#!BPY """ Name: 'UVs from unselected adjacent' Blender: 242 Group: 'UVCalculation' Tooltip: 'Assign UVs to selected faces from surrounding unselected faces.' """ __author__ = "Campbell Barton" __url__ = ("blender", "blenderartists.org") __version__ = "1.0 2006/02/07" __bpydoc__ = """\ This script sets the UV mapping and image of selected faces from adjacent unselected faces. Use this script in face select mode for texturing between textured faces. """ # ***** BEGIN GPL LICENSE BLOCK ***** # # Script copyright (C) Campbell J Barton # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- from Blender import * import bpy def mostUsedImage(imageList): # Returns the image most used in the list. if not imageList: return None elif len(imageList) < 3: return imageList[0] # 3+ Images, Get the most used image for surrounding faces. imageCount = {} for image in imageList: if image: image_key= image.name else: image_key = None try: imageCount[image_key]['imageCount'] +=1 # an extra user of this image except: imageCount[image_key] = {'imageCount':1, 'blenderImage':image} # start with 1 user. # Now a list of tuples, (imageName, {imageCount, image}) imageCount = imageCount.items() try: imageCount.sort(key=lambda a: a[1]) except: imageCount.sort(lambda a,b: cmp(a[1], b[1])) return imageCount[-1][1]['blenderImage'] def main(): sce = bpy.data.scenes.active ob = sce.objects.active if ob == None or ob.type != 'Mesh': Draw.PupMenu('ERROR: No mesh object in face select mode.') return me = ob.getData(mesh=1) if not me.faceUV: Draw.PupMenu('ERROR: No mesh object in face select mode.') return selfaces = [f for f in me.faces if f.sel] unselfaces = [f for f in me.faces if not f.sel] # Gather per Vert UV and Image, store in vertUvAverage vertUvAverage = [[[],[]] for i in xrange(len(me.verts))] for f in unselfaces: # Unselected faces only. fuv = f.uv for i,v in enumerate(f): vertUvAverage[v.index][0].append(fuv[i]) vertUvAverage[v.index][1].append(f.image) # Average per vectex UV coords for vertUvData in vertUvAverage: uvList = vertUvData[0] if uvList: # Convert from a list of vectors into 1 vector. vertUvData[0] = reduce(lambda a,b: a+b, uvList, Mathutils.Vector(0,0)) * (1.0/len(uvList)) else: vertUvData[0] = None # Assign to selected faces TEX_FLAG = Mesh.FaceModes['TEX'] for f in selfaces: uvlist = [] imageList = [] for i,v in enumerate(f): uv, vImages = vertUvAverage[v.index] uvlist.append( uv ) imageList.extend(vImages) if None not in uvlist: # all the faces images used by this faces vert. some faces will be added twice but thats ok. # Get the most used image and assign to the face. image = mostUsedImage(imageList) f.uv = uvlist if image: f.image = image f.mode |= TEX_FLAG Window.RedrawAll() if __name__ == '__main__': main()