# Microsoft Developer Studio Project File - Name="decimation" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=decimation - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "decimation.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "decimation.mak" CFG="decimation - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "decimation - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "decimation - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "decimation - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /Ob2 /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c # ADD BASE RSC /l 0x413 /d "NDEBUG" # ADD RSC /l 0x413 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\libdecimation.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\*.lib ..\..\..\..\..\lib\windows\decimation\lib\*.a ECHO Done # End Special Build Tool !ELSEIF "$(CFG)" == "decimation - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\obj\windows\intern\decimation\debug" # PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\decimation\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W4 /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c # ADD BASE RSC /l 0x413 /d "_DEBUG" # ADD RSC /l 0x413 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\decimation\debug\libdecimation.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\extern\*.h ..\..\..\..\..\lib\windows\decimation\include\ ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\*.lib ..\..\..\..\..\lib\windows\decimation\lib\debug\*.a ECHO Copying Debug info. XCOPY /Y ..\..\..\..\obj\windows\intern\decimation\debug\vc60.* ..\..\..\..\..\lib\windows\decimation\lib\debug\ ECHO Done # End Special Build Tool !ENDIF # Begin Target # Name "decimation - Win32 Release" # Name "decimation - Win32 Debug" # Begin Group "intern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\intern\LOD_decimation.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_DecimationClass.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_EdgeCollapser.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_EdgeCollapser.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_ExternBufferEditor.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_ExternNormalEditor.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_ExternNormalEditor.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_FaceNormalEditor.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_FaceNormalEditor.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_ManMesh2.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_ManMesh2.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_MeshBounds.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_MeshException.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_MeshPrimitives.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_MeshPrimitives.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_QSDecimator.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_QSDecimator.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_Quadric.h # End Source File # Begin Source File SOURCE=..\..\intern\LOD_QuadricEditor.cpp # End Source File # Begin Source File SOURCE=..\..\intern\LOD_QuadricEditor.h # End Source File # End Group # Begin Group "extern" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\extern\LOD_decimation.h # End Source File # End Group # End Target # End Project