/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN __device float4 film_map(KernelGlobals *kg, float4 irradiance, int pass) { float scale = kernel_data.film.exposure*(1.0f/(pass+1)); float4 result = irradiance*scale; if(kernel_data.film.use_response_curve) { /* camera response curve */ result.x = kernel_tex_interp(__response_curve_R, result.x); result.y = kernel_tex_interp(__response_curve_G, result.y); result.z = kernel_tex_interp(__response_curve_B, result.z); } else { /* conversion to srgb */ result.x = color_scene_linear_to_srgb(result.x); result.y = color_scene_linear_to_srgb(result.y); result.z = color_scene_linear_to_srgb(result.z); } return result; } __device uchar4 film_float_to_byte(float4 color) { uchar4 result; /* simple float to byte conversion */ result.x = clamp(color.x*255.0f, 0.0f, 255.0f); result.y = clamp(color.y*255.0f, 0.0f, 255.0f); result.z = clamp(color.z*255.0f, 0.0f, 255.0f); result.w = 255; return result; } __device void kernel_film_tonemap(KernelGlobals *kg, __global uchar4 *rgba, __global float4 *buffer, int pass, int resolution, int x, int y) { int w = kernel_data.cam.width; int index = x + y*w; float4 irradiance = buffer[index]; float4 float_result = film_map(kg, irradiance, pass); uchar4 byte_result = film_float_to_byte(float_result); rgba[index] = byte_result; } CCL_NAMESPACE_END