From febeabb7ebf2115f330291e9c45734196ac9b7a0 Mon Sep 17 00:00:00 2001 From: Maarten Gribnau Date: Sun, 22 Dec 2002 22:42:11 +0000 Subject: [PATCH] Fixed ActiveX control libraries and library paths. Removed abundant frozen python files. Maarten --- .../BLO_writeblenfile/BLO_writeblenfile.dsp | 52 -------------- .../blender/bpython/frozen/BPY_frozen.dsp | 68 ------------------- .../blender/makesdna/DNA_makesdna.dsp | 8 +-- projectfiles/creator/blendercreator.dsw | 15 ++-- .../gameengine/converter/KX_converter.dsp | 16 ++--- .../gameengine/expression/EXP_expressions.dsp | 12 ++-- .../gameengine/gamelogic/SCA_gamelogic.dsp | 8 +-- .../gameengine/gameplayer/axctl/GP_axctl.dsp | 16 ++--- .../gameplayer/common/GP_common.dsp | 8 +-- projectfiles/gameengine/ketsji/KX_ketsji.dsp | 8 +-- .../gameengine/ketsji/network/KX_network.dsp | 12 ++-- .../loopbacknetwork/NG_loopbacknetwork.dsp | 8 +-- .../gameengine/network/network/NG_network.dsp | 8 +-- .../PHY_Physics/PHY_Dummy/PHY_Dummy.dsp | 56 ++++++++++++++- .../physics/PHY_Physics/PHY_Physics.dsp | 56 ++++++++++++++- .../gameengine/rasterizer/RAS_rasterizer.dsp | 8 +-- .../openglrasterizer/RAS_openglrasterizer.dsp | 8 +-- .../gameengine/scenegraph/SG_scenegraph.dsp | 8 +-- projectfiles/gameengine/sound/SND_sound.dsp | 8 +-- .../gameengine/sound/dummy/SND_Dummy.dsp | 8 +-- .../gameengine/sound/fmod/SND_fmod.dsp | 12 ++-- .../gameengine/sound/openal/SND_openal.dsp | 8 +-- .../kernel/gen_messaging/gen_messaging.dsp | 8 +-- projectfiles/kernel/system/SYS_system.dsp | 8 +-- projectfiles/sumo/solid/SM_solid.dsp | 8 +-- 25 files changed, 208 insertions(+), 227 deletions(-) diff --git a/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp index 670e87c3e41..96084cd2bc3 100644 --- a/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp +++ b/projectfiles/blender/BLO_writeblenfile/BLO_writeblenfile.dsp @@ -19,8 +19,6 @@ CFG=BLO_writeblenfile - Win32 Release !MESSAGE !MESSAGE "BLO_writeblenfile - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "BLO_writeblenfile - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_writeblenfile - Win32 MT_DLL Release" (based on "Win32 (x86) Static Library") -!MESSAGE "BLO_writeblenfile - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -79,62 +77,12 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo -!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 MT_DLL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Release" -# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Release" -# PROP Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Release" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\writestreamglue\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\writestreamglue\\" /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x413 /d "NDEBUG" -# ADD RSC /l 0x413 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "BLO_writeblenfile - Win32 MT DLL Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "BLO_writeblenfile___Win32_MT_DLL_Debug" -# PROP BASE Intermediate_Dir "BLO_writeblenfile___Win32_MT_DLL_Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile\mtdll_debug" -# PROP Target_Dir "" -LINK32=link.exe -lib -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\blenloader\\" /I "..\..\..\source\blender\readblenfile" /I "..\..\..\source\kernel\gen_messaging" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\blender\writestreamglue" /I "..\..\..\source\blender\writeblenfile\\" /I "..\..\..\source\blender\deflate\\" /I "..\..\..\source\blender\inflate\\" /I "..\..\..\lib\windows\zlib\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD BASE RSC /l 0x413 /d "_DEBUG" -# ADD RSC /l 0x413 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - !ENDIF # Begin Target # Name "BLO_writeblenfile - Win32 Release" # Name "BLO_writeblenfile - Win32 Debug" -# Name "BLO_writeblenfile - Win32 MT_DLL Release" -# Name "BLO_writeblenfile - Win32 MT DLL Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/projectfiles/blender/bpython/frozen/BPY_frozen.dsp b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp index 3886c002560..e817ab3af70 100644 --- a/projectfiles/blender/bpython/frozen/BPY_frozen.dsp +++ b/projectfiles/blender/bpython/frozen/BPY_frozen.dsp @@ -207,54 +207,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_gzip.c # End Source File # Begin Source File -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hier_rx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hierobj.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__singletonlist.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools__Constants.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools__Constants__Sets.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools__Constants__TagTables.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools__mxTextTools.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mx__TextTools__TextTools.c -# End Source File -# Begin Source File - SOURCE=..\..\..\..\source\blender\bpython\frozen\M_repr.c # End Source File # Begin Source File @@ -337,26 +289,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__parser.c SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c # End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__collapse.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__err.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__namespace.c -# End Source File -# Begin Source File - -SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__typeclasses.c -# End Source File # End Group # Begin Group "Header Files" diff --git a/projectfiles/blender/makesdna/DNA_makesdna.dsp b/projectfiles/blender/makesdna/DNA_makesdna.dsp index 864e8fac3ea..5513042f16c 100644 --- a/projectfiles/blender/makesdna/DNA_makesdna.dsp +++ b/projectfiles/blender/makesdna/DNA_makesdna.dsp @@ -102,7 +102,7 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna. # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /c @@ -115,7 +115,7 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /out:"..\..\..\source\blender\makesdna\intern\DNA_makesdna.exe" /libpath:"..\..\..\..\obj\windows\blender\blenlib" # SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /machine:I386 /libpath:"..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\obj\windows\blender\blenlib" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" @@ -133,7 +133,7 @@ PostBuild_Cmds=CD ..\..\..\source\blender\makesdna\intern\ DNA_makesdna.exe dna. # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\source\blender\makesdna\intern" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\makesdna\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\blender\makesdna\mtdll_debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /YX /J /FD /GZ /c @@ -146,7 +146,7 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 BLI_blenlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /out:"..\..\..\source\blender\makesdna\debug\DNA_makesdna.exe" /pdbtype:sept /libpath:"..\..\..\..\obj\windows\blender\blenlib\debug" # SUBTRACT BASE LINK32 /pdb:none -# ADD LINK32 libguardedalloc.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" +# ADD LINK32 libguardedalloc.a /nologo /subsystem:console /pdb:"DNA_makesdna.pdb" /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\lib\windows\guardedalloc\lib" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" diff --git a/projectfiles/creator/blendercreator.dsw b/projectfiles/creator/blendercreator.dsw index c53c15f6f88..ed18e23ca1d 100644 --- a/projectfiles/creator/blendercreator.dsw +++ b/projectfiles/creator/blendercreator.dsw @@ -455,6 +455,12 @@ Package=<4> Begin Project Dependency Project_Dep_Name SND_fmod End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Dummy + End Project Dependency + Begin Project Dependency + Project_Dep_Name PHY_Physics + End Project Dependency }}} ############################################################################### @@ -528,9 +534,6 @@ Package=<4> Project_Dep_Name SG_SceneGraph End Project Dependency Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency Project_Dep_Name SND_sound End Project Dependency Begin Project Dependency @@ -1065,9 +1068,6 @@ Package=<4> Project_Dep_Name SND_Dummy End Project Dependency Begin Project Dependency - Project_Dep_Name SND_openal - End Project Dependency - Begin Project Dependency Project_Dep_Name SND_sound End Project Dependency Begin Project Dependency @@ -1100,9 +1100,6 @@ Package=<4> Begin Project Dependency Project_Dep_Name BPY_frozen End Project Dependency - Begin Project Dependency - Project_Dep_Name PHY_Ode - End Project Dependency }}} ############################################################################### diff --git a/projectfiles/gameengine/converter/KX_converter.dsp b/projectfiles/gameengine/converter/KX_converter.dsp index 49108c2727c..ad26e9fc36f 100644 --- a/projectfiles/gameengine/converter/KX_converter.dsp +++ b/projectfiles/gameengine/converter/KX_converter.dsp @@ -44,7 +44,7 @@ RSC=rc.exe # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\source\gameengine\physics\Dummy" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe @@ -68,7 +68,7 @@ LIB32=link.exe -lib # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -87,12 +87,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -111,12 +111,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\converter\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\source\gameengine\physics" /I "..\..\..\source\gameengine\physics\ode" /I "..\..\..\source\gameengine\physics\dummy" /I "..\..\..\source\gameengine\physics\sumo\include" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\BlenderRoutines" /I "..\..\..\source\sumo\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\source\gameengine\Ketsji" /I "..\..\..\source\gameengine\SceneGraph" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\gameengine\soundsystem\snd_blenderwavecache" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\physics\BlOde" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/expression/EXP_expressions.dsp b/projectfiles/gameengine/expression/EXP_expressions.dsp index 171dad965a0..47f85729a5a 100644 --- a/projectfiles/gameengine/expression/EXP_expressions.dsp +++ b/projectfiles/gameengine/expression/EXP_expressions.dsp @@ -87,12 +87,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -111,12 +111,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\expressions\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp index da2f4856679..e2f5d5b3a66 100644 --- a/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp +++ b/projectfiles/gameengine/gamelogic/SCA_gamelogic.dsp @@ -87,8 +87,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c @@ -111,8 +111,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\gamelogic\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c diff --git a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp index afa793fd9a9..6e0fa976a0a 100644 --- a/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp +++ b/projectfiles/gameengine/gameplayer/axctl/GP_axctl.dsp @@ -40,13 +40,13 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug" # PROP Target_Ext "ocx" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\Fuzzics\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /FR /YX /FD /GZ /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /U "_DEBUG" /YX /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 @@ -58,7 +58,7 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/ActiveXgp.ocx" /pdbtype:sept /libpath:"..\..\..\..\lib\windows\python\lib" /libpath:"..\..\..\..\lib\windows\openal\lib\lib_release" # SUBTRACT BASE LINK32 /nodefaultlib -# ADD LINK32 libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib libblenkey.a libeay32.lib libz.a libpng.a fmodvc.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"mfc42.lib" /nodefaultlib:"mfcs42.lib" /out:"..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/debug_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" +# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrt.lib" /out:"..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx" /pdbtype:sept /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\lib\windows\jpeg\lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "GP_axctl - Win32 MT DLL Release" @@ -72,13 +72,13 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll" # PROP Target_Ext "ocx" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\GamePlayer\common" /I "..\..\..\..\source\gameengine\GamePlayer\common\windows" /I "..\..\..\..\lib\windows\iksolver\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" @@ -88,7 +88,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/ActiveXgp.ocx" -# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libjpeg.lib openal_static.lib libblenkey.a libeay32.lib libz.a libpng.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/openal/lib/release_MT" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" +# ADD LINK32 fmodvc.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg-static.a /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"libcmt.lib" /nodefaultlib:"msvcrtd.lib" /out:"..\..\..\..\obj\windows\Blender3DPlugin.ocx" /libpath:"../../../../lib/windows/jpeg/lib" /libpath:"../../../../lib/windows/fmod/lib" /libpath:"../../../../lib/windows/guardedalloc/lib" /libpath:"../../../../lib/windows/moto/lib" /libpath:"../../../../lib/windows/bmfont/lib" /libpath:"../../../../lib/windows/string/lib" /libpath:"../../../../lib/windows/python/lib" /libpath:"..\..\..\..\lib\windows\openssl\lib\mt_dll" /libpath:"..\..\..\..\lib\windows\zlib\lib\\" /libpath:"..\..\..\..\lib\windows\blenkey\lib\\" /libpath:"..\..\..\..\lib\windows\png\lib" !ENDIF diff --git a/projectfiles/gameengine/gameplayer/common/GP_common.dsp b/projectfiles/gameengine/gameplayer/common/GP_common.dsp index 597b753494b..9d721f33771 100644 --- a/projectfiles/gameengine/gameplayer/common/GP_common.dsp +++ b/projectfiles/gameengine/gameplayer/common/GP_common.dsp @@ -87,8 +87,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/ketsji/KX_ketsji.dsp b/projectfiles/gameengine/ketsji/KX_ketsji.dsp index 62e73737ad2..9ab6d9b2251 100644 --- a/projectfiles/gameengine/ketsji/KX_ketsji.dsp +++ b/projectfiles/gameengine/ketsji/KX_ketsji.dsp @@ -87,8 +87,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /GZ /c @@ -111,8 +111,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\ketsji\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\soundsystem" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\lib\windows\moto\include" /I "..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "EXP_PYTHON_EMBEDDING" /YX /J /FD /c diff --git a/projectfiles/gameengine/ketsji/network/KX_network.dsp b/projectfiles/gameengine/ketsji/network/KX_network.dsp index 9804d8b3c78..57125484ad9 100644 --- a/projectfiles/gameengine/ketsji/network/KX_network.dsp +++ b/projectfiles/gameengine/ketsji/network/KX_network.dsp @@ -87,12 +87,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python1.5" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c -# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c +# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe @@ -111,12 +111,12 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /I "..\..\..\..\lib\windows\python\include\python2.0" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c -# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c +# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\GameLogic" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe diff --git a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp index 55d1926eee8..d16f54c624c 100644 --- a/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp +++ b/projectfiles/gameengine/network/loopbacknetwork/NG_loopbacknetwork.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/network/network/NG_network.dsp b/projectfiles/gameengine/network/network/NG_network.dsp index c60b8eb01ef..6112ad1f553 100644 --- a/projectfiles/gameengine/network/network/NG_network.dsp +++ b/projectfiles/gameengine/network/network/NG_network.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp index a0e58ab6a24..a0fc5dff339 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=PHY_Dummy - Win32 Debug +CFG=PHY_Dummy - Win32 MT DLL Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=PHY_Dummy - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 Debug" +!MESSAGE NMAKE /f "PHY_Dummy.mak" CFG="PHY_Dummy - Win32 MT DLL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "PHY_Dummy - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "PHY_Dummy - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Dummy - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -76,12 +78,62 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Dummy - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Dummy___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../../../source/gameengine/physics/common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + !ENDIF # Begin Target # Name "PHY_Dummy - Win32 Release" # Name "PHY_Dummy - Win32 Debug" +# Name "PHY_Dummy - Win32 MT DLL Debug" +# Name "PHY_Dummy - Win32 MT DLL Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp index 9625bba2f7b..075b1a25b51 100644 --- a/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp +++ b/projectfiles/gameengine/physics/PHY_Physics/PHY_Physics.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Static Library" 0x0104 -CFG=PHY_Physics - Win32 Debug +CFG=PHY_Physics - Win32 MT DLL Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=PHY_Physics - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 Debug" +!MESSAGE NMAKE /f "PHY_Physics.mak" CFG="PHY_Physics - Win32 MT DLL Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "PHY_Physics - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "PHY_Physics - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library") +!MESSAGE "PHY_Physics - Win32 MT DLL Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project @@ -76,12 +78,62 @@ LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll_debug" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "common" /I "dummy" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "PHY_Physics - Win32 MT DLL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Intermediate_Dir "PHY_Physics___Win32_MT_DLL_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\mtdll" +# PROP Target_Dir "" +LINK32=link.exe -lib +# ADD BASE CPP /nologo /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "common" /I "dummy" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + !ENDIF # Begin Target # Name "PHY_Physics - Win32 Release" # Name "PHY_Physics - Win32 Debug" +# Name "PHY_Physics - Win32 MT DLL Debug" +# Name "PHY_Physics - Win32 MT DLL Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" diff --git a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp index d24b32f6a95..b90c13b55bf 100644 --- a/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\rasterizer\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp index fd5c11303bb..75147633908 100644 --- a/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp +++ b/projectfiles/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I ".../../../../lib/windows/moto/include" /I "..\..\..\..\source\gameengine\Rasterizer" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp index 982aee1e48c..484762b692b 100644 --- a/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp +++ b/projectfiles/gameengine/scenegraph/SG_scenegraph.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\scenegraph\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/sound/SND_sound.dsp b/projectfiles/gameengine/sound/SND_sound.dsp index 5bdcc138615..4db817644d8 100644 --- a/projectfiles/gameengine/sound/SND_sound.dsp +++ b/projectfiles/gameengine/sound/SND_sound.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\soundsystem\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp index d4268b96981..40df3d53912 100644 --- a/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp +++ b/projectfiles/gameengine/sound/dummy/SND_Dummy.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp index 2dc637e7fa6..a791e59b343 100644 --- a/projectfiles/gameengine/sound/fmod/SND_fmod.dsp +++ b/projectfiles/gameengine/sound/fmod/SND_fmod.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c @@ -101,7 +101,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib" +# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib" !ELSEIF "$(CFG)" == "SND_fmod - Win32 MT DLL Release" @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\fmod\340\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -125,7 +125,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" -# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib" +# ADD LIB32 /nologo !ENDIF diff --git a/projectfiles/gameengine/sound/openal/SND_openal.dsp b/projectfiles/gameengine/sound/openal/SND_openal.dsp index 2e4b0e0c67c..5c4877e7ff7 100644 --- a/projectfiles/gameengine/sound/openal/SND_openal.dsp +++ b/projectfiles/gameengine/sound/openal/SND_openal.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" -# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" +# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" +# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "../../../../lib/windows/moto/include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/kernel/gen_messaging/gen_messaging.dsp b/projectfiles/kernel/gen_messaging/gen_messaging.dsp index 33de329993a..578f8971122 100644 --- a/projectfiles/kernel/gen_messaging/gen_messaging.dsp +++ b/projectfiles/kernel/gen_messaging/gen_messaging.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\source\kernel\gen_messaging" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c diff --git a/projectfiles/kernel/system/SYS_system.dsp b/projectfiles/kernel/system/SYS_system.dsp index 26beeb0f602..bd5f43fc9ac 100644 --- a/projectfiles/kernel/system/SYS_system.dsp +++ b/projectfiles/kernel/system/SYS_system.dsp @@ -88,8 +88,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /MDd /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -112,8 +112,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c diff --git a/projectfiles/sumo/solid/SM_solid.dsp b/projectfiles/sumo/solid/SM_solid.dsp index 319f1e39fa0..2d43f55ca05 100644 --- a/projectfiles/sumo/solid/SM_solid.dsp +++ b/projectfiles/sumo/solid/SM_solid.dsp @@ -89,8 +89,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll_debug" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll_debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c @@ -113,8 +113,8 @@ LIB32=link.exe -lib # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll" -# PROP Intermediate_Dir "..\..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll" +# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c