import bpy class PhysicButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "physics" def poll(self, context): ob = context.object return (ob and ob.type == 'MESH') class PHYSICS_PT_fluid(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_fluid" __label__ = "Fluid" def draw(self, context): layout = self.layout md = context.fluid ob = context.object split = layout.split() split.operator_context = "EXEC_DEFAULT" if md: # remove modifier + settings split.set_context_pointer("modifier", md) split.itemO("OBJECT_OT_modifier_remove", text="Remove") row = split.row(align=True) row.itemR(md, "render", text="") row.itemR(md, "realtime", text="") else: # add modifier split.item_enumO("OBJECT_OT_modifier_add", "type", "FLUID_SIMULATION", text="Add") split.itemL() if md: fluid = md.settings col = layout.column(align=True) row = col.row() row.item_enumR(fluid, "type", "DOMAIN") row.item_enumR(fluid, "type", "FLUID") row.item_enumR(fluid, "type", "OBSTACLE") row = col.row() row.item_enumR(fluid, "type", "INFLOW") row.item_enumR(fluid, "type", "OUTFLOW") row.item_enumR(fluid, "type", "PARTICLE") row.item_enumR(fluid, "type", "CONTROL") if fluid.type == 'DOMAIN': layout.itemO("FLUID_OT_bake", text="BAKE") layout.itemL(text="Required Memory: " + fluid.memory_estimate) layout.itemL(text="Resolution:") split = layout.split() col = split.column() colsub = col.column(align=True) colsub.itemR(fluid, "resolution", text="Final") colsub.itemR(fluid, "render_display_mode", text="") colsub = col.column(align=True) colsub.itemL(text="Time:") colsub.itemR(fluid, "start_time", text="Start") colsub.itemR(fluid, "end_time", text="End") col = split.column() colsub = col.column(align=True) colsub.itemR(fluid, "preview_resolution", text="Preview", slider=True) colsub.itemR(fluid, "viewport_display_mode", text="") colsub = col.column() colsub.itemR(fluid, "reverse_frames") colsub.itemR(fluid, "generate_speed_vectors") colsub.itemR(fluid, "path", text="") if fluid.type in ('FLUID', 'OBSTACLE', 'INFLOW', 'OUTFLOW'): layout.itemR(fluid, "volume_initialization") if fluid.type == 'FLUID': row = layout.row() row.column().itemR(fluid, "initial_velocity") row.itemR(fluid, "export_animated_mesh") if fluid.type == 'OBSTACLE': row = layout.row() row.itemL() row.itemR(fluid, "export_animated_mesh") layout.itemR(fluid, "slip_type", expand=True) if fluid.slip_type == 'PARTIALSLIP': layout.itemR(fluid, "partial_slip_amount", text="Amount") layout.itemR(fluid, "impact_factor") if fluid.type == 'INFLOW': row = layout.row() row.column().itemR(fluid, "inflow_velocity") row.itemR(fluid, "export_animated_mesh") layout.itemR(fluid, "local_coordinates") if fluid.type == 'OUTFLOW': row = layout.row() row.itemL() row.itemR(fluid, "export_animated_mesh") if fluid.type == 'PARTICLE': split = layout.split() col = split.column() col.itemL(text="Type:") col.itemR(fluid, "drops") col.itemR(fluid, "floats") col.itemR(fluid, "tracer") col = split.column() col.itemL(text="Influence:") col.itemR(fluid, "particle_influence", text="Particle") col.itemR(fluid, "alpha_influence", text="Alpha") layout.itemR(fluid, "path") if fluid.type == 'CONTROL': split = layout.split() col = split.column() col.itemL(text="Time:") col.itemR(fluid, "start_time", text="Start") col.itemR(fluid, "end_time", text="End") col = split.column() col.itemR(fluid, "quality", slider=True) col.itemR(fluid, "reverse_frames") split = layout.split() col = split.column() col.itemL(text="Attraction:") col.itemR(fluid, "attraction_strength", text="Strength") col.itemR(fluid, "attraction_radius", text="Radius") col = split.column() col.itemL(text="Velocity:") col.itemR(fluid, "velocity_strength", text="Strength") col.itemR(fluid, "velocity_radius", text="Radius") class PHYSICS_PT_domain_gravity(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_domain_gravity" __label__ = "Domain World/Gravity" __default_closed__ = True def poll(self, context): md = context.fluid if md: return (md.settings.type == 'DOMAIN') def draw(self, context): layout = self.layout fluid = context.fluid.settings split = layout.split() col = split.column() col.itemR(fluid, "gravity") col = split.column(align=True) col.itemL(text="Viscosity:") col.itemR(fluid, "viscosity_preset", text="") if fluid.viscosity_preset == 'MANUAL': col.itemR(fluid, "viscosity_base", text="Base") col.itemR(fluid, "viscosity_exponent", text="Exponent") col = layout.column_flow() col.itemR(fluid, "real_world_size") col.itemR(fluid, "grid_levels") col.itemR(fluid, "compressibility") class PHYSICS_PT_domain_boundary(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_domain_boundary" __label__ = "Domain Boundary" __default_closed__ = True def poll(self, context): md = context.fluid if md: return (md.settings.type == 'DOMAIN') def draw(self, context): layout = self.layout fluid = context.fluid.settings layout.itemL(text="Slip:") layout.itemR(fluid, "slip_type", expand=True) if fluid.slip_type == 'PARTIALSLIP': layout.itemR(fluid, "partial_slip_amount", text="Amount") layout.itemL(text="Surface:") row = layout.row() row.itemR(fluid, "surface_smoothing", text="Smoothing") row.itemR(fluid, "surface_subdivisions", text="Subdivisions") class PHYSICS_PT_domain_particles(PhysicButtonsPanel): __idname__ = "PHYSICS_PT_domain_particles" __label__ = "Domain Particles" __default_closed__ = True def poll(self, context): md = context.fluid if md: return (md.settings.type == 'DOMAIN') def draw(self, context): layout = self.layout fluid = context.fluid.settings layout.itemR(fluid, "tracer_particles") layout.itemR(fluid, "generate_particles") bpy.types.register(PHYSICS_PT_fluid) bpy.types.register(PHYSICS_PT_domain_gravity) bpy.types.register(PHYSICS_PT_domain_boundary) bpy.types.register(PHYSICS_PT_domain_particles)