# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rna_prop_ui import PropertyPanel from blf import gettext as _ class DataButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" @classmethod def poll(cls, context): return context.lattice class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel): bl_label = "" bl_options = {'HIDE_HEADER'} def draw(self, context): layout = self.layout ob = context.object lat = context.lattice space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.separator() elif lat: split.template_ID(space, "pin_id") split.separator() class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel): bl_label = _("Lattice") def draw(self, context): layout = self.layout lat = context.lattice row = layout.row() row.prop(lat, "points_u") row.prop(lat, "interpolation_type_u", text="") row = layout.row() row.prop(lat, "points_v") row.prop(lat, "interpolation_type_v", text="") row = layout.row() row.prop(lat, "points_w") row.prop(lat, "interpolation_type_w", text="") row = layout.row() row.prop(lat, "use_outside") row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="") class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel): COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} _context_path = "object.data" _property_type = bpy.types.Lattice if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)