# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy narrowui = 180 class ObjectButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "object" class OBJECT_PT_context_object(ObjectButtonsPanel): bl_label = "" bl_show_header = False def draw(self, context): layout = self.layout ob = context.object row = layout.row() row.label(text="", icon='ICON_OBJECT_DATA') row.prop(ob, "name", text="") class OBJECT_PT_transform(ObjectButtonsPanel): bl_label = "Transform" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui if wide_ui: row = layout.row() row.column().prop(ob, "location") if ob.rotation_mode == 'QUATERNION': row.column().prop(ob, "rotation_quaternion", text="Rotation") elif ob.rotation_mode == 'AXIS_ANGLE': #row.column().label(text="Rotation") #row.column().prop(pchan, "rotation_angle", text="Angle") #row.column().prop(pchan, "rotation_axis", text="Axis") row.column().prop(ob, "rotation_axis_angle", text="Rotation") else: row.column().prop(ob, "rotation_euler", text="Rotation") row.column().prop(ob, "scale") layout.prop(ob, "rotation_mode") else: col = layout.column() col.prop(ob, "location") col.label(text="Rotation:") col.prop(ob, "rotation_mode", text="") if ob.rotation_mode == 'QUATERNION': col.prop(ob, "rotation_quaternion", text="") elif ob.rotation_mode == 'AXIS_ANGLE': col.prop(ob, "rotation_axis_angle", text="") else: col.prop(ob, "rotation_euler", text="") col.prop(ob, "scale") class OBJECT_PT_transform_locks(ObjectButtonsPanel): bl_label = "Transform Locks" bl_default_closed = True def draw(self, context): layout = self.layout ob = context.object # wide_ui = context.region.width > narrowui row = layout.row() col = row.column() col.prop(ob, "lock_location", text="Location") col = row.column() if ob.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'): col.prop(ob, "lock_rotations_4d", text="Rotation") if ob.lock_rotations_4d: col.prop(ob, "lock_rotation_w", text="W") col.prop(ob, "lock_rotation", text="") else: col.prop(ob, "lock_rotation", text="Rotation") row.column().prop(ob, "lock_scale", text="Scale") class OBJECT_PT_relations(ObjectButtonsPanel): bl_label = "Relations" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui split = layout.split() col = split.column() col.prop(ob, "layers") col.separator() col.prop(ob, "pass_index") if wide_ui: col = split.column() col.label(text="Parent:") col.prop(ob, "parent", text="") sub = col.column() sub.prop(ob, "parent_type", text="") parent = ob.parent if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE': sub.prop_object(ob, "parent_bone", parent.data, "bones", text="") sub.active = (parent is not None) class OBJECT_PT_groups(ObjectButtonsPanel): bl_label = "Groups" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui if wide_ui: split = layout.split() split.operator_menu_enum("object.group_add", "group", text="Add to Group") split.label() else: layout.operator_menu_enum("object.group_add", "group", text="Add to Group") for group in bpy.data.groups: if ob.name in group.objects: col = layout.column(align=True) col.set_context_pointer("group", group) row = col.box().row() row.prop(group, "name", text="") row.operator("object.group_remove", text="", icon='VICON_X') split = col.box().split() col = split.column() col.prop(group, "layer", text="Dupli") if wide_ui: col = split.column() col.prop(group, "dupli_offset", text="") class OBJECT_PT_display(ObjectButtonsPanel): bl_label = "Display" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui split = layout.split() col = split.column() col.prop(ob, "max_draw_type", text="Type") if wide_ui: col = split.column() row = col.row() row.prop(ob, "draw_bounds", text="Bounds") sub = row.row() sub.active = ob.draw_bounds sub.prop(ob, "draw_bounds_type", text="") split = layout.split() col = split.column() col.prop(ob, "draw_name", text="Name") col.prop(ob, "draw_axis", text="Axis") col.prop(ob, "draw_wire", text="Wire") if wide_ui: col = split.column() col.prop(ob, "draw_texture_space", text="Texture Space") col.prop(ob, "x_ray", text="X-Ray") col.prop(ob, "draw_transparent", text="Transparency") class OBJECT_PT_duplication(ObjectButtonsPanel): bl_label = "Duplication" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui if wide_ui: layout.prop(ob, "dupli_type", expand=True) else: layout.prop(ob, "dupli_type", text="") if ob.dupli_type == 'FRAMES': split = layout.split() col = split.column(align=True) col.prop(ob, "dupli_frames_start", text="Start") col.prop(ob, "dupli_frames_end", text="End") if wide_ui: col = split.column(align=True) col.prop(ob, "dupli_frames_on", text="On") col.prop(ob, "dupli_frames_off", text="Off") layout.prop(ob, "dupli_frames_no_speed", text="No Speed") elif ob.dupli_type == 'VERTS': layout.prop(ob, "dupli_verts_rotation", text="Rotation") elif ob.dupli_type == 'FACES': split = layout.split() col = split.column() col.prop(ob, "dupli_faces_scale", text="Scale") if wide_ui: col = split.column() col.prop(ob, "dupli_faces_inherit_scale", text="Inherit Scale") elif ob.dupli_type == 'GROUP': if wide_ui: layout.prop(ob, "dupli_group", text="Group") else: layout.prop(ob, "dupli_group", text="") class OBJECT_PT_animation(ObjectButtonsPanel): bl_label = "Animation" def draw(self, context): layout = self.layout ob = context.object wide_ui = context.region.width > narrowui split = layout.split() col = split.column() col.label(text="Time Offset:") col.prop(ob, "time_offset_edit", text="Edit") row = col.row() row.prop(ob, "time_offset_particle", text="Particle") row.active = len(ob.particle_systems) != 0 row = col.row() row.prop(ob, "time_offset_parent", text="Parent") row.active = (ob.parent is not None) row = col.row() row.prop(ob, "slow_parent") row.active = (ob.parent is not None) col.prop(ob, "time_offset", text="Offset") if wide_ui: col = split.column() col.label(text="Track:") col.prop(ob, "track", text="") col.prop(ob, "track_axis", text="Axis") col.prop(ob, "up_axis", text="Up Axis") row = col.row() row.prop(ob, "track_override_parent", text="Override Parent") row.active = (ob.parent is not None) class OBJECT_PT_properties(ObjectButtonsPanel): bl_label = "Properties" bl_default_closed = True def draw(self, context): import rna_prop_ui # reload(rna_prop_ui) rna_prop_ui.draw(self.layout, context, "object") bpy.types.register(OBJECT_PT_context_object) bpy.types.register(OBJECT_PT_transform) bpy.types.register(OBJECT_PT_transform_locks) bpy.types.register(OBJECT_PT_relations) bpy.types.register(OBJECT_PT_groups) bpy.types.register(OBJECT_PT_display) bpy.types.register(OBJECT_PT_duplication) bpy.types.register(OBJECT_PT_animation) bpy.types.register(OBJECT_PT_properties)