diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 394df8111d8..80f8c2b07aa 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -4333,7 +4333,7 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor } /* in weightpaint we select the associated vertex group too */ - if (ob->mode & OB_MODE_WEIGHT_PAINT) { + if (OBACT && OBACT->mode & OB_MODE_WEIGHT_PAINT) { if (nearBone->flag & BONE_ACTIVE) { ED_vgroup_select_by_name(OBACT, nearBone->name); DAG_id_flush_update(&OBACT->id, OB_RECALC_DATA); diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index fa810677fe8..497091f2660 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2513,7 +2513,11 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int /* drawing posemode selection indices or colors only in these cases */ if(!(base->flag & OB_FROMDUPLI)) { if(G.f & G_PICKSEL) { - if(ob->mode & OB_MODE_POSE) + if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) { + if(ob==modifiers_isDeformedByArmature(OBACT)) + arm->flag |= ARM_POSEMODE; + } + else if(ob->mode & OB_MODE_POSE) arm->flag |= ARM_POSEMODE; } else if(ob->mode & OB_MODE_POSE) { @@ -2530,8 +2534,8 @@ int draw_armature(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int if ((flag & DRAW_SCENESET)==0) { if(ob==OBACT) arm->flag |= ARM_POSEMODE; - else if(ob->mode & OB_MODE_WEIGHT_PAINT) { - if(OBACT && ob==modifiers_isDeformedByArmature(OBACT)) + else if(OBACT && (OBACT->mode & OB_MODE_WEIGHT_PAINT)) { + if(ob==modifiers_isDeformedByArmature(OBACT)) arm->flag |= ARM_POSEMODE; } draw_pose_paths(scene, v3d, rv3d, ob); diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index b1fec793b09..a37e916064c 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -1148,7 +1148,7 @@ static void mouse_select(bContext *C, short *mval, short extend, short obcenter, WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, basact->object); /* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */ - if(basact->object->mode & OB_MODE_WEIGHT_PAINT) { + if(BASACT && BASACT->object->mode & OB_MODE_WEIGHT_PAINT) { /* prevent activating */ basact= NULL; } diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 776f2e47d1e..e59ec3746e3 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -5289,7 +5289,7 @@ void createTransData(bContext *C, TransInfo *t) { if(ob_armature->type==OB_ARMATURE) { - if(ob_armature->mode & OB_MODE_POSE) + if((ob_armature->mode & OB_MODE_POSE) && ob_armature == modifiers_isDeformedByArmature(ob)) { createTransPose(C, t, ob_armature); break;