# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy import dynamic_menu class VIEW3D_HT_header(bpy.types.Header): bl_space_type = 'VIEW_3D' def draw(self, context): layout = self.layout # view = context.space_data mode_string = context.mode edit_object = context.edit_object object = context.active_object row = layout.row(align=True) row.template_header() # Menus if context.area.show_menus: sub = row.row(align=True) sub.itemM("VIEW3D_MT_view") # Select Menu if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'): sub.itemM("VIEW3D_MT_select_%s" % mode_string.lower()) if edit_object: sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type.lower()) elif object: if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']: sub.itemM("VIEW3D_MT_%s" % mode_string.lower()) else: sub.itemM("VIEW3D_MT_object") layout.template_header_3D() # ********** Menu ********** # ********** Utilities ********** class VIEW3D_MT_showhide(bpy.types.Menu): bl_label = "Show/Hide" _operator_name = "" def draw(self, context): layout = self.layout layout.itemO("%s.reveal" % self._operator_name, text="Show Hidden") layout.itemO("%s.hide" % self._operator_name, text="Hide Selected") layout.item_booleanO("%s.hide" % self._operator_name, "unselected", True, text="Hide Unselected") class VIEW3D_MT_snap(bpy.types.Menu): bl_label = "Snap" def draw(self, context): layout = self.layout layout.itemO("view3d.snap_selected_to_grid", text="Selection to Grid") layout.itemO("view3d.snap_selected_to_cursor", text="Selection to Cursor") layout.itemO("view3d.snap_selected_to_center", text="Selection to Center") layout.itemS() layout.itemO("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.itemO("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.itemO("view3d.snap_cursor_to_active", text="Cursor to Active") class VIEW3D_MT_uv_map(dynamic_menu.DynMenu): bl_label = "UV Mapping" def draw(self, context): layout = self.layout layout.itemO("uv.unwrap") layout.itemO("uv.cube_project") layout.itemO("uv.cylinder_project") layout.itemO("uv.sphere_project") layout.itemO("uv.project_from_view") layout.itemS() layout.itemO("uv.reset") # ********** View menus ********** class VIEW3D_MT_view(bpy.types.Menu): bl_label = "View" def draw(self, context): layout = self.layout layout.itemO("view3d.properties", icon='ICON_MENU_PANEL') layout.itemO("view3d.toolbar", icon='ICON_MENU_PANEL') layout.itemS() layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA') layout.item_enumO("view3d.viewnumpad", "type", 'TOP') layout.item_enumO("view3d.viewnumpad", "type", 'FRONT') layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT') layout.itemM("VIEW3D_MT_view_cameras", text="Cameras") layout.itemS() layout.itemO("view3d.view_persportho") layout.itemS() layout.itemM("VIEW3D_MT_view_navigation") layout.itemM("VIEW3D_MT_view_align") layout.itemS() layout.operator_context = 'INVOKE_REGION_WIN' layout.itemO("view3d.clip_border", text="Clipping Border...") layout.itemO("view3d.zoom_border", text="Zoom Border...") layout.itemS() layout.item_intO("view3d.layers", "nr", 0, text="Show All Layers") layout.itemS() layout.itemO("view3d.localview", text="View Global/Local") layout.itemO("view3d.view_center") layout.itemO("view3d.view_all") layout.itemS() layout.itemO("screen.region_foursplit", text="Toggle Quad View") layout.itemO("screen.screen_full_area", text="Toggle Full Screen") layout.itemS() layout.itemO("screen.animation_play", text="Playback Animation", icon='ICON_PLAY') class VIEW3D_MT_view_navigation(bpy.types.Menu): bl_label = "Navigation" def draw(self, context): layout = self.layout layout.items_enumO("view3d.view_orbit", "type") layout.itemS() layout.items_enumO("view3d.view_pan", "type") layout.itemS() layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In") layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out") layout.itemS() layout.itemO("view3d.fly") class VIEW3D_MT_view_align(bpy.types.Menu): bl_label = "Align View" def draw(self, context): layout = self.layout layout.itemM("VIEW3D_MT_view_align_selected") layout.itemS() layout.item_booleanO("view3d.view_all", "center", True, text="Center Cursor and View All") layout.itemO("view3d.camera_to_view", text="Align Active Camera to View") layout.itemO("view3d.view_center") class VIEW3D_MT_view_align_selected(bpy.types.Menu): bl_label = "Align View to Selected" def draw(self, context): layout = self.layout props = layout.itemO("view3d.viewnumpad", properties=True, text="Top") props.align_active = True props.type = 'TOP' props = layout.itemO("view3d.viewnumpad", properties=True, text="Bottom") props.align_active = True props.type = 'BOTTOM' props = layout.itemO("view3d.viewnumpad", properties=True, text="Front") props.align_active = True props.type = 'FRONT' props = layout.itemO("view3d.viewnumpad", properties=True, text="Back") props.align_active = True props.type = 'BACK' props = layout.itemO("view3d.viewnumpad", properties=True, text="Right") props.align_active = True props.type = 'RIGHT' props = layout.itemO("view3d.viewnumpad", properties=True, text="Left") props.align_active = True props.type = 'LEFT' class VIEW3D_MT_view_cameras(bpy.types.Menu): bl_label = "Cameras" def draw(self, context): layout = self.layout layout.itemO("view3d.object_as_camera") layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA', text="Active Camera") # ********** Select menus, suffix from context.mode ********** class VIEW3D_MT_select_object(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemO("view3d.select_circle") layout.itemS() layout.itemO("object.select_all_toggle", text="Select/Deselect All") layout.itemO("object.select_inverse", text="Inverse") layout.itemO("object.select_random", text="Random") layout.itemO("object.select_mirror", text="Mirror") layout.itemO("object.select_by_layer", text="Select All by Layer") layout.item_menu_enumO("object.select_by_type", "type", "", text="Select All by Type...") layout.itemS() layout.item_menu_enumO("object.select_grouped", "type", text="Grouped") layout.item_menu_enumO("object.select_linked", "type", text="Linked") layout.itemO("object.select_pattern", text="Select Pattern...") class VIEW3D_MT_select_pose(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("pose.select_all_toggle", text="Select/Deselect All") layout.itemO("pose.select_inverse", text="Inverse") layout.itemO("pose.select_constraint_target", text="Constraint Target") layout.itemO("pose.select_linked", text="Linked") layout.itemS() layout.item_enumO("pose.select_hierarchy", "direction", 'PARENT') layout.item_enumO("pose.select_hierarchy", "direction", 'CHILD') layout.itemS() props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_particle(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("particle.select_all_toggle", text="Select/Deselect All") layout.itemO("particle.select_linked") layout.itemO("particle.select_inverse") layout.itemS() layout.itemO("particle.select_more") layout.itemO("particle.select_less") layout.itemS() layout.itemO("particle.select_first", text="Roots") layout.itemO("particle.select_last", text="Tips") class VIEW3D_MT_select_edit_mesh(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemO("view3d.select_circle") layout.itemS() layout.itemO("mesh.select_all_toggle", text="Select/Deselect All") layout.itemO("mesh.select_inverse", text="Inverse") layout.itemS() layout.itemO("mesh.select_random", text="Random...") layout.itemO("mesh.edges_select_sharp", text="Sharp Edges") layout.itemO("mesh.faces_select_linked_flat", text="Linked Flat Faces") layout.itemO("mesh.faces_select_interior", text="Interior Faces") layout.itemO("mesh.select_axis", text="Side of Active") layout.itemS() layout.item_enumO("mesh.select_by_number_vertices", "type", 'TRIANGLES', text="Triangles") layout.item_enumO("mesh.select_by_number_vertices", "type", 'QUADS', text="Quads") layout.item_enumO("mesh.select_by_number_vertices", "type", 'OTHER', text="Loose Verts/Edges") layout.itemO("mesh.select_similar", text="Similar...") layout.itemS() layout.itemO("mesh.select_less", text="Less") layout.itemO("mesh.select_more", text="More") layout.itemS() layout.itemO("mesh.select_mirror", text="Mirror") layout.itemO("mesh.select_linked", text="Linked") layout.itemO("mesh.select_vertex_path", text="Vertex Path") layout.itemO("mesh.loop_multi_select", text="Edge Loop") layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring") layout.itemS() layout.itemO("mesh.loop_to_region") layout.itemO("mesh.region_to_loop") class VIEW3D_MT_select_edit_curve(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemO("view3d.select_circle") layout.itemS() layout.itemO("curve.select_all_toggle", text="Select/Deselect All") layout.itemO("curve.select_inverse") layout.itemO("curve.select_random") layout.itemO("curve.select_every_nth") layout.itemS() layout.itemO("curve.de_select_first") layout.itemO("curve.de_select_last") layout.itemO("curve.select_next") layout.itemO("curve.select_previous") layout.itemS() layout.itemO("curve.select_more") layout.itemO("curve.select_less") class VIEW3D_MT_select_edit_surface(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemO("view3d.select_circle") layout.itemS() layout.itemO("curve.select_all_toggle", text="Select/Deselect All") layout.itemO("curve.select_inverse") layout.itemO("curve.select_random") layout.itemO("curve.select_every_nth") layout.itemS() layout.itemO("curve.select_row") layout.itemS() layout.itemO("curve.select_more") layout.itemO("curve.select_less") class VIEW3D_MT_select_edit_metaball(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("mball.select_deselect_all_metaelems") layout.itemO("mball.select_inverse_metaelems") layout.itemS() layout.itemO("mball.select_random_metaelems") class VIEW3D_MT_select_edit_lattice(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("lattice.select_all_toggle", text="Select/Deselect All") class VIEW3D_MT_select_edit_armature(bpy.types.Menu): bl_label = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("armature.select_all_toggle", text="Select/Deselect All") layout.itemO("armature.select_inverse", text="Inverse") layout.itemS() layout.item_enumO("armature.select_hierarchy", "direction", 'PARENT', text="Parent") layout.item_enumO("armature.select_hierarchy", "direction", 'CHILD', text="Child") layout.itemS() props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_face(bpy.types.Menu):# XXX no matching enum bl_label = "Select" def draw(self, context): layout = self.layout layout.view3d_select_faceselmenu() # ********** Object menu ********** class VIEW3D_MT_object(bpy.types.Menu): bl_context = "objectmode" bl_label = "Object" def draw(self, context): layout = self.layout layout.itemM("VIEW3D_MT_object_clear") layout.itemM("VIEW3D_MT_object_apply") layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...") layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...") layout.itemS() layout.itemO("object.duplicate_move") layout.item_booleanO("object.duplicate", "linked", True, text="Duplicate Linked") layout.itemO("object.delete", text="Delete...") layout.itemO("object.proxy_make", text="Make Proxy...") layout.itemM("VIEW3D_MT_make_links", text="Make Links...") layout.item_menu_enumO("object.make_local", "type", text="Make Local...") layout.itemM("VIEW3D_MT_make_single_user") layout.itemM("VIEW3D_MT_make_links") layout.itemS() layout.itemM("VIEW3D_MT_object_parent") layout.itemM("VIEW3D_MT_object_track") layout.itemM("VIEW3D_MT_object_group") layout.itemM("VIEW3D_MT_object_constraints") layout.itemS() layout.itemO("object.join") layout.itemS() layout.itemO("object.move_to_layer", text="Move to Layer...") layout.itemM("VIEW3D_MT_object_showhide") layout.item_menu_enumO("object.convert", "target") class VIEW3D_MT_object_clear(bpy.types.Menu): bl_label = "Clear" def draw(self, context): layout = self.layout layout.itemO("object.location_clear", text="Location") layout.itemO("object.rotation_clear", text="Rotation") layout.itemO("object.scale_clear", text="Scale") layout.itemO("object.origin_clear", text="Origin") class VIEW3D_MT_object_apply(bpy.types.Menu): bl_label = "Apply" def draw(self, context): layout = self.layout layout.itemO("object.location_apply", text="Location") layout.itemO("object.rotation_apply", text="Rotation") layout.itemO("object.scale_apply", text="Scale") layout.itemS() layout.itemO("object.visual_transform_apply", text="Visual Transform") layout.itemO("object.duplicates_make_real") class VIEW3D_MT_object_parent(bpy.types.Menu): bl_label = "Parent" def draw(self, context): layout = self.layout layout.itemO("object.parent_set", text="Set") layout.itemO("object.parent_clear", text="Clear") class VIEW3D_MT_object_track(bpy.types.Menu): bl_label = "Track" def draw(self, context): layout = self.layout layout.itemO("object.track_set", text="Set") layout.itemO("object.track_clear", text="Clear") class VIEW3D_MT_object_group(bpy.types.Menu): bl_label = "Group" def draw(self, context): layout = self.layout layout.itemO("group.create") layout.itemO("group.objects_remove") layout.itemS() layout.itemO("group.objects_add_active") layout.itemO("group.objects_remove_active") class VIEW3D_MT_object_constraints(bpy.types.Menu): bl_label = "Constraints" def draw(self, context): layout = self.layout layout.itemO("object.constraint_add_with_targets") layout.itemO("object.constraints_clear") class VIEW3D_MT_object_showhide(bpy.types.Menu): bl_label = "Show/Hide" def draw(self, context): layout = self.layout layout.itemO("object.restrictview_clear", text="Show Hidden") layout.itemO("object.restrictview_set", text="Hide Selected") layout.item_booleanO("object.restrictview_set", "unselected", True, text="Hide Unselected") class VIEW3D_MT_make_single_user(bpy.types.Menu): bl_label = "Make Single User" def draw(self, context): layout = self.layout props = layout.itemO("object.make_single_user", properties=True, text="Object") props.object = True props = layout.itemO("object.make_single_user", properties=True, text="Object & ObData") props.object = props.obdata = True props = layout.itemO("object.make_single_user", properties=True, text="Object & ObData & Materials+Tex") props.object = props.obdata = props.material = props.texture = True props = layout.itemO("object.make_single_user", properties=True, text="Materials+Tex") props.material = props.texture = True props = layout.itemO("object.make_single_user", properties=True, text="Animation") props.animation = True class VIEW3D_MT_make_links(bpy.types.Menu): bl_label = "Make Links" def draw(self, context): layout = self.layout layout.item_menu_enumO("object.make_links_scene", "type", text="Objects to Scene...") layout.items_enumO("object.make_links_data", property="type") # inline # ********** Vertex paint menu ********** class VIEW3D_MT_paint_vertex(bpy.types.Menu): bl_label = "Paint" def draw(self, context): layout = self.layout layout.itemO("paint.vertex_color_set") props = layout.itemO("paint.vertex_color_set", text="Set Selected Vertex Colors", properties=True) props.selected = True class VIEW3D_MT_hook(bpy.types.Menu): bl_label = "Hooks" def draw(self, context): layout = self.layout layout.operator_context = 'EXEC_AREA' layout.items_enumO("object.hook_add", "type") # layout.itemS() # Other operators still need porting # ********** Sculpt menu ********** class VIEW3D_MT_sculpt(bpy.types.Menu): bl_label = "Sculpt" def draw(self, context): layout = self.layout sculpt = context.tool_settings.sculpt brush = context.tool_settings.sculpt.brush layout.itemR(sculpt, "symmetry_x") layout.itemR(sculpt, "symmetry_y") layout.itemR(sculpt, "symmetry_z") layout.itemS() layout.itemR(sculpt, "lock_x") layout.itemR(sculpt, "lock_y") layout.itemR(sculpt, "lock_z") layout.itemS() layout.item_menu_enumO("brush.curve_preset", property="shape") layout.itemS() sculpt_tool = brush.sculpt_tool if sculpt_tool != 'GRAB': layout.itemR(brush, "use_airbrush") if sculpt_tool != 'LAYER': layout.itemR(brush, "use_anchor") if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'): layout.itemR(brush, "flip_direction") if sculpt_tool == 'LAYER': layout.itemR(brush, "use_persistent") layout.itemO("sculpt.set_persistent_base") # ********** Particle menu ********** class VIEW3D_MT_particle(bpy.types.Menu): bl_label = "Particle" def draw(self, context): layout = self.layout particle_edit = context.tool_settings.particle_edit layout.itemO("particle.mirror") layout.itemS() layout.itemO("particle.remove_doubles") layout.itemO("particle.delete") if particle_edit.selection_mode == 'POINT': layout.itemO("particle.subdivide") layout.itemO("particle.rekey") layout.itemS() layout.itemM("VIEW3D_MT_particle_showhide") class VIEW3D_MT_particle_showhide(VIEW3D_MT_showhide): _operator_name = "particle" # ********** Pose Menu ********** class VIEW3D_MT_pose(bpy.types.Menu): bl_label = "Pose" def draw(self, context): layout = self.layout arm = context.active_object.data if arm.drawtype in ('BBONE', 'ENVELOPE'): layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance") layout.itemM("VIEW3D_MT_pose_transform") layout.itemS() layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...") layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...") layout.itemS() layout.itemO("pose.apply") layout.itemO("pose.relax") layout.itemS() layout.itemO("pose.copy") layout.itemO("pose.paste") layout.item_booleanO("pose.paste", "flipped", True, text="Paste X-Flipped Pose") layout.itemS() layout.itemM("VIEW3D_MT_pose_pose") layout.itemM("VIEW3D_MT_pose_motion") layout.itemM("VIEW3D_MT_pose_group") layout.itemS() layout.itemM("VIEW3D_MT_pose_ik") layout.itemM("VIEW3D_MT_pose_constraints") layout.itemS() layout.operator_context = 'EXEC_AREA' layout.item_enumO("pose.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right") layout.item_enumO("pose.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back") layout.item_enumO("pose.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom") layout.itemO("pose.flip_names") layout.itemS() layout.operator_context = 'INVOKE_AREA' layout.itemO("pose.armature_layers", text="Change Armature Layers...") layout.itemO("pose.bone_layers", text="Change Bone Layers...") layout.itemS() layout.itemM("VIEW3D_MT_pose_showhide") layout.item_menu_enumO("pose.flags_set", 'mode', text="Bone Settings") class VIEW3D_MT_pose_transform(bpy.types.Menu): bl_label = "Clear Transform" def draw(self, context): layout = self.layout layout.itemL(text="User Transform") layout.itemO("pose.loc_clear", text="Location") layout.itemO("pose.rot_clear", text="Rotation") layout.itemO("pose.scale_clear", text="Scale") layout.itemL(text="Origin") class VIEW3D_MT_pose_pose(bpy.types.Menu): bl_label = "Pose Library" def draw(self, context): layout = self.layout layout.itemO("poselib.browse_interactive", text="Browse Poses...") layout.itemS() layout.itemO("poselib.pose_add", text="Add Pose...") layout.itemO("poselib.pose_rename", text="Rename Pose...") layout.itemO("poselib.pose_remove", text="Remove Pose...") class VIEW3D_MT_pose_motion(bpy.types.Menu): bl_label = "Motion Paths" def draw(self, context): layout = self.layout layout.itemO("pose.paths_calculate", text="Calculate") layout.itemO("pose.paths_clear", text="Clear") class VIEW3D_MT_pose_group(bpy.types.Menu): bl_label = "Bone Groups" def draw(self, context): layout = self.layout layout.itemO("pose.group_add") layout.itemO("pose.group_remove") layout.itemS() layout.itemO("pose.group_assign") layout.itemO("pose.group_unassign") class VIEW3D_MT_pose_ik(bpy.types.Menu): bl_label = "Inverse Kinematics" def draw(self, context): layout = self.layout layout.itemO("pose.ik_add") layout.itemO("pose.ik_clear") class VIEW3D_MT_pose_constraints(bpy.types.Menu): bl_label = "Constraints" def draw(self, context): layout = self.layout layout.itemO("pose.constraint_add_with_targets", text="Add (With Targets)...") layout.itemO("pose.constraints_clear") class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide): _operator_name = "pose" # ********** Edit Menus, suffix from ob.type ********** class VIEW3D_MT_edit_mesh(bpy.types.Menu): bl_label = "Mesh" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemO("ed.undo") layout.itemO("ed.redo") layout.itemS() layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemM("VIEW3D_MT_uv_map", text="UV Unwrap...") layout.itemS() layout.itemO("mesh.extrude_move") layout.itemO("mesh.duplicate_move") layout.itemO("mesh.delete", text="Delete...") layout.itemS() layout.itemM("VIEW3D_MT_edit_mesh_vertices") layout.itemM("VIEW3D_MT_edit_mesh_edges") layout.itemM("VIEW3D_MT_edit_mesh_faces") layout.itemM("VIEW3D_MT_edit_mesh_normals") layout.itemS() layout.itemR(settings, "automerge_editing") layout.item_menu_enumR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_mesh_showhide") class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu): bl_label = "Specials" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.itemO("mesh.subdivide", text="Subdivide") layout.item_floatO("mesh.subdivide", "smoothness", 1.0, text="Subdivide Smooth") layout.itemO("mesh.merge", text="Merge...") layout.itemO("mesh.remove_doubles") layout.itemO("mesh.hide", text="Hide") layout.itemO("mesh.reveal", text="Reveal") layout.itemO("mesh.select_inverse") layout.itemO("mesh.flip_normals") layout.itemO("mesh.vertices_smooth", text="Smooth") # layout.itemO("mesh.bevel", text="Bevel") layout.itemO("mesh.faces_shade_smooth") layout.itemO("mesh.faces_shade_flat") layout.itemO("mesh.blend_from_shape") layout.itemO("mesh.shape_propagate_to_all") layout.itemO("mesh.select_vertex_path") class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu): bl_label = "Vertices" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.itemO("mesh.merge") layout.itemO("mesh.rip") layout.itemO("mesh.split") layout.itemO("mesh.separate") layout.itemS() layout.itemO("mesh.vertices_smooth") layout.itemO("mesh.remove_doubles") layout.itemO("mesh.select_vertex_path") layout.itemO("mesh.blend_from_shape") layout.itemO("object.vertex_group_blend") layout.itemO("mesh.shape_propagate_to_all") layout.itemS() layout.itemM("VIEW3D_MT_hook") class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu): bl_label = "Edges" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' layout.itemO("mesh.edge_face_add") layout.itemO("mesh.subdivide") layout.itemS() layout.itemO("mesh.mark_seam") layout.item_booleanO("mesh.mark_seam", "clear", True, text="Clear Seam") layout.itemS() layout.itemO("mesh.mark_sharp") layout.item_booleanO("mesh.mark_sharp", "clear", True, text="Clear Sharp") layout.itemS() layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW") layout.item_enumO("mesh.edge_rotate", "direction", 'CCW', text="Rotate Edge CCW") layout.itemS() layout.itemO("TFM_OT_edge_slide", text="Edge Slide") layout.itemO("mesh.loop_multi_select", text="Edge Loop") # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1); # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0); layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring") layout.itemO("mesh.loop_to_region") layout.itemO("mesh.region_to_loop") class VIEW3D_MT_edit_mesh_faces(dynamic_menu.DynMenu): bl_label = "Faces" bl_idname = "VIEW3D_MT_edit_mesh_faces" def draw(self, context): layout = self.layout layout.operator_context = 'INVOKE_REGION_WIN' # layout.itemO("mesh.bevel") # layout.itemO("mesh.bevel") layout.itemO("mesh.edge_face_add") layout.itemO("mesh.fill") layout.itemO("mesh.beauty_fill") layout.itemS() layout.itemO("mesh.quads_convert_to_tris") layout.itemO("mesh.tris_convert_to_quads") layout.itemO("mesh.edge_flip") layout.itemS() layout.itemO("mesh.faces_shade_smooth") layout.itemO("mesh.faces_shade_flat") layout.itemS() # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1); # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0); layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW") layout.itemS() layout.item_menu_enumO("mesh.uvs_rotate", "direction") layout.item_menu_enumO("mesh.uvs_mirror", "axis") layout.item_menu_enumO("mesh.colors_rotate", "direction") layout.item_menu_enumO("mesh.colors_mirror", "axis") class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu): bl_label = "Normals" def draw(self, context): layout = self.layout layout.itemO("mesh.normals_make_consistent", text="Recalculate Outside") layout.item_booleanO("mesh.normals_make_consistent", "inside", True, text="Recalculate Inside") layout.itemS() layout.itemO("mesh.flip_normals") class VIEW3D_MT_edit_mesh_showhide(VIEW3D_MT_showhide): _operator_name = "mesh" # Edit Curve # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface def draw_curve(self, context): layout = self.layout settings = context.tool_settings layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("curve.extrude") layout.itemO("curve.duplicate") layout.itemO("curve.separate") layout.itemO("curve.make_segment") layout.itemO("curve.cyclic_toggle") layout.itemO("curve.delete", text="Delete...") layout.itemS() layout.itemM("VIEW3D_MT_edit_curve_ctrlpoints") layout.itemM("VIEW3D_MT_edit_curve_segments") layout.itemS() layout.item_menu_enumR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_curve_showhide") class VIEW3D_MT_edit_curve(bpy.types.Menu): bl_label = "Curve" draw = draw_curve class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu): bl_label = "Control Points" def draw(self, context): layout = self.layout edit_object = context.edit_object if edit_object.type == 'CURVE': layout.item_enumO("tfm.transform", "mode", 'TILT') layout.itemO("curve.tilt_clear") layout.itemO("curve.separate") layout.itemS() layout.item_menu_enumO("curve.handle_type_set", "type") layout.itemS() layout.itemM("VIEW3D_MT_hook") class VIEW3D_MT_edit_curve_segments(bpy.types.Menu): bl_label = "Segments" def draw(self, context): layout = self.layout layout.itemO("curve.subdivide") layout.itemO("curve.switch_direction") class VIEW3D_MT_edit_curve_showhide(VIEW3D_MT_showhide): _operator_name = "curve" class VIEW3D_MT_edit_surface(bpy.types.Menu): bl_label = "Surface" draw = draw_curve class VIEW3D_MT_edit_text(bpy.types.Menu): bl_label = "Text" def draw(self, context): layout = self.layout layout.itemO("font.file_paste") layout.itemS() layout.itemM("VIEW3D_MT_edit_text_chars") class VIEW3D_MT_edit_text_chars(bpy.types.Menu): bl_label = "Special Characters" def draw(self, context): layout = self.layout layout.item_stringO("font.text_insert", "text", b'\xC2\xA9'.decode(), text="Copyright|Alt C") layout.item_stringO("font.text_insert", "text", b'\xC2\xAE'.decode(), text="Registered Trademark|Alt R") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC2\xB0'.decode(), text="Degree Sign|Alt G") layout.item_stringO("font.text_insert", "text", b'\xC3\x97'.decode(), text="Multiplication Sign|Alt x") layout.item_stringO("font.text_insert", "text", b'\xC2\x8A'.decode(), text="Circle|Alt .") layout.item_stringO("font.text_insert", "text", b'\xC2\xB9'.decode(), text="Superscript 1|Alt 1") layout.item_stringO("font.text_insert", "text", b'\xC2\xB2'.decode(), text="Superscript 2|Alt 2") layout.item_stringO("font.text_insert", "text", b'\xC2\xB3'.decode(), text="Superscript 3|Alt 3") layout.item_stringO("font.text_insert", "text", b'\xC2\xBB'.decode(), text="Double >>|Alt >") layout.item_stringO("font.text_insert", "text", b'\xC2\xAB'.decode(), text="Double <<|Alt <") layout.item_stringO("font.text_insert", "text", b'\xE2\x80\xB0'.decode(), text="Promillage|Alt %") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC2\xA4'.decode(), text="Dutch Florin|Alt F") layout.item_stringO("font.text_insert", "text", b'\xC2\xA3'.decode(), text="British Pound|Alt L") layout.item_stringO("font.text_insert", "text", b'\xC2\xA5'.decode(), text="Japanese Yen|Alt Y") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC3\x9F'.decode(), text="German S|Alt S") layout.item_stringO("font.text_insert", "text", b'\xC2\xBF'.decode(), text="Spanish Question Mark|Alt ?") layout.item_stringO("font.text_insert", "text", b'\xC2\xA1'.decode(), text="Spanish Exclamation Mark|Alt !") class VIEW3D_MT_edit_meta(bpy.types.Menu): bl_label = "Metaball" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemO("ed.undo") layout.itemO("ed.redo") layout.itemS() layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("mball.delete_metaelems", text="Delete...") layout.itemO("mball.duplicate_metaelems") layout.itemS() layout.item_menu_enumR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_meta_showhide") class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu): bl_label = "Show/Hide" def draw(self, context): layout = self.layout layout.itemO("mball.reveal_metaelems", text="Show Hidden") layout.itemO("mball.hide_metaelems", text="Hide Selected") layout.item_booleanO("mball.hide_metaelems", "unselected", True, text="Hide Unselected") class VIEW3D_MT_edit_lattice(bpy.types.Menu): bl_label = "Lattice" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("lattice.make_regular") layout.itemS() layout.item_menu_enumR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") class VIEW3D_MT_edit_armature(bpy.types.Menu): bl_label = "Armature" def draw(self, context): layout = self.layout edit_object = context.edit_object arm = edit_object.data layout.itemM("VIEW3D_MT_snap") layout.itemM("VIEW3D_MT_edit_armature_roll") if arm.drawtype == 'ENVELOPE': layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance") else: layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale B-Bone Width") layout.itemS() layout.itemO("armature.extrude_move") # EXTRUDE FORKED DOESN'T WORK YET # if arm.x_axis_mirror: # layout.item_booleanO("armature.extrude_move", "forked", True, text="Extrude Forked") layout.itemO("armature.duplicate_move") layout.itemO("armature.merge") layout.itemO("armature.fill") layout.itemO("armature.delete") layout.itemO("armature.separate") layout.itemS() layout.itemO("armature.subdivide_multi", text="Subdivide") layout.itemS() layout.operator_context = 'EXEC_AREA' layout.item_enumO("armature.autoside_names", "type", 'XAXIS', text="AutoName Left/Right") layout.item_enumO("armature.autoside_names", "type", 'YAXIS', text="AutoName Front/Back") layout.item_enumO("armature.autoside_names", "type", 'ZAXIS', text="AutoName Top/Bottom") layout.itemO("armature.flip_names") layout.itemS() layout.operator_context = 'INVOKE_DEFAULT' layout.itemO("armature.armature_layers") layout.itemO("armature.bone_layers") layout.itemS() layout.itemM("VIEW3D_MT_edit_armature_parent") layout.itemS() layout.item_menu_enumO("armature.flags_set", "mode", text="Bone Settings") class VIEW3D_MT_edit_armature_parent(bpy.types.Menu): bl_label = "Parent" def draw(self, context): layout = self.layout layout.itemO("armature.parent_set", text="Make") layout.itemO("armature.parent_clear", text="Clear") class VIEW3D_MT_edit_armature_roll(bpy.types.Menu): bl_label = "Bone Roll" def draw(self, context): layout = self.layout layout.item_enumO("armature.calculate_roll", "type", 'GLOBALUP', text="Clear Roll (Z-Axis Up)") layout.item_enumO("armature.calculate_roll", "type", 'CURSOR', text="Roll to Cursor") layout.itemS() layout.item_enumO("tfm.transform", "mode", 'BONE_ROLL', text="Set Roll") # ********** Panel ********** class VIEW3D_PT_3dview_properties(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "View" def poll(self, context): view = context.space_data return (view) def draw(self, context): layout = self.layout view = context.space_data scene = context.scene col = layout.column() col.itemL(text="Camera:") col.itemR(view, "camera", text="") col.itemR(view, "lens") col = layout.column(align=True) col.itemL(text="Clip:") col.itemR(view, "clip_start", text="Start") col.itemR(view, "clip_end", text="End") col = layout.column(align=True) col.itemL(text="Grid:") col.itemR(view, "grid_lines", text="Lines") col.itemR(view, "grid_spacing", text="Spacing") col.itemR(view, "grid_subdivisions", text="Subdivisions") layout.column().itemR(scene, "cursor_location", text="3D Cursor:") class VIEW3D_PT_3dview_item(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Item" def poll(self, context): return (context.active_object and (context.active_bone or context.active_pchan)) def draw(self, context): layout = self.layout ob = context.active_object row = layout.row() row.itemL(text="", icon='ICON_OBJECT_DATA') row.itemR(ob, "name", text="") if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'): bone = context.active_bone if bone: row = layout.row() row.itemL(text="", icon='ICON_BONE_DATA') row.itemR(bone, "name", text="") class VIEW3D_PT_3dview_display(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Display" bl_default_closed = True def poll(self, context): view = context.space_data return (view) def draw(self, context): layout = self.layout view = context.space_data gs = context.scene.game_data ob = context.object col = layout.column() col.itemR(view, "display_floor", text="Grid Floor") col.itemR(view, "display_x_axis", text="X Axis") col.itemR(view, "display_y_axis", text="Y Axis") col.itemR(view, "display_z_axis", text="Z Axis") col.itemR(view, "outline_selected") col.itemR(view, "all_object_centers") col.itemR(view, "relationship_lines") if ob and ob.type == 'MESH': mesh = ob.data col.itemR(mesh, "all_edges") col = layout.column() col.itemL(text="Shading:") col.itemR(gs, "material_mode", text="") col.itemR(view, "textured_solid") # XXX - the Quad View options don't work yet # layout.itemS() # # layout.itemO("screen.region_foursplit", text="Toggle Quad View") # col = layout.column() # col.itemR(view, "lock_rotation") # col.itemR(view, "box_preview") # col.itemR(view, "box_clip") class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Mesh Display" def poll(self, context): # The active object check is needed because of localmode return (context.active_object and (context.mode == 'EDIT_MESH')) def draw(self, context): layout = self.layout mesh = context.active_object.data col = layout.column() col.itemL(text="Overlays:") col.itemR(mesh, "draw_edges", text="Edges") col.itemR(mesh, "draw_faces", text="Faces") col.itemR(mesh, "draw_creases", text="Creases") col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights") col.itemR(mesh, "draw_seams", text="Seams") col.itemR(mesh, "draw_sharp", text="Sharp") col.itemS() col.itemL(text="Normals:") col.itemR(mesh, "draw_normals", text="Face") col.itemR(mesh, "draw_vertex_normals", text="Vertex") col.itemR(context.scene.tool_settings, "normal_size", text="Normal Size") col.itemS() col.itemL(text="Numerics:") col.itemR(mesh, "draw_edge_lenght") col.itemR(mesh, "draw_edge_angle") col.itemR(mesh, "draw_face_area") class VIEW3D_PT_3dview_curvedisplay(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Curve Display" def poll(self, context): editmesh = context.mode == 'EDIT_CURVE' return (editmesh) def draw(self, context): layout = self.layout curve = context.active_object.data col = layout.column() col.itemL(text="Overlays:") col.itemR(curve, "draw_handles", text="Handles") col.itemR(curve, "draw_normals", text="Normals") col.itemR(context.scene.tool_settings, "normal_size", text="Normal Size") class VIEW3D_PT_background_image(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Background Image" bl_default_closed = True def poll(self, context): view = context.space_data # bg = context.space_data.background_image return (view) def draw_header(self, context): layout = self.layout view = context.space_data layout.itemR(view, "display_background_image", text="") def draw(self, context): layout = self.layout view = context.space_data bg = view.background_image if bg: layout.active = view.display_background_image col = layout.column() col.itemR(bg, "image", text="") #col.itemR(bg, "image_user") col.itemR(bg, "size") col.itemR(bg, "transparency", slider=True) col = layout.column(align=True) col.itemL(text="Offset:") col.itemR(bg, "offset_x", text="X") col.itemR(bg, "offset_y", text="Y") class VIEW3D_PT_transform_orientations(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Transform Orientations" bl_default_closed = True def poll(self, context): view = context.space_data return (view) def draw(self, context): layout = self.layout view = context.space_data col = layout.column() col.itemR(view, "transform_orientation") col.itemO("tfm.create_orientation", text="Create") orientation = view.current_orientation if orientation: col.itemR(orientation, "name") col.itemO("tfm.delete_orientation", text="Delete") class VIEW3D_PT_etch_a_ton(bpy.types.Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'UI' bl_label = "Skeleton Sketching" bl_default_closed = True def poll(self, context): scene = context.space_data ob = context.active_object return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT' def draw_header(self, context): layout = self.layout toolsettings = context.scene.tool_settings layout.itemR(toolsettings, "bone_sketching", text="") def draw(self, context): layout = self.layout toolsettings = context.scene.tool_settings col = layout.column() col.itemR(toolsettings, "etch_quick") col.itemR(toolsettings, "etch_overdraw") col.itemR(toolsettings, "etch_convert_mode") if toolsettings.etch_convert_mode == 'LENGTH': col.itemR(toolsettings, "etch_length_limit") elif toolsettings.etch_convert_mode == 'ADAPTIVE': col.itemR(toolsettings, "etch_adaptive_limit") elif toolsettings.etch_convert_mode == 'FIXED': col.itemR(toolsettings, "etch_subdivision_number") elif toolsettings.etch_convert_mode == 'RETARGET': col.itemR(toolsettings, "etch_template") col.itemR(toolsettings, "etch_roll_mode") col.itemR(toolsettings, "etch_autoname") col.itemR(toolsettings, "etch_number") col.itemR(toolsettings, "etch_side") # Operators from bpy.props import * class OBJECT_OT_select_pattern(bpy.types.Operator): '''Select object matching a naming pattern.''' bl_idname = "object.select_pattern" bl_label = "Select Pattern" bl_register = True bl_undo = True pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*") case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False) extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True) def execute(self, context): import fnmatch if self.case_sensitive: pattern_match = fnmatch.fnmatchcase else: pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper()) for ob in context.visible_objects: if pattern_match(ob.name, self.pattern): ob.selected = True elif not self.extend: ob.selected = False return ('FINISHED',) # TODO - python cant do popups yet ''' def invoke(self, context, event): wm = context.manager wm.add_fileselect(self) return ('RUNNING_MODAL',) ''' bpy.types.register(VIEW3D_HT_header) # Header bpy.types.register(VIEW3D_MT_view) #View Menus bpy.types.register(VIEW3D_MT_view_navigation) bpy.types.register(VIEW3D_MT_view_align) bpy.types.register(VIEW3D_MT_view_align_selected) bpy.types.register(VIEW3D_MT_view_cameras) bpy.types.register(VIEW3D_MT_select_object) # Select Menus bpy.types.register(VIEW3D_MT_select_pose) bpy.types.register(VIEW3D_MT_select_particle) bpy.types.register(VIEW3D_MT_select_edit_mesh) bpy.types.register(VIEW3D_MT_select_edit_curve) bpy.types.register(VIEW3D_MT_select_edit_surface) bpy.types.register(VIEW3D_MT_select_edit_metaball) bpy.types.register(VIEW3D_MT_select_edit_lattice) bpy.types.register(VIEW3D_MT_select_edit_armature) bpy.types.register(VIEW3D_MT_select_face) # XXX todo bpy.types.register(VIEW3D_MT_object) # Object Menu bpy.types.register(VIEW3D_MT_object_apply) bpy.types.register(VIEW3D_MT_object_clear) bpy.types.register(VIEW3D_MT_object_parent) bpy.types.register(VIEW3D_MT_object_track) bpy.types.register(VIEW3D_MT_object_group) bpy.types.register(VIEW3D_MT_object_constraints) bpy.types.register(VIEW3D_MT_object_showhide) bpy.types.register(VIEW3D_MT_make_single_user) bpy.types.register(VIEW3D_MT_make_links) bpy.types.register(VIEW3D_MT_hook) bpy.types.register(VIEW3D_MT_sculpt) # Sculpt Menu bpy.types.register(VIEW3D_MT_paint_vertex) bpy.types.register(VIEW3D_MT_particle) # Particle Menu bpy.types.register(VIEW3D_MT_particle_showhide) bpy.types.register(VIEW3D_MT_pose) # POSE Menu bpy.types.register(VIEW3D_MT_pose_transform) bpy.types.register(VIEW3D_MT_pose_pose) bpy.types.register(VIEW3D_MT_pose_motion) bpy.types.register(VIEW3D_MT_pose_group) bpy.types.register(VIEW3D_MT_pose_ik) bpy.types.register(VIEW3D_MT_pose_constraints) bpy.types.register(VIEW3D_MT_pose_showhide) bpy.types.register(VIEW3D_MT_snap) # Edit Menus bpy.types.register(VIEW3D_MT_uv_map) # Edit Menus bpy.types.register(VIEW3D_MT_edit_mesh) bpy.types.register(VIEW3D_MT_edit_mesh_specials) # Only as a menu for keybindings bpy.types.register(VIEW3D_MT_edit_mesh_vertices) bpy.types.register(VIEW3D_MT_edit_mesh_edges) bpy.types.register(VIEW3D_MT_edit_mesh_faces) bpy.types.register(VIEW3D_MT_edit_mesh_normals) bpy.types.register(VIEW3D_MT_edit_mesh_showhide) bpy.types.register(VIEW3D_MT_edit_curve) bpy.types.register(VIEW3D_MT_edit_curve_ctrlpoints) bpy.types.register(VIEW3D_MT_edit_curve_segments) bpy.types.register(VIEW3D_MT_edit_curve_showhide) bpy.types.register(VIEW3D_MT_edit_surface) bpy.types.register(VIEW3D_MT_edit_text) bpy.types.register(VIEW3D_MT_edit_text_chars) bpy.types.register(VIEW3D_MT_edit_meta) bpy.types.register(VIEW3D_MT_edit_meta_showhide) bpy.types.register(VIEW3D_MT_edit_lattice) bpy.types.register(VIEW3D_MT_edit_armature) bpy.types.register(VIEW3D_MT_edit_armature_parent) bpy.types.register(VIEW3D_MT_edit_armature_roll) bpy.types.register(VIEW3D_PT_3dview_item) # Panels bpy.types.register(VIEW3D_PT_3dview_properties) bpy.types.register(VIEW3D_PT_3dview_display) bpy.types.register(VIEW3D_PT_3dview_meshdisplay) bpy.types.register(VIEW3D_PT_3dview_curvedisplay) bpy.types.register(VIEW3D_PT_background_image) bpy.types.register(VIEW3D_PT_transform_orientations) bpy.types.register(VIEW3D_PT_etch_a_ton) bpy.ops.add(OBJECT_OT_select_pattern)