#!BPY """ Name: 'Solid Wireframe' Blender: 243 Group: 'Mesh' Tooltip: 'Make a solid wireframe copy of this mesh' """ # -------------------------------------------------------------------------- # Solid Wireframe1.0 by Campbell Barton (AKA Ideasman42) # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- import Blender from Blender import Scene, Mesh, Window, sys from Blender.Mathutils import AngleBetweenVecs #from BPyMesh import faceAngles # get angles for face cornders import BPyMesh reload(BPyMesh) faceAngles = BPyMesh.faceAngles # works out the distanbce to inset the corners based on angles from BPyMathutils import angleToLength #import BPyMathutils #reload(BPyMathutils) #angleToLength = BPyMathutils.angleToLength import mesh_solidify import BPyMessages import bpy def solid_wire(ob_orig, me_orig, sce, PREF_THICKNESS): # This function runs out of editmode with a mesh # error cases are alredy checked for inset_half = PREF_THICKNESS / 2 del PREF_THICKNESS ob = ob_orig.copy() me = me_orig.copy() ob.link(me) sce.objects.selected = [] sce.objects.link(ob) ob.sel = True # Modify the object # each face needs its own verts # orig_vert_count =len(me.verts) new_vert_count = len(me.faces) * 4 for f in me.faces: if len(f) == 3: new_vert_count -= 1 new_verts = [] new_faces = [] vert_index = len(me.verts) for f in me.faces: f_v_co = [v.co for v in f] angles = faceAngles(f_v_co) f_v_idx = [v.index for v in f] def new_vert(fi): co = f_v_co[fi] a = angles[fi] if a > 180: vert_inset = 1 * inset_half else: vert_inset = inset_half * angleToLength( abs((180-a) / 2) ) # Calculate the inset direction co1 = f_v_co[fi-1] co2 = fi+1 # Wrap this index back to the start if co2 == len(f_v_co): co2 = 0 co2 = f_v_co[co2] co1 = co1 - co co2 = co2 - co co1.normalize() co2.normalize() d = co1+co2 # Done with inset direction d.length = vert_inset return co+d # return co+((cent-co)*inset) new_verts.extend([new_vert(i) for i in xrange(len(f_v_co))]) if len(f_v_idx) == 4: new_faces.extend([\ (f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\ (f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\ (f_v_idx[3], f_v_idx[2], vert_index+2, vert_index+3),\ (f_v_idx[0], f_v_idx[3], vert_index+3, vert_index),\ ]) if len(f_v_idx) == 3: new_faces.extend([\ (f_v_idx[1], f_v_idx[0], vert_index, vert_index+1),\ (f_v_idx[2], f_v_idx[1], vert_index+1, vert_index+2),\ (f_v_idx[0], f_v_idx[2], vert_index+2, vert_index),\ ]) vert_index += len(f_v_co) me.faces.delete(1, range(len(me.faces))) me.verts.extend(new_verts) me.faces.extend(new_faces) # External function, solidify me.sel = True mesh_solidify.solidify(me, -inset_half*2) def main(): # Gets the current scene, there can be many scenes in 1 blend file. sce = bpy.scenes.active # Get the active object, there can only ever be 1 # and the active object is always the editmode object. ob_act = sce.objects.active if not ob_act or ob_act.type != 'Mesh': BPyMessages.Error_NoMeshActive() return # Create the variables. PREF_THICK = Blender.Draw.Create(0.1) pup_block = [\ ('Thick:', PREF_THICK, 0.0001, 2.0, 'Skin thickness in mesh space.'),\ ] if not Blender.Draw.PupBlock('Solid Wireframe', pup_block): return # Saves the editmode state and go's out of # editmode if its enabled, we cant make # changes to the mesh data while in editmode. is_editmode = Window.EditMode() Window.WaitCursor(1) me = ob_act.getData(mesh=1) # old NMesh api is default t = sys.time() # Run the mesh editing function solid_wire(ob_act, me, sce, PREF_THICK.val) # Timing the script is a good way to be aware on any speed hits when scripting print 'Solid Wireframe finished in %.2f seconds' % (sys.time()-t) Window.WaitCursor(0) if is_editmode: Window.EditMode(1) # This lets you can import the script without running it if __name__ == '__main__': main()