CC = g++ LDFLAGS = -lz -lpng CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32 EXECUTABLE = FLUID_3D SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp OBJECTS = $(SOURCES:.cpp=.o) all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(OBJECTS) $(LDFLAGS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ SPHERE.o: SPHERE.h FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp clean: rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)