#!BPY
"""
Name: 'DEC Object File Format (.off)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to DEC Object File Format (*.off)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to DEC Object File Format.
The DEC (Digital Equipment Corporation) OFF format is very old and
almost identical to Wavefront's OBJ. I wrote this so I could get my huge
meshes into Moonlight Atelier. (DXF can also be used but the file size
is five times larger than OFF!) Blender/Moonlight users might find this
script to be very useful.
Usage:
Select meshes to be exported and run this script from "File->Export" menu.
Notes:
Only exports a single selected mesh.
"""
# $Id:
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | February 3, 2001 |
# | Read and write Object File Format (*.off) |
# +---------------------------------------------------------+
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender
#import time
# Python 2.3 has no reversed.
try:
reversed
except:
def reversed(l): return l[::-1]
# ==============================
# ====== Write OFF Format ======
# ==============================
def write(filename):
#start = time.clock()
file = open(filename, 'wb')
scn= Blender.Scene.GetCurrent()
object= scn.getActiveObject()
if not object or object.getType()!='Mesh':
Blender.Draw.PupMenu('Error%t|Select 1 active mesh object')
return
mesh = object.getData(mesh=1)
# === OFF Header ===
file.write('OFF\n')
file.write('%d %d %d\n' % (len(mesh.verts), len(mesh.faces), 0))
# === Vertex List ===
for i, v in enumerate(mesh.verts):
file.write('%f %f %f\n' % tuple(v.co))
# === Face List ===
for i, f in enumerate(mesh.faces):
file.write('%i ' % len(f))
for v in reversed(f.v):
file.write('%d ' % v.index)
file.write('\n')
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = 'Successfully exported "%s"' % Blender.sys.basename(filename)# + seconds
def fs_callback(filename):
if filename.find('.off', -4) <= 0: filename += '.off'
write(filename)
Blender.Window.FileSelector(fs_callback, "Export OFF", Blender.sys.makename(ext='.off'))