/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface */ /** \file gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp * \ingroup bgenetlb */ #include "NG_LoopBackNetworkDeviceInterface.h" #include "NG_NetworkMessage.h" // temporary debugging printf's #ifdef NAN_NET_DEBUG #include #endif NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface() { m_currentQueue=0; Online(); // LoopBackdevices are 'online' immediately } NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface() { } // perhaps this should go to the shared/common implementation too void NG_LoopBackNetworkDeviceInterface::NextFrame() { // Release reference to the messages while emptying the queue while (m_messages[m_currentQueue].size() > 0) { #ifdef NAN_NET_DEBUG printf("NG_LBNDI::NextFrame %d '%s'\n", m_currentQueue, m_messages[m_currentQueue][0]->GetSubject().ReadPtr()); #endif // Should do assert(m_events[0]); m_messages[m_currentQueue][0]->Release(); m_messages[m_currentQueue].pop_front(); } //m_messages[m_currentQueue].clear(); m_currentQueue=1-m_currentQueue; } void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg) { #ifdef NAN_NET_DEBUG printf("NG_LBNDI::SendNetworkMessage %d, '%s'->'%s' '%s' '%s'\n", 1-m_currentQueue, nwmsg->GetDestinationName().ReadPtr(), nwmsg->GetSenderName().ReadPtr(), nwmsg->GetSubject().ReadPtr(), nwmsg->GetMessageText().ReadPtr()); #endif int backqueue = 1-m_currentQueue; nwmsg->AddRef(); m_messages[backqueue].push_back(nwmsg); } vector NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages() { vector messages; std::deque::iterator mesit=m_messages[m_currentQueue].begin(); for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit) { // We don't increase the reference count for these messages. We // are passing a vector of messages in the interface and not // explicitily storing the messgaes for long term usage messages.push_back(*mesit); #ifdef NAN_NET_DEBUG printf("NG_LBNDI::RetrieveNetworkMessages %d '%s'->'%s' '%s' '%s'\n", m_currentQueue, (*mesit)->GetDestinationName().ReadPtr(), (*mesit)->GetSenderName().ReadPtr(), (*mesit)->GetSubject().ReadPtr(), (*mesit)->GetMessageText().ReadPtr()); #endif } return messages; }