#ifndef _SDL_hints_h #define _SDL_hints_h #include "SDL_stdinc.h" #include "begin_code.h" #ifdef __cplusplus extern "C" { #endif #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" typedef enum { SDL_HINT_DEFAULT, SDL_HINT_NORMAL, SDL_HINT_OVERRIDE } SDL_HintPriority; typedef SDL_bool SDLCALL tSDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); typedef SDL_bool SDLCALL tSDL_SetHint(const char *name, const char *value); typedef const char * SDLCALL tSDL_GetHint(const char *name); typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); typedef void SDLCALL tSDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); typedef void SDLCALL tSDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata); typedef void SDLCALL tSDL_ClearHints(void); extern tSDL_SetHintWithPriority *SDL_SetHintWithPriority; extern tSDL_SetHint *SDL_SetHint; extern tSDL_GetHint *SDL_GetHint; extern tSDL_AddHintCallback *SDL_AddHintCallback; extern tSDL_DelHintCallback *SDL_DelHintCallback; extern tSDL_ClearHints *SDL_ClearHints; #ifdef __cplusplus } #endif #include "close_code.h" #endif