import bpy, Mathutils from math import cos, sin, pi, radians def add_torus(PREF_MAJOR_RAD, PREF_MINOR_RAD, PREF_MAJOR_SEG, PREF_MINOR_SEG): Vector = Mathutils.Vector Quaternion = Mathutils.Quaternion PI_2= pi*2 Z_AXIS = 0,0,1 verts = [] faces = [] i1 = 0 tot_verts = PREF_MAJOR_SEG * PREF_MINOR_SEG for major_index in range(PREF_MAJOR_SEG): verts_tmp = [] quat = Quaternion( Z_AXIS, (major_index/PREF_MAJOR_SEG)*PI_2) for minor_index in range(PREF_MINOR_SEG): angle = 2*pi*minor_index/PREF_MINOR_SEG vec = Vector(PREF_MAJOR_RAD+(cos(angle)*PREF_MINOR_RAD), 0, (sin(angle)*PREF_MINOR_RAD)) * quat verts.extend([vec.x, vec.y, vec.z]) if minor_index+1==PREF_MINOR_SEG: i2 = (major_index)*PREF_MINOR_SEG i3 = i1 + PREF_MINOR_SEG i4 = i2 + PREF_MINOR_SEG else: i2 = i1 + 1 i3 = i1 + PREF_MINOR_SEG i4 = i3 + 1 if i2>=tot_verts: i2 = i2-tot_verts if i3>=tot_verts: i3 = i3-tot_verts if i4>=tot_verts: i4 = i4-tot_verts # stupid eekadoodle if i2: faces.extend( [i1,i3,i4,i2] ) else: faces.extend( [i2,i1,i3,i4] ) i1+=1 return verts, faces class MESH_OT_primitive_torus_add(bpy.types.Operator): '''Add a torus mesh.''' __idname__ = "mesh.primitive_torus_add" __label__ = "Add Torus" __register__ = True __undo__ = True __props__ = [ bpy.props.FloatProperty(attr="major_radius", name="Major Radius", description="Number of segments for the main ring of the torus", default= 1.0, min= 0.01, max= 100.0), bpy.props.FloatProperty(attr="minor_radius", name="Minor Radius", description="Number of segments for the minor ring of the torus", default= 0.25, min= 0.01, max= 100.0), bpy.props.IntProperty(attr="major_segments", name="Major Segments", description="Number of segments for the main ring of the torus", default= 48, min= 3, max= 256), bpy.props.IntProperty(attr="minor_segments", name="Minor Segments", description="Number of segments for the minor ring of the torus", default= 16, min= 3, max= 256), ] def execute(self, context): verts_loc, faces = add_torus(self.major_radius, self.minor_radius, self.major_segments, self.minor_segments) me= bpy.data.add_mesh("Torus") me.add_geometry(int(len(verts_loc)/3), 0, int(len(faces)/4)) me.verts.foreach_set("co", verts_loc) me.faces.foreach_set("verts_raw", faces) sce = context.scene # ugh for ob in sce.objects: ob.selected = False me.update() ob= bpy.data.add_object('MESH', "Torus") ob.data= me context.scene.add_object(ob) context.scene.active_object = ob ob.selected = True ob.location = tuple(context.scene.cursor_location) return ('FINISHED',) # Register the operator bpy.ops.add(MESH_OT_primitive_torus_add) # Add to a menu import dynamic_menu import space_info menu_item = dynamic_menu.add(bpy.types.INFO_MT_mesh_add, (lambda self, context: self.layout.itemO("mesh.primitive_torus_add", text="Torus", icon='ICON_MESH_DONUT')) ) if __name__ == "__main__": bpy.ops.mesh.primitive_torus_add()