# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### import bpy import sys, os import http, http.client, http.server, urllib, socket import webbrowser import json import netrender from netrender.utils import * import netrender.client as client import netrender.model class RENDER_OT_netslave_bake(bpy.types.Operator): '''NEED DESCRIPTION''' bl_idname = "render.netslavebake" bl_label = "Bake all in file" @classmethod def poll(cls, context): return True def execute(self, context): scene = context.scene netsettings = scene.network_render filename = bpy.data.filepath path, name = os.path.split(filename) root, ext = os.path.splitext(name) default_path = path + os.sep + "blendcache_" + root + os.sep # need an API call for that relative_path = os.sep + os.sep + "blendcache_" + root + os.sep # Force all point cache next to the blend file for object in bpy.data.objects: for modifier in object.modifiers: if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN": modifier.settings.path = relative_path bpy.ops.fluid.bake({"active_object": object, "scene": scene}) elif modifier.type == "CLOTH": modifier.point_cache.frame_step = 1 modifier.point_cache.use_disk_cache = True modifier.point_cache.use_external = False elif modifier.type == "SOFT_BODY": modifier.point_cache.frame_step = 1 modifier.point_cache.use_disk_cache = True modifier.point_cache.use_external = False elif modifier.type == "SMOKE" and modifier.smoke_type == "TYPE_DOMAIN": modifier.domain_settings.point_cache_low.use_step = 1 modifier.domain_settings.point_cache_low.use_disk_cache = True modifier.domain_settings.point_cache_low.use_external = False modifier.domain_settings.point_cache_high.use_step = 1 modifier.domain_settings.point_cache_high.use_disk_cache = True modifier.domain_settings.point_cache_high.use_external = False # particles modifier are stupid and don't contain data # we have to go through the object property for psys in object.particle_systems: psys.point_cache.use_step = 1 psys.point_cache.use_disk_cache = True psys.point_cache.use_external = False psys.point_cache.filepath = relative_path bpy.ops.ptcache.bake_all() #bpy.ops.wm.save_mainfile(filepath = path + os.sep + root + "_baked.blend") return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientanim(bpy.types.Operator): '''Start rendering an animation on network''' bl_idname = "render.netclientanim" bl_label = "Animation on network" @classmethod def poll(cls, context): return True def execute(self, context): scene = context.scene netsettings = scene.network_render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: # Sending file scene.network_render.job_id = client.clientSendJob(conn, scene, True) conn.close() bpy.ops.render.render('INVOKE_AREA', animation=True) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientrun(bpy.types.Operator): '''Start network rendering service''' bl_idname = "render.netclientstart" bl_label = "Start Service" @classmethod def poll(cls, context): return True def execute(self, context): bpy.ops.render.render('INVOKE_AREA', animation=True) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientsend(bpy.types.Operator): '''Send Render Job to the Network''' bl_idname = "render.netclientsend" bl_label = "Send job" @classmethod def poll(cls, context): return True def execute(self, context): scene = context.scene netsettings = scene.network_render try: conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: # Sending file scene.network_render.job_id = client.clientSendJob(conn, scene, True) conn.close() self.report('INFO', "Job sent to master") except Exception as err: self.report('ERROR', str(err)) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientsendframe(bpy.types.Operator): '''Send Render Job with current frame to the Network''' bl_idname = "render.netclientsendframe" bl_label = "Send current frame job" @classmethod def poll(cls, context): return True def execute(self, context): scene = context.scene netsettings = scene.network_render try: conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: # Sending file scene.network_render.job_id = client.clientSendJob(conn, scene, False) conn.close() self.report('INFO', "Job sent to master") except Exception as err: self.report('ERROR', str(err)) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientstatus(bpy.types.Operator): '''Refresh the status of the current jobs''' bl_idname = "render.netclientstatus" bl_label = "Client Status" @classmethod def poll(cls, context): return True def execute(self, context): netsettings = context.scene.network_render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: conn.request("GET", "/status") response = conn.getresponse() content = response.read() print( response.status, response.reason ) jobs = (netrender.model.RenderJob.materialize(j) for j in json.loads(str(content, encoding='utf8'))) while(len(netsettings.jobs) > 0): netsettings.jobs.remove(0) netrender.jobs = [] for j in jobs: netrender.jobs.append(j) netsettings.jobs.add() job = netsettings.jobs[-1] j.results = j.framesStatus() # cache frame status job.name = j.name return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientblacklistslave(bpy.types.Operator): '''Operator documentation text, will be used for the operator tooltip and python docs.''' bl_idname = "render.netclientblacklistslave" bl_label = "Client Blacklist Slave" @classmethod def poll(cls, context): return True def execute(self, context): netsettings = context.scene.network_render if netsettings.active_slave_index >= 0: # deal with data slave = netrender.slaves.pop(netsettings.active_slave_index) netrender.blacklist.append(slave) # deal with rna netsettings.slaves_blacklist.add() netsettings.slaves_blacklist[-1].name = slave.name netsettings.slaves.remove(netsettings.active_slave_index) netsettings.active_slave_index = -1 return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientwhitelistslave(bpy.types.Operator): '''Operator documentation text, will be used for the operator tooltip and python docs.''' bl_idname = "render.netclientwhitelistslave" bl_label = "Client Whitelist Slave" @classmethod def poll(cls, context): return True def execute(self, context): netsettings = context.scene.network_render if netsettings.active_blacklisted_slave_index >= 0: # deal with data slave = netrender.blacklist.pop(netsettings.active_blacklisted_slave_index) netrender.slaves.append(slave) # deal with rna netsettings.slaves.add() netsettings.slaves[-1].name = slave.name netsettings.slaves_blacklist.remove(netsettings.active_blacklisted_slave_index) netsettings.active_blacklisted_slave_index = -1 return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientslaves(bpy.types.Operator): '''Refresh status about available Render slaves''' bl_idname = "render.netclientslaves" bl_label = "Client Slaves" @classmethod def poll(cls, context): return True def execute(self, context): netsettings = context.scene.network_render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: conn.request("GET", "/slaves") response = conn.getresponse() content = response.read() print( response.status, response.reason ) slaves = (netrender.model.RenderSlave.materialize(s) for s in json.loads(str(content, encoding='utf8'))) while(len(netsettings.slaves) > 0): netsettings.slaves.remove(0) netrender.slaves = [] for s in slaves: for i in range(len(netrender.blacklist)): slave = netrender.blacklist[i] if slave.id == s.id: netrender.blacklist[i] = s netsettings.slaves_blacklist[i].name = s.name break else: netrender.slaves.append(s) netsettings.slaves.add() slave = netsettings.slaves[-1] slave.name = s.name return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientcancel(bpy.types.Operator): '''Cancel the selected network rendering job.''' bl_idname = "render.netclientcancel" bl_label = "Client Cancel" @classmethod def poll(cls, context): netsettings = context.scene.network_render return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0 def execute(self, context): netsettings = context.scene.network_render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: job = netrender.jobs[netsettings.active_job_index] conn.request("POST", cancelURL(job.id)) response = conn.getresponse() response.read() print( response.status, response.reason ) netsettings.jobs.remove(netsettings.active_job_index) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class RENDER_OT_netclientcancelall(bpy.types.Operator): '''Cancel all running network rendering jobs.''' bl_idname = "render.netclientcancelall" bl_label = "Client Cancel All" @classmethod def poll(cls, context): return True def execute(self, context): netsettings = context.scene.network_render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: conn.request("POST", "/clear") response = conn.getresponse() response.read() print( response.status, response.reason ) while(len(netsettings.jobs) > 0): netsettings.jobs.remove(0) return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class netclientdownload(bpy.types.Operator): '''Download render results from the network''' bl_idname = "render.netclientdownload" bl_label = "Client Download" @classmethod def poll(cls, context): netsettings = context.scene.network_render return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0 def execute(self, context): netsettings = context.scene.network_render rd = context.scene.render conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: job = netrender.jobs[netsettings.active_job_index] for frame in job.frames: client.requestResult(conn, job.id, frame.number) response = conn.getresponse() response.read() if response.status != http.client.OK: print("missing", frame.number) continue print("got back", frame.number) f = open(os.path.join(netsettings.path, "%06d.exr" % frame.number), "wb") buf = response.read(1024) while buf: f.write(buf) buf = response.read(1024) f.close() conn.close() return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class netclientscan(bpy.types.Operator): '''Listen on network for master server broadcasting its address and port.''' bl_idname = "render.netclientscan" bl_label = "Client Scan" @classmethod def poll(cls, context): return True def execute(self, context): address, port = clientScan(self.report) if address: scene = context.scene netsettings = scene.network_render netsettings.server_address = address netsettings.server_port = port return {'FINISHED'} def invoke(self, context, event): return self.execute(context) class netclientweb(bpy.types.Operator): '''Open new window with information about running rendering jobs''' bl_idname = "render.netclientweb" bl_label = "Open Master Monitor" @classmethod def poll(cls, context): netsettings = context.scene.network_render return netsettings.server_address != "[default]" def execute(self, context): netsettings = context.scene.network_render # open connection to make sure server exists conn = clientConnection(netsettings.server_address, netsettings.server_port, self.report) if conn: conn.close() webbrowser.open("http://%s:%i" % (netsettings.server_address, netsettings.server_port)) return {'FINISHED'} def invoke(self, context, event): return self.execute(context)