import bpy class BoneButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "bone" def poll(self, context): ob = context.active_object return (ob and ob.type == 'ARMATURE') class BONE_PT_bone(BoneButtonsPanel): __idname__ = "BONE_PT_bone" __label__ = "Bone" def draw(self, context): bone = context.active_object.data.bones[0] layout = self.layout split = layout.split() sub = split.column() sub.itemR(bone, "name") sub.itemR(bone, "parent") sub.itemR(bone, "connected") sub.itemR(bone, "deform") sub.itemL(text="Inherit:") sub.itemR(bone, "hinge") sub.itemR(bone, "inherit_scale") sub.itemL(text="Envelope:") sub.itemR(bone, "envelope_distance", text="Distance") sub.itemR(bone, "envelope_weight", text="Weight") sub.itemR(bone, "multiply_vertexgroup_with_envelope", text="Multiply") sub = split.column() #sub.itemR(bone, "layer") sub.itemL(text="Display:") sub.itemR(bone, "draw_wire", text="Wireframe") sub.itemR(bone, "editmode_hidden", text="Hide (EditMode)") sub.itemR(bone, "pose_channel_hidden", text="Hide (PoseMode)") sub.itemL(text="Curved Bones:") sub.itemR(bone, "bbone_segments", text="Segments") sub.itemR(bone, "bbone_in", text="Ease In") sub.itemR(bone, "bbone_out", text="Ease Out") sub.itemR(bone, "cyclic_offset") bpy.types.register(BONE_PT_bone)