# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # # To support reload properly, try to access a package var, if it's there, reload everything if "bpy" in locals(): import sys reload(sys.modules.get("io_scene_3ds.import_3ds", sys)) reload(sys.modules.get("io_scene_3ds.export_3ds", sys)) import bpy from bpy.props import * from io_utils import ImportHelper, ExportHelper class Import3DS(bpy.types.Operator, ImportHelper): '''Import from 3DS file format (.3ds)''' bl_idname = "import_scene.autodesk_3ds" bl_label = 'Import 3DS' filename_ext = ".3ds" filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'}) constrain_size = FloatProperty(name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0) use_image_search = BoolProperty(name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True) use_apply_transform = BoolProperty(name="Apply Transform", description="Workaround for object transformations importing incorrectly", default=True) def execute(self, context): import io_scene_3ds.import_3ds return io_scene_3ds.import_3ds.load(self, context, **self.as_keywords(ignore=("filter_glob",))) class Export3DS(bpy.types.Operator, ExportHelper): '''Export to 3DS file format (.3ds)''' bl_idname = "export_scene.autodesk_3ds" bl_label = 'Export 3DS' filename_ext = ".3ds" def execute(self, context): import io_scene_3ds.export_3ds return io_scene_3ds.export_3ds.save(self, context, **self.as_keywords(ignore=("check_existing",))) # Add to a menu def menu_func_export(self, context): self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)") def menu_func_import(self, context): self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)") def register(): bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) def unregister(): bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) # NOTES: # why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D" # disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time) if __name__ == "__main__": register()