#!/usr/bin/python import sys Import ('env') sources = env.Glob('*.cpp') defs = [] incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #intern/audaspace/intern #source/gameengine/Converter' incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include' incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib' incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include' incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer' incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network' incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet' incs += ' #source/gameengine/Physics/Dummy' incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_BULLET_INC'] incs += ' ' + env['BF_OPENGL_INC'] if env['WITH_BF_SDL']: incs += ' ' + env['BF_SDL_INC'] else: defs.append('DISABLE_SDL') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['BF_DEBUG']: defs.append('_DEBUG') # for Python env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags=env['BGE_CXXFLAGS'])