/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #include "AUD_OpenALDevice.h" #include "AUD_IFactory.h" #include "AUD_IReader.h" #include "AUD_ConverterReader.h" #include #include #ifdef WIN32 #include #else #include #endif #define AUD_OPENAL_CYCLE_BUFFERS 3 /// Saves the data for playback. struct AUD_OpenALHandle : AUD_Handle { /// Whether it's a buffered or a streamed source. bool isBuffered; /// The reader source. AUD_IReader* reader; /// Whether to keep the source if end of it is reached. bool keep; /// OpenAL sample format. ALenum format; /// OpenAL source. ALuint source; /// OpenAL buffers. ALuint buffers[AUD_OPENAL_CYCLE_BUFFERS]; /// The first buffer to be read next. int current; /// Whether the stream doesn't return any more data. bool data_end; /// The loop count of the source. int loopcount; /// The stop callback. stopCallback stop; /// Stop callback data. void* stop_data; }; struct AUD_OpenALBufferedFactory { /// The factory. AUD_IFactory* factory; /// The OpenAL buffer. ALuint buffer; }; typedef std::list::iterator AUD_HandleIterator; typedef std::list::iterator AUD_BFIterator; /******************************************************************************/ /**************************** Threading Code **********************************/ /******************************************************************************/ void* AUD_openalRunThread(void* device) { AUD_OpenALDevice* dev = (AUD_OpenALDevice*)device; dev->updateStreams(); return NULL; } void AUD_OpenALDevice::start() { lock(); if(!m_playing) { pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&m_thread, &attr, AUD_openalRunThread, this); pthread_attr_destroy(&attr); m_playing = true; } unlock(); } void AUD_OpenALDevice::updateStreams() { AUD_OpenALHandle* sound; int length; sample_t* buffer; ALint info; AUD_DeviceSpecs specs = m_specs; ALCenum cerr; while(1) { lock(); alcSuspendContext(m_context); cerr = alcGetError(m_device); if(cerr == ALC_NO_ERROR) { // for all sounds for(AUD_HandleIterator it = m_playingSounds->begin(); it != m_playingSounds->end(); it++) { sound = *it; // is it a streamed sound? if(!sound->isBuffered) { // check for buffer refilling alGetSourcei(sound->source, AL_BUFFERS_PROCESSED, &info); if(info) { specs.specs = sound->reader->getSpecs(); // for all empty buffers while(info--) { // if there's still data to play back if(!sound->data_end) { // read data length = m_buffersize; sound->reader->read(length, buffer); // looping necessary? if(length == 0 && sound->loopcount) { if(sound->loopcount > 0) sound->loopcount--; sound->reader->seek(0); length = m_buffersize; sound->reader->read(length, buffer); } // read nothing? if(length == 0) { sound->data_end = true; break; } // unqueue buffer alSourceUnqueueBuffers(sound->source, 1, &sound->buffers[sound->current]); ALenum err; if((err = alGetError()) != AL_NO_ERROR) { sound->data_end = true; break; } // fill with new data alBufferData(sound->buffers[sound->current], sound->format, buffer, length * AUD_DEVICE_SAMPLE_SIZE(specs), specs.rate); if((err = alGetError()) != AL_NO_ERROR) { sound->data_end = true; break; } // and queue again alSourceQueueBuffers(sound->source, 1, &sound->buffers[sound->current]); if(alGetError() != AL_NO_ERROR) { sound->data_end = true; break; } sound->current = (sound->current+1) % AUD_OPENAL_CYCLE_BUFFERS; } else break; } } } // check if the sound has been stopped alGetSourcei(sound->source, AL_SOURCE_STATE, &info); if(info != AL_PLAYING) { // if it really stopped if(sound->data_end) { if(sound->stop) sound->stop(sound->stop_data); // increment the iterator to the next value, // because the sound gets deleted in the list here. ++it; // pause or if(sound->keep) pause(sound); // stop else stop(sound); // decrement again, so that we get the next sound in the // next loop run if(m_playingSounds->empty()) break; else --it; } // continue playing else alSourcePlay(sound->source); } } alcProcessContext(m_context); } // stop thread if(m_playingSounds->empty() || (cerr != ALC_NO_ERROR)) { unlock(); m_playing = false; pthread_exit(NULL); } unlock(); #ifdef WIN32 Sleep(20); #else usleep(20000); #endif } } /******************************************************************************/ /**************************** IDevice Code ************************************/ /******************************************************************************/ bool AUD_OpenALDevice::isValid(AUD_Handle* handle) { for(AUD_HandleIterator i = m_playingSounds->begin(); i != m_playingSounds->end(); i++) if(*i == handle) return true; for(AUD_HandleIterator i = m_pausedSounds->begin(); i != m_pausedSounds->end(); i++) if(*i == handle) return true; return false; } static const char* open_error = "AUD_OpenALDevice: Device couldn't be opened."; AUD_OpenALDevice::AUD_OpenALDevice(AUD_DeviceSpecs specs, int buffersize) { // cannot determine how many channels or which format OpenAL uses, but // it at least is able to play 16 bit stereo audio specs.channels = AUD_CHANNELS_STEREO; specs.format = AUD_FORMAT_S16; #if 0 if(alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT") == AL_TRUE) { ALCchar* devices = const_cast(alcGetString(NULL, ALC_DEVICE_SPECIFIER)); printf("OpenAL devices (standard is: %s):\n", alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER)); while(*devices) { printf("%s\n", devices); devices += strlen(devices) + 1; } } #endif m_device = alcOpenDevice(NULL); if(!m_device) AUD_THROW(AUD_ERROR_OPENAL, open_error); // at least try to set the frequency ALCint attribs[] = { ALC_FREQUENCY, specs.rate, 0 }; ALCint* attributes = attribs; if(specs.rate == AUD_RATE_INVALID) attributes = NULL; m_context = alcCreateContext(m_device, attributes); alcMakeContextCurrent(m_context); alcGetIntegerv(m_device, ALC_FREQUENCY, 1, (ALCint*)&specs.rate); // check for specific formats and channel counts to be played back if(alIsExtensionPresent("AL_EXT_FLOAT32") == AL_TRUE) specs.format = AUD_FORMAT_FLOAT32; m_useMC = alIsExtensionPresent("AL_EXT_MCFORMATS") == AL_TRUE; alGetError(); m_specs = specs; m_buffersize = buffersize; m_playing = false; m_playingSounds = new std::list(); m_pausedSounds = new std::list(); m_bufferedFactories = new std::list(); pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&m_mutex, &attr); pthread_mutexattr_destroy(&attr); } AUD_OpenALDevice::~AUD_OpenALDevice() { AUD_OpenALHandle* sound; lock(); alcSuspendContext(m_context); // delete all playing sounds while(!m_playingSounds->empty()) { sound = *(m_playingSounds->begin()); alDeleteSources(1, &sound->source); if(!sound->isBuffered) { delete sound->reader; alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); } delete sound; m_playingSounds->erase(m_playingSounds->begin()); } // delete all paused sounds while(!m_pausedSounds->empty()) { sound = *(m_pausedSounds->begin()); alDeleteSources(1, &sound->source); if(!sound->isBuffered) { delete sound->reader; alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); } delete sound; m_pausedSounds->erase(m_pausedSounds->begin()); } // delete all buffered factories while(!m_bufferedFactories->empty()) { alDeleteBuffers(1, &(*(m_bufferedFactories->begin()))->buffer); delete *m_bufferedFactories->begin(); m_bufferedFactories->erase(m_bufferedFactories->begin()); } alcProcessContext(m_context); // wait for the thread to stop if(m_playing) { unlock(); pthread_join(m_thread, NULL); } else unlock(); delete m_playingSounds; delete m_pausedSounds; delete m_bufferedFactories; // quit OpenAL alcMakeContextCurrent(NULL); alcDestroyContext(m_context); alcCloseDevice(m_device); pthread_mutex_destroy(&m_mutex); } AUD_DeviceSpecs AUD_OpenALDevice::getSpecs() const { return m_specs; } bool AUD_OpenALDevice::getFormat(ALenum &format, AUD_Specs specs) { bool valid = true; format = 0; switch(m_specs.format) { case AUD_FORMAT_S16: switch(specs.channels) { case AUD_CHANNELS_MONO: format = AL_FORMAT_MONO16; break; case AUD_CHANNELS_STEREO: format = AL_FORMAT_STEREO16; break; case AUD_CHANNELS_SURROUND4: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_QUAD16"); break; } case AUD_CHANNELS_SURROUND51: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_51CHN16"); break; } case AUD_CHANNELS_SURROUND61: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_61CHN16"); break; } case AUD_CHANNELS_SURROUND71: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_71CHN16"); break; } default: valid = false; } break; case AUD_FORMAT_FLOAT32: switch(specs.channels) { case AUD_CHANNELS_MONO: format = alGetEnumValue("AL_FORMAT_MONO_FLOAT32"); break; case AUD_CHANNELS_STEREO: format = alGetEnumValue("AL_FORMAT_STEREO_FLOAT32"); break; case AUD_CHANNELS_SURROUND4: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_QUAD32"); break; } case AUD_CHANNELS_SURROUND51: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_51CHN32"); break; } case AUD_CHANNELS_SURROUND61: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_61CHN32"); break; } case AUD_CHANNELS_SURROUND71: if(m_useMC) { format = alGetEnumValue("AL_FORMAT_71CHN32"); break; } default: valid = false; } break; default: valid = false; } if(!format) valid = false; return valid; } static const char* genbuffer_error = "AUD_OpenALDevice: Buffer couldn't be " "generated."; static const char* gensource_error = "AUD_OpenALDevice: Source couldn't be " "generated."; static const char* queue_error = "AUD_OpenALDevice: Buffer couldn't be " "queued to the source."; static const char* bufferdata_error = "AUD_OpenALDevice: Buffer couldn't be " "filled with data."; AUD_Handle* AUD_OpenALDevice::play(AUD_IFactory* factory, bool keep) { lock(); AUD_OpenALHandle* sound = NULL; try { // check if it is a buffered factory for(AUD_BFIterator i = m_bufferedFactories->begin(); i != m_bufferedFactories->end(); i++) { if((*i)->factory == factory) { // create the handle sound = new AUD_OpenALHandle; sound->keep = keep; sound->current = -1; sound->isBuffered = true; sound->data_end = true; sound->loopcount = 0; sound->stop = NULL; sound->stop_data = NULL; alcSuspendContext(m_context); // OpenAL playback code try { alGenSources(1, &sound->source); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, gensource_error); try { alSourcei(sound->source, AL_BUFFER, (*i)->buffer); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, queue_error); } catch(AUD_Exception&) { alDeleteSources(1, &sound->source); throw; } } catch(AUD_Exception&) { delete sound; alcProcessContext(m_context); throw; } // play sound m_playingSounds->push_back(sound); alSourcei(sound->source, AL_SOURCE_RELATIVE, 1); start(); alcProcessContext(m_context); } } } catch(AUD_Exception&) { unlock(); throw; } unlock(); if(sound) return sound; AUD_IReader* reader = factory->createReader(); AUD_DeviceSpecs specs = m_specs; specs.specs = reader->getSpecs(); // check format bool valid = specs.channels != AUD_CHANNELS_INVALID; if(m_specs.format != AUD_FORMAT_FLOAT32) reader = new AUD_ConverterReader(reader, m_specs); // create the handle sound = new AUD_OpenALHandle; sound->keep = keep; sound->reader = reader; sound->current = 0; sound->isBuffered = false; sound->data_end = false; sound->loopcount = 0; sound->stop = NULL; sound->stop_data = NULL; valid &= getFormat(sound->format, specs.specs); if(!valid) { delete sound; delete reader; return NULL; } lock(); alcSuspendContext(m_context); // OpenAL playback code try { alGenBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, genbuffer_error); try { sample_t* buf; int length; for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++) { length = m_buffersize; reader->read(length, buf); alBufferData(sound->buffers[i], sound->format, buf, length * AUD_DEVICE_SAMPLE_SIZE(specs), specs.rate); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, bufferdata_error); } alGenSources(1, &sound->source); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, gensource_error); try { alSourceQueueBuffers(sound->source, AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL, queue_error); } catch(AUD_Exception&) { alDeleteSources(1, &sound->source); throw; } } catch(AUD_Exception&) { alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); throw; } } catch(AUD_Exception&) { delete sound; delete reader; alcProcessContext(m_context); unlock(); throw; } // play sound m_playingSounds->push_back(sound); alSourcei(sound->source, AL_SOURCE_RELATIVE, 1); start(); alcProcessContext(m_context); unlock(); return sound; } bool AUD_OpenALDevice::pause(AUD_Handle* handle) { bool result = false; lock(); // only songs that are played can be paused for(AUD_HandleIterator i = m_playingSounds->begin(); i != m_playingSounds->end(); i++) { if(*i == handle) { m_pausedSounds->push_back(*i); alSourcePause((*i)->source); m_playingSounds->erase(i); result = true; break; } } unlock(); return result; } bool AUD_OpenALDevice::resume(AUD_Handle* handle) { bool result = false; lock(); // only songs that are paused can be resumed for(AUD_HandleIterator i = m_pausedSounds->begin(); i != m_pausedSounds->end(); i++) { if(*i == handle) { m_playingSounds->push_back(*i); start(); m_pausedSounds->erase(i); result = true; break; } } unlock(); return result; } bool AUD_OpenALDevice::stop(AUD_Handle* handle) { AUD_OpenALHandle* sound; bool result = false; lock(); for(AUD_HandleIterator i = m_playingSounds->begin(); i != m_playingSounds->end(); i++) { if(*i == handle) { sound = *i; alDeleteSources(1, &sound->source); if(!sound->isBuffered) { delete sound->reader; alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); } delete *i; m_playingSounds->erase(i); result = true; break; } } if(!result) { for(AUD_HandleIterator i = m_pausedSounds->begin(); i != m_pausedSounds->end(); i++) { if(*i == handle) { sound = *i; alDeleteSources(1, &sound->source); if(!sound->isBuffered) { delete sound->reader; alDeleteBuffers(AUD_OPENAL_CYCLE_BUFFERS, sound->buffers); } delete *i; m_pausedSounds->erase(i); result = true; break; } } } unlock(); return result; } bool AUD_OpenALDevice::getKeep(AUD_Handle* handle) { bool result = false; lock(); if(isValid(handle)) result = ((AUD_OpenALHandle*)handle)->keep; unlock(); return result; } bool AUD_OpenALDevice::setKeep(AUD_Handle* handle, bool keep) { bool result = false; lock(); if(isValid(handle)) { ((AUD_OpenALHandle*)handle)->keep = keep; result = true; } unlock(); return result; } bool AUD_OpenALDevice::seek(AUD_Handle* handle, float position) { bool result = false; lock(); if(isValid(handle)) { AUD_OpenALHandle* alhandle = (AUD_OpenALHandle*)handle; if(alhandle->isBuffered) alSourcef(alhandle->source, AL_SEC_OFFSET, position); else { alhandle->reader->seek((int)(position * alhandle->reader->getSpecs().rate)); alhandle->data_end = false; ALint info; alGetSourcei(alhandle->source, AL_SOURCE_STATE, &info); if(info != AL_PLAYING) { if(info == AL_PAUSED) alSourceStop(alhandle->source); alSourcei(alhandle->source, AL_BUFFER, 0); alhandle->current = 0; ALenum err; if((err = alGetError()) == AL_NO_ERROR) { sample_t* buf; int length; AUD_DeviceSpecs specs = m_specs; specs.specs = alhandle->reader->getSpecs(); for(int i = 0; i < AUD_OPENAL_CYCLE_BUFFERS; i++) { length = m_buffersize; alhandle->reader->read(length, buf); alBufferData(alhandle->buffers[i], alhandle->format, buf, length * AUD_DEVICE_SAMPLE_SIZE(specs), specs.rate); if(alGetError() != AL_NO_ERROR) break; } alSourceQueueBuffers(alhandle->source, AUD_OPENAL_CYCLE_BUFFERS, alhandle->buffers); } alSourceRewind(alhandle->source); } } result = true; } unlock(); return result; } float AUD_OpenALDevice::getPosition(AUD_Handle* handle) { float position = 0.0f; lock(); if(isValid(handle)) { AUD_OpenALHandle* h = (AUD_OpenALHandle*)handle; alGetSourcef(h->source, AL_SEC_OFFSET, &position); if(!h->isBuffered) { AUD_Specs specs = h->reader->getSpecs(); position += (h->reader->getPosition() - m_buffersize * AUD_OPENAL_CYCLE_BUFFERS) / (float)specs.rate; } } unlock(); return position; } AUD_Status AUD_OpenALDevice::getStatus(AUD_Handle* handle) { AUD_Status status = AUD_STATUS_INVALID; lock(); for(AUD_HandleIterator i = m_playingSounds->begin(); i != m_playingSounds->end(); i++) { if(*i == handle) { status = AUD_STATUS_PLAYING; break; } } if(status == AUD_STATUS_INVALID) { for(AUD_HandleIterator i = m_pausedSounds->begin(); i != m_pausedSounds->end(); i++) { if(*i == handle) { status = AUD_STATUS_PAUSED; break; } } } unlock(); return status; } void AUD_OpenALDevice::lock() { pthread_mutex_lock(&m_mutex); } void AUD_OpenALDevice::unlock() { pthread_mutex_unlock(&m_mutex); } float AUD_OpenALDevice::getVolume() const { float result; alGetListenerf(AL_GAIN, &result); return result; } void AUD_OpenALDevice::setVolume(float volume) { alListenerf(AL_GAIN, volume); } float AUD_OpenALDevice::getVolume(AUD_Handle* handle) { lock(); float result = std::numeric_limits::quiet_NaN(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source,AL_GAIN, &result); unlock(); return result; } bool AUD_OpenALDevice::setVolume(AUD_Handle* handle, float volume) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_GAIN, volume); unlock(); return result; } float AUD_OpenALDevice::getPitch(AUD_Handle* handle) { lock(); float result = std::numeric_limits::quiet_NaN(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source,AL_PITCH, &result); unlock(); return result; } bool AUD_OpenALDevice::setPitch(AUD_Handle* handle, float pitch) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_PITCH, pitch); unlock(); return result; } int AUD_OpenALDevice::getLoopCount(AUD_Handle* handle) { lock(); int result = 0; if(isValid(handle)) result = ((AUD_OpenALHandle*)handle)->loopcount; unlock(); return result; } bool AUD_OpenALDevice::setLoopCount(AUD_Handle* handle, int count) { lock(); bool result = isValid(handle); if(result) ((AUD_OpenALHandle*)handle)->loopcount = count; unlock(); return result; } bool AUD_OpenALDevice::setStopCallback(AUD_Handle* handle, stopCallback callback, void* data) { lock(); bool result = isValid(handle); if(result) { AUD_OpenALHandle* h = (AUD_OpenALHandle*)handle; h->stop = callback; h->stop_data = data; } unlock(); return result; } /* AUD_XXX Temorary disabled bool AUD_OpenALDevice::bufferFactory(void *value) { bool result = false; AUD_IFactory* factory = (AUD_IFactory*) value; // load the factory into an OpenAL buffer if(factory) { // check if the factory is already buffered lock(); for(AUD_BFIterator i = m_bufferedFactories->begin(); i != m_bufferedFactories->end(); i++) { if((*i)->factory == factory) { result = true; break; } } unlock(); if(result) return result; AUD_IReader* reader = factory->createReader(); if(reader == NULL) return false; AUD_DeviceSpecs specs = m_specs; specs.specs = reader->getSpecs(); if(m_specs.format != AUD_FORMAT_FLOAT32) reader = new AUD_ConverterReader(reader, m_specs); ALenum format; if(!getFormat(format, specs.specs)) { delete reader; return false; } // load into a buffer lock(); alcSuspendContext(m_context); AUD_OpenALBufferedFactory* bf = new AUD_OpenALBufferedFactory; bf->factory = factory; try { alGenBuffers(1, &bf->buffer); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL); try { sample_t* buf; int length = reader->getLength(); reader->read(length, buf); alBufferData(bf->buffer, format, buf, length * AUD_DEVICE_SAMPLE_SIZE(specs), specs.rate); if(alGetError() != AL_NO_ERROR) AUD_THROW(AUD_ERROR_OPENAL); } catch(AUD_Exception&) { alDeleteBuffers(1, &bf->buffer); throw; } } catch(AUD_Exception&) { delete bf; delete reader; alcProcessContext(m_context); unlock(); return false; } m_bufferedFactories->push_back(bf); alcProcessContext(m_context); unlock(); } else { // stop all playing and paused buffered sources lock(); alcSuspendContext(m_context); AUD_OpenALHandle* sound; AUD_HandleIterator it = m_playingSounds->begin(); while(it != m_playingSounds->end()) { sound = *it; ++it; if(sound->isBuffered) stop(sound); } alcProcessContext(m_context); while(!m_bufferedFactories->empty()) { alDeleteBuffers(1, &(*(m_bufferedFactories->begin()))->buffer); delete *m_bufferedFactories->begin(); m_bufferedFactories->erase(m_bufferedFactories->begin()); } unlock(); } return true; }*/ /******************************************************************************/ /**************************** 3D Device Code **********************************/ /******************************************************************************/ AUD_Vector3 AUD_OpenALDevice::getListenerLocation() const { ALfloat p[3]; alGetListenerfv(AL_POSITION, p); return AUD_Vector3(p[0], p[1], p[2]); } void AUD_OpenALDevice::setListenerLocation(const AUD_Vector3& location) { alListenerfv(AL_POSITION, (ALfloat*)location.get()); } AUD_Vector3 AUD_OpenALDevice::getListenerVelocity() const { ALfloat v[3]; alGetListenerfv(AL_VELOCITY, v); return AUD_Vector3(v[0], v[1], v[2]); } void AUD_OpenALDevice::setListenerVelocity(const AUD_Vector3& velocity) { alListenerfv(AL_VELOCITY, (ALfloat*)velocity.get()); } AUD_Quaternion AUD_OpenALDevice::getListenerOrientation() const { // AUD_XXX not implemented yet return AUD_Quaternion(0, 0, 0, 0); } void AUD_OpenALDevice::setListenerOrientation(const AUD_Quaternion& orientation) { ALfloat direction[6]; direction[0] = -2 * (orientation.w() * orientation.y() + orientation.x() * orientation.z()); direction[1] = 2 * (orientation.x() * orientation.w() - orientation.z() * orientation.y()); direction[2] = 2 * (orientation.x() * orientation.x() + orientation.y() * orientation.y()) - 1; direction[3] = 2 * (orientation.x() * orientation.y() - orientation.w() * orientation.z()); direction[4] = 1 - 2 * (orientation.x() * orientation.x() + orientation.z() * orientation.z()); direction[5] = 2 * (orientation.w() * orientation.x() + orientation.y() * orientation.z()); alListenerfv(AL_ORIENTATION, direction); } float AUD_OpenALDevice::getSpeedOfSound() const { return alGetFloat(AL_SPEED_OF_SOUND); } void AUD_OpenALDevice::setSpeedOfSound(float speed) { alSpeedOfSound(speed); } float AUD_OpenALDevice::getDopplerFactor() const { return alGetFloat(AL_DOPPLER_FACTOR); } void AUD_OpenALDevice::setDopplerFactor(float factor) { alDopplerFactor(factor); } AUD_DistanceModel AUD_OpenALDevice::getDistanceModel() const { switch(alGetInteger(AL_DISTANCE_MODEL)) { case AL_INVERSE_DISTANCE: return AUD_DISTANCE_MODEL_INVERSE; case AL_INVERSE_DISTANCE_CLAMPED: return AUD_DISTANCE_MODEL_INVERSE_CLAMPED; case AL_LINEAR_DISTANCE: return AUD_DISTANCE_MODEL_LINEAR; case AL_LINEAR_DISTANCE_CLAMPED: return AUD_DISTANCE_MODEL_LINEAR_CLAMPED; case AL_EXPONENT_DISTANCE: return AUD_DISTANCE_MODEL_EXPONENT; case AL_EXPONENT_DISTANCE_CLAMPED: return AUD_DISTANCE_MODEL_EXPONENT_CLAMPED; default: return AUD_DISTANCE_MODEL_INVALID; } } void AUD_OpenALDevice::setDistanceModel(AUD_DistanceModel model) { switch(model) { case AUD_DISTANCE_MODEL_INVERSE: alDistanceModel(AL_INVERSE_DISTANCE); break; case AUD_DISTANCE_MODEL_INVERSE_CLAMPED: alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); break; case AUD_DISTANCE_MODEL_LINEAR: alDistanceModel(AL_LINEAR_DISTANCE); break; case AUD_DISTANCE_MODEL_LINEAR_CLAMPED: alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); break; case AUD_DISTANCE_MODEL_EXPONENT: alDistanceModel(AL_EXPONENT_DISTANCE); break; case AUD_DISTANCE_MODEL_EXPONENT_CLAMPED: alDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED); break; default: alDistanceModel(AL_NONE); } } AUD_Vector3 AUD_OpenALDevice::getSourceLocation(AUD_Handle* handle) { AUD_Vector3 result = AUD_Vector3(0, 0, 0); ALfloat p[3]; lock(); if(isValid(handle)) { alGetSourcefv(((AUD_OpenALHandle*)handle)->source, AL_POSITION, p); result = AUD_Vector3(p[0], p[1], p[2]); } unlock(); return result; } bool AUD_OpenALDevice::setSourceLocation(AUD_Handle* handle, const AUD_Vector3& location) { lock(); bool result = isValid(handle); if(result) alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_POSITION, (ALfloat*)location.get()); unlock(); return result; } AUD_Vector3 AUD_OpenALDevice::getSourceVelocity(AUD_Handle* handle) { AUD_Vector3 result = AUD_Vector3(0, 0, 0); ALfloat v[3]; lock(); if(isValid(handle)) { alGetSourcefv(((AUD_OpenALHandle*)handle)->source, AL_VELOCITY, v); result = AUD_Vector3(v[0], v[1], v[2]); } unlock(); return result; } bool AUD_OpenALDevice::setSourceVelocity(AUD_Handle* handle, const AUD_Vector3& velocity) { lock(); bool result = isValid(handle); if(result) alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_VELOCITY, (ALfloat*)velocity.get()); unlock(); return result; } AUD_Quaternion AUD_OpenALDevice::getSourceOrientation(AUD_Handle* handle) { // AUD_XXX not implemented yet return AUD_Quaternion(0, 0, 0, 0); } bool AUD_OpenALDevice::setSourceOrientation(AUD_Handle* handle, const AUD_Quaternion& orientation) { lock(); bool result = isValid(handle); if(result) { ALfloat direction[3]; direction[0] = -2 * (orientation.w() * orientation.y() + orientation.x() * orientation.z()); direction[1] = 2 * (orientation.x() * orientation.w() - orientation.z() * orientation.y()); direction[2] = 2 * (orientation.x() * orientation.x() + orientation.y() * orientation.y()) - 1; alSourcefv(((AUD_OpenALHandle*)handle)->source, AL_DIRECTION, direction); } unlock(); return result; } bool AUD_OpenALDevice::isRelative(AUD_Handle* handle) { int result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcei(((AUD_OpenALHandle*)handle)->source, AL_SOURCE_RELATIVE, &result); unlock(); return result; } bool AUD_OpenALDevice::setRelative(AUD_Handle* handle, bool relative) { lock(); bool result = isValid(handle); if(result) alSourcei(((AUD_OpenALHandle*)handle)->source, AL_SOURCE_RELATIVE, relative); unlock(); return result; } float AUD_OpenALDevice::getVolumeMaximum(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_GAIN, &result); unlock(); return result; } bool AUD_OpenALDevice::setVolumeMaximum(AUD_Handle* handle, float volume) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_GAIN, volume); unlock(); return result; } float AUD_OpenALDevice::getVolumeMinimum(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MIN_GAIN, &result); unlock(); return result; } bool AUD_OpenALDevice::setVolumeMinimum(AUD_Handle* handle, float volume) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MIN_GAIN, volume); unlock(); return result; } float AUD_OpenALDevice::getDistanceMaximum(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_DISTANCE, &result); unlock(); return result; } bool AUD_OpenALDevice::setDistanceMaximum(AUD_Handle* handle, float distance) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_MAX_DISTANCE, distance); unlock(); return result; } float AUD_OpenALDevice::getDistanceReference(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_REFERENCE_DISTANCE, &result); unlock(); return result; } bool AUD_OpenALDevice::setDistanceReference(AUD_Handle* handle, float distance) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_REFERENCE_DISTANCE, distance); unlock(); return result; } float AUD_OpenALDevice::getAttenuation(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_ROLLOFF_FACTOR, &result); unlock(); return result; } bool AUD_OpenALDevice::setAttenuation(AUD_Handle* handle, float factor) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_ROLLOFF_FACTOR, factor); unlock(); return result; } float AUD_OpenALDevice::getConeAngleOuter(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_ANGLE, &result); unlock(); return result; } bool AUD_OpenALDevice::setConeAngleOuter(AUD_Handle* handle, float angle) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_ANGLE, angle); unlock(); return result; } float AUD_OpenALDevice::getConeAngleInner(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_INNER_ANGLE, &result); unlock(); return result; } bool AUD_OpenALDevice::setConeAngleInner(AUD_Handle* handle, float angle) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_INNER_ANGLE, angle); unlock(); return result; } float AUD_OpenALDevice::getConeVolumeOuter(AUD_Handle* handle) { float result = std::numeric_limits::quiet_NaN();; lock(); if(isValid(handle)) alGetSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_GAIN, &result); unlock(); return result; } bool AUD_OpenALDevice::setConeVolumeOuter(AUD_Handle* handle, float volume) { lock(); bool result = isValid(handle); if(result) alSourcef(((AUD_OpenALHandle*)handle)->source, AL_CONE_OUTER_GAIN, volume); unlock(); return result; }