import bpy class RenderButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "scene" class RENDER_PT_shading(RenderButtonsPanel): __label__ = "Shading" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data split = layout.split() sub = split.column() sub.itemR(rd, "render_shadows", text="Shadows") sub.itemR(rd, "render_sss", text="Subsurface Scattering") sub.itemR(rd, "render_envmaps", text="Environment Map") # sub.itemR(rd, "render_radiosity", text="Radio") col = split.column() col.itemR(rd, "render_raytracing", text="Ray Tracing") colsub = col.column() colsub.active = rd.render_raytracing colsub.itemR(rd, "octree_resolution", text="Octree") col.itemR(rd, "dither_intensity", text="Dither", slider=True) class RENDER_PT_output(RenderButtonsPanel): __label__ = "Output" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data layout.itemR(rd, "output_path") split = layout.split() col = split.column() col.itemR(rd, "file_format", text="Format") if rd.file_format in ("AVIJPEG", "JPEG"): col.itemR(rd, "quality", slider=True) sub = split.column() sub.itemR(rd, "color_mode") sub.itemR(rd, "alpha_mode") split = layout.split() sub = split.column() sub.itemR(rd, "file_extensions") sub.itemL(text="Distributed Rendering:") sub.itemR(rd, "placeholders") sub.itemR(rd, "no_overwrite") col = split.column() col.itemR(rd, "fields", text="Fields") colsub = col.column() colsub.active = rd.fields colsub.itemR(rd, "fields_still", text="Still") colsub.row().itemR(rd, "field_order", expand=True) class RENDER_PT_antialiasing(RenderButtonsPanel): __label__ = "Anti-Aliasing" def draw_header(self, context): rd = context.scene.render_data layout = self.layout layout.itemR(rd, "antialiasing", text="") def draw(self, context): scene = context.scene rd = scene.render_data layout = self.layout layout.active = rd.antialiasing split = layout.split() sub = split.column() sub.itemL(text="Samples:") sub.row().itemR(rd, "antialiasing_samples", expand=True) sub.itemR(rd, "pixel_filter") col = split.column() col.itemR(rd, "filter_size", text="Size", slider=True) col.itemR(rd, "save_buffers") colsub = col.column() colsub.active = rd.save_buffers colsub.itemR(rd, "full_sample") class RENDER_PT_render(RenderButtonsPanel): __label__ = "Render" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data row = layout.row() row.itemO("SCREEN_OT_render", text="Render Still", icon=109) row.item_booleanO("SCREEN_OT_render", "anim", True, text="Render Animation", icon=111) row = layout.row() row.itemR(rd, "do_composite") row.itemR(rd, "do_sequence") rowsub = layout.row() rowsub.active = rd.do_composite rowsub.itemR(rd, "free_image_textures") split = layout.split() col = split.column(align=True) col.itemL(text="Threads:") col.row().itemR(rd, "threads_mode", expand=True) colsub = col.column() colsub.active = rd.threads_mode == 'THREADS_FIXED' colsub.itemR(rd, "threads") sub = split.column(align=True) sub.itemL(text="Tiles:") sub.itemR(rd, "parts_x", text="X") sub.itemR(rd, "parts_y", text="Y") split = layout.split() sub = split.column() sub = split.column() sub.itemR(rd, "panorama") # row.itemR(rd, "backbuf") class RENDER_PT_dimensions(RenderButtonsPanel): __label__ = "Dimensions" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data split = layout.split() col = split.column() sub = col.column(align=True) sub.itemL(text="Resolution:") sub.itemR(rd, "resolution_x", text="X") sub.itemR(rd, "resolution_y", text="Y") sub.itemR(rd, "resolution_percentage", text="") sub.itemL(text="Aspect Ratio:") sub.itemR(rd, "pixel_aspect_x", text="X") sub.itemR(rd, "pixel_aspect_y", text="Y") col = col.column(align=False) col.itemR(rd, "border", text="Border") colsub = col.column() colsub.active = rd.border colsub.itemR(rd, "crop_to_border") col = split.column(align=True) col.itemL(text="Frame Range:") col.itemR(scene, "start_frame", text="Start") col.itemR(scene, "end_frame", text="End") col.itemR(scene, "frame_step", text="Step") col.itemL(text="Frame Rate:") col.itemR(rd, "fps") col.itemR(rd, "fps_base",text="/") class RENDER_PT_stamp(RenderButtonsPanel): __label__ = "Stamp" def draw_header(self, context): rd = context.scene.render_data layout = self.layout layout.itemR(rd, "stamp", text="") def draw(self, context): scene = context.scene rd = scene.render_data layout = self.layout layout.active = rd.stamp split = layout.split() col = split.column() col.itemR(rd, "stamp_time", text="Time") col.itemR(rd, "stamp_date", text="Date") col.itemR(rd, "stamp_frame", text="Frame") col.itemR(rd, "stamp_camera", text="Scene") col.itemR(rd, "stamp_marker", text="Marker") col.itemR(rd, "stamp_filename", text="Filename") col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip") col.itemR(rd, "stamp_note", text="Note") colsub = col.column() colsub.active = rd.stamp_note colsub.itemR(rd, "stamp_note_text", text="") sub = split.column() sub.itemR(rd, "render_stamp") sub.itemR(rd, "stamp_foreground") sub.itemR(rd, "stamp_background") sub.itemR(rd, "stamp_font_size", text="Font Size") bpy.types.register(RENDER_PT_render) bpy.types.register(RENDER_PT_dimensions) bpy.types.register(RENDER_PT_antialiasing) bpy.types.register(RENDER_PT_shading) bpy.types.register(RENDER_PT_output) bpy.types.register(RENDER_PT_stamp)