/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BOP_MERGE2_H #define BOP_MERGE2_H #include "BOP_Misc.h" #ifdef BOP_NEW_MERGE #include "BOP_Mesh.h" #include "BOP_Tag.h" #include "BOP_MathUtils.h" #include "MEM_SmartPtr.h" typedef vector< BOP_Faces > BOP_LFaces; typedef vector< BOP_Faces >::iterator BOP_IT_LFaces; class BOP_Merge2 { private: BOP_Mesh* m_mesh; BOP_Index m_firstVertex; static BOP_Merge2 SINGLETON; BOP_Merge2() {}; bool mergeFaces(); bool mergeFaces(BOP_Indexs &mergeVertices); bool mergeFaces(BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v); bool mergeFaces(BOP_Faces &faces, BOP_Faces &oldFaces, BOP_Faces &newFaces, BOP_Indexs &vertices, BOP_Index v); BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v); BOP_Face *mergeFaces(BOP_Face *faceI, BOP_Face *faceJ, BOP_Indexs &pending, BOP_Index v); BOP_Face *mergeFaces(BOP_Face3 *faceI, BOP_Face3 *faceJ, BOP_Index v); BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Index v); BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face3 *faceJ, BOP_Indexs &pending, BOP_Index v); BOP_Face *mergeFaces(BOP_Face4 *faceI, BOP_Face4 *faceJ, BOP_Indexs &pending, BOP_Index v); bool createQuads(); bool containsIndex(BOP_Indexs indexs, BOP_Index index); void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Index v); void getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v); BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face3 *faceJ); BOP_Face *createQuad(BOP_Face3 *faceI, BOP_Face4 *faceJ); BOP_Face *createQuad(BOP_Face4 *faceI, BOP_Face4 *faceJ); bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v, BOP_Indexs &mergeVertices); bool mergeVertex(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index v, BOP_Indexs &pending, BOP_Faces &oldFaces, BOP_Faces &newFaces ); BOP_Face *find3Neighbor(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N ); BOP_Face *find4Neighbor(BOP_Face *faceI, BOP_Face *faceJ, BOP_Index X, BOP_Index I, BOP_Index P, BOP_Index N, BOP_Face **faceL, BOP_Index &O); BOP_Face3 *collapse(BOP_Face4 *faceC, BOP_Index X); void mergeFaces(BOP_Face *A, BOP_Face *B, BOP_Index X, BOP_Index I, BOP_Index N, BOP_Index P, BOP_Faces &newFaces ); void freeVerts(BOP_Index v, BOP_Vertex *vert); void mergeVertex(BOP_Faces&, BOP_Index, BOP_Index); void mergeVertex(BOP_Face3 *, BOP_Index, BOP_Index); void mergeVertex(BOP_Face4 *, BOP_Index, BOP_Index); void cleanup( void ); public: static BOP_Merge2 &getInstance() { return SINGLETON; } void mergeFaces(BOP_Mesh *m, BOP_Index v); }; void dumpmesh(BOP_Mesh *, bool); #endif /* BOP_NEW_MERGE2 */ #endif