/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * BKE_bad_level_calls function stubs */ #ifdef WITH_GAMEENGINE #include #include "DNA_listBase.h" #include "RNA_types.h" struct ARegion; struct ARegionType; struct Base; struct Brush; struct bNodeTree; struct CSG_FaceIteratorDescriptor; struct CSG_VertexIteratorDescriptor; struct ColorBand; struct CurveMapping; struct Curve; struct EditBone; struct EditFace; struct EditMesh; struct ID; struct FCurve; struct ImBuf; struct Image; struct ImageUser; struct KeyingSetInfo; struct KeyingSet; struct LOD_Decimation_Info; struct MTex; struct Main; struct Material; struct MCol; struct MenuType; struct Mesh; struct ModifierData; struct MultiresModifierData; struct NodeBlurData; struct Object; struct PBVHNode; struct Render; struct RenderEngine; struct RenderLayer; struct RenderResult; struct ScrArea; struct SculptSession; struct ShadeInput; struct ShadeResult; struct SpaceImage; struct Tex; struct TexResult; struct Text; struct bAction; struct bArmature; struct bConstraint; struct bNode; struct bPoseChannel; struct uiLayout; struct wmEvent; struct wmKeyConfig; struct wmKeyMap; struct wmOperator; struct wmWindowManager; struct View3D; struct ToolSettings; /*new render funcs */ float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;} float RE_filter_value(int type, float x) {return 0.0f;} struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;} /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) {} void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {} /* imagetexture.c stub */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result) {} /* texture.c */ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output) {return 0;} int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;} int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;} /* nodes */ struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;} struct Render *RE_GetRender(const char *name){return (struct Render *) NULL;} /* blenkernel */ char btempdir[] = ""; void RE_FreeRenderResult(struct RenderResult *res){} struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty){return (struct RenderResult *) NULL;} void RE_GetResultImage(struct Render *re, struct RenderResult *rr){} int RE_RenderInProgress(struct Render *re){return 0;} struct Scene *RE_GetScene(struct Render *re){return (struct Scene *) NULL;} void RE_Database_Free(struct Render *re){} void RE_FreeRender(struct Render *re){} void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr){} void RE_DataBase_GetView(struct Render *re, float mat[][4]){} int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){return 0;} float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip){return 0.0f;} void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype){} char stipple_quarttone[1]; //GLubyte stipple_quarttone[128] double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;} struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;} void RE_SwapResult(struct Render *re, struct RenderResult **rr){} void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){} /* rna */ float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;} void WM_menutype_free(void){} void WM_menutype_freelink(struct MenuType* mt){} int WM_menutype_add(struct MenuType *mt) {return 0;} int WM_operator_props_dialog_popup (struct bContext *C, struct wmOperator *op, int width, int height){return 0;} struct MenuType *WM_menutype_find(const char *idname, int quiet){return (struct MenuType *) NULL;} void WM_operator_stack_clear(struct bContext *C) {} void WM_autosave_init(struct bContext *C){} void WM_jobs_stop_all(struct wmWindowManager *wm){} char *WM_clipboard_text_get(int selection){return (char*)0;} void WM_clipboard_text_set(char *buf, int selection){} struct wmKeyMapItem *WM_keymap_item_find_id(struct wmKeyMap *keymap, int id){return (struct wmKeyMapItem *) NULL;} int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event){return 0;} void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference){} void WM_main_add_notifier(unsigned int type, void *reference){} void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep){} struct wmEventHandler *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op){return (struct wmEventHandler *)NULL;}; void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone){} void object_test_constraints (struct Object *owner){} void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){} void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){} void ED_node_composit_default(struct Scene *sce){} void *ED_region_draw_cb_activate(struct ARegionType *art, void(*draw)(const struct bContext *, struct ARegion *, void *), void *custumdata, int type){return 0;} /* XXX this one looks weird */ void *ED_region_draw_cb_customdata(void *handle){return 0;} /* XXX This one looks wrong also */ void ED_region_draw_cb_exit(struct ARegionType *art, void *handle){} void ED_area_headerprint(struct ScrArea *sa, char *str){} struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;} struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;} struct ListBase *get_active_constraints (struct Object *ob){return (struct ListBase *) NULL;} struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r){return (struct ListBase *) NULL;} int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan){return 0;} int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit){return 0;} int ED_space_image_show_render(struct SpaceImage *sima){return 0;} int ED_space_image_show_paint(struct SpaceImage *sima){return 0;} void ED_space_image_paint_update(struct wmWindowManager *wm, struct ToolSettings *settings){} void ED_space_image_set(struct bContext *C, struct SpaceImage *sima, struct Scene *scene, struct Object *obedit, struct Image *ima){} struct ImBuf *ED_space_image_buffer(struct SpaceImage *sima){return (struct ImBuf *) NULL;} void ED_screen_set_scene(struct bContext *C, struct Scene *scene){} struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob){return (struct PTCacheEdit *) NULL;} void PE_current_changed(struct Scene *scene, struct Object *ob){} /* rna keymap */ struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_add_item(struct wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_copy_to_user(struct wmKeyMap *kemap){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_list_find(struct ListBase *lb, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;} struct wmKeyConfig *WM_keyconfig_new(struct wmWindowManager *wm, char *idname){return (struct wmKeyConfig *) NULL;} struct wmKeyConfig *WM_keyconfig_new_user(struct wmWindowManager *wm, char *idname){return (struct wmKeyConfig *) NULL;} void WM_keyconfig_remove(struct wmWindowManager *wm, char *idname){} void WM_keymap_remove_item(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){} void WM_keymap_restore_to_default(struct wmKeyMap *keymap){} void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){} void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){} int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;} int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;} /* rna editors */ struct FCurve *verify_fcurve (struct bAction *act, const char group[], const char rna_path[], const int array_index, short add){return (struct FCurve *) NULL;} int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag){return 0;} void delete_fcurve_key(struct FCurve *fcu, int index, short do_recalc){} struct KeyingSetInfo *ANIM_keyingset_info_find_named (const char name[]){return (struct KeyingSetInfo *) NULL;} struct KeyingSet *ANIM_scene_get_active_keyingset (struct Scene *scene){return (struct KeyingSet *) NULL;} int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks){return 0;} struct ListBase builtin_keyingsets; void ANIM_keyingset_info_register (struct KeyingSetInfo *ksi){} void ANIM_keyingset_info_unregister (const struct bContext *C, struct KeyingSetInfo *ksi){} short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, short flag, int type){return 0;} short ANIM_remove_driver (struct ID *id, const char rna_path[], int array_index, short flag){return 0;} void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){} struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r){return (struct ImBuf *) NULL;} char *ED_info_stats_string(struct Scene *scene){return (char *) NULL;} void ED_area_tag_redraw(struct ScrArea *sa){} void ED_area_tag_refresh(struct ScrArea *sa){} void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type){} void ED_region_tag_redraw(struct ARegion *ar){} void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){} void WM_cursor_wait (int val) {} void ED_node_texture_default(struct Tex *tx){} void ED_node_changed_update(struct bContext *C, struct bNode *node){} void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct bNode *node){} void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){} int ED_view3d_scene_layer_set(int lay, const int *values){return 0;} void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){} int text_file_modified(struct Text *text){return 0;} void ED_node_shader_default(struct Material *ma){} void ED_screen_animation_timer_update(struct bContext *C, int redraws){} void ED_base_object_select(struct Base *base, short mode){} int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md){return 0;} int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, char *name, int type){return 0;} void ED_object_enter_editmode(struct bContext *C, int flag){} void ED_object_exit_editmode(struct bContext *C, int flag){} int uiLayoutGetActive(struct uiLayout *layout){return 0;} int uiLayoutGetOperatorContext(struct uiLayout *layout){return 0;} int uiLayoutGetAlignment(struct uiLayout *layout){return 0;} int uiLayoutGetEnabled(struct uiLayout *layout){return 0;} float uiLayoutGetScaleX(struct uiLayout *layout){return 0.0f;} float uiLayoutGetScaleY(struct uiLayout *layout){return 0.0f;} void uiLayoutSetActive(struct uiLayout *layout, int active){} void uiLayoutSetOperatorContext(struct uiLayout *layout, int opcontext){} void uiLayoutSetEnabled(struct uiLayout *layout, int enabled){} void uiLayoutSetAlignment(struct uiLayout *layout, int alignment){} void uiLayoutSetScaleX(struct uiLayout *layout, float scale){} void uiLayoutSetScaleY(struct uiLayout *layout, float scale){} void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base){} void ED_mesh_calc_normals(struct Mesh *me){} void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces){} void ED_mesh_material_add(struct Mesh *me, struct Material *ma){} void ED_mesh_transform(struct Mesh *me, float *mat){} void ED_mesh_update(struct Mesh *mesh, struct bContext *C){} void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;} void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob){} void ED_object_constraint_update(struct Object *ob){} struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (struct bDeformGroup *) NULL;} void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){} void ED_sequencer_update_view(struct bContext *C, int view){} float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;} void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){} struct ListBase *ED_curve_editnurbs(struct Curve *cu){return NULL;} void free_curve_editNurb (struct Curve *cu){}; void EM_selectmode_set(struct EditMesh *em){} int EM_texFaceCheck(struct EditMesh *em){return 0;} struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;} void make_editMesh(struct Scene *scene, struct Object *ob){} void load_editMesh(struct Scene *scene, struct Object *ob){} void make_editLatt(struct Object *obedit){} void load_editLatt(struct Object *obedit){} void load_editNurb (struct Object *obedit){} void make_editNurb (struct Object *obedit){} void uiItemR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int flag, char *name, int icon){} struct PointerRNA uiItemFullO(struct uiLayout *layout, char *idname, char *name, int icon, struct IDProperty *properties, int context, int flag){struct PointerRNA a; return a;} struct uiLayout *uiLayoutRow(struct uiLayout *layout, int align){return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutColumn(struct uiLayout *layout, int align){return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutColumnFlow(struct uiLayout *layout, int number, int align){return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutBox(struct uiLayout *layout){return (struct uiLayout *) NULL;} struct uiLayout *uiLayoutSplit(struct uiLayout *layout, float percentage, int align){return (struct uiLayout *) NULL;} void uiItemsEnumR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){} void uiItemMenuEnumR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *name, int icon){} void uiItemEnumR_string(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *value, char *name, int icon){} void uiItemPointerR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, struct PointerRNA *searchptr, char *searchpropname, char *name, int icon){} void uiItemPointerSubR(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, char *searchpropname, char *name, int icon){} void uiItemsEnumO(struct uiLayout *layout, char *opname, char *propname){} void uiItemEnumO_string(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value_str){} void uiItemMenuEnumO(struct uiLayout *layout, char *opname, char *propname, char *name, int icon){} void uiItemBooleanO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value){} void uiItemIntO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, int value){} void uiItemFloatO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, float value){} void uiItemStringO(struct uiLayout *layout, char *name, int icon, char *opname, char *propname, char *value){} void uiItemL(struct uiLayout *layout, char *name, int icon){} void uiItemM(struct uiLayout *layout, struct bContext *C, char *menuname, char *name, int icon){} void uiItemS(struct uiLayout *layout){} void uiItemFullR(struct uiLayout *layout, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag, char *name, int icon){} void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct PointerRNA *ptr){} char *uiLayoutIntrospect(struct uiLayout *layout){return (char *)NULL;} /* rna template */ void uiTemplateAnyID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *text){} void uiTemplatePathBuilder(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *root_ptr, char *text){} void uiTemplateHeader(struct uiLayout *layout, struct bContext *C, int menus){} void uiTemplateID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *unlinkop){} struct uiLayout *uiTemplateModifier(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;} struct uiLayout *uiTemplateConstraint(struct uiLayout *layout, struct PointerRNA *ptr){return (struct uiLayout *) NULL;} void uiTemplatePreview(struct uiLayout *layout, struct ID *id, int show_buttons, struct ID *parent, struct MTex *slot){} void uiTemplateIDPreview(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols){} void uiTemplateCurveMapping(struct uiLayout *layout, struct CurveMapping *cumap, int type, int compact){} void uiTemplateColorRamp(struct uiLayout *layout, struct ColorBand *coba, int expand){} void uiTemplateLayers(struct uiLayout *layout, struct PointerRNA *ptr, char *propname){} void uiTemplateImageLayers(struct uiLayout *layout, struct bContext *C, struct Image *ima, struct ImageUser *iuser){} ListBase uiTemplateList(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *activeptr, char *activepropname, int rows, int listtype){struct ListBase b = {0,0}; return b;} void uiTemplateRunningJobs(struct uiLayout *layout, struct bContext *C){} void uiTemplateOperatorSearch(struct uiLayout *layout){} void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){} void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){} void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){} void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){} void uiTemplateColorWheel(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int value_slider){} void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){} void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op){} void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){} void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){} /* rna render */ struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;} struct RenderResult *RE_AcquireResultRead(struct Render *re){return (struct RenderResult *) NULL;} struct RenderResult *RE_AcquireResultWrite(struct Render *re){return (struct RenderResult *) NULL;} struct RenderStats *RE_GetStats(struct Render *re){return (struct RenderStats *) NULL;} void RE_engine_update_result(struct RenderEngine *engine, struct RenderResult *result){} void RE_engine_end_result(struct RenderEngine *engine, struct RenderResult *result){} void RE_engine_update_stats(struct RenderEngine *engine, char *stats, char *info){} void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, char *filename){} void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, char *filename){} void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){} void RE_ReleaseResult(struct Render *re){} void RE_ReleaseResultImage(struct Render *re){} int RE_engine_test_break(struct RenderEngine *engine){return 0;} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} struct wmOperatorType *WM_operatortype_first(){return (struct wmOperatorType *) NULL;} struct wmOperatorType *WM_operatortype_exists(const char *idname){return (struct wmOperatorType *) NULL;} struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot, const char *idname){return (struct wmOperatorTypeMacro *) NULL;} int WM_operator_call_py(struct bContext *C, struct wmOperatorType *ot, int context, struct PointerRNA *properties, struct ReportList *reports){return 0;} int WM_operatortype_remove(const char *idname){return 0;} int WM_operator_poll(struct bContext *C, struct wmOperatorType *ot){return 0;} int WM_operator_poll_context(struct bContext *C, struct wmOperatorType *ot, int context){return 0;} int WM_operator_props_popup(struct bContext *C, struct wmOperator *op, struct wmEvent *event){return 0;} void WM_operator_properties_free(struct PointerRNA *ptr){} void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring){} void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot){} void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){} void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){} void WM_operator_bl_idname(char *to, const char *from){} void WM_operator_py_idname(char *to, const char *from){} void WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width, int height){} short insert_keyframe (struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag){return 0;} short delete_keyframe(struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag){return 0;}; char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct PointerRNA *opptr, int all_args){return (char *)NULL;} struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value){return (struct wmKeyMapItem *)NULL;} struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;} /* RNA Collada dependency */ int collada_export(struct Scene *sce, const char *filepath){return 0;} /* intern/decimation */ int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;} int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;} int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;} int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;} /* smoke */ void LzmaCompress(void) { return; } void LzmaUncompress(void) {return;} /* smoke is included anyway void smoke_export(void) {return;} void smoke_init(void) {return;} void smoke_turbulence_init(void) {return;} void smoke_turbulence_initBlenderRNA(void) {return;} void smoke_initBlenderRNA(void) {return;} void smoke_free(void) {return;} void smoke_turbulence_free(void) {return;} void smoke_turbulence_step(void) {return;} void smoke_dissolve(void) {return;} void smoke_get_density(void) {return;} void smoke_get_heat(void) {return;} void smoke_get_velocity_x(void) {return;} void smoke_get_velocity_y(void) {return;} void smoke_get_velocity_z(void) {return;} void smoke_get_obstacle(void) {return;} void smoke_get_index(void) {return;} void smoke_step(void) {return;} */ /* sculpt */ /* void ED_sculpt_force_update(struct bContext *C) {} struct SculptUndoNode *sculpt_undo_push_node(struct SculptSession *ss, struct PBVHNode *node) {return (struct SculptUndoNode *)NULL;} void sculpt_undo_push_end(void) {} void sculpt_undo_push_begin(char *name) {} struct SculptUndoNode *sculpt_undo_get_node(struct PBVHNode *node) {return (struct SculptUndoNode *) NULL;} struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob) {return (struct MultiresModifierData *) NULL;} int sculpt_modifiers_active(struct Scene *scene, struct Object *ob) {return 0;} */ int sculpt_get_brush_size(struct Brush *brush) {return 0;} void sculpt_set_brush_size(struct Brush *brush, int size) {} int sculpt_get_lock_brush_size(struct Brush *brush){ return 0;} float sculpt_get_brush_unprojected_radius(struct Brush *brush){return 0.0f;} void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){} float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;} void sculpt_set_brush_alpha(struct Brush *brush, float alpha){} char blender_path[] = ""; /* CSG */ struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;} void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;} void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;} void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;} int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;} int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;} typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation int CSG_PerformBooleanOperation( struct CSG_BooleanOperation *operation, CSG_OperationType op_type, CSG_FaceIteratorDescriptor obAFaces, CSG_VertexIteratorDescriptor obAVertices, CSG_FaceIteratorDescriptor obBFaces, CSG_VertexIteratorDescriptor obBVertices) { return 0;} #endif // WITH_GAMEENGINE