// // Copyright (c) 2009 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #include #include #include #include "DetourStatNavMesh.h" #include "DetourNode.h" #include "DetourCommon.h" ////////////////////////////////////////////////////////////////////////////////////////// dtStatNavMesh::dtStatNavMesh() : m_data(0), m_dataSize(0), m_header(0), m_nodePool(0), m_openList(0) { } dtStatNavMesh::~dtStatNavMesh() { delete m_nodePool; delete m_openList; if (m_data) delete [] m_data; } bool dtStatNavMesh::init(unsigned char* data, int dataSize, bool ownsData) { dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)data; if (header->magic != DT_STAT_NAVMESH_MAGIC) return false; if (header->version != DT_STAT_NAVMESH_VERSION) return false; const int headerSize = sizeof(dtStatNavMeshHeader); const int vertsSize = sizeof(float)*3*header->nverts; const int polysSize = sizeof(dtStatPoly)*header->npolys; const int nodesSize = sizeof(dtStatBVNode)*header->npolys*2; const int detailMeshesSize = sizeof(dtStatPolyDetail)*header->ndmeshes; const int detailVertsSize = sizeof(float)*3*header->ndverts; const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris; unsigned char* d = data + headerSize; header->verts = (float*)d; d += vertsSize; header->polys = (dtStatPoly*)d; d += polysSize; header->bvtree = (dtStatBVNode*)d; d += nodesSize; header->dmeshes = (dtStatPolyDetail*)d; d += detailMeshesSize; header->dverts = (float*)d; d += detailVertsSize; header->dtris = (unsigned char*)d; d += detailTrisSize; m_nodePool = new dtNodePool(2048, 256); if (!m_nodePool) return false; m_openList = new dtNodeQueue(2048); if (!m_openList) return false; if (ownsData) { m_data = data; m_dataSize = dataSize; } m_header = header; return true; } const dtStatPoly* dtStatNavMesh::getPolyByRef(dtStatPolyRef ref) const { if (!m_header || ref == 0 || (int)ref > m_header->npolys) return 0; return &m_header->polys[ref-1]; } int dtStatNavMesh::getPolyIndexByRef(dtStatPolyRef ref) const { if (!m_header || ref == 0 || (int)ref > m_header->npolys) return -1; return (int)ref-1; } int dtStatNavMesh::findPath(dtStatPolyRef startRef, dtStatPolyRef endRef, const float* startPos, const float* endPos, dtStatPolyRef* path, const int maxPathSize) { if (!m_header) return 0; if (!startRef || !endRef) return 0; if (!maxPathSize) return 0; if (startRef == endRef) { path[0] = startRef; return 1; } m_nodePool->clear(); m_openList->clear(); static const float H_SCALE = 1.1f; // Heuristic scale. dtNode* startNode = m_nodePool->getNode(startRef); startNode->pidx = 0; startNode->cost = 0; startNode->total = vdist(startPos, endPos) * H_SCALE; startNode->id = startRef; startNode->flags = DT_NODE_OPEN; m_openList->push(startNode); dtNode* lastBestNode = startNode; float lastBestNodeCost = startNode->total; while (!m_openList->empty()) { dtNode* bestNode = m_openList->pop(); if (bestNode->id == endRef) { lastBestNode = bestNode; break; } const dtStatPoly* poly = getPoly(bestNode->id-1); for (int i = 0; i < (int)poly->nv; ++i) { dtStatPolyRef neighbour = poly->n[i]; if (neighbour) { // Skip parent node. if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour) continue; dtNode* parent = bestNode; dtNode newNode; newNode.pidx = m_nodePool->getNodeIdx(parent); newNode.id = neighbour; // Calculate cost. float p0[3], p1[3]; if (!parent->pidx) vcopy(p0, startPos); else getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0); getEdgeMidPoint(parent->id, newNode.id, p1); newNode.cost = parent->cost + vdist(p0,p1); // Special case for last node. if (newNode.id == endRef) newNode.cost += vdist(p1, endPos); // Heuristic const float h = vdist(p1,endPos)*H_SCALE; newNode.total = newNode.cost + h; dtNode* actualNode = m_nodePool->getNode(newNode.id); if (!actualNode) continue; if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) && !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total)) { actualNode->flags &= ~DT_NODE_CLOSED; actualNode->pidx = newNode.pidx; actualNode->cost = newNode.cost; actualNode->total = newNode.total; if (h < lastBestNodeCost) { lastBestNodeCost = h; lastBestNode = actualNode; } if (actualNode->flags & DT_NODE_OPEN) { m_openList->modify(actualNode); } else { actualNode->flags |= DT_NODE_OPEN; m_openList->push(actualNode); } } } } bestNode->flags |= DT_NODE_CLOSED; } // Reverse the path. dtNode* prev = 0; dtNode* node = lastBestNode; do { dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); node->pidx = m_nodePool->getNodeIdx(prev); prev = node; node = next; } while (node); // Store path node = prev; int n = 0; do { path[n++] = node->id; node = m_nodePool->getNodeAtIdx(node->pidx); } while (node && n < maxPathSize); return n; } bool dtStatNavMesh::closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const { int idx = getPolyIndexByRef(ref); if (idx == -1) return false; float closestDistSqr = FLT_MAX; const dtStatPoly* p = getPoly(idx); const dtStatPolyDetail* pd = getPolyDetail(idx); for (int j = 0; j < pd->ntris; ++j) { const unsigned char* t = getDetailTri(pd->tbase+j); const float* v[3]; for (int k = 0; k < 3; ++k) { if (t[k] < p->nv) v[k] = getVertex(p->v[t[k]]); else v[k] = getDetailVertex(pd->vbase+(t[k]-p->nv)); } float pt[3]; closestPtPointTriangle(pt, pos, v[0], v[1], v[2]); float d = vdistSqr(pos, pt); if (d < closestDistSqr) { vcopy(closest, pt); closestDistSqr = d; } } return true; } bool dtStatNavMesh::getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const { int idx = getPolyIndexByRef(ref); if (idx == -1) return false; const dtStatPoly* p = getPoly(idx); const dtStatPolyDetail* pd = getPolyDetail(idx); for (int i = 0; i < pd->ntris; ++i) { const unsigned char* t = getDetailTri(pd->tbase+i); const float* v[3]; for (int j = 0; j < 3; ++j) { if (t[j] < p->nv) v[j] = getVertex(p->v[t[j]]); else v[j] = getDetailVertex(pd->vbase+(t[j]-p->nv)); } float h; if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h)) { if (height) *height = h; return true; } } return false; } int dtStatNavMesh::findStraightPath(const float* startPos, const float* endPos, const dtStatPolyRef* path, const int pathSize, float* straightPath, const int maxStraightPathSize) { if (!m_header) return 0; if (!maxStraightPathSize) return 0; if (!path[0]) return 0; int straightPathSize = 0; float closestStartPos[3]; if (!closestPointToPoly(path[0], startPos, closestStartPos)) return 0; // Add start point. vcopy(&straightPath[straightPathSize*3], closestStartPos); straightPathSize++; if (straightPathSize >= maxStraightPathSize) return straightPathSize; float closestEndPos[3]; if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos)) return 0; float portalApex[3], portalLeft[3], portalRight[3]; if (pathSize > 1) { vcopy(portalApex, closestStartPos); vcopy(portalLeft, portalApex); vcopy(portalRight, portalApex); int apexIndex = 0; int leftIndex = 0; int rightIndex = 0; for (int i = 0; i < pathSize; ++i) { float left[3], right[3]; if (i < pathSize-1) { // Next portal. getPortalPoints(path[i], path[i+1], left, right); } else { // End of the path. vcopy(left, closestEndPos); vcopy(right, closestEndPos); } // Right vertex. if (vequal(portalApex, portalRight)) { vcopy(portalRight, right); rightIndex = i; } else { if (triArea2D(portalApex, portalRight, right) <= 0.0f) { if (triArea2D(portalApex, portalLeft, right) > 0.0f) { vcopy(portalRight, right); rightIndex = i; } else { vcopy(portalApex, portalLeft); apexIndex = leftIndex; if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex)) { vcopy(&straightPath[straightPathSize*3], portalApex); straightPathSize++; if (straightPathSize >= maxStraightPathSize) return straightPathSize; } vcopy(portalLeft, portalApex); vcopy(portalRight, portalApex); leftIndex = apexIndex; rightIndex = apexIndex; // Restart i = apexIndex; continue; } } } // Left vertex. if (vequal(portalApex, portalLeft)) { vcopy(portalLeft, left); leftIndex = i; } else { if (triArea2D(portalApex, portalLeft, left) >= 0.0f) { if (triArea2D(portalApex, portalRight, left) < 0.0f) { vcopy(portalLeft, left); leftIndex = i; } else { vcopy(portalApex, portalRight); apexIndex = rightIndex; if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex)) { vcopy(&straightPath[straightPathSize*3], portalApex); straightPathSize++; if (straightPathSize >= maxStraightPathSize) return straightPathSize; } vcopy(portalLeft, portalApex); vcopy(portalRight, portalApex); leftIndex = apexIndex; rightIndex = apexIndex; // Restart i = apexIndex; continue; } } } } } // Add end point. vcopy(&straightPath[straightPathSize*3], closestEndPos); straightPathSize++; return straightPathSize; } int dtStatNavMesh::getPolyVerts(dtStatPolyRef ref, float* verts) const { if (!m_header) return 0; const dtStatPoly* poly = getPolyByRef(ref); if (!poly) return 0; float* v = verts; for (int i = 0; i < (int)poly->nv; ++i) { const float* cv = &m_header->verts[poly->v[i]*3]; *v++ = cv[0]; *v++ = cv[1]; *v++ = cv[2]; } return (int)poly->nv; } int dtStatNavMesh::raycast(dtStatPolyRef centerRef, const float* startPos, const float* endPos, float& t, dtStatPolyRef* path, const int pathSize) { if (!m_header) return 0; if (!centerRef) return 0; dtStatPolyRef prevRef = centerRef; dtStatPolyRef curRef = centerRef; t = 0; float verts[DT_STAT_VERTS_PER_POLYGON*3]; int n = 0; while (curRef) { // Cast ray against current polygon. int nv = getPolyVerts(curRef, verts); if (nv < 3) { // Hit bad polygon, report hit. return n; } float tmin, tmax; int segMin, segMax; if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax)) { // Could not a polygon, keep the old t and report hit. return n; } // Keep track of furthest t so far. if (tmax > t) t = tmax; if (n < pathSize) path[n++] = curRef; // Check the neighbour of this polygon. const dtStatPoly* poly = getPolyByRef(curRef); dtStatPolyRef nextRef = poly->n[segMax]; if (!nextRef) { // No neighbour, we hit a wall. return n; } // No hit, advance to neighbour polygon. prevRef = curRef; curRef = nextRef; } return n; } float dtStatNavMesh::findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius, float* hitPos, float* hitNormal) { if (!m_header) return 0; if (!centerRef) return 0; m_nodePool->clear(); m_openList->clear(); dtNode* startNode = m_nodePool->getNode(centerRef); startNode->pidx = 0; startNode->cost = 0; startNode->total = 0; startNode->id = centerRef; startNode->flags = DT_NODE_OPEN; m_openList->push(startNode); float radiusSqr = sqr(maxRadius); hitNormal[0] = 1; hitNormal[1] = 0; hitNormal[2] = 0; while (!m_openList->empty()) { dtNode* bestNode = m_openList->pop(); const dtStatPoly* poly = getPoly(bestNode->id-1); // Hit test walls. for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++) { // Skip non-solid edges. if (poly->n[j]) continue; // Calc distance to the edge. const float* vj = getVertex(poly->v[j]); const float* vi = getVertex(poly->v[i]); float tseg; float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg); // Edge is too far, skip. if (distSqr > radiusSqr) continue; // Hit wall, update radius. radiusSqr = distSqr; // Calculate hit pos. hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg; hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg; hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg; } // Check to see if teh circle expands to one of the neighbours and expand. for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++) { // Skip solid edges. if (!poly->n[j]) continue; // Expand to neighbour if not visited yet. dtStatPolyRef neighbour = poly->n[j]; // Skip parent node. if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour) continue; // Calc distance to the edge. const float* vj = getVertex(poly->v[j]); const float* vi = getVertex(poly->v[i]); float tseg; float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg); // Edge is too far, skip. if (distSqr > radiusSqr) continue; dtNode* parent = bestNode; dtNode newNode; newNode.pidx = m_nodePool->getNodeIdx(parent); newNode.id = neighbour; // Cost float p0[3], p1[3]; if (!parent->pidx) vcopy(p0, centerPos); else getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0); getEdgeMidPoint(parent->id, newNode.id, p1); newNode.total = parent->total + vdist(p0,p1); dtNode* actualNode = m_nodePool->getNode(newNode.id); if (!actualNode) continue; if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) && !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total)) { actualNode->flags &= ~DT_NODE_CLOSED; actualNode->pidx = newNode.pidx; actualNode->total = newNode.total; if (actualNode->flags & DT_NODE_OPEN) { m_openList->modify(actualNode); } else { actualNode->flags |= DT_NODE_OPEN; m_openList->push(actualNode); } } } bestNode->flags |= DT_NODE_CLOSED; } // Calc hit normal. vsub(hitNormal, centerPos, hitPos); vnormalize(hitNormal); return sqrtf(radiusSqr); } int dtStatNavMesh::findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius, dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost, const int maxResult) { if (!m_header) return 0; if (!centerRef) return 0; m_nodePool->clear(); m_openList->clear(); dtNode* startNode = m_nodePool->getNode(centerRef); startNode->pidx = 0; startNode->cost = 0; startNode->total = 0; startNode->id = centerRef; startNode->flags = DT_NODE_OPEN; m_openList->push(startNode); int n = 0; if (n < maxResult) { if (resultRef) resultRef[n] = startNode->id; if (resultParent) resultParent[n] = 0; if (resultCost) resultCost[n] = 0; ++n; } const float radiusSqr = sqr(radius); while (!m_openList->empty()) { dtNode* bestNode = m_openList->pop(); const dtStatPoly* poly = getPoly(bestNode->id-1); for (unsigned i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j=i++) { dtStatPolyRef neighbour = poly->n[j]; if (neighbour) { // Skip parent node. if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour) continue; // Calc distance to the edge. const float* vj = getVertex(poly->v[j]); const float* vi = getVertex(poly->v[i]); float tseg; float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg); // If the circle is not touching the next polygon, skip it. if (distSqr > radiusSqr) continue; dtNode* parent = bestNode; dtNode newNode; newNode.pidx = m_nodePool->getNodeIdx(parent); newNode.id = neighbour; // Cost float p0[3], p1[3]; if (!parent->pidx) vcopy(p0, centerPos); else getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0); getEdgeMidPoint(parent->id, newNode.id, p1); newNode.total = parent->total + vdist(p0,p1); dtNode* actualNode = m_nodePool->getNode(newNode.id); if (!actualNode) continue; if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) && !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total)) { actualNode->flags &= ~DT_NODE_CLOSED; actualNode->pidx = newNode.pidx; actualNode->total = newNode.total; if (actualNode->flags & DT_NODE_OPEN) { m_openList->modify(actualNode); } else { if (n < maxResult) { if (resultRef) resultRef[n] = actualNode->id; if (resultParent) resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id; if (resultCost) resultCost[n] = actualNode->total; ++n; } actualNode->flags |= DT_NODE_OPEN; m_openList->push(actualNode); } } } } bestNode->flags |= DT_NODE_CLOSED; } return n; } // Returns polygons which are withing certain radius from the query location. int dtStatNavMesh::queryPolygons(const float* center, const float* extents, dtStatPolyRef* polys, const int maxIds) { if (!m_header) return 0; const dtStatBVNode* node = &m_header->bvtree[0]; const dtStatBVNode* end = &m_header->bvtree[m_header->nnodes]; // Calculate quantized box const float ics = 1.0f / m_header->cs; unsigned short bmin[3], bmax[3]; // Clamp query box to world box. float minx = clamp(center[0] - extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0]; float miny = clamp(center[1] - extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1]; float minz = clamp(center[2] - extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2]; float maxx = clamp(center[0] + extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0]; float maxy = clamp(center[1] + extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1]; float maxz = clamp(center[2] + extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2]; // Quantize bmin[0] = (unsigned short)(ics * minx) & 0xfffe; bmin[1] = (unsigned short)(ics * miny) & 0xfffe; bmin[2] = (unsigned short)(ics * minz) & 0xfffe; bmax[0] = (unsigned short)(ics * maxx + 1) | 1; bmax[1] = (unsigned short)(ics * maxy + 1) | 1; bmax[2] = (unsigned short)(ics * maxz + 1) | 1; // Traverse tree int n = 0; while (node < end) { bool overlap = checkOverlapBox(bmin, bmax, node->bmin, node->bmax); bool isLeafNode = node->i >= 0; if (isLeafNode && overlap) { if (n < maxIds) { polys[n] = (dtStatPolyRef)node->i; n++; } } if (overlap || isLeafNode) node++; else { const int escapeIndex = -node->i; node += escapeIndex; } } return n; } dtStatPolyRef dtStatNavMesh::findNearestPoly(const float* center, const float* extents) { if (!m_header) return 0; // Get nearby polygons from proximity grid. dtStatPolyRef polys[128]; int npolys = queryPolygons(center, extents, polys, 128); // Find nearest polygon amongst the nearby polygons. dtStatPolyRef nearest = 0; float nearestDistanceSqr = FLT_MAX; for (int i = 0; i < npolys; ++i) { dtStatPolyRef ref = polys[i]; float closest[3]; if (!closestPointToPoly(ref, center, closest)) continue; float d = vdistSqr(center, closest); if (d < nearestDistanceSqr) { nearestDistanceSqr = d; nearest = ref; } } return nearest; } bool dtStatNavMesh::getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const { const dtStatPoly* fromPoly = getPolyByRef(from); if (!fromPoly) return false; // Find common edge between the polygons and returns the segment end points. for (unsigned i = 0, j = (int)fromPoly->nv - 1; i < (int)fromPoly->nv; j = i++) { unsigned short neighbour = fromPoly->n[j]; if (neighbour == to) { vcopy(left, getVertex(fromPoly->v[j])); vcopy(right, getVertex(fromPoly->v[i])); return true; } } return false; } bool dtStatNavMesh::getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const { float left[3], right[3]; if (!getPortalPoints(from, to, left,right)) return false; mid[0] = (left[0]+right[0])*0.5f; mid[1] = (left[1]+right[1])*0.5f; mid[2] = (left[2]+right[2])*0.5f; return true; } bool dtStatNavMesh::isInClosedList(dtStatPolyRef ref) const { if (!m_nodePool) return false; const dtNode* node = m_nodePool->findNode(ref); return node && node->flags & DT_NODE_CLOSED; } int dtStatNavMesh::getMemUsed() const { if (!m_nodePool || ! m_openList) return 0; return sizeof(*this) + m_dataSize + m_nodePool->getMemUsed() + m_openList->getMemUsed(); }