/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #include "Simplex1to4Shape.h" #include "SimdMatrix3x3.h" BU_Simplex1to4::BU_Simplex1to4() :m_numVertices(0) { } BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0) :m_numVertices(0) { AddVertex(pt0); } BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1) :m_numVertices(0) { AddVertex(pt0); AddVertex(pt1); } BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2) :m_numVertices(0) { AddVertex(pt0); AddVertex(pt1); AddVertex(pt2); } BU_Simplex1to4::BU_Simplex1to4(const SimdPoint3& pt0,const SimdPoint3& pt1,const SimdPoint3& pt2,const SimdPoint3& pt3) :m_numVertices(0) { AddVertex(pt0); AddVertex(pt1); AddVertex(pt2); AddVertex(pt3); } void BU_Simplex1to4::AddVertex(const SimdPoint3& pt) { m_vertices[m_numVertices++] = pt; } int BU_Simplex1to4::GetNumVertices() const { return m_numVertices; } int BU_Simplex1to4::GetNumEdges() const { //euler formula, F-E+V = 2, so E = F+V-2 switch (m_numVertices) { case 0: return 0; case 1: return 0; case 2: return 1; case 3: return 3; case 4: return 6; } return 0; } void BU_Simplex1to4::GetEdge(int i,SimdPoint3& pa,SimdPoint3& pb) const { switch (m_numVertices) { case 2: pa = m_vertices[0]; pb = m_vertices[1]; break; case 3: switch (i) { case 0: pa = m_vertices[0]; pb = m_vertices[1]; break; case 1: pa = m_vertices[1]; pb = m_vertices[2]; break; case 2: pa = m_vertices[2]; pb = m_vertices[0]; break; } break; case 4: switch (i) { case 0: pa = m_vertices[0]; pb = m_vertices[1]; break; case 1: pa = m_vertices[1]; pb = m_vertices[2]; break; case 2: pa = m_vertices[2]; pb = m_vertices[0]; break; case 3: pa = m_vertices[0]; pb = m_vertices[3]; break; case 4: pa = m_vertices[1]; pb = m_vertices[3]; break; case 5: pa = m_vertices[2]; pb = m_vertices[3]; break; } } } void BU_Simplex1to4::GetVertex(int i,SimdPoint3& vtx) const { vtx = m_vertices[i]; } int BU_Simplex1to4::GetNumPlanes() const { switch (m_numVertices) { case 0: return 0; case 1: return 0; case 2: return 0; case 3: return 2; case 4: return 4; default: { } } return 0; } void BU_Simplex1to4::GetPlane(SimdVector3& planeNormal,SimdPoint3& planeSupport,int i) const { } int BU_Simplex1to4::GetIndex(int i) const { return 0; } bool BU_Simplex1to4::IsInside(const SimdPoint3& pt,SimdScalar tolerance) const { return false; }