/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Distorted Noise (variable lacunarity noise) */ __device float svm_distorted_noise(float3 p, float size, NodeNoiseBasis basis, NodeNoiseBasis distortion_basis, float distortion) { float3 r; p /= size; r.x = noise_basis(p + make_float3(13.5f, 13.5f, 13.5f), basis) * distortion; r.y = noise_basis(p, basis) * distortion; r.z = noise_basis(p - make_float3(13.5f, 13.5f, 13.5f), basis) * distortion; return noise_basis(p + r, distortion_basis); /* distorted-domain noise */ } __device void svm_node_tex_distorted_noise(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint4 node2 = read_node(kg, offset); uint basis, distortion_basis; uint size_offset, distortion_offset, co_offset, fac_offset; decode_node_uchar4(node.y, &basis, &distortion_basis, NULL, NULL); decode_node_uchar4(node.z, &size_offset, &distortion_offset, &co_offset, &fac_offset); float3 co = stack_load_float3(stack, co_offset); float size = stack_load_float_default(stack, size_offset, node2.x); float distortion = stack_load_float_default(stack, distortion_offset, node2.y); size = nonzerof(size, 1e-5f); float f = svm_distorted_noise(co, size, (NodeNoiseBasis)basis, (NodeNoiseBasis)distortion_basis, distortion); stack_store_float(stack, fac_offset, f); } CCL_NAMESPACE_END