# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Header, Menu, Panel from blf import gettext as _ class NODE_HT_header(Header): bl_space_type = 'NODE_EDITOR' def draw(self, context): layout = self.layout snode = context.space_data snode_id = snode.id id_from = snode.id_from row = layout.row(align=True) row.template_header() if context.area.show_menus: row.menu("NODE_MT_view") row.menu("NODE_MT_select") row.menu("NODE_MT_add") row.menu("NODE_MT_node") layout.prop(snode, "tree_type", text="", expand=True) if snode.tree_type == 'MATERIAL': if id_from: layout.template_ID(id_from, "active_material", new="material.new") if snode_id: layout.prop(snode_id, "use_nodes") elif snode.tree_type == 'TEXTURE': layout.prop(snode, "texture_type", text="", expand=True) if id_from: if snode.texture_type == 'BRUSH': layout.template_ID(id_from, "texture", new="texture.new") else: layout.template_ID(id_from, "active_texture", new="texture.new") if snode_id: layout.prop(snode_id, "use_nodes") elif snode.tree_type == 'COMPOSITING': layout.prop(snode_id, "use_nodes") layout.prop(snode_id.render, "use_free_unused_nodes", text=_("Free Unused")) layout.prop(snode, "show_backdrop") if snode.show_backdrop: row = layout.row(align=True) row.prop(snode, "backdrop_channels", text="", expand=True) layout.prop(snode, "use_auto_render") layout.separator() layout.template_running_jobs() class NODE_MT_view(Menu): bl_label = "View" def draw(self, context): layout = self.layout layout.operator("node.properties", icon='MENU_PANEL') layout.separator() layout.operator("view2d.zoom_in") layout.operator("view2d.zoom_out") layout.separator() layout.operator("node.view_all") if context.space_data.show_backdrop: layout.separator() layout.operator("node.backimage_move", text=_("Backdrop move")) layout.operator("node.backimage_zoom", text=_("Backdrop zoom in")).factor = 1.2 layout.operator("node.backimage_zoom", text=_("Backdrop zoom out")).factor = 0.833 layout.separator() layout.operator("screen.area_dupli") layout.operator("screen.screen_full_area") class NODE_MT_select(Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.operator("node.select_border") layout.separator() layout.operator("node.select_all") layout.operator("node.select_linked_from") layout.operator("node.select_linked_to") layout.operator("node.select_same_type") layout.operator("node.select_same_type_next") layout.operator("node.select_same_type_prev") class NODE_MT_node(Menu): bl_label = "Node" def draw(self, context): layout = self.layout layout.operator("transform.translate") layout.operator("transform.rotate") layout.operator("transform.resize") layout.separator() layout.operator("node.duplicate_move") layout.operator("node.delete") layout.operator("node.delete_reconnect") layout.separator() layout.operator("node.link_make") layout.operator("node.link_make", text=_("Make and Replace Links")).replace = True layout.operator("node.links_cut") layout.separator() layout.operator("node.group_edit") layout.operator("node.group_ungroup") layout.operator("node.group_make") layout.separator() layout.operator("node.hide_toggle") layout.operator("node.mute_toggle") layout.operator("node.preview_toggle") layout.operator("node.hide_socket_toggle") layout.separator() layout.operator("node.show_cyclic_dependencies") layout.operator("node.read_renderlayers") layout.operator("node.read_fullsamplelayers") # Node Backdrop options class NODE_PT_properties(Panel): bl_space_type = 'NODE_EDITOR' bl_region_type = 'UI' bl_label = "Backdrop" @classmethod def poll(cls, context): snode = context.space_data return snode.tree_type == 'COMPOSITING' def draw_header(self, context): snode = context.space_data self.layout.prop(snode, "show_backdrop", text="") def draw(self, context): layout = self.layout snode = context.space_data layout.active = snode.show_backdrop layout.prop(snode, "backdrop_channels", text="") layout.prop(snode, "backdrop_zoom", text=_("Zoom")) col = layout.column(align=True) col.label(text=_("Offset:")) col.prop(snode, "backdrop_x", text="X") col.prop(snode, "backdrop_y", text="Y") col.operator("node.backimage_move", text=_("Move")) if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)