#!BPY """ Name: 'GameLogic Module' Blender: 249 Group: 'ScriptTemplate' Tooltip: 'Basic template for new game logic modules' """ from Blender import Window import bpy script_data = \ ''' # This module can be accessed by a python controller with # its execution method set to 'Module' # * Set the module string to "gamelogic_module.main" (without quotes) # * When renaming the script it MUST have a .py extension # * External text modules are supported as long as they are at # the same location as the blendfile or one of its libraries. import GameLogic # variables defined here will only be set once when the # module is first imported. Set object spesific vars # inside the function if you intend to use the module # with multiple objects. def main(cont): own = cont.owner sens = cont.sensors['mySensor'] actu = cont.actuators['myActuator'] if sens.positive: cont.activate(actu) else: cont.deactivate(actu) # dont call main(GameLogic.getCurrentController()), the py controller will ''' new_text = bpy.data.texts.new('gamelogic_module.py') new_text.write(script_data) bpy.data.texts.active = new_text Window.RedrawAll()