# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rigify import get_layer_dict from rigify_utils import copy_bone_simple, get_side_name from rna_prop_ui import rna_idprop_ui_prop_get # not used, defined for completeness METARIG_NAMES = tuple() def metarig_template(): # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('hand') bone.head[:] = 0.0004, -0.0629, 0.0000 bone.tail[:] = 0.0021, -0.0209, 0.0000 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('palm.03') bone.head[:] = -0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0025, 0.0644, -0.0065 bone.roll = -3.1396 bone.connected = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.02') bone.head[:] = 0.0252, -0.0000, 0.0000 bone.tail[:] = 0.0324, 0.0627, -0.0065 bone.roll = -3.1357 bone.connected = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.01') bone.head[:] = 0.0504, 0.0000, 0.0000 bone.tail[:] = 0.0703, 0.0508, -0.0065 bone.roll = -3.1190 bone.connected = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.04') bone.head[:] = -0.0252, 0.0000, 0.0000 bone.tail[:] = -0.0286, 0.0606, -0.0065 bone.roll = 3.1386 bone.connected = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('palm.05') bone.head[:] = -0.0504, 0.0000, 0.0000 bone.tail[:] = -0.0669, 0.0534, -0.0065 bone.roll = 3.1239 bone.connected = False bone.parent = arm.edit_bones['hand'] bone = arm.edit_bones.new('thumb') bone.head[:] = 0.0682, -0.0148, 0.0000 bone.tail[:] = 0.1063, 0.0242, -0.0065 bone.roll = -3.0929 bone.connected = False bone.parent = arm.edit_bones['hand'] bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['palm.01'] pbone['type'] = 'palm_curl' def metarig_definition(obj, orig_bone_name): ''' The bone given is the first in an array of siblings with a matching basename sorted with pointer first, little finger last. eg. [pointer, middle, ring, pinky... ] # any number of fingers ''' arm = obj.data palm_bone = arm.bones[orig_bone_name] palm_parent = palm_bone.parent palm_base = palm_bone.basename bone_definition = [bone.name for bone in palm_parent.children if bone.basename == palm_base] bone_definition.sort() bone_definition.reverse() return [palm_parent.name] + bone_definition def deform(obj, definitions, base_names, options): for org_bone_name in definitions[1:]: bpy.ops.object.mode_set(mode='EDIT') # Create deform bone. bone = copy_bone_simple(obj.data, org_bone_name, "DEF-%s" % base_names[org_bone_name], parent=True) # Store name before leaving edit mode bone_name = bone.name # Leave edit mode bpy.ops.object.mode_set(mode='OBJECT') # Get the pose bone bone = obj.pose.bones[bone_name] # Constrain to the original bone # XXX. Todo, is this needed if the bone is connected to its parent? con = bone.constraints.new('COPY_TRANSFORMS') con.name = "copy_loc" con.target = obj con.subtarget = org_bone_name def main(obj, bone_definition, base_names, options): arm = obj.data children = bone_definition[1:] # Make a copy of the pinky # simply assume the pinky has the lowest name pinky_ebone = arm.edit_bones[children[0]] ring_ebone = arm.edit_bones[children[1]] # FIXME, why split the second one? base_name = base_names[pinky_ebone.name].rsplit('.', 2)[0] control_ebone = copy_bone_simple(arm, pinky_ebone.name, base_name + get_side_name(base_names[pinky_ebone.name]), parent=True) control_name = control_ebone.name offset = (pinky_ebone.head - ring_ebone.head) control_ebone.translate(offset) deform(obj, bone_definition, base_names, options) bpy.ops.object.mode_set(mode='OBJECT') arm = obj.data control_pbone = obj.pose.bones[control_name] pinky_pbone = obj.pose.bones[children[0]] control_pbone.rotation_mode = 'YZX' control_pbone.lock_rotation = False, True, True control_pbone.lock_location = True, True, True driver_fcurves = pinky_pbone.driver_add("rotation_euler") controller_path = control_pbone.path_to_id() # add custom prop control_pbone["spread"] = 0.0 prop = rna_idprop_ui_prop_get(control_pbone, "spread", create=True) prop["soft_min"] = -1.0 prop["soft_max"] = 1.0 prop["min"] = -1.0 prop["max"] = 1.0 # ***** driver = driver_fcurves[0].driver driver.type = 'AVERAGE' var = driver.variables.new() var.name = "x" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = controller_path + ".rotation_euler[0]" # ***** driver = driver_fcurves[1].driver driver.expression = "-x/4.0" var = driver.variables.new() var.name = "x" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = controller_path + ".rotation_euler[0]" # ***** driver = driver_fcurves[2].driver driver.expression = "(1.0-cos(x))-s" for fcurve in driver_fcurves: fcurve.modifiers.remove(0) # grr dont need a modifier var = driver.variables.new() var.name = "x" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = controller_path + ".rotation_euler[0]" var = driver.variables.new() var.name = "s" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = controller_path + '["spread"]' for i, child_name in enumerate(children): child_pbone = obj.pose.bones[child_name] child_pbone.rotation_mode = 'YZX' if child_name != children[-1] and child_name != children[0]: # this is somewhat arbitrary but seems to look good inf = i / (len(children) + 1) inf = 1.0 - inf inf = ((inf * inf) + inf) / 2.0 # used for X/Y constraint inf_minor = inf * inf con = child_pbone.constraints.new('COPY_ROTATION') con.name = "Copy Z Rot" con.target = obj con.subtarget = children[0] # also pinky_pbone con.owner_space = con.target_space = 'LOCAL' con.use_x, con.use_y, con.use_z = False, False, True con.influence = inf con = child_pbone.constraints.new('COPY_ROTATION') con.name = "Copy XY Rot" con.target = obj con.subtarget = children[0] # also pinky_pbone con.owner_space = con.target_space = 'LOCAL' con.use_x, con.use_y, con.use_z = True, True, False con.influence = inf_minor child_pbone = obj.pose.bones[children[-1]] child_pbone.rotation_mode = 'QUATERNION' # fix at the end since there is some trouble with tx info not being updated otherwise def x_direction(): # NOTE: the direction of the Z rotation depends on which side the palm is on. # we could do a simple side-of-x test but better to work out the direction # the hand is facing. from Mathutils import Vector from math import degrees child_pbone_01 = obj.pose.bones[children[0]].bone child_pbone_02 = obj.pose.bones[children[1]].bone rel_vec = child_pbone_01.head - child_pbone_02.head x_vec = child_pbone_01.matrix.rotation_part() * Vector(1.0, 0.0, 0.0) return degrees(rel_vec.angle(x_vec)) > 90.0 if x_direction(): # flip driver.expression = "-(%s)" % driver.expression # last step setup layers arm.bones[control_name].layer = list(arm.bones[bone_definition[1]].layer) # no blending the result of this return None