/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __KX_BLENDERRENDERTOOLS #define __KX_BLENDERRENDERTOOLS #ifdef WIN32 // don't show stl-warnings #pragma warning (disable:4786) #endif #include "RAS_IRenderTools.h" struct KX_ClientObjectInfo; /** BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon) text, lighting. */ class KX_BlenderRenderTools : public RAS_IRenderTools { bool m_lastblenderlights; void* m_lastblenderobject; int m_lastlayer; bool m_lastlighting; static unsigned int m_numgllights; public: KX_BlenderRenderTools(); virtual ~KX_BlenderRenderTools(); virtual void EndFrame(class RAS_IRasterizer* rasty); virtual void BeginFrame(class RAS_IRasterizer* rasty); void DisableOpenGLLights(); void EnableOpenGLLights(); int ProcessLighting(int layer); virtual void RenderText2D(RAS_TEXT_RENDER_MODE mode, const char* text, int xco, int yco, int width, int height); virtual void RenderText(int mode, class RAS_IPolyMaterial* polymat, float v1[3], float v2[3], float v3[3], float v4[3]); void applyTransform(class RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode ); int applyLights(int objectlayer); virtual void PushMatrix(); virtual void PopMatrix(); virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial(const STR_String &texname, bool ba, const STR_String& matname, int tile, int tilexrep, int tileyrep, int mode, bool transparant, bool zsort, int lightlayer, bool bIsTriangle, void* clientobject, void* tface); bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data); virtual void MotionBlur(RAS_IRasterizer* rasterizer); }; #endif //__KX_BLENDERRENDERTOOLS