import bpy class DataButtonsPanel(bpy.types.Panel): __space_type__ = 'PROPERTIES' __region_type__ = 'WINDOW' __context__ = "data" def poll(self, context): return (context.object and context.object.type in ('CURVE', 'SURFACE') and context.curve) class DataButtonsPanelCurve(DataButtonsPanel): ''' Same as above but for curves only ''' def poll(self, context): return (context.object and context.object.type == 'CURVE' and context.curve) class DataButtonsPanelActive(DataButtonsPanel): ''' Same as above but for curves only ''' def poll(self, context): curve = context.curve return (curve and curve.active_spline) class DATA_PT_context_curve(DataButtonsPanel): __show_header__ = False def draw(self, context): layout = self.layout ob = context.object curve = context.curve space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.itemS() elif curve: split.template_ID(space, "pin_id") split.itemS() class DATA_PT_shape_curve(DataButtonsPanel): __label__ = "Shape" def draw(self, context): layout = self.layout ob = context.object curve = context.curve space = context.space_data is_surf = (ob.type == 'SURFACE') if not is_surf: row = layout.row() row.itemR(curve, "dimensions", expand=True) split = layout.split() col = split.column() if not is_surf: sub = col.column() sub.active = (curve.dimensions=='2D') sub.itemL(text="Caps:") row = sub.row() row.itemR(curve, "front") row.itemR(curve, "back") col.itemL(text="Textures:") # col.itemR(curve, "uv_orco") col.itemR(curve, "auto_texspace") col = split.column() col.itemL(text="Resolution:") sub = col.column(align=True) sub.itemR(curve, "resolution_u", text="Preview U") sub.itemR(curve, "render_resolution_u", text="Render U") if is_surf: sub = col.column(align=True) sub.itemR(curve, "resolution_v", text="Preview V") sub.itemR(curve, "render_resolution_v", text="Render V") # XXX - put somewhere nicer. row= layout.row() row.itemR(curve, "twist_mode") row.itemR(curve, "twist_smooth") # XXX - may not be kept # col.itemL(text="Display:") # col.itemL(text="HANDLES") # col.itemL(text="NORMALS") # col.itemR(curve, "vertex_normal_flip") class DATA_PT_geometry_curve(DataButtonsPanel): __label__ = "Geometry" def draw(self, context): layout = self.layout curve = context.curve split = layout.split() col = split.column() col.itemL(text="Modification:") col.itemR(curve, "width") col.itemR(curve, "extrude") col.itemL(text="Taper Object:") col.itemR(curve, "taper_object", text="") col = split.column() col.itemL(text="Bevel:") col.itemR(curve, "bevel_depth", text="Depth") col.itemR(curve, "bevel_resolution", text="Resolution") col.itemL(text="Bevel Object:") col.itemR(curve, "bevel_object", text="") class DATA_PT_pathanim(DataButtonsPanelCurve): __label__ = "Path Animation" def draw_header(self, context): curve = context.curve self.layout.itemR(curve, "use_path", text="") def draw(self, context): layout = self.layout curve = context.curve layout.active = curve.use_path split = layout.split() col = split.column() col.itemR(curve, "path_length", text="Frames") col.itemR(curve, "use_path_follow") col = split.column() col.itemR(curve, "use_stretch") col.itemR(curve, "use_radius") col.itemR(curve, "use_time_offset", text="Offset Children") class DATA_PT_active_spline(DataButtonsPanelActive): __label__ = "Active Spline" def draw(self, context): layout = self.layout ob = context.object curve = context.curve act_spline = curve.active_spline is_surf = (ob.type == 'SURFACE') is_poly = (act_spline.type == 'POLY') split = layout.split() if is_poly: # These settings are below but its easier to have # poly's set aside since they use so few settings col = split.column() col.itemL(text="Cyclic:") col.itemR(act_spline, "smooth") col = split.column() col.itemR(act_spline, "cyclic_u", text="U") else: col = split.column() col.itemL(text="Cyclic:") if act_spline.type == 'NURBS': col.itemL(text="Bezier:") col.itemL(text="Endpoint:") col.itemL(text="Order:") col.itemL(text="Resolution:") col = split.column() col.itemR(act_spline, "cyclic_u", text="U") if act_spline.type == 'NURBS': sub = col.column() # sub.active = (not act_spline.cyclic_u) sub.itemR(act_spline, "bezier_u", text="U") sub.itemR(act_spline, "endpoint_u", text="U") sub = col.column() sub.itemR(act_spline, "order_u", text="U") col.itemR(act_spline, "resolution_u", text="U") if is_surf: col = split.column() col.itemR(act_spline, "cyclic_v", text="V") # its a surface, assume its a nurb. sub = col.column() sub.active = (not act_spline.cyclic_v) sub.itemR(act_spline, "bezier_v", text="V") sub.itemR(act_spline, "endpoint_v", text="V") sub = col.column() sub.itemR(act_spline, "order_v", text="V") sub.itemR(act_spline, "resolution_v", text="V") if not is_surf: split = layout.split() col = split.column() col.active = (curve.dimensions=='3D') col.itemL(text="Interpolation:") col.itemR(act_spline, "tilt_interpolation", text="Tilt") col.itemR(act_spline, "radius_interpolation", text="Radius") split = layout.split() col = split.column() col.itemR(act_spline, "smooth") bpy.types.register(DATA_PT_context_curve) bpy.types.register(DATA_PT_shape_curve) bpy.types.register(DATA_PT_geometry_curve) bpy.types.register(DATA_PT_pathanim) bpy.types.register(DATA_PT_active_spline)