT); - - /* permeability check */ - if(BLI_frand()pd->pdef_perm) - through=1; - else - through=0; - - if(through==0 && (part->flag & PART_DIE_ON_COL || ob->pd->flag & PDEFLE_KILL_PART)){ - pa->dietime = cfra-(1.0f-min_d)*dfra; - VecLerpf(def_loc,def_loc,state->co,min_d); - - VECCOPY(state->co,def_loc); - VecLerpf(state->vel,pa->state.vel,state->vel,min_d); - QuatInterpol(state->rot,pa->state.rot,state->rot,min_d); - VecLerpf(state->ave,pa->state.ave,state->ave,min_d); - - *pa_die=1; + /* particle dies in collision */ + if(through == 0 && (part->flag & PART_DIE_ON_COL || pd->flag & PDEFLE_KILL_PART)) { + pa->alive = PARS_DYING; + pa->dietime = pa->state.time + (cfra - pa->state.time) * dt; + VECCOPY(state->co, co); + VecLerpf(state->vel, pa->state.vel, state->vel, dt); + QuatInterpol(state->rot, pa->state.rot, state->rot, dt); + VecLerpf(state->ave, pa->state.ave, state->ave, dt); /* particle is dead so we don't need to calculate further */ - deflections=10; + deflections=max_deflections; /* store for reactors */ - copy_particle_key(&cstate,state,0); + copy_particle_key(&reaction_state,state,0); if(part->flag & PART_STICKY){ pa->stick_ob=ob; pa->flag |= PARS_STICKY; } } - else{ - VECCOPY(co1,def_loc); - VECCOPY(co2,state->co); - - if(global==0){ - /* convert particle coordinates to object coordinates */ - Mat4Invert(imat,ob->obmat); - Mat4MulVecfl(imat,co1); - Mat4MulVecfl(imat,co2); - } - - VecLerpf(def_loc,co1,co2,min_d); - - if(radius>0.0f){ - VECSUB(unit_nor,def_loc,ipoint); - } - else{ - /* get deflection point & normal */ - psys_interpolate_face(mvert,mface,0,0,min_w,ipoint,unit_nor,0,0,0,0); - if(global){ - Mat4Mul3Vecfl(ob->obmat,unit_nor); - Mat4MulVecfl(ob->obmat,ipoint); - } - } - - Normalize(unit_nor); - - VECSUB(dvec,co1,co2); - /* scale to remaining length after deflection */ - VecMulf(dvec,1.0f-min_d); - - /* flip normal to face particle */ - if(Inpf(unit_nor,dvec)<0.0f) - VecMulf(unit_nor,-1.0f); - - /* store for easy velocity calculation */ - o_len=VecLength(dvec); - - /* project particle movement to normal & create tangent */ - dotprod=Inpf(dvec,unit_nor); - VECCOPY(def_nor,unit_nor); - VecMulf(def_nor,dotprod); - VECSUB(def_tan,def_nor,dvec); - - damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f); - - /* create location after deflection */ - VECCOPY(dvec,def_nor); - damp=ob->pd->pdef_damp+ob->pd->pdef_rdamp*2*(BLI_frand()-0.5f); + else { + float nor_vec[3], tan_vec[3], tan_vel[3], vel[3]; + float damp, frict; + float inp, inp_v; + + /* get damping & friction factors */ + damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f); CLAMP(damp,0.0,1.0); - VecMulf(dvec,1.0f-damp); - if(through) - VecMulf(dvec,-1.0); - - frict=ob->pd->pdef_frict+ob->pd->pdef_rfrict*2.0f*(BLI_frand()-0.5f); + + frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f); CLAMP(frict,0.0,1.0); - VECADDFAC(dvec,dvec,def_tan,1.0f-frict); - /* store for easy velocity calculation */ - d_len=VecLength(dvec); + /* treat normal & tangent components separately */ + inp = Inpf(col.nor, vec); + inp_v = Inpf(col.nor, col.vel); - /* just to be sure we don't hit the current face again */ - if(through){ - VECADDFAC(ipoint,ipoint,unit_nor,-0.0001f); - VECADDFAC(def_loc,def_loc,unit_nor,-0.0001f); + VECADDFAC(tan_vec, vec, col.nor, -inp); + VECADDFAC(tan_vel, col.vel, col.nor, -inp_v); + if((part->flag & PART_ROT_DYN)==0) + VecLerpf(tan_vec, tan_vec, tan_vel, frict); - if(part->flag & PART_ROT_DYN){ - VECADDFAC(def_tan,def_tan,unit_nor,-0.0001f); - VECADDFAC(def_nor,def_nor,unit_nor,-0.0001f); - } - } - else{ - VECADDFAC(ipoint,ipoint,unit_nor,0.0001f); - VECADDFAC(def_loc,def_loc,unit_nor,0.0001f); + VECCOPY(nor_vec, col.nor); + inp *= 1.0f - damp; - if(part->flag & PART_ROT_DYN){ - VECADDFAC(def_tan,def_tan,unit_nor,0.0001f); - VECADDFAC(def_nor,def_nor,unit_nor,0.0001f); - } + if(through) + inp_v *= damp; + + /* special case for object hitting the particle from behind */ + if(through==0 && ((inp_v>0 && inp>0 && inp_v>inp) || (inp_v<0 && inp<0 && inp_v linear velocity - slightly more physical and looks even nicer than before */ + if(part->flag & PART_ROT_DYN) { + float surface_vel[3], rot_vel[3], friction[3], dave[3], dvel[3]; + + /* apparent velocity along collision surface */ + VECSUB(surface_vel, tan_vec, tan_vel); + + /* direction of rolling friction */ + Crossf(rot_vel, state->ave, col.nor); + /* convert to current dt */ + VecMulf(rot_vel, (timestep*dfra) * (1.0f - col.t)); + VecMulf(rot_vel, pa->size); + + /* apply sliding friction */ + VECSUB(surface_vel, surface_vel, rot_vel); + VECCOPY(friction, surface_vel); + + VecMulf(surface_vel, 1.0 - frict); + VecMulf(friction, frict); + + /* sliding changes angular velocity */ + Crossf(dave, col.nor, friction); + VecMulf(dave, 1.0f/MAX2(pa->size, 0.001)); + + /* we assume rolling friction is around 0.01 of sliding friction */ + VecMulf(rot_vel, 1.0 - frict*0.01); + + /* change in angular velocity has to be added to the linear velocity too */ + Crossf(dvel, dave, col.nor); + VecMulf(dvel, pa->size); + VECADD(rot_vel, rot_vel, dvel); + + VECADD(surface_vel, surface_vel, rot_vel); + VECADD(tan_vec, surface_vel, tan_vel); + + /* convert back to normal time */ + VecMulf(dave, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001)); + + VecMulf(state->ave, 1.0 - frict*0.01); + VECADD(state->ave, state->ave, dave); } - /* lets get back to global space */ - if(global==0){ - Mat4Mul3Vecfl(ob->obmat,dvec); - Mat4MulVecfl(ob->obmat,ipoint); - Mat4MulVecfl(ob->obmat,def_loc);/* def_loc remains as intersection point for next iteration */ - } + /* combine components together again */ + VECADD(vec, nor_vec, tan_vec); - /* store for reactors */ - VECCOPY(cstate.co,ipoint); - VecLerpf(cstate.vel,pa->state.vel,state->vel,min_d); - QuatInterpol(cstate.rot,pa->state.rot,state->rot,min_d); + /* calculate velocity from collision vector */ + VECCOPY(vel, vec); + VecMulf(vel, 1.0f/MAX2((timestep*dfra) * (1.0f - col.t), 0.00001)); - /* slightly unphysical but looks nice enough */ - if(part->flag & PART_ROT_DYN){ - if(global==0){ - Mat4Mul3Vecfl(ob->obmat,def_nor); - Mat4Mul3Vecfl(ob->obmat,def_tan); - } + /* make sure we don't hit the current face again */ + VECADDFAC(co, co, col.nor, (through ? -0.0001f : 0.0001f)); - Normalize(def_tan); - Normalize(def_nor); - VECCOPY(unit_nor,def_nor); + /* store state for reactors */ + VECCOPY(reaction_state.co, co); + VecLerpf(reaction_state.vel, pa->state.vel, state->vel, dt); + QuatInterpol(reaction_state.rot, pa->state.rot, state->rot, dt); - /* create normal velocity */ - VecMulf(def_nor,Inpf(pa->state.vel,def_nor)); + /* set coordinates for next iteration */ + VECCOPY(col.co1, co); + VECADDFAC(col.co2, co, vec, 1.0f - t); + col.t = dt; - /* create tangential velocity */ - VecMulf(def_tan,Inpf(pa->state.vel,def_tan)); - - /* angular velocity change due to tangential velocity */ - Crossf(dave,unit_nor,def_tan); - VecMulf(dave,1.0f/pa->size); - - /* linear velocity change due to angular velocity */ - VecMulf(unit_nor,pa->size); /* point of impact from particle center */ - Crossf(dvel,pa->state.ave,unit_nor); - - if(through) - VecMulf(def_nor,-1.0); - - VecMulf(def_nor,1.0f-damp); - VECSUB(dvel,dvel,def_nor); - - VecMulf(dvel,1.0f-frict); - VecMulf(dave,1.0f-frict); - } - - if(d_len<0.001 && VecLength(pa->state.vel)<0.001){ + if(VecLength(vec) < 0.001 && VecLength(pa->state.vel) < 0.001) { /* kill speed to stop slipping */ VECCOPY(state->vel,zerovec); - VECCOPY(state->co,def_loc); - if(part->flag & PART_ROT_DYN) + VECCOPY(state->co, co); + if(part->flag & PART_ROT_DYN) { VECCOPY(state->ave,zerovec); - deflections=10; - } - else{ - - /* apply new coordinates */ - VECADD(state->co,def_loc,dvec); - - Normalize(dvec); - - /* we have to use original velocity because otherwise we get slipping */ - /* when forces like gravity balance out damping & friction */ - VecMulf(dvec,VecLength(pa->state.vel)*(d_len/o_len)); - VECCOPY(state->vel,dvec); - - if(part->flag & PART_ROT_DYN){ - VECADD(state->vel,state->vel,dvel); - VecMulf(state->vel,0.5); - VECADD(state->ave,state->ave,dave); - VecMulf(state->ave,0.5); } } + else { + VECCOPY(state->co, col.co2); + VECCOPY(state->vel, vel); + } } deflections++; - cstate.time=cfra-(1.0f-min_d)*dfra; - //particle_react_to_collision(min_ob,pob,psys,pa,p,&cstate); - push_reaction(pob,psys,p,PART_EVENT_COLLIDE,&cstate); + reaction_state.time = cfra - (1.0f - dt) * dfra; + push_reaction(col.ob, psys, p, PART_EVENT_COLLIDE, &reaction_state); } else return; @@ -3482,7 +3418,7 @@ static int add_boid_acc(BoidVecFunc *bvf, float lat_max, float tan_max, float *l } } /* determines the acceleration that the boid tries to acchieve */ -static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc, int *pa_die) +static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleSystem *psys, ParticleSettings *part, KDTree *tree, float timestep, float cfra, float *acc) { ParticleData *pars=psys->particles; KDTreeNearest ptn[MAX_BOIDNEIGHBOURS+1]; @@ -3549,7 +3485,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS distance=Normalize(dvec); if(part->flag & PART_DIE_ON_COL && distance < pd->mindist){ - *pa_die=1; + pa->alive = PARS_DYING; pa->dietime=cfra; i=BOID_TOT_RULES; break; @@ -3578,7 +3514,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS pd= epart->pd; totepart= epsys->totpart; - if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0){ + if(pd->forcefield==PFIELD_FORCE && pd->f_strength<0.0 && ec->tree){ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2); for(p=0; pflag & PART_DIE_ON_COL && distance < (epsys->particles+ptn2[p].index)->size){ - *pa_die=1; + pa->alive = PARS_DYING; pa->dietime=cfra; i=BOID_TOT_RULES; break; @@ -3725,7 +3661,7 @@ static void boid_brain(BoidVecFunc *bvf, ParticleData *pa, Object *ob, ParticleS pd= epart->pd; totepart= epsys->totpart; - if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0){ + if(pd->forcefield==PFIELD_FORCE && pd->f_strength>0.0 && ec->tree){ count=BLI_kdtree_find_n_nearest(ec->tree,epart->boidneighbours,pa->state.co,NULL,ptn2); for(p=0; pipo,PART_EMIT_SIZE); Material *ma=give_current_material(ob,part->omat); float timestep; - int p, totpart, pa_die; + int p, totpart; /* current time */ float ctime, ipotime; /* frame & time changes */ @@ -4077,7 +4013,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi psys_init_effectors(ob,part->eff_group,psys); if(psys->effectors.first) - precalc_effectors(ob,psys,psmd); + precalc_effectors(ob,psys,psmd,cfra); if(part->phystype==PART_PHYS_BOIDS){ /* create particle tree for fast inter-particle comparisons */ @@ -4106,15 +4042,13 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi } pa->size=psys_get_size(ob,ma,psmd,icu_esize,psys,part,pa,vg_size); - pa_die=0; - birthtime = pa->time + pa->loop * pa->lifetime; + /* allways reset particles to emitter before birth */ if(pa->alive==PARS_UNBORN || pa->alive==PARS_KILLED || ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED) || birthtime >= cfra){ - /* allways reset particles to emitter before birth */ reset_particle(pa,psys,psmd,ob,dtime,cfra,vg_vel,vg_tan,vg_rot); copy_particle_key(key,&pa->state,1); } @@ -4139,32 +4073,31 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi /* particle dies some time between this and last step */ pa_dfra = dietime - psys->cfra; pa_dtime = pa_dfra * timestep; - pa_die = 1; + pa->alive = PARS_DYING; } else if(dietime < cfra){ - /* TODO: figure out if there's something to be done when particle is dead */ + /* nothing to be done when particle is dead */ } copy_particle_key(key,&pa->state,1); - if(dfra>0.0 && pa->alive==PARS_ALIVE){ + if(dfra>0.0 && ELEM(pa->alive,PARS_ALIVE,PARS_DYING)){ switch(part->phystype){ case PART_PHYS_NEWTON: /* do global forces & effectors */ apply_particle_forces(p,pa,ob,psys,part,timestep,pa_dfra,cfra,key); - + /* deflection */ - deflect_particle(ob,psmd,psys,part,pa,p,pa_dfra,cfra,key,&pa_die); + deflect_particle(ob,psmd,psys,part,pa,p,timestep,pa_dfra,cfra,key); /* rotations */ rotate_particle(part,pa,pa_dfra,timestep,key); - break; case PART_PHYS_BOIDS: { float acc[3]; - boid_brain(&bvf,pa,ob,psys,part,tree,timestep,cfra,acc,&pa_die); - if(pa_die==0) + boid_brain(&bvf,pa,ob,psys,part,tree,timestep,cfra,acc); + if(pa->alive != PARS_DYING) boid_body(&bvf,pa,psys,part,timestep,acc,key); break; } @@ -4172,7 +4105,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi push_reaction(ob,psys,p,PART_EVENT_NEAR,key); - if(pa_die){ + if(pa->alive == PARS_DYING){ push_reaction(ob,psys,p,PART_EVENT_DEATH,key); if(part->flag & PART_LOOP && part->type!=PART_HAIR){ @@ -4194,6 +4127,7 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi } } } + /* apply outstates to particles */ for(p=0, pa=psys->particles, key=outstate; pstate,key,1); @@ -4273,7 +4207,7 @@ static void hair_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSyst psys_init_effectors(ob,part->eff_group,psys); if(psys->effectors.first) - precalc_effectors(ob,psys,psmd); + precalc_effectors(ob,psys,psmd,cfra); if(psys_in_edit_mode(psys)) PE_recalc_world_cos(ob, psys); @@ -4301,7 +4235,7 @@ static void cached_step(Object *ob, ParticleSystemModifierData *psmd, ParticleSy //if(part->flag & (PART_BAKED_GUIDES+PART_BAKED_DEATHS)){ psys_init_effectors(ob,part->eff_group,psys); if(psys->effectors.first) - precalc_effectors(ob,psys,psmd); + precalc_effectors(ob,psys,psmd,cfra); //} disp= (float)get_current_display_percentage(psys)/50.0f-1.0f; @@ -4559,7 +4493,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier if(usecache) { /* frame clamping */ if(framenr < startframe) { - psys_reset(psys, PSYS_RESET_DEPSGRAPH); + psys_reset(psys, PSYS_RESET_CACHE_MISS); psys->cfra = cfra; psys->recalc = 0; return; @@ -4639,14 +4573,14 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier return; } else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) { - psys_reset(psys, PSYS_RESET_DEPSGRAPH); + psys_reset(psys, PSYS_RESET_CACHE_MISS); psys->cfra=cfra; psys->recalc = 0; return; } if(framenr != startframe && framedelta != 1) { - psys_reset(psys, PSYS_RESET_DEPSGRAPH); + psys_reset(psys, PSYS_RESET_CACHE_MISS); psys->cfra = cfra; psys->recalc = 0; return; diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c index c60535cade2..76af9a763ee 100644 --- a/source/blender/blenkernel/intern/shrinkwrap.c +++ b/source/blender/blenkernel/intern/shrinkwrap.c @@ -301,7 +301,7 @@ int normal_projection_project_vertex(char options, const float *vert, const floa hit_tmp.index = -1; - BLI_bvhtree_ray_cast(tree, co, no, &hit_tmp, callback, userdata); + BLI_bvhtree_ray_cast(tree, co, no, 0.0f, &hit_tmp, callback, userdata); if(hit_tmp.index != -1) { diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index d7e9fd556b6..e6797186b53 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -980,7 +980,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) memset(mv, 0, sizeof(*mv)); - if(vertNum < ccgdm->edgeMap[0].startVert) { + if((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) { /* this vert comes from face data */ int lastface = ccgSubSurf_getNumFaces(ss) - 1; CCGFace *f; @@ -1021,7 +1021,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv) x = offset % gridSideVerts + 1; VecCopyf(mv->co, ccgSubSurf_getFaceGridData(ss, f, grid, x, y)); } - } else if(vertNum < ccgdm->vertMap[0].startVert) { + } else if((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) { /* this vert comes from edge data */ CCGEdge *e; int lastedge = ccgSubSurf_getNumEdges(ss) - 1; diff --git a/source/blender/blenlib/BLI_blenlib.h b/source/blender/blenlib/BLI_blenlib.h index c59cd2dab4e..a1db7adf33d 100644 --- a/source/blender/blenlib/BLI_blenlib.h +++ b/source/blender/blenlib/BLI_blenlib.h @@ -151,6 +151,7 @@ void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds */ int BLI_convertstringcode(char *path, const char *basepath); int BLI_convertstringframe(char *path, int frame); +int BLI_convertstringcwd(char *path); void BLI_makestringcode(const char *relfile, char *file); diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h index 6d9a17efebf..e3591a84e98 100644 --- a/source/blender/blenlib/BLI_kdopbvh.h +++ b/source/blender/blenlib/BLI_kdopbvh.h @@ -54,6 +54,7 @@ typedef struct BVHTreeRay { float origin[3]; /* ray origin */ float direction[3]; /* ray direction */ + float radius; /* radius around ray */ } BVHTreeRay; typedef struct BVHTreeRayHit @@ -90,7 +91,7 @@ float BLI_bvhtree_getepsilon(BVHTree *tree); /* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */ int BLI_bvhtree_find_nearest(BVHTree *tree, const float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata); -int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata); +int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata); #endif // BLI_KDOPBVH_H diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index 9f82a816147..30472beb3e6 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -1414,14 +1414,14 @@ static float ray_nearest_hit(BVHRayCastData *data, BVHNode *node) if(data->ray_dot_axis[i] == 0.0f) { //axis aligned ray - if(data->ray.origin[i] < bv[0] - || data->ray.origin[i] > bv[1]) + if(data->ray.origin[i] < bv[0] - data->ray.radius + || data->ray.origin[i] > bv[1] + data->ray.radius) return FLT_MAX; } else { - float ll = (bv[0] - data->ray.origin[i]) / data->ray_dot_axis[i]; - float lu = (bv[1] - data->ray.origin[i]) / data->ray_dot_axis[i]; + float ll = (bv[0] - data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i]; + float lu = (bv[1] + data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i]; if(data->ray_dot_axis[i] > 0.0f) { @@ -1480,7 +1480,7 @@ static void dfs_raycast(BVHRayCastData *data, BVHNode *node) } } -int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata) +int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata) { int i; BVHRayCastData data; @@ -1493,6 +1493,7 @@ int BLI_bvhtree_ray_cast(BVHTree *tree, const float *co, const float *dir, BVHTr VECCOPY(data.ray.origin, co); VECCOPY(data.ray.direction, dir); + data.ray.radius = radius; Normalize(data.ray.direction); diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c index a31121148e3..c27efcb7934 100644 --- a/source/blender/blenlib/intern/util.c +++ b/source/blender/blenlib/intern/util.c @@ -1211,6 +1211,49 @@ int BLI_convertstringcode(char *path, const char *basepath) return wasrelative; } + +/* + * Should only be done with command line paths. + * this is NOT somthing blenders internal paths support like the // prefix + */ +int BLI_convertstringcwd(char *path) +{ + int wasrelative = 1; + int filelen = strlen(path); + +#ifdef WIN32 + if (filelen >= 3 && path[1] == ':' && (path[2] == '\\' || path[2] == '/')) + wasrelative = 0; +#else + if (filelen >= 2 && path[0] == '/') + wasrelative = 0; +#endif + + if (wasrelative==1) { + char cwd[FILE_MAXDIR + FILE_MAXFILE]; + BLI_getwdN(cwd); /* incase the full path to the blend isnt used */ + + if (cwd[0] == '\0') { + printf( "Could not get the current working directory - $PWD for an unknown reason."); + } else { + /* uses the blend path relative to cwd important for loading relative linked files. + * + * cwd should contain c:\ etc on win32 so the relbase can be NULL + * relbase being NULL also prevents // being misunderstood as relative to the current + * blend file which isnt a feature we want to use in this case since were dealing + * with a path from the command line, rather then from inside Blender */ + + char origpath[FILE_MAXDIR + FILE_MAXFILE]; + BLI_strncpy(origpath, path, FILE_MAXDIR + FILE_MAXFILE); + + BLI_make_file_string(NULL, path, cwd, origpath); + } + } + + return wasrelative; +} + + /* copy di to fi, filename only */ void BLI_splitdirstring(char *di, char *fi) { diff --git a/source/blender/blenloader/BLO_readfile.h b/source/blender/blenloader/BLO_readfile.h index ff2a256f606..4aa2a229dcc 100644 --- a/source/blender/blenloader/BLO_readfile.h +++ b/source/blender/blenloader/BLO_readfile.h @@ -237,7 +237,7 @@ void BLO_library_append(struct SpaceFile *sfile, char *dir, int idcode); void BLO_library_append_(BlendHandle **libfiledata, struct direntry* filelist, int totfile, char *dir, char* file, short flag, int idcode); void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, struct Scene *scene); -BlendFileData* blo_read_blendafterruntime(int file, int actualsize, BlendReadError *error_r); +BlendFileData* blo_read_blendafterruntime(int file, char *name, int actualsize, BlendReadError *error_r); #ifdef __cplusplus } diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index e403a28141c..928def77059 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -973,9 +973,11 @@ FileData *blo_openblenderfile(char *name, BlendReadError *error_r) } else { FileData *fd = filedata_new(); fd->gzfiledes = gzfile; - BLI_strncpy(fd->filename, name, sizeof(fd->filename)); // now only in use by library append fd->read = fd_read_gzip_from_file; + /* needed for library_append and read_libraries */ + BLI_strncpy(fd->filename, name, sizeof(fd->filename)); + return blo_decode_and_check(fd, error_r); } } @@ -2597,19 +2599,33 @@ static void direct_link_particlesettings(FileData *fd, ParticleSettings *part) part->pd2= newdataadr(fd, part->pd2); } -static void lib_link_particlesystems(FileData *fd, ID *id, ListBase *particles) +static void lib_link_particlesystems(FileData *fd, Object *ob, ID *id, ListBase *particles) { - ParticleSystem *psys; + ParticleSystem *psys, *psysnext; int a; - for(psys=particles->first; psys; psys=psys->next){ + for(psys=particles->first; psys; psys=psysnext){ ParticleData *pa; + + psysnext= psys->next; + psys->part = newlibadr_us(fd, id->lib, psys->part); - psys->target_ob = newlibadr(fd, id->lib, psys->target_ob); - psys->keyed_ob = newlibadr(fd, id->lib, psys->keyed_ob); + if(psys->part) { + psys->target_ob = newlibadr(fd, id->lib, psys->target_ob); + psys->keyed_ob = newlibadr(fd, id->lib, psys->keyed_ob); - for(a=0,pa=psys->particles; atotpart; a++,pa++){ - pa->stick_ob=newlibadr(fd, id->lib, pa->stick_ob); + for(a=0,pa=psys->particles; atotpart; a++,pa++){ + pa->stick_ob=newlibadr(fd, id->lib, pa->stick_ob); + } + } + else { + /* particle modifier must be removed before particle system */ + ParticleSystemModifierData *psmd= psys_get_modifier(ob,psys); + BLI_remlink(&ob->modifiers, psmd); + modifier_free((ModifierData *)psmd); + + BLI_remlink(particles, psys); + MEM_freeN(psys); } } } @@ -3064,7 +3080,7 @@ static void lib_link_object(FileData *fd, Main *main) ob->pd->tex=newlibadr_us(fd, ob->id.lib, ob->pd->tex); lib_link_scriptlink(fd, &ob->id, &ob->scriptlink); - lib_link_particlesystems(fd, &ob->id, &ob->particlesystem); + lib_link_particlesystems(fd, ob, &ob->id, &ob->particlesystem); lib_link_modifiers(fd, ob); } ob= ob->id.next; @@ -7791,14 +7807,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } - if(main->versionfile <= 246 && main->subversionfile < 1){ + if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) { Mesh *me; for(me=main->mesh.first; me; me= me->id.next) alphasort_version_246(fd, lib, me); } - if(main->versionfile <= 246 && main->subversionfile < 1){ + if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)){ Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { if(ob->pd && (ob->pd->forcefield == PFIELD_WIND)) @@ -7806,6 +7822,14 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 2)){ + Object *ob; + for(ob = main->object.first; ob; ob= ob->id.next) { + ob->gameflag |= OB_COLLISION; + ob->margin = 0.06; + } + } + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */ @@ -9156,7 +9180,7 @@ static void read_libraries(FileData *basefd, ListBase *mainlist) /* reading runtime */ -BlendFileData *blo_read_blendafterruntime(int file, int actualsize, BlendReadError *error_r) +BlendFileData *blo_read_blendafterruntime(int file, char *name, int actualsize, BlendReadError *error_r) { BlendFileData *bfd = NULL; FileData *fd = filedata_new(); @@ -9164,6 +9188,9 @@ BlendFileData *blo_read_blendafterruntime(int file, int actualsize, BlendReadErr fd->buffersize = actualsize; fd->read = fd_read_from_file; + /* needed for library_append and read_libraries */ + BLI_strncpy(fd->filename, name, sizeof(fd->filename)); + fd = blo_decode_and_check(fd, error_r); if (!fd) return NULL; diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 00efe6e1572..78a99cab447 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -331,7 +331,7 @@ static char *gpu_generate_function_prototyps(GHash *hash) else BLI_dynstr_append(ds, GPU_DATATYPE_STR[function->paramtype[a]]); - BLI_dynstr_printf(ds, " param%d", a); + //BLI_dynstr_printf(ds, " param%d", a); if(a != function->totparam-1) BLI_dynstr_append(ds, ", "); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 8922846f365..fe47fa3c60e 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -720,8 +720,9 @@ void GPU_free_images(void) { Image* ima; - for(ima=G.main->image.first; ima; ima=ima->id.next) - GPU_free_image(ima); + if(G.main) + for(ima=G.main->image.first; ima; ima=ima->id.next) + GPU_free_image(ima); } /* OpenGL Materials */ diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c index d900f9c63f2..4c3090dd2c1 100644 --- a/source/blender/gpu/intern/gpu_extensions.c +++ b/source/blender/gpu/intern/gpu_extensions.c @@ -695,9 +695,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh return NULL; } - if(lib && lib->lib) - glAttachObjectARB(shader->object, lib->lib); - if(vertexcode) { glAttachObjectARB(shader->object, shader->vertex); glShaderSourceARB(shader->vertex, 1, (const char**)&vertexcode, NULL); @@ -706,7 +703,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh glGetObjectParameterivARB(shader->vertex, GL_OBJECT_COMPILE_STATUS_ARB, &status); if (!status) { - glValidateProgramARB(shader->vertex); glGetInfoLogARB(shader->vertex, sizeof(log), &length, log); shader_print_errors("compile", log, vertexcode); @@ -723,7 +719,6 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh glGetObjectParameterivARB(shader->fragment, GL_OBJECT_COMPILE_STATUS_ARB, &status); if (!status) { - glValidateProgramARB(shader->fragment); glGetInfoLogARB(shader->fragment, sizeof(log), &length, log); shader_print_errors("compile", log, fragcode); @@ -732,6 +727,9 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, GPUSh } } + if(lib && lib->lib) + glAttachObjectARB(shader->object, lib->lib); + glLinkProgramARB(shader->object); glGetObjectParameterivARB(shader->object, GL_OBJECT_LINK_STATUS_ARB, &status); if (!status) { @@ -771,7 +769,6 @@ GPUShader *GPU_shader_create_lib(const char *code) glGetObjectParameterivARB(shader->lib, GL_OBJECT_COMPILE_STATUS_ARB, &status); if (!status) { - glValidateProgramARB(shader->lib); glGetInfoLogARB(shader->lib, sizeof(log), &length, log); shader_print_errors("compile", log, code); diff --git a/source/blender/gpu/intern/gpu_shader_vertex.glsl.c b/source/blender/gpu/intern/gpu_shader_vertex.glsl.c index a89de776864..edf93d838d5 100644 --- a/source/blender/gpu/intern/gpu_shader_vertex.glsl.c +++ b/source/blender/gpu/intern/gpu_shader_vertex.glsl.c @@ -9,5 +9,5 @@ char datatoc_gpu_shader_vertex_glsl[]= { 110, 32, 61, 32, 99,111, 46,120,121,122, 59, 10, 9,118, 97,114,110,111,114,109, 97,108, 32, 61, 32,103,108, 95, 78,111,114,109, 97,108, 77, 97,116,114,105,120, 32, 42, 32,103,108, 95, 78,111,114,109, 97,108, 59, 10, 9,103,108, 95, 80,111,115,105,116,105, 111,110, 32, 61, 32,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,116,114,105,120, 32, 42, 32, 99,111, 59, 10, 10, -}; + 0}; diff --git a/source/blender/imbuf/intern/bmp.c b/source/blender/imbuf/intern/bmp.c index 2aa276a5f53..141b8a985cf 100644 --- a/source/blender/imbuf/intern/bmp.c +++ b/source/blender/imbuf/intern/bmp.c @@ -164,9 +164,9 @@ struct ImBuf *imb_bmp_decode(unsigned char *mem, int size, int flags) } } else if (depth == 32) { for (i = x * y; i > 0; i--) { - rect[0] = bmp[0]; + rect[0] = bmp[2]; rect[1] = bmp[1]; - rect[2] = bmp[2]; + rect[2] = bmp[0]; rect[3] = bmp[3]; rect += 4; bmp += 4; } diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp index d298e8b5ea8..043fba9d675 100644 --- a/source/blender/imbuf/intern/dds/ColorBlock.cpp +++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp @@ -53,6 +53,14 @@ ColorBlock::ColorBlock() { } +/// Init the color block from an array of colors. +ColorBlock::ColorBlock(const uint * linearImage) +{ + for(uint i = 0; i < 16; i++) { + color(i) = Color32(linearImage[i]); + } +} + /// Init the color block with the contents of the given block. ColorBlock::ColorBlock(const ColorBlock & block) { @@ -125,9 +133,36 @@ void ColorBlock::splatY() /// Returns true if the block has a single color. bool ColorBlock::isSingleColor() const { + Color32 mask(0xFF, 0xFF, 0xFF, 0x00); + uint u = m_color[0].u & mask.u; + for(int i = 1; i < 16; i++) { - if (m_color[0] != m_color[i]) + if (u != (m_color[i].u & mask.u)) + { + return false; + } + } + + return true; +} + +/// Returns true if the block has a single color, ignoring transparent pixels. +bool ColorBlock::isSingleColorNoAlpha() const +{ + Color32 c; + int i; + for(i = 0; i < 16; i++) + { + if (m_color[i].a != 0) c = m_color[i]; + } + + Color32 mask(0xFF, 0xFF, 0xFF, 0x00); + uint u = c.u & mask.u; + + for(; i < 16; i++) + { + if (u != (m_color[i].u & mask.u)) { return false; } diff --git a/source/blender/imbuf/intern/dds/ColorBlock.h b/source/blender/imbuf/intern/dds/ColorBlock.h index 141411f37af..537c17346a1 100644 --- a/source/blender/imbuf/intern/dds/ColorBlock.h +++ b/source/blender/imbuf/intern/dds/ColorBlock.h @@ -41,6 +41,7 @@ struct ColorBlock { ColorBlock(); + ColorBlock(const uint * linearImage); ColorBlock(const ColorBlock & block); ColorBlock(const Image * img, uint x, uint y); @@ -51,6 +52,7 @@ struct ColorBlock void splatY(); bool isSingleColor() const; + bool isSingleColorNoAlpha() const; uint countUniqueColors() const; Color32 averageColor() const; bool hasAlpha() const; diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp index 01838281dee..0981ae88db6 100644 --- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp +++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp @@ -80,6 +80,10 @@ static const uint FOURCC_RXGB = MAKEFOURCC('R', 'X', 'G', 'B'); static const uint FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1'); static const uint FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2'); +static const uint FOURCC_A2XY = MAKEFOURCC('A', '2', 'X', 'Y'); + +static const uint FOURCC_DX10 = MAKEFOURCC('D', 'X', '1', '0'); + // 32 bit RGB formats. static const uint D3DFMT_R8G8B8 = 20; static const uint D3DFMT_A8R8G8B8 = 21; @@ -279,6 +283,144 @@ static const uint DDPF_NORMAL = 0x80000000U; // @@ Custom nv flag. D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4, }; + + const char * getDxgiFormatString(DXGI_FORMAT dxgiFormat) + { +#define CASE(format) case DXGI_FORMAT_##format: return #format + switch(dxgiFormat) + { + CASE(UNKNOWN); + + CASE(R32G32B32A32_TYPELESS); + CASE(R32G32B32A32_FLOAT); + CASE(R32G32B32A32_UINT); + CASE(R32G32B32A32_SINT); + + CASE(R32G32B32_TYPELESS); + CASE(R32G32B32_FLOAT); + CASE(R32G32B32_UINT); + CASE(R32G32B32_SINT); + + CASE(R16G16B16A16_TYPELESS); + CASE(R16G16B16A16_FLOAT); + CASE(R16G16B16A16_UNORM); + CASE(R16G16B16A16_UINT); + CASE(R16G16B16A16_SNORM); + CASE(R16G16B16A16_SINT); + + CASE(R32G32_TYPELESS); + CASE(R32G32_FLOAT); + CASE(R32G32_UINT); + CASE(R32G32_SINT); + + CASE(R32G8X24_TYPELESS); + CASE(D32_FLOAT_S8X24_UINT); + CASE(R32_FLOAT_X8X24_TYPELESS); + CASE(X32_TYPELESS_G8X24_UINT); + + CASE(R10G10B10A2_TYPELESS); + CASE(R10G10B10A2_UNORM); + CASE(R10G10B10A2_UINT); + + CASE(R11G11B10_FLOAT); + + CASE(R8G8B8A8_TYPELESS); + CASE(R8G8B8A8_UNORM); + CASE(R8G8B8A8_UNORM_SRGB); + CASE(R8G8B8A8_UINT); + CASE(R8G8B8A8_SNORM); + CASE(R8G8B8A8_SINT); + + CASE(R16G16_TYPELESS); + CASE(R16G16_FLOAT); + CASE(R16G16_UNORM); + CASE(R16G16_UINT); + CASE(R16G16_SNORM); + CASE(R16G16_SINT); + + CASE(R32_TYPELESS); + CASE(D32_FLOAT); + CASE(R32_FLOAT); + CASE(R32_UINT); + CASE(R32_SINT); + + CASE(R24G8_TYPELESS); + CASE(D24_UNORM_S8_UINT); + CASE(R24_UNORM_X8_TYPELESS); + CASE(X24_TYPELESS_G8_UINT); + + CASE(R8G8_TYPELESS); + CASE(R8G8_UNORM); + CASE(R8G8_UINT); + CASE(R8G8_SNORM); + CASE(R8G8_SINT); + + CASE(R16_TYPELESS); + CASE(R16_FLOAT); + CASE(D16_UNORM); + CASE(R16_UNORM); + CASE(R16_UINT); + CASE(R16_SNORM); + CASE(R16_SINT); + + CASE(R8_TYPELESS); + CASE(R8_UNORM); + CASE(R8_UINT); + CASE(R8_SNORM); + CASE(R8_SINT); + CASE(A8_UNORM); + + CASE(R1_UNORM); + + CASE(R9G9B9E5_SHAREDEXP); + + CASE(R8G8_B8G8_UNORM); + CASE(G8R8_G8B8_UNORM); + + CASE(BC1_TYPELESS); + CASE(BC1_UNORM); + CASE(BC1_UNORM_SRGB); + + CASE(BC2_TYPELESS); + CASE(BC2_UNORM); + CASE(BC2_UNORM_SRGB); + + CASE(BC3_TYPELESS); + CASE(BC3_UNORM); + CASE(BC3_UNORM_SRGB); + + CASE(BC4_TYPELESS); + CASE(BC4_UNORM); + CASE(BC4_SNORM); + + CASE(BC5_TYPELESS); + CASE(BC5_UNORM); + CASE(BC5_SNORM); + + CASE(B5G6R5_UNORM); + CASE(B5G5R5A1_UNORM); + CASE(B8G8R8A8_UNORM); + CASE(B8G8R8X8_UNORM); + + default: + return "UNKNOWN"; + } +#undef CASE + } + + const char * getD3d10ResourceDimensionString(D3D10_RESOURCE_DIMENSION resourceDimension) + { + switch(resourceDimension) + { + default: + case D3D10_RESOURCE_DIMENSION_UNKNOWN: return "UNKNOWN"; + case D3D10_RESOURCE_DIMENSION_BUFFER: return "BUFFER"; + case D3D10_RESOURCE_DIMENSION_TEXTURE1D: return "TEXTURE1D"; + case D3D10_RESOURCE_DIMENSION_TEXTURE2D: return "TEXTURE2D"; + case D3D10_RESOURCE_DIMENSION_TEXTURE3D: return "TEXTURE3D"; + } + } + /*** implementation ***/ void mem_read(Stream & mem, DDSPixelFormat & pf) @@ -451,7 +593,16 @@ void DDSHeader::setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3) // set fourcc pixel format. this->pf.flags = DDPF_FOURCC; this->pf.fourcc = MAKEFOURCC(c0, c1, c2, c3); - this->pf.bitcount = 0; + + if (this->pf.fourcc == FOURCC_ATI2) + { + this->pf.bitcount = FOURCC_A2XY; + } + else + { + this->pf.bitcount = 0; + } + this->pf.rmask = 0; this->pf.gmask = 0; this->pf.bmask = 0; @@ -508,7 +659,8 @@ void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask void DDSHeader::setDX10Format(uint format) { - this->pf.flags = 0; + //this->pf.flags = 0; + this->pf.fourcc = FOURCC_DX10; this->header10.dxgiFormat = format; } @@ -520,12 +672,18 @@ void DDSHeader::setNormalFlag(bool b) bool DDSHeader::hasDX10Header() const { - return this->pf.flags == 0; + return this->pf.fourcc == FOURCC_DX10; // @@ This is according to AMD + //return this->pf.flags == 0; // @@ This is according to MS } DirectDrawSurface::DirectDrawSurface(unsigned char *mem, uint size) : stream(mem, size), header() { mem_read(stream, header); + + // some ATI2 compressed normal maps do not have their + // normal flag set, so force it here (the original nvtt don't do + // this, but the decompressor has a -forcenormal flag) + if (header.pf.fourcc == FOURCC_ATI2) header.setNormalFlag(true); } DirectDrawSurface::~DirectDrawSurface() @@ -539,7 +697,7 @@ bool DirectDrawSurface::isValid() const return false; } - const uint required = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT); + const uint required = (DDSD_WIDTH|DDSD_HEIGHT/*|DDSD_CAPS|DDSD_PIXELFORMAT*/); if( (header.flags & required) != required ) { return false; } @@ -560,40 +718,46 @@ bool DirectDrawSurface::isValid() const bool DirectDrawSurface::isSupported() const { - if (header.pf.flags & DDPF_FOURCC) + if (header.hasDX10Header()) { - if (header.pf.fourcc != FOURCC_DXT1 && - header.pf.fourcc != FOURCC_DXT2 && - header.pf.fourcc != FOURCC_DXT3 && - header.pf.fourcc != FOURCC_DXT4 && - header.pf.fourcc != FOURCC_DXT5 && - header.pf.fourcc != FOURCC_RXGB && - header.pf.fourcc != FOURCC_ATI1 && - header.pf.fourcc != FOURCC_ATI2) - { - // Unknown fourcc code. - return false; - } - } - else if (header.pf.flags & DDPF_RGB) - { - // All RGB formats are supported now. } else { - return false; - } + if (header.pf.flags & DDPF_FOURCC) + { + if (header.pf.fourcc != FOURCC_DXT1 && + header.pf.fourcc != FOURCC_DXT2 && + header.pf.fourcc != FOURCC_DXT3 && + header.pf.fourcc != FOURCC_DXT4 && + header.pf.fourcc != FOURCC_DXT5 && + header.pf.fourcc != FOURCC_RXGB && + header.pf.fourcc != FOURCC_ATI1 && + header.pf.fourcc != FOURCC_ATI2) + { + // Unknown fourcc code. + return false; + } + } + else if (header.pf.flags & DDPF_RGB) + { + // All RGB formats are supported now. + } + else + { + return false; + } + + if (isTextureCube() && (header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) != DDSCAPS2_CUBEMAP_ALL_FACES) + { + // Cubemaps must contain all faces. + return false; + } - if (isTextureCube() && (header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) != DDSCAPS2_CUBEMAP_ALL_FACES) - { - // Cubemaps must contain all faces. - return false; - } - - if (isTexture3D()) - { - // @@ 3D textures not supported yet. - return false; + if (isTexture3D()) + { + // @@ 3D textures not supported yet. + return false; + } } return true; @@ -641,14 +805,37 @@ bool DirectDrawSurface::hasAlpha() const } } +bool DirectDrawSurface::isTexture1D() const +{ + if (header.hasDX10Header()) + { + return header.header10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE1D; + } + return false; +} + bool DirectDrawSurface::isTexture2D() const { - return !isTexture3D() && !isTextureCube(); + if (header.hasDX10Header()) + { + return header.header10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE2D; + } + else + { + return !isTexture3D() && !isTextureCube(); + } } bool DirectDrawSurface::isTexture3D() const { + if (header.hasDX10Header()) + { + return header.header10.resourceDimension == D3D10_RESOURCE_DIMENSION_TEXTURE3D; + } + else + { return (header.caps.caps2 & DDSCAPS2_VOLUME) != 0; + } } bool DirectDrawSurface::isTextureCube() const @@ -656,6 +843,11 @@ bool DirectDrawSurface::isTextureCube() const return (header.caps.caps2 & DDSCAPS2_CUBEMAP) != 0; } +void DirectDrawSurface::setNormalFlag(bool b) +{ + header.setNormalFlag(b); +} + void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap) { stream.seek(offset(face, mipmap)); @@ -709,7 +901,13 @@ void DirectDrawSurface::readLinearImage(Image * img) return; } - if (header.pf.amask != 0) + // set image format: RGB or ARGB + // alpha channel exists if and only if the alpha mask is non-zero + if (header.pf.amask == 0) + { + img->setFormat(Image::Format_RGB); + } + else { img->setFormat(Image::Format_ARGB); } @@ -735,6 +933,20 @@ void DirectDrawSurface::readLinearImage(Image * img) void DirectDrawSurface::readBlockImage(Image * img) { + + // set image format: RGB or ARGB + if (header.pf.fourcc == FOURCC_RXGB || + header.pf.fourcc == FOURCC_ATI1 || + header.pf.fourcc == FOURCC_ATI2 || + header.pf.flags & DDPF_NORMAL) + { + img->setFormat(Image::Format_RGB); + } + else + { + img->setFormat(Image::Format_ARGB); + } + const uint w = img->width(); const uint h = img->height(); @@ -971,8 +1183,23 @@ void DirectDrawSurface::printInfo() const if (header.pf.flags & DDPF_ALPHAPREMULT) printf("\t\tDDPF_ALPHAPREMULT\n"); if (header.pf.flags & DDPF_NORMAL) printf("\t\tDDPF_NORMAL\n"); - printf("\tFourCC: '%c%c%c%c'\n", ((header.pf.fourcc >> 0) & 0xFF), ((header.pf.fourcc >> 8) & 0xFF), ((header.pf.fourcc >> 16) & 0xFF), ((header.pf.fourcc >> 24) & 0xFF)); - printf("\tBit count: %d\n", header.pf.bitcount); + printf("\tFourCC: '%c%c%c%c'\n", + ((header.pf.fourcc >> 0) & 0xFF), + ((header.pf.fourcc >> 8) & 0xFF), + ((header.pf.fourcc >> 16) & 0xFF), + ((header.pf.fourcc >> 24) & 0xFF)); + if ((header.pf.fourcc & DDPF_FOURCC) && (header.pf.bitcount != 0)) + { + printf("\tSwizzle: '%c%c%c%c'\n", + (header.pf.bitcount >> 0) & 0xFF, + (header.pf.bitcount >> 8) & 0xFF, + (header.pf.bitcount >> 16) & 0xFF, + (header.pf.bitcount >> 24) & 0xFF); + } + else + { + printf("\tBit count: %d\n", header.pf.bitcount); + } printf("\tRed mask: 0x%.8X\n", header.pf.rmask); printf("\tGreen mask: 0x%.8X\n", header.pf.gmask); printf("\tBlue mask: 0x%.8X\n", header.pf.bmask); @@ -1003,11 +1230,11 @@ void DirectDrawSurface::printInfo() const printf("\tCaps 3: 0x%.8X\n", header.caps.caps3); printf("\tCaps 4: 0x%.8X\n", header.caps.caps4); - if (header.pf.flags == 0) + if (header.hasDX10Header()) { printf("DX10 Header:\n"); - printf("\tDXGI Format: %u\n", header.header10.dxgiFormat); - printf("\tResource dimension: %u\n", header.header10.resourceDimension); + printf("\tDXGI Format: %u (%s)\n", header.header10.dxgiFormat, getDxgiFormatString((DXGI_FORMAT)header.header10.dxgiFormat)); + printf("\tResource dimension: %u (%s)\n", header.header10.resourceDimension, getD3d10ResourceDimensionString((D3D10_RESOURCE_DIMENSION)header.header10.resourceDimension)); printf("\tMisc flag: %u\n", header.header10.miscFlag); printf("\tArray size: %u\n", header.header10.arraySize); } diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.h b/source/blender/imbuf/intern/dds/DirectDrawSurface.h index d8abfc69167..28fcc95fe83 100644 --- a/source/blender/imbuf/intern/dds/DirectDrawSurface.h +++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.h @@ -142,9 +142,13 @@ public: uint width() const; uint height() const; uint depth() const; + bool isTexture1D() const; bool isTexture2D() const; bool isTexture3D() const; bool isTextureCube() const; + + void setNormalFlag(bool b); + bool hasAlpha() const; /* false for DXT1, true for all other DXTs */ void mipmap(Image * img, uint f, uint m); diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp index b41b940dca7..cf2f6c16d08 100644 --- a/source/blender/imbuf/intern/dds/dds_api.cpp +++ b/source/blender/imbuf/intern/dds/dds_api.cpp @@ -94,6 +94,7 @@ struct ImBuf *imb_load_dds(unsigned char *mem, int size, int flags) } /* convert DDS into ImBuf */ + // TODO use the image RGB or RGBA tag to determine the bits per pixel if (dds.hasAlpha()) bits_per_pixel = 32; else bits_per_pixel = 24; ibuf = IMB_allocImBuf(dds.width(), dds.height(), bits_per_pixel, 0, 0); diff --git a/source/blender/include/BIF_editaction.h b/source/blender/include/BIF_editaction.h index 77c2f19bb9b..1425cf6a67c 100644 --- a/source/blender/include/BIF_editaction.h +++ b/source/blender/include/BIF_editaction.h @@ -78,7 +78,7 @@ enum { #define SEL_GPL(gpl) ((gpl->flag & GP_LAYER_ACTIVE) || (gpl->flag & GP_LAYER_SELECT)) #define NLA_ACTION_SCALED (G.saction->mode==SACTCONT_ACTION && G.saction->pin==0 && OBACT && OBACT->action) -#define NLA_IPO_SCALED (OBACT && OBACT->action && G.sipo->pin==0 && G.sipo->actname) +#define NLA_IPO_SCALED (OBACT && OBACT->action && G.sipo && G.sipo->pin==0 && G.sipo->actname) /* constants for setting ipo-interpolation type */ enum { diff --git a/source/blender/include/BIF_glutil.h b/source/blender/include/BIF_glutil.h index f530e7ba8d0..ed9096549ca 100644 --- a/source/blender/include/BIF_glutil.h +++ b/source/blender/include/BIF_glutil.h @@ -204,6 +204,7 @@ void bglVertex2fv(float *vec); /* intel gfx cards frontbuffer problem */ void bglFlush(void); int is_a_really_crappy_intel_card(void); +int is_a_really_crappy_nvidia_card(void); void set_inverted_drawing(int enable); diff --git a/source/blender/include/BIF_keyframing.h b/source/blender/include/BIF_keyframing.h new file mode 100644 index 00000000000..eeaef957b90 --- /dev/null +++ b/source/blender/include/BIF_keyframing.h @@ -0,0 +1,99 @@ +/** + * $Id: BIF_keyframing.h 14444 2008-04-16 22:40:48Z aligorith $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place * Suite 330, Boston, MA 02111*1307, USA. + * + * The Original Code is Copyright (C) 2008, Blender Foundation + * This is a new part of Blender (with some old code) + * + * Contributor(s): Joshua Leung + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef BIF_KEYFRAMING_H +#define BIF_KEYFRAMING_H + +struct ListBase; +struct ID; + +struct IpoCurve; +struct BezTriple; + +/* ************ Keyframing Management **************** */ + +/* Lesser Keyframing API call: + * Use this when validation of necessary animation data isn't necessary as it already + * exists, and there is a beztriple that can be directly copied into the array. + */ +int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt); + +/* Main Keyframing API call: + * Use this when validation of necessary animation data isn't necessary as it + * already exists. It will insert a keyframe using the current value being keyframed. + */ +void insert_vert_icu(struct IpoCurve *icu, float x, float y, short flag); + + +/* flags for use in insert_key(), and insert_vert_icu() */ +enum { + INSERTKEY_NEEDED = (1<<0), /* only insert keyframes where they're needed */ + INSERTKEY_MATRIX = (1<<1), /* insert 'visual' keyframes where possible/needed */ + INSERTKEY_FAST = (1<<2), /* don't recalculate handles,etc. after adding key */ + INSERTKEY_FASTR = (1<<3), /* don't realloc mem (or increase count, as array has already been set out) */ + INSERTKEY_REPLACE = (1<<4), /* only replace an existing keyframe (this overrides INSERTKEY_NEEDED) */ +} eInsertKeyFlags; + +/* -------- */ + +/* Main Keyframing API calls: + * Use this to create any necessary animation data,, and then insert a keyframe + * using the current value being keyframed, in the relevant place. Returns success. + */ + // TODO: adapt this for new data-api -> this blocktype, etc. stuff is evil! +short insertkey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag); + +/* Main Keyframing API call: + * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case. + */ +short deletekey(struct ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag); + + +/* Main Keyframe Management calls: + * These handle keyframes management from various spaces. They will handle the menus + * required for each space. + */ +void common_insertkey(void); +void common_deletekey(void); + +/* ************ Keyframe Checking ******************** */ + +/* Checks whether a keyframe exists for the given ID-block one the given frame */ +short id_cfra_has_keyframe(struct ID *id, short filter); + +/* filter flags fr id_cfra_has_keyframe */ +enum { + /* general */ + ANIMFILTER_ALL = 0, /* include all available animation data */ + ANIMFILTER_LOCAL = (1<<0), /* only include locally available anim data */ + + /* object specific */ + ANIMFILTER_MAT = (1<<1), /* include material keyframes too */ + ANIMFILTER_SKEY = (1<<2), /* shape keys (for geometry) */ +} eAnimFilterFlags; + +#endif /* BIF_KEYFRAMING_H */ diff --git a/source/blender/include/BSE_editipo.h b/source/blender/include/BSE_editipo.h index e7445efc63e..807e338f514 100644 --- a/source/blender/include/BSE_editipo.h +++ b/source/blender/include/BSE_editipo.h @@ -86,13 +86,10 @@ void do_ipo_selectbuttons(void); /* gets ipo curve, creates if needed */ -struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int); -struct Ipo *verify_ipo(struct ID *, short, char *, char *, char *); +struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int, short); +struct Ipo *verify_ipo(struct ID *, short, char *, char *, char *, short); int texchannel_to_adrcode(int channel); -int insert_bezt_icu(struct IpoCurve *icu, struct BezTriple *bezt); -void insert_vert_icu(struct IpoCurve *icu, float x, float y, short fast); -void add_vert_ipo(void); void add_duplicate_editipo(void); void remove_doubles_ipo(void); @@ -121,10 +118,8 @@ void paste_editipo(void); void set_exprap_ipo(int mode); void set_speed_editipo(float speed); -void insertkey(ID *id, int blocktype, char *actname, char *constname, int adrcode, short fast); -void insertkey_smarter(ID *id, int blocktype, char *actname, char *constname, int adrcode); void insertkey_editipo(void); -void common_insertkey(void); +void add_vert_ipo(void); void free_ipokey(struct ListBase *lb); void add_to_ipokey(struct ListBase *lb, struct BezTriple *bezt, int nr, int len); void make_ipokey(void); @@ -163,8 +158,6 @@ void duplicate_ipo_keys(struct Ipo *ipo); void borderselect_ipo_key(struct Ipo *ipo, float xmin, float xmax, int val); void borderselect_icu_key(struct IpoCurve *icu, float xmin, float xmax, int (*select_function)(struct BezTriple *)); -int insertmatrixkey(ID *id, int blocktype, char *actname, char *constname, int adrcode); -void insertfloatkey(ID *id, int blocktype, char *actname, char *constname, int adrcode, float floatkey); void select_ipo_key(struct Ipo *ipo, float selx, int sel); void select_icu_key(struct IpoCurve *icu, float selx, int selectmode); void setexprap_ipoloop(struct Ipo *ipo, int code); diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index 2e8d95335cc..4a10ecf2368 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -277,7 +277,9 @@ typedef enum POSE_FLAG { /* clears the POSE_LOCKED flag for the next time the pose is evaluated */ POSE_DO_UNLOCK = (1<<2), /* pose has constraints which depend on time (used when depsgraph updates for a new frame) */ - POSE_CONSTRAINTS_TIMEDEPEND = (1<<3) + POSE_CONSTRAINTS_TIMEDEPEND = (1<<3), + /* recalculate bone paths */ + POSE_RECALCPATHS = (1<<4), } POSE_FLAG; /* PoseChannel (transform) flags */ diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index ca0ad06eac3..750bdf2cfff 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -445,6 +445,8 @@ typedef struct FreeCamera { #define ACT_GAME_START 1 #define ACT_GAME_RESTART 2 #define ACT_GAME_QUIT 3 +#define ACT_GAME_SAVECFG 4 +#define ACT_GAME_LOADCFG 5 /* visibilityact->flag */ /* Set means the object will become invisible */ diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index d258cf77ef5..66bdaf2c98b 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -156,7 +156,9 @@ typedef struct Object { float formfactor; float rdamping, sizefac; - + float margin, pad3; + + char dt, dtx; char totcol; /* copy of mesh or curve or meta */ char actcol; /* currently selected material in the user interface */ @@ -210,7 +212,8 @@ typedef struct Object { short shapenr, shapeflag; /* current shape key for menu or pinned, flag for pinning */ float smoothresh; /* smoothresh is phong interpolation ray_shadow correction in render */ - short recalco, pad4; /* recalco for temp storage of ob->recalc, bad design warning */ + short recalco; /* recalco for temp storage of ob->recalc, bad design warning */ + short body_type; /* for now used to temporarily holds the type of collision object */ struct FluidsimSettings *fluidsimSettings; /* if fluidsim enabled, store additional settings */ @@ -427,11 +430,21 @@ extern Object workob; #define OB_PROP 16384 #define OB_MAINACTOR 32768 +#define OB_COLLISION 65536 +#define OB_SOFT_BODY 0x20000 + /* ob->gameflag2 */ #define OB_NEVER_DO_ACTIVITY_CULLING 1 #define OB_LIFE (OB_PROP|OB_DYNAMIC|OB_ACTOR|OB_MAINACTOR|OB_CHILD) +/* ob->body_type */ +#define OB_BODY_TYPE_NO_COLLISION 0 +#define OB_BODY_TYPE_STATIC 1 +#define OB_BODY_TYPE_DYNAMIC 2 +#define OB_BODY_TYPE_RIGID 3 +#define OB_BODY_TYPE_SOFT 4 + /* ob->scavisflag */ #define OB_VIS_SENS 1 #define OB_VIS_CONT 2 diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index 363f0075e23..8618bee3638 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -416,6 +416,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in #define PARS_DEAD 1 #define PARS_UNBORN 2 #define PARS_ALIVE 3 +#define PARS_DYING 4 /* psys->vg */ #define PSYS_TOT_VG 12 diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 981591dc810..5d36d5ca973 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -188,7 +188,8 @@ typedef struct UserDef { char fontname[256]; // FILE_MAXDIR+FILE length struct ListBase themes; short undosteps; - short undomemory, pad[3]; + short undomemory; + short gp_manhattendist, gp_euclideandist, pad; short curssize; short tb_leftmouse, tb_rightmouse; struct SolidLight light[3]; @@ -292,7 +293,7 @@ extern UserDef U; /* from usiblender.c !!!! */ /* Auto-Keying macros */ #define IS_AUTOKEY_ON (U.autokey_mode & AUTOKEY_ON) #define IS_AUTOKEY_MODE(mode) (U.autokey_mode == AUTOKEY_MODE_##mode) -#define IS_AUTOKEY_FLAG(flag) (U.autokey_flag == AUTOKEY_FLAG_##flag) +#define IS_AUTOKEY_FLAG(flag) (U.autokey_flag & AUTOKEY_FLAG_##flag) /* transopts */ #define USER_TR_TOOLTIPS (1 << 0) diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h index 3d9b45051fb..4b96ef3fdf0 100644 --- a/source/blender/python/BPY_extern.h +++ b/source/blender/python/BPY_extern.h @@ -94,7 +94,7 @@ extern "C" { int BPY_menu_do_python( short menutype, int event ); int BPY_menu_do_shortcut( short menutype, unsigned short key, unsigned short modifiers ); int BPY_menu_invoke( struct BPyMenu *pym, short menutype ); - void BPY_run_python_script( char *filename ); + void BPY_run_python_script( const char *filename ); int BPY_run_script(struct Script *script); void BPY_free_compiled_text( struct Text *text ); diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c index c91aabc4a02..041ba069928 100644 --- a/source/blender/python/BPY_interface.c +++ b/source/blender/python/BPY_interface.c @@ -720,13 +720,23 @@ int BPY_txt_do_python_Text( struct Text *text ) * automatically. The script can be a file or a Blender Text in the current * .blend. ****************************************************************************/ -void BPY_run_python_script( char *fn ) +void BPY_run_python_script( const char *fn ) { + char filename[FILE_MAXDIR + FILE_MAXFILE]; Text *text = NULL; int is_blender_text = 0; - - if (!BLI_exists(fn)) { /* if there's no such filename ... */ - text = G.main->text.first; /* try an already existing Blender Text */ + + BLI_strncpy(filename, fn, FILE_MAXDIR + FILE_MAXFILE); + + if (!BLI_exists(filename)) + BLI_convertstringcwd(filename); + + if (!BLI_exists(filename)) { /* if there's no such filename ... */ + /* try an already existing Blender Text. + * use 'fn' rather then filename for this since were looking for + * internal text + */ + text = G.main->text.first; while (text) { if (!strcmp(fn, text->id.name + 2)) break; @@ -741,11 +751,14 @@ void BPY_run_python_script( char *fn ) } else { - text = add_text(fn); + /* use filename here since we know it exists, + * 'fn' may have been a relative path + */ + text = add_text(filename); if (text == NULL) { printf("\nError in BPY_run_python_script:\n" - "couldn't create Blender text from %s\n", fn); + "couldn't create Blender text from \"%s\"\n", filename); /* Chris: On Windows if I continue I just get a segmentation * violation. To get a baseline file I exit here. */ exit(2); @@ -762,13 +775,8 @@ void BPY_run_python_script( char *fn ) /* We can't simply free the text, since the script might have called * Blender.Load() to load a new .blend, freeing previous data. * So we check if the pointer is still valid. */ - Text *txtptr = G.main->text.first; - while (txtptr) { - if (txtptr == text) { - free_libblock(&G.main->text, text); - break; - } - txtptr = txtptr->id.next; + if (BLI_findindex(&G.main->text, text) != -1) { + free_libblock(&G.main->text, text); } } } diff --git a/source/blender/python/api2_2x/BGL.h b/source/blender/python/api2_2x/BGL.h index ce972795322..461f5bc9372 100644 --- a/source/blender/python/api2_2x/BGL.h +++ b/source/blender/python/api2_2x/BGL.h @@ -323,8 +323,13 @@ typedef struct _Buffer { #define ret_def_GLstring const unsigned char *ret_str; #define ret_set_GLstring ret_str= -#define ret_ret_GLstring return PyString_FromString(ret_str); - +#define ret_ret_GLstring \ + if (ret_str) {\ + return PyString_FromString(ret_str);\ + } else {\ + PyErr_SetString(PyExc_AttributeError, "could not get opengl string");\ + return NULL;\ + } #endif /* EXPP_BGL_H */ diff --git a/source/blender/python/api2_2x/Camera.c b/source/blender/python/api2_2x/Camera.c index b35fcf410a4..87c605ef612 100644 --- a/source/blender/python/api2_2x/Camera.c +++ b/source/blender/python/api2_2x/Camera.c @@ -37,6 +37,7 @@ #include "BLI_blenlib.h" #include "BLI_arithb.h" /* for M_PI */ #include "BSE_editipo.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "mydevice.h" #include "gen_utils.h" diff --git a/source/blender/python/api2_2x/Constraint.c b/source/blender/python/api2_2x/Constraint.c index a62a5ee7ed8..b0b9aa04a08 100644 --- a/source/blender/python/api2_2x/Constraint.c +++ b/source/blender/python/api2_2x/Constraint.c @@ -44,6 +44,7 @@ #include "BKE_constraint.h" #include "BLI_blenlib.h" #include "BIF_editconstraint.h" +#include "BIF_keyframing.h" #include "BIF_poseobject.h" #include "BSE_editipo.h" #include "MEM_guardedalloc.h" @@ -441,7 +442,7 @@ static PyObject *Constraint_insertKey( BPy_Constraint * self, PyObject * value ) return EXPP_ReturnPyObjError( PyExc_RuntimeError, "constraint doesn't belong to anything" ); } - icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, NULL, CO_ENFORCE); + icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, NULL, CO_ENFORCE, 1); if (!icu) return EXPP_ReturnPyObjError( PyExc_RuntimeError, diff --git a/source/blender/python/api2_2x/Draw.c b/source/blender/python/api2_2x/Draw.c index bd19a6a6a3e..b04366d5579 100644 --- a/source/blender/python/api2_2x/Draw.c +++ b/source/blender/python/api2_2x/Draw.c @@ -928,6 +928,11 @@ static PyObject *Method_Register( PyObject * self, PyObject * args ) Script *script; int startspace = 0; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Register() in background mode." ); + } + if( !PyArg_ParseTuple ( args, "O|OO", &newdrawc, &neweventc, &newbuttonc ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1008,6 +1013,10 @@ static PyObject *Method_Redraw( PyObject * self, PyObject * args ) { int after = 0; + if (G.background) { + Py_RETURN_NONE; + } + if( !PyArg_ParseTuple( args, "|i", &after ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected int argument (or nothing)" ); @@ -1022,6 +1031,10 @@ static PyObject *Method_Redraw( PyObject * self, PyObject * args ) static PyObject *Method_Draw( PyObject * self ) { + if (G.background) { + Py_RETURN_NONE; + } + /*@ If forced drawing is disable queue a redraw event instead */ if( EXPP_disable_force_draw ) { scrarea_queue_winredraw( curarea ); @@ -1089,6 +1102,11 @@ static PyObject *Method_UIBlock( PyObject * self, PyObject * args ) PyObject *result = NULL; ListBase listb= {NULL, NULL}; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.UIBlock() in background mode." ); + } + if ( !PyArg_ParseTuple( args, "O", &val ) || !PyCallable_Check( val ) ) return EXPP_ReturnPyObjError( PyExc_AttributeError, "expected 1 python function and 2 ints" ); @@ -1201,6 +1219,11 @@ static PyObject *Method_Button( PyObject * self, PyObject * args ) int x, y, w, h; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Button() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiii|sO", &name, &event, &x, &y, &w, &h, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1225,6 +1248,11 @@ static PyObject *Method_Menu( PyObject * self, PyObject * args ) Button *but; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Menu() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiiii|sO", &name, &event, &x, &y, &w, &h, &def, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1255,6 +1283,11 @@ static PyObject *Method_Toggle( PyObject * self, PyObject * args ) Button *but; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Toggle() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiiii|sO", &name, &event, &x, &y, &w, &h, &def, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1322,6 +1355,11 @@ static PyObject *Method_Slider( PyObject * self, PyObject * args ) PyObject *mino, *maxo, *inio; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Sider() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiiiOOO|isO", &name, &event, &x, &y, &w, &h, &inio, &mino, &maxo, &realtime, &tip, &callback ) ) @@ -1395,6 +1433,11 @@ static PyObject *Method_Scrollbar( PyObject * self, PyObject * args ) float ini, min, max; uiBut *ubut; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Scrollbar() in background mode." ); + } + if( !PyArg_ParseTuple( args, "iiiiiOOO|isO", &event, &x, &y, &w, &h, &inio, &mino, &maxo, &realtime, &tip ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1454,6 +1497,11 @@ static PyObject *Method_ColorPicker( PyObject * self, PyObject * args ) short x, y, w, h; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.ColorPicker() in background mode." ); + } + if( !PyArg_ParseTuple( args, "ihhhhO!|sO", &event, &x, &y, &w, &h, &PyTuple_Type, &inio, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1504,6 +1552,11 @@ static PyObject *Method_Normal( PyObject * self, PyObject * args ) short x, y, w, h; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Normal() in background mode." ); + } + if( !PyArg_ParseTuple( args, "ihhhhO!|sO", &event, &x, &y, &w, &h, &PyTuple_Type, &inio, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1546,6 +1599,11 @@ static PyObject *Method_Number( PyObject * self, PyObject * args ) PyObject *callback=NULL; uiBut *ubut= NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Number() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiiiOOO|sO", &name, &event, &x, &y, &w, &h, &inio, &mino, &maxo, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1617,6 +1675,11 @@ static PyObject *Method_String( PyObject * self, PyObject * args ) Button *but; PyObject *callback=NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.String() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiiiisi|sO", &info_arg, &event, &x, &y, &w, &h, &newstr, &len, &tip, &callback ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1693,6 +1756,11 @@ static PyObject *Method_Text( PyObject * self, PyObject * args ) char *font_str = NULL; struct BMF_Font *font; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Text() in background mode." ); + } + if( !PyArg_ParseTuple( args, "s|s", &text, &font_str ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected one or two string arguments" ); @@ -1724,6 +1792,11 @@ static PyObject *Method_Label( PyObject * self, PyObject * args ) char *text; int x, y, w, h; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Label() in background mode." ); + } + if( !PyArg_ParseTuple( args, "siiii", &text, &x, &y, &w, &h ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a string and four ints" ); @@ -1740,7 +1813,12 @@ static PyObject *Method_PupMenu( PyObject * self, PyObject * args ) char *text; int maxrow = -1; PyObject *ret; - + + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupMenu() in background mode." ); + } + if( !PyArg_ParseTuple( args, "s|i", &text, &maxrow ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a string and optionally an int as arguments" ); @@ -1827,6 +1905,11 @@ static PyObject *Method_PupTreeMenu( PyObject * self, PyObject * args ) ListBase storage = {NULL, NULL}; TBitem *tb; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupMenuTree() in background mode." ); + } + if( !PyArg_ParseTuple( args, "O!", &PyList_Type, ¤t_menu ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "Expected a list" ); @@ -1857,6 +1940,11 @@ static PyObject *Method_PupIntInput( PyObject * self, PyObject * args ) short var = 0; PyObject *ret = NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupIntInput() in background mode." ); + } + if( !PyArg_ParseTuple( args, "s|hii", &text, &var, &min, &max ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected 1 string and 3 int arguments" ); @@ -1879,6 +1967,11 @@ static PyObject *Method_PupFloatInput( PyObject * self, PyObject * args ) float min = 0, max = 1, var = 0, a1 = 10, a2 = 2; PyObject *ret = NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupFloatInput() in background mode." ); + } + if( !PyArg_ParseTuple ( args, "s|fffff", &text, &var, &min, &max, &a1, &a2 ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, @@ -1903,6 +1996,11 @@ static PyObject *Method_PupStrInput( PyObject * self, PyObject * args ) char max = 20; PyObject *ret = NULL; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupStrInput() in background mode." ); + } + if( !PyArg_ParseTuple( args, "ss|b", &textMsg, &text, &max ) ) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected 2 strings and 1 int" ); @@ -1937,6 +2035,11 @@ static PyObject *Method_PupBlock( PyObject * self, PyObject * args ) int len, i; char *title; + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.PupBlock() in background mode." ); + } + if (!PyArg_ParseTuple( args, "sO", &title, &pyList ) || !PySequence_Check( pyList )) return EXPP_ReturnPyObjError( PyExc_TypeError, "expected a string and a sequence" ); @@ -2070,6 +2173,11 @@ static PyObject *Method_Image( PyObject * self, PyObject * args ) int clipX = 0, clipY = 0, clipW = -1, clipH = -1; /*GLfloat scissorBox[4];*/ + if (G.background) { + return EXPP_ReturnPyObjError( PyExc_RuntimeError, + "Can't run Draw.Image() in background mode." ); + } + /* parse the arguments passed-in from Python */ if( !PyArg_ParseTuple( args, "O!ff|ffiiii", &Image_Type, &pyObjImage, &originX, &originY, &zoomX, &zoomY, diff --git a/source/blender/python/api2_2x/Ipo.c b/source/blender/python/api2_2x/Ipo.c index 68768fc9346..7c2e18bcdf6 100644 --- a/source/blender/python/api2_2x/Ipo.c +++ b/source/blender/python/api2_2x/Ipo.c @@ -36,6 +36,7 @@ #include "BKE_object.h" #include "BKE_ipo.h" #include "BLI_blenlib.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "BSE_editipo.h" #include "MEM_guardedalloc.h" diff --git a/source/blender/python/api2_2x/Ipocurve.c b/source/blender/python/api2_2x/Ipocurve.c index b9bfb77d19e..4a8cba30e8e 100644 --- a/source/blender/python/api2_2x/Ipocurve.c +++ b/source/blender/python/api2_2x/Ipocurve.c @@ -35,6 +35,7 @@ #include "BKE_depsgraph.h" #include "BKE_ipo.h" #include "BKE_utildefines.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "BSE_editipo.h" #include "MEM_guardedalloc.h" diff --git a/source/blender/python/api2_2x/Lamp.c b/source/blender/python/api2_2x/Lamp.c index 1b9b1041aee..38968b64cf5 100644 --- a/source/blender/python/api2_2x/Lamp.c +++ b/source/blender/python/api2_2x/Lamp.c @@ -34,7 +34,9 @@ #include "BKE_global.h" #include "BKE_object.h" #include "BKE_library.h" +#include "BKE_texture.h" #include "BLI_blenlib.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "BSE_editipo.h" #include "mydevice.h" @@ -44,6 +46,7 @@ #include "gen_utils.h" #include "gen_library.h" #include "BKE_utildefines.h" +#include "MEM_guardedalloc.h" /*****************************************************************************/ /* Python BPy_Lamp defaults: */ @@ -255,6 +258,7 @@ static int Lamp_setHaloInt( BPy_Lamp * self, PyObject * args ); static int Lamp_setQuad1( BPy_Lamp * self, PyObject * args ); static int Lamp_setQuad2( BPy_Lamp * self, PyObject * args ); static int Lamp_setCol( BPy_Lamp * self, PyObject * args ); +static int Lamp_setTextures( BPy_Lamp * self, PyObject * value ); static PyObject *Lamp_getScriptLinks( BPy_Lamp * self, PyObject * value ); static PyObject *Lamp_addScriptLink( BPy_Lamp * self, PyObject * args ); static PyObject *Lamp_clearScriptLinks( BPy_Lamp * self, PyObject * args ); @@ -503,7 +507,7 @@ static PyGetSetDef BPy_Lamp_getseters[] = { "Lamp color blue component", (void *)EXPP_LAMP_COMP_B}, {"textures", - (getter)Lamp_getTextures, (setter)NULL, + (getter)Lamp_getTextures, (setter)Lamp_setTextures, "The Lamp's texture list as a tuple", NULL}, {"Modes", @@ -1423,6 +1427,76 @@ static PyObject *Lamp_getTextures( BPy_Lamp * self ) return tuple; } +static int Lamp_setTextures( BPy_Lamp * self, PyObject * value ) +{ + int i; + + if( !PyList_Check( value ) && !PyTuple_Check( value ) ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected tuple or list of integers" ); + + /* don't allow more than MAX_MTEX items */ + if( PySequence_Size(value) > MAX_MTEX ) + return EXPP_ReturnIntError( PyExc_AttributeError, + "size of sequence greater than number of allowed textures" ); + + /* get a fast sequence; in Python 2.5, this just return the original + * list or tuple and INCREFs it, so we must DECREF */ + value = PySequence_Fast( value, "" ); + + /* check the list for valid entries */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + if( item == Py_None || ( BPy_MTex_Check( item ) && + ((BPy_MTex *)item)->type == ID_LA ) ) { + continue; + } else { + Py_DECREF(value); + return EXPP_ReturnIntError( PyExc_TypeError, + "expected tuple or list containing lamp MTex objects and NONE" ); + } + } + + /* for each MTex object, copy to this structure */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + struct MTex *mtex = self->lamp->mtex[i]; + if( item != Py_None ) { + BPy_MTex *obj = (BPy_MTex *)item; + + /* if MTex is already at this location, just skip it */ + if( obj->mtex == mtex ) continue; + + /* create a new entry if needed, otherwise update reference count + * for texture that is being replaced */ + if( !mtex ) + mtex = self->lamp->mtex[i] = add_mtex( ); + else + mtex->tex->id.us--; + + /* copy the data */ + mtex->tex = obj->mtex->tex; + id_us_plus( &mtex->tex->id ); + mtex->texco = obj->mtex->texco; + mtex->mapto = obj->mtex->mapto; + } + } + + /* now go back and free any entries now marked as None */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + struct MTex *mtex = self->lamp->mtex[i]; + if( item == Py_None && mtex ) { + mtex->tex->id.us--; + MEM_freeN( mtex ); + self->lamp->mtex[i] = NULL; + } + } + + Py_DECREF(value); + return 0; +} + /* #####DEPRECATED###### */ static PyObject *Lamp_oldsetSamples( BPy_Lamp * self, PyObject * args ) diff --git a/source/blender/python/api2_2x/MTex.c b/source/blender/python/api2_2x/MTex.c index fa7c62ac8d6..4db9715a465 100644 --- a/source/blender/python/api2_2x/MTex.c +++ b/source/blender/python/api2_2x/MTex.c @@ -22,7 +22,7 @@ * * This is a new part of Blender. * - * Contributor(s): Alex Mole, Yehoshua Sapir + * Contributor(s): Alex Mole, Yehoshua Sapir, Ken Hughes * * ***** END GPL LICENSE BLOCK ***** */ @@ -36,7 +36,8 @@ #include "gen_utils.h" #include "gen_library.h" -#include +#include "DNA_material_types.h" +#include "DNA_world_types.h" /*****************************************************************************/ /* Python BPy_MTex methods declarations: */ @@ -95,6 +96,7 @@ MTEXGETSET(ProjX) MTEXGETSET(ProjY) MTEXGETSET(ProjZ) MTEXGETSET(MapToFlag) +MTEXGETSET(WorldMapToFlag) /*****************************************************************************/ /* Python get/set methods table */ @@ -155,8 +157,14 @@ static PyGetSetDef MTex_getseters[] = { "Projection of Y axis to Texture space", NULL }, { "zproj", (getter) MTex_getProjZ, (setter) MTex_setProjZ, "Projection of Z axis to Texture space", NULL }, + + /* MapTo for Material and Lamp MTex */ + { "mtCol", (getter) MTex_getMapToFlag, (setter) MTex_setMapToFlag, "How texture maps to color", (void*) MAP_COL }, + + /* MapTo for Material MTex */ + { "mtNor", (getter) MTex_getMapToFlag, (setter) MTex_setMapToFlag, "How texture maps to normals", (void*) MAP_NORM }, { "mtCsp", (getter) MTex_getMapToFlag, (setter) MTex_setMapToFlag, @@ -183,6 +191,18 @@ static PyGetSetDef MTex_getseters[] = { "How texture maps to displacement", (void*) MAP_DISPLACE }, { "mtWarp", (getter) MTex_getMapToFlag, (setter) MTex_setMapToFlag, "How texture maps to warp", (void*) MAP_WARP }, + + /* MapTo for World MTex */ + + { "mtBlend", (getter) MTex_getWorldMapToFlag, (setter) MTex_setWorldMapToFlag, + "Texture affects color progression of background", (void*) WOMAP_BLEND }, + { "mtHoriz", (getter) MTex_getWorldMapToFlag, (setter) MTex_setWorldMapToFlag, + "Texture affects color of the horizon", (void*) WOMAP_HORIZ }, + { "mtZenUp", (getter) MTex_getWorldMapToFlag, (setter) MTex_setWorldMapToFlag, + "Texture affects color of the zenith above", (void*) WOMAP_ZENUP }, + { "mtZenDown", (getter) MTex_getWorldMapToFlag, (setter) MTex_setWorldMapToFlag, + "Texture affects color of the zenith below", (void*) WOMAP_ZENDOWN }, + { NULL, NULL, NULL, NULL, NULL } }; @@ -323,19 +343,37 @@ static int MTex_setTexCo( BPy_MTex *self, PyObject *value, void *closure) { int texco; - if( !PyInt_Check( value ) ) { + if( !PyInt_Check( value ) ) return EXPP_ReturnIntError( PyExc_TypeError, "Value must be a member of Texture.TexCo dictionary" ); - } texco = PyInt_AsLong( value ) ; - if (texco != TEXCO_ORCO && texco != TEXCO_REFL && texco != TEXCO_NORM && - texco != TEXCO_GLOB && texco != TEXCO_UV && texco != TEXCO_OBJECT && - texco != TEXCO_STRESS && texco != TEXCO_TANGENT && texco != TEXCO_WINDOW && - texco != TEXCO_VIEW && texco != TEXCO_STICKY ) - return EXPP_ReturnIntError( PyExc_ValueError, - "Value must be a member of Texture.TexCo dictionary" ); + switch ( self->type ) { + case ID_MA : + if( texco != TEXCO_ORCO && texco != TEXCO_REFL && + texco != TEXCO_NORM && texco != TEXCO_GLOB && + texco != TEXCO_UV && texco != TEXCO_OBJECT && + texco != TEXCO_STRESS && texco != TEXCO_TANGENT && + texco != TEXCO_WINDOW && texco != TEXCO_VIEW && + texco != TEXCO_STICKY ) + return EXPP_ReturnIntError( PyExc_ValueError, + "Value must be a member of Texture.TexCo dictionary" ); + break; + case ID_LA : + if( texco != TEXCO_VIEW && texco != TEXCO_GLOB && + texco != TEXCO_OBJECT ) + return EXPP_ReturnIntError( PyExc_ValueError, + "Value must be a member of Texture.TexCo dictionary" ); + break; + default: /* ID_WO */ + if( texco != TEXCO_VIEW && texco != TEXCO_GLOB && + texco != TEXCO_ANGMAP && texco != TEXCO_OBJECT && + texco != TEXCO_H_SPHEREMAP && texco != TEXCO_H_TUBEMAP ) + return EXPP_ReturnIntError( PyExc_ValueError, + "Value must be a member of Texture.TexCo dictionary" ); + break; + } self->mtex->texco = (short)texco; @@ -468,18 +506,13 @@ static int MTex_setBlendMode( BPy_MTex *self, PyObject *value, void *closure) if ( !PyInt_Check( value ) ) return EXPP_ReturnIntError( PyExc_TypeError, - "Value must be member of Texture.BlendModes dictionary" ); + "Value must be member of Texture.BlendModes dictionary" ); n = PyInt_AsLong(value); -/* if (n != MTEX_BLEND && n != MTEX_MUL && n != MTEX_ADD && - n != MTEX_SUB && n != MTEX_DIV && n != MTEX_DARK && - n != MTEX_DIFF && n != MTEX_LIGHT && n != MTEX_SCREEN)*/ if (n < 0 || n > 8) - { return EXPP_ReturnIntError( PyExc_ValueError, - "Value must be member of Texture.BlendModes dictionary" ); - } + "Value must be member of Texture.BlendModes dictionary" ); self->mtex->blendtype = (short)n; @@ -675,19 +708,33 @@ static int MTex_setMapping( BPy_MTex *self, PyObject *value, void *closure) static PyObject *MTex_getFlag( BPy_MTex *self, void *closure ) { - return PyBool_FromLong( self->mtex->texflag & (GET_INT_FROM_POINTER(closure)) ); + int flag = GET_INT_FROM_POINTER(closure); + + if( self->type != ID_MA && + flag & ( MTEX_VIEWSPACE | MTEX_DUPLI_MAPTO | MTEX_OB_DUPLI_ORIG ) ) + return EXPP_ReturnPyObjError( PyExc_AttributeError, + "attribute only vaild for material MTex object" ); + + return PyBool_FromLong( self->mtex->texflag & flag ); } static int MTex_setFlag( BPy_MTex *self, PyObject *value, void *closure) { + int flag = GET_INT_FROM_POINTER(closure); + + if( self->type != ID_MA && + flag & ( MTEX_VIEWSPACE | MTEX_DUPLI_MAPTO | MTEX_OB_DUPLI_ORIG ) ) + return EXPP_ReturnIntError( PyExc_AttributeError, + "attribute only vaild for material MTex object" ); + if ( !PyBool_Check( value ) ) return EXPP_ReturnIntError( PyExc_TypeError, "expected a bool"); if ( value == Py_True ) - self->mtex->texflag |= GET_INT_FROM_POINTER(closure); + self->mtex->texflag |= flag; else - self->mtex->texflag &= ~(GET_INT_FROM_POINTER(closure)); + self->mtex->texflag &= ~flag; return 0; } @@ -798,9 +845,9 @@ static PyObject *MTex_getMapToFlag( BPy_MTex *self, void *closure ) { int flag = GET_INT_FROM_POINTER(closure); - if( self->type != ID_MA ) + if( self->type == ID_LA && flag != MAP_COL ) return EXPP_ReturnPyObjError( PyExc_AttributeError, - "not a material MTex object" ); + "attribute not available for a lamp MTex" ); if ( self->mtex->mapto & flag ) return PyInt_FromLong( ( self->mtex->maptoneg & flag ) ? -1 : 1 ); @@ -808,14 +855,25 @@ static PyObject *MTex_getMapToFlag( BPy_MTex *self, void *closure ) return PyInt_FromLong( 0 ); } +static PyObject *MTex_getWorldMapToFlag( BPy_MTex *self, void *closure ) +{ + int flag = GET_INT_FROM_POINTER(closure); + + if( self->type != ID_WO ) + return EXPP_ReturnPyObjError( PyExc_AttributeError, + "not a world MTex object" ); + + return PyInt_FromLong( (long)( (self->mtex->mapto & flag) != 0 ) ); +} + static int MTex_setMapToFlag( BPy_MTex *self, PyObject *value, void *closure) { int flag = GET_INT_FROM_POINTER(closure); int intVal; - if( self->type != ID_MA ) + if( self->type == ID_LA && flag != MAP_COL ) return EXPP_ReturnIntError( PyExc_AttributeError, - "not a material MTex object" ); + "attribute not available for a lamp MTex" ); if ( !PyInt_Check( value ) ) return EXPP_ReturnIntError( PyExc_TypeError, @@ -855,3 +913,31 @@ static int MTex_setMapToFlag( BPy_MTex *self, PyObject *value, void *closure) return 0; } + +static int MTex_setWorldMapToFlag( BPy_MTex *self, PyObject *value, void *closure) +{ + int flag = GET_INT_FROM_POINTER(closure); + + if( self->type != ID_WO ) + return EXPP_ReturnIntError( PyExc_AttributeError, + "attribute only available for a world MTex" ); + + if ( !PyInt_Check( value ) ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected an int"); + + switch( PyInt_AsLong( value ) ) { + case 0: + self->mtex->mapto &= ~flag; + break; + case 1: + self->mtex->mapto |= flag; + break; + default: + return EXPP_ReturnIntError( PyExc_ValueError, + "value for mapping must be 0 or 1" ); + } + + return 0; +} + diff --git a/source/blender/python/api2_2x/Material.c b/source/blender/python/api2_2x/Material.c index e32b87da240..b118bdb30e7 100644 --- a/source/blender/python/api2_2x/Material.c +++ b/source/blender/python/api2_2x/Material.c @@ -37,11 +37,13 @@ #include "BKE_library.h" #include "BKE_material.h" #include "BKE_texture.h" +#include "BKE_node.h" #include "BKE_idprop.h" #include "BKE_utildefines.h" /* for CLAMP */ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BSE_editipo.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "mydevice.h" #include "constant.h" @@ -154,6 +156,8 @@ #define EXPP_MAT_SPECTRANS_MAX 1.0 #define EXPP_MAT_MIRRTRANSADD_MIN 0.0 #define EXPP_MAT_MIRRTRANSADD_MAX 1.0 +#define EXPP_MAT_COLORBAND_FACTOR_MIN 0.0 +#define EXPP_MAT_COLORBAND_FACTOR_MAX 1.0 /* closure values for getColorComponent()/setColorComponent() */ @@ -402,19 +406,62 @@ static PyObject *Material_ShadersDict( void ) return Shaders; } +static PyObject *Material_ColorRampMethodsDict( void ) +{ + PyObject *Methods = PyConstant_New( ); + if( Methods ) { + BPy_constant *c = (BPy_constant * ) Methods; + + PyConstant_Insert(c, "BLEND", PyInt_FromLong(MA_RAMP_BLEND)); + PyConstant_Insert(c, "MIX", PyInt_FromLong(MA_RAMP_BLEND)); /* This one is added to solve confusion between Blend-Mix name. */ + PyConstant_Insert(c, "ADD", PyInt_FromLong(MA_RAMP_ADD)); + PyConstant_Insert(c, "MULT", PyInt_FromLong(MA_RAMP_MULT)); + PyConstant_Insert(c, "SUB", PyInt_FromLong(MA_RAMP_SUB)); + PyConstant_Insert(c, "SCREEN", PyInt_FromLong(MA_RAMP_SCREEN)); + PyConstant_Insert(c, "DIV", PyInt_FromLong(MA_RAMP_DIV)); + PyConstant_Insert(c, "DIFF", PyInt_FromLong(MA_RAMP_DIFF)); + PyConstant_Insert(c, "DARK", PyInt_FromLong(MA_RAMP_DARK)); + PyConstant_Insert(c, "LIGHT", PyInt_FromLong(MA_RAMP_LIGHT)); + PyConstant_Insert(c, "OVERLAY", PyInt_FromLong(MA_RAMP_OVERLAY)); + PyConstant_Insert(c, "DODGE", PyInt_FromLong(MA_RAMP_DODGE)); + PyConstant_Insert(c, "BURN", PyInt_FromLong(MA_RAMP_BURN)); + PyConstant_Insert(c, "HUE", PyInt_FromLong(MA_RAMP_HUE)); + PyConstant_Insert(c, "SAT", PyInt_FromLong(MA_RAMP_SAT)); + PyConstant_Insert(c, "VAL", PyInt_FromLong(MA_RAMP_VAL)); + PyConstant_Insert(c, "COLOR", PyInt_FromLong(MA_RAMP_COLOR)); + + } + return Methods; +} + +static PyObject *Material_ColorRampInputDict( void ) +{ + PyObject *Inputs = PyConstant_New( ); + if( Inputs ) { + BPy_constant *c = (BPy_constant * ) Inputs; + + PyConstant_Insert(c, "SHADER", PyInt_FromLong(MA_RAMP_IN_SHADER)); + PyConstant_Insert(c, "ENERGY", PyInt_FromLong(MA_RAMP_IN_ENERGY)); + PyConstant_Insert(c, "NORMAL", PyInt_FromLong(MA_RAMP_IN_NOR)); + PyConstant_Insert(c, "RESULT", PyInt_FromLong(MA_RAMP_IN_RESULT)); + } + return Inputs; +} /*****************************************************************************/ /* Function: Material_Init */ /*****************************************************************************/ PyObject *Material_Init( void ) { - PyObject *submodule, *Modes, *Shaders; + PyObject *submodule, *Modes, *Shaders, *ColorbandInput, *ColorbandMethod; if( PyType_Ready( &Material_Type ) < 0) return NULL; Modes = Material_ModesDict( ); Shaders = Material_ShadersDict( ); + ColorbandMethod = Material_ColorRampMethodsDict( ); + ColorbandInput = Material_ColorRampInputDict( ); submodule = Py_InitModule3( "Blender.Material", M_Material_methods, M_Material_doc ); @@ -423,6 +470,10 @@ PyObject *Material_Init( void ) PyModule_AddObject( submodule, "Modes", Modes ); if( Shaders ) PyModule_AddObject( submodule, "Shaders", Shaders ); + if( ColorbandMethod ) + PyModule_AddObject( submodule, "ColorbandMethod", ColorbandMethod ); + if( ColorbandInput ) + PyModule_AddObject( submodule, "ColorbandInput", ColorbandInput ); PyModule_AddIntConstant( submodule, "RGB", IPOKEY_RGB ); PyModule_AddIntConstant( submodule, "ALPHA", IPOKEY_ALPHA ); @@ -649,6 +700,21 @@ static PyObject *Material_insertIpoKey( BPy_Material * self, PyObject * args ); static PyObject *Material_getColorband( BPy_Material * self, void * type); int Material_setColorband( BPy_Material * self, PyObject * value, void * type); static PyObject *Material_copy( BPy_Material * self ); +static PyObject *Material_freeNodes( BPy_Material * self ); + +static PyObject *Material_getColorbandDiffuseFactor( BPy_Material * self ); +static PyObject *Material_getColorbandSpecularFactor( BPy_Material * self ); +static int Material_setColorbandDiffuseFactor ( BPy_Material * self, PyObject * value ); +static int Material_setColorbandSpecularFactor ( BPy_Material * self, PyObject * value ); +static PyObject *Material_getColorbandDiffuseMethod( BPy_Material * self ); +static PyObject *Material_getColorbandSpecularMethod ( BPy_Material * self ); +static int Material_setColorbandDiffuseMethod ( BPy_Material * self, PyObject * value); +static int Material_setColorbandSpecularMethod ( BPy_Material * self, PyObject * value); +static PyObject *Material_getColorbandDiffuseInput( BPy_Material * self ); +static PyObject *Material_getColorbandSpecularInput( BPy_Material * self ); +static int Material_setColorbandDiffuseInput ( BPy_Material * self, PyObject * value); +static int Material_setColorbandSpecularInput ( BPy_Material * self, PyObject * value); + /*****************************************************************************/ @@ -887,6 +953,8 @@ static PyMethodDef BPy_Material_methods[] = { "() - Return a copy of the material."}, {"copy", ( PyCFunction ) Material_copy, METH_NOARGS, "() - Return a copy of the material."}, + {"freeNodes", ( PyCFunction ) Material_freeNodes, METH_NOARGS, + "() - Free this materials nodes."}, {NULL, NULL, 0, NULL} }; @@ -1173,7 +1241,31 @@ static PyGetSetDef BPy_Material_getseters[] = { (getter)Material_getTextures, (setter)Material_setTextures, "The Material's texture list as a tuple", NULL}, - + {"colorbandSpecularFactor", + (getter)Material_getColorbandSpecularFactor, (setter)Material_setColorbandSpecularFactor, + "The specular colorband factor for this material", + NULL}, + {"colorbandSpecularMethod", + (getter)Material_getColorbandSpecularMethod, (setter)Material_setColorbandSpecularMethod, + "The specular colorband method for this material", + NULL}, + {"colorbandSpecularInput", + (getter)Material_getColorbandSpecularInput, (setter)Material_setColorbandSpecularInput, + "The specular colorband input for this material", + NULL}, + {"colorbandDiffuseFactor", + (getter)Material_getColorbandDiffuseFactor, (setter)Material_setColorbandDiffuseFactor, + "The diffuse colorband factor for this material", + NULL}, + {"colorbandDiffuseMethod", + (getter)Material_getColorbandDiffuseMethod, (setter)Material_setColorbandDiffuseMethod, + "The diffuse colorband method for this material", + NULL}, + {"colorbandDiffuseInput", + (getter)Material_getColorbandDiffuseInput, (setter)Material_setColorbandDiffuseInput, + "The diffuse colorband input for this material", + NULL}, + /* SSS settings */ {"enableSSS", (getter)Material_getSssEnable, (setter)Material_setSssEnable, @@ -2453,10 +2545,13 @@ static int Material_setTextures( BPy_Material * self, PyObject * value ) /* check the list for valid entries */ for( i= 0; i < PySequence_Size(value) ; ++i ) { PyObject *item = PySequence_Fast_GET_ITEM( value, i ); - if( item != Py_None && !BPy_MTex_Check( item ) ) { + if( item == Py_None || ( BPy_MTex_Check( item ) && + ((BPy_MTex *)item)->type == ID_MA ) ) { + continue; + } else { Py_DECREF(value); return EXPP_ReturnIntError( PyExc_TypeError, - "expected tuple or list containing MTex objects and NONE" ); + "expected tuple or list containing material MTex objects and NONE" ); } } @@ -2588,6 +2683,22 @@ static PyObject *Material_copy( BPy_Material * self ) return ( PyObject * ) pymat; } +/* mat.freeNodes() */ +static PyObject *Material_freeNodes( BPy_Material * self ) +{ + if (self->material->nodetree) { + if(self->material->nodetree) { + ntreeFreeTree(self->material->nodetree); + MEM_freeN(self->material->nodetree); + } + self->material->nodetree = NULL; + self->material->use_nodes = 0; + Py_RETURN_TRUE; + } else { + Py_RETURN_FALSE; + } +} + /* mat_a==mat_b or mat_a!=mat_b*/ static int Material_compare( BPy_Material * a, BPy_Material * b ) { @@ -3290,3 +3401,75 @@ static PyObject *Material_clearIpo( BPy_Material * self ) return EXPP_incr_ret_False(); /* no ipo found */ } +/* RampCol Factor */ + +static PyObject *Material_getColorbandDiffuseFactor( BPy_Material * self ) +{ + return PyFloat_FromDouble( (double) self->material->rampfac_col); +} + +static PyObject *Material_getColorbandSpecularFactor( BPy_Material * self ) +{ + return PyFloat_FromDouble( (double) self->material->rampfac_spec); +} + +static int Material_setColorbandDiffuseFactor ( BPy_Material * self, PyObject * value ) +{ + return EXPP_setFloatClamped(value, &self->material->rampfac_col, + EXPP_MAT_COLORBAND_FACTOR_MIN, EXPP_MAT_COLORBAND_FACTOR_MAX); +} + +static int Material_setColorbandSpecularFactor ( BPy_Material * self, PyObject * value ) +{ + return EXPP_setFloatClamped(value, &self->material->rampfac_spec, + EXPP_MAT_COLORBAND_FACTOR_MIN, EXPP_MAT_COLORBAND_FACTOR_MAX); +} + +/* RampCol Method */ + +static PyObject *Material_getColorbandDiffuseMethod( BPy_Material * self ) +{ + return PyInt_FromLong( (long) self->material->rampblend_col); +} + +static PyObject *Material_getColorbandSpecularMethod ( BPy_Material * self ) +{ + return PyInt_FromLong( (long) self->material->rampblend_spec); +} + +static int Material_setColorbandDiffuseMethod ( BPy_Material * self, PyObject * value) +{ + return EXPP_setIValueClamped(value, &self->material->rampblend_col, + MA_RAMP_BLEND, MA_RAMP_COLOR, 'b'); +} + +static int Material_setColorbandSpecularMethod ( BPy_Material * self, PyObject * value) +{ + return EXPP_setIValueClamped(value, &self->material->rampblend_spec, + MA_RAMP_BLEND, MA_RAMP_COLOR, 'b'); +} + +/* RampCol Input */ + +static PyObject *Material_getColorbandDiffuseInput( BPy_Material * self ) +{ + return PyInt_FromLong( (long) self->material->rampin_col); +} + +static PyObject *Material_getColorbandSpecularInput( BPy_Material * self ) +{ + return PyInt_FromLong( (long) self->material->rampin_spec); +} + +static int Material_setColorbandDiffuseInput ( BPy_Material * self, PyObject * value) +{ + return EXPP_setIValueClamped(value, &self->material->rampin_col, + MA_RAMP_IN_SHADER, MA_RAMP_IN_RESULT, 'b'); +} + +static int Material_setColorbandSpecularInput ( BPy_Material * self, PyObject * value) +{ + return EXPP_setIValueClamped(value, &self->material->rampin_spec, + MA_RAMP_IN_SHADER, MA_RAMP_IN_RESULT, 'b'); +} + diff --git a/source/blender/python/api2_2x/Modifier.c b/source/blender/python/api2_2x/Modifier.c index 9775bce2235..3bef0eead09 100644 --- a/source/blender/python/api2_2x/Modifier.c +++ b/source/blender/python/api2_2x/Modifier.c @@ -83,7 +83,12 @@ enum mod_constants { EXPP_MOD_UV, /*ARMATURE SPECIFIC*/ + EXPP_MOD_VGROUPS, EXPP_MOD_ENVELOPES, + EXPP_MOD_QUATERNION, + EXPP_MOD_B_BONE_REST, + EXPP_MOD_INVERT_VERTGROUP, + EXPP_MOD_MULTIMODIFIER, /*ARRAY SPECIFIC*/ EXPP_MOD_OBJECT_OFFSET, @@ -376,12 +381,23 @@ static PyObject *armature_getter( BPy_Modifier * self, int type ) case EXPP_MOD_OBJECT: return Object_CreatePyObject( md->object ); case EXPP_MOD_VERTGROUP: - return PyBool_FromLong( ( long )( md->deformflag & 1 ) ) ; + return PyString_FromString( md->defgrp_name ) ; + case EXPP_MOD_VGROUPS: + return EXPP_getBitfield( &md->deformflag, ARM_DEF_VGROUP, 'h' ); case EXPP_MOD_ENVELOPES: - return PyBool_FromLong( ( long )( md->deformflag & 2 ) ) ; + return EXPP_getBitfield( &md->deformflag, ARM_DEF_ENVELOPE, 'h' ); + case EXPP_MOD_QUATERNION: + return EXPP_getBitfield( &md->deformflag, ARM_DEF_QUATERNION, 'h' ); + case EXPP_MOD_B_BONE_REST: + return EXPP_getBitfield( &md->deformflag, ARM_DEF_B_BONE_REST, 'h' ); + case EXPP_MOD_INVERT_VERTGROUP: + return EXPP_getBitfield( &md->deformflag, ARM_DEF_INVERT_VGROUP, 'h' ); + case EXPP_MOD_MULTIMODIFIER: + return EXPP_getBitfield( &md->multi, 1, 'h' ); default: return EXPP_ReturnPyObjError( PyExc_KeyError, "key not found" ); } + return 0; } static int armature_setter( BPy_Modifier *self, int type, PyObject *value ) @@ -391,13 +407,30 @@ static int armature_setter( BPy_Modifier *self, int type, PyObject *value ) switch( type ) { case EXPP_MOD_OBJECT: return GenericLib_assignData(value, (void **) &md->object, 0, 0, ID_OB, OB_ARMATURE); - case EXPP_MOD_VERTGROUP: - return EXPP_setBitfield( value, &md->deformflag, 1, 'h' ); + case EXPP_MOD_VERTGROUP: { + char *defgrp_name = PyString_AsString( value ); + if( !defgrp_name ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected string arg" ); + BLI_strncpy( md->defgrp_name, defgrp_name, sizeof( md->defgrp_name ) ); + break; + } + case EXPP_MOD_VGROUPS: + return EXPP_setBitfield( value, &md->deformflag, ARM_DEF_VGROUP, 'h' ); case EXPP_MOD_ENVELOPES: - return EXPP_setBitfield( value, &md->deformflag, 2, 'h' ); + return EXPP_setBitfield( value, &md->deformflag, ARM_DEF_ENVELOPE, 'h' ); + case EXPP_MOD_QUATERNION: + return EXPP_setBitfield( value, &md->deformflag, ARM_DEF_QUATERNION, 'h' ); + case EXPP_MOD_B_BONE_REST: + return EXPP_setBitfield( value, &md->deformflag, ARM_DEF_B_BONE_REST, 'h' ); + case EXPP_MOD_INVERT_VERTGROUP: + return EXPP_setBitfield( value, &md->deformflag, ARM_DEF_INVERT_VGROUP, 'h' ); + case EXPP_MOD_MULTIMODIFIER: + return EXPP_setBitfield( value, &md->multi, 1, 'h' ); default: return EXPP_ReturnIntError( PyExc_KeyError, "key not found" ); } + return 0; } static PyObject *lattice_getter( BPy_Modifier * self, int type ) @@ -1595,8 +1628,18 @@ for var in st.replace(',','').split('\n'): PyInt_FromLong( EXPP_MOD_OPTIMAL ) ); PyConstant_Insert( d, "UV", PyInt_FromLong( EXPP_MOD_UV ) ); + PyConstant_Insert( d, "VGROUPS", + PyInt_FromLong( EXPP_MOD_VGROUPS ) ); PyConstant_Insert( d, "ENVELOPES", PyInt_FromLong( EXPP_MOD_ENVELOPES ) ); + PyConstant_Insert( d, "QUATERNION", + PyInt_FromLong( EXPP_MOD_QUATERNION ) ); + PyConstant_Insert( d, "B_BONE_REST", + PyInt_FromLong( EXPP_MOD_B_BONE_REST ) ); + PyConstant_Insert( d, "INVERT_VERTGROUP", + PyInt_FromLong( EXPP_MOD_INVERT_VERTGROUP ) ); + PyConstant_Insert( d, "MULTIMODIFIER", + PyInt_FromLong( EXPP_MOD_MULTIMODIFIER ) ); PyConstant_Insert( d, "OBJECT_OFFSET", PyInt_FromLong( EXPP_MOD_OBJECT_OFFSET ) ); PyConstant_Insert( d, "OBJECT_CURVE", diff --git a/source/blender/python/api2_2x/Object.c b/source/blender/python/api2_2x/Object.c index dc70921492c..0d5af06377c 100644 --- a/source/blender/python/api2_2x/Object.c +++ b/source/blender/python/api2_2x/Object.c @@ -81,6 +81,7 @@ struct rctf; #include "BIF_editarmature.h" #include "BIF_editaction.h" #include "BIF_editnla.h" +#include "BIF_keyframing.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" @@ -2734,7 +2735,7 @@ static PyObject *Object_setConstraintInfluenceForBone( BPy_Object * self, "expects bonename, constraintname, influenceval" ); icu = verify_ipocurve((ID *)self->object, ID_CO, boneName, constName, NULL, - CO_ENFORCE); + CO_ENFORCE, 1); if (!icu) return EXPP_ReturnPyObjError( PyExc_RuntimeError, @@ -3518,8 +3519,8 @@ static int Object_setRBMass( BPy_Object * self, PyObject * args ) /* this is too low level, possible to add helper methods */ -#define GAMEFLAG_MASK ( OB_DYNAMIC | OB_CHILD | OB_ACTOR | OB_DO_FH | \ - OB_ROT_FH | OB_ANISOTROPIC_FRICTION | OB_GHOST | OB_RIGID_BODY | \ +#define GAMEFLAG_MASK ( OB_COLLISION | OB_DYNAMIC | OB_CHILD | OB_ACTOR | OB_DO_FH | \ + OB_ROT_FH | OB_ANISOTROPIC_FRICTION | OB_GHOST | OB_RIGID_BODY | OB_SOFT_BODY | \ OB_BOUNDS | OB_COLLISION_RESPONSE | OB_SECTOR | OB_PROP | \ OB_MAINACTOR ) @@ -5496,6 +5497,7 @@ static PyObject *M_Object_RBFlagsDict( void ) if( M ) { BPy_constant *d = ( BPy_constant * ) M; + PyConstant_Insert( d, "COLLISION", PyInt_FromLong( OB_COLLISION ) ); PyConstant_Insert( d, "DYNAMIC", PyInt_FromLong( OB_DYNAMIC ) ); PyConstant_Insert( d, "CHILD", PyInt_FromLong( OB_CHILD ) ); PyConstant_Insert( d, "ACTOR", PyInt_FromLong( OB_ACTOR ) ); @@ -5505,6 +5507,7 @@ static PyObject *M_Object_RBFlagsDict( void ) PyInt_FromLong( OB_ANISOTROPIC_FRICTION ) ); PyConstant_Insert( d, "GHOST", PyInt_FromLong( OB_GHOST ) ); PyConstant_Insert( d, "RIGIDBODY", PyInt_FromLong( OB_RIGID_BODY ) ); + PyConstant_Insert( d, "SOFTBODY", PyInt_FromLong( OB_SOFT_BODY ) ); PyConstant_Insert( d, "BOUNDS", PyInt_FromLong( OB_BOUNDS ) ); PyConstant_Insert( d, "COLLISION_RESPONSE", PyInt_FromLong( OB_COLLISION_RESPONSE ) ); diff --git a/source/blender/python/api2_2x/Pose.c b/source/blender/python/api2_2x/Pose.c index 1021eac5fc4..52ede1cb3ee 100644 --- a/source/blender/python/api2_2x/Pose.c +++ b/source/blender/python/api2_2x/Pose.c @@ -43,6 +43,7 @@ #include "DNA_scene_types.h" #include "DNA_space_types.h" //1 - this order #include "BSE_editipo.h" //2 +#include "BIF_keyframing.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "Mathutils.h" diff --git a/source/blender/python/api2_2x/Texture.c b/source/blender/python/api2_2x/Texture.c index cc394801d88..51e1c389528 100644 --- a/source/blender/python/api2_2x/Texture.c +++ b/source/blender/python/api2_2x/Texture.c @@ -42,6 +42,7 @@ #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" +#include "DNA_world_types.h" #include "MTex.h" #include "Image.h" @@ -1142,6 +1143,11 @@ static PyObject *M_Texture_TexCoDict( void ) PyConstant_Insert(d, "STICK", PyInt_FromLong(TEXCO_STICKY)); PyConstant_Insert(d, "STRESS", PyInt_FromLong(TEXCO_STRESS)); PyConstant_Insert(d, "TANGENT", PyInt_FromLong(TEXCO_TANGENT)); + + /* World TexCo Settings */ + PyConstant_Insert(d, "ANGMAP", PyInt_FromLong(TEXCO_ANGMAP)); + PyConstant_Insert(d, "HSPHERE", PyInt_FromLong(TEXCO_H_SPHEREMAP)); + PyConstant_Insert(d, "HTUBE", PyInt_FromLong(TEXCO_H_TUBEMAP)); } return TexCo; } @@ -2126,7 +2132,7 @@ static PyObject *Texture_getFlags( BPy_Texture *self ) static PyObject *Texture_getHFracDim( BPy_Texture *self ) { - return PyInt_FromLong( (long)self->texture->mg_H ); + return PyFloat_FromDouble( self->texture->mg_H ); } static PyObject *Texture_getImageFlags( BPy_Texture *self, void *type ) diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c index fe789fb4811..41a4e4e215f 100644 --- a/source/blender/python/api2_2x/Window.c +++ b/source/blender/python/api2_2x/Window.c @@ -1249,9 +1249,10 @@ static PyObject *M_Window_TestBreak( PyObject * self ) static PyObject *M_Window_GetMouseCoords( PyObject * self ) { - short mval[2]; + short mval[2] = {0, 0}; - getmouse( mval ); + if (!G.background) + getmouse( mval ); return Py_BuildValue( "hh", mval[0], mval[1] ); } @@ -1283,16 +1284,12 @@ static PyObject *M_Window_SetMouseCoords( PyObject * self, PyObject * args ) static PyObject *M_Window_GetMouseButtons( PyObject * self ) { - short mbut = get_mbut( ); - - return Py_BuildValue( "h", mbut ); + return PyInt_FromLong(G.background ? 0 : (int)get_mbut() ); } static PyObject *M_Window_GetKeyQualifiers( PyObject * self ) { - short qual = get_qual( ); - - return Py_BuildValue( "h", qual ); + return PyInt_FromLong( (int)get_qual() ); } static PyObject *M_Window_SetKeyQualifiers( PyObject * self, PyObject * args ) diff --git a/source/blender/python/api2_2x/World.c b/source/blender/python/api2_2x/World.c index 3901e8296fb..0c57488a266 100644 --- a/source/blender/python/api2_2x/World.c +++ b/source/blender/python/api2_2x/World.c @@ -47,14 +47,17 @@ #include "BKE_world.h" #include "BKE_main.h" #include "BKE_library.h" +#include "BKE_texture.h" #include "BLI_blenlib.h" #include "BSE_editipo.h" +#include "BIF_keyframing.h" #include "BIF_space.h" #include "mydevice.h" #include "Ipo.h" #include "MTex.h" #include "gen_utils.h" #include "gen_library.h" +#include "MEM_guardedalloc.h" #define IPOKEY_ZENITH 0 #define IPOKEY_HORIZON 1 @@ -101,6 +104,7 @@ static PyObject *World_addScriptLink( BPy_World * self, PyObject * args ); static PyObject *World_clearScriptLinks( BPy_World * self, PyObject * args ); static PyObject *World_setCurrent( BPy_World * self ); static PyObject *World_getTextures( BPy_World * self ); +static int World_setTextures( BPy_World * self, PyObject * value ); static PyObject *World_copy( BPy_World * self ); @@ -252,7 +256,7 @@ static PyGetSetDef BPy_World_getseters[] = { "world mist settings", NULL}, {"ipo", (getter)World_getIpo, (setter)World_setIpo, "world ipo", NULL}, - {"textures", (getter)World_getTextures, (setter)NULL, + {"textures", (getter)World_getTextures, (setter)World_setTextures, "The World's texture list as a tuple", NULL}, {NULL,NULL,NULL,NULL,NULL} /* Sentinel */ @@ -1058,3 +1062,73 @@ static PyObject *World_getTextures( BPy_World * self ) return tuple; } + +static int World_setTextures( BPy_World * self, PyObject * value ) +{ + int i; + + if( !PyList_Check( value ) && !PyTuple_Check( value ) ) + return EXPP_ReturnIntError( PyExc_TypeError, + "expected tuple or list of integers" ); + + /* don't allow more than MAX_MTEX items */ + if( PySequence_Size(value) > MAX_MTEX ) + return EXPP_ReturnIntError( PyExc_AttributeError, + "size of sequence greater than number of allowed textures" ); + + /* get a fast sequence; in Python 2.5, this just return the original + * list or tuple and INCREFs it, so we must DECREF */ + value = PySequence_Fast( value, "" ); + + /* check the list for valid entries */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + if( item == Py_None || ( BPy_MTex_Check( item ) && + ((BPy_MTex *)item)->type == ID_WO ) ) { + continue; + } else { + Py_DECREF(value); + return EXPP_ReturnIntError( PyExc_TypeError, + "expected tuple or list containing world MTex objects and NONE" ); + } + } + + /* for each MTex object, copy to this structure */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + struct MTex *mtex = self->world->mtex[i]; + if( item != Py_None ) { + BPy_MTex *obj = (BPy_MTex *)item; + + /* if MTex is already at this location, just skip it */ + if( obj->mtex == mtex ) continue; + + /* create a new entry if needed, otherwise update reference count + * for texture that is being replaced */ + if( !mtex ) + mtex = self->world->mtex[i] = add_mtex( ); + else + mtex->tex->id.us--; + + /* copy the data */ + mtex->tex = obj->mtex->tex; + id_us_plus( &mtex->tex->id ); + mtex->texco = obj->mtex->texco; + mtex->mapto = obj->mtex->mapto; + } + } + + /* now go back and free any entries now marked as None */ + for( i= 0; i < PySequence_Size(value) ; ++i ) { + PyObject *item = PySequence_Fast_GET_ITEM( value, i ); + struct MTex *mtex = self->world->mtex[i]; + if( item == Py_None && mtex ) { + mtex->tex->id.us--; + MEM_freeN( mtex ); + self->world->mtex[i] = NULL; + } + } + + Py_DECREF(value); + return 0; +} diff --git a/source/blender/python/api2_2x/bpy_data.c b/source/blender/python/api2_2x/bpy_data.c index 4705c1bdd03..47232c6707a 100644 --- a/source/blender/python/api2_2x/bpy_data.c +++ b/source/blender/python/api2_2x/bpy_data.c @@ -263,9 +263,12 @@ PyObject *LibBlockSeq_getActive(BPy_LibBlockSeq *self) } break; case ID_TXT: { - SpaceText *st= curarea->spacedata.first; + SpaceText *st = NULL; - if (st->spacetype!=SPACE_TEXT || st->text==NULL) { + if (curarea) + st = curarea->spacedata.first; + + if (st==NULL || st->spacetype!=SPACE_TEXT || st->text==NULL) { Py_RETURN_NONE; } else { return Text_CreatePyObject( st->text ); @@ -330,9 +333,15 @@ static int LibBlockSeq_setActive(BPy_LibBlockSeq *self, PyObject *value) return EXPP_ReturnIntError(PyExc_TypeError, "Must be a text" ); } else { - SpaceText *st= curarea->spacedata.first; + SpaceText *st= NULL; Text *data = ((BPy_Text *)value)->text; + if (curarea==NULL) { + return 0; + } else { + st= curarea->spacedata.first; + } + if( !data ) return EXPP_ReturnIntError( PyExc_RuntimeError, "This object isn't linked to a Blender Text Object" ); diff --git a/source/blender/python/api2_2x/doc/Material.py b/source/blender/python/api2_2x/doc/Material.py index 05497cf551c..fa6a9f7047a 100644 --- a/source/blender/python/api2_2x/doc/Material.py +++ b/source/blender/python/api2_2x/doc/Material.py @@ -80,6 +80,35 @@ Example:: - SPEC_BLINN - Make Material use the Blinn specular shader. - SPEC_TOON - Make Material use the toon specular shader. - SPEC_WARDISO - Make Material use the Ward-iso specular shader. + +@type ColorbandMethod: readonly dictionary +@var ColorbandMethod: The available Colorband mixing methods. + - ADD - Make Material use the Add method. + - BLEND - Make Material use the Blend/Mix method. + - BURN - Make Material use the Burn method. + - COLOR - Make Material use the Color method. + - DARK - Make Material use the Darken method. + - DIFF - Make Material use the Difference method. + - DIV - Make Material use the Divide method. + - DODGE - Make Material use the Dodge method. + - HUE - Make Material use the Hue method. + - LIGHT - Make Material use the Lighten method. + - MIX - Make Material use the Blend/Mix method. + - MULT - Make Material use the Multiply method. + - OVERLAY - Make Material use the Overlay method. + - SAT - Make Material use the Saturation method. + - SCREEN - Make Material use the Screen method. + - SUB - Make Material use the Substract method. + - VAL - Make Material use the Value method. + +@type ColorbandInput: readonly dictionary +@var ColorbandInput: The available Colorband Input sources. + - ENERGY - Make Material use the Energy input. + - NORMAL - Make Material use the Normal input. + - RESULT - Make Material use the Result input. + - SHADER - Make Material use the Shader input. + + """ def New (name = 'Mat'): @@ -323,6 +352,28 @@ class Material: each color a list of 5 floats [0 - 1], [r,g,b,a,pos]. The colorband can have between 1 and 31 colors. @type colorbandSpecular: list + @ivar colorbandDiffuseInput: Material Diffuse colorband input. + The integer result must be compared with L{ColorbandInput} + dictionary. + @type colorbandDiffuseInput: int + @ivar colorbandDiffuseMethod: Material Diffuse colorband method. + The integer result must be compared with L{ColorbandMethod} + dictionary. + @type colorbandDiffuseMethod: int + @ivar colorbandDiffuseFactor: Material Diffuse colorband factor. + Value is clamped to the range [0.0,1.0]. + @type colorbandDiffuseFactor: float + @ivar colorbandSpecularInput: Material Specular colorband input. + The integer result must be compared with L{ColorbandInput} + dictionary. + @type colorbandSpecularInput: int + @ivar colorbandSpecularMethod: Material Specular colorband method. + The integer result must be compared with L{ColorbandMethod} + dictionary. + @type colorbandSpecularMethod: int + @ivar colorbandSpecularFactor: Material Specular colorband factor. + Value is clamped to the range [0.0,1.0]. + @type colorbandSpecularFactor: float @type enabledTextures: list of integers @ivar enabledTextures: The texture channels enabled in this material. The attribute returns is list of integers in the range [0, 9], each @@ -1087,5 +1138,12 @@ class Material: @return: a copy of this material """ + def freeNodes (): + """ + Removes the node tree from this material. + @rtype: bool + @return: true if nodes were freed from this material. + """ + import id_generics Material.__doc__ += id_generics.attributes diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index d463376efbe..e48f41e8f9c 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -636,7 +636,7 @@ class MFaceSeq: This object provides sequence and iterator access to the mesh's faces. """ - def extend(vertseq,ignoreDups=True,indexList=True): + def extend(vertseq,ignoreDups=True,indexList=True,smooth=False): """ Add zero or more faces and edges to the mesh. Faces which already exist in the mesh, or faces which contain the same vertex multiple times are diff --git a/source/blender/python/api2_2x/doc/Modifier.py b/source/blender/python/api2_2x/doc/Modifier.py index 1d7d2e121c9..47f72e566b2 100644 --- a/source/blender/python/api2_2x/doc/Modifier.py +++ b/source/blender/python/api2_2x/doc/Modifier.py @@ -93,7 +93,12 @@ Example:: - SCALE_VEC - Used for Array only (3d Vector) - MERGE_DIST - Used for Array only (float) + - INVERT_VERTGROUP - Used for Armature only (bool) - ENVELOPES - Used for Armature only (bool) + - VGROUPS - Used for Armature only (bool) + - QUATERNION - Used for Armature only (bool) + - B_BONE_REST - Used for Armature only (bool) + - MULTIMODIFIER - Used for Armature only (bool) - START - Used for Build only (int) - SEED - Used for Build only (int) diff --git a/source/blender/python/api2_2x/doc/Texture.py b/source/blender/python/api2_2x/doc/Texture.py index 223c5e6ebdd..b5b82b1a519 100644 --- a/source/blender/python/api2_2x/doc/Texture.py +++ b/source/blender/python/api2_2x/doc/Texture.py @@ -195,20 +195,23 @@ Example:: - DN_CELLNOISE - Steven Worley's cellular basis algorithm (1996) @var TexCo: Flags for MTex.texco. - - ORCO - Use the original coordinates of the mesh - - REFL - Use reflection vector as texture coordinates - - NOR - Use normal vector as texture coordinates + - ORCO - Use the original coordinates of the mesh (material texture only) + - REFL - Use reflection vector as texture coordinates (material texture only) + - NOR - Use normal vector as texture coordinates (material texture only) - GLOB - Use global coordinates for the texture coordinates - - UV - Use UV coordinates for texture coordinates + - UV - Use UV coordinates for texture coordinates (material texture only) - OBJECT - Use linked object's coordinates for texture coordinates - - WIN - Use screen coordinates as texture coordinates - - VIEW - Pass camera view vector on to the texture (World texture only!) - - STICK - Use mesh sticky coordinates for the texture coordinates - - STRESS - Use mesh stress coordinates for the texture coordinates - - TANGENT - Use mesh tangent coordinates for the texture coordinates + - WIN - Use screen coordinates as texture coordinates (material texture only) + - VIEW - Use view coordinates for the texture (world and lamp texture only) + - STICK - Use mesh sticky coordinates for the texture coordinates (material texture only) + - STRESS - Use mesh stress coordinates for the texture coordinates (material texture only) + - TANGENT - Use mesh tangent coordinates for the texture coordinates (material texture only) + - ANGMAP - Uses 360 degree angular coordinates, e.g. for spherical light probes (world texture only) + - HSPHERE - For 360 degree panorama sky, spherical mapped, only top half (world texture only) + - HTUBE - For 360 degree panorama sky, cylindrical mapped, only top half (world texture only) @type TexCo: readonly dictionary -@var MapTo: Flags for MTex.mapto. +@var MapTo: Flags for MTex.mapto - COL - Make the texture affect the basic color of the material - NOR - Make the texture affect the rendered normal - CSP - Make the texture affect the specularity color @@ -500,84 +503,92 @@ class MTex: This object links a material to a texture. It allows the same texture to be used in several different ways. - @type blendmode: int @ivar blendmode: Texture blending mode. See L{BlendModes} + @type blendmode: int + @ivar col: Color that the texture blends with. @type col: tuple - @ivar col: Color that the texture blends with. Range of. - @type colfac: float @ivar colfac: Factor by which texture affects color. - @ivar correctNor: Correct normal mapping for Texture space and Object space. + @type colfac: float + @ivar correctNor: Correct normal mapping for Texture space and Object space (material only). @type correctNor: boolean + @ivar dispfac: Factor by which texture affects displacement (material only). @type dispfac: float - @ivar dispfac: Factor by which texture affects displacement. - @type dvar: float @ivar dvar: Value that the texture blends with when not blending colors. + @type dvar: float + @ivar fromDupli: Duplis instanced from verts, faces or particles, inherit texture coordinate from their parent (material only). @type fromDupli: boolean - @ivar fromDupli: Duplis instanced from verts, faces or particles, inherit texture coordinate from their parent. + @ivar fromOrig: Duplis derive their object coordinates from the original objects transformation (material only). @type fromOrig: boolean - @ivar fromOrig: Duplis derive their object coordinates from the original objects transformation. + @ivar mapping: Mapping of texture coordinates (flat, cube, etc.) (material only). See L{Mappings}. @type mapping: int - @ivar mapping: Mapping of texture coordinates (flat, cube, etc.). See L{Mappings}. + @ivar mapto: "Map to" field of texture (material only). OR'd values of L{MapTo}. @type mapto: int - @ivar mapto: "Map to" field of texture. OR'd values of L{MapTo}. - @ivar mtAlpha: How texture maps to alpha value. - @type mtAlpha: int - @ivar mtAmb: How texture maps to ambient value. - @type mtAmb: int - @ivar mtCmir: How texture maps to mirror color. - @type mtCmir: int - @ivar mtCol: How texture maps to color. + @ivar mtCol: How texture maps to color (material and lamp only). @type mtCol: int - @ivar mtCsp: How texture maps to specularity color + @ivar mtAlpha: How texture maps to alpha value (material only). + @type mtAlpha: int + @ivar mtAmb: How texture maps to ambient value (material only). + @type mtAmb: int + @ivar mtCmir: How texture maps to mirror color (material only). + @type mtCmir: int + @ivar mtCsp: How texture maps to specularity color (material only). @type mtCsp: int - @ivar mtDisp: How texture maps to displacement + @ivar mtDisp: How texture maps to displacement (material only). @type mtDisp: int - @ivar mtEmit: How texture maps to emit value + @ivar mtEmit: How texture maps to emit value (material only). @type mtEmit: int - @ivar mtHard: How texture maps to hardness + @ivar mtHard: How texture maps to hardness (material only). @type mtHard: int - @ivar mtNor: How texture maps to normals + @ivar mtNor: How texture maps to normals (material only). @type mtNor: int - @ivar mtRayMir: How texture maps to RayMir value + @ivar mtRayMir: How texture maps to RayMir value (material only). @type mtRayMir: int - @ivar mtRef: How texture maps to reflectivity + @ivar mtRef: How texture maps to reflectivity (material only). @type mtRef: int - @ivar mtSpec: How texture maps to specularity + @ivar mtSpec: How texture maps to specularity (material only). @type mtSpec: int - @ivar mtTranslu: How texture maps to translucency + @ivar mtTranslu: How texture maps to translucency (material only). @type mtTranslu: int - @ivar mtWarp: How texture maps to warp + @ivar mtWarp: How texture maps to warp (material only). @type mtWarp: int - @ivar neg: Negate texture values mode + @ivar mtBlend: Texture affects color progression of background (world only). + @type mtBlend: int + @ivar mtHoriz: Texture affects color of the horizon (world only). + @type mtHoriz: int + @ivar mtZenUp: Texture affects color of the zenith above (world only). + @type mtZenUp: int + @ivar mtZenDown: Texture affects color of the zenith below (world only). + @type mtZenDown: int + @ivar neg: Negate texture values mode. @type neg: boolean - @ivar norfac: Factor by which texture affects normal + @ivar norfac: Factor by which texture affects normal (material and world only). @type norfac: float - @ivar noRGB: Convert texture RGB values to intensity values + @ivar noRGB: Convert texture RGB values to intensity values. @type noRGB: boolean - @ivar object: Object whose space to use when texco is Object + @ivar object: Object whose space to use when texco is Object. @type object: Blender Object or None + @ivar ofs: Offset to adjust texture space. @type ofs: tuple - @ivar ofs: Offset to adjust texture space + @ivar size: Size to scale texture space. @type size: tuple - @ivar size: Size to scale texture space - @ivar stencil: Stencil mode + @ivar stencil: Stencil mode. @type stencil: boolean @ivar tex: The Texture this is linked to. @type tex: Blender Texture - @ivar texco: Texture coordinates ("Map input"). See L{TexCo} + @ivar texco: Texture coordinates ("Map input"). See L{TexCo}. @type texco: int - @ivar uvlayer: The name of the UV Layer this texture is mapped to (when left blank uses render layer) + @ivar uvlayer: The name of the UV Layer this texture is mapped to (when left blank uses render layer) (material only). @type uvlayer: string + @ivar varfac: Factor by which texture affects most variables (material and world only). @type varfac: float - @ivar varfac: Factor by which texture affects most variables + @ivar warpfac: Factor by which texture affects warp (material only). @type warpfac: float - @ivar warpfac: Factor by which texture affects warp + @ivar xproj: Projection of X axis to Texture space (material only). See L{Proj} @type xproj: int - @ivar xproj: Projection of X axis to Texture space. See L{Proj} + @ivar yproj: Projection of Y axis to Texture space (material only). See L{Proj} @type yproj: int - @ivar yproj: Projection of Y axis to Texture space. See L{Proj} + @ivar zproj: Projection of Z axis to Texture space (material only). See L{Proj} @type zproj: int - @ivar zproj: Projection of Z axis to Texture space. See L{Proj} """ def getIpo(): diff --git a/source/blender/readblenfile/intern/BLO_readblenfile.c b/source/blender/readblenfile/intern/BLO_readblenfile.c index 6e5bf149c7a..ec71611b31d 100644 --- a/source/blender/readblenfile/intern/BLO_readblenfile.c +++ b/source/blender/readblenfile/intern/BLO_readblenfile.c @@ -159,7 +159,7 @@ blo_read_runtime( } else { //printf("starting to read runtime from %s at datastart %d\n", path, datastart); lseek(fd, datastart, SEEK_SET); - bfd = blo_read_blendafterruntime(fd, actualsize-datastart, error_r); + bfd = blo_read_blendafterruntime(fd, path, actualsize-datastart, error_r); fd= -1; // file was closed in blo_read_blendafterruntime() } diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index c2d27f8f3a7..b9a2acb8b1c 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -577,10 +577,10 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max if(texres->talpha==0) texres->ta= 1.0; if(alphaclip!=1.0) { - /* this is for later investigation, premul or not? */ - /* texres->tr*= alphaclip; */ - /* texres->tg*= alphaclip; */ - /* texres->tb*= alphaclip; */ + /* premul it all */ + texres->tr*= alphaclip; + texres->tg*= alphaclip; + texres->tb*= alphaclip; texres->ta*= alphaclip; } } diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 1be65fa7134..bf2a72b4f9b 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1889,6 +1889,7 @@ static void do_render_fields_blur_3d(Render *re) re->result->tilerect= re->disprect; /* this copying sequence could become function? */ + /* weak is: it chances disprect from border */ re->disprect.xmin= re->disprect.ymin= 0; re->disprect.xmax= re->winx; re->disprect.ymax= re->winy; @@ -2413,7 +2414,7 @@ static int is_rendering_allowed(Render *re) } /* evaluating scene options for general Blender render */ -static int render_initialize_from_scene(Render *re, Scene *scene) +static int render_initialize_from_scene(Render *re, Scene *scene, int anim) { int winx, winy; rcti disprect; @@ -2441,6 +2442,12 @@ static int render_initialize_from_scene(Render *re, Scene *scene) re->scene= scene; + /* not too nice, but it survives anim-border render */ + if(anim) { + re->disprect= disprect; + return 1; + } + /* check all scenes involved */ tag_scenes_for_render(re); @@ -2472,7 +2479,7 @@ void RE_BlenderFrame(Render *re, Scene *scene, int frame) scene->r.cfra= frame; - if(render_initialize_from_scene(re, scene)) { + if(render_initialize_from_scene(re, scene, 0)) { do_render_all_options(re); } @@ -2557,8 +2564,8 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra) bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype); int cfrao= scene->r.cfra; - /* do not call for each frame, it initializes & pops output window */ - if(!render_initialize_from_scene(re, scene)) + /* do not fully call for each frame, it initializes & pops output window */ + if(!render_initialize_from_scene(re, scene, 0)) return; /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */ @@ -2586,6 +2593,10 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra) } else { for(scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) { char name[FILE_MAX]; + + /* only border now, todo: camera lens. (ton) */ + render_initialize_from_scene(re, scene, 1); + if (scene->r.mode & (R_NO_OVERWRITE | R_TOUCH) ) { BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype); } diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 934ff9e008a..e16443460a1 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1054,10 +1054,10 @@ static void draw_default_sensor_header(bSensor *sens, (short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19, &sens->invert, 0.0, 0.0, 0, 0, "Invert the level (output) of this sensor"); - uiDefButS(block, TOG, 1, "Lvl", - (short)(x + 10 + 0.70 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19, + uiDefButS(block, TOG, 1, "Level", + (short)(x + 10 + 0.65 * (w-20)), (short)(y - 19), (short)(0.20 * (w-20)), 19, &sens->level, 0.0, 0.0, 0, 0, - "Level detector versus edge detector (only applicable in case of logic state transition)"); + "Level detector, trigger controllers of new states (only applicable upon logic state transition)"); } static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname) @@ -1270,15 +1270,15 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short if(ps->type == SENS_PROP_INTERVAL) { uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19, - ps->value, 0, 31, 0, 0, "test for min value"); + ps->value, 0, 31, 0, 0, "check for min value"); uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19, - ps->maxvalue, 0, 31, 0, 0, "test for max value"); + ps->maxvalue, 0, 31, 0, 0, "check for max value"); } else if(ps->type == SENS_PROP_CHANGED); else { uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19, - ps->value, 0, 31, 0, 0, "test for value"); + ps->value, 0, 31, 0, 0, "check for value"); } yco-= ysize; @@ -1447,7 +1447,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short uiDefButS(block, NUM, 1, "Index:", xco+10, yco-44, 0.6 * (width-120), 19, &joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0, - "Spesify which joystick to use"); + "Specify which joystick to use"); str= "Type %t|Button %x0|Axis %x1|Hat%x2"; uiDefButS(block, MENU, B_REDR, str, xco+87, yco-44, 0.6 * (width-150), 19, @@ -1647,6 +1647,16 @@ char *get_state_name(Object *ob, short bit) return (char*)""; } +static void check_state_mask(void *arg1_but, void *arg2_mask) +{ + unsigned int *cont_mask = arg2_mask; + uiBut *but = arg1_but; + + if (*cont_mask == 0 || !(G.qual & LR_SHIFTKEY)) + *cont_mask = (1<retval); + but->retval = B_REDR; +} + static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, short xco, short yco, short width) { bSoundActuator *sa = NULL; @@ -1674,6 +1684,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh int myline, stbit; uiBut *but; + /* yco is at the top of the rect, draw downwards */ uiBlockSetEmboss(block, UI_EMBOSSM); set_col_actuator(act->type, 0); @@ -1891,12 +1902,12 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh else { uiDefButI(block, NUM, 0, "Sta", xco+10, yco-44, (width-80)/2, 19, - &ia->sta, 0.0, MAXFRAMEF, 0, 0, - "Start frame, (subtract 1 to match blenders frame numbers)"); + &ia->sta, 1.0, MAXFRAMEF, 0, 0, + "Start frame"); uiDefButI(block, NUM, 0, "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19, - &ia->end, 0.0, MAXFRAMEF, 0, 0, - "End frame, (subtract 1 to match blenders frame numbers)"); + &ia->end, 1.0, MAXFRAMEF, 0, 0, + "End frame"); } uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, "Child", xco+10+(width-80), yco-44, 60, 19, @@ -1925,7 +1936,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property"); } else { - uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value"); + uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value, use \"\" around strings"); } yco-= ysize; @@ -2121,7 +2132,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh /* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */ /* coa->flag &= ~(63); */ str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4"; - coa->flag &= ~(7); + coa->flag &= 7; coa->time = 0; uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, ""); @@ -2296,13 +2307,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file"); uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation"); } -*/ else if (gma->type == ACT_GAME_RESTART) - { - ysize = 28; - glRects(xco, yco-ysize, xco+width, yco); - uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - } - else if (gma->type == ACT_GAME_QUIT) +*/ else if (ELEM4(gma->type, ACT_GAME_RESTART, ACT_GAME_QUIT, ACT_GAME_SAVECFG, ACT_GAME_LOADCFG)) { ysize = 28; glRects(xco, yco-ysize, xco+width, yco); @@ -2310,7 +2315,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh } //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3"; - str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3"; + str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3|Save GameLogic.globalDict %x4|Load GameLogic.globalDict %x5"; uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, ""); yco -= ysize; @@ -2386,10 +2391,12 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh for (wval=0; wval<15; wval+=5) { uiBlockBeginAlign(block); for (stbit=0; stbit<5; stbit++) { - uiDefButBitI(block, TOG, (1<<(stbit+wval)), 0, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(wval+stbit))); + but = uiDefButBitI(block, TOG, 1<<(stbit+wval), stbit+wval, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval))); + uiButSetFunc(but, check_state_mask, but, &(staAct->mask)); } for (stbit=0; stbit<5; stbit++) { - uiDefButBitI(block, TOG, (1<<(stbit+wval+15)), 0, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(wval+stbit+15))); + but = uiDefButBitI(block, TOG, 1<<(stbit+wval+15), stbit+wval+15, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+wval+15))); + uiButSetFunc(but, check_state_mask, but, &(staAct->mask)); } } uiBlockEndAlign(block); @@ -2842,144 +2849,202 @@ void buttons_enji(uiBlock *block, Object *ob) void buttons_ketsji(uiBlock *block, Object *ob) { - uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor", - 10,205,55,19, &ob->gameflag, 0, 0, 0, 0, - "Objects that are evaluated by the engine "); - if(ob->gameflag & OB_ACTOR) { - uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 65,205,55,19, - &ob->gameflag, 0, 0, 0, 0, - "Objects that don't restitute collisions (like a ghost)"); - uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 120,205,70,19, - &ob->gameflag, 0, 0, 0, 0, - "Motion defined by laws of physics"); - - if(ob->gameflag & OB_DYNAMIC) { - uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 190,205,80,19, - &ob->gameflag, 0, 0, 0, 0, - "Enable rolling physics"); - uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,205,80,19, - &ob->gameflag, 0, 0, 0, 0, - "Disable auto (de)activation"); + uiDefButBitI(block, TOG, OB_COLLISION, B_REDR, "Physics", + 10,205,70,19, &ob->gameflag, 0, 0, 0, 0, + "Objects that have a physics representation"); + if (ob->gameflag & OB_COLLISION) { + uiBlockBeginAlign(block); + uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor", + 80,205,55,19, &ob->gameflag, 0, 0, 0, 0, + "Objects that are evaluated by the engine "); + if(ob->gameflag & OB_ACTOR) { + uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 135,205,55,19, + &ob->gameflag, 0, 0, 0, 0, + "Objects that don't restitute collisions (like a ghost)"); + uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 190,205,75,19, + &ob->gameflag, 0, 0, 0, 0, + "Motion defined by laws of physics"); + + if(ob->gameflag & OB_DYNAMIC) { + uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 265,205,85,19, + &ob->gameflag, 0, 0, 0, 0, + "Enable rolling physics"); - uiDefButBitI(block, TOG, OB_DO_FH, B_DIFF, "Do Fh", 10,185,50,19, - &ob->gameflag, 0, 0, 0, 0, - "Use Fh settings in Materials"); - uiDefButBitI(block, TOG, OB_ROT_FH, B_DIFF, "Rot Fh", 60,185,50,19, - &ob->gameflag, 0, 0, 0, 0, - "Use face normal to rotate Object"); - uiDefButF(block, NUM, B_DIFF, "Mass:", 110, 185, 80, 19, - &ob->mass, 0.01, 10000.0, 10, 0, - "The mass of the Object"); - uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 190, 185, 80, 19, - &ob->inertia, 0.01, 10.0, 10, 0, - "Bounding sphere radius"); - uiDefButF(block, NUM, B_DIFF, "Form:", 270, 185, 80, 19, - &ob->formfactor, 0.01, 100.0, 10, 0, - "Form factor"); + uiDefButF(block, NUM, B_DIFF, "Mass:", 10, 185, 130, 19, + &ob->mass, 0.01, 10000.0, 10, 2, + "The mass of the Object"); + uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 140, 185, 130, 19, + &ob->inertia, 0.01, 10.0, 10, 2, + "Bounding sphere radius"); + uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,185,80,19, + &ob->gameflag, 0, 0, 0, 0, + "Disable auto (de)activation"); - uiDefButF(block, NUM, B_DIFF, "Damp:", 10, 165, 100, 19, - &ob->damping, 0.0, 1.0, 10, 0, - "General movement damping"); - uiDefButF(block, NUM, B_DIFF, "RotDamp:", 110, 165, 120, 19, - &ob->rdamping, 0.0, 1.0, 10, 0, - "General rotation damping"); - uiDefButBitI(block, TOG, OB_ANISOTROPIC_FRICTION, B_REDR, "Anisotropic", - 230, 165, 120, 19, - &ob->gameflag, 0.0, 1.0, 10, 0, - "Enable anisotropic friction"); + uiDefButF(block, NUMSLI, B_DIFF, "Damp ", 10, 165, 150, 19, + &ob->damping, 0.0, 1.0, 10, 0, + "General movement damping"); + uiDefButF(block, NUMSLI, B_DIFF, "RotDamp ", 160, 165, 190, 19, + &ob->rdamping, 0.0, 1.0, 10, 0, + "General rotation damping"); + + uiDefButBitI(block, TOG, OB_DO_FH, B_DIFF, "Do Fh", 10,145,50,19, + &ob->gameflag, 0, 0, 0, 0, + "Use Fh settings in Materials"); + uiDefButBitI(block, TOG, OB_ROT_FH, B_DIFF, "Rot Fh", 60,145,50,19, + &ob->gameflag, 0, 0, 0, 0, + "Use face normal to rotate Object"); + uiDefButF(block, NUM, B_DIFF, "Form:", 110, 145, 120, 19, + &ob->formfactor, 0.01, 100.0, 10, 0, + "Form factor"); + + uiDefButBitI(block, TOG, OB_ANISOTROPIC_FRICTION, B_REDR, "Anisotropic", + 230, 145, 120, 19, + &ob->gameflag, 0.0, 1.0, 10, 0, + "Enable anisotropic friction"); + } + + if (ob->gameflag & OB_ANISOTROPIC_FRICTION) { + uiDefButF(block, NUM, B_DIFF, "x friction:", 10, 125, 114, 19, + &ob->anisotropicFriction[0], 0.0, 1.0, 10, 0, + "Relative friction coefficient in the x-direction."); + uiDefButF(block, NUM, B_DIFF, "y friction:", 124, 125, 113, 19, + &ob->anisotropicFriction[1], 0.0, 1.0, 10, 0, + "Relative friction coefficient in the y-direction."); + uiDefButF(block, NUM, B_DIFF, "z friction:", 237, 125, 113, 19, + &ob->anisotropicFriction[2], 0.0, 1.0, 10, 0, + "Relative friction coefficient in the z-direction."); + } } - if (ob->gameflag & OB_ANISOTROPIC_FRICTION) { - uiDefButF(block, NUM, B_DIFF, "x friction:", 10, 145, 114, 19, - &ob->anisotropicFriction[0], 0.0, 1.0, 10, 0, - "Relative friction coefficient in the x-direction."); - uiDefButF(block, NUM, B_DIFF, "y friction:", 124, 145, 113, 19, - &ob->anisotropicFriction[1], 0.0, 1.0, 10, 0, - "Relative friction coefficient in the y-direction."); - uiDefButF(block, NUM, B_DIFF, "z friction:", 237, 145, 113, 19, - &ob->anisotropicFriction[2], 0.0, 1.0, 10, 0, - "Relative friction coefficient in the z-direction."); + if (!(ob->gameflag & OB_GHOST)) { + uiBlockBeginAlign(block); + uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 105, 75, 19, + &ob->gameflag, 0, 0,0, 0, + "Specify a bounds object for physics"); + if (ob->gameflag & OB_BOUNDS) { + uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Static TriangleMesh %x4", + 85, 105, 160, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type"); + uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 250,105,100,19, + &ob->gameflag, 0, 0, 0, 0, + "Add Children"); + } + uiBlockEndAlign(block); } } +} - if (!(ob->gameflag & OB_GHOST)) { - uiBlockBeginAlign(block); - uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19, - &ob->gameflag, 0, 0,0, 0, - "Specify a bounds object for physics"); - if (ob->gameflag & OB_BOUNDS) { - uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4", - 85, 125, 160, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type"); - uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 250,125,100,19, - &ob->gameflag, 0, 0, 0, 0, - "Add Children"); - } - uiBlockEndAlign(block); +static void check_actor(void *arg1_but, void *arg2_object) +{ + int *gameflag = arg2_object; + /* force enabled ACTOR for body >= dynamic */ + if (*gameflag & OB_DYNAMIC) + *gameflag |= OB_ACTOR; +} + +static void check_body_type(void *arg1_but, void *arg2_object) +{ + Object *ob = arg2_object; + + switch (ob->body_type) { + case OB_BODY_TYPE_NO_COLLISION: + ob->gameflag &= ~OB_COLLISION; + break; + case OB_BODY_TYPE_STATIC: + ob->gameflag |= OB_COLLISION; + ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY); + break; + case OB_BODY_TYPE_DYNAMIC: + ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR; + ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY); + break; + case OB_BODY_TYPE_RIGID: + ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR; + ob->gameflag &= ~(OB_SOFT_BODY); + break; + default: + case OB_BODY_TYPE_SOFT: + ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR; + ob->gameflag &= ~(OB_RIGID_BODY); + break; } } void buttons_bullet(uiBlock *block, Object *ob) { - uiBlockBeginAlign(block); - uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor", - 10,205,55,19, &ob->gameflag, 0, 0, 0, 0, - "Objects that are evaluated by the engine "); - if(ob->gameflag & OB_ACTOR) { - uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 65,205,55,19, - &ob->gameflag, 0, 0, 0, 0, - "Objects that don't restitute collisions (like a ghost)"); - uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 120,205,70,19, - &ob->gameflag, 0, 0, 0, 0, - "Motion defined by laws of physics"); - - if(ob->gameflag & OB_DYNAMIC) { - uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 190,205,80,19, - &ob->gameflag, 0, 0, 0, 0, - "Enable rolling physics"); - uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,205,80,19, - &ob->gameflag, 0, 0, 0, 0, - "Disable auto (de)activation"); + uiBut *but; + /* determine the body_type setting based on flags */ + if (!(ob->gameflag & OB_COLLISION)) + ob->body_type = OB_BODY_TYPE_NO_COLLISION; + else if (!(ob->gameflag & OB_DYNAMIC) || !(ob->gameflag & OB_DYNAMIC)) + ob->body_type = OB_BODY_TYPE_STATIC; + else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) + ob->body_type = OB_BODY_TYPE_DYNAMIC; + else if (ob->gameflag & OB_RIGID_BODY) + ob->body_type = OB_BODY_TYPE_RIGID; + else + ob->body_type = OB_BODY_TYPE_SOFT; + + uiBlockBeginAlign(block); + but = uiDefButS(block, MENU, REDRAWVIEW3D, + "Object type%t|No collision%x0|Static%x1|Dynamic%x2|Rigid body%x3|Soft body%x4", + 10, 205, 150, 19, &ob->body_type, 0, 0, 0, 0, "Selects the type of physical representation of the object"); + uiButSetFunc(but, check_body_type, but, ob); + + if (ob->gameflag & OB_COLLISION) { + but = uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor", + 160,205,55,19, &ob->gameflag, 0, 0, 0, 0, + "Objects that are detected by the Near and Radar sensor"); + uiButSetFunc(but, check_actor, but, &ob->gameflag); + + uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 215,205,55,19, + &ob->gameflag, 0, 0, 0, 0, + "Objects that don't restitute collisions (like a ghost)"); + if(ob->gameflag & OB_DYNAMIC) { + uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,205,80,19, + &ob->gameflag, 0, 0, 0, 0, + "Disable auto (de)activation"); uiDefButF(block, NUM, B_DIFF, "Mass:", 10, 185, 170, 19, - &ob->mass, 0.01, 10000.0, 10, 2, - "The mass of the Object"); + &ob->mass, 0.01, 10000.0, 10, 2, + "The mass of the Object"); uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 180, 185, 170, 19, - &ob->inertia, 0.01, 10.0, 10, 2, - "Bounding sphere radius"); + &ob->inertia, 0.01, 10.0, 10, 2, + "Bounding sphere radius, not used for other bounding shapes"); uiDefButF(block, NUMSLI, B_DIFF, "Damp ", 10, 165, 150, 19, - &ob->damping, 0.0, 1.0, 10, 0, - "General movement damping"); + &ob->damping, 0.0, 1.0, 10, 0, + "General movement damping"); uiDefButF(block, NUMSLI, B_DIFF, "RotDamp ", 160, 165, 190, 19, - &ob->rdamping, 0.0, 1.0, 10, 0, - "General rotation damping"); + &ob->rdamping, 0.0, 1.0, 10, 0, + "General rotation damping"); + } + uiBlockEndAlign(block); + + uiBlockBeginAlign(block); + if ((ob->gameflag & (OB_ACTOR|OB_DYNAMIC)) == (OB_ACTOR|OB_DYNAMIC)) { + if (ob->margin < 0.001f) + ob->margin = 0.06f; + uiDefButF(block, NUM, B_DIFF, "Margin", 10, 105, 105, 19, + &ob->margin, 0.001, 1.0, 1, 0, + "Collision margin"); + } else { + uiDefButF(block, NUM, B_DIFF, "Margin", 10, 105, 105, 19, + &ob->margin, 0.0, 1.0, 1, 0, + "Collision margin"); + } + uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 115, 105, 55, 19, + &ob->gameflag, 0, 0,0, 0, + "Specify a bounds object for physics"); + if (ob->gameflag & OB_BOUNDS) { + uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull%x5|Static Mesh%x4", + //almost ready to enable this one: uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4|Dynamic Mesh %x5|", + 170, 105, 105, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type"); + uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 275,105,75,19, + &ob->gameflag, 0, 0, 0, 0, + "Add Children"); } } uiBlockEndAlign(block); - - uiBlockBeginAlign(block); - uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19, - &ob->gameflag, 0, 0,0, 0, - "Specify a bounds object for physics"); - if (ob->gameflag & OB_BOUNDS) { - uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4", - //almost ready to enable this one: uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4|Dynamic Mesh %x5|", - 85, 125, 160, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type"); - uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 250,125,100,19, - &ob->gameflag, 0, 0, 0, 0, - "Add Children"); - } - uiBlockEndAlign(block); -} - -static void check_object_state(void *arg1_but, void *arg2_mask) -{ - unsigned int *cont_mask = arg2_mask; - uiBut *but = arg1_but; - - if (*cont_mask == 0 || !(G.qual & LR_SHIFTKEY)) - *cont_mask = (1<retval); - but->retval = B_REDR; } static void check_controller_state_mask(void *arg1_but, void *arg2_mask) @@ -3138,7 +3203,7 @@ void logic_buts(void) uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); - uiDefBut(block, BUT, B_ADD_PROP, "Add Property", 10, 90, 340, 24, + uiDefBut(block, BUT, B_ADD_PROP, "Add Property", 10, 70, 340, 24, NULL, 0.0, 100.0, 100, 0, ""); @@ -3147,26 +3212,26 @@ void logic_buts(void) a= 0; prop= ob->prop.first; while(prop) { - but= uiDefBut(block, BUT, 1, "Del", 10, (short)(70-20*a), 40, 20, NULL, 0.0, 0.0, 1, (float)a, ""); + but= uiDefBut(block, BUT, 1, "Del", 10, (short)(50-20*a), 40, 20, NULL, 0.0, 0.0, 1, (float)a, ""); uiButSetFunc(but, del_property, prop, NULL); - uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(70-20*a), 60, 20, &prop->type, 0, 0, 0, 0, ""); - but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(70-20*a), 110, 20, prop->name, 0, 31, 0, 0, ""); + uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(50-20*a), 60, 20, &prop->type, 0, 0, 0, 0, ""); + but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(50-20*a), 110, 20, prop->name, 0, 31, 0, 0, "Available as GameObject attributes in the game engines python api"); uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1); if(prop->type==PROP_BOOL) { - uiDefButBitI(block, TOG, 1, B_REDR, "True", 220, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, ""); - uiDefButBitI(block, TOGN, 1, B_REDR, "False", 270, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, ""); + uiDefButBitI(block, TOG, 1, B_REDR, "True", 220, (short)(50-20*a), 55, 20, &prop->data, 0, 0, 0, 0, ""); + uiDefButBitI(block, TOGN, 1, B_REDR, "False", 270, (short)(50-20*a), 55, 20, &prop->data, 0, 0, 0, 0, ""); } else if(prop->type==PROP_INT) - uiDefButI(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, &prop->data, -10000, 10000, 0, 0, ""); + uiDefButI(block, NUM, B_REDR, "", 220, (short)(50-20*a), 110, 20, &prop->data, -10000, 10000, 0, 0, ""); else if(prop->type==PROP_FLOAT) - uiDefButF(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, ""); + uiDefButF(block, NUM, B_REDR, "", 220, (short)(50-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, ""); else if(prop->type==PROP_STRING) - uiDefBut(block, TEX, B_REDR, "", 220, (short)(70-20*a), 110, 20, prop->poin, 0, 127, 0, 0, ""); + uiDefBut(block, TEX, B_REDR, "", 220, (short)(50-20*a), 110, 20, prop->poin, 0, 127, 0, 0, ""); else if(prop->type==PROP_TIME) - uiDefButF(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, ""); + uiDefButF(block, NUM, B_REDR, "", 220, (short)(50-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, ""); - uiDefButBitS(block, TOG, PROP_DEBUG, B_REDR, "D", 330, (short)(70-20*a), 20, 20, &prop->flag, 0, 0, 0, 0, "Print Debug info"); + uiDefButBitS(block, TOG, PROP_DEBUG, B_REDR, "D", 330, (short)(50-20*a), 20, 20, &prop->flag, 0, 0, 0, 0, "Print Debug info"); a++; prop= prop->next; @@ -3255,11 +3320,11 @@ void logic_buts(void) uiBlockBeginAlign(block); for (stbit=0; stbit<5; stbit++) { but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset), stbit+offset, "", (short)(xco+35+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset))); - uiButSetFunc(but, check_object_state, but, &(ob->state)); + uiButSetFunc(but, check_state_mask, but, &(ob->state)); } for (stbit=0; stbit<5; stbit++) { but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); - uiButSetFunc(but, check_object_state, but, &(ob->state)); + uiButSetFunc(but, check_state_mask, but, &(ob->state)); } } uiBlockBeginAlign(block); @@ -3293,13 +3358,13 @@ void logic_buts(void) uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings"); uiBlockSetEmboss(block, UI_EMBOSSP); sprintf(name, "%d", first_bit(cont->state_mask)+1); - uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state mask"); + uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state index (from 1 to 30)"); uiBlockSetEmboss(block, UI_EMBOSSM); if(cont->flag & CONT_SHOW) { cont->otype= cont->type; - uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type"); - but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-166), 19, cont->name, 0, 31, 0, 0, "Controller name"); + uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 70, 19, &cont->type, 0, 0, 0, 0, "Controller type"); + but= uiDefBut(block, TEX, 1, "", (short)(xco+92), yco, (short)(width-136), 19, cont->name, 0, 31, 0, 0, "Controller name"); uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0); ycoo= yco; @@ -3309,9 +3374,9 @@ void logic_buts(void) else { cpack(0x999999); glRecti(xco+22, yco, xco+width-22,yco+19); - but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 100, 19, cont, 0, 0, 0, 0, "Controller type"); + but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 70, 19, cont, 0, 0, 0, 0, "Controller type"); uiButSetFunc(but, sca_move_controller, cont, NULL); - but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+122), yco,(short)(width-166), 19, cont, 0, 0, 0, 0, "Controller name"); + but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+92), yco,(short)(width-136), 19, cont, 0, 0, 0, 0, "Controller name"); uiButSetFunc(but, sca_move_controller, cont, NULL); ycoo= yco; } diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index c0b10efdd18..3c385a5d8d9 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -67,6 +67,7 @@ #include "BIF_glutil.h" #include "BIF_graphics.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_mywindow.h" @@ -242,9 +243,9 @@ static void enable_constraint_ipo_func (void *ob_v, void *con_v) /* adds ipo & channels & curve if needed */ if(con->flag & CONSTRAINT_OWN_IPO) - verify_ipo((ID *)ob, ID_CO, NULL, con->name, actname); + verify_ipo((ID *)ob, ID_CO, NULL, con->name, actname, 1); else - verify_ipo((ID *)ob, ID_CO, actname, con->name, NULL); + verify_ipo((ID *)ob, ID_CO, actname, con->name, NULL, 1); /* make sure ipowin shows it */ ob->ipowin= ID_CO; @@ -269,9 +270,9 @@ static void add_influence_key_to_constraint_func (void *ob_v, void *con_v) /* adds ipo & channels & curve if needed */ if(con->flag & CONSTRAINT_OWN_IPO) - icu= verify_ipocurve((ID *)ob, ID_CO, NULL, con->name, actname, CO_ENFORCE); + icu= verify_ipocurve((ID *)ob, ID_CO, NULL, con->name, actname, CO_ENFORCE, 1); else - icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, NULL, CO_ENFORCE); + icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, NULL, CO_ENFORCE, 1); if (!icu) { error("Cannot get a curve from this IPO, may be dealing with linked data"); @@ -2945,7 +2946,8 @@ void do_effects_panels(unsigned short event) psmd= (ParticleSystemModifierData*) md; psmd->psys=psys; BLI_addtail(&ob->modifiers, md); - } + } else + id->us--; idtest->us++; psys->part=(ParticleSettings*)idtest; diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index 5205be3e1b0..f2e20356f21 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -211,9 +211,15 @@ void do_soundbuts(unsigned short event) case B_SOUND_MENU_SAMPLE: if (G.buts->menunr > 0) { sample = BLI_findlink(samples, G.buts->menunr - 1); - if (sample && sound) { + if (sample && sound && sound->sample != sample) { + int wasrelative = (strncmp(sound->name, "//", 2)==0); + BLI_strncpy(sound->name, sample->name, sizeof(sound->name)); sound_set_sample(sound, sample); + + if (wasrelative) + BLI_makestringcode(G.sce, sound->name); + do_soundbuts(B_SOUND_REDRAW); } } diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c index 33eb5262c3d..f36719a1c9c 100644 --- a/source/blender/src/drawaction.c +++ b/source/blender/src/drawaction.c @@ -78,6 +78,7 @@ #include "BIF_drawgpencil.h" #include "BIF_gl.h" #include "BIF_glutil.h" +#include "BIF_keyframing.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_mywindow.h" diff --git a/source/blender/src/drawipo.c b/source/blender/src/drawipo.c index 87e36c4ad24..ec6a0f0d75b 100644 --- a/source/blender/src/drawipo.c +++ b/source/blender/src/drawipo.c @@ -1952,7 +1952,7 @@ void do_ipobuts(unsigned short event) ei= get_active_editipo(); if(ei) { if(ei->icu==NULL) { - ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode); + ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode, 1); if (!ei->icu) { error("Could not add a driver to this curve, may be linked data!"); break; diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 4876e6cae7c..8a3176e16b2 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -2911,6 +2911,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) float timestep, pixsize=1.0, pa_size, pa_time, r_tilt; float cfra=bsystem_time(ob,(float)CFRA,0.0); float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3]; + float ma_r=0.0f, ma_g=0.0f, ma_b=0.0f; int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0; int path_possible=0, keys_possible=0, draw_keys=0, totchild=0; int select=ob->flag&SELECT, create_cdata=0; @@ -2963,6 +2964,12 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) ma= give_current_material(ob,part->omat); + if(ma) { + ma_r = ma->r; + ma_g = ma->g; + ma_b = ma->b; + } + if(G.vd->zbuf) glDepthMask(1); if(select) @@ -2989,11 +2996,6 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) totpart=psys->totpart; draw_as=part->draw_as; - if(part->flag&PART_ABS_TIME && part->ipo){ - calc_ipo(part->ipo, cfra); - execute_ipo((ID *)part, part->ipo); - } - if(part->flag&PART_GLOB_TIME) cfra=bsystem_time(0,(float)CFRA,0.0); @@ -3120,22 +3122,37 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if(pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue; pa_time=(cfra-pa->time)/pa->lifetime; + pa_size=pa->size; if((part->flag&PART_ABS_TIME)==0){ if(ma && ma->ipo){ + IpoCurve *icu; + /* correction for lifetime */ calc_ipo(ma->ipo, 100.0f*pa_time); - execute_ipo((ID *)ma, ma->ipo); + + for(icu = ma->ipo->curve.first; icu; icu=icu->next) { + if(icu->adrcode == MA_COL_R) + ma_r = icu->curval; + else if(icu->adrcode == MA_COL_G) + ma_g = icu->curval; + else if(icu->adrcode == MA_COL_B) + ma_b = icu->curval; + } } if(part->ipo) { + IpoCurve *icu; + /* correction for lifetime */ calc_ipo(part->ipo, 100*pa_time); - execute_ipo((ID *)part, part->ipo); + + for(icu = part->ipo->curve.first; icu; icu=icu->next) { + if(icu->adrcode == PART_SIZE) + pa_size = icu->curval; + } } } - pa_size=pa->size; - r_tilt=1.0f+pa->r_ave[0]; if(path_nbr){ @@ -3150,14 +3167,19 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if((part->flag&PART_ABS_TIME)==0) { if(ma && ma->ipo){ + IpoCurve *icu; + /* correction for lifetime */ calc_ipo(ma->ipo, 100.0f*pa_time); - execute_ipo((ID *)ma, ma->ipo); - } - if(part->ipo) { - /* correction for lifetime */ - calc_ipo(part->ipo, 100*pa_time); - execute_ipo((ID *)part, part->ipo); + + for(icu = ma->ipo->curve.first; icu; icu=icu->next) { + if(icu->adrcode == MA_COL_R) + ma_r = icu->curval; + else if(icu->adrcode == MA_COL_G) + ma_g = icu->curval; + else if(icu->adrcode == MA_COL_B) + ma_b = icu->curval; + } } } @@ -3197,9 +3219,9 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) switch(draw_as){ case PART_DRAW_DOT: if(cd) { - cd[0]=ma->r; - cd[1]=ma->g; - cd[2]=ma->b; + cd[0]=ma_r; + cd[1]=ma_g; + cd[2]=ma_b; cd+=3; } if(vd){ @@ -3224,9 +3246,9 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) } else { if(cd) { - cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma->r; - cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma->g; - cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma->b; + cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma_r; + cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma_g; + cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma_b; cd+=18; } VECSUB(vec2,state.co,vec); @@ -3269,22 +3291,22 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3; VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3; if(cd) { - cd[0]=cd[3]=ma->r; - cd[1]=cd[4]=ma->g; - cd[2]=cd[5]=ma->b; + cd[0]=cd[3]=ma_r; + cd[1]=cd[4]=ma_g; + cd[2]=cd[5]=ma_b; cd+=3; } break; case PART_DRAW_CIRC: if(create_cdata) - glColor3f(ma->r,ma->g,ma->b); + glColor3f(ma_r,ma_g,ma_b); drawcircball(GL_LINE_LOOP, state.co, pixsize, imat); break; case PART_DRAW_BB: if(cd) { - cd[0]=cd[3]=cd[6]=cd[9]=ma->r; - cd[1]=cd[4]=cd[7]=cd[10]=ma->g; - cd[2]=cd[5]=cd[8]=cd[11]=ma->b; + cd[0]=cd[3]=cd[6]=cd[9]=ma_r; + cd[1]=cd[4]=cd[7]=cd[10]=ma_g; + cd[2]=cd[5]=cd[8]=cd[11]=ma_b; cd+=12; } if(part->draw&PART_DRAW_BB_LOCK && part->bb_align==PART_BB_VIEW){ diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c index c454715b1df..fe83976ee57 100644 --- a/source/blender/src/editaction.c +++ b/source/blender/src/editaction.c @@ -74,6 +74,7 @@ #include "BIF_editview.h" #include "BIF_gl.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_mywindow.h" #include "BIF_poseobject.h" #include "BIF_screen.h" @@ -2153,7 +2154,7 @@ void paste_actdata () /* loop over curves, pasting keyframes */ for (ico= ipo_src->curve.first; ico; ico= ico->next) { - icu= verify_ipocurve((ID*)ob, ico->blocktype, actname, conname, "", ico->adrcode); + icu= verify_ipocurve((ID*)ob, ico->blocktype, actname, conname, "", ico->adrcode, 1); if (icu) { /* just start pasting, with the the first keyframe on the current frame, and so on */ diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c index 221f9a1c729..fc0ac71908b 100644 --- a/source/blender/src/editipo.c +++ b/source/blender/src/editipo.c @@ -99,6 +99,7 @@ #include "BIF_editseq.h" #include "BIF_editview.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_mywindow.h" #include "BIF_poseobject.h" #include "BIF_screen.h" @@ -1804,114 +1805,130 @@ void do_ipo_selectbuttons(void) - if bonename, the constname is the ipo to the constraint */ -/* note; check header_ipo.c, spaceipo_assign_ipo() too */ -Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char *bonename) +/* note: check header_ipo.c, spaceipo_assign_ipo() too */ +Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char *bonename, short add) { - - if(from==NULL || from->lib) return NULL; + /* lib-linked data is not appropriate here */ + if ((from==NULL) || (from->lib)) + return NULL; /* first check action ipos */ - if(actname && actname[0]) { + if (actname && actname[0]) { Object *ob= (Object *)from; bActionChannel *achan; - if(GS(from->name)!=ID_OB) { + if (GS(from->name)!=ID_OB) { printf("called ipo system for action with wrong base pointer\n"); return NULL; } - if(ob->action==NULL) + if ((ob->action==NULL) && (add)) ob->action= add_empty_action("Action"); - achan= verify_action_channel(ob->action, actname); + if (add) + achan= verify_action_channel(ob->action, actname); + else + achan= get_action_channel(ob->action, actname); - if(achan) { + if (achan) { /* automatically assign achan to act-group based on pchan's grouping */ - if (blocktype == ID_PO) + if ((blocktype == ID_PO) && (add)) verify_pchan2achan_grouping(ob->action, ob->pose, actname); /* constraint exception */ - if(blocktype==ID_CO) { - bConstraintChannel *conchan= verify_constraint_channel(&achan->constraintChannels, constname); - if(conchan->ipo==NULL) { - conchan->ipo= add_ipo("CoIpo", ID_CO); + if (blocktype==ID_CO) { + bConstraintChannel *conchan; + + if (add) + conchan= verify_constraint_channel(&achan->constraintChannels, constname); + else + conchan= get_constraint_channel(&achan->constraintChannels, constname); + + if (conchan) { + if ((conchan->ipo==NULL) && (add)) + conchan->ipo= add_ipo("CoIpo", ID_CO); + return conchan->ipo; } - return conchan->ipo; } else { - if(achan->ipo==NULL) { + if ((achan->ipo==NULL) && (add)) achan->ipo= add_ipo("ActIpo", blocktype); - } - return achan->ipo; } } } else { - - switch(GS(from->name)) { + switch (GS(from->name)) { case ID_OB: { Object *ob= (Object *)from; /* constraint exception */ - if(blocktype==ID_CO) { + if (blocktype==ID_CO) { /* check the local constraint ipo */ - if(bonename && bonename[0] && ob->pose) { + if (bonename && bonename[0] && ob->pose) { bPoseChannel *pchan= get_pose_channel(ob->pose, bonename); bConstraint *con; - for(con= pchan->constraints.first; con; con= con->next) - if(strcmp(con->name, constname)==0) + + for (con= pchan->constraints.first; con; con= con->next) { + if (strcmp(con->name, constname)==0) break; - if(con) { - if(con->ipo==NULL) { + } + + if (con) { + if ((con->ipo==NULL) && (add)) con->ipo= add_ipo("CoIpo", ID_CO); - } return con->ipo; } } else { /* the actionchannel */ - bConstraintChannel *conchan= verify_constraint_channel(&ob->constraintChannels, constname); - if(conchan->ipo==NULL) { - conchan->ipo= add_ipo("CoIpo", ID_CO); + bConstraintChannel *conchan; + + if (add) + conchan= verify_constraint_channel(&ob->constraintChannels, constname); + else + conchan= get_constraint_channel(&ob->constraintChannels, constname); + + if (conchan) { + if ((conchan->ipo==NULL) && (add)) + conchan->ipo= add_ipo("CoIpo", ID_CO); + return conchan->ipo; } - return conchan->ipo; } } - else if(blocktype==ID_OB) { - if(ob->ipo==NULL) { + else if (blocktype==ID_OB) { + if ((ob->ipo==NULL) && (add)) ob->ipo= add_ipo("ObIpo", ID_OB); - } return ob->ipo; } - else if(blocktype==ID_KE) { + else if (blocktype==ID_KE) { Key *key= ob_get_key((Object *)from); - if(key) { - if(key->ipo==NULL) { + if (key) { + if ((key->ipo==NULL) && (add)) key->ipo= add_ipo("KeyIpo", ID_KE); - } return key->ipo; } return NULL; } - else if(blocktype== ID_FLUIDSIM) { + else if (blocktype== ID_FLUIDSIM) { Object *ob= (Object *)from; + FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); if(fluidmd) { FluidsimSettings *fss= fluidmd->fss; - if(fss->ipo==NULL) { + + if ((fss->ipo==NULL) && (add)) fss->ipo= add_ipo("FluidsimIpo", ID_FLUIDSIM); - //fprintf(stderr,"FSIPO NEW!\n"); - } return fss->ipo; } } - else if(blocktype== ID_PA){ + else if(blocktype== ID_PA) { Object *ob= (Object *)from; ParticleSystem *psys= psys_get_current(ob); - if(psys){ - if(psys->part->ipo==0) + + if (psys) { + if ((psys->part->ipo==NULL) && (add)) psys->part->ipo= add_ipo("ParticleIpo", ID_PA); return psys->part->ipo; } @@ -1922,30 +1939,27 @@ Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char case ID_MA: { Material *ma= (Material *)from; - - if(ma->ipo==NULL) { + + if ((ma->ipo==NULL) && (add)) ma->ipo= add_ipo("MatIpo", ID_MA); - } return ma->ipo; } break; case ID_TE: { Tex *tex= (Tex *)from; - - if(tex->ipo==NULL) { + + if ((tex->ipo==NULL) && (add)) tex->ipo= add_ipo("TexIpo", ID_TE); - } return tex->ipo; } break; case ID_SEQ: { Sequence *seq= (Sequence *)from; /* note, sequence is mimicing Id */ - - if(seq->ipo==NULL) { + + if ((seq->ipo==NULL) && (add)) seq->ipo= add_ipo("SeqIpo", ID_SEQ); - } update_seq_ipo_rect(seq); return seq->ipo; } @@ -1954,19 +1968,17 @@ Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char { Curve *cu= (Curve *)from; - if(cu->ipo==NULL) { + if ((cu->ipo==NULL) && (add)) cu->ipo= add_ipo("CuIpo", ID_CU); - } return cu->ipo; } break; case ID_WO: { World *wo= (World *)from; - - if(wo->ipo==NULL) { + + if ((wo->ipo==NULL) && (add)) wo->ipo= add_ipo("WoIpo", ID_WO); - } return wo->ipo; } break; @@ -1974,29 +1986,26 @@ Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char { Lamp *la= (Lamp *)from; - if(la->ipo==NULL) { + if ((la->ipo==NULL) && (add)) la->ipo= add_ipo("LaIpo", ID_LA); - } return la->ipo; } break; case ID_CA: { Camera *ca= (Camera *)from; - - if(ca->ipo==NULL) { + + if ((ca->ipo==NULL) && (add)) ca->ipo= add_ipo("CaIpo", ID_CA); - } return ca->ipo; } break; case ID_SO: { bSound *snd= (bSound *)from; - - if(snd->ipo==NULL) { + + if ((snd->ipo==NULL) && (add)) snd->ipo= add_ipo("SndIpo", ID_SO); - } return snd->ipo; } } @@ -2008,32 +2017,36 @@ Ipo *verify_ipo(ID *from, short blocktype, char *actname, char *constname, char /* returns and creates * Make sure functions check for NULL or they will crash! * */ -IpoCurve *verify_ipocurve(ID *from, short blocktype, char *actname, char *constname, char *bonename, int adrcode) +IpoCurve *verify_ipocurve(ID *from, short blocktype, char *actname, char *constname, char *bonename, int adrcode, short add) { Ipo *ipo; IpoCurve *icu= NULL; /* return 0 if lib */ - /* creates ipo too */ - ipo= verify_ipo(from, blocktype, actname, constname, bonename); + /* creates ipo too (if add) */ + ipo= verify_ipo(from, blocktype, actname, constname, bonename, add); - if(ipo && ipo->id.lib==NULL && from->lib==NULL) { - - for(icu= ipo->curve.first; icu; icu= icu->next) { - if(icu->adrcode==adrcode) break; + if (ipo && ipo->id.lib==NULL && from->lib==NULL) { + /* try to find matching curve */ + for (icu= ipo->curve.first; icu; icu= icu->next) { + if (icu->adrcode==adrcode) + break; } - if(icu==NULL) { + + /* make a new one if none found (and can add) */ + if ((icu==NULL) && (add)) { icu= MEM_callocN(sizeof(IpoCurve), "ipocurve"); - icu->flag |= IPO_VISIBLE|IPO_AUTO_HORIZ; - if(ipo->curve.first==NULL) icu->flag |= IPO_ACTIVE; /* first one added active */ + icu->flag |= (IPO_VISIBLE|IPO_AUTO_HORIZ); + if (ipo->curve.first==NULL) + icu->flag |= IPO_ACTIVE; /* first one added active */ icu->blocktype= blocktype; icu->adrcode= adrcode; set_icu_vars(icu); - BLI_addtail( &(ipo->curve), icu); + BLI_addtail(&ipo->curve, icu); switch (GS(from->name)) { case ID_SEQ: { @@ -2045,190 +2058,12 @@ IpoCurve *verify_ipocurve(ID *from, short blocktype, char *actname, char *constn } } } - + + /* return ipo-curve */ return icu; } -/* threshold for inserting keyframes - threshold here should be good enough for now, but should become userpref */ -#define BEZT_INSERT_THRESH 0.00001 - -/* Binary search algorithm for finding where to insert BezTriple. (for use by insert_bezt_icu) - * Returns the index to insert at (data already at that index will be offset if replace is 0) - */ -static int binarysearch_bezt_index (BezTriple array[], BezTriple *item, int arraylen, short *replace) -{ - int start=0, end=arraylen; - int loopbreaker= 0, maxloop= arraylen * 2; - const float frame= (item)? item->vec[1][0] : 0.0f; - - /* initialise replace-flag first */ - *replace= 0; - - /* sneaky optimisations (don't go through searching process if...): - * - keyframe to be added is to be added out of current bounds - * - keyframe to be added would replace one of the existing ones on bounds - */ - if ((arraylen <= 0) || ELEM(NULL, array, item)) { - printf("Warning: binarysearch_bezt_index encountered invalid array \n"); - return 0; - } - else { - /* check whether to add before/after/on */ - float framenum; - - /* 'First' Keyframe (when only one keyframe, this case is used) */ - framenum= array[0].vec[1][0]; - if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) { - *replace = 1; - return 0; - } - else if (frame < framenum) - return 0; - - /* 'Last' Keyframe */ - framenum= array[(arraylen-1)].vec[1][0]; - if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) { - *replace= 1; - return (arraylen - 1); - } - else if (frame > framenum) - return arraylen; - } - - - /* most of the time, this loop is just to find where to put it - * 'loopbreaker' is just here to prevent infinite loops - */ - for (loopbreaker=0; (start <= end) && (loopbreaker < maxloop); loopbreaker++) { - /* compute and get midpoint */ - int mid = (start + end) / 2; - float midfra= array[mid].vec[1][0]; - - /* check if exactly equal to midpoint */ - if (IS_EQT(frame, midfra, BEZT_INSERT_THRESH)) { - *replace = 1; - return mid; - } - - /* repeat in upper/lower half */ - if (frame > midfra) - start= mid + 1; - else if (frame < midfra) - end= mid - 1; - } - - /* print error if loop-limit exceeded */ - if (loopbreaker == (maxloop-1)) { - printf("Error: binarysearch_bezt_index was taking too long \n"); - - // include debug info - printf("\tround = %d: start = %d, end = %d, arraylen = %d \n", loopbreaker, start, end, arraylen); - } - - /* not found, so return where to place it */ - return start; -} - -/* This function adds a given BezTriple to an IPO-Curve. It will allocate - * memory for the array if needed, and will insert the BezTriple into a - * suitable place in chronological order. - * - * NOTE: any recalculate of the IPO-Curve that needs to be done will need to - * be done by the caller. - */ -int insert_bezt_icu (IpoCurve *icu, BezTriple *bezt) -{ - BezTriple *newb; - int i= 0; - - if (icu->bezt == NULL) { - icu->bezt= MEM_callocN(sizeof(BezTriple), "beztriple"); - *(icu->bezt)= *bezt; - icu->totvert= 1; - } - else { - short replace = -1; - i = binarysearch_bezt_index(icu->bezt, bezt, icu->totvert, &replace); - - if (replace) { - /* sanity check: 'i' may in rare cases exceed arraylen */ - if ((i >= 0) && (i < icu->totvert)) - *(icu->bezt + i) = *bezt; - } - else { - /* add new */ - newb= MEM_callocN((icu->totvert+1)*sizeof(BezTriple), "beztriple"); - - /* add the beztriples that should occur before the beztriple to be pasted (originally in ei->icu) */ - if (i > 0) - memcpy(newb, icu->bezt, i*sizeof(BezTriple)); - - /* add beztriple to paste at index i */ - *(newb + i)= *bezt; - - /* add the beztriples that occur after the beztriple to be pasted (originally in icu) */ - if (i < icu->totvert) - memcpy(newb+i+1, icu->bezt+i, (icu->totvert-i)*sizeof(BezTriple)); - - /* replace (+ free) old with new */ - MEM_freeN(icu->bezt); - icu->bezt= newb; - - icu->totvert++; - } - } - - /* we need to return the index, so that some tools which do post-processing can - * detect where we added the BezTriple in the array - */ - return i; -} - -/* This function is a wrapper for insert_bezt_icu, and should be used when - * adding a new keyframe to a curve, when the keyframe doesn't exist anywhere - * else yet. - * - * 'fast' - is only for the python API where importing BVH's would take an extreamly long time. - */ -void insert_vert_icu (IpoCurve *icu, float x, float y, short fast) -{ - BezTriple beztr; - int a, h1, h2; - - /* set all three points, for nicer start position */ - memset(&beztr, 0, sizeof(BezTriple)); - beztr.vec[0][0]= x; - beztr.vec[0][1]= y; - beztr.vec[1][0]= x; - beztr.vec[1][1]= y; - beztr.vec[2][0]= x; - beztr.vec[2][1]= y; - beztr.hide= IPO_BEZ; - beztr.f1= beztr.f2= beztr.f3= SELECT; - beztr.h1= beztr.h2= HD_AUTO; - - /* add temp beztriple to keyframes */ - a= insert_bezt_icu(icu, &beztr); - if (!fast) calchandles_ipocurve(icu); - - /* set handletype */ - if (icu->totvert > 2) { - BezTriple *bezt; - - h1= h2= HD_AUTO; - bezt= (icu->bezt + a); - - if (a > 0) h1= (bezt-1)->h2; - if (a < icu->totvert-1) h2= (bezt+1)->h1; - - bezt->h1= h1; - bezt->h2= h2; - - if (!fast) calchandles_ipocurve(icu); - } -} - void add_vert_ipo(void) { EditIpo *ei; @@ -2262,7 +2097,7 @@ void add_vert_ipo(void) if(ei->icu==NULL) { if(G.sipo->from) { - ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode); + ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode, 1); if (ei->icu) ei->flag |= ei->icu->flag & IPO_AUTO_HORIZ; /* new curve could have been added, weak... */ else @@ -2288,525 +2123,6 @@ void add_vert_ipo(void) BIF_undo_push("Add Ipo vertex"); } -static void *get_context_ipo_poin(ID *id, int blocktype, char *actname, char *constname, IpoCurve *icu, int *vartype) -{ - if (blocktype==ID_PO) { - if (GS(id->name)==ID_OB) { - Object *ob= (Object *)id; - bPoseChannel *pchan= get_pose_channel(ob->pose, actname); - - if (pchan) { - *vartype= IPO_FLOAT; - return get_pchan_ipo_poin(pchan, icu->adrcode); - } - else - return NULL; - } - return NULL; - } - else if (blocktype==ID_CO) { - if ((GS(id->name)==ID_OB) && (constname && constname[0])) { - Object *ob= (Object *)id; - bConstraint *con; - - /* assume that we only want the influence (as only used for Constraint Channels) */ - if ((ob->ipoflag & OB_ACTION_OB) && !strcmp(actname, "Object")) { - for (con= ob->constraints.first; con; con= con->next) { - if (strcmp(constname, con->name)==0) { - *vartype= IPO_FLOAT; - return &con->enforce; - } - } - } - else if (ob->pose) { - bPoseChannel *pchan= get_pose_channel(ob->pose, actname); - - if (pchan) { - for (con= pchan->constraints.first; con; con= con->next) { - if (strcmp(constname, con->name)==0) { - *vartype= IPO_FLOAT; - return &con->enforce; - } - } - } - } - } - return NULL; - } - else - return get_ipo_poin(id, icu, vartype); - -} - -#define KEYNEEDED_DONTADD 0 -#define KEYNEEDED_JUSTADD 1 -#define KEYNEEDED_DELPREV 2 -#define KEYNEEDED_DELNEXT 3 - -static int new_key_needed(IpoCurve *icu, float cFrame, float nValue) -{ - /* This function determines whether a new keyframe is needed */ - /* Cases where keyframes should not be added: - * 1. Keyframe to be added bewteen two keyframes with similar values - * 2. Keyframe to be added on frame where two keyframes are already situated - * 3. Keyframe lies at point that intersects the linear line between two keyframes - */ - - BezTriple *bezt=NULL, *prev=NULL; - int totCount, i; - float valA = 0.0f, valB = 0.0f; - - /* safety checking */ - if (!icu) return KEYNEEDED_JUSTADD; - totCount= icu->totvert; - if (totCount==0) return KEYNEEDED_JUSTADD; - - /* loop through checking if any are the same */ - bezt= icu->bezt; - for (i=0; ivec[1][0]; - beztVal= bezt->vec[1][1]; - - if (prev) { - /* there is a keyframe before the one currently being examined */ - - /* get previous time+value */ - prevPosi= prev->vec[1][0]; - prevVal= prev->vec[1][1]; - - /* keyframe to be added at point where there are already two similar points? */ - if (IS_EQ(prevPosi, cFrame) && IS_EQ(beztPosi, cFrame) && IS_EQ(beztPosi, prevPosi)) { - return KEYNEEDED_DONTADD; - } - - /* keyframe between prev+current points ? */ - if ((prevPosi <= cFrame) && (cFrame <= beztPosi)) { - /* is the value of keyframe to be added the same as keyframes on either side ? */ - if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal)) { - return KEYNEEDED_DONTADD; - } - else { - float realVal; - - /* get real value of curve at that point */ - realVal= eval_icu(icu, cFrame); - - /* compare whether it's the same as proposed */ - if (IS_EQ(realVal, nValue)) - return KEYNEEDED_DONTADD; - else - return KEYNEEDED_JUSTADD; - } - } - - /* new keyframe before prev beztriple? */ - if (cFrame < prevPosi) { - /* A new keyframe will be added. However, whether the previous beztriple - * stays around or not depends on whether the values of previous/current - * beztriples and new keyframe are the same. - */ - if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal)) - return KEYNEEDED_DELNEXT; - else - return KEYNEEDED_JUSTADD; - } - } - else { - /* just add a keyframe if there's only one keyframe - * and the new one occurs before the exisiting one does. - */ - if ((cFrame < beztPosi) && (totCount==1)) - return KEYNEEDED_JUSTADD; - } - - /* continue. frame to do not yet passed (or other conditions not met) */ - if (i < (totCount-1)) { - prev= bezt; - bezt++; - } - else - break; - } - - /* Frame in which to add a new-keyframe occurs after all other keys - * -> If there are at least two existing keyframes, then if the values of the - * last two keyframes and the new-keyframe match, the last existing keyframe - * gets deleted as it is no longer required. - * -> Otherwise, a keyframe is just added. 1.0 is added so that fake-2nd-to-last - * keyframe is not equal to last keyframe. - */ - bezt= (icu->bezt + (icu->totvert - 1)); - valA= bezt->vec[1][1]; - - if (prev) - valB= prev->vec[1][1]; - else - valB= bezt->vec[1][1] + 1.0f; - - if (IS_EQ(valA, nValue) && IS_EQ(valA, valB)) - return KEYNEEDED_DELPREV; - else - return KEYNEEDED_JUSTADD; -} - -/* a duplicate of insertkey that does not check for routing to insertmatrixkey - to avoid recursion problems */ -static void insertkey_nonrecurs(ID *id, int blocktype, char *actname, char *constname, int adrcode) -{ - IpoCurve *icu; - Object *ob; - void *poin= NULL; - float curval, cfra; - int vartype; - int matset=0; - - if (matset==0) { - icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode); - - if(icu) { - - poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); - - if(poin) { - curval= read_ipo_poin(poin, vartype); - - cfra= frame_to_float(CFRA); - - /* if action is mapped in NLA, it returns a correction */ - if(actname && actname[0] && GS(id->name)==ID_OB) - cfra= get_action_frame((Object *)id, cfra); - - if( GS(id->name)==ID_OB ) { - ob= (Object *)id; - if((ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0) ) { - /* actually frametofloat calc again! */ - cfra-= give_timeoffset(ob)*G.scene->r.framelen; - } - } - - insert_vert_icu(icu, cfra, curval, 0); - } - } - } -} - -int insertmatrixkey(ID *id, int blocktype, char *actname, char *constname, int adrcode) -{ - int matindex=0; - /* branch on adrcode and blocktype, generating the proper matrix-based - values to send to insertfloatkey */ - if (GS(id->name)==ID_OB) { - Object *ob= (Object *)id; - - if ( blocktype==ID_OB ){ //working with an object - if ((ob)&&!(ob->parent)) { - if ((adrcode==OB_ROT_X)||(adrcode==OB_ROT_Y)||(adrcode==OB_ROT_Z)) { //get a rotation - float eul[3]; - switch (adrcode) { - case OB_ROT_X: - matindex=0; - break; - case OB_ROT_Y: - matindex=1; - break; - case OB_ROT_Z: - matindex=2; - break; - } - Mat4ToEul(ob->obmat, eul); - insertfloatkey(id, ID_OB, actname, NULL, adrcode, eul[matindex]*(5.72958)); - return 1; - } else if ((adrcode==OB_LOC_X)||(adrcode==OB_LOC_Y)||(adrcode==OB_LOC_Z)) {//get a translation - switch (adrcode) { - case OB_LOC_X: - matindex=0; - break; - case OB_LOC_Y: - matindex=1; - break; - case OB_LOC_Z: - matindex=2; - break; - } - insertfloatkey(id, ID_OB, actname, NULL, adrcode, ob->obmat[3][matindex]); - return 1; - } - } - } else if ( blocktype==ID_PO) { //working with a pose channel - bPoseChannel *pchan= get_pose_channel(ob->pose, actname); - if (pchan) { - if ((adrcode==AC_LOC_X)||(adrcode==AC_LOC_Y)||(adrcode==AC_LOC_Z)) { - switch (adrcode) { - case AC_LOC_X: - matindex=0; - break; - case AC_LOC_Y: - matindex=1; - break; - case AC_LOC_Z: - matindex=2; - break; - } - if (!(pchan->bone->parent)||((pchan->bone->parent)&&!(pchan->bone->flag&BONE_CONNECTED))) { /* don't use for non-connected child bones */ - float delta_mat[4][4]; - armature_mat_pose_to_delta(delta_mat, pchan->pose_mat, pchan->bone->arm_mat); - insertfloatkey(id, ID_PO, pchan->name, NULL, adrcode, delta_mat[3][matindex]); - return 1; - } - } else if ((adrcode==AC_QUAT_W)||(adrcode==AC_QUAT_X)||(adrcode==AC_QUAT_Y)||(adrcode==AC_QUAT_Z)) { - float tmat[4][4], trimat[3][3], localQuat[4]; - - switch (adrcode) { - case AC_QUAT_W: - matindex=0; - break; - case AC_QUAT_X: - matindex=1; - break; - case AC_QUAT_Y: - matindex=2; - break; - case AC_QUAT_Z: - matindex=3; - break; - } - - /* it should be reasonable to assume that we are keyframing on the active object, although it is not - * strictly required for this particular space conversion, arg1 must not be null for this to work - */ - Mat4CpyMat4(tmat, pchan->pose_mat); - constraint_mat_convertspace(OBACT, pchan, tmat, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL); - - Mat3CpyMat4(trimat, tmat); - Mat3ToQuat_is_ok(trimat, localQuat); - insertfloatkey(id, ID_PO, pchan->name, NULL, adrcode, localQuat[matindex]); - - return 1; - } - } - } - } - /* failed to set a matrix key -- use traditional, but the non-recursing version */ - insertkey_nonrecurs(id,blocktype,actname,constname,adrcode); - return 0; -} - -static int match_adr_constraint(ID * id, int blocktype, char *actname, int adrcode) -{ /* This function matches constraint blocks with adrcodes to see if the - visual keying method should be used. For example, an object looking to key - location and having a CopyLoc constraint would return true. */ - - Object *ob=NULL; - int foundmatch=0; - int searchtype=0; - bConstraint *conref=NULL, *con=NULL; - - /*Retrieve constraint list*/ - if( GS(id->name)==ID_OB ) - ob= (Object *)id; - if (ob) { - if (blocktype==ID_PO) { - bPoseChannel *pchan= get_pose_channel(ob->pose, actname); - conref=pchan->constraints.first; - } else if (blocktype==ID_OB) { - conref=ob->constraints.first; - } - - if (conref) { - /*Set search type: 1 is for translation contraints, 2 is for rotation*/ - if ((adrcode==OB_LOC_X)||(adrcode==OB_LOC_Y)||(adrcode==OB_LOC_Z)||(adrcode==AC_LOC_X)||(adrcode==AC_LOC_Y)||(adrcode==AC_LOC_Z)) { - searchtype=1; - } else if ((adrcode==OB_ROT_X)||(adrcode==OB_ROT_Y)||(adrcode==OB_ROT_Z)||(adrcode==AC_QUAT_W)||(adrcode==AC_QUAT_X)||(adrcode==AC_QUAT_Y)||(adrcode==AC_QUAT_Z)) { - searchtype=2; - } - - if (searchtype>0) { - for (con=conref; (con)&&(foundmatch==0); con=con->next) { - switch (con->type) { - /* match constraint types to which kinds of keying they would affect */ - case CONSTRAINT_TYPE_CHILDOF: - foundmatch=1; - break; - case CONSTRAINT_TYPE_TRACKTO: - if (searchtype==2) foundmatch=1; - break; - case CONSTRAINT_TYPE_FOLLOWPATH: - foundmatch=1; - break; - case CONSTRAINT_TYPE_ROTLIMIT: - if (searchtype==2) foundmatch=1; - break; - case CONSTRAINT_TYPE_LOCLIMIT: - if (searchtype==1) foundmatch=1; - break; - case CONSTRAINT_TYPE_ROTLIKE: - if (searchtype==2) foundmatch=1; - break; - case CONSTRAINT_TYPE_LOCLIKE: - if (searchtype==1) foundmatch=1; - break; - case CONSTRAINT_TYPE_LOCKTRACK: - if (searchtype==2) foundmatch=1; - break; - case CONSTRAINT_TYPE_DISTLIMIT: - if (searchtype==1) foundmatch=1; - break; - case CONSTRAINT_TYPE_MINMAX: - if (searchtype==1) foundmatch=1; - break; - case CONSTRAINT_TYPE_TRANSFORM: - foundmatch=1; - break; - default: - break; - } - } - } - } - } - - return foundmatch; - -} - -void insertkey(ID *id, int blocktype, char *actname, char *constname, int adrcode, short fast) -{ - IpoCurve *icu; - Object *ob; - void *poin= NULL; - float curval, cfra; - int vartype; - int matset=0; - - if ((IS_AUTOKEY_FLAG(AUTOMATKEY))&&(match_adr_constraint(id, blocktype, actname, adrcode))) { - matset=insertmatrixkey(id, blocktype, actname, constname, adrcode); - } - if (matset==0) { - icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode); - - if(icu) { - - poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); - - if(poin) { - curval= read_ipo_poin(poin, vartype); - - cfra= frame_to_float(CFRA); - - /* if action is mapped in NLA, it returns a correction */ - if(actname && actname[0] && GS(id->name)==ID_OB) - cfra= get_action_frame((Object *)id, cfra); - - if( GS(id->name)==ID_OB ) { - ob= (Object *)id; - if((ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0) ) { - /* actually frametofloat calc again! */ - cfra-= give_timeoffset(ob)*G.scene->r.framelen; - } - } - - insert_vert_icu(icu, cfra, curval, fast); - } - } - } -} - - - -/* This function is a 'smarter' version of the insert key code. - * It uses an auxilliary function to check whether a keyframe is really needed */ -void insertkey_smarter(ID *id, int blocktype, char *actname, char *constname, int adrcode) -{ - IpoCurve *icu; - Object *ob; - void *poin= NULL; - float curval, cfra; - int vartype; - int insert_mode; - - icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode); - - if(icu) { - - poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); - - if(poin) { - curval= read_ipo_poin(poin, vartype); - - cfra= frame_to_float(CFRA); - - /* if action is mapped in NLA, it returns a correction */ - if(actname && actname[0] && GS(id->name)==ID_OB) - cfra= get_action_frame((Object *)id, cfra); - - if( GS(id->name)==ID_OB ) { - ob= (Object *)id; - if((ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0) ) { - /* actually frametofloat calc again! */ - cfra-= give_timeoffset(ob)*G.scene->r.framelen; - } - } - - /* check whether this curve really needs a new keyframe */ - insert_mode= new_key_needed(icu, cfra, curval); - - /* insert new keyframe at current frame */ - if (insert_mode) - insert_vert_icu(icu, cfra, curval, 0); - - /* delete keyframe immediately before/after newly added */ - switch (insert_mode) { - case KEYNEEDED_DELPREV: - delete_icu_key(icu, icu->totvert-2, 1); - break; - case KEYNEEDED_DELNEXT: - delete_icu_key(icu, 1, 1); - break; - } - } - } -} - -/* For inserting keys based on an arbitrary float value */ -void insertfloatkey(ID *id, int blocktype, char *actname, char *constname, int adrcode, float floatkey) -{ - IpoCurve *icu; - Object *ob; - void *poin= NULL; - float cfra; - int vartype; - - icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode); - - if(icu) { - - poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); - - if(poin) { - - cfra= frame_to_float(CFRA); - - /* if action is mapped in NLA, it returns a correction */ - if(actname && actname[0] && GS(id->name)==ID_OB) - cfra= get_action_frame((Object *)id, cfra); - - if( GS(id->name)==ID_OB ) { - ob= (Object *)id; - if((ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0) ) { - /* actually frametofloat calc again! */ - cfra-= give_timeoffset(ob)*G.scene->r.framelen; - } - } - - /* insert new keyframe at current frame */ - insert_vert_icu(icu, cfra, floatkey, 0); - } - } -} void insertkey_editipo(void) { @@ -2938,598 +2254,6 @@ void insertkey_editipo(void) } -void common_insertkey(void) -{ - Base *base; - Object *ob; - Material *ma; - ID *id; - IpoCurve *icu; - World *wo; - Lamp *la; - Tex *te; - int tlay, map, event; - char menustr[256]; - - if(curarea->spacetype==SPACE_IPO) { - insertkey_editipo(); - } - else if(curarea->spacetype==SPACE_ACTION) { - insertkey_action(); - } - else if(curarea->spacetype==SPACE_BUTS) { - if(G.buts->mainb==CONTEXT_SHADING) { - int tab= G.buts->tab[CONTEXT_SHADING]; - - if(tab==TAB_SHADING_MAT) { - ma = G.buts->lockpoin; - ma = editnode_get_active_material(ma); - id = (ID *)ma; - - if(id) { - event= pupmenu("Insert Key %t|RGB%x0|Alpha%x1|Halo Size%x2|Mode %x3|All Color%x10|All Mirror%x14|Ofs%x12|Size%x13|All Mapping%x11"); - if(event== -1) return; - - map= texchannel_to_adrcode(ma->texact); - - if(event==0 || event==10) { - insertkey(id, ID_MA, NULL, NULL, MA_COL_R, 0); - insertkey(id, ID_MA, NULL, NULL, MA_COL_G, 0); - insertkey(id, ID_MA, NULL, NULL, MA_COL_B, 0); - } - if(event==1 || event==10) { - insertkey(id, ID_MA, NULL, NULL, MA_ALPHA, 0); - } - if(event==2 || event==10) { - insertkey(id, ID_MA, NULL, NULL, MA_HASIZE, 0); - } - if(event==3 || event==10) { - insertkey(id, ID_MA, NULL, NULL, MA_MODE, 0); - } - if(event==10) { - insertkey(id, ID_MA, NULL, NULL, MA_SPEC_R, 0); - insertkey(id, ID_MA, NULL, NULL, MA_SPEC_G, 0); - insertkey(id, ID_MA, NULL, NULL, MA_SPEC_B, 0); - insertkey(id, ID_MA, NULL, NULL, MA_REF, 0); - insertkey(id, ID_MA, NULL, NULL, MA_EMIT, 0); - insertkey(id, ID_MA, NULL, NULL, MA_AMB, 0); - insertkey(id, ID_MA, NULL, NULL, MA_SPEC, 0); - insertkey(id, ID_MA, NULL, NULL, MA_HARD, 0); - insertkey(id, ID_MA, NULL, NULL, MA_MODE, 0); - insertkey(id, ID_MA, NULL, NULL, MA_TRANSLU, 0); - insertkey(id, ID_MA, NULL, NULL, MA_ADD, 0); - } - if(event==14) { - insertkey(id, ID_MA, NULL, NULL, MA_RAYM, 0); - insertkey(id, ID_MA, NULL, NULL, MA_FRESMIR, 0); - insertkey(id, ID_MA, NULL, NULL, MA_FRESMIRI, 0); - insertkey(id, ID_MA, NULL, NULL, MA_FRESTRA, 0); - insertkey(id, ID_MA, NULL, NULL, MA_FRESTRAI, 0); - } - if(event==12 || event==11) { - insertkey(id, ID_MA, NULL, NULL, map+MAP_OFS_X, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_OFS_Y, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_OFS_Z, 0); - } - if(event==13 || event==11) { - insertkey(id, ID_MA, NULL, NULL, map+MAP_SIZE_X, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_SIZE_Y, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_SIZE_Z, 0); - } - if(event==11) { - insertkey(id, ID_MA, NULL, NULL, map+MAP_R, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_G, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_B, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_DVAR, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_COLF, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_NORF, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_VARF, 0); - insertkey(id, ID_MA, NULL, NULL, map+MAP_DISP, 0); - } - } - } - else if(tab==TAB_SHADING_WORLD) { - id= G.buts->lockpoin; - wo= G.buts->lockpoin; - if(id) { - event= pupmenu("Insert Key %t|Zenith RGB%x0|Horizon RGB%x1|Mist%x2|Stars %x3|Offset%x12|Size%x13"); - if(event== -1) return; - - map= texchannel_to_adrcode(wo->texact); - - if(event==0) { - insertkey(id, ID_WO, NULL, NULL, WO_ZEN_R, 0); - insertkey(id, ID_WO, NULL, NULL, WO_ZEN_G, 0); - insertkey(id, ID_WO, NULL, NULL, WO_ZEN_B, 0); - } - if(event==1) { - insertkey(id, ID_WO, NULL, NULL, WO_HOR_R, 0); - insertkey(id, ID_WO, NULL, NULL, WO_HOR_G, 0); - insertkey(id, ID_WO, NULL, NULL, WO_HOR_B, 0); - } - if(event==2) { - insertkey(id, ID_WO, NULL, NULL, WO_MISI, 0); - insertkey(id, ID_WO, NULL, NULL, WO_MISTDI, 0); - insertkey(id, ID_WO, NULL, NULL, WO_MISTSTA, 0); - insertkey(id, ID_WO, NULL, NULL, WO_MISTHI, 0); - } - if(event==3) { - insertkey(id, ID_WO, NULL, NULL, WO_STAR_R, 0); - insertkey(id, ID_WO, NULL, NULL, WO_STAR_G, 0); - insertkey(id, ID_WO, NULL, NULL, WO_STAR_B, 0); - insertkey(id, ID_WO, NULL, NULL, WO_STARDIST, 0); - insertkey(id, ID_WO, NULL, NULL, WO_STARSIZE, 0); - } - if(event==12) { - insertkey(id, ID_WO, NULL, NULL, map+MAP_OFS_X, 0); - insertkey(id, ID_WO, NULL, NULL, map+MAP_OFS_Y, 0); - insertkey(id, ID_WO, NULL, NULL, map+MAP_OFS_Z, 0); - } - if(event==13) { - insertkey(id, ID_WO, NULL, NULL, map+MAP_SIZE_X, 0); - insertkey(id, ID_WO, NULL, NULL, map+MAP_SIZE_Y, 0); - insertkey(id, ID_WO, NULL, NULL, map+MAP_SIZE_Z, 0); - } - } - } - else if(tab==TAB_SHADING_LAMP) { - id= G.buts->lockpoin; - la= G.buts->lockpoin; - if(id) { - event= pupmenu("Insert Key %t|RGB%x0|Energy%x1|Spot Size%x2|Offset%x12|Size%x13"); - if(event== -1) return; - - map= texchannel_to_adrcode(la->texact); - - if(event==0) { - insertkey(id, ID_LA, NULL, NULL, LA_COL_R, 0); - insertkey(id, ID_LA, NULL, NULL, LA_COL_G, 0); - insertkey(id, ID_LA, NULL, NULL, LA_COL_B, 0); - } - if(event==1) { - insertkey(id, ID_LA, NULL, NULL, LA_ENERGY, 0); - } - if(event==2) { - insertkey(id, ID_LA, NULL, NULL, LA_SPOTSI, 0); - } - if(event==12) { - insertkey(id, ID_LA, NULL, NULL, map+MAP_OFS_X, 0); - insertkey(id, ID_LA, NULL, NULL, map+MAP_OFS_Y, 0); - insertkey(id, ID_LA, NULL, NULL, map+MAP_OFS_Z, 0); - } - if(event==13) { - insertkey(id, ID_LA, NULL, NULL, map+MAP_SIZE_X, 0); - insertkey(id, ID_LA, NULL, NULL, map+MAP_SIZE_Y, 0); - insertkey(id, ID_LA, NULL, NULL, map+MAP_SIZE_Z, 0); - } - - } - } - else if(tab==TAB_SHADING_TEX) { - id= G.buts->lockpoin; - te= G.buts->lockpoin; - if(id) { - event= pupmenu("Insert Key %t|Clouds%x0|Marble%x1|Stucci%x2|Wood%x3|Magic%x4|Blend%x5|Musgrave%x6|Voronoi%x7|DistortedNoise%x8|ColorFilter%x9"); - if(event== -1) return; - - if(event==0) { - insertkey(id, ID_TE, NULL, NULL, TE_NSIZE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NDEPTH, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NTYPE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS1, 0); - } - if(event==1) { - insertkey(id, ID_TE, NULL, NULL, TE_NSIZE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NDEPTH, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NTYPE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_TURB, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS1, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS2, 0); - } - if(event==2) { - insertkey(id, ID_TE, NULL, NULL, TE_NSIZE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NTYPE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_TURB, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS1, 0); - } - if(event==3) { - insertkey(id, ID_TE, NULL, NULL, TE_NSIZE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NTYPE, 0); - insertkey(id, ID_TE, NULL, NULL, TE_TURB, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS1, 0); - insertkey(id, ID_TE, NULL, NULL, TE_N_BAS2, 0); - } - if(event==4) { - insertkey(id, ID_TE, NULL, NULL, TE_NDEPTH, 0); - insertkey(id, ID_TE, NULL, NULL, TE_TURB, 0); - } - if(event==5) { - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - } - if(event==6) { - insertkey(id, ID_TE, NULL, NULL, TE_MG_TYP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MGH, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_LAC, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_OCT, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_OFF, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_GAIN, 0); - } - if(event==7) { - insertkey(id, ID_TE, NULL, NULL, TE_VNW1, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VNW2, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VNW3, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VNW4, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VNMEXP, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VN_DISTM, 0); - insertkey(id, ID_TE, NULL, NULL, TE_VN_COLT, 0); - insertkey(id, ID_TE, NULL, NULL, TE_ISCA, 0); - insertkey(id, ID_TE, NULL, NULL, TE_NSIZE, 0); - } - if(event==8) { - insertkey(id, ID_TE, NULL, NULL, TE_MG_OCT, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_OFF, 0); - insertkey(id, ID_TE, NULL, NULL, TE_MG_GAIN, 0); - insertkey(id, ID_TE, NULL, NULL, TE_DISTA, 0); - } - if(event==9) { - insertkey(id, ID_TE, NULL, NULL, TE_COL_R, 0); - insertkey(id, ID_TE, NULL, NULL, TE_COL_G, 0); - insertkey(id, ID_TE, NULL, NULL, TE_COL_B, 0); - insertkey(id, ID_TE, NULL, NULL, TE_BRIGHT, 0); - insertkey(id, ID_TE, NULL, NULL, TE_CONTRA, 0); - } - } - } - } - else if(G.buts->mainb==CONTEXT_OBJECT) { - ob= OBACT; - if(ob) { - id= (ID *) (ob); - if(id) { - if(ob->type==OB_MESH) - event= pupmenu("Insert Key %t|Surface Damping%x0|Random Damping%x1|Permeability%x2|Force Strength%x3|Force Falloff%x4"); - else - event= pupmenu("Insert Key %t|Force Strength%x3|Force Falloff%x4"); - if(event == -1) return; - - if(event==0) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_SDAMP, 0); - } - if(event==1) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_RDAMP, 0); - } - if(event==2) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_PERM, 0); - } - if(event==3) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_FSTR, 0); - } - if(event==4) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_FFALL, 0); - } - if(event==5) { - insertkey(id, ID_OB, NULL, NULL, OB_PD_FMAXD, 0); - } - } - } - } - else if(G.buts->mainb==CONTEXT_EDITING) { - ob= OBACT; - if(ob && ob->type==OB_CAMERA) { - id= G.buts->lockpoin; - if(id) { - /* yafray: insert key extended with aperture and focal distance */ - /* qdn: FocalDistance now enabled for Blender as wel, for use with defocus node */ - if (G.scene->r.renderer==R_INTERN) - event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1|FocalDistance%x3|Viewplane Shift%x4"); - else - event= pupmenu("Insert Key %t|Lens%x0|Clipping%x1|Aperture%x2|FocalDistance%x3"); - if(event== -1) return; - - if(event==0) { - insertkey(id, ID_CA, NULL, NULL, CAM_LENS, 0); - } - else if(event==1) { - insertkey(id, ID_CA, NULL, NULL, CAM_STA, 0); - insertkey(id, ID_CA, NULL, NULL, CAM_END, 0); - } - else if(event==2) { - insertkey(id, ID_CA, NULL, NULL, CAM_YF_APERT, 0); - } - else if(event==3) { - insertkey(id, ID_CA, NULL, NULL, CAM_YF_FDIST, 0); - } - else if(event==4) { - insertkey(id, ID_CA, NULL, NULL, CAM_SHIFT_X, 0); - insertkey(id, ID_CA, NULL, NULL, CAM_SHIFT_Y, 0); - } - } - } - } - else if(FALSE /* && G.buts->mainb==BUTS_SOUND */) { - if(G.ssound) { - id= G.buts->lockpoin; - if(id) { - event= pupmenu("Insert Key %t|Volume%x0|Pitch%x1|Panning%x2|Attennuation%x3"); - if(event== -1) return; - - if(event==0) { - insertkey(id, ID_SO, NULL, NULL, SND_VOLUME, 0); - } - if(event==1) { - insertkey(id, ID_SO, NULL, NULL, SND_PITCH, 0); - } - if(event==2) { - insertkey(id, ID_SO, NULL, NULL, SND_PANNING, 0); - } - if(event==3) { - insertkey(id, ID_SO, NULL, NULL, SND_ATTEN, 0); - } - } - } - } - - BIF_undo_push("Insert Key Buttons"); - - allqueue(REDRAWACTION, 0); - allqueue(REDRAWNLA, 0); - allqueue(REDRAWIPO, 0); - allspace(REMAKEIPO, 0); - - } - else if(curarea->spacetype==SPACE_VIEW3D) { - ob= OBACT; - - if (ob && (ob->flag & OB_POSEMODE)) { - bPoseChannel *pchan; - - set_pose_keys(ob); /* sets pchan->flag to POSE_KEY if bone selected, and clears if not */ - for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) - if (pchan->flag & POSE_KEY) - break; - if(pchan==NULL) return; - strcpy(menustr, "Insert Key%t|Loc%x0|Rot%x1|Scale%x2|LocRot%x3|LocRotScale%x4|Avail%x9|Needed%x15|VisualLoc%x11|VisualRot%x12|VisualLocRot%x13"); - } - else { - base= FIRSTBASE; - while(base) { - if (TESTBASELIB(base)) break; - base= base->next; - } - if(base==NULL) return; - strcpy(menustr, "Insert Key%t|Loc%x0|Rot%x1|Scale%x2|LocRot%x3|LocRotScale%x4|Layer%x5|Avail%x9|Needed%x15|VisualLoc%x11|VisualRot%x12|VisualLocRot%x13"); - } - - if(ob) { - if(ob->type==OB_MESH) strcat(menustr, "| %x6|Mesh%x7"); - else if(ob->type==OB_LATTICE) strcat(menustr, "| %x6|Lattice%x7"); - else if(ob->type==OB_CURVE) strcat(menustr, "| %x6|Curve%x7"); - else if(ob->type==OB_SURF) strcat(menustr, "| %x6|Surface%x7"); - } - - event= pupmenu(menustr); - if(event== -1) return; - - if(event==7) { // ob != NULL - insert_shapekey(ob); - return; - } - - if (ob && (ob->flag & OB_POSEMODE)){ - bPoseChannel *pchan; - short recalc_bonepaths= 0; - - if (ob->action && ob->action->id.lib) { - error ("Can't key libactions"); - return; - } - - id= &ob->id; - for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) { - if (pchan->flag & POSE_KEY) { - /* insert relevant keyframes */ - if(event==0 || event==3 ||event==4) { - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0); - } - if(event==1 || event==3 || event==4) { - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0); - } - if(event==2 || event==4) { - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0); - } - if (event==9 && ob->action) { - bActionChannel *achan; - - for (achan = ob->action->chanbase.first; achan; achan=achan->next){ - if (achan->ipo && !strcmp (achan->name, pchan->name)){ - for (icu = achan->ipo->curve.first; icu; icu=icu->next){ - insertkey(id, ID_PO, achan->name, NULL, icu->adrcode, 0); - } - break; - } - } - } - if(event==11 || event==13) { - int matok=0; - /* check one to make sure we're not trying to set visual loc keys on - bones inside of a chain, which only leads to tears. */ - matok= insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_X); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z); - - if (matok == 0) { - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0); - } - } - if(event==12 || event==13) { - int matok=0; - /* check one to make sure we're not trying to set visual rot keys on - bones inside of a chain, which only leads to tears. */ - matok= insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z); - - if (matok == 0) { - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0); - } - } - if (event==15 && ob->action) { - bActionChannel *achan; - - for (achan = ob->action->chanbase.first; achan; achan=achan->next){ - if (achan->ipo && !strcmp (achan->name, pchan->name)){ - for (icu = achan->ipo->curve.first; icu; icu=icu->next){ - insertkey_smarter(id, ID_PO, achan->name, NULL, icu->adrcode); - } - break; - } - } - } - - /* clear unkeyed flag (it doesn't matter if it's set or not) */ - if (pchan->bone) - pchan->bone->flag &= ~BONE_UNKEYED; - - /* check if bone has a path */ - if (pchan->path) - recalc_bonepaths = 1; - } - } - - /* recalculate ipo handles, etc. */ - if(ob->action) - remake_action_ipos(ob->action); - - /* recalculate bone-paths on adding new keyframe? */ - // TODO: currently, there is no setting to turn this on/off globally - if (recalc_bonepaths) - pose_recalculate_paths(ob); - - - allqueue(REDRAWIPO, 0); - allqueue(REDRAWACTION, 0); - allqueue(REDRAWNLA, 0); - } - else { - base= FIRSTBASE; - while(base) { - if (TESTBASELIB(base)) { - char *actname= NULL; - - id= (ID *)(base->object); - - if(base->object->ipoflag & OB_ACTION_OB) - actname= "Object"; - - /* all curves in ipo deselect */ - if(base->object->ipo || base->object->action) { - if (base->object->ipo) { - icu= base->object->ipo->curve.first; - } - else { - bActionChannel *achan; - achan= get_action_channel(base->object->action, actname); - - if (achan && achan->ipo) - icu= achan->ipo->curve.first; - else - icu= NULL; - } - - while(icu) { - icu->flag &= ~IPO_SELECT; - - switch (event) { - case 9: - insertkey(id, ID_OB, actname, NULL, icu->adrcode, 0); - break; - case 15: - insertkey_smarter(id, ID_OB, actname, NULL, icu->adrcode); - break; - } - icu= icu->next; - } - } - - if(event==0 || event==3 ||event==4) { - insertkey(id, ID_OB, actname, NULL, OB_LOC_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, 0); - } - if(event==1 || event==3 ||event==4) { - insertkey(id, ID_OB, actname, NULL, OB_ROT_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, 0); - } - if(event==2 || event==4) { - insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, 0); - } - if(event==5) { - /* remove localview */ - tlay= base->object->lay; - base->object->lay &= 0xFFFFFF; - insertkey(id, ID_OB, actname, NULL, OB_LAY, 0); - base->object->lay= tlay; - } - if(event==11 || event==13) { - insertmatrixkey(id, ID_OB, actname, NULL, OB_LOC_X); - insertmatrixkey(id, ID_OB, actname, NULL, OB_LOC_Y); - insertmatrixkey(id, ID_OB, actname, NULL, OB_LOC_Z); - } - if(event==12 || event==13) { - insertmatrixkey(id, ID_OB, actname, NULL, OB_ROT_X); - insertmatrixkey(id, ID_OB, actname, NULL, OB_ROT_Y); - insertmatrixkey(id, ID_OB, actname, NULL, OB_ROT_Z); - } - base->object->recalc |= OB_RECALC_OB; - } - base= base->next; - } - } - - if(event==0) BIF_undo_push("Insert Loc Key"); - else if(event==1) BIF_undo_push("Insert Rot Key"); - else if(event==2) BIF_undo_push("Insert Scale Key"); - else if(event==3) BIF_undo_push("Insert LocRot Key"); - else if(event==4) BIF_undo_push("Insert LocRotScale Key"); - else if(event==5) BIF_undo_push("Insert Layer Key"); - else if(event==7) BIF_undo_push("Insert Vertex Key"); - else if(event==9) BIF_undo_push("Insert Avail Key"); - else if(event==11) BIF_undo_push("Insert VisualLoc Key"); - else if(event==12) BIF_undo_push("Insert VisualRot Key"); - else if(event==13) BIF_undo_push("Insert VisualLocRot Key"); - else if(event==15) BIF_undo_push("Insert Needed Key"); - - DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0); - - allspace(REMAKEIPO, 0); - allqueue(REDRAWIPO, 0); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWACTION, 0); - allqueue(REDRAWNLA, 0); - } - -} - /* ****************************************************************************** */ void add_duplicate_editipo(void) @@ -3680,6 +2404,7 @@ void remove_doubles_ipo(void) } deselectall_editipo(); + BIF_undo_push("Remove Doubles (IPO)"); } @@ -4502,7 +3227,7 @@ void paste_editipo(void) int i; /* make sure an ipo-curve exists (it may not, as this is an editipo) */ - ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode); + ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode, 1); if (ei->icu == NULL) return; /* Copy selected beztriples from source icu onto this edit-icu, @@ -4543,7 +3268,7 @@ void paste_editipo(void) else { /* make sure an ipo-curve exists (it may not, as this is an editipo) */ - ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode); + ei->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei->adrcode, 1); if (ei->icu==NULL) return; /* clear exisiting dynamic memory (keyframes, driver) */ @@ -5658,7 +4383,7 @@ void ipo_record(void) /* make curves ready, start values */ if(ei1->icu==NULL) - ei1->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei1->adrcode); + ei1->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei1->adrcode, 1); if(ei1->icu==NULL) return; poin= get_ipo_poin(G.sipo->from, ei1->icu, &type); @@ -5668,7 +4393,7 @@ void ipo_record(void) if(ei2) { if(ei2->icu==NULL) - ei2->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei2->adrcode); + ei2->icu= verify_ipocurve(G.sipo->from, G.sipo->blocktype, G.sipo->actname, G.sipo->constname, G.sipo->bonename, ei2->adrcode, 1); if(ei2->icu==NULL) return; poin= get_ipo_poin(G.sipo->from, ei2->icu, &type); diff --git a/source/blender/src/editipo_mods.c b/source/blender/src/editipo_mods.c index f03de1ff383..24bb111c8d1 100644 --- a/source/blender/src/editipo_mods.c +++ b/source/blender/src/editipo_mods.c @@ -237,7 +237,6 @@ void deselectall_editipo(void) } } - BIF_undo_push("(De)select all Ipo"); scrarea_queue_winredraw(curarea); } diff --git a/source/blender/src/editkey.c b/source/blender/src/editkey.c index ce798064632..dbabf9d19fb 100644 --- a/source/blender/src/editkey.c +++ b/source/blender/src/editkey.c @@ -70,6 +70,7 @@ #include "BIF_editkey.h" #include "BIF_editview.h" +#include "BIF_keyframing.h" #include "BIF_mywindow.h" #include "BIF_screen.h" #include "BIF_space.h" @@ -170,9 +171,9 @@ static void rvk_slider_func(void *voidob, void *voidkeynum) /* ipo on action or ob? */ if(ob->ipoflag & OB_ACTION_KEY) - icu = verify_ipocurve(&ob->id, ID_KE, "Shape", NULL, NULL, keynum); + icu = verify_ipocurve(&ob->id, ID_KE, "Shape", NULL, NULL, keynum, 1); else - icu = verify_ipocurve(&ob->id, ID_KE, NULL, NULL, NULL, keynum); + icu = verify_ipocurve(&ob->id, ID_KE, NULL, NULL, NULL, keynum, 1); if (icu) { /* if the ipocurve exists, try to get a bezier diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 9516f39b05c..71e04541643 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -869,6 +869,152 @@ int confirm_objectExists( Mesh **me, float mat[][3] ) return newob; } +// HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker +// this hack is only used so that scons+mingw + split-sources hack works + // ------------------------------- start copied code +/* these are not the monkeys you are looking for */ +int monkeyo= 4; +int monkeynv= 271; +int monkeynf= 250; +signed char monkeyv[271][3]= { +{-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92}, +{-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83}, +{-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102}, +{-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92}, +{-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74}, +{-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99}, +{-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105}, +{-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100}, +{-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100}, +{-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73}, +{-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45}, +{-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68}, +{-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68}, +{-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80}, +{-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96}, +{-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90}, +{-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85}, +{-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94}, +{-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96}, +{-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95}, +{-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84}, +{-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109}, +{-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88}, +{-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82}, +{-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96}, +{-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96}, +{-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100}, +{-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104}, +{-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71}, +{-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88}, +{-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84}, +{-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81}, +{-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99}, +{-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87}, +{-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100}, +{-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97}, +{-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86}, +{-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96}, +{-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79}, +{-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59}, +{-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37}, +{-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59}, +{-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7}, +{-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9}, +{-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52}, +{-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51}, +{-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55}, +{-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34}, +{-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30}, +{-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7}, +{-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57}, +{-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26}, +{-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16}, +{6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54}, +{4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52}, +{28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28}, +{-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57}, +{31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27}, +{-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35}, +{-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24}, +{-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41}, +{-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41}, +{6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62}, +{7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42}, +{-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48}, +{8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62}, +{33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63}, +{-26,-16,-42},{-17,49,-49}, +}; + +signed char monkeyf[250][4]= { +{27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4}, +{3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6}, +{5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8}, +{7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12}, +{5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12}, +{-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4}, +{10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4}, +{5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23}, +{20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15}, +{12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, +{18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, +{18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44}, +{24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19}, +{16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38}, +{8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39}, +{16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42}, +{19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16}, +{13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32}, +{-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35}, +{34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21}, +{1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11}, +{35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38}, +{-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39}, +{33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34}, +{8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34}, +{-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36}, +{-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27}, +{-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42}, +{25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34}, +{25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26}, +{23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35}, +{-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35}, +{-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58}, +{40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52}, +{-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49}, +{43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24}, +{-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100}, +{-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24}, +{-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110}, +{6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48}, +{17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43}, +{35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6}, +{-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30}, +{4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5}, +{-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13}, +{-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30}, +{-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31}, +{30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35}, +{32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27}, +{25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23}, +{11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35}, +{32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4}, +{-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35}, +{24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33}, +{24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35}, +{11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36}, +{35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39}, +{18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17}, +{24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19}, +{16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30}, +{-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30}, +{23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66}, +{-68,-67,24,-33}, +}; + // ------------------------------- end copied code + + void make_prim(int type, float imat[3][3], int tot, int seg, int subdiv, float dia, float d, int ext, int fill, float cent[3]) @@ -1022,9 +1168,9 @@ void make_prim(int type, float imat[3][3], int tot, int seg, break; case 13: /* Monkey */ { - extern int monkeyo, monkeynv, monkeynf; - extern signed char monkeyf[][4]; - extern signed char monkeyv[][3]; + //extern int monkeyo, monkeynv, monkeynf; + //extern signed char monkeyf[][4]; + //extern signed char monkeyv[][3]; EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv"); EditFace *efa; int i; diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c index 4d9679b6b8a..bafc9dda7d6 100644 --- a/source/blender/src/editmesh_lib.c +++ b/source/blender/src/editmesh_lib.c @@ -1914,6 +1914,10 @@ void flip_editnormals(void) } efa= efa->next; } + + /* update vertex normals too */ + recalc_editnormals(); + #ifdef WITH_VERSE if(G.editMesh->vnode) sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode); diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c index fe4c98aa4de..4cf3b410393 100644 --- a/source/blender/src/editmesh_tools.c +++ b/source/blender/src/editmesh_tools.c @@ -4703,10 +4703,10 @@ int EdgeSlide(short immediate, float imperc) int wasshift = 0; /* UV correction vars */ - GHash **uvarray; + GHash **uvarray= NULL; int uvlay_tot= CustomData_number_of_layers(&G.editMesh->fdata, CD_MTFACE); int uvlay_idx; - SlideUv *slideuvs, *suv, *suv_last; + SlideUv *slideuvs=NULL, *suv=NULL, *suv_last=NULL; float uv_tmp[2]; LinkNode *fuv_link; diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c index e05d1c519d5..2459f7ed23c 100644 --- a/source/blender/src/editobject.c +++ b/source/blender/src/editobject.c @@ -3283,6 +3283,9 @@ static void copymenu_logicbricks(Object *ob) base->object->scavisflag= ob->scavisflag; base->object->scaflag= ob->scaflag; + /* set the initial state */ + base->object->state= ob->state; + base->object->init_state= ob->init_state; } } base= base->next; @@ -3519,6 +3522,7 @@ void copy_attr(short event) if (ob->gameflag & OB_BOUNDS) { base->object->boundtype = ob->boundtype; } + base->object->margin= ob->margin; } else if(event==17) { /* tex space */ copy_texture_space(base->object, ob); diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c index 976e58ed102..2557894d0e0 100644 --- a/source/blender/src/editscreen.c +++ b/source/blender/src/editscreen.c @@ -1980,7 +1980,7 @@ static void testareas(void) /* test for header, if removed, or moved */ /* test for window, if removed, or moved */ - for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { + for(sa= G.curscreen->areabase.first; sa; sa= next) { rcti oldhr= sa->headrct; rcti oldwr= sa->winrct; diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c index 2133a92a54e..f95b56fe5b0 100644 --- a/source/blender/src/editview.c +++ b/source/blender/src/editview.c @@ -89,6 +89,7 @@ #include "BIF_gl.h" #include "BIF_glutil.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_mywindow.h" #include "BIF_previewrender.h" /* use only so fly mode can preview when its done */ #include "BIF_space.h" diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c index 2ba5745b19b..cdb001d9193 100644 --- a/source/blender/src/filesel.c +++ b/source/blender/src/filesel.c @@ -2062,18 +2062,20 @@ void winqreadfilespace(ScrArea *sa, void *spacedata, BWinEvent *evt) break; case XKEY: - test = get_hilited_entry(sfile); + if(sfile->type==FILE_BLENDER) { + test = get_hilited_entry(sfile); - if (test != -1 && !(S_ISDIR(sfile->filelist[test].type))){ - BLI_make_file_string(G.sce, str, sfile->dir, sfile->filelist[test].relname); + if (test != -1 && !(S_ISDIR(sfile->filelist[test].type))){ + BLI_make_file_string(G.sce, str, sfile->dir, sfile->filelist[test].relname); - if( okee("Remove %s", str) ) { - ret = BLI_delete(str, 0, 0); - if (ret) { - error("Command failed, see console"); - } else { - freefilelist(sfile); - do_draw= 1; + if( okee("Remove %s", str) ) { + ret = BLI_delete(str, 0, 0); + if (ret) { + error("Command failed, see console"); + } else { + freefilelist(sfile); + do_draw= 1; + } } } } diff --git a/source/blender/src/glutil.c b/source/blender/src/glutil.c index c4a7b32bf8c..69e3d4c7aac 100644 --- a/source/blender/src/glutil.c +++ b/source/blender/src/glutil.c @@ -290,17 +290,66 @@ static int get_cached_work_texture(int *w_r, int *h_r) return texid; } +#define FTOCHAR(val) val<=0.0f?0: (val>=1.0f?255: (char)(255.0f*val)) void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void *rect) { - unsigned char *uc_rect= (unsigned char*) rect; - float *f_rect= (float *)rect; - float xzoom= glaGetOneFloat(GL_ZOOM_X), yzoom= glaGetOneFloat(GL_ZOOM_Y); - int ltexid= glaGetOneInteger(GL_TEXTURE_2D); - int lrowlength= glaGetOneInteger(GL_UNPACK_ROW_LENGTH); - int subpart_x, subpart_y, tex_w, tex_h; - int texid= get_cached_work_texture(&tex_w, &tex_h); - int nsubparts_x= (img_w+(tex_w-1))/tex_w; - int nsubparts_y= (img_h+(tex_h-1))/tex_h; + float *f_rect; + float xzoom, yzoom; + unsigned char *uc_rect; + int ltexid, lrowlength, texid, tex_w, tex_h; + int subpart_x, subpart_y, nsubparts_x, nsubparts_y; + + uc_rect= (unsigned char*) rect; + f_rect= (float *)rect; + +#ifdef __APPLE__ + /* On Nvidia, Mac OS X 10.5 this function doesn't work correct and + * can crash even, use glDrawPixels instead of textures then */ + if(is_a_really_crappy_nvidia_card()) { + float col[4], modcol[4]; + unsigned char *srect = rect; + int a; + + /* modulate with current color */ + glGetFloatv(GL_CURRENT_COLOR, col); + if(col[0]!=1.0f || col[1]!=1.0f ||col[2]!=1.0f ||col[3]!=1.0f) { + srect = MEM_callocN(4*img_w*img_h, "glDrawPixelsTexSafe"); + for(a=0; a=1.0f?255: (char)(255.0f*val)) void glaDrawPixelsSafe_to32(float fx, float fy, int img_w, int img_h, int row_w, float *rectf) { float *rf; @@ -717,6 +765,17 @@ int is_a_really_crappy_intel_card(void) return well_is_it; } +int is_a_really_crappy_nvidia_card(void) +{ + static int well_is_it= -1; + + /* Do you understand the implication? Do you? */ + if (well_is_it==-1) + well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "NVIDIA Corporation") == 0); + + return well_is_it; +} + void bglFlush(void) { glFlush(); diff --git a/source/blender/src/gpencil.c b/source/blender/src/gpencil.c index c7540bc4a1f..e51636b6748 100644 --- a/source/blender/src/gpencil.c +++ b/source/blender/src/gpencil.c @@ -992,11 +992,12 @@ void gpencil_convert_menu (void) #define GP_STROKE_BUFFER_MAX 5000 /* Hardcoded sensitivity thresholds... */ -// TODO: one day, these might be added to the UI if it is necessary /* minimum number of pixels mouse should move before new point created */ -#define MIN_MANHATTEN_PX 3 +//#define MIN_MANHATTEN_PX 3 +#define MIN_MANHATTEN_PX U.gp_manhattendist /* minimum length of new segment before new point can be added */ -#define MIN_EUCLIDEAN_PX 20 +//#define MIN_EUCLIDEAN_PX 20 +#define MIN_EUCLIDEAN_PX U.gp_euclideandist /* ------ */ diff --git a/source/blender/src/header_ipo.c b/source/blender/src/header_ipo.c index f8d889c0edc..c2f84e1c444 100644 --- a/source/blender/src/header_ipo.c +++ b/source/blender/src/header_ipo.c @@ -1419,7 +1419,7 @@ void ipo_buttons(void) uiClearButLock(); /* ZOOMBORDER */ - uiDefIconBut(block, BUT, B_IPOBORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms view to area"); + uiDefIconBut(block, BUT, B_IPOBORDER, ICON_BORDERMOVE, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms view to area (Shift B)"); xco+=XIC/2; diff --git a/source/blender/src/header_text.c b/source/blender/src/header_text.c index e7552434b19..eeea43ec57a 100644 --- a/source/blender/src/header_text.c +++ b/source/blender/src/header_text.c @@ -862,14 +862,14 @@ static uiBlock *text_filemenu(void *arg_unused) } /* header */ -#define PATH_MAX 260 +#define HEADER_PATH_MAX 260 void text_buttons(void) { uiBlock *block; SpaceText *st= curarea->spacedata.first; Text *text; short xco, xmax; - char naam[256], fname[PATH_MAX], headtxt[PATH_MAX+17]; + char naam[256], fname[HEADER_PATH_MAX], headtxt[HEADER_PATH_MAX+17]; int len; if (st==NULL || st->spacetype != SPACE_TEXT) return; @@ -961,8 +961,8 @@ void text_buttons(void) if (text) { if (text->name) { len = strlen(text->name); - if (len > PATH_MAX-1) - len = PATH_MAX-1; + if (len > HEADER_PATH_MAX-1) + len = HEADER_PATH_MAX-1; strncpy(fname, text->name, len); fname[len]='\0'; if (text->flags & TXT_ISDIRTY) diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index 704d4bdea54..36ba819b3f1 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -106,6 +106,7 @@ #include "BIF_editview.h" #include "BIF_gl.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_mainqueue.h" #include "BIF_meshtools.h" #include "BIF_poselib.h" @@ -2522,6 +2523,9 @@ static void do_view3d_edit_objectmenu(void *arg, int event) if(session) b_verse_push_object(session, ob); break; #endif + case 18: /* delete keyframe */ + common_deletekey(); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -2558,6 +2562,7 @@ static uiBlock *view3d_edit_objectmenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Insert Keyframe|I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 11, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Keyframe|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 18, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); @@ -3150,6 +3155,9 @@ static void do_view3d_edit_meshmenu(void *arg, int event) case 15: uv_autocalc_tface(); break; + case 16: /* delete keyframe */ + common_deletekey(); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -3185,6 +3193,7 @@ static uiBlock *view3d_edit_meshmenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Insert Keyframe|I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Keyframe|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); @@ -3416,6 +3425,9 @@ static void do_view3d_edit_curvemenu(void *arg, int event) case 15: uv_autocalc_tface(); break; + case 16: /* delete keyframe */ + common_deletekey(); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -3440,6 +3452,7 @@ static uiBlock *view3d_edit_curvemenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Insert Keyframe|I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Keyframe|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 16, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); @@ -3760,6 +3773,9 @@ static void do_view3d_edit_latticemenu(void *arg, int event) case 6: uv_autocalc_tface(); break; + case 7: /* delete keyframe */ + common_deletekey(); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -3783,6 +3799,7 @@ static uiBlock *view3d_edit_latticemenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Insert Keyframe|I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Keyframe|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 7, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); @@ -4170,7 +4187,7 @@ static uiBlock *view3d_pose_armature_ikmenu(void *arg_unused) uiBlockSetButmFunc(block, do_view3d_pose_armature_ikmenu, NULL); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Shift I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, ""); - uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Ctrl Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); uiBlockSetDirection(block, UI_RIGHT); uiTextBoundsBlock(block, 60); @@ -4373,6 +4390,9 @@ static void do_view3d_pose_armaturemenu(void *arg, int event) case 19: /* assign pose as restpose */ apply_armature_pose2bones(); break; + case 20: /* delete keyframe */ + common_deletekey(); + break; } allqueue(REDRAWVIEW3D, 0); @@ -4394,6 +4414,7 @@ static uiBlock *view3d_pose_armaturemenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Insert Keyframe|I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Delete Keyframe|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 20, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); diff --git a/source/blender/src/keyframing.c b/source/blender/src/keyframing.c new file mode 100644 index 00000000000..c62032cd9d6 --- /dev/null +++ b/source/blender/src/keyframing.c @@ -0,0 +1,1839 @@ +/** + * $Id: keyframing.c 14881 2008-05-18 10:41:42Z aligorith $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008, Blender Foundation + * This is a new part of Blender (with some old code) + * + * Contributor(s): Joshua Leung + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include +#include +#include +#include +#include + +#ifdef HAVE_CONFIG_H +#include +#endif + +#include "MEM_guardedalloc.h" + +#include "BLI_arithb.h" +#include "BLI_blenlib.h" +#include "BLI_dynstr.h" + +#include "DNA_listBase.h" +#include "DNA_ID.h" +#include "DNA_action_types.h" +#include "DNA_armature_types.h" +#include "DNA_camera_types.h" +#include "DNA_constraint_types.h" +#include "DNA_curve_types.h" +#include "DNA_ipo_types.h" +#include "DNA_lamp_types.h" +#include "DNA_object_types.h" +#include "DNA_material_types.h" +#include "DNA_screen_types.h" +#include "DNA_scene_types.h" +#include "DNA_space_types.h" +#include "DNA_texture_types.h" +#include "DNA_userdef_types.h" +#include "DNA_vec_types.h" +#include "DNA_view3d_types.h" +#include "DNA_world_types.h" + +#include "BKE_global.h" +#include "BKE_utildefines.h" +#include "BKE_blender.h" +#include "BKE_main.h" +#include "BKE_action.h" +#include "BKE_armature.h" +#include "BKE_constraint.h" +#include "BKE_curve.h" +#include "BKE_depsgraph.h" +#include "BKE_ipo.h" +#include "BKE_object.h" + +#include "BIF_keyframing.h" +#include "BIF_butspace.h" +#include "BIF_editaction.h" +#include "BIF_editkey.h" +#include "BIF_interface.h" +#include "BIF_mywindow.h" +#include "BIF_poseobject.h" +#include "BIF_screen.h" +#include "BIF_space.h" +#include "BIF_toolbox.h" +#include "BIF_toets.h" + +#include "BSE_editipo.h" +#include "BSE_node.h" +#include "BSE_time.h" +#include "BSE_view.h" + +#include "blendef.h" + +#include "PIL_time.h" /* sleep */ +#include "mydevice.h" + +/* ************************************************** */ +/* LOCAL TYPES AND DEFINES */ + +/* -------------- Keying Sets ------------------- */ + +/* keying set - a set of channels that will be keyframed together */ +// TODO: move this to a header to allow custom sets someday? +typedef struct bKeyingSet { + /* callback func to consider if keyingset should be included + * (by default, if this is undefined, item will be shown) + */ + short (*include_cb)(struct bKeyingSet *, const char *); + + char name[48]; /* name of keyingset */ + int blocktype; /* blocktype that all channels belong to */ // in future, this may be eliminated + short flag; /* flags to use when setting keyframes */ + + short chan_num; /* number of channels to insert keyframe in */ + short adrcodes[32]; /* adrcodes for channels to insert keys for (ideally would be variable-len, but limit of 32 will suffice) */ +} bKeyingSet; + +/* keying set context - an array of keying sets and the number of them */ +typedef struct bKeyingContext { + bKeyingSet *keyingsets; /* array containing the keyingsets of interest */ + bKeyingSet *lastused; /* item that was chosen last time*/ + int tot; /* number of keyingsets in */ +} bKeyingContext; + + +/* ----------- Common KeyData Sources ------------ */ + +/* temporary struct to gather data combos to keyframe */ +typedef struct bCommonKeySrc { + struct bCommonKeySrc *next, *prev; + + /* general data/destination-source settings */ + ID *id; /* id-block this comes from */ + char *actname; /* name of action channel */ + char *constname; /* name of constraint channel */ + + /* general destination source settings */ + Ipo *ipo; /* ipo-block that id-block has (optional) */ + bAction *act; /* action-block that id-block has (optional) */ + + /* pose-level settings */ + bPoseChannel *pchan; /* pose channel */ + + /* buttons-window settings */ + int map; /* offset to apply to certain adrcodes */ +} bCommonKeySrc; + +/* ************************************************** */ +/* KEYFRAME INSERTION */ + +/* -------------- BezTriple Insertion -------------------- */ + +/* threshold for inserting keyframes - threshold here should be good enough for now, but should become userpref */ +#define BEZT_INSERT_THRESH 0.00001 + +/* Binary search algorithm for finding where to insert BezTriple. (for use by insert_bezt_icu) + * Returns the index to insert at (data already at that index will be offset if replace is 0) + */ +static int binarysearch_bezt_index (BezTriple array[], BezTriple *item, int arraylen, short *replace) +{ + int start=0, end=arraylen; + int loopbreaker= 0, maxloop= arraylen * 2; + const float frame= (item)? item->vec[1][0] : 0.0f; + + /* initialise replace-flag first */ + *replace= 0; + + /* sneaky optimisations (don't go through searching process if...): + * - keyframe to be added is to be added out of current bounds + * - keyframe to be added would replace one of the existing ones on bounds + */ + if ((arraylen <= 0) || ELEM(NULL, array, item)) { + printf("Warning: binarysearch_bezt_index encountered invalid array \n"); + return 0; + } + else { + /* check whether to add before/after/on */ + float framenum; + + /* 'First' Keyframe (when only one keyframe, this case is used) */ + framenum= array[0].vec[1][0]; + if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) { + *replace = 1; + return 0; + } + else if (frame < framenum) + return 0; + + /* 'Last' Keyframe */ + framenum= array[(arraylen-1)].vec[1][0]; + if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) { + *replace= 1; + return (arraylen - 1); + } + else if (frame > framenum) + return arraylen; + } + + + /* most of the time, this loop is just to find where to put it + * 'loopbreaker' is just here to prevent infinite loops + */ + for (loopbreaker=0; (start <= end) && (loopbreaker < maxloop); loopbreaker++) { + /* compute and get midpoint */ + int mid = (start + end) / 2; + float midfra= array[mid].vec[1][0]; + + /* check if exactly equal to midpoint */ + if (IS_EQT(frame, midfra, BEZT_INSERT_THRESH)) { + *replace = 1; + return mid; + } + + /* repeat in upper/lower half */ + if (frame > midfra) + start= mid + 1; + else if (frame < midfra) + end= mid - 1; + } + + /* print error if loop-limit exceeded */ + if (loopbreaker == (maxloop-1)) { + printf("Error: binarysearch_bezt_index was taking too long \n"); + + // include debug info + printf("\tround = %d: start = %d, end = %d, arraylen = %d \n", loopbreaker, start, end, arraylen); + } + + /* not found, so return where to place it */ + return start; +} + +/* This function adds a given BezTriple to an IPO-Curve. It will allocate + * memory for the array if needed, and will insert the BezTriple into a + * suitable place in chronological order. + * + * NOTE: any recalculate of the IPO-Curve that needs to be done will need to + * be done by the caller. + */ +int insert_bezt_icu (IpoCurve *icu, BezTriple *bezt) +{ + BezTriple *newb; + int i= 0; + + if (icu->bezt == NULL) { + icu->bezt= MEM_callocN(sizeof(BezTriple), "beztriple"); + *(icu->bezt)= *bezt; + icu->totvert= 1; + } + else { + short replace = -1; + i = binarysearch_bezt_index(icu->bezt, bezt, icu->totvert, &replace); + + if (replace) { + /* sanity check: 'i' may in rare cases exceed arraylen */ + if ((i >= 0) && (i < icu->totvert)) + *(icu->bezt + i) = *bezt; + } + else { + /* add new */ + newb= MEM_callocN((icu->totvert+1)*sizeof(BezTriple), "beztriple"); + + /* add the beztriples that should occur before the beztriple to be pasted (originally in ei->icu) */ + if (i > 0) + memcpy(newb, icu->bezt, i*sizeof(BezTriple)); + + /* add beztriple to paste at index i */ + *(newb + i)= *bezt; + + /* add the beztriples that occur after the beztriple to be pasted (originally in icu) */ + if (i < icu->totvert) + memcpy(newb+i+1, icu->bezt+i, (icu->totvert-i)*sizeof(BezTriple)); + + /* replace (+ free) old with new */ + MEM_freeN(icu->bezt); + icu->bezt= newb; + + icu->totvert++; + } + } + + /* we need to return the index, so that some tools which do post-processing can + * detect where we added the BezTriple in the array + */ + return i; +} + +/* This function is a wrapper for insert_bezt_icu, and should be used when + * adding a new keyframe to a curve, when the keyframe doesn't exist anywhere + * else yet. + * + * 'fast' - is only for the python API where importing BVH's would take an extreamly long time. + */ +void insert_vert_icu (IpoCurve *icu, float x, float y, short fast) +{ + BezTriple beztr; + int a, h1, h2; + + /* set all three points, for nicer start position */ + memset(&beztr, 0, sizeof(BezTriple)); + beztr.vec[0][0]= x; + beztr.vec[0][1]= y; + beztr.vec[1][0]= x; + beztr.vec[1][1]= y; + beztr.vec[2][0]= x; + beztr.vec[2][1]= y; + beztr.hide= IPO_BEZ; + beztr.f1= beztr.f2= beztr.f3= SELECT; + beztr.h1= beztr.h2= HD_AUTO; + + /* add temp beztriple to keyframes */ + a= insert_bezt_icu(icu, &beztr); + if (!fast) calchandles_ipocurve(icu); + + /* set handletype */ + if (icu->totvert > 2) { + BezTriple *bezt; + + h1= h2= HD_AUTO; + bezt= (icu->bezt + a); + + if (a > 0) h1= (bezt-1)->h2; + if (a < icu->totvert-1) h2= (bezt+1)->h1; + + bezt->h1= h1; + bezt->h2= h2; + + if (!fast) calchandles_ipocurve(icu); + } +} + +/* ------------------- Get Data ------------------------ */ + +/* Get pointer to use to get values from */ +// FIXME: this should not be possible with Data-API +static void *get_context_ipo_poin(ID *id, int blocktype, char *actname, char *constname, IpoCurve *icu, int *vartype) +{ + switch (blocktype) { + case ID_PO: /* posechannel */ + if (GS(id->name)==ID_OB) { + Object *ob= (Object *)id; + bPoseChannel *pchan= get_pose_channel(ob->pose, actname); + + if (pchan) { + *vartype= IPO_FLOAT; + return get_pchan_ipo_poin(pchan, icu->adrcode); + } + } + break; + + case ID_CO: /* constraint */ + if ((GS(id->name)==ID_OB) && (constname && constname[0])) { + Object *ob= (Object *)id; + bConstraint *con; + + /* assume that we only want the influence (as only used for Constraint Channels) */ + if ((ob->ipoflag & OB_ACTION_OB) && !strcmp(actname, "Object")) { + for (con= ob->constraints.first; con; con= con->next) { + if (strcmp(constname, con->name)==0) { + *vartype= IPO_FLOAT; + return &con->enforce; + } + } + } + else if (ob->pose) { + bPoseChannel *pchan= get_pose_channel(ob->pose, actname); + + if (pchan) { + for (con= pchan->constraints.first; con; con= con->next) { + if (strcmp(constname, con->name)==0) { + *vartype= IPO_FLOAT; + return &con->enforce; + } + } + } + } + } + break; + + case ID_OB: /* object */ + /* hack: layer channels for object need to be keyed WITHOUT localview flag... + * tsk... tsk... why must we just dump bitflags upon users :/ + */ + if ((GS(id->name)==ID_OB) && (icu->adrcode==OB_LAY)) { + Object *ob= (Object *)id; + static int layer = 0; + + /* init layer to be the object's layer var, then remove local view from it */ + layer = ob->lay; + layer &= 0xFFFFFF; + *vartype= IPO_INT_BIT; + + /* return pointer to this static var + * - assumes that this pointer won't be stored for use later, so may not be threadsafe + * if multiple keyframe calls are made, but that is unlikely to happen in the near future + */ + return (void *)(&layer); + } + /* no break here for other ob channel-types - as they can be done normally */ + + default: /* normal data-source */ + return get_ipo_poin(id, icu, vartype); + } + + /* not valid... */ + return NULL; +} + + +/* -------------- 'Smarter' Keyframing Functions -------------------- */ +/* return codes for new_key_needed */ +enum { + KEYNEEDED_DONTADD = 0, + KEYNEEDED_JUSTADD, + KEYNEEDED_DELPREV, + KEYNEEDED_DELNEXT +} eKeyNeededStatus; + +/* This helper function determines whether a new keyframe is needed */ +/* Cases where keyframes should not be added: + * 1. Keyframe to be added bewteen two keyframes with similar values + * 2. Keyframe to be added on frame where two keyframes are already situated + * 3. Keyframe lies at point that intersects the linear line between two keyframes + */ +static short new_key_needed (IpoCurve *icu, float cFrame, float nValue) +{ + BezTriple *bezt=NULL, *prev=NULL; + int totCount, i; + float valA = 0.0f, valB = 0.0f; + + /* safety checking */ + if (icu == NULL) return KEYNEEDED_JUSTADD; + totCount= icu->totvert; + if (totCount == 0) return KEYNEEDED_JUSTADD; + + /* loop through checking if any are the same */ + bezt= icu->bezt; + for (i=0; ivec[1][0]; + beztVal= bezt->vec[1][1]; + + if (prev) { + /* there is a keyframe before the one currently being examined */ + + /* get previous time+value */ + prevPosi= prev->vec[1][0]; + prevVal= prev->vec[1][1]; + + /* keyframe to be added at point where there are already two similar points? */ + if (IS_EQ(prevPosi, cFrame) && IS_EQ(beztPosi, cFrame) && IS_EQ(beztPosi, prevPosi)) { + return KEYNEEDED_DONTADD; + } + + /* keyframe between prev+current points ? */ + if ((prevPosi <= cFrame) && (cFrame <= beztPosi)) { + /* is the value of keyframe to be added the same as keyframes on either side ? */ + if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal)) { + return KEYNEEDED_DONTADD; + } + else { + float realVal; + + /* get real value of curve at that point */ + realVal= eval_icu(icu, cFrame); + + /* compare whether it's the same as proposed */ + if (IS_EQ(realVal, nValue)) + return KEYNEEDED_DONTADD; + else + return KEYNEEDED_JUSTADD; + } + } + + /* new keyframe before prev beztriple? */ + if (cFrame < prevPosi) { + /* A new keyframe will be added. However, whether the previous beztriple + * stays around or not depends on whether the values of previous/current + * beztriples and new keyframe are the same. + */ + if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal)) + return KEYNEEDED_DELNEXT; + else + return KEYNEEDED_JUSTADD; + } + } + else { + /* just add a keyframe if there's only one keyframe + * and the new one occurs before the exisiting one does. + */ + if ((cFrame < beztPosi) && (totCount==1)) + return KEYNEEDED_JUSTADD; + } + + /* continue. frame to do not yet passed (or other conditions not met) */ + if (i < (totCount-1)) { + prev= bezt; + bezt++; + } + else + break; + } + + /* Frame in which to add a new-keyframe occurs after all other keys + * -> If there are at least two existing keyframes, then if the values of the + * last two keyframes and the new-keyframe match, the last existing keyframe + * gets deleted as it is no longer required. + * -> Otherwise, a keyframe is just added. 1.0 is added so that fake-2nd-to-last + * keyframe is not equal to last keyframe. + */ + bezt= (icu->bezt + (icu->totvert - 1)); + valA= bezt->vec[1][1]; + + if (prev) + valB= prev->vec[1][1]; + else + valB= bezt->vec[1][1] + 1.0f; + + if (IS_EQ(valA, nValue) && IS_EQ(valA, valB)) + return KEYNEEDED_DELPREV; + else + return KEYNEEDED_JUSTADD; +} + +/* ------------------ 'Visual' Keyframing Functions ------------------ */ + +/* internal status codes for visualkey_can_use */ +enum { + VISUALKEY_NONE = 0, + VISUALKEY_LOC, + VISUALKEY_ROT +}; + +/* This helper function determines if visual-keyframing should be used when + * inserting keyframes for the given channel. As visual-keyframing only works + * on Object and Pose-Channel blocks, this should only get called for those + * blocktypes, when using "standard" keying but 'Visual Keying' option in Auto-Keying + * settings is on. + */ +static short visualkey_can_use (ID *id, int blocktype, char *actname, char *constname, int adrcode) +{ + Object *ob= NULL; + bConstraint *con= NULL; + short searchtype= VISUALKEY_NONE; + + /* validate data */ + if ((id == NULL) || (GS(id->name)!=ID_OB) || !(ELEM(blocktype, ID_OB, ID_PO))) + return 0; + + /* get first constraint and determine type of keyframe constraints to check for*/ + ob= (Object *)id; + + if (blocktype == ID_OB) { + con= ob->constraints.first; + + if (ELEM3(adrcode, OB_LOC_X, OB_LOC_Y, OB_LOC_Z)) + searchtype= VISUALKEY_LOC; + else if (ELEM3(adrcode, OB_ROT_X, OB_ROT_Y, OB_ROT_Z)) + searchtype= VISUALKEY_ROT; + } + else if (blocktype == ID_PO) { + bPoseChannel *pchan= get_pose_channel(ob->pose, actname); + con= pchan->constraints.first; + + if (ELEM3(adrcode, AC_LOC_X, AC_LOC_Y, AC_LOC_Z)) + searchtype= VISUALKEY_LOC; + else if (ELEM4(adrcode, AC_QUAT_W, AC_QUAT_X, AC_QUAT_Y, AC_QUAT_Z)) + searchtype= VISUALKEY_ROT; + } + + /* only search if a searchtype and initial constraint are available */ + if (searchtype && con) { + for (; con; con= con->next) { + /* only consider constraint if it is not disabled, and has influence */ + if (con->flag & CONSTRAINT_DISABLE) continue; + if (con->enforce == 0.0f) continue; + + /* some constraints may alter these transforms */ + switch (con->type) { + /* multi-transform constraints */ + case CONSTRAINT_TYPE_CHILDOF: + return 1; + case CONSTRAINT_TYPE_TRANSFORM: + return 1; + case CONSTRAINT_TYPE_FOLLOWPATH: + return 1; + + /* single-transform constraits */ + case CONSTRAINT_TYPE_TRACKTO: + if (searchtype==VISUALKEY_ROT) return 1; + break; + case CONSTRAINT_TYPE_ROTLIMIT: + if (searchtype==VISUALKEY_ROT) return 1; + break; + case CONSTRAINT_TYPE_LOCLIMIT: + if (searchtype==VISUALKEY_LOC) return 1; + break; + case CONSTRAINT_TYPE_ROTLIKE: + if (searchtype==VISUALKEY_ROT) return 1; + break; + case CONSTRAINT_TYPE_LOCLIKE: + if (searchtype==VISUALKEY_LOC) return 1; + break; + case CONSTRAINT_TYPE_LOCKTRACK: + if (searchtype==VISUALKEY_ROT) return 1; + break; + case CONSTRAINT_TYPE_MINMAX: + if (searchtype==VISUALKEY_LOC) return 1; + break; + + default: + break; + } + } + } + + /* when some condition is met, this function returns, so here it can be 0 */ + return 0; +} + +/* This helper function extracts the value to use for visual-keyframing + * In the event that it is not possible to perform visual keying, try to fall-back + * to using the poin method. Assumes that all data it has been passed is valid. + */ +static float visualkey_get_value (ID *id, int blocktype, char *actname, char *constname, int adrcode, IpoCurve *icu) +{ + Object *ob; + void *poin = NULL; + int index, vartype; + + /* validate situtation */ + if ((id==NULL) || (GS(id->name)!=ID_OB) || (ELEM(blocktype, ID_OB, ID_PO)==0)) + return 0.0f; + + /* get object */ + ob= (Object *)id; + + /* only valid for objects or posechannels */ + if (blocktype == ID_OB) { + /* parented objects are not supported, as the effects of the parent + * are included in the matrix, which kindof beats the point + */ + if ((ob) && (ob->parent==NULL)) { + /* only Location or Rotation keyframes are supported now */ + if (ELEM3(adrcode, OB_LOC_X, OB_LOC_Y, OB_LOC_Z)) { + /* assumes that OB_LOC_Z > OB_LOC_Y > OB_LOC_X */ + index= adrcode - OB_LOC_X; + + return ob->obmat[3][index]; + } + else if (ELEM3(adrcode, OB_ROT_X, OB_ROT_Y, OB_ROT_Z)) { + float eul[3]; + + /* assumes that OB_ROT_Z > OB_ROT_Y > OB_ROT_X */ + index= adrcode - OB_ROT_X; + + Mat4ToEul(ob->obmat, eul); + return eul[index]*(5.72958); + } + } + } + else if (blocktype == ID_PO) { + bPoseChannel *pchan; + float tmat[4][4]; + + /* get data to use */ + pchan= get_pose_channel(ob->pose, actname); + + /* Although it is not strictly required for this particular space conversion, + * arg1 must not be null, as there is a null check for the other conversions to + * be safe. Therefore, the active object is passed here, and in many cases, this + * will be what owns the pose-channel that is getting this anyway. + */ + Mat4CpyMat4(tmat, pchan->pose_mat); + constraint_mat_convertspace(ob, pchan, tmat, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL); + + /* Loc, Rot/Quat keyframes are supported... */ + if (ELEM3(adrcode, AC_LOC_X, AC_LOC_Y, AC_LOC_Z)) { + /* assumes that AC_LOC_Z > AC_LOC_Y > AC_LOC_X */ + index= adrcode - AC_LOC_X; + + /* only use for non-connected bones */ + if ((pchan->bone->parent) && !(pchan->bone->flag & BONE_CONNECTED)) + return tmat[3][index]; + else if (pchan->bone->parent == NULL) + return tmat[3][index]; + } + else if (ELEM4(adrcode, AC_QUAT_W, AC_QUAT_X, AC_QUAT_Y, AC_QUAT_Z)) { + float tmat[4][4], trimat[3][3], quat[4]; + + /* assumes that AC_QUAT_Z > AC_QUAT_Y > AC_QUAT_X > AC_QUAT_W */ + index= adrcode - AC_QUAT_W; + + Mat3CpyMat4(trimat, tmat); + Mat3ToQuat_is_ok(trimat, quat); + + return quat[index]; + } + } + + /* as the function hasn't returned yet, try reading from poin */ + poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); + if (poin) + return read_ipo_poin(poin, vartype); + else + return 0.0; +} + + +/* ------------------------- Insert Key API ------------------------- */ + +/* Main Keyframing API call: + * Use this when validation of necessary animation data isn't necessary as it + * already exists. It will insert a keyframe using the current value being keyframed. + * + * The flag argument is used for special settings that alter the behaviour of + * the keyframe insertion. These include the 'visual' keyframing modes, quick refresh, + * and extra keyframe filtering. + */ +short insertkey (ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag) +{ + IpoCurve *icu; + + /* get ipo-curve */ + icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode, 1); + + /* only continue if we have an ipo-curve to add keyframe to */ + if (icu) { + float cfra = frame_to_float(CFRA); + float curval= 0.0f; + void *poin = NULL; + int vartype; + + /* apply special time tweaking */ + if (GS(id->name) == ID_OB) { + Object *ob= (Object *)id; + + /* apply NLA-scaling (if applicable) */ + if (actname && actname[0]) + cfra= get_action_frame(ob, cfra); + + /* ancient time-offset cruft */ + if ( (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)) ) { + /* actually frametofloat calc again! */ + cfra-= give_timeoffset(ob)*G.scene->r.framelen; + } + } + + /* get pointer to data to read from */ + poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype); + if (poin == NULL) return 0; + + /* obtain value to give keyframe */ + if ( (flag & INSERTKEY_MATRIX) && + (visualkey_can_use(id, blocktype, actname, constname, adrcode)) ) + { + /* visual-keying is only available for object and pchan datablocks, as + * it works by keyframing using a value extracted from the final matrix + * instead of using the kt system to extract a value. + */ + curval= visualkey_get_value(id, blocktype, actname, constname, adrcode, icu); + } + else { + /* use kt's read_poin function to extract value (kt->read_poin should + * exist in all cases, but it never hurts to check) + */ + curval= read_ipo_poin(poin, vartype); + } + + /* only insert keyframes where they are needed */ + if (flag & INSERTKEY_NEEDED) { + short insert_mode; + + /* check whether this curve really needs a new keyframe */ + insert_mode= new_key_needed(icu, cfra, curval); + + /* insert new keyframe at current frame */ + if (insert_mode) + insert_vert_icu(icu, cfra, curval, (flag & INSERTKEY_FAST)); + + /* delete keyframe immediately before/after newly added */ + switch (insert_mode) { + case KEYNEEDED_DELPREV: + delete_icu_key(icu, icu->totvert-2, 1); + break; + case KEYNEEDED_DELNEXT: + delete_icu_key(icu, 1, 1); + break; + } + } + else { + /* just insert keyframe */ + insert_vert_icu(icu, cfra, curval, (flag & INSERTKEY_FAST)); + } + + /* return success */ + return 1; + } + + /* return failure */ + return 0; +} + + +/* ************************************************** */ +/* KEYFRAME DELETION */ + +/* Main Keyframing API call: + * Use this when validation of necessary animation data isn't necessary as it + * already exists. It will delete a keyframe at the current frame. + * + * The flag argument is used for special settings that alter the behaviour of + * the keyframe deletion. These include the quick refresh options. + */ +short deletekey (ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag) +{ + Ipo *ipo; + IpoCurve *icu; + + /* get ipo-curve + * Note: here is one of the places where we don't want new ipo + ipo-curve added! + * so 'add' var must be 0 + */ + ipo= verify_ipo(id, blocktype, actname, constname, NULL, 0); + icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode, 0); + + /* only continue if we have an ipo-curve to remove keyframes from */ + if (icu) { + BezTriple bezt; + float cfra = frame_to_float(CFRA); + short found = -1; + int i; + + /* apply special time tweaking */ + if (GS(id->name) == ID_OB) { + Object *ob= (Object *)id; + + /* apply NLA-scaling (if applicable) */ + if (actname && actname[0]) + cfra= get_action_frame(ob, cfra); + + /* ancient time-offset cruft */ + if ( (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)) ) { + /* actually frametofloat calc again! */ + cfra-= give_timeoffset(ob)*G.scene->r.framelen; + } + } + + /* only need to set bezt->vec[1][0], as that's all binarysearch uses */ + memset(&bezt, 0, sizeof(BezTriple)); + bezt.vec[1][0]= cfra; + + /* try to find index of beztriple to get rid of */ + i = binarysearch_bezt_index(icu->bezt, &bezt, icu->totvert, &found); + if (found) { + /* delete the key at the index (will sanity check + do recalc afterwards ) */ + delete_icu_key(icu, i, 1); + + /* Only delete curve too if there isn't an ipo-driver still hanging around on an empty curve */ + if (icu->totvert==0 && icu->driver==NULL) { + BLI_remlink(&ipo->curve, icu); + free_ipo_curve(icu); + } + + /* return success */ + return 1; + } + } + + /* return failure */ + return 0; +} + +/* ************************************************** */ +/* COMMON KEYFRAME MANAGEMENT (common_insertkey/deletekey) */ + + +/* ------------- KeyingSet Defines ------------ */ +/* Note: these must all be named with the defks_* prefix, otherwise the template macro will not work! */ + +/* macro for defining keyingset contexts */ +#define KSC_TEMPLATE(ctx_name) {&defks_##ctx_name[0], NULL, sizeof(defks_##ctx_name)/sizeof(bKeyingSet)} + +/* --- */ + +/* check if option not available for deleting keys */ +static short incl_non_del_keys (bKeyingSet *ks, const char mode[]) +{ + /* as optimisation, assume that it is sufficient to check only first letter + * of mode (int comparison should be faster than string!) + */ + //if (strcmp(mode, "Delete")==0) + if (mode && mode[0]=='D') + return 0; + + return 1; +} + +/* Object KeyingSets ------ */ + +/* check if include shapekey entry */ +static short incl_v3d_ob_shapekey (bKeyingSet *ks, const char mode[]) +{ + Object *ob= (G.obedit)? (G.obedit) : (OBACT); + char *newname= NULL; + + /* not available for delete mode */ + if (strcmp(mode, "Delete")==0) + return 0; + + /* check if is geom object that can get shapekeys */ + switch (ob->type) { + /* geometry? */ + case OB_MESH: newname= "Mesh"; break; + case OB_CURVE: newname= "Curve"; break; + case OB_SURF: newname= "Surface"; break; + case OB_LATTICE: newname= "Lattice"; break; + + /* not geometry! */ + default: + return 0; + } + + /* if ks is shapekey entry (this could be callled for separator before too!) */ + if (ks->flag == -3) + sprintf(ks->name, newname); + + /* if it gets here, it's ok */ + return 1; +} + +/* array for object keyingset defines */ +bKeyingSet defks_v3d_object[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "Loc", ID_OB, 0, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}}, + {NULL, "Rot", ID_OB, 0, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}}, + {NULL, "Scale", ID_OB, 0, 3, {OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "LocRot", ID_OB, 0, 6, + {OB_LOC_X,OB_LOC_Y,OB_LOC_Z, + OB_ROT_X,OB_ROT_Y,OB_ROT_Z}}, + + {NULL, "LocScale", ID_OB, 0, 6, + {OB_LOC_X,OB_LOC_Y,OB_LOC_Z, + OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}}, + + {NULL, "LocRotScale", ID_OB, 0, 9, + {OB_LOC_X,OB_LOC_Y,OB_LOC_Z, + OB_ROT_X,OB_ROT_Y,OB_ROT_Z, + OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}}, + + {NULL, "RotScale", ID_OB, 0, 6, + {OB_ROT_X,OB_ROT_Y,OB_ROT_Z, + OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}}, + + {incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator + + {incl_non_del_keys, "VisualLoc", ID_OB, INSERTKEY_MATRIX, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}}, + {incl_non_del_keys, "VisualRot", ID_OB, INSERTKEY_MATRIX, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}}, + + {incl_non_del_keys, "VisualLocRot", ID_OB, INSERTKEY_MATRIX, 6, + {OB_LOC_X,OB_LOC_Y,OB_LOC_Z, + OB_ROT_X,OB_ROT_Y,OB_ROT_Z}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Layer", ID_OB, 0, 1, {OB_LAY}}, // icky option... + {NULL, "Available", ID_OB, -2, 0, {0}}, + + {incl_v3d_ob_shapekey, "%l%l", 0, -1, 0, {0}}, // separator (linked to shapekey entry) + {incl_v3d_ob_shapekey, "", ID_OB, -3, 0, {0}} +}; + +/* PoseChannel KeyingSets ------ */ + +/* array for posechannel keyingset defines */ +bKeyingSet defks_v3d_pchan[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "Loc", ID_PO, 0, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}}, + {NULL, "Rot", ID_PO, 0, 4, {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}}, + {NULL, "Scale", ID_PO, 0, 3, {AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "LocRot", ID_PO, 0, 7, + {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W, + AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}}, + + {NULL, "LocScale", ID_PO, 0, 6, + {AC_LOC_X,AC_LOC_Y,AC_LOC_Z, + AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}}, + + {NULL, "LocRotScale", ID_PO, 0, 10, + {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W,AC_QUAT_X, + AC_QUAT_Y,AC_QUAT_Z,AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}}, + + {NULL, "RotScale", ID_PO, 0, 7, + {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z, + AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}}, + + {incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator + + {incl_non_del_keys, "VisualLoc", ID_PO, INSERTKEY_MATRIX, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}}, + {incl_non_del_keys, "VisualRot", ID_PO, INSERTKEY_MATRIX, 3, {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}}, + + {incl_non_del_keys, "VisualLocRot", ID_PO, INSERTKEY_MATRIX, 7, + {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W, + AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_PO, -2, 0, {0}} +}; + +/* Material KeyingSets ------ */ + +/* array for material keyingset defines */ +bKeyingSet defks_buts_shading_mat[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "RGB", ID_MA, 0, 3, {MA_COL_R,MA_COL_G,MA_COL_B}}, + {NULL, "Alpha", ID_MA, 0, 1, {MA_ALPHA}}, + {NULL, "Halo Size", ID_MA, 0, 1, {MA_HASIZE}}, + {NULL, "Mode", ID_MA, 0, 1, {MA_MODE}}, // evil bitflags + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "All Color", ID_MA, 0, 18, + {MA_COL_R,MA_COL_G,MA_COL_B, + MA_ALPHA,MA_HASIZE, MA_MODE, + MA_SPEC_R,MA_SPEC_G,MA_SPEC_B, + MA_REF,MA_EMIT,MA_AMB,MA_SPEC,MA_HARD, + MA_MODE,MA_TRANSLU,MA_ADD}}, + + {NULL, "All Mirror", ID_MA, 0, 5, + {MA_RAYM,MA_FRESMIR,MA_FRESMIRI, + MA_FRESTRA,MA_FRESTRAI}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Ofs", ID_MA, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}}, + {NULL, "Size", ID_MA, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}}, + + {NULL, "All Mapping", ID_MA, 0, 14, + {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z, + MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z, + MAP_R,MAP_G,MAP_B,MAP_DVAR, + MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_MA, -2, 0, {0}} +}; + +/* World KeyingSets ------ */ + +/* array for world keyingset defines */ +bKeyingSet defks_buts_shading_wo[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "Zenith RGB", ID_WO, 0, 3, {WO_ZEN_R,WO_ZEN_G,WO_ZEN_B}}, + {NULL, "Horizon RGB", ID_WO, 0, 3, {WO_HOR_R,WO_HOR_G,WO_HOR_B}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Mist", ID_WO, 0, 4, {WO_MISI,WO_MISTDI,WO_MISTSTA,WO_MISTHI}}, + {NULL, "Stars", ID_WO, 0, 5, {WO_STAR_R,WO_STAR_G,WO_STAR_B,WO_STARDIST,WO_STARSIZE}}, + + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Ofs", ID_WO, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}}, + {NULL, "Size", ID_WO, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}}, + + {NULL, "All Mapping", ID_WO, 0, 14, + {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z, + MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z, + MAP_R,MAP_G,MAP_B,MAP_DVAR, + MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_WO, -2, 0, {0}} +}; + +/* Lamp KeyingSets ------ */ + +/* array for lamp keyingset defines */ +bKeyingSet defks_buts_shading_la[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "RGB", ID_LA, 0, 3, {LA_COL_R,LA_COL_G,LA_COL_B}}, + {NULL, "Energy", ID_LA, 0, 1, {LA_ENERGY}}, + {NULL, "Spot Size", ID_LA, 0, 1, {LA_SPOTSI}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Ofs", ID_LA, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}}, + {NULL, "Size", ID_LA, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}}, + + {NULL, "All Mapping", ID_LA, 0, 14, + {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z, + MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z, + MAP_R,MAP_G,MAP_B,MAP_DVAR, + MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_LA, -2, 0, {0}} +}; + +/* Texture KeyingSets ------ */ + +/* array for texture keyingset defines */ +bKeyingSet defks_buts_shading_tex[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "Clouds", ID_TE, 0, 5, + {TE_NSIZE,TE_NDEPTH,TE_NTYPE, + TE_MG_TYP,TE_N_BAS1}}, + + {NULL, "Marble", ID_TE, 0, 7, + {TE_NSIZE,TE_NDEPTH,TE_NTYPE, + TE_TURB,TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}}, + + {NULL, "Stucci", ID_TE, 0, 5, + {TE_NSIZE,TE_NTYPE,TE_TURB, + TE_MG_TYP,TE_N_BAS1}}, + + {NULL, "Wood", ID_TE, 0, 6, + {TE_NSIZE,TE_NTYPE,TE_TURB, + TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}}, + + {NULL, "Magic", ID_TE, 0, 2, {TE_NDEPTH,TE_TURB}}, + + {NULL, "Blend", ID_TE, 0, 1, {TE_MG_TYP}}, + + {NULL, "Musgrave", ID_TE, 0, 6, + {TE_MG_TYP,TE_MGH,TE_MG_LAC, + TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN}}, + + {NULL, "Voronoi", ID_TE, 0, 9, + {TE_VNW1,TE_VNW2,TE_VNW3,TE_VNW4, + TE_VNMEXP,TE_VN_DISTM,TE_VN_COLT, + TE_ISCA,TE_NSIZE}}, + + {NULL, "Distorted Noise", ID_TE, 0, 4, + {TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN,TE_DISTA}}, + + {NULL, "Color Filter", ID_TE, 0, 5, + {TE_COL_R,TE_COL_G,TE_COL_B,TE_BRIGHT,TE_CONTRA}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_TE, -2, 0, {0}} +}; + +/* Object Buttons KeyingSets ------ */ + +/* check if include particles entry */ +static short incl_buts_ob (bKeyingSet *ks, const char mode[]) +{ + Object *ob= OBACT; + /* only if object is mesh type */ + return (ob->type == OB_MESH); +} + +/* array for texture keyingset defines */ +bKeyingSet defks_buts_object[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {incl_buts_ob, "Surface Damping", ID_OB, 0, 1, {OB_PD_SDAMP}}, + {incl_buts_ob, "Random Damping", ID_OB, 0, 1, {OB_PD_RDAMP}}, + {incl_buts_ob, "Permeability", ID_OB, 0, 1, {OB_PD_PERM}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Force Strength", ID_OB, 0, 1, {OB_PD_FSTR}}, + {NULL, "Force Falloff", ID_OB, 0, 1, {OB_PD_FFALL}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_OB, -2, 0, {0}} // this will include ob-transforms too! +}; + +/* Camera Buttons KeyingSets ------ */ + +/* check if include internal-renderer entry */ +static short incl_buts_cam1 (bKeyingSet *ks, const char mode[]) +{ + /* only if renderer is internal renderer */ + return (G.scene->r.renderer==R_INTERN); +} + +/* check if include external-renderer entry */ +static short incl_buts_cam2 (bKeyingSet *ks, const char mode[]) +{ + /* only if renderer is internal renderer */ + return (G.scene->r.renderer!=R_INTERN); +} + +/* array for camera keyingset defines */ +bKeyingSet defks_buts_cam[] = +{ + /* include_cb, name, blocktype, flag, chan_num, adrcodes */ + {NULL, "Lens", ID_CA, 0, 1, {CAM_LENS}}, + {NULL, "Clipping", ID_CA, 0, 2, {CAM_STA,CAM_END}}, + {NULL, "Focal Distance", ID_CA, 0, 1, {CAM_YF_FDIST}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + + {incl_buts_cam2, "Aperture", ID_CA, 0, 1, {CAM_YF_APERT}}, + {incl_buts_cam1, "Viewplane Shift", ID_CA, 0, 2, {CAM_SHIFT_X,CAM_SHIFT_Y}}, + + {NULL, "%l", 0, -1, 0, {0}}, // separator + + {NULL, "Available", ID_CA, -2, 0, {0}} +}; + +/* --- */ + +/* Keying Context Defines - Must keep in sync with enumeration (eKS_Contexts) */ +bKeyingContext ks_contexts[] = +{ + KSC_TEMPLATE(v3d_object), + KSC_TEMPLATE(v3d_pchan), + + KSC_TEMPLATE(buts_shading_mat), + KSC_TEMPLATE(buts_shading_wo), + KSC_TEMPLATE(buts_shading_la), + KSC_TEMPLATE(buts_shading_tex), + + KSC_TEMPLATE(buts_object), + KSC_TEMPLATE(buts_cam) +}; + +/* Keying Context Enumeration - Must keep in sync with definitions*/ +typedef enum eKS_Contexts { + KSC_V3D_OBJECT = 0, + KSC_V3D_PCHAN, + + KSC_BUTS_MAT, + KSC_BUTS_WO, + KSC_BUTS_LA, + KSC_BUTS_TEX, + + KSC_BUTS_OB, + KSC_BUTS_CAM, + + /* make sure this last one remains untouched! */ + KSC_TOT_TYPES +} eKS_Contexts; + + +/* ---------------- KeyingSet Tools ------------------- */ + +/* helper for commonkey_context_get() - get keyingsets for 3d-view */ +static void commonkey_context_getv3d (ListBase *sources, bKeyingContext **ksc) +{ + Object *ob; + IpoCurve *icu; + + if ((OBACT) && (OBACT->flag & OB_POSEMODE)) { + bPoseChannel *pchan; + + /* pose-level */ + ob= OBACT; + *ksc= &ks_contexts[KSC_V3D_PCHAN]; + set_pose_keys(ob); /* sets pchan->flag to POSE_KEY if bone selected, and clears if not */ + + /* loop through posechannels */ + for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) { + if (pchan->flag & POSE_KEY) { + bCommonKeySrc *cks; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set id-block to key to, and action */ + cks->id= (ID *)ob; + cks->act= ob->action; + + /* set pchan */ + cks->pchan= pchan; + cks->actname= pchan->name; + } + } + } + else { + Base *base; + + /* object-level */ + *ksc= &ks_contexts[KSC_V3D_OBJECT]; + + /* loop through bases */ + for (base= FIRSTBASE; base; base= base->next) { + if (TESTBASELIB(base)) { + bCommonKeySrc *cks; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set id-block to key to */ + ob= base->object; + cks->id= (ID *)ob; + + /* when ob's keyframes are in an action, default to using 'Object' as achan name */ + if (ob->ipoflag & OB_ACTION_OB) + cks->actname= "Object"; + + /* set ipo-flags */ + // TODO: add checks for lib-linked data + if ((ob->ipo) || (ob->action)) { + if (ob->ipo) { + cks->ipo= ob->ipo; + } + else { + bActionChannel *achan; + + cks->act= ob->action; + achan= get_action_channel(ob->action, cks->actname); + + if (achan && achan->ipo) + cks->ipo= achan->ipo; + } + + /* deselect all ipo-curves */ + for (icu= cks->ipo->curve.first; icu; icu= icu->next) { + icu->flag &= ~IPO_SELECT; + } + } + } + } + } +} + +/* helper for commonkey_context_get() - get keyingsets for buttons window */ +static void commonkey_context_getsbuts (ListBase *sources, bKeyingContext **ksc) +{ + bCommonKeySrc *cks; + + /* check on tab-type */ + switch (G.buts->mainb) { + case CONTEXT_SHADING: /* ------------- Shading buttons ---------------- */ + /* subtabs include "Material", "Texture", "Lamp", "World"*/ + switch (G.buts->tab[CONTEXT_SHADING]) { + case TAB_SHADING_MAT: /* >------------- Material Tab -------------< */ + { + Material *ma= editnode_get_active_material(G.buts->lockpoin); + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set data */ + cks->id= (ID *)ma; + cks->ipo= ma->ipo; + cks->map= texchannel_to_adrcode(ma->texact); + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_MAT]; + return; + } + break; + case TAB_SHADING_WORLD: /* >------------- World Tab -------------< */ + { + World *wo= G.buts->lockpoin; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set data */ + cks->id= (ID *)wo; + cks->ipo= wo->ipo; + cks->map= texchannel_to_adrcode(wo->texact); + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_WO]; + return; + } + break; + case TAB_SHADING_LAMP: /* >------------- Lamp Tab -------------< */ + { + Lamp *la= G.buts->lockpoin; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set data */ + cks->id= (ID *)la; + cks->ipo= la->ipo; + cks->map= texchannel_to_adrcode(la->texact); + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_LA]; + return; + } + break; + case TAB_SHADING_TEX: /* >------------- Texture Tab -------------< */ + { + Tex *tex= G.buts->lockpoin; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set data */ + cks->id= (ID *)tex; + cks->ipo= tex->ipo; + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_TEX]; + return; + } + break; + } + break; + + case CONTEXT_OBJECT: /* ------------- Object buttons ---------------- */ + { + Object *ob= OBACT; + + if (ob) { + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set id-block to key to */ + cks->id= (ID *)ob; + cks->ipo= ob->ipo; + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_OB]; + return; + } + } + break; + + case CONTEXT_EDITING: /* ------------- Editing buttons ---------------- */ + { + Object *ob= OBACT; + + if ((ob) && (ob->type==OB_CAMERA) && (G.buts->lockpoin)) { /* >---------------- camera buttons ---------------< */ + Camera *ca= G.buts->lockpoin; + + /* add new keyframing destination */ + cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc"); + BLI_addtail(sources, cks); + + /* set id-block to key to */ + cks->id= (ID *)ca; + cks->ipo= ca->ipo; + + /* set keyingsets */ + *ksc= &ks_contexts[KSC_BUTS_CAM]; + return; + } + } + break; + } + + /* if nothing happened... */ + *ksc= NULL; +} + + +/* get keyingsets for appropriate context */ +static void commonkey_context_get (ListBase *sources, bKeyingContext **ksc) +{ + /* check view type */ + switch (curarea->spacetype) { + /* 3d view - first one tested as most often used */ + case SPACE_VIEW3D: + commonkey_context_getv3d(sources, ksc); + break; + + /* buttons view */ + case SPACE_BUTS: + commonkey_context_getsbuts(sources, ksc); + break; + } +} + +/* flush updates after all operations */ +static void commonkey_context_finish (ListBase *sources) +{ + /* check view type */ + switch (curarea->spacetype) { + /* 3d view - first one tested as most often used */ + case SPACE_VIEW3D: + { + /* either pose or object level */ + if (OBACT && (OBACT->pose)) { + Object *ob= OBACT; + + /* recalculate ipo handles, etc. */ + if (ob->action) + remake_action_ipos(ob->action); + + /* recalculate bone-paths on adding new keyframe? */ + // TODO: currently, there is no setting to turn this on/off globally + if (ob->pose->flag & POSE_RECALCPATHS) + pose_recalculate_paths(ob); + } + else { + bCommonKeySrc *cks; + + /* loop over bases (as seen in sources) */ + for (cks= sources->first; cks; cks= cks->next) { + Object *ob= (Object *)cks->id; + + /* simply set recalc flag */ + ob->recalc |= OB_RECALC_OB; + } + } + } + break; + } +} + +/* flush refreshes after undo */ +static void commonkey_context_refresh (void) +{ + /* check view type */ + switch (curarea->spacetype) { + /* 3d view - first one tested as most often used */ + case SPACE_VIEW3D: + { + /* do refreshes */ + DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0); + + allspace(REMAKEIPO, 0); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWMARKER, 0); + } + break; + } +} + +/* --- */ + +/* Build menu-string of available keying-sets (allocates memory for string) + * NOTE: mode must not be longer than 64 chars + */ +static char *build_keyingsets_menu (bKeyingContext *ksc, const char mode[48]) +{ + DynStr *pupds= BLI_dynstr_new(); + bKeyingSet *ks; + char buf[64]; + char *str; + int i, n; + + /* add title first */ + BLI_snprintf(buf, 64, "%s Key %%t|", mode); + BLI_dynstr_append(pupds, buf); + + /* loop through keyingsets, adding them */ + for (ks=ksc->keyingsets, i=0, n=1; i < ksc->tot; ks++, i++, n++) { + /* check if keyingset can be used */ + if (ks->flag == -1) { + /* optional separator? */ + if (ks->include_cb) { + if (ks->include_cb(ks, mode)) { + BLI_snprintf( buf, 64, "%s%s", ks->name, ((n < ksc->tot)?"|":"") ); + BLI_dynstr_append(pupds, buf); + } + } + else { + BLI_snprintf( buf, 64, "%%l%s", ((n < ksc->tot)?"|":"") ); + BLI_dynstr_append(pupds, buf); + } + } + else if ( (ks->include_cb==NULL) || (ks->include_cb(ks, mode)) ) { + /* entry can be included */ + BLI_dynstr_append(pupds, ks->name); + + /* check if special "shapekey" entry */ + if (ks->flag == -3) + BLI_snprintf( buf, 64, "%%x0%s", ((n < ksc->tot)?"|":"") ); + else + BLI_snprintf( buf, 64, "%%x%d%s", n, ((n < ksc->tot)?"|":"") ); + BLI_dynstr_append(pupds, buf); + } + } + + /* convert to normal MEM_malloc'd string */ + str= BLI_dynstr_get_cstring(pupds); + BLI_dynstr_free(pupds); + + return str; +} + +/* Get the keying set that was chosen by the user from the menu */ +static bKeyingSet *get_keyingset_fromcontext (bKeyingContext *ksc, short index) +{ + /* check if index is valid */ + if (ELEM(NULL, ksc, ksc->keyingsets)) + return NULL; + if ((index < 1) || (index > ksc->tot)) + return NULL; + + /* index starts from 1, and should directly correspond to keyingset in array */ + return (bKeyingSet *)(ksc->keyingsets + (index - 1)); +} + +/* ---------------- Keyframe Management API -------------------- */ + +/* mode for common_modifykey */ +enum { + COMMONKEY_MODE_INSERT = 0, + COMMONKEY_MODE_DELETE, +} eCommonModifyKey_Modes; + +/* Display a menu for handling the insertion of keyframes based on the active view */ +// TODO: add back an option for repeating last keytype +void common_modifykey (short mode) +{ + ListBase dsources = {NULL, NULL}; + bKeyingContext *ksc= NULL; + bCommonKeySrc *cks; + bKeyingSet *ks = NULL; + char *menustr, buf[64]; + short menu_nr; + + /* check if mode is valid */ + if (ELEM(mode, COMMONKEY_MODE_INSERT, COMMONKEY_MODE_DELETE)==0) + return; + + /* delegate to other functions or get keyingsets to use */ + switch (curarea->spacetype) { + /* spaces with their own methods */ + case SPACE_IPO: + if (mode == COMMONKEY_MODE_INSERT) + insertkey_editipo(); + return; + case SPACE_ACTION: + if (mode == COMMONKEY_MODE_INSERT) + insertkey_action(); + return; + + /* TODO: based on UI elements? will that even be handled here??? */ + + /* default - check per view */ + default: + /* get the keyingsets and the data to add keyframes to */ + commonkey_context_get(&dsources, &ksc); + break; + } + + /* check that there is data to operate on */ + if (ELEM(NULL, dsources.first, ksc)) { + BLI_freelistN(&dsources); + return; + } + + /* get menu and process it */ + if (mode == COMMONKEY_MODE_DELETE) + menustr= build_keyingsets_menu(ksc, "Delete"); + else + menustr= build_keyingsets_menu(ksc, "Insert"); + menu_nr= pupmenu(menustr); + if (menustr) MEM_freeN(menustr); + + /* no item selected or shapekey entry? */ + if (menu_nr < 1) { + /* free temp sources */ + BLI_freelistN(&dsources); + + /* check if insert new shapekey */ + if ((menu_nr == 0) && (mode == COMMONKEY_MODE_INSERT)) + insert_shapekey(OBACT); + else + ksc->lastused= NULL; + + return; + } + else { + /* try to get keyingset */ + ks= get_keyingset_fromcontext(ksc, menu_nr); + + if (ks == NULL) { + BLI_freelistN(&dsources); + return; + } + } + + /* loop over each destination, applying the keying set */ + for (cks= dsources.first; cks; cks= cks->next) { + short success= 0; + + /* special hacks for 'available' option */ + if (ks->flag == -2) { + IpoCurve *icu= NULL, *icn= NULL; + + /* get first IPO-curve */ + if (cks->act && cks->actname) { + bActionChannel *achan= get_action_channel(cks->act, cks->actname); + + // FIXME: what about constraint channels? + if (achan && achan->ipo) + icu= achan->ipo->curve.first; + } + else + icu= cks->ipo->curve.first; + + /* we get adrcodes directly from IPO curves (see method below...) */ + for (; icu; icu= icn) { + short flag; + + /* get next ipo-curve in case current is deleted */ + icn= icu->next; + + /* insert mode or delete mode */ + if (mode == COMMONKEY_MODE_DELETE) { + /* local flags only add on to global flags */ + flag = 0; + + /* delete keyframe */ + success += deletekey(cks->id, ks->blocktype, cks->actname, cks->constname, icu->adrcode, flag); + } + else { + /* local flags only add on to global flags */ + flag = ks->flag; + if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX; + if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED; + // if (IS_AUTOKEY_MODE(EDITKEYS)) flag |= INSERTKEY_REPLACE; + + /* insert keyframe */ + success += insertkey(cks->id, ks->blocktype, cks->actname, cks->constname, icu->adrcode, flag); + } + } + } + else { + int i; + + /* loop over channels available in keyingset */ + for (i=0; i < ks->chan_num; i++) { + short flag, adrcode; + + /* get adrcode + * - certain adrcodes (for MTEX channels need special offsets) // BAD CRUFT!!! + */ + adrcode= ks->adrcodes[i]; + if (ELEM3(ks->blocktype, ID_MA, ID_LA, ID_WO)) { + switch (adrcode) { + case MAP_OFS_X: case MAP_OFS_Y: case MAP_OFS_Z: + case MAP_SIZE_X: case MAP_SIZE_Y: case MAP_SIZE_Z: + case MAP_R: case MAP_G: case MAP_B: case MAP_DVAR: + case MAP_COLF: case MAP_NORF: case MAP_VARF: case MAP_DISP: + adrcode += cks->map; + break; + } + } + + /* insert mode or delete mode */ + if (mode == COMMONKEY_MODE_DELETE) { + /* local flags only add on to global flags */ + flag = 0; + + /* delete keyframe */ + success += deletekey(cks->id, ks->blocktype, cks->actname, cks->constname, adrcode, flag); + } + else { + /* local flags only add on to global flags */ + flag = ks->flag; + if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX; + if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED; + // if (IS_AUTOKEY_MODE(EDITKEYS)) flag |= INSERTKEY_REPLACE; + + /* insert keyframe */ + success += insertkey(cks->id, ks->blocktype, cks->actname, cks->constname, adrcode, flag); + } + } + } + + /* special handling for some key-sources */ + if (success) { + /* set pose recalc-paths flag */ + if (cks->pchan) { + Object *ob= (Object *)cks->id; + bPoseChannel *pchan= cks->pchan; + + /* set flag to trigger path recalc */ + if (pchan->path) + ob->pose->flag |= POSE_RECALCPATHS; + + /* clear unkeyed flag (it doesn't matter if it's set or not) */ + if (pchan->bone) + pchan->bone->flag &= ~BONE_UNKEYED; + } + } + } + + /* apply post-keying flushes for this data sources */ + commonkey_context_finish(&dsources); + ksc->lastused= ks; + + /* free temp data */ + BLI_freelistN(&dsources); + + /* undo pushes */ + if (mode == COMMONKEY_MODE_DELETE) + BLI_snprintf(buf, 64, "Delete %s Key", ks->name); + else + BLI_snprintf(buf, 64, "Insert %s Key", ks->name); + BIF_undo_push(buf); + + /* queue updates for contexts */ + commonkey_context_refresh(); +} + +/* ---- */ + +/* used to insert keyframes from any view */ +void common_insertkey (void) +{ + common_modifykey(COMMONKEY_MODE_INSERT); +} + +/* used to insert keyframes from any view */ +void common_deletekey (void) +{ + common_modifykey(COMMONKEY_MODE_DELETE); +} + +/* ************************************************** */ diff --git a/source/blender/src/mywindow.c b/source/blender/src/mywindow.c index cb8d233c341..6166ab18766 100644 --- a/source/blender/src/mywindow.c +++ b/source/blender/src/mywindow.c @@ -604,18 +604,6 @@ int framebuffer_to_index(unsigned int col) /* ********** END MY WINDOW ************** */ -#ifdef WIN32 -static int is_a_really_crappy_nvidia_card(void) { - static int well_is_it= -1; - - /* Do you understand the implication? Do you? */ - if (well_is_it==-1) - well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "NVIDIA Corporation") == 0); - - return well_is_it; -} -#endif - void myswapbuffers(void) { ScrArea *sa; diff --git a/source/blender/src/outliner.c b/source/blender/src/outliner.c index 3f328a0cfb2..52c5592be38 100644 --- a/source/blender/src/outliner.c +++ b/source/blender/src/outliner.c @@ -1640,7 +1640,8 @@ static int tree_element_active_ipo(SpaceOops *soops, TreeElement *te, int set) if(chan->ipo) a++; } deselect_actionchannels(ob->action, 0); - select_channel(ob->action, chan, SELECT_ADD); + if (chan) + select_channel(ob->action, chan, SELECT_ADD); allqueue(REDRAWACTION, ob->ipowin); allqueue(REDRAWVIEW3D, ob->ipowin); } diff --git a/source/blender/src/poselib.c b/source/blender/src/poselib.c index 6aeef7c75c2..ff54ad31e22 100644 --- a/source/blender/src/poselib.c +++ b/source/blender/src/poselib.c @@ -61,7 +61,7 @@ #include "BKE_global.h" #include "BKE_utildefines.h" -//#include "BIF_keyframing.h" +#include "BIF_keyframing.h" #include "BSE_editipo.h" #include "BDR_drawaction.h" diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c index 28b8729a247..19fb8dc2ecd 100644 --- a/source/blender/src/poseobject.c +++ b/source/blender/src/poseobject.c @@ -69,6 +69,7 @@ #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_poseobject.h" #include "BIF_space.h" #include "BIF_toolbox.h" @@ -406,6 +407,7 @@ void pose_recalculate_paths(Object *ob) waitcursor(0); CFRA= cfra; + ob->pose->flag &= ~POSE_RECALCPATHS; allqueue(REDRAWVIEW3D, 0); /* recalc tags are still there */ allqueue(REDRAWBUTSEDIT, 0); } diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index bf24c02e723..5be11a724f1 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -2958,8 +2958,7 @@ void do_render_seq(RenderResult *rr, int cfra) max = MEM_CacheLimiter_get_maximum(); if (max != 0 && mem_in_use + mmap_in_use > max) { - fprintf(stderr, "mem_in_use = %lu, max = %lu\n", - mem_in_use + mmap_in_use, max); + fprintf(stderr, "Memory in use > maximum memory\n"); fprintf(stderr, "Cleaning up, please wait...\n" "If this happens very often,\n" "consider " diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 749b097a21b..fb86620201b 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2218,7 +2218,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) else selectswap(); } - else if(G.qual==LR_ALTKEY) { + else if(G.qual==(LR_CTRLKEY|LR_ALTKEY)) { if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) pose_clear_IK(); } @@ -3103,6 +3103,9 @@ static void winqreadipospace(ScrArea *sa, void *spacedata, BWinEvent *evt) else if (G.qual==LR_CTRLKEY) { borderselect_markers(); } + else if (G.qual==LR_SHIFTKEY) { + do_ipo_buttons(B_IPOBORDER); + } break; case CKEY: if (G.qual == LR_SHIFTKEY) @@ -4052,6 +4055,19 @@ void drawinfospace(ScrArea *sa, void *spacedata) (xpos+edgsp+(8*midsp)+(3*mpref)+(5*spref)),y1,(spref+edgsp),buth, &(U.dupflag), 0, 0, 0, 0, "Causes ipo data to be duplicated with Shift+D"); uiBlockEndAlign(block); + + uiDefBut(block, LABEL,0,"Grease Pencil:", + (xpos+(2*edgsp)+(3*midsp)+(3*mpref)+spref),y6label,mpref,buth, + 0, 0, 0, 0, 0, ""); + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, 0, "Manhatten Dist:", + (xpos+(4*midsp)+(3*mpref)+mpref),y5,mpref,buth, + &(U.gp_manhattendist), 0, 100, 0, 0, "Pixels moved by mouse per axis when drawing stroke"); + uiDefButS(block, NUM, 0, "Euclidean Dist:", + (xpos+(5*midsp)+(3*mpref)+(2*mpref)),y5,mpref,buth, + &(U.gp_euclideandist), 0, 100, 0, 0, "Distance moved by mouse when drawing stroke (in pixels) to include"); + uiBlockEndAlign(block); } else if(U.userpref == 2) { /* language & colors */ diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c index efd97ed9786..df0a2921578 100644 --- a/source/blender/src/toets.c +++ b/source/blender/src/toets.c @@ -75,6 +75,7 @@ #include "BIF_imasel.h" #include "BIF_editparticle.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_poseobject.h" #include "BIF_previewrender.h" #include "BIF_renderwin.h" @@ -792,6 +793,10 @@ int blenderqread(unsigned short event, short val) ob= OBACT; if(G.f & G_SCULPTMODE) return 1; + else if(G.qual==LR_ALTKEY) { + common_deletekey(); + return 0; + } else if(G.qual==0) { common_insertkey(); return 0; diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c index 5b2120424f1..f38affde418 100644 --- a/source/blender/src/toolbox.c +++ b/source/blender/src/toolbox.c @@ -93,6 +93,7 @@ #include "BIF_graphics.h" #include "BIF_imasel.h" #include "BIF_interface.h" +#include "BIF_keyframing.h" #include "BIF_mainqueue.h" #include "BIF_mywindow.h" #include "BIF_renderwin.h" diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index 0b43dac07cf..210a81927c8 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -108,6 +108,7 @@ #include "BIF_editsima.h" #include "BIF_editparticle.h" #include "BIF_gl.h" +#include "BIF_keyframing.h" #include "BIF_poseobject.h" #include "BIF_meshtools.h" #include "BIF_mywindow.h" @@ -3562,22 +3563,25 @@ short autokeyframe_cfra_can_key(Object *ob) */ void autokeyframe_ob_cb_func(Object *ob, int tmode) { + ID *id= (ID *)(ob); IpoCurve *icu; if (autokeyframe_cfra_can_key(ob)) { char *actname = NULL; + short flag = 0; if (ob->ipoflag & OB_ACTION_OB) actname= "Object"; + + if (IS_AUTOKEY_FLAG(INSERTNEEDED)) + flag |= INSERTKEY_NEEDED; + if (IS_AUTOKEY_FLAG(AUTOMATKEY)) + flag |= INSERTKEY_MATRIX; if (IS_AUTOKEY_FLAG(INSERTAVAIL)) { + /* only key on available channels */ if ((ob->ipo) || (ob->action)) { - ID *id= (ID *)(ob); - - if (ob->ipo) { - icu= ob->ipo->curve.first; - } - else { + if (ob->action && actname) { bActionChannel *achan; achan= get_action_channel(ob->action, actname); @@ -3586,19 +3590,16 @@ void autokeyframe_ob_cb_func(Object *ob, int tmode) else icu= NULL; } + else + icu= ob->ipo->curve.first; - while (icu) { + for (; icu; icu= icu->next) { icu->flag &= ~IPO_SELECT; - if (IS_AUTOKEY_FLAG(INSERTNEEDED)) - insertkey_smarter(id, ID_OB, actname, NULL, icu->adrcode); - else - insertkey(id, ID_OB, actname, NULL, icu->adrcode, 0); - icu= icu->next; + insertkey(id, ID_OB, actname, NULL, icu->adrcode, flag); } } } else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) { - ID *id= (ID *)(ob); short doLoc=0, doRot=0, doScale=0; /* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */ @@ -3629,35 +3630,33 @@ void autokeyframe_ob_cb_func(Object *ob, int tmode) } if (doLoc) { - insertkey_smarter(id, ID_OB, actname, NULL, OB_LOC_X); - insertkey_smarter(id, ID_OB, actname, NULL, OB_LOC_Y); - insertkey_smarter(id, ID_OB, actname, NULL, OB_LOC_Z); + insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag); } if (doRot) { - insertkey_smarter(id, ID_OB, actname, NULL, OB_ROT_X); - insertkey_smarter(id, ID_OB, actname, NULL, OB_ROT_Y); - insertkey_smarter(id, ID_OB, actname, NULL, OB_ROT_Z); + insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag); } if (doScale) { - insertkey_smarter(id, ID_OB, actname, NULL, OB_SIZE_X); - insertkey_smarter(id, ID_OB, actname, NULL, OB_SIZE_Y); - insertkey_smarter(id, ID_OB, actname, NULL, OB_SIZE_Z); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag); } } else { - ID *id= (ID *)(ob); + insertkey(id, ID_OB, actname, NULL, OB_LOC_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, flag); - insertkey(id, ID_OB, actname, NULL, OB_LOC_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_LOC_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_LOC_Z, 0); + insertkey(id, ID_OB, actname, NULL, OB_ROT_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, flag); - insertkey(id, ID_OB, actname, NULL, OB_ROT_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_ROT_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_ROT_Z, 0); - - insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, 0); - insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, 0); - insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, 0); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_X, flag); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_Y, flag); + insertkey(id, ID_OB, actname, NULL, OB_SIZE_Z, flag); } remake_object_ipos(ob); @@ -3683,8 +3682,15 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik) act= ob->action; if (autokeyframe_cfra_can_key(ob)) { + short flag= 0; + if (act == NULL) act= ob->action= add_empty_action("Action"); + + if (IS_AUTOKEY_FLAG(INSERTNEEDED)) + flag |= INSERTKEY_NEEDED; + if (IS_AUTOKEY_FLAG(AUTOMATKEY)) + flag |= INSERTKEY_MATRIX; for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) { if (pchan->bone->flag & BONE_TRANSFORM) { @@ -3695,17 +3701,10 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik) if (IS_AUTOKEY_FLAG(INSERTAVAIL)) { bActionChannel *achan; - for (achan = act->chanbase.first; achan; achan=achan->next) { - if ((achan->ipo) && !strcmp(achan->name, pchan->name)) { - for (icu = achan->ipo->curve.first; icu; icu=icu->next) { - /* only insert keyframe if needed? */ - if (IS_AUTOKEY_FLAG(INSERTNEEDED)) - insertkey_smarter(&ob->id, ID_PO, pchan->name, NULL, icu->adrcode); - else - insertkey(&ob->id, ID_PO, pchan->name, NULL, icu->adrcode, 0); - } - break; - } + achan= get_action_channel(act, pchan->name); + if (achan && achan->ipo) { + for (icu= achan->ipo->curve.first; icu; icu= icu->next) + insertkey(id, ID_PO, pchan->name, NULL, icu->adrcode, flag); } } /* only insert keyframe if needed? */ @@ -3735,65 +3734,36 @@ void autokeyframe_pose_cb_func(Object *ob, int tmode, short targetless_ik) } if (doLoc) { - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_LOC_X); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_LOC_Y); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_LOC_Z); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag); } if (doRot) { - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_QUAT_W); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_QUAT_X); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_QUAT_Y); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_QUAT_Z); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag); } if (doScale) { - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_SIZE_X); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_SIZE_Y); - insertkey_smarter(id, ID_PO, pchan->name, NULL, AC_SIZE_Z); - } - } - else if (IS_AUTOKEY_FLAG(AUTOMATKEY)) { - int matok=0; - - /* check one to make sure we're not trying to set visual loc keys on - bones inside of a chain, which only leads to tears. */ - matok= insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_X); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z); - - if (matok == 0) { - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0); - } - - /* check one to make sure we're not trying to set visual rot keys on - bones inside of a chain, which only leads to tears. */ - matok= insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y); - insertmatrixkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z); - - if (matok == 0) { - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag); } } /* insert keyframe in any channel that's appropriate */ else { - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, 0); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_SIZE_Z, flag); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, 0); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_W, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_QUAT_Z, flag); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, 0); - insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, 0); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_X, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Y, flag); + insertkey(id, ID_PO, pchan->name, NULL, AC_LOC_Z, flag); } } } @@ -3942,13 +3912,10 @@ void special_aftertrans_update(TransInfo *t) if ( (G.sipo->flag & SIPO_NOTRANSKEYCULL)==0 && (cancelled == 0) ) { - if (NLA_IPO_SCALED) { - actstrip_map_ipo_keys(OBACT, G.sipo->ipo, 0, 1); - posttrans_ipo_clean(G.sipo->ipo); - actstrip_map_ipo_keys(OBACT, G.sipo->ipo, 1, 1); - } - else - posttrans_ipo_clean(G.sipo->ipo); + /* NOTE: no need to do NLA scaling stuff here, as when there is NLA scaling, + * the transformed handles will get moved wrong (seem to match wrong repeat cycle) + */ + posttrans_ipo_clean(G.sipo->ipo); } } diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c index 3c17d0c1da8..8c5e1f85a3d 100644 --- a/source/blender/src/transform_snap.c +++ b/source/blender/src/transform_snap.c @@ -1173,7 +1173,7 @@ int snapObjects(int *dist, float *loc, float *no, int mode) { base= FIRSTBASE; for ( base = FIRSTBASE; base != NULL; base = base->next ) { - if ( BASE_SELECTABLE(base) && ((mode == NOT_SELECTED && (base->flag & SELECT) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) { + if ( BASE_SELECTABLE(base) && (base->flag & (BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA)) == 0 && ((mode == NOT_SELECTED && (base->flag & (SELECT|BA_WAS_SEL)) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) { Object *ob = base->object; if (ob->transflag & OB_DUPLI) diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index aa49065320b..88cdc558f2b 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -480,9 +480,11 @@ static void init_userdef_file(void) if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 16)) { U.flag |= USER_ADD_VIEWALIGNED|USER_ADD_EDITMODE; } - if ((G.main->versionfile < 247) || (G.main->versionfile == 247 && G.main->subversionfile < 1)) { + if ((G.main->versionfile < 247) || (G.main->versionfile == 247 && G.main->subversionfile <= 2)) { bTheme *btheme; - for(btheme= U.themes.first; btheme; btheme= btheme->next) { + + /* adjust themes */ + for (btheme= U.themes.first; btheme; btheme= btheme->next) { char *col; /* IPO Editor: Handles/Vertices */ @@ -499,6 +501,10 @@ static void init_userdef_file(void) col = btheme->tv3d.vertex_select; SETCOL(btheme->tseq.vertex_select, col[0], col[1], col[2], 255); } + + /* define grease-pencil distances */ + U.gp_manhattendist= 3; + U.gp_euclideandist= 20; } /* GL Texture Garbage Collection (variable abused above!) */ diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt index 04219ac5868..93cc0e8afb5 100644 --- a/source/creator/CMakeLists.txt +++ b/source/creator/CMakeLists.txt @@ -191,7 +191,7 @@ ADD_DEPENDENCIES(blender makesdna) FILE(READ ${CMAKE_BINARY_DIR}/cmake_blender_libs.txt BLENDER_LINK_LIBS) -SET(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} src blender_python blender_render blender_radiosity blender_IK bf_elbeem) +SET(BLENDER_LINK_LIBS bf_nodes ${BLENDER_LINK_LIBS} src blender_python blender_render blender_radiosity bf_elbeem) IF(CMAKE_SYSTEM_NAME MATCHES "Linux") SET(BLENDER_LINK_LIBS ${BLENDER_LINK_LIBS} extern_binreloc) @@ -226,7 +226,7 @@ IF(UNIX) bf_decimation bf_elbeem bf_yafray - blender_IK + bf_IK bf_memutil bf_guardedalloc blender_CTR diff --git a/source/creator/creator.c b/source/creator/creator.c index ec87cdd8cf7..f27dee946ed 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -267,7 +267,7 @@ static void main_init_screen( void ) int main(int argc, char **argv) { - int a, i, stax=0, stay=0, sizx, sizy, scr_init = 0; + int a, i, stax, stay, sizx, sizy, scr_init = 0; SYS_SystemHandle syshandle; #if defined(WIN32) || defined (__linux__) @@ -301,10 +301,10 @@ int main(int argc, char **argv) setprefsize(left +10,scr_y - bottom +10,right-left -20,bottom - 64, 0); } else { - winlay_get_screensize(&scr_x, &scr_y); + winlay_get_screensize(&scr_x, &scr_y); - /* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */ - setprefsize(120, 40, 850, 684, 0); + /* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */ + setprefsize(120, 40, 850, 684, 0); } winlay_process_events(0); @@ -430,11 +430,11 @@ int main(int argc, char **argv) init_def_material(); - winlay_get_screensize(&sizx, &sizy); - stax=0; - stay=0; - if(G.background==0) { + winlay_get_screensize(&sizx, &sizy); + stax=0; + stay=0; + for(a=1; a= 3 && filename[1] == ':' && (filename[2] == '\\' || filename[2] == '/')) - abs = 1; -#else - if (filelen >= 2 && filename[0] == '/') - abs = 1 ; -#endif - if (!abs) { - BLI_getwdN(cwd); /* incase the full path to the blend isnt used */ - - if (cwd[0] == '\0') { - printf( - "Could not get the current working directory - $PWD for an unknown reason.\n\t" - "Relative linked files will not load if the entire blend path is not used.\n\t" - "The 'Play' button may also fail.\n" - ); - } else { - /* uses the blend path relative to cwd important for loading relative linked files. - * - * cwd should contain c:\ etc on win32 so the relbase can be NULL - * relbase being NULL also prevents // being misunderstood as relative to the current - * blend file which isnt a feature we want to use in this case since were dealing - * with a path from the command line, rather then from inside Blender */ - - BLI_make_file_string(NULL, filename, cwd, argv[a]); - } - } + BLI_convertstringcwd(filename); if (G.background) { int retval = BKE_read_file(filename, NULL); diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 1f66335c749..74fe6c68863 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -138,10 +138,12 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, bool usemat = false, useglslmat = false; if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) - usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0); + usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); if(GPU_extensions_minimum_support()) - useglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 0) != 0); + useglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); + else if(G.fileflags & G_FILE_GAME_MAT_GLSL) + usemat = false; // create the canvas, rasterizer and rendertools RAS_ICanvas* canvas = new KX_BlenderCanvas(area); @@ -196,6 +198,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, // some blender stuff MT_CmMatrix4x4 projmat; MT_CmMatrix4x4 viewmat; + float camzoom; int i; for (i = 0; i < 16; i++) @@ -209,8 +212,13 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, projmat.setElem(i, projmat_linear[i]); } - float camzoom = (1.41421 + (v3d->camzoom / 50.0)); - camzoom *= camzoom; + if(v3d->persp==V3D_CAMOB) { + camzoom = (1.41421 + (v3d->camzoom / 50.0)); + camzoom *= camzoom; + } + else + camzoom = 2.0; + camzoom = 4.0 / camzoom; ketsjiengine->SetDrawType(v3d->drawtype); @@ -291,6 +299,7 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == V3D_ORTHO)); ketsjiengine->SetCameraOverrideProjectionMatrix(projmat); ketsjiengine->SetCameraOverrideViewMatrix(viewmat); + ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far); } // create a scene converter, create and convert the startingscene @@ -299,10 +308,10 @@ extern "C" void StartKetsjiShell(struct ScrArea *area, sceneconverter->addInitFromFrame=false; if (always_use_expand_framing) sceneconverter->SetAlwaysUseExpandFraming(true); - - if(usemat) + + if(usemat && (G.fileflags & G_FILE_GAME_MAT)) sceneconverter->SetMaterials(true); - if(useglslmat) + if(useglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL)) sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(keyboarddevice, diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 119465c8726..c08427c6d27 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -59,11 +59,11 @@ BL_ActionActuator::~BL_ActionActuator() { if (m_pose) - free_pose(m_pose); + game_free_pose(m_pose); if (m_userpose) - free_pose(m_userpose); + game_free_pose(m_userpose); if (m_blendpose) - free_pose(m_blendpose); + game_free_pose(m_blendpose); } void BL_ActionActuator::ProcessReplica(){ @@ -152,6 +152,8 @@ bool BL_ActionActuator::Update(double curtime, bool frame) bool apply=true; int priority; float newweight; + + curtime -= KX_KetsjiEngine::GetSuspendedDelta(); // result = true if animation has to be continued, false if animation stops // maybe there are events for us in the queue ! diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index bf774bf7568..d2001212f7d 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -45,7 +45,6 @@ #include #endif - BL_ArmatureObject::BL_ArmatureObject( void* sgReplicationInfo, SG_Callbacks callbacks, @@ -65,7 +64,7 @@ BL_ArmatureObject::BL_ArmatureObject( * the original pose before calling into blender functions, to deal with * replica's or other objects using the same blender object */ m_pose = NULL; - copy_pose(&m_pose, m_objArma->pose, 1 /* copy_constraint_channels_hack */); + game_copy_pose(&m_pose, m_objArma->pose); } CValue* BL_ArmatureObject::GetReplica() @@ -84,32 +83,30 @@ void BL_ArmatureObject::ProcessReplica(BL_ArmatureObject *replica) KX_GameObject::ProcessReplica(replica); replica->m_pose = NULL; - copy_pose(&replica->m_pose, m_pose, 1 /* copy_constraint_channels_hack */); + game_copy_pose(&replica->m_pose, m_pose); } BL_ArmatureObject::~BL_ArmatureObject() { if (m_pose) - free_pose(m_pose); -} - -bool BL_ArmatureObject::VerifyPose() -{ - if(m_lastapplyframe != m_lastframe) { - extract_pose_from_pose(m_objArma->pose, m_pose); - where_is_pose(m_objArma); - m_lastapplyframe = m_lastframe; - extract_pose_from_pose(m_pose, m_objArma->pose); - return false; - } - else - return true; + game_free_pose(m_pose); } void BL_ArmatureObject::ApplyPose() { - if(VerifyPose()) - extract_pose_from_pose(m_objArma->pose, m_pose); + m_armpose = m_objArma->pose; + m_objArma->pose = m_pose; + + if(m_lastapplyframe != m_lastframe) { + where_is_pose(m_objArma); + m_lastapplyframe = m_lastframe; + } +} + +void BL_ArmatureObject::RestorePose() +{ + m_objArma->pose = m_armpose; + m_armpose = NULL; } void BL_ArmatureObject::SetPose(bPose *pose) @@ -164,8 +161,7 @@ void BL_ArmatureObject::GetPose(bPose **pose) a crash and memory leakage when &BL_ActionActuator::m_pose is freed */ - int copy_constraint_channels_hack = 1; - copy_pose(pose, m_pose, copy_constraint_channels_hack); + game_copy_pose(pose, m_pose); } else { if (*pose == m_pose) @@ -181,17 +177,10 @@ void BL_ArmatureObject::GetMRDPose(bPose **pose) /* If the caller supplies a null pose, create a new one. */ /* Otherwise, copy the armature's pose channels into the caller-supplied pose */ - if (!*pose) { - // must duplicate the constraints too otherwise we have corruption in free_pose_channels() - // because it will free the blender constraints. - // Ideally, blender should rememeber that the constraints were not copied so that - // free_pose_channels() would not free them. - copy_pose(pose, m_pose, 1); - } - else { + if (!*pose) + game_copy_pose(pose, m_pose); + else extract_pose_from_pose(*pose, m_pose); - } - } short BL_ArmatureObject::GetActivePriority() @@ -210,13 +199,11 @@ bool BL_ArmatureObject::GetBoneMatrix(Bone* bone, MT_Matrix4x4& matrix) ApplyPose(); pchan = get_pose_channel(m_objArma->pose, bone->name); - - if(pchan) { + if(pchan) matrix.setValue(&pchan->pose_mat[0][0]); - return true; - } + RestorePose(); - return false; + return (pchan != NULL); } float BL_ArmatureObject::GetBoneLength(Bone* bone) const diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h index 6f2c0d2f4c9..d68e37d9e37 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.h +++ b/source/gameengine/Converter/BL_ArmatureObject.h @@ -61,7 +61,7 @@ public: void SetPose (struct bPose *pose); void ApplyPose(); - bool VerifyPose(); + void RestorePose(); bool SetActiveAction(class BL_ActionActuator *act, short priority, double curtime); @@ -82,6 +82,7 @@ protected: Object *m_objArma; struct bArmature *m_armature; struct bPose *m_pose; + struct bPose *m_armpose; struct bPose *m_framePose; double m_lastframe; class BL_ActionActuator *m_activeAct; diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 05d4f45b634..425e07a257c 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -377,6 +377,7 @@ BL_Material* ConvertMaterial( material->texname[i] = material->img[i]->id.name; material->flag[i] |= ( tface->transp &TF_ALPHA )?USEALPHA:0; material->flag[i] |= ( tface->transp &TF_ADD )?CALCALPHA:0; + material->flag[i] |= MIPMAP; if(material->img[i]->flag & IMA_REFLECT) material->mapping[i].mapping |= USEREFL; @@ -627,7 +628,7 @@ BL_Material* ConvertMaterial( material->transp = TF_ALPHA; // always zsort alpha + add - if((material->transp == TF_ALPHA || texalpha) && (material->transp != TF_CLIP)) { + if((material->transp == TF_ALPHA || material->transp == TF_ADD || texalpha) && (material->transp != TF_CLIP)) { material->ras_mode |= ALPHA; material->ras_mode |= (material->mode & TF_ALPHASORT)? ZSORT: 0; } @@ -782,9 +783,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* MT_Point2 uv20(0.0,0.0),uv21(0.0,0.0),uv22(0.0,0.0),uv23(0.0,0.0); unsigned int rgb0,rgb1,rgb2,rgb3 = 0; - MT_Vector3 no0, no1, no2, no3; MT_Point3 pt0, pt1, pt2, pt3; - MT_Vector4 tan0, tan1, tan2, tan3; + MT_Vector3 no0(0,0,0), no1(0,0,0), no2(0,0,0), no3(0,0,0); + MT_Vector4 tan0(0,0,0,0), tan1(0,0,0,0), tan2(0,0,0,0), tan3(0,0,0,0); /* get coordinates, normals and tangents */ pt0 = MT_Point3(mvert[mface->v1].co); @@ -806,8 +807,6 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* NormalShortToFloat(n3, mvert[mface->v4].no); no3 = n3; } - else - no3 = MT_Vector3(0.0, 0.0, 0.0); } else { float fno[3]; @@ -1280,6 +1279,10 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, //int userigidbody = SYS_GetCommandLineInt(syshandle,"norigidbody",0); //bool bRigidBody = (userigidbody == 0); + // object has physics representation? + if (!(blenderobject->gameflag & OB_COLLISION)) + return; + // get Root Parent of blenderobject struct Object* parent= blenderobject->parent; while(parent && parent->parent) { @@ -1311,6 +1314,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, objprop.m_isCompoundChild = isCompoundChild; objprop.m_hasCompoundChildren = (blenderobject->gameflag & OB_CHILD) != 0; + objprop.m_margin = blenderobject->margin; if ((objprop.m_isactor = (blenderobject->gameflag & OB_ACTOR)!=0)) { @@ -2185,16 +2189,16 @@ void BL_ConvertBlenderObjects(struct Main* maggie, for(oit=allblobj.begin(); oit!=allblobj.end(); oit++) { Object* blenderobj = *oit; - if (blenderobj->type==OB_MESH){ + if (blenderobj->type==OB_MESH) { Mesh *me = (Mesh*)blenderobj->data; if (me->dvert){ - KX_GameObject *obj = converter->FindGameObject(blenderobj); + BL_DeformableGameObject *obj = (BL_DeformableGameObject*)converter->FindGameObject(blenderobj); if (obj && blenderobj->parent && blenderobj->parent->type==OB_ARMATURE && blenderobj->partype==PARSKEL){ KX_GameObject *par = converter->FindGameObject(blenderobj->parent); - if (par) - ((BL_SkinDeformer*)(((BL_DeformableGameObject*)obj)->m_pDeformer))->SetArmature((BL_ArmatureObject*) par); + if (par && obj->m_pDeformer) + ((BL_SkinDeformer*)obj->m_pDeformer)->SetArmature((BL_ArmatureObject*) par); } } } @@ -2467,7 +2471,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie, struct Object* blenderobj = converter->FindBlenderObject(gameobj); int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0; bool isInActiveLayer = (blenderobj->lay & layerMask)!=0; - BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,keydev,executePriority,layerMask,isInActiveLayer,canvas,converter); + BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,keydev,executePriority,layerMask,isInActiveLayer,canvas,converter); // set the init state to all objects gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state); } diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 679b0df7ec6..da5ca1e7c95 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -155,6 +155,8 @@ bool BL_ShapeActionActuator::Update(double curtime, bool frame) bool apply=true; int priority; float newweight; + + curtime -= KX_KetsjiEngine::GetSuspendedDelta(); // result = true if animation has to be continued, false if animation stops // maybe there are events for us in the queue ! diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp index 236cd1a6667..dfd33e45fef 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.cpp +++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp @@ -109,6 +109,7 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void) vector::iterator it; void *poin; int type; + // the shape drivers use the bone matrix as input. Must // update the matrix now m_armobj->ApplyPose(); @@ -121,7 +122,10 @@ bool BL_ShapeDeformer::ExecuteShapeDrivers(void) if (poin) write_ipo_poin(poin, type, icu->curval); } + ForceUpdate(); + m_armobj->RestorePose(); + return true; } return false; diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index d8e7a9cdadf..b7b39ad7fbf 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -197,6 +197,8 @@ bool BL_SkinDeformer::Update(void) /* Update the current frame */ m_lastArmaUpdate=m_armobj->GetLastFrame(); + m_armobj->RestorePose(); + /* indicate that the m_transverts and normals are up to date */ return true; } diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp index 4734b84de54..7eec93dc402 100644 --- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp +++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp @@ -246,6 +246,11 @@ struct BlenderDebugDraw : public btIDebugDraw { return m_debugMode; } + ///todo: find out if Blender can do this + virtual void draw3dText(const btVector3& location,const char* textString) + { + + } }; @@ -655,13 +660,13 @@ extern "C" { Ipo *add_ipo( char *name, int idcode ); char *getIpoCurveName( IpoCurve * icu ); - struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int); + struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int, short); void testhandles_ipocurve(struct IpoCurve *icu); + void insert_vert_icu(struct IpoCurve *, float, float, short); void Mat3ToEul(float tmat[][3], float *eul); - } -IpoCurve* findIpoCurve(IpoCurve* first,char* searchName) +IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName) { IpoCurve* icu1; for( icu1 = first; icu1; icu1 = icu1->next ) @@ -868,27 +873,27 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber) IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1); @@ -1024,27 +1029,27 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo() IpoCurve *icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocX"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_X, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocY"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Y, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"LocZ"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_LOC_Z, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_X, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Y, 1); icu1 = findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"); if (!icu1) - icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z); + icu1 = verify_ipocurve(&blenderObject->id, ipo->blocktype, NULL, NULL, NULL, OB_ROT_Z, 1); diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 3142f7652de..e8be8de95ed 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -74,6 +74,8 @@ #include "BKE_text.h" #include "BLI_blenlib.h" +#define FILE_MAX 240 // repeated here to avoid dependency from BKE_utildefines.h + #include "KX_NetworkMessageActuator.h" #ifdef WIN32 @@ -362,7 +364,7 @@ void BL_ConvertActuators(char* maggiename, if (soundact->sound) { /* Need to convert the samplename into absolute path * before checking if its loaded */ - char fullpath[sizeof(soundact->sound->name)]; + char fullpath[FILE_MAX]; /* dont modify soundact->sound->name, only change a copy */ BLI_strncpy(fullpath, soundact->sound->name, sizeof(fullpath)); @@ -876,6 +878,16 @@ void BL_ConvertActuators(char* maggiename, mode = KX_GameActuator::KX_GAME_QUIT; break; } + case ACT_GAME_SAVECFG: + { + mode = KX_GameActuator::KX_GAME_SAVECFG; + break; + } + case ACT_GAME_LOADCFG: + { + mode = KX_GameActuator::KX_GAME_LOADCFG; + break; + } default: ; /* flag error */ } diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp index f16855955ff..be0bb8103c0 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.cpp +++ b/source/gameengine/Converter/KX_ConvertSensors.cpp @@ -92,6 +92,7 @@ void BL_ConvertSensors(struct Object* blenderobject, class KX_GameObject* gameobj, SCA_LogicManager* logicmgr, KX_Scene* kxscene, + KX_KetsjiEngine* kxengine, SCA_IInputDevice* keydev, int & executePriority, int activeLayerBitInfo, @@ -508,6 +509,7 @@ void BL_ConvertSensors(struct Object* blenderobject, trackfocus, canvas, kxscene, + kxengine, gameobj); } } else { diff --git a/source/gameengine/Converter/KX_ConvertSensors.h b/source/gameengine/Converter/KX_ConvertSensors.h index 73da51f47f0..b18ffc10a2a 100644 --- a/source/gameengine/Converter/KX_ConvertSensors.h +++ b/source/gameengine/Converter/KX_ConvertSensors.h @@ -33,6 +33,7 @@ void BL_ConvertSensors(struct Object* blenderobject, class KX_GameObject* gameobj, class SCA_LogicManager* logicmgr, class KX_Scene* kxscene, + class KX_KetsjiEngine* kxengine, class SCA_IInputDevice* keydev, int & executePriority , int activeLayerBitInfo, diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 96a770a553f..9ec4ea00337 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -23,8 +23,8 @@ SCA_2DFilterActuator::SCA_2DFilterActuator( : SCA_IActuator(gameobj, T), m_type(type), m_flag(flag), - m_int_arg(int_arg), m_float_arg(float_arg), + m_int_arg(int_arg), m_rasterizer(rasterizer), m_rendertools(rendertools) { @@ -64,13 +64,11 @@ bool SCA_2DFilterActuator::Update() if( m_type == RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR ) { if(!m_flag) - { m_rasterizer->EnableMotionBlur(m_float_arg); - } else - { m_rasterizer->DisableMotionBlur(); - } + + return false; } else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS) { diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index 403fbfe6f4c..3c08710c6ce 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -108,6 +108,9 @@ bool SCA_JoystickSensor::Evaluate(CValue* event) bool result = false; bool reset = m_reset && m_level; + if(js==NULL) + return false; + m_reset = false; switch(m_joymode) { @@ -397,7 +400,10 @@ char SCA_JoystickSensor::GetRealAxis_doc[] = "\tReturns a list of the values for each axis .\n"; PyObject* SCA_JoystickSensor::PyGetRealAxis( PyObject* self) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - return Py_BuildValue("[iiii]", joy->GetAxis10(), joy->GetAxis11(), joy->GetAxis20(), joy->GetAxis21()); + if(joy) + return Py_BuildValue("[iiii]", joy->GetAxis10(), joy->GetAxis11(), joy->GetAxis20(), joy->GetAxis21()); + else + return Py_BuildValue("[iiii]", 0, 0, 0, 0); } @@ -478,7 +484,8 @@ char SCA_JoystickSensor::NumberOfAxes_doc[] = "\tReturns the number of axes .\n"; PyObject* SCA_JoystickSensor::PyNumberOfAxes( PyObject* self ) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - return PyInt_FromLong( joy->GetNumberOfAxes() ); + // when the joystick is null their is 0 exis still. dumb but scripters should use isConnected() + return PyInt_FromLong( joy ? joy->GetNumberOfAxes() : 0 ); } @@ -487,7 +494,7 @@ char SCA_JoystickSensor::NumberOfButtons_doc[] = "\tReturns the number of buttons .\n"; PyObject* SCA_JoystickSensor::PyNumberOfButtons( PyObject* self ) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - return PyInt_FromLong( joy->GetNumberOfButtons() ); + return PyInt_FromLong( joy ? joy->GetNumberOfButtons() : 0 ); } @@ -496,7 +503,7 @@ char SCA_JoystickSensor::NumberOfHats_doc[] = "\tReturns the number of hats .\n"; PyObject* SCA_JoystickSensor::PyNumberOfHats( PyObject* self ) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - return PyInt_FromLong( joy->GetNumberOfHats() ); + return PyInt_FromLong( joy ? joy->GetNumberOfHats() : 0 ); } char SCA_JoystickSensor::Connected_doc[] = @@ -504,5 +511,5 @@ char SCA_JoystickSensor::Connected_doc[] = "\tReturns True if a joystick is connected at this joysticks index.\n"; PyObject* SCA_JoystickSensor::PyConnected( PyObject* self ) { SCA_Joystick *joy = m_pJoystickMgr->GetJoystickDevice(m_joyindex); - return PyBool_FromLong( joy->Connected() ); + return PyBool_FromLong( joy ? joy->Connected() : 0 ); } diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 3d9ae66c9ea..4cd5184fee1 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -98,7 +98,6 @@ extern "C" #include "GHOST_IEventConsumer.h" #include "GHOST_IWindow.h" #include "GHOST_Rect.h" -#include "marshal.h" static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time); @@ -116,6 +115,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) m_cursor(GHOST_kStandardCursorFirstCursor), m_engineInitialized(0), m_engineRunning(0), + m_isEmbedded(false), m_ketsjiengine(0), m_kxsystem(0), m_keyboard(0), @@ -129,8 +129,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) m_blendermat(0), m_blenderglslmat(0), m_pyGlobalDictString(0), - m_pyGlobalDictString_Length(0), - m_isEmbedded(false) + m_pyGlobalDictString_Length(0) { fSystem = system; } @@ -139,6 +138,12 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) GPG_Application::~GPG_Application(void) { + if(m_pyGlobalDictString) { + delete [] m_pyGlobalDictString; + m_pyGlobalDictString = 0; + m_pyGlobalDictString_Length = 0; + } + exitEngine(); fSystem->disposeWindow(m_mainWindow); } @@ -525,17 +530,14 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DISPLAY_LISTS) != 0); - if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) { - int gameflag =(G.fileflags & G_FILE_GAME_MAT); - m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0); - } + if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) + m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); - if(GPU_extensions_minimum_support()) { - int gameflag = (G.fileflags & G_FILE_GAME_MAT_GLSL); + if(GPU_extensions_minimum_support()) + m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); + else if(G.fileflags & G_FILE_GAME_MAT_GLSL) + m_blendermat = false; - m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", gameflag) != 0); - } - // create the canvas, rasterizer and rendertools m_canvas = new GPG_Canvas(window); if (!m_canvas) @@ -658,12 +660,12 @@ bool GPG_Application::startEngine(void) { STR_String startscenename = m_startSceneName.Ptr(); m_ketsjiengine->SetSceneConverter(m_sceneconverter); - + // if (always_use_expand_framing) // sceneconverter->SetAlwaysUseExpandFraming(true); - if(m_blendermat) + if(m_blendermat && (G.fileflags & G_FILE_GAME_MAT)) m_sceneconverter->SetMaterials(true); - if(m_blenderglslmat) + if(m_blenderglslmat && (G.fileflags & G_FILE_GAME_MAT_GLSL)) m_sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(m_keyboard, @@ -684,16 +686,9 @@ bool GPG_Application::startEngine(void) initPythonConstraintBinding(); initMathutils(); - /* Restore the dict */ - if (m_pyGlobalDictString) { - PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(m_pyGlobalDictString, m_pyGlobalDictString_Length); - if (pyGlobalDict) { - PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module. - } else { - PyErr_Clear(); - printf("Error could not marshall string\n"); - } - } + // Set the GameLogic.globalDict from marshal'd data, so we can + // load new blend files and keep data in GameLogic.globalDict + loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length); m_sceneconverter->ConvertScene( startscenename, @@ -730,36 +725,15 @@ bool GPG_Application::startEngine(void) void GPG_Application::stopEngine() { - // get the python dict and convert to a string for future use - { - SetPyGlobalDictMarshal(NULL, 0); - - PyObject* gameLogic = PyImport_ImportModule("GameLogic"); - if (gameLogic) { - PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module - if (pyGlobalDict) { -#ifdef Py_MARSHAL_VERSION - PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5 -#else - PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict ); -#endif - if (pyGlobalDictMarshal) { - m_pyGlobalDictString_Length = PyString_Size(pyGlobalDictMarshal); - PyObject_Print(pyGlobalDictMarshal, stderr, 0); - m_pyGlobalDictString = static_cast (malloc(m_pyGlobalDictString_Length)); - memcpy(m_pyGlobalDictString, PyString_AsString(pyGlobalDictMarshal), m_pyGlobalDictString_Length); - } else { - printf("Error, GameLogic.globalDict could not be marshal'd\n"); - } - Py_DECREF(gameLogic); - } else { - printf("Error, GameLogic.globalDict was removed\n"); - } - } else { - printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n"); - } - } - + // GameLogic.globalDict gets converted into a buffer, and sorted in + // m_pyGlobalDictString so we can restore after python has stopped + // and started between .blend file loads. + if(m_pyGlobalDictString) { + delete [] m_pyGlobalDictString; + m_pyGlobalDictString = 0; + } + + m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString); // when exiting the mainloop exitGamePythonScripting(); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 7fc369fc0fd..38408f919b4 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -74,29 +74,6 @@ public: bool StartGameEngine(int stereoMode); void StopGameEngine(); - char* - GetPyGlobalDictMarshal() - { - return m_pyGlobalDictString; - }; - - void - SetPyGlobalDictMarshal( char* pyGlobalDictString, int length ) - { - if (m_pyGlobalDictString && m_pyGlobalDictString != pyGlobalDictString) - free(m_pyGlobalDictString); - - m_pyGlobalDictString = pyGlobalDictString; - m_pyGlobalDictString_Length = length; - }; - - int - GetPyGlobalDictMarshalLength() - { - return m_pyGlobalDictString_Length; - }; - - protected: bool handleWheel(GHOST_IEvent* event); bool handleButton(GHOST_IEvent* event, bool isDown); diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index d44e983af89..01774a68cc4 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -52,8 +52,10 @@ extern "C" { #endif // __cplusplus +#include "MEM_guardedalloc.h" #include "BKE_global.h" #include "BKE_icons.h" +#include "BKE_node.h" #include "BLI_blenlib.h" #include "DNA_scene_types.h" #include "BLO_readfile.h" @@ -184,6 +186,7 @@ void usage(char* program) #ifdef _WIN32 printf(" -c: keep console window open\n"); #endif + printf(" -d: turn debugging on\n"); printf(" -g: game engine options:\n"); printf(" Name Default Description\n"); printf(" ----------------------------------------\n"); @@ -198,7 +201,8 @@ void usage(char* program) printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); } -char *get_filename(int argc, char **argv) { +static void get_filename(int argc, char **argv, char *filename) +{ #ifdef __APPLE__ /* On Mac we park the game file (called game.blend) in the application bundle. * The executable is located in the bundle as well. @@ -206,22 +210,18 @@ char *get_filename(int argc, char **argv) { */ int srclen = ::strlen(argv[0]); int len = 0; - char *filename = NULL; + char *gamefile = NULL; + filename[0] = '\0'; + if (argc > 1) { if (BLI_exists(argv[argc-1])) { - len = ::strlen(argv[argc-1]); - filename = new char [len + 1]; - ::strcpy(filename, argv[argc-1]); - return(filename); + BLI_strncpy(filename, argv[argc-1], FILE_MAXDIR + FILE_MAXFILE); } if (::strncmp(argv[argc-1], "-psn_", 5)==0) { static char firstfilebuf[512]; if (GHOST_HACK_getFirstFile(firstfilebuf)) { - len = ::strlen(firstfilebuf); - filename = new char [len + 1]; - ::strcpy(filename, firstfilebuf); - return(filename); + BLI_strncpy(filename, firstfilebuf, FILE_MAXDIR + FILE_MAXFILE); } } } @@ -229,23 +229,26 @@ char *get_filename(int argc, char **argv) { srclen -= ::strlen("MacOS/blenderplayer"); if (srclen > 0) { len = srclen + ::strlen("Resources/game.blend"); - filename = new char [len + 1]; - ::strcpy(filename, argv[0]); - ::strcpy(filename + srclen, "Resources/game.blend"); + gamefile = new char [len + 1]; + ::strcpy(gamefile, argv[0]); + ::strcpy(gamefile + srclen, "Resources/game.blend"); //::printf("looking for file: %s\n", filename); - if (BLI_exists(filename)) { - return (filename); - } + if (BLI_exists(gamefile)) + BLI_strncpy(filename, gamefile, FILE_MAXDIR + FILE_MAXFILE); + + delete gamefile; } - return(NULL); #else - return (argc>1)?argv[argc-1]:NULL; + filename[0] = '\0'; + + if(argc > 1) + BLI_strncpy(filename, argv[argc-1], FILE_MAXDIR + FILE_MAXFILE); #endif // !_APPLE } -static BlendFileData *load_game_data(char *progname, char *filename = NULL) { +static BlendFileData *load_game_data(char *progname, char *filename = NULL, char *relativename = NULL) { BlendReadError error; BlendFileData *bfd = NULL; @@ -298,8 +301,6 @@ int main(int argc, char** argv) GHOST_TUns32 fullScreenHeight= 0; int fullScreenBpp = 32; int fullScreenFrequency = 60; - char* pyGlobalDictString = NULL; /* store python dict data between blend file loading */ - int pyGlobalDictString_Length = 0; GHOST_TEmbedderWindowID parentWindow = 0; @@ -331,6 +332,8 @@ int main(int argc, char** argv) ::DisposeNibReference(nibRef); */ #endif // __APPLE__ + + init_nodesystem(); GEN_init_messaging_system(); @@ -411,6 +414,12 @@ int main(int argc, char** argv) } } break; + + case 'd': + i++; + G.f |= G_DEBUG; /* std output printf's */ + MEM_set_memory_debug(); + break; case 'p': // Parse window position and size options @@ -549,7 +558,7 @@ int main(int argc, char** argv) { #ifdef __APPLE__ //SYS_WriteCommandLineInt(syshandle, "show_framerate", 1); - SYS_WriteCommandLineInt(syshandle, "nomipmap", 1); + //SYS_WriteCommandLineInt(syshandle, "nomipmap", 1); //fullScreen = false; // Can't use full screen #endif @@ -579,9 +588,13 @@ int main(int argc, char** argv) STR_String exitstring = ""; GPG_Application app(system); bool firstTimeRunning = true; - char *filename = get_filename(argc, argv); + char filename[FILE_MAXDIR + FILE_MAXFILE]; char *titlename; char pathname[160]; + + get_filename(argc, argv, filename); + if(filename[0]) + BLI_convertstringcwd(filename); do { @@ -613,7 +626,7 @@ int main(int argc, char** argv) } else { - bfd = load_game_data(argv[0], filename); + bfd = load_game_data(bprogname, filename[0]? filename: NULL); } //::printf("game data loaded from %s\n", filename); @@ -643,10 +656,6 @@ int main(int argc, char** argv) titlename = maggie->name; - // Set the GameLogic.globalDict from marshal'd data, so we can load new blend files - // abd keep data in GameLogic.globalDict - app.SetPyGlobalDictMarshal(pyGlobalDictString, pyGlobalDictString_Length); - // Check whether the game should be displayed full-screen if ((!fullScreenParFound) && (!windowParFound)) { @@ -775,19 +784,8 @@ int main(int argc, char** argv) } } app.StopGameEngine(); - - // GameLogic.globalDict has been converted into a buffer - // store in pyGlobalDictString so we can restore after python has stopped and started. - pyGlobalDictString = app.GetPyGlobalDictMarshal(); - pyGlobalDictString_Length = app.GetPyGlobalDictMarshalLength(); - + BLO_blendfiledata_free(bfd); - -#ifdef __APPLE__ - if (filename) { - delete [] filename; - } -#endif // __APPLE__ } } while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME); } @@ -803,11 +801,8 @@ int main(int argc, char** argv) } } - if (pyGlobalDictString) { - free(pyGlobalDictString); - pyGlobalDictString = NULL; - } - + free_nodesystem(); + return error ? -1 : 0; } diff --git a/source/gameengine/GamePlayer/ghost/Makefile b/source/gameengine/GamePlayer/ghost/Makefile index 0b187791734..52e219db8f2 100644 --- a/source/gameengine/GamePlayer/ghost/Makefile +++ b/source/gameengine/GamePlayer/ghost/Makefile @@ -41,6 +41,7 @@ CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_BMFONT)/include CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include +CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include CPPFLAGS += -I../../GamePlayer/common diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index 0c66ac1fde3..a35ab8b15e8 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -196,19 +196,19 @@ PyParentObject KX_NetworkMessageSensor::Parents[] = { PyMethodDef KX_NetworkMessageSensor::Methods[] = { {"setSubjectFilterText", (PyCFunction) - KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_VARARGS, + KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_O, SetSubjectFilterText_doc}, {"getFrameMessageCount", (PyCFunction) - KX_NetworkMessageSensor::sPyGetFrameMessageCount, METH_VARARGS, + KX_NetworkMessageSensor::sPyGetFrameMessageCount, METH_NOARGS, GetFrameMessageCount_doc}, {"getBodies", (PyCFunction) - KX_NetworkMessageSensor::sPyGetBodies, METH_VARARGS, + KX_NetworkMessageSensor::sPyGetBodies, METH_NOARGS, GetBodies_doc}, {"getSubject", (PyCFunction) - KX_NetworkMessageSensor::sPyGetSubject, METH_VARARGS, + KX_NetworkMessageSensor::sPyGetSubject, METH_NOARGS, GetSubject_doc}, {"getSubjects", (PyCFunction) - KX_NetworkMessageSensor::sPyGetSubjects, METH_VARARGS, + KX_NetworkMessageSensor::sPyGetSubjects, METH_NOARGS, GetSubjects_doc}, {NULL,NULL} //Sentinel }; @@ -222,22 +222,16 @@ char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] = "\tsetSubjectFilterText(value)\n" "\tChange the message subject text that this sensor is listening to.\n"; -PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText( - PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText( PyObject* self, PyObject* value) { - char* Subject; - - if (PyArg_ParseTuple(args, "s", &Subject)) - { - m_subject = Subject; - } - else { + char* Subject = PyString_AsString(value); + if (Subject==NULL) { + PyErr_SetString(PyExc_TypeError, "expected a string message"); return NULL; } - - Py_Return; + + m_subject = Subject; + Py_RETURN_NONE; } // 2. Get the number of messages received since the last frame @@ -245,10 +239,7 @@ char KX_NetworkMessageSensor::GetFrameMessageCount_doc[] = "\tgetFrameMessageCount()\n" "\tGet the number of messages received since the last frame.\n"; -PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount( - PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount( PyObject* ) { return PyInt_FromLong(long(m_frame_message_count)); } @@ -258,16 +249,13 @@ char KX_NetworkMessageSensor::GetBodies_doc[] = "\tgetBodies()\n" "\tGet the list of message bodies.\n"; -PyObject* KX_NetworkMessageSensor::PyGetBodies( - PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_NetworkMessageSensor::PyGetBodies( PyObject* ) { if (m_BodyList) { return ((PyObject*) m_BodyList->AddRef()); + } else { + return ((PyObject*) new CListValue()); } - - Py_Return; } // 4. Get the message subject: field of the message sensor @@ -275,16 +263,9 @@ char KX_NetworkMessageSensor::GetSubject_doc[] = "\tgetSubject()\n" "\tGet the subject: field of the message sensor.\n"; -PyObject* KX_NetworkMessageSensor::PyGetSubject( - PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_NetworkMessageSensor::PyGetSubject( PyObject* ) { - if (m_subject) { - return PyString_FromString(m_subject); - } - - Py_Return; + return PyString_FromString(m_subject ? m_subject : ""); } // 5. Get the message subjects @@ -292,14 +273,11 @@ char KX_NetworkMessageSensor::GetSubjects_doc[] = "\tgetSubjects()\n" "\tGet list of message subjects.\n"; -PyObject* KX_NetworkMessageSensor::PyGetSubjects( - PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_NetworkMessageSensor::PyGetSubjects( PyObject* ) { if (m_SubjectList) { - return ((PyObject*) m_SubjectList->AddRef()); - } - - Py_Return; + return ((PyObject*) m_SubjectList->AddRef()); + } else { + return ((PyObject*) new CListValue()); + } } diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h index 6fd92d17be3..8cdfd6cdb5a 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h @@ -74,11 +74,11 @@ public: virtual PyObject* _getattr(const STR_String& attr); - KX_PYMETHOD_DOC(KX_NetworkMessageSensor, SetSubjectFilterText); - KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetFrameMessageCount); - KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetBodies); - KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetSubject); - KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetSubjects); + KX_PYMETHOD_DOC_O(KX_NetworkMessageSensor, SetSubjectFilterText); + KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetFrameMessageCount); + KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetBodies); + KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetSubject); + KX_PYMETHOD_DOC_NOARGS(KX_NetworkMessageSensor, GetSubjects); }; diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h index 6653026f28a..248d2f49b0b 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h @@ -86,6 +86,7 @@ struct KX_ObjectProperties bool m_disableSleeping; bool m_hasCompoundChildren; bool m_isCompoundChild; + double m_margin; KX_BoundBoxClass m_boundclass; union { KX_BoxBounds box; diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp index 9607489497d..b3f24d97281 100644 --- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp +++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp @@ -699,6 +699,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, ci.m_gravity = btVector3(0,0,0); ci.m_localInertiaTensor =btVector3(0,0,0); ci.m_mass = objprop->m_dyna ? shapeprops->m_mass : 0.f; + ci.m_margin = objprop->m_margin; shapeInfo->m_radius = objprop->m_radius; isbulletdyna = objprop->m_dyna; @@ -786,7 +787,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, return; } - bm->setMargin(0.06); + bm->setMargin(ci.m_margin); if (objprop->m_isCompoundChild) @@ -801,11 +802,29 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj, assert(colShape->isCompound()); btCompoundShape* compoundShape = (btCompoundShape*)colShape; - MT_Point3 childPos = gameobj->GetSGNode()->GetLocalPosition(); - MT_Matrix3x3 childRot = gameobj->GetSGNode()->GetLocalOrientation(); - MT_Vector3 childScale = gameobj->GetSGNode()->GetLocalScale(); + // compute the local transform from parent, this may include a parent inverse node + SG_Node* gameNode = gameobj->GetSGNode(); + SG_Node* parentInverseNode = gameNode->GetSGParent(); + if (parentInverseNode && parentInverseNode->GetSGClientObject() != NULL) + // this is not a parent inverse node, cancel it + parentInverseNode = NULL; + // now combine the parent inverse node and the game node + MT_Point3 childPos = gameNode->GetLocalPosition(); + MT_Matrix3x3 childRot = gameNode->GetLocalOrientation(); + MT_Vector3 childScale = gameNode->GetLocalScale(); + if (parentInverseNode) + { + const MT_Point3& parentInversePos = parentInverseNode->GetLocalPosition(); + const MT_Matrix3x3& parentInverseRot = parentInverseNode->GetLocalOrientation(); + const MT_Vector3& parentInverseScale = parentInverseNode->GetLocalScale(); + childRot = parentInverseRot * childRot; + childScale = parentInverseScale * childScale; + childPos = parentInversePos+parentInverseScale*(parentInverseRot*childPos); + } - bm->setLocalScaling(btVector3(childScale.x(),childScale.y(),childScale.z())); + shapeInfo->m_childScale.setValue(childScale.x(),childScale.y(),childScale.z()); + bm->setLocalScaling(shapeInfo->m_childScale); + shapeInfo->m_childTrans.setOrigin(btVector3(childPos.x(),childPos.y(),childPos.z())); float rotval[12]; childRot.getValue(rotval); diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index fcd32d5f4fe..91ddbbbfbc9 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -34,6 +34,7 @@ //#include #include "KX_Scene.h" #include "KX_KetsjiEngine.h" +#include "KX_PythonInit.h" /* for config load/saving */ #ifdef HAVE_CONFIG_H #include @@ -125,6 +126,71 @@ bool KX_GameActuator::Update() } break; } + case KX_GAME_SAVECFG: + { + if (m_ketsjiengine) + { + char mashal_path[512]; + char *marshal_buffer = NULL; + int marshal_length; + FILE *fp = NULL; + + pathGamePythonConfig(mashal_path); + marshal_length = saveGamePythonConfig(&marshal_buffer); + + if (marshal_length && marshal_buffer) { + fp = fopen(mashal_path, "wb"); + if (fp) { + if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length) { + printf("Warning: could not write marshal data\n"); + } + fclose(fp); + } else { + printf("Warning: could not open marshal file\n"); + } + } else { + printf("Warning: could not create marshal buffer\n"); + } + } + break; + } + case KX_GAME_LOADCFG: + { + if (m_ketsjiengine) + { + char mashal_path[512]; + char *marshal_buffer; + int marshal_length; + FILE *fp = NULL; + int result; + + pathGamePythonConfig(mashal_path); + + fp = fopen(mashal_path, "rb"); + if (fp) { + // obtain file size: + fseek (fp , 0 , SEEK_END); + marshal_length = ftell(fp); + rewind(fp); + + marshal_buffer = (char*) malloc (sizeof(char)*marshal_length); + + result = fread (marshal_buffer, 1, marshal_length, fp); + + if (result == marshal_length) { + loadGamePythonConfig(marshal_buffer, marshal_length); + } else { + printf("warning: could not read all of '%s'\n", mashal_path); + } + + free(marshal_buffer); + fclose(fp); + } else { + printf("warning: could not open '%s'\n", mashal_path); + } + } + break; + } default: ; /* do nothing? this is an internal error !!! */ } diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h index 8565dc46caa..bb3448995dc 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.h +++ b/source/gameengine/Ketsji/KX_GameActuator.h @@ -54,6 +54,8 @@ protected: KX_GAME_START, KX_GAME_RESTART, KX_GAME_QUIT, + KX_GAME_SAVECFG, + KX_GAME_LOADCFG, KX_GAME_MAX }; diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 0e5956d4fdb..252741754ec 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -590,8 +590,11 @@ KX_GameObject::GetLayer( void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local) { - if (m_pPhysicsController1) - m_pPhysicsController1->SetLinearVelocity(lin_vel + m_pPhysicsController1->GetLinearVelocity(),local); + if (m_pPhysicsController1) + { + MT_Vector3 lv = local ? NodeGetWorldOrientation() * lin_vel : lin_vel; + m_pPhysicsController1->SetLinearVelocity(lv + m_pPhysicsController1->GetLinearVelocity(), 0); + } } diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index a203ea6a6ff..75e4ade6574 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -130,7 +130,6 @@ void KX_IpoActuator::SetStartTime(float curtime) { float direction = m_startframe < m_endframe ? 1.0f : -1.0f; - curtime = curtime - KX_KetsjiEngine::GetSuspendedDelta(); if (m_direction > 0) m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate(); else @@ -139,7 +138,7 @@ void KX_IpoActuator::SetStartTime(float curtime) void KX_IpoActuator::SetLocalTime(float curtime) { - float delta_time = ((curtime - m_starttime) - KX_KetsjiEngine::GetSuspendedDelta())*KX_KetsjiEngine::GetAnimFrameRate(); + float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate(); // negative delta_time is caused by floating point inaccuracy // perhaps the inaccuracy could be reduced a bit @@ -165,6 +164,8 @@ bool KX_IpoActuator::Update(double curtime, bool frame) int numevents = 0; bool bIpoStart = false; + curtime -= KX_KetsjiEngine::GetSuspendedDelta(); + if (frame) { numevents = m_events.size(); @@ -180,7 +181,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame) if (m_starttime < -2.0f*start_smaller_then_end*(m_endframe - m_startframe)) { // start for all Ipo, initial start for LOOP_STOP - m_starttime = curtime - KX_KetsjiEngine::GetSuspendedDelta(); + m_starttime = curtime; m_bIpoPlaying = true; bIpoStart = true; } diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index cf98bb72601..c7b0d7b3ea3 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -135,6 +135,8 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_overrideCam(false), m_overrideCamUseOrtho(false), + m_overrideCamNear(0.0), + m_overrideCamFar(0.0), m_stereo(false), m_curreye(0), @@ -276,30 +278,73 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo) } +void KX_KetsjiEngine::ClearFrame() +{ + // clear unless we're drawing overlapping stereo + if(m_rasterizer->InterlacedStereo() && + m_rasterizer->GetEye() == RAS_IRasterizer::RAS_STEREO_RIGHTEYE) + return; + + // clear the viewports with the background color of the first scene + bool doclear = false; + KX_SceneList::iterator sceneit; + RAS_Rect clearvp, area, viewport; + + for (sceneit = m_scenes.begin(); sceneit != m_scenes.end(); sceneit++) + { + KX_Scene* scene = *sceneit; + //const RAS_FrameSettings &framesettings = scene->GetFramingType(); + list* cameras = scene->GetCameras(); + + list::iterator it; + for(it = cameras->begin(); it != cameras->end(); it++) + { + GetSceneViewport(scene, (*it), area, viewport); + + if(!doclear) { + clearvp = viewport; + doclear = true; + } + else { + if(viewport.GetLeft() < clearvp.GetLeft()) + clearvp.SetLeft(viewport.GetLeft()); + if(viewport.GetBottom() < clearvp.GetBottom()) + clearvp.SetBottom(viewport.GetBottom()); + if(viewport.GetRight() > clearvp.GetRight()) + clearvp.SetRight(viewport.GetRight()); + if(viewport.GetTop() > clearvp.GetTop()) + clearvp.SetTop(viewport.GetTop()); + + } + } + } + + if(doclear) { + KX_Scene* firstscene = *m_scenes.begin(); + SetBackGround(firstscene->GetWorldInfo()); + + m_canvas->SetViewPort(clearvp.GetLeft(), clearvp.GetBottom(), + clearvp.GetRight(), clearvp.GetTop()); + m_rasterizer->ClearColorBuffer(); + } +} + bool KX_KetsjiEngine::BeginFrame() { - bool result = false; - - RAS_Rect vp; - KX_Scene* firstscene = *m_scenes.begin(); - const RAS_FrameSettings &framesettings = firstscene->GetFramingType(); - - // set the area used for rendering + // set the area used for rendering (stereo can assign only a subset) m_rasterizer->SetRenderArea(); - RAS_FramingManager::ComputeViewport(framesettings, m_canvas->GetDisplayArea(), vp); - if (m_canvas->BeginDraw()) { - result = true; + ClearFrame(); - m_canvas->SetViewPort(vp.GetLeft(), vp.GetBottom(), vp.GetRight(), vp.GetTop()); - SetBackGround( firstscene->GetWorldInfo() ); - m_rasterizer->BeginFrame( m_drawingmode , m_kxsystem->GetTimeInSeconds()); - m_rendertools->BeginFrame( m_rasterizer); + m_rasterizer->BeginFrame(m_drawingmode , m_kxsystem->GetTimeInSeconds()); + m_rendertools->BeginFrame(m_rasterizer); + + return true; } - return result; + return false; } @@ -606,7 +651,7 @@ void KX_KetsjiEngine::Render() ); } // clear the -whole- viewport - m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER); + m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER); } m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE); @@ -635,9 +680,6 @@ void KX_KetsjiEngine::Render() m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - SetupRenderFrame(scene, cam); - // do the rendering RenderFrame(scene, cam); } @@ -655,9 +697,6 @@ void KX_KetsjiEngine::Render() m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - SetupRenderFrame(scene, (*it)); - // do the rendering RenderFrame(scene, (*it)); } @@ -690,10 +729,6 @@ void KX_KetsjiEngine::Render() //pass the scene, for picking and raycasting (shadows) m_rendertools->SetAuxilaryClientInfo(scene); - //Initialize scene viewport. - //SetupRenderFrame(scene); - SetupRenderFrame(scene, cam); - // do the rendering //RenderFrame(scene); RenderFrame(scene, cam); @@ -853,8 +888,13 @@ void KX_KetsjiEngine::SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat) m_overrideCamViewMat = mat; } - -void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) +void KX_KetsjiEngine::SetCameraOverrideClipping(float near, float far) +{ + m_overrideCamNear = near; + m_overrideCamFar = far; +} + +void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport) { // In this function we make sure the rasterizer settings are upto // date. We compute the viewport so that logic @@ -862,17 +902,26 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) // Note we postpone computation of the projection matrix // so that we are using the latest camera position. - - RAS_Rect viewport; - - if (!cam) - return; - if (cam->GetViewport()) { - viewport.SetLeft(cam->GetViewportLeft()); - viewport.SetBottom(cam->GetViewportBottom()); - viewport.SetRight(cam->GetViewportRight()); - viewport.SetTop(cam->GetViewportTop()); + RAS_Rect userviewport; + + userviewport.SetLeft(cam->GetViewportLeft()); + userviewport.SetBottom(cam->GetViewportBottom()); + userviewport.SetRight(cam->GetViewportRight()); + userviewport.SetTop(cam->GetViewportTop()); + + // Don't do bars on user specified viewport + RAS_FrameSettings settings = scene->GetFramingType(); + if(settings.FrameType() == RAS_FrameSettings::e_frame_bars) + settings.SetFrameType(RAS_FrameSettings::e_frame_extend); + + RAS_FramingManager::ComputeViewport( + scene->GetFramingType(), + userviewport, + viewport + ); + + area = userviewport; } else if ( m_overrideCam || (scene->GetName() != m_overrideSceneName) || m_overrideCamUseOrtho ) { RAS_FramingManager::ComputeViewport( @@ -880,24 +929,16 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) m_canvas->GetDisplayArea(), viewport ); + + area = m_canvas->GetDisplayArea(); } else { viewport.SetLeft(0); viewport.SetBottom(0); viewport.SetRight(int(m_canvas->GetWidth())); viewport.SetTop(int(m_canvas->GetHeight())); + + area = m_canvas->GetDisplayArea(); } - // store the computed viewport in the scene - - scene->SetSceneViewport(viewport); - - // set the viewport for this frame and scene - m_canvas->SetViewPort( - viewport.GetLeft(), - viewport.GetBottom(), - viewport.GetRight(), - viewport.GetTop() - ); - } void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) @@ -951,18 +992,32 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) // update graphics void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) { + bool override_camera; + RAS_Rect viewport, area; float left, right, bottom, top, nearfrust, farfrust, focallength; const float ortho = 100.0; // KX_Camera* cam = scene->GetActiveCamera(); if (!cam) return; + + GetSceneViewport(scene, cam, area, viewport); + + // store the computed viewport in the scene + scene->SetSceneViewport(viewport); + + // set the viewport for this frame and scene + m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(), + viewport.GetRight(), viewport.GetTop()); // see KX_BlenderMaterial::Activate //m_rasterizer->SetAmbient(); m_rasterizer->DisplayFog(); - if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) { + override_camera = m_overrideCam && (scene->GetName() == m_overrideSceneName); + override_camera = override_camera && (cam->GetName() == "__default__cam__"); + + if (override_camera && m_overrideCamUseOrtho) { MT_CmMatrix4x4 projmat = m_overrideCamProjMat; m_rasterizer->SetProjectionMatrix(projmat); } else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() ) @@ -972,12 +1027,17 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) { RAS_FrameFrustum frustum; float lens = cam->GetLens(); + bool orthographic = !cam->GetCameraData()->m_perspective; nearfrust = cam->GetCameraNear(); farfrust = cam->GetCameraFar(); focallength = cam->GetFocalLength(); - if (!cam->GetCameraData()->m_perspective) - { + if(override_camera) { + nearfrust = m_overrideCamNear; + farfrust = m_overrideCamFar; + } + + if (orthographic) { lens *= ortho; nearfrust = (nearfrust + 1.0)*ortho; farfrust *= ortho; @@ -985,8 +1045,8 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) RAS_FramingManager::ComputeFrustum( scene->GetFramingType(), - m_canvas->GetDisplayArea(), - scene->GetSceneViewport(), + area, + viewport, lens, nearfrust, farfrust, @@ -1002,7 +1062,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix( left, right, bottom, top, nearfrust, farfrust, focallength); - + cam->SetProjectionMatrix(projmat); // Otherwise the projection matrix for each eye will be the same... diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 97458362f0f..1aa067a9962 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -124,6 +124,8 @@ private: bool m_overrideCamUseOrtho; MT_CmMatrix4x4 m_overrideCamProjMat; MT_CmMatrix4x4 m_overrideCamViewMat; + float m_overrideCamNear; + float m_overrideCamFar; bool m_stereo; int m_curreye; @@ -177,7 +179,6 @@ private: /** Blue component of framing bar color. */ float m_overrideFrameColorB; - void SetupRenderFrame(KX_Scene *scene, KX_Camera* cam); void RenderFrame(KX_Scene* scene, KX_Camera* cam); void PostRenderFrame(); void RenderDebugProperties(); @@ -228,6 +229,8 @@ public: void SuspendScene(const STR_String& scenename); void ResumeScene(const STR_String& scenename); + void GetSceneViewport(KX_Scene* scene, KX_Camera* cam, RAS_Rect& area, RAS_Rect& viewport); + void SetDrawType(int drawingtype); void SetCameraZoom(float camzoom); @@ -236,6 +239,7 @@ public: void SetCameraOverrideUseOrtho(bool useOrtho); void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat); void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat); + void SetCameraOverrideClipping(float near, float far); /** * Sets display of all frames. @@ -355,6 +359,7 @@ protected: KX_Scene* CreateScene(const STR_String& scenename); bool BeginFrame(); + void ClearFrame(); void EndFrame(); }; diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index 3156f543ed5..6f76448707c 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -62,12 +62,14 @@ KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr, int focusmode, RAS_ICanvas* canvas, KX_Scene* kxscene, + KX_KetsjiEngine *kxengine, SCA_IObject* gameobj, PyTypeObject* T) : SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj, T), m_focusmode(focusmode), m_gp_canvas(canvas), - m_kxscene(kxscene) + m_kxscene(kxscene), + m_kxengine(kxengine) { Init(); } @@ -193,11 +195,14 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void) * calculations don't bomb. Maybe we should explicitly guard for * division by 0.0...*/ - /** - * Get the scenes current viewport. - */ + KX_Camera* cam = m_kxscene->GetActiveCamera(); - const RAS_Rect & viewport = m_kxscene->GetSceneViewport(); + /* get the scenes current viewport. we recompute it because there + * may be multiple cameras and m_kxscene->GetSceneViewport() only + * has the one that was last drawn */ + + RAS_Rect area, viewport; + m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport); float height = float(viewport.m_y2 - viewport.m_y1 + 1); float width = float(viewport.m_x2 - viewport.m_x1 + 1); @@ -205,9 +210,9 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void) float x_lb = float(viewport.m_x1); float y_lb = float(viewport.m_y1); - KX_Camera* cam = m_kxscene->GetActiveCamera(); /* There's some strangeness I don't fully get here... These values * _should_ be wrong! */ + /* old: */ float nearclip = 0.0; diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index a6cc39d66eb..6731444699b 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -56,6 +56,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor int focusmode, RAS_ICanvas* canvas, KX_Scene* kxscene, + KX_KetsjiEngine* kxengine, SCA_IObject* gameobj, PyTypeObject* T=&Type ); @@ -142,12 +143,6 @@ class KX_MouseFocusSensor : public SCA_MouseSensor MT_Vector3 m_hitNormal; - /** - * Ref to the engine, for retrieving a reference to the current - * scene. */ - class KX_KetsjiEngine* m_engine; - - /** * The active canvas. The size of this canvas determines a part of * the start position of the picking ray. */ @@ -158,6 +153,9 @@ class KX_MouseFocusSensor : public SCA_MouseSensor * determines a part of the start location of the picking ray. */ KX_Scene* m_kxscene; + /** + * The KX engine is needed for computing the viewport */ + KX_KetsjiEngine* m_kxengine; }; #endif //__KX_MOUSESENSOR diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index eb0052d71ff..09c49a15f76 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -74,6 +74,8 @@ extern "C" { #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use. } +#include "marshal.h" /* python header for loading/saving dicts */ + #include "PHY_IPhysicsEnvironment.h" // FIXME: Enable for access to blender python modules. This is disabled because // python has dependencies on a lot of other modules and is a pain to link. @@ -301,7 +303,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args) if((dp = opendir(cpath)) == NULL) { /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */ - fprintf(stderr, "Could not read directoty () failed, code %d (%s)\n", cpath, errno, strerror(errno)); + fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno)); return list; } @@ -694,7 +696,7 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*, PyObject*) { char *setting; - int enable, flag; + int enable, flag, fileflags; if (!PyArg_ParseTuple(args,"si",&setting,&enable)) return NULL; @@ -705,6 +707,8 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*, PyErr_SetString(PyExc_ValueError, "glsl setting is not known"); return NULL; } + + fileflags = G.fileflags; if (enable) G.fileflags &= ~flag; @@ -712,17 +716,19 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*, G.fileflags |= flag; /* display lists and GLSL materials need to be remade */ - if(gp_KetsjiEngine) { - KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes(); - KX_SceneList::iterator it; + if(G.fileflags != fileflags) { + if(gp_KetsjiEngine) { + KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes(); + KX_SceneList::iterator it; - for(it=scenes->begin(); it!=scenes->end(); it++) - if((*it)->GetBucketManager()) - (*it)->GetBucketManager()->ReleaseDisplayLists(); + for(it=scenes->begin(); it!=scenes->end(); it++) + if((*it)->GetBucketManager()) + (*it)->GetBucketManager()->ReleaseDisplayLists(); + } + + GPU_materials_free(); } - GPU_materials_free(); - Py_RETURN_NONE; } @@ -747,6 +753,50 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*, return PyInt_FromLong(enabled); } +#define KX_TEXFACE_MATERIAL 0 +#define KX_BLENDER_MULTITEX_MATERIAL 1 +#define KX_BLENDER_GLSL_MATERIAL 2 + +static PyObject* gPySetMaterialType(PyObject*, + PyObject* args, + PyObject*) +{ + int flag, type; + + if (!PyArg_ParseTuple(args,"i",&type)) + return NULL; + + if(type == KX_BLENDER_GLSL_MATERIAL) + flag = G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL; + else if(type == KX_BLENDER_MULTITEX_MATERIAL) + flag = G_FILE_GAME_MAT; + else if(type == KX_TEXFACE_MATERIAL) + flag = 0; + else { + PyErr_SetString(PyExc_ValueError, "material type is not known"); + return NULL; + } + + G.fileflags &= ~(G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL); + G.fileflags |= flag; + + Py_RETURN_NONE; +} + +static PyObject* gPyGetMaterialType(PyObject*) +{ + int flag; + + if(G.fileflags & (G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL)) + flag = KX_BLENDER_GLSL_MATERIAL; + else if(G.fileflags & G_FILE_GAME_MAT) + flag = KX_BLENDER_MULTITEX_MATERIAL; + else + flag = KX_TEXFACE_MATERIAL; + + return PyInt_FromLong(flag); +} + STR_String gPyGetWindowHeight__doc__="getWindowHeight doc"; STR_String gPyGetWindowWidth__doc__="getWindowWidth doc"; STR_String gPyEnableVisibility__doc__="enableVisibility doc"; @@ -780,6 +830,10 @@ static struct PyMethodDef rasterizer_methods[] = { {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_VARARGS, "get the eye separation for stereo mode"}, {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"}, {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"}, + {"setMaterialMode",(PyCFunction) gPySetMaterialType, + METH_VARARGS, "set the material mode to use for OpenGL rendering"}, + {"getMaterialMode",(PyCFunction) gPyGetMaterialType, + METH_NOARGS, "get the material mode being used for OpenGL rendering"}, {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting, METH_VARARGS, "set the state of a GLSL material setting"}, {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting, @@ -1109,6 +1163,11 @@ PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas) ErrorObject = PyString_FromString("Rasterizer.error"); PyDict_SetItemString(d, "error", ErrorObject); + /* needed for get/setMaterialType */ + KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL); + KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL); + KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL); + // XXXX Add constants here // Check for errors @@ -1319,3 +1378,76 @@ class KX_Scene* PHY_GetActiveScene() { return gp_KetsjiScene; } + +// utility function for loading and saving the globalDict +int saveGamePythonConfig( char **marshal_buffer) +{ + int marshal_length = 0; + PyObject* gameLogic = PyImport_ImportModule("GameLogic"); + if (gameLogic) { + PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module + if (pyGlobalDict) { +#ifdef Py_MARSHAL_VERSION + PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5 +#else + PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict ); +#endif + if (pyGlobalDictMarshal) { + // for testing only + // PyObject_Print(pyGlobalDictMarshal, stderr, 0); + + marshal_length= PyString_Size(pyGlobalDictMarshal); + *marshal_buffer = new char[marshal_length + 1]; + memcpy(*marshal_buffer, PyString_AsString(pyGlobalDictMarshal), marshal_length); + + Py_DECREF(pyGlobalDictMarshal); + } else { + printf("Error, GameLogic.globalDict could not be marshal'd\n"); + } + } else { + printf("Error, GameLogic.globalDict was removed\n"); + } + Py_DECREF(gameLogic); + } else { + printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n"); + } + return marshal_length; +} + +int loadGamePythonConfig(char *marshal_buffer, int marshal_length) +{ + /* Restore the dict */ + if (marshal_buffer) { + PyObject* gameLogic = PyImport_ImportModule("GameLogic"); + + if (gameLogic) { + PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length); + + if (pyGlobalDict) { + PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module. + Py_DECREF(gameLogic); + return 1; + } else { + Py_DECREF(gameLogic); + PyErr_Clear(); + printf("Error could not marshall string\n"); + } + } else { + printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n"); + } + } + return 0; +} + +void pathGamePythonConfig( char *path ) +{ + int len = strlen(G.sce); + + strncpy(path, G.sce, sizeof(G.sce)); + /* replace extension */ + if (BLI_testextensie(path, ".blend")) { + strcpy(path+(len-6), ".bgeconf"); + } else { + strcpy(path+len, ".bgeconf"); + } +} diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h index 388d073c6db..28d9d72a4c3 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.h +++ b/source/gameengine/Ketsji/KX_PythonInit.h @@ -49,6 +49,10 @@ void exitGamePlayerPythonScripting(); PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level); void exitGamePythonScripting(); +void pathGamePythonConfig( char *path ); +int saveGamePythonConfig( char **marshal_buffer); +int loadGamePythonConfig(char *marshal_buffer, int marshal_length); + void PHY_SetActiveScene(class KX_Scene* scene); class KX_Scene* PHY_GetActiveScene(); #include "MT_Vector3.h" diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp index 60ea6ace53b..e60a8d7c099 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -80,7 +80,7 @@ KX_VisibilityActuator::Update() obj->SetVisible(m_visible, m_recursive); obj->UpdateBuckets(m_recursive); - return true; + return false; } /* ------------------------------------------------------------------------- */ diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 8fd89295b03..b1b97b5370f 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -15,10 +15,11 @@ subject to the following restrictions: #include "CcdPhysicsController.h" #include "btBulletDynamicsCommon.h" - +#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h" #include "PHY_IMotionState.h" #include "CcdPhysicsEnvironment.h" #include "RAS_MeshObject.h" +#include "BulletSoftBody/btSoftBody.h" class BP_Proxy; @@ -63,11 +64,11 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci) CreateRigidbody(); - - #ifdef WIN32 - if (m_body->getInvMass()) - m_body->setLinearVelocity(startVel); - #endif +///??? +#ifdef WIN32 + if (GetRigidBody() && !GetRigidBody()->isStaticObject()) + GetRigidBody()->setLinearVelocity(startVel); +#endif } @@ -119,20 +120,60 @@ public: }; +btRigidBody* CcdPhysicsController::GetRigidBody() +{ + return btRigidBody::upcast(m_object); +} +btCollisionObject* CcdPhysicsController::GetCollisionObject() +{ + return m_object; +} +btSoftBody* CcdPhysicsController::GetSoftBody() +{ + return btSoftBody::upcast(m_object); +} + + void CcdPhysicsController::CreateRigidbody() { btTransform trans = GetTransformFromMotionState(m_MotionState); - m_bulletMotionState = new BlenderBulletMotionState(m_MotionState); - m_body = new btRigidBody(m_cci.m_mass, - m_bulletMotionState, - m_collisionShape, - m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor, - m_cci.m_linearDamping,m_cci.m_angularDamping, - m_cci.m_friction,m_cci.m_restitution); + ///either create a btCollisionObject, btRigidBody or btSoftBody + //create a collision object + if (0)//m_cci.m_mass==0.f) + { + btRigidBody::btRigidBodyConstructionInfo rbci(m_cci.m_mass,m_bulletMotionState,m_collisionShape,m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); + rbci.m_linearDamping = m_cci.m_linearDamping; + rbci.m_angularDamping = m_cci.m_angularDamping; + rbci.m_friction = m_cci.m_friction; + rbci.m_restitution = m_cci.m_restitution; + m_object = new btCollisionObject(); + m_object->setCollisionShape(rbci.m_collisionShape); + btTransform startTrans; + + if (rbci.m_motionState) + { + rbci.m_motionState->getWorldTransform(startTrans); + } else + { + startTrans = rbci.m_startWorldTransform; + } + m_object->setWorldTransform(startTrans); + m_object->setInterpolationWorldTransform(startTrans); + + } else + { + btRigidBody::btRigidBodyConstructionInfo rbci(m_cci.m_mass,m_bulletMotionState,m_collisionShape,m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); + rbci.m_linearDamping = m_cci.m_linearDamping; + rbci.m_angularDamping = m_cci.m_angularDamping; + rbci.m_friction = m_cci.m_friction; + rbci.m_restitution = m_cci.m_restitution; + m_object = new btRigidBody(rbci); + } + // // init the rigidbody properly // @@ -144,15 +185,20 @@ void CcdPhysicsController::CreateRigidbody() if ((m_cci.m_collisionFilterGroup & CcdConstructionInfo::SensorFilter) != 0) { // reset the flags that have been set so far - m_body->setCollisionFlags(0); + GetCollisionObject()->setCollisionFlags(0); } - m_body->setCollisionFlags(m_body->getCollisionFlags() | m_cci.m_collisionFlags); - m_body->setGravity( m_cci.m_gravity); - m_body->setDamping(m_cci.m_linearDamping, m_cci.m_angularDamping); + GetCollisionObject()->setCollisionFlags(m_object->getCollisionFlags() | m_cci.m_collisionFlags); + btRigidBody* body = GetRigidBody(); - if (!m_cci.m_bRigid) + if (body) { - m_body->setAngularFactor(0.f); + body->setGravity( m_cci.m_gravity); + body->setDamping(m_cci.m_linearDamping, m_cci.m_angularDamping); + + if (!m_cci.m_bRigid) + { + body->setAngularFactor(0.f); + } } } @@ -179,7 +225,7 @@ CcdPhysicsController::~CcdPhysicsController() delete m_MotionState; if (m_bulletMotionState) delete m_bulletMotionState; - delete m_body; + delete m_object; if (m_collisionShape) { @@ -211,12 +257,14 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time) { //sync non-static to motionstate, and static from motionstate (todo: add kinematic etc.) - if (!m_body->isStaticObject()) + btRigidBody* body = GetRigidBody(); + + if (body && !body->isStaticObject()) { - const btVector3& worldPos = m_body->getCenterOfMassPosition(); + const btVector3& worldPos = body->getCenterOfMassPosition(); m_MotionState->setWorldPosition(worldPos[0],worldPos[1],worldPos[2]); - const btQuaternion& worldquat = m_body->getOrientation(); + const btQuaternion& worldquat = body->getOrientation(); m_MotionState->setWorldOrientation(worldquat[0],worldquat[1],worldquat[2],worldquat[3]); m_MotionState->calculateWorldTransformations(); @@ -235,7 +283,7 @@ bool CcdPhysicsController::SynchronizeMotionStates(float time) btTransform oldTrans = m_body->getCenterOfMassTransform(); btTransform newTrans(worldquat,worldPos); - m_body->setCenterOfMassTransform(newTrans); + SetCenterOfMassTransform(newTrans); //need to keep track of previous position for friction effects... m_MotionState->calculateWorldTransformations(); @@ -276,21 +324,25 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta if (m_collisionShape) { // new shape has no scaling, apply initial scaling + m_collisionShape->setMargin(m_cci.m_margin); m_collisionShape->setLocalScaling(m_cci.m_scaling); + if (m_cci.m_mass) m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); } } - m_body = 0; + m_object = 0; CreateRigidbody(); - if (m_body) + btRigidBody* body = GetRigidBody(); + + if (body) { if (m_cci.m_mass) { - m_body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); - } + body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); + } } m_cci.m_physicsEnv->addCcdPhysicsController(this); @@ -325,42 +377,77 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta +} + + +void CcdPhysicsController::SetCenterOfMassTransform(btTransform& xform) +{ + btRigidBody* body = GetRigidBody(); + if (body) + { + body->setCenterOfMassTransform(xform); + } else + { + //either collision object or soft body? + if (GetSoftBody()) + { + //not yet + } else + { + + if (m_object->isStaticOrKinematicObject()) + { + m_object->setInterpolationWorldTransform(m_object->getWorldTransform()); + } else + { + m_object->setInterpolationWorldTransform(xform); + } + if (body) + { + body->setInterpolationLinearVelocity(body->getLinearVelocity()); + body->setInterpolationAngularVelocity(body->getAngularVelocity()); + body->updateInertiaTensor(); + } + m_object->setWorldTransform(xform); + } + } } // kinematic methods void CcdPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local) { - if (m_body) + if (m_object) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } + btRigidBody* body = GetRigidBody(); btVector3 dloc(dlocX,dlocY,dlocZ); - btTransform xform = m_body->getCenterOfMassTransform(); - + btTransform xform = m_object->getWorldTransform(); + if (local) { dloc = xform.getBasis()*dloc; } xform.setOrigin(xform.getOrigin() + dloc); - m_body->setCenterOfMassTransform(xform); + SetCenterOfMassTransform(xform); } } void CcdPhysicsController::RelativeRotate(const float rotval[9],bool local) { - if (m_body) + if (m_object) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } btMatrix3x3 drotmat( rotval[0],rotval[4],rotval[8], @@ -371,16 +458,16 @@ void CcdPhysicsController::RelativeRotate(const float rotval[9],bool local) btMatrix3x3 currentOrn; GetWorldOrientation(currentOrn); - btTransform xform = m_body->getCenterOfMassTransform(); - + btTransform xform = m_object->getWorldTransform(); + xform.setBasis(xform.getBasis()*(local ? drotmat : (currentOrn.inverse() * drotmat * currentOrn))); - m_body->setCenterOfMassTransform(xform); + SetCenterOfMassTransform(xform); } - } + void CcdPhysicsController::GetWorldOrientation(btMatrix3x3& mat) { float orn[4]; @@ -391,7 +478,7 @@ void CcdPhysicsController::GetWorldOrientation(btMatrix3x3& mat) void CcdPhysicsController::getOrientation(float &quatImag0,float &quatImag1,float &quatImag2,float &quatReal) { - btQuaternion q = m_body->getCenterOfMassTransform().getRotation(); + btQuaternion q = m_object->getWorldTransform().getRotation(); quatImag0 = q[0]; quatImag1 = q[1]; quatImag2 = q[2]; @@ -399,18 +486,18 @@ void CcdPhysicsController::getOrientation(float &quatImag0,float &quatImag1,flo } void CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float quatImag2,float quatReal) { - if (m_body) + if (m_object) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } // not required //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal); - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = m_object->getWorldTransform(); xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal)); - m_body->setCenterOfMassTransform(xform); + SetCenterOfMassTransform(xform); // not required //m_bulletMotionState->setWorldTransform(xform); } @@ -419,18 +506,18 @@ void CcdPhysicsController::setOrientation(float quatImag0,float quatImag1,float void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn) { - if (m_body) + if (m_object) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } // not required //m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal); - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = m_object->getWorldTransform(); xform.setBasis(orn); - m_body->setCenterOfMassTransform(xform); + SetCenterOfMassTransform(xform); // not required //m_bulletMotionState->setWorldTransform(xform); } @@ -439,18 +526,18 @@ void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn) void CcdPhysicsController::setPosition(float posX,float posY,float posZ) { - if (m_body) + if (m_object) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } // not required, this function is only used to update the physic controller //m_MotionState->setWorldPosition(posX,posY,posZ); - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = m_object->getWorldTransform(); xform.setOrigin(btVector3(posX,posY,posZ)); - m_body->setCenterOfMassTransform(xform); + SetCenterOfMassTransform(xform); // not required //m_bulletMotionState->setWorldTransform(xform); } @@ -463,7 +550,7 @@ void CcdPhysicsController::resolveCombinedVelocities(float linvelX,float linvel void CcdPhysicsController::getPosition(PHY__Vector3& pos) const { - const btTransform& xform = m_body->getCenterOfMassTransform(); + const btTransform& xform = m_object->getWorldTransform(); pos[0] = xform.getOrigin().x(); pos[1] = xform.getOrigin().y(); pos[2] = xform.getOrigin().z(); @@ -477,15 +564,16 @@ void CcdPhysicsController::setScaling(float scaleX,float scaleY,float scaleZ) { m_cci.m_scaling = btVector3(scaleX,scaleY,scaleZ); - if (m_body && m_body->getCollisionShape()) + if (m_object && m_object->getCollisionShape()) { - m_body->getCollisionShape()->setLocalScaling(m_cci.m_scaling); + m_object->getCollisionShape()->setLocalScaling(m_cci.m_scaling); //printf("no inertia recalc for fixed objects with mass=0\n"); - if (m_cci.m_mass) + btRigidBody* body = GetRigidBody(); + if (body && m_cci.m_mass) { - m_body->getCollisionShape()->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); - m_body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); + body->getCollisionShape()->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor); + body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor); } } @@ -496,19 +584,23 @@ void CcdPhysicsController::setScaling(float scaleX,float scaleY,float scaleZ) void CcdPhysicsController::ApplyTorque(float torqueX,float torqueY,float torqueZ,bool local) { btVector3 torque(torqueX,torqueY,torqueZ); - btTransform xform = m_body->getCenterOfMassTransform(); - if (m_body && torque.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + btTransform xform = m_object->getWorldTransform(); + + + if (m_object && torque.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - m_body->activate(); - if (m_body->isStaticObject()) + btRigidBody* body = GetRigidBody(); + m_object->activate(); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } if (local) { torque = xform.getBasis()*torque; } - m_body->applyTorque(torque); + if (body) + body->applyTorque(torque); } } @@ -516,41 +608,47 @@ void CcdPhysicsController::ApplyForce(float forceX,float forceY,float forceZ,bo { btVector3 force(forceX,forceY,forceZ); - if (m_body && force.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + + if (m_object && force.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - m_body->activate(); - if (m_body->isStaticObject()) + m_object->activate(); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } + + btRigidBody* body = GetRigidBody(); + if (body) { - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = body->getCenterOfMassTransform(); if (local) { force = xform.getBasis()*force; } + body->applyCentralForce(force); } - m_body->applyCentralForce(force); } } void CcdPhysicsController::SetAngularVelocity(float ang_velX,float ang_velY,float ang_velZ,bool local) { btVector3 angvel(ang_velX,ang_velY,ang_velZ); - if (m_body && angvel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + if (m_object && angvel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } + btRigidBody* body = GetRigidBody(); + if (body) { - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = body->getCenterOfMassTransform(); if (local) { angvel = xform.getBasis()*angvel; } + body->setAngularVelocity(angvel); } - m_body->setAngularVelocity(angvel); } } @@ -558,39 +656,41 @@ void CcdPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,floa { btVector3 linVel(lin_velX,lin_velY,lin_velZ); - if (m_body && linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + if (m_object && linVel.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - m_body->activate(true); - if (m_body->isStaticObject()) + m_object->activate(true); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } - + btRigidBody* body = GetRigidBody(); + if (body) { - btTransform xform = m_body->getCenterOfMassTransform(); + btTransform xform = m_object->getWorldTransform(); if (local) { linVel = xform.getBasis()*linVel; } + body->setLinearVelocity(linVel); } - m_body->setLinearVelocity(linVel); } } void CcdPhysicsController::applyImpulse(float attachX,float attachY,float attachZ, float impulseX,float impulseY,float impulseZ) { btVector3 impulse(impulseX,impulseY,impulseZ); - if (m_body && impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + if (m_object && impulse.length2() > (SIMD_EPSILON*SIMD_EPSILON)) { - m_body->activate(); - if (m_body->isStaticObject()) + m_object->activate(); + if (m_object->isStaticObject()) { - m_body->setCollisionFlags(m_body->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + m_object->setCollisionFlags(m_object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } btVector3 pos(attachX,attachY,attachZ); - - m_body->applyImpulse(impulse,pos); + btRigidBody* body = GetRigidBody(); + if (body) + body->applyImpulse(impulse,pos); } } @@ -600,29 +700,56 @@ void CcdPhysicsController::SetActive(bool active) // reading out information from physics void CcdPhysicsController::GetLinearVelocity(float& linvX,float& linvY,float& linvZ) { - const btVector3& linvel = this->m_body->getLinearVelocity(); - linvX = linvel.x(); - linvY = linvel.y(); - linvZ = linvel.z(); + btRigidBody* body = GetRigidBody(); + if (body) + { + const btVector3& linvel = body->getLinearVelocity(); + linvX = linvel.x(); + linvY = linvel.y(); + linvZ = linvel.z(); + } else + { + linvX = 0.f; + linvY = 0.f; + linvZ = 0.f; + } } void CcdPhysicsController::GetAngularVelocity(float& angVelX,float& angVelY,float& angVelZ) { - const btVector3& angvel= m_body->getAngularVelocity(); - angVelX = angvel.x(); - angVelY = angvel.y(); - angVelZ = angvel.z(); + btRigidBody* body = GetRigidBody(); + if (body) + { + const btVector3& angvel= body->getAngularVelocity(); + angVelX = angvel.x(); + angVelY = angvel.y(); + angVelZ = angvel.z(); + } else + { + angVelX = 0.f; + angVelY = 0.f; + angVelZ = 0.f; + } } void CcdPhysicsController::GetVelocity(const float posX,const float posY,const float posZ,float& linvX,float& linvY,float& linvZ) { btVector3 pos(posX,posY,posZ); - btVector3 rel_pos = pos-m_body->getCenterOfMassPosition(); - btVector3 linvel = m_body->getVelocityInLocalPoint(rel_pos); - linvX = linvel.x(); - linvY = linvel.y(); - linvZ = linvel.z(); + btRigidBody* body = GetRigidBody(); + if (body) + { + btVector3 rel_pos = pos-body->getCenterOfMassPosition(); + btVector3 linvel = body->getVelocityInLocalPoint(rel_pos); + linvX = linvel.x(); + linvY = linvel.y(); + linvZ = linvel.z(); + } else + { + linvX = 0.f; + linvY = 0.f; + linvZ = 0.f; + } } void CcdPhysicsController::getReactionForce(float& forceX,float& forceY,float& forceZ) { @@ -633,11 +760,15 @@ void CcdPhysicsController::setRigidBody(bool rigid) { if (!rigid) { - //fake it for now - btVector3 inertia = m_body->getInvInertiaDiagLocal(); - inertia[1] = 0.f; - m_body->setInvInertiaDiagLocal(inertia); - m_body->updateInertiaTensor(); + btRigidBody* body = GetRigidBody(); + if (body) + { + //fake it for now + btVector3 inertia = body->getInvInertiaDiagLocal(); + inertia[1] = 0.f; + body->setInvInertiaDiagLocal(inertia); + body->updateInertiaTensor(); + } } } @@ -654,13 +785,22 @@ void CcdPhysicsController::setNewClientInfo(void* clientinfo) void CcdPhysicsController::UpdateDeactivation(float timeStep) { - m_body->updateDeactivation( timeStep); + btRigidBody* body = GetRigidBody(); + if (body) + { + body->updateDeactivation( timeStep); + } } bool CcdPhysicsController::wantsSleeping() { - - return m_body->wantsSleeping(); + btRigidBody* body = GetRigidBody(); + if (body) + { + return body->wantsSleeping(); + } + //check it out + return true; } PHY_IPhysicsController* CcdPhysicsController::GetReplica() @@ -903,15 +1043,26 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape() break; case PHY_SHAPE_MESH: - collisionMeshData = new btTriangleMesh(); - // m_vertexArray is necessarily a multiple of 3 - for (std::vector::iterator it=m_vertexArray.begin(); it != m_vertexArray.end(); ) + // Let's use the latest btScaledBvhTriangleMeshShape: it allows true sharing of + // triangle mesh information between duplicates => drastic performance increase when + // duplicating complex mesh objects. + // BUT it causes a small performance decrease when sharing is not required: + // 9 multiplications/additions and one function call for each triangle that passes the mid phase filtering + // One possible optimization is to use directly the btBvhTriangleMeshShape when the scale is 1,1,1 + // and btScaledBvhTriangleMeshShape otherwise. + if (!m_unscaledShape) { - collisionMeshData->addTriangle(*it++,*it++,*it++); + collisionMeshData = new btTriangleMesh(); + // m_vertexArray is necessarily a multiple of 3 + for (std::vector::iterator it=m_vertexArray.begin(); it != m_vertexArray.end(); ) + { + collisionMeshData->addTriangle(*it++,*it++,*it++); + } + // this shape will be shared and not deleted until shapeInfo is deleted + m_unscaledShape = new btBvhTriangleMeshShape( collisionMeshData, true ); + m_unscaledShape->recalcLocalAabb(); } - concaveShape = new btBvhTriangleMeshShape( collisionMeshData, true ); - concaveShape->recalcLocalAabb(); - collisionShape = concaveShape; + collisionShape = new btScaledBvhTriangleMeshShape(m_unscaledShape, btVector3(1.0f,1.0f,1.0f)); break; case PHY_SHAPE_COMPOUND: @@ -923,6 +1074,7 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape() collisionShape = nextShapeInfo->CreateBulletShape(); if (collisionShape) { + collisionShape->setLocalScaling(nextShapeInfo->m_childScale); compoundShape->addChildShape(nextShapeInfo->m_childTrans, collisionShape); } } @@ -951,7 +1103,10 @@ CcdShapeConstructionInfo::~CcdShapeConstructionInfo() childShape->Release(); childShape = nextShape; } - + if (m_unscaledShape) + { + DeleteBulletShape(m_unscaledShape); + } m_vertexArray.clear(); } diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h index a3fbb502c08..355c1d608b1 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h @@ -47,7 +47,9 @@ public: m_radius(1.0), m_height(1.0), m_halfExtend(0.f,0.f,0.f), + m_childScale(1.0f,1.0f,1.0f), m_nextShape(NULL), + m_unscaledShape(NULL), m_refCount(1) { m_childTrans.setIdentity(); @@ -71,6 +73,10 @@ public: void AddShape(CcdShapeConstructionInfo* shapeInfo); + btTriangleMeshShape* GetMeshShape(void) + { + return m_unscaledShape; + } CcdShapeConstructionInfo* GetNextShape() { return m_nextShape; @@ -96,6 +102,7 @@ public: btScalar m_height; btVector3 m_halfExtend; btTransform m_childTrans; + btVector3 m_childScale; std::vector m_vertexArray; // Contains both vertex array for polytope shape and // triangle array for concave mesh shape. // In this case a triangle is made of 3 consecutive points @@ -106,6 +113,8 @@ public: protected: CcdShapeConstructionInfo* m_nextShape; // for compound shape + btBvhTriangleMeshShape* m_unscaledShape;// holds the shared unscale BVH mesh shape, + // the actual shape is of type btScaledBvhTriangleMeshShape int m_refCount; // this class is shared between replicas // keep track of users so that we can release it }; @@ -136,6 +145,7 @@ struct CcdConstructionInfo m_friction(0.5f), m_linearDamping(0.1f), m_angularDamping(0.1f), + m_margin(0.06f), m_collisionFlags(0), m_bRigid(false), m_collisionFilterGroup(DefaultFilter), @@ -156,6 +166,7 @@ struct CcdConstructionInfo btScalar m_friction; btScalar m_linearDamping; btScalar m_angularDamping; + btScalar m_margin; int m_collisionFlags; bool m_bRigid; @@ -179,12 +190,15 @@ struct CcdConstructionInfo class btRigidBody; - +class btCollisionObject; +class btSoftBody; ///CcdPhysicsController is a physics object that supports continuous collision detection and time of impact based physics resolution. class CcdPhysicsController : public PHY_IPhysicsController { - btRigidBody* m_body; + + btCollisionObject* m_object; + class PHY_IMotionState* m_MotionState; btMotionState* m_bulletMotionState; class btCollisionShape* m_collisionShape; @@ -220,11 +234,14 @@ class CcdPhysicsController : public PHY_IPhysicsController virtual ~CcdPhysicsController(); - btRigidBody* GetRigidBody() { return m_body;} + btRigidBody* GetRigidBody(); + btCollisionObject* GetCollisionObject(); + btSoftBody* GetSoftBody(); + CcdShapeConstructionInfo* GetShapeInfo() { return m_shapeInfo; } btCollisionShape* GetCollisionShape() { - return m_body->getCollisionShape(); + return m_object->getCollisionShape(); } //////////////////////////////////// // PHY_IPhysicsController interface @@ -299,6 +316,8 @@ class CcdPhysicsController : public PHY_IPhysicsController void UpdateDeactivation(float timeStep); + void SetCenterOfMassTransform(btTransform& xform); + static btTransform GetTransformFromMotionState(PHY_IMotionState* motionState); void setAabb(const btVector3& aabbMin,const btVector3& aabbMax); diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp index d3b83a74439..96caf885e7c 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp @@ -23,6 +23,7 @@ subject to the following restrictions: #include "btBulletDynamicsCommon.h" #include "LinearMath/btIDebugDraw.h" #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h" +#include "BulletSoftBody/btSoftRigidDynamicsWorld.h" //profiling/timings #include "LinearMath/btQuickprof.h" @@ -330,30 +331,23 @@ m_filterCallback(NULL) { m_triggerCallbacks[i] = 0; } + m_collisionConfiguration = new btDefaultCollisionConfiguration(); + if (!dispatcher) { - dispatcher = new btCollisionDispatcher(); + dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_ownDispatcher = dispatcher; } - if(!pairCache) - { - - //todo: calculate/let user specify this world sizes - btVector3 worldMin(-10000,-10000,-10000); - btVector3 worldMax(10000,10000,10000); - - pairCache = new btAxisSweep3(worldMin,worldMax); - // remember that this was allocated by us so that we can release it - m_ownPairCache = pairCache; - //broadphase = new btSimpleBroadphase(); - } + m_broadphase = new btDbvtBroadphase(); m_filterCallback = new CcdOverlapFilterCallBack(this); - pairCache->setOverlapFilterCallback(m_filterCallback); + m_broadphase->getOverlappingPairCache()->setOverlapFilterCallback(m_filterCallback); setSolverType(1);//issues with quickstep and memory allocations - m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,pairCache,m_solver); +// m_dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration); + m_dynamicsWorld = new btSoftRigidDynamicsWorld(dispatcher,m_broadphase,m_solver,m_collisionConfiguration); + m_debugDrawer = 0; m_gravity = btVector3(0.f,-10.f,0.f); m_dynamicsWorld->setGravity(m_gravity); @@ -364,24 +358,43 @@ m_filterCallback(NULL) void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl) { btRigidBody* body = ctrl->GetRigidBody(); + btCollisionObject* obj = ctrl->GetCollisionObject(); //this m_userPointer is just used for triggers, see CallbackTriggers - body->setUserPointer(ctrl); + obj->setUserPointer(ctrl); + if (body) + body->setGravity( m_gravity ); - body->setGravity( m_gravity ); m_controllers.insert(ctrl); - //use explicit group/filter for finer control over collision in bullet => near/radar sensor - m_dynamicsWorld->addRigidBody(body, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask()); - if (body->isStaticOrKinematicObject()) + if (body) { - body->setActivationState(ISLAND_SLEEPING); + //use explicit group/filter for finer control over collision in bullet => near/radar sensor + m_dynamicsWorld->addRigidBody(body, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask()); + } else + { + if (ctrl->GetSoftBody()) + { + //not yet + btAssert(0); + //m_dynamicsWorld->addSo + } else + { + if (obj->getCollisionShape()) + { + m_dynamicsWorld->addCollisionObject(obj,ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask()); + } + } + } + if (obj->isStaticOrKinematicObject()) + { + obj->setActivationState(ISLAND_SLEEPING); } //CollisionObject(body,ctrl->GetCollisionFilterGroup(),ctrl->GetCollisionFilterMask()); - assert(body->getBroadphaseHandle()); + assert(obj->getBroadphaseHandle()); btBroadphaseInterface* scene = getBroadphase(); @@ -390,7 +403,7 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl) assert(shapeinterface); - const btTransform& t = ctrl->GetRigidBody()->getCenterOfMassTransform(); + const btTransform& t = ctrl->GetCollisionObject()->getWorldTransform(); btPoint3 minAabb,maxAabb; @@ -402,32 +415,34 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl) //extent it with the motion - btVector3 linMotion = body->getLinearVelocity()*timeStep; + if (body) + { + btVector3 linMotion = body->getLinearVelocity()*timeStep; - float maxAabbx = maxAabb.getX(); - float maxAabby = maxAabb.getY(); - float maxAabbz = maxAabb.getZ(); - float minAabbx = minAabb.getX(); - float minAabby = minAabb.getY(); - float minAabbz = minAabb.getZ(); + float maxAabbx = maxAabb.getX(); + float maxAabby = maxAabb.getY(); + float maxAabbz = maxAabb.getZ(); + float minAabbx = minAabb.getX(); + float minAabby = minAabb.getY(); + float minAabbz = minAabb.getZ(); - if (linMotion.x() > 0.f) - maxAabbx += linMotion.x(); - else - minAabbx += linMotion.x(); - if (linMotion.y() > 0.f) - maxAabby += linMotion.y(); - else - minAabby += linMotion.y(); - if (linMotion.z() > 0.f) - maxAabbz += linMotion.z(); - else - minAabbz += linMotion.z(); + if (linMotion.x() > 0.f) + maxAabbx += linMotion.x(); + else + minAabbx += linMotion.x(); + if (linMotion.y() > 0.f) + maxAabby += linMotion.y(); + else + minAabby += linMotion.y(); + if (linMotion.z() > 0.f) + maxAabbz += linMotion.z(); + else + minAabbz += linMotion.z(); - minAabb = btVector3(minAabbx,minAabby,minAabbz); - maxAabb = btVector3(maxAabbx,maxAabby,maxAabbz); - + minAabb = btVector3(minAabbx,minAabby,minAabbz); + maxAabb = btVector3(maxAabbx,maxAabby,maxAabbz); + } @@ -436,8 +451,22 @@ void CcdPhysicsEnvironment::addCcdPhysicsController(CcdPhysicsController* ctrl) void CcdPhysicsEnvironment::removeCcdPhysicsController(CcdPhysicsController* ctrl) { //also remove constraint - - m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody()); + btRigidBody* body = ctrl->GetRigidBody(); + if (body) + { + m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody()); + } else + { + //if a softbody + if (ctrl->GetSoftBody()) + { + //not yet + btAssert(0); + } else + { + m_dynamicsWorld->removeCollisionObject(ctrl->GetCollisionObject()); + } + } m_controllers.erase(ctrl); if (ctrl->m_registerCount != 0) @@ -452,14 +481,20 @@ void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctr // this function is used when the collisionning group of a controller is changed // remove and add the collistioning object btRigidBody* body = ctrl->GetRigidBody(); - btVector3 inertia(0.0,0.0,0.0); - - m_dynamicsWorld->removeCollisionObject(body); - body->setCollisionFlags(newCollisionFlags); - if (newMass) - body->getCollisionShape()->calculateLocalInertia(newMass, inertia); - body->setMassProps(newMass, inertia); - m_dynamicsWorld->addCollisionObject(body, newCollisionGroup, newCollisionMask); + btCollisionObject* obj = ctrl->GetCollisionObject(); + if (obj) + { + btVector3 inertia(0.0,0.0,0.0); + m_dynamicsWorld->removeCollisionObject(obj); + obj->setCollisionFlags(newCollisionFlags); + if (body) + { + if (newMass) + body->getCollisionShape()->calculateLocalInertia(newMass, inertia); + body->setMassProps(newMass, inertia); + } + m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask); + } // to avoid nasty interaction, we must update the property of the controller as well ctrl->m_cci.m_mass = newMass; ctrl->m_cci.m_collisionFilterGroup = newCollisionGroup; @@ -471,9 +506,9 @@ void CcdPhysicsEnvironment::enableCcdPhysicsController(CcdPhysicsController* ctr { if (m_controllers.insert(ctrl).second) { - btRigidBody* body = ctrl->GetRigidBody(); - body->setUserPointer(ctrl); - m_dynamicsWorld->addCollisionObject(body, + btCollisionObject* obj = ctrl->GetCollisionObject(); + obj->setUserPointer(ctrl); + m_dynamicsWorld->addCollisionObject(obj, ctrl->GetCollisionFilterGroup(), ctrl->GetCollisionFilterMask()); } } @@ -482,7 +517,19 @@ void CcdPhysicsEnvironment::disableCcdPhysicsController(CcdPhysicsController* ct { if (m_controllers.erase(ctrl)) { - m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody()); + btRigidBody* body = ctrl->GetRigidBody(); + if (body) + { + m_dynamicsWorld->removeRigidBody(body); + } else + { + if (ctrl->GetSoftBody()) + { + } else + { + m_dynamicsWorld->removeCollisionObject(body); + } + } } } @@ -520,6 +567,9 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep) veh->SyncWheels(); } + m_dynamicsWorld->debugDrawWorld(); + + CallbackTriggers(); return true; @@ -580,7 +630,7 @@ void CcdPhysicsEnvironment::setSolverDamping(float damping) void CcdPhysicsEnvironment::setLinearAirDamping(float damping) { - gLinearAirDamping = damping; + //gLinearAirDamping = damping; } void CcdPhysicsEnvironment::setUseEpa(bool epa) @@ -599,7 +649,7 @@ void CcdPhysicsEnvironment::setSolverType(int solverType) { m_solver = new btSequentialImpulseConstraintSolver(); - ((btSequentialImpulseConstraintSolver*)m_solver)->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER); +// ((btSequentialImpulseConstraintSolver*)m_solver)->setSolverMode(btSequentialImpulseConstraintSolver::SOLVER_USE_WARMSTARTING | btSequentialImpulseConstraintSolver::SOLVER_RANDMIZE_ORDER); break; } } @@ -661,9 +711,10 @@ int CcdPhysicsEnvironment::createUniversalD6Constraint( { + bool useReferenceFrameA = true; genericConstraint = new btGeneric6DofConstraint( *rb0,*rb1, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); genericConstraint->setLinearLowerLimit(linearMinLimits); genericConstraint->setLinearUpperLimit(linearMaxLimits); genericConstraint->setAngularLowerLimit(angularMinLimits); @@ -727,30 +778,33 @@ struct FilterClosestRayResultCallback : public btCollisionWorld::ClosestRayResul { } - virtual bool NeedRayCast(btCollisionObject* object) + virtual bool needsCollision(btBroadphaseProxy* proxy0) const { + if (!(proxy0->m_collisionFilterGroup & m_collisionFilterMask)) + return false; + if (!(m_collisionFilterGroup & proxy0->m_collisionFilterMask)) + return false; + btCollisionObject* object = (btCollisionObject*)proxy0->m_clientObject; CcdPhysicsController* phyCtrl = static_cast(object->getUserPointer()); - if (phyCtrl != m_phyRayFilter.m_ignoreController) - { - return m_phyRayFilter.needBroadphaseRayCast(phyCtrl); - } - return false; + if (phyCtrl == m_phyRayFilter.m_ignoreController) + return false; + return m_phyRayFilter.needBroadphaseRayCast(phyCtrl); } - virtual float AddSingleResult( btCollisionWorld::LocalRayResult& rayResult) + virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) { CcdPhysicsController* curHit = static_cast(rayResult.m_collisionObject->getUserPointer()); // save shape information as ClosestRayResultCallback::AddSingleResult() does not do it if (rayResult.m_localShapeInfo) { - m_hitTriangleShape = rayResult.m_localShapeInfo->m_triangleShape; + m_hitTriangleShape = rayResult.m_collisionObject->getCollisionShape(); m_hitTriangleIndex = rayResult.m_localShapeInfo->m_triangleIndex; } else { m_hitTriangleShape = NULL; m_hitTriangleIndex = 0; } - return ClosestRayResultCallback::AddSingleResult(rayResult); + return ClosestRayResultCallback::addSingleResult(rayResult,normalInWorldSpace); } }; @@ -776,8 +830,11 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac memset(&result, 0, sizeof(result)); // don't collision with sensor object - m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback, CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter,filterCallback.m_faceNormal); - if (rayCallback.HasHit()) + rayCallback.m_collisionFilterMask = CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter; + //, ,filterCallback.m_faceNormal); + + m_dynamicsWorld->rayTest(rayFrom,rayTo,rayCallback); + if (rayCallback.hasHit()) { CcdPhysicsController* controller = static_cast(rayCallback.m_collisionObject->getUserPointer()); result.m_controller = controller; @@ -785,23 +842,13 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac result.m_hitPoint[1] = rayCallback.m_hitPointWorld.getY(); result.m_hitPoint[2] = rayCallback.m_hitPointWorld.getZ(); - if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON)) - { - rayCallback.m_hitNormalWorld.normalize(); - } else - { - rayCallback.m_hitNormalWorld.setValue(1,0,0); - } - result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX(); - result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY(); - result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ(); if (rayCallback.m_hitTriangleShape != NULL) { // identify the mesh polygon CcdShapeConstructionInfo* shapeInfo = controller->m_shapeInfo; if (shapeInfo) { - btCollisionShape* shape = controller->GetRigidBody()->getCollisionShape(); + btCollisionShape* shape = controller->GetCollisionObject()->getCollisionShape(); if (shape->isCompound()) { btCompoundShape* compoundShape = (btCompoundShape*)shape; @@ -820,9 +867,67 @@ PHY_IPhysicsController* CcdPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallbac { result.m_meshObject = shapeInfo->m_meshObject; result.m_polygon = shapeInfo->m_polygonIndexArray.at(rayCallback.m_hitTriangleIndex); + + // Bullet returns the normal from "outside". + // If the user requests the real normal, compute it now + if (filterCallback.m_faceNormal) + { + // mesh shapes are shared and stored in the shapeInfo + btTriangleMeshShape* triangleShape = shapeInfo->GetMeshShape(); + if (triangleShape) + { + // this code is copied from Bullet + btVector3 triangle[3]; + const unsigned char *vertexbase; + int numverts; + PHY_ScalarType type; + int stride; + const unsigned char *indexbase; + int indexstride; + int numfaces; + PHY_ScalarType indicestype; + btStridingMeshInterface* meshInterface = triangleShape->getMeshInterface(); + + meshInterface->getLockedReadOnlyVertexIndexBase( + &vertexbase, + numverts, + type, + stride, + &indexbase, + indexstride, + numfaces, + indicestype, + 0); + + unsigned int* gfxbase = (unsigned int*)(indexbase+rayCallback.m_hitTriangleIndex*indexstride); + const btVector3& meshScaling = shape->getLocalScaling(); + for (int j=2;j>=0;j--) + { + int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j]; + + btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride); + + triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ()); + } + meshInterface->unLockReadOnlyVertexBase(0); + btVector3 triangleNormal; + triangleNormal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]); + rayCallback.m_hitNormalWorld = rayCallback.m_collisionObject->getWorldTransform().getBasis()*triangleNormal; + } + } } } } + if (rayCallback.m_hitNormalWorld.length2() > (SIMD_EPSILON*SIMD_EPSILON)) + { + rayCallback.m_hitNormalWorld.normalize(); + } else + { + rayCallback.m_hitNormalWorld.setValue(1,0,0); + } + result.m_hitNormal[0] = rayCallback.m_hitNormalWorld.getX(); + result.m_hitNormal[1] = rayCallback.m_hitNormalWorld.getY(); + result.m_hitNormal[2] = rayCallback.m_hitNormalWorld.getZ(); filterCallback.reportHit(&result); } @@ -882,6 +987,12 @@ CcdPhysicsEnvironment::~CcdPhysicsEnvironment() if (NULL != m_filterCallback) delete m_filterCallback; + + if (NULL != m_collisionConfiguration) + delete m_collisionConfiguration; + + if (NULL != m_broadphase) + delete m_broadphase; } @@ -894,7 +1005,7 @@ void CcdPhysicsEnvironment::setConstraintParam(int constraintId,int param,float { //param = 1..12, min0,max0,min1,max1...min6,max6 btGeneric6DofConstraint* genCons = (btGeneric6DofConstraint*)typedConstraint; - genCons->SetLimit(param,value0,value1); + genCons->setLimit(param,value0,value1); break; }; default: @@ -1240,10 +1351,11 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl btTransform globalFrameA = rb0->getCenterOfMassTransform() * frameInA; frameInB = inv * globalFrameA; - + bool useReferenceFrameA = true; + genericConstraint = new btGeneric6DofConstraint( *rb0,*rb1, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); } else @@ -1264,9 +1376,10 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl ///frameInB in worldspace frameInB = rb0->getCenterOfMassTransform() * frameInA; + bool useReferenceFrameA = true; genericConstraint = new btGeneric6DofConstraint( *rb0,s_fixedObject2, - frameInA,frameInB); + frameInA,frameInB,useReferenceFrameA); } if (genericConstraint) diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h index 667e310dcb3..3569cf25b68 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h +++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h @@ -56,6 +56,10 @@ class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment protected: btIDebugDraw* m_debugDrawer; + + class btDefaultCollisionConfiguration* m_collisionConfiguration; + class btBroadphaseInterface* m_broadphase; + //solver iterations int m_numIterations; @@ -229,13 +233,13 @@ protected: std::vector m_wrapperVehicles; - //use explicit btDiscreteDynamicsWorld* so that we have access to + //use explicit btSoftRigidDynamicsWorld/btDiscreteDynamicsWorld* so that we have access to //btDiscreteDynamicsWorld::addRigidBody(body,filter,group) //so that we can set the body collision filter/group at the time of creation //and not afterwards (breaks the collision system for radar/near sensor) //Ideally we would like to have access to this function from the btDynamicsWorld interface //class btDynamicsWorld* m_dynamicsWorld; - class btDiscreteDynamicsWorld* m_dynamicsWorld; + class btSoftRigidDynamicsWorld* m_dynamicsWorld; class btConstraintSolver* m_solver; diff --git a/source/gameengine/PyDoc/Rasterizer.py b/source/gameengine/PyDoc/Rasterizer.py index 7afdcf07f2e..ebb5332d98d 100644 --- a/source/gameengine/PyDoc/Rasterizer.py +++ b/source/gameengine/PyDoc/Rasterizer.py @@ -37,6 +37,10 @@ Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement M # Centre the mouse Rasterizer.setMousePosition(Rasterizer.getWindowWidth()/2, Rasterizer.getWindowHeight()/2) +@group Material Types: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL +@var KX_TEXFACE_MATERIAL: Materials as defined by the texture face settings. +@var KX_BLENDER_MULTITEX_MATERIAL: Materials approximating blender materials with multitexturing. +@var KX_BLENDER_BLENDER_MATERIAL: Materials approximating blender materials with GLSL. """ @@ -147,6 +151,21 @@ def getFocalLength(): @rtype: float """ +def setMaterialMode(mode): + """ + Set the material mode to use for OpenGL rendering. + + @type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL + @note: Changes will only affect newly created scenes. + """ + +def getMaterialMode(mode): + """ + Get the material mode to use for OpenGL rendering. + + @rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL + """ + def setGLSLMaterialSetting(setting, enable): """ Enables or disables a GLSL material setting. diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp index 9fb21a3c17b..f7938bb62e6 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -130,9 +130,6 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList sort(slots.begin(), slots.end(), fronttoback()); } -//static int TOTASLOT = 0; -//static int TOTSLOT = 0; - void RAS_BucketManager::RenderAlphaBuckets( const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { @@ -149,10 +146,8 @@ void RAS_BucketManager::RenderAlphaBuckets( for(sit=slots.begin(); sit!=slots.end(); ++sit) { rendertools->SetClientObject(rasty, sit->m_ms->m_clientObj); - while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) { + while(sit->m_bucket->ActivateMaterial(cameratrans, rasty, rendertools)) sit->m_bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *(sit->m_ms)); - //TOTASLOT++; - } } rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); @@ -173,13 +168,14 @@ void RAS_BucketManager::RenderSolidBuckets( rendertools->SetClientObject(rasty, mit->m_clientObj); - while ((*bit)->ActivateMaterial(cameratrans, rasty, rendertools)) { + while ((*bit)->ActivateMaterial(cameratrans, rasty, rendertools)) (*bit)->RenderMeshSlot(cameratrans, rasty, rendertools, *mit); - //TOTSLOT++; - } } } + /* this code draws meshes order front-to-back instead to reduce overdraw. + * it turned out slower due to much material state switching, a more clever + * algorithm might do better. */ #if 0 vector slots; vector::iterator sit; @@ -198,17 +194,12 @@ void RAS_BucketManager::RenderSolidBuckets( void RAS_BucketManager::Renderbuckets( const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) { - // beginning each frame, clear (texture/material) caching information + /* beginning each frame, clear (texture/material) caching information */ rasty->ClearCachingInfo(); - //TOTASLOT = 0; - //TOTSLOT = 0; - RenderSolidBuckets(cameratrans, rasty, rendertools); RenderAlphaBuckets(cameratrans, rasty, rendertools); - //printf("total slots = %d = %d + %d\n", TOTSLOT + TOTASLOT, TOTSLOT, TOTASLOT); - rendertools->SetClientObject(rasty, NULL); } diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h index dcb48c1c2a0..9cb59f300f7 100644 --- a/source/gameengine/Rasterizer/RAS_FramingManager.h +++ b/source/gameengine/Rasterizer/RAS_FramingManager.h @@ -108,6 +108,13 @@ public : ) const { return m_frame_type; }; + + void + SetFrameType( + RAS_FrameType type + ) { + m_frame_type = type; + }; float BarRed( @@ -140,14 +147,6 @@ public : }; private : - - /** - * private to force use of public constructor - */ - - RAS_FrameSettings( - const RAS_FrameSettings & - ); RAS_FrameType m_frame_type; float m_bar_r; diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 1d18d02a583..411b28fa3b7 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -168,6 +168,10 @@ public: * BeginFrame is called at the start of each frame. */ virtual bool BeginFrame(int drawingmode, double time)=0; + /** + * ClearColorBuffer clears the color buffer. + */ + virtual void ClearColorBuffer()=0; /** * ClearDepthBuffer clears the depth buffer. */ @@ -181,7 +185,8 @@ public: */ virtual void EndFrame()=0; /** - * SetRenderArea sets the render area from the 2d canvas + * SetRenderArea sets the render area from the 2d canvas. + * Returns true if only of subset of the canvas is used. */ virtual void SetRenderArea()=0; @@ -195,6 +200,7 @@ public: * @return true if stereo mode is enabled. */ virtual bool Stereo()=0; + virtual bool InterlacedStereo()=0; /** * Sets which eye buffer subsequent primitives will be rendered to. */ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 69a8271d3e8..2b129f51609 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -107,8 +107,13 @@ RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) m_endindex = slot.m_endindex; for(it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - *it = new RAS_DisplayArray(**it); - (*it)->m_users = 1; + // don't copy display arrays for now because it breaks python + // access to vertices, but we'll need a solution if we want to + // join display arrays for reducing draw calls. + //*it = new RAS_DisplayArray(**it); + //(*it)->m_users = 1; + + (*it)->m_users++; } } @@ -560,7 +565,7 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) rasty->IndexPrimitives_3DText(ms, m_material, rendertools); // for multitexturing - else if((m_material->GetFlag() & RAS_MULTITEX)) + else if((m_material->GetFlag() & (RAS_MULTITEX|RAS_BLENDERGLSL))) rasty->IndexPrimitivesMulti(ms); // use normal IndexPrimitives else diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 62ee2edb731..87a0a1d8b9e 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -105,8 +105,12 @@ bool RAS_OpenGLRasterizer::Init() m_ambg = 0.0f; m_ambb = 0.0f; - SetBlendingMode(GPU_BLEND_SOLID); - SetFrontFace(true); + glDisable(GL_BLEND); + glDisable(GL_ALPHA_TEST); + m_last_blendmode = GPU_BLEND_SOLID; + + glFrontFace(GL_CCW); + m_last_frontface = true; glClearColor(m_redback,m_greenback,m_blueback,m_alphaback); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); @@ -250,21 +254,10 @@ void RAS_OpenGLRasterizer::Exit() EndFrame(); } -bool RAS_OpenGLRasterizer::InterlacedStereo() const -{ - return m_stereomode == RAS_STEREO_VINTERLACE || m_stereomode == RAS_STEREO_INTERLACED; -} - bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time) { m_time = time; m_drawingmode = drawingmode; - - if (!InterlacedStereo() || m_curreye == RAS_STEREO_LEFTEYE) - { - m_2DCanvas->ClearColor(m_redback,m_greenback,m_blueback,m_alphaback); - m_2DCanvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER); - } // Blender camera routine destroys the settings if (m_drawingmode < KX_SOLID) @@ -278,8 +271,12 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time) glEnable (GL_CULL_FACE); } - SetBlendingMode(GPU_BLEND_SOLID); - SetFrontFace(true); + glDisable(GL_BLEND); + glDisable(GL_ALPHA_TEST); + m_last_blendmode = GPU_BLEND_SOLID; + + glFrontFace(GL_CCW); + m_last_frontface = true; glShadeModel(GL_SMOOTH); @@ -310,6 +307,12 @@ void RAS_OpenGLRasterizer::SetDepthMask(DepthMask depthmask) } +void RAS_OpenGLRasterizer::ClearColorBuffer() +{ + m_2DCanvas->ClearColor(m_redback,m_greenback,m_blueback,m_alphaback); + m_2DCanvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER); +} + void RAS_OpenGLRasterizer::ClearDepthBuffer() { @@ -420,6 +423,10 @@ bool RAS_OpenGLRasterizer::Stereo() return true; } +bool RAS_OpenGLRasterizer::InterlacedStereo() +{ + return m_stereomode == RAS_STEREO_VINTERLACE || m_stereomode == RAS_STEREO_INTERLACED; +} void RAS_OpenGLRasterizer::SetEye(const StereoEye eye) { @@ -942,7 +949,10 @@ void RAS_OpenGLRasterizer::SetPolygonOffset(float mult, float add) void RAS_OpenGLRasterizer::EnableMotionBlur(float motionblurvalue) { - m_motionblur = 1; + /* don't just set m_motionblur to 1, but check if it is 0 so + * we don't reset a motion blur that is already enabled */ + if(m_motionblur == 0) + m_motionblur = 1; m_motionblurvalue = motionblurvalue; } diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 368bd4312ac..0717cce0ce8 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -88,7 +88,6 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer float m_focallength; bool m_setfocallength; int m_noOfScanlines; - bool InterlacedStereo() const; //motion blur int m_motionblur; @@ -131,6 +130,7 @@ public: virtual bool Init(); virtual void Exit(); virtual bool BeginFrame(int drawingmode, double time); + virtual void ClearColorBuffer(); virtual void ClearDepthBuffer(); virtual void ClearCachingInfo(void); virtual void EndFrame(); @@ -138,6 +138,7 @@ public: virtual void SetStereoMode(const StereoMode stereomode); virtual bool Stereo(); + virtual bool InterlacedStereo(); virtual void SetEye(const StereoEye eye); virtual StereoEye GetEye(); virtual void SetEyeSeparation(const float eyeseparation); diff --git a/tools/Blender.py b/tools/Blender.py index 2c982a0a46f..2a63ca5b697 100644 --- a/tools/Blender.py +++ b/tools/Blender.py @@ -117,18 +117,28 @@ def setup_staticlibs(lenv): lenv['BF_ZLIB_LIBPATH'], lenv['BF_ICONV_LIBPATH'] ] - libincs += Split(lenv['BF_OPENEXR_LIBPATH']) + + libincs += Split(lenv['BF_FFMPEG_LIBPATH']) - + if lenv['WITH_BF_STATICCXX']: + statlibs += Split(lenv['BF_CXX_LIB_STATIC']) + if lenv['WITH_BF_OPENEXR']: + libincs += Split(lenv['BF_OPENEXR_LIBPATH']) + if lenv['WITH_BF_STATICOPENEXR']: + statlibs += Split(lenv['BF_OPENEXR_LIB_STATIC']) if lenv['WITH_BF_INTERNATIONAL']: libincs += Split(lenv['BF_GETTEXT_LIBPATH']) libincs += Split(lenv['BF_FREETYPE_LIBPATH']) if lenv['WITH_BF_OPENAL']: libincs += Split(lenv['BF_OPENAL_LIBPATH']) - + if lenv['WITH_BF_STATICOPENAL']: + statlibs += Split(lenv['BF_OPENAL_LIB_STATIC']) if lenv['WITH_BF_STATICOPENGL']: statlibs += Split(lenv['BF_OPENGL_LIB_STATIC']) + if lenv['WITH_BF_STATICPYTHON']: + statlibs += Split(lenv['BF_PYTHON_LIB_STATIC']) + if lenv['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross'): libincs += Split(lenv['BF_PTHREADS_LIBPATH']) @@ -141,21 +151,25 @@ def setup_syslibs(lenv): lenv['BF_PNG_LIB'], lenv['BF_ZLIB_LIB'] ] - if lenv['BF_DEBUG']==1 and lenv['OURPLATFORM'] in ('win32-vc'): - syslibs.append(lenv['BF_PYTHON_LIB']+'_d') - else: - syslibs.append(lenv['BF_PYTHON_LIB']) + + if not lenv['WITH_BF_STATICPYTHON']: + if lenv['BF_DEBUG']==1 and lenv['OURPLATFORM'] in ('win32-vc'): + syslibs.append(lenv['BF_PYTHON_LIB']+'_d') + else: + syslibs.append(lenv['BF_PYTHON_LIB']) if lenv['WITH_BF_INTERNATIONAL']: syslibs += Split(lenv['BF_FREETYPE_LIB']) syslibs += Split(lenv['BF_GETTEXT_LIB']) if lenv['WITH_BF_OPENAL']: - syslibs += Split(lenv['BF_OPENAL_LIB']) + if not lenv['WITH_BF_STATICOPENAL']: + syslibs += Split(lenv['BF_OPENAL_LIB']) if lenv['WITH_BF_OPENMP'] and lenv['CC'] != 'icc': syslibs += ['gomp'] if lenv['WITH_BF_ICONV']: syslibs += Split(lenv['BF_ICONV_LIB']) if lenv['WITH_BF_OPENEXR']: - syslibs += Split(lenv['BF_OPENEXR_LIB']) + if not lenv['WITH_BF_STATICOPENEXR']: + syslibs += Split(lenv['BF_OPENEXR_LIB']) if lenv['WITH_BF_FFMPEG']: syslibs += Split(lenv['BF_FFMPEG_LIB']) syslibs += Split(lenv['BF_SDL_LIB']) diff --git a/tools/btools.py b/tools/btools.py index 3974d582640..ffefef06a5a 100755 --- a/tools/btools.py +++ b/tools/btools.py @@ -27,12 +27,12 @@ def print_arguments(args, bc): def validate_arguments(args, bc): opts_list = [ - 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', - 'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', + 'BF_PYTHON', 'BF_PYTHON_VERSION', 'BF_PYTHON_INC', 'BF_PYTHON_BINARY', 'BF_PYTHON_LIB', 'BF_PYTHON_LIBPATH', 'BF_PYTHON_LINKFLAGS', 'WITH_BF_STATICPYTHON', 'BF_PYTHON_LIB_STATIC', + 'WITH_BF_OPENAL', 'BF_OPENAL', 'BF_OPENAL_INC', 'BF_OPENAL_LIB', 'BF_OPENAL_LIBPATH', 'WITH_BF_STATICOPENAL', 'BF_OPENAL_LIB_STATIC', 'WITH_BF_SDL', 'BF_SDL', 'BF_SDL_INC', 'BF_SDL_LIB', 'BF_SDL_LIBPATH', 'BF_PTHREADS', 'BF_PTHREADS_INC', 'BF_PTHREADS_LIB', 'BF_PTHREADS_LIBPATH', 'WITH_BF_FMOD', - 'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', + 'WITH_BF_OPENEXR', 'BF_OPENEXR', 'BF_OPENEXR_INC', 'BF_OPENEXR_LIB', 'BF_OPENEXR_LIBPATH', 'WITH_BF_STATICOPENEXR', 'BF_OPENEXR_LIB_STATIC', 'WITH_BF_DDS', 'WITH_BF_FFMPEG', 'BF_FFMPEG_LIB','BF_FFMPEG_EXTRA', 'BF_FFMPEG', 'BF_FFMPEG_INC', 'WITH_BF_JPEG', 'BF_JPEG', 'BF_JPEG_INC', 'BF_JPEG_LIB', 'BF_JPEG_LIBPATH', @@ -55,8 +55,9 @@ def validate_arguments(args, bc): 'CFLAGS', 'CCFLAGS', 'CPPFLAGS', 'REL_CFLAGS', 'REL_CCFLAGS', 'C_WARN', 'CC_WARN', 'LLIBS', 'PLATFORM_LINKFLAGS', - 'BF_PROFILE_FLAGS', 'LCGDIR', 'WITH_BF_VERSE', - 'BF_VERSE_INCLUDE', + 'BF_PROFILE_FLAGS', 'LCGDIR', + 'BF_CXX', 'WITH_BF_STATICCXX', 'BF_CXX_LIB_STATIC' + 'WITH_BF_VERSE', 'BF_VERSE_INCLUDE', 'VERSE_BUILD_BINARY', 'VERSE_BUILD_DIR', 'VERSE_REGEN_PROTO', 'BF_TWEAK_MODE', 'BF_SPLIT_SRC', 'WITHOUT_BF_INSTALL', @@ -94,7 +95,7 @@ def print_targets(targs, bc): def validate_targets(targs, bc): valid_list = ['.', 'blender', 'blenderstatic', 'blenderplayer', 'webplugin', - 'blendernogame', 'blenderstaticnogame', 'release', + 'blendernogame', 'blenderstaticnogame', 'blenderlite', 'release', 'everything', 'clean', 'install-bin', 'install', 'nsis'] oklist = [] for t in targs: @@ -139,20 +140,27 @@ def read_opts(cfg, args): ('VERSE_BUILD_DIR', 'Target directory for intermediate files.', "${BF_BUILDDIR}/extern/verse"), ('VERSE_REGEN_PROTO', 'Whether to regenerate the protocol files', 'yes'), ('BF_DEBUG_LIBS', 'list of libraries to build with debug symbols'), + ('BF_PYTHON', 'base path for python', ''), ('BF_PYTHON_VERSION', 'Python version to use', ''), ('BF_PYTHON_INC', 'include path for Python headers', ''), ('BF_PYTHON_BINARY', 'Path to the Python interpreter', ''), ('BF_PYTHON_LIB', 'Python library', ''), + ('BF_PYTHON_LIB_STATIC', 'Python static libraries', ''), ('BF_PYTHON_LIBPATH', 'Library path', ''), ('BF_PYTHON_LINKFLAGS', 'Python link flags', ''), + (BoolOption('WITH_BF_STATICPYTHON', 'Staticly link to python', 'false')), + (BoolOption('BF_NO_ELBEEM', 'Disable Fluid Sim', 'false')), (BoolOption('WITH_BF_YAFRAY', 'Enable Yafray', 'true')), + (BoolOption('WITH_BF_OPENAL', 'Use OpenAL if true', '')), ('BF_OPENAL', 'base path for OpenAL', ''), ('BF_OPENAL_INC', 'include path for python headers', ''), ('BF_OPENAL_LIB', 'Path to OpenAL library', ''), + ('BF_OPENAL_LIB_STATIC', 'Path to OpenAL static library', ''), ('BF_OPENAL_LIBPATH', 'Path to OpenAL library', ''), + (BoolOption('WITH_BF_STATICOPENAL', 'Staticly link to openal', 'false')), (BoolOption('WITH_BF_SDL', 'Use SDL if true', '')), ('BF_SDL', 'SDL base path', ''), @@ -169,10 +177,12 @@ def read_opts(cfg, args): # BF_FMOD = $(LCGDIR)/fmod (BoolOption('WITH_BF_OPENEXR', 'Use OPENEXR if true', 'true')), + (BoolOption('WITH_BF_STATICOPENEXR', 'Staticly link to OpenEXR', 'false')), ('BF_OPENEXR', 'OPENEXR base path', ''), ('BF_OPENEXR_INC', 'OPENEXR include path', ''), ('BF_OPENEXR_LIB', 'OPENEXR library', ''), ('BF_OPENEXR_LIBPATH', 'OPENEXR library path', ''), + ('BF_OPENEXR_LIB_STATIC', 'OPENEXR static library', ''), (BoolOption('WITH_BF_DDS', 'Use DDS if true', 'true')), @@ -247,6 +257,9 @@ def read_opts(cfg, args): ('BF_SOLID_INC', 'Solid include path', ''), ('BF_WINTAB', 'WinTab base dir', ''), ('BF_WINTAB_INC', 'WinTab include dir', ''), + ('BF_CXX', 'c++ base path for libstdc++, only used when static linking', ''), + ('WITH_BF_STATICCXX', 'static link to stdc++', 'false'), + ('BF_CXX_LIB_STATIC', 'static library path for stdc++', ''), ## ##WITH_BF_NSPR = 'true' ##BF_NSPR = $(LCGDIR)/nspr