# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rigify import RigifyError, get_layer_dict from rigify_utils import bone_class_instance, copy_bone_simple, blend_bone_list, get_side_name, get_base_name from rna_prop_ui import rna_idprop_ui_prop_get METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe", "heel" def metarig_template(): # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('hips') bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 0.2506 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.1253, 0.0000, -0.0000 bone.tail[:] = 0.0752, -0.0251, -0.4260 bone.roll = 0.1171 bone.connected = False bone.parent = arm.edit_bones['hips'] bone = arm.edit_bones.new('shin') bone.head[:] = 0.0752, -0.0251, -0.4260 bone.tail[:] = 0.0752, 0.0000, -0.8771 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') bone.head[:] = 0.0752, 0.0000, -0.8771 bone.tail[:] = 0.1013, -0.1481, -0.9773 bone.roll = -0.4662 bone.connected = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') bone.head[:] = 0.1013, -0.1481, -0.9773 bone.tail[:] = 0.1100, -0.2479, -0.9773 bone.roll = 3.1416 bone.connected = True bone.parent = arm.edit_bones['foot'] bone = arm.edit_bones.new('heel') bone.head[:] = 0.0652, 0.0501, -1.0024 bone.tail[:] = 0.0927, -0.1002, -1.0024 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['foot'] bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['thigh'] pbone['type'] = 'leg_biped_generic' def metarig_definition(obj, orig_bone_name): ''' The bone given is the first in a chain Expects a chain of at least 3 children. eg. thigh -> shin -> foot -> [toe, heel] ''' bone_definition = [] orig_bone = obj.data.bones[orig_bone_name] orig_bone_parent = orig_bone.parent if orig_bone_parent is None: raise RigifyError("expected the thigh bone to have a parent hip bone") bone_definition.append(orig_bone_parent.name) bone_definition.append(orig_bone.name) bone = orig_bone chain = 0 while chain < 2: # first 2 bones only have 1 child children = bone.children if len(children) != 1: raise RigifyError("expected the thigh bone to have 3 children without a fork") bone = children[0] bone_definition.append(bone.name) # shin, foot chain += 1 children = bone.children # Now there must be 2 children, only one connected if len(children) != 2: raise RigifyError("expected the foot bone:'%s' to have 2 children" % bone.name) if children[0].connected == children[1].connected: raise RigifyError("expected one bone to be connected") toe, heel = children if heel.connected: toe, heel = heel, toe bone_definition.append(toe.name) bone_definition.append(heel.name) if len(bone_definition) != len(METARIG_NAMES): raise RigifyError("internal problem, expected %d bones" % len(METARIG_NAMES)) return bone_definition def ik(obj, bone_definition, base_names, options): arm = obj.data # setup the existing bones, use names from METARIG_NAMES mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) mt = bone_class_instance(obj, ["hips", "heel"]) mt.attr_initialize(METARIG_NAMES, bone_definition) mt_chain.attr_initialize(METARIG_NAMES, bone_definition) # children of ik_foot ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"]) # Make a new chain ik_chain = mt_chain.copy(to_fmt="MCH-%s", base_names=base_names) # simple rename ik_chain.rename("thigh", ik_chain.thigh + "_ik") ik_chain.rename("shin", ik_chain.shin + "_ik") # make sure leg is child of hips ik_chain.thigh_e.parent = mt.hips_e # ik foot: no parents base_foot_name = get_base_name(base_names[mt_chain.foot]) ik.foot_e = copy_bone_simple(arm, mt_chain.foot, base_foot_name + "_ik" + get_side_name(base_names[mt_chain.foot])) ik.foot = ik.foot_e.name ik.foot_e.tail.z = ik.foot_e.head.z ik.foot_e.roll = 0.0 ik.foot_e.local_location = False # foot roll: heel pointing backwards, half length ik.foot_roll_e = copy_bone_simple(arm, mt.heel, base_foot_name + "_roll" + get_side_name(base_names[mt_chain.foot])) ik.foot_roll = ik.foot_roll_e.name ik.foot_roll_e.tail = ik.foot_roll_e.head + ik.foot_roll_e.vector / 2.0 ik.foot_roll_e.parent = ik.foot_e # heel is disconnected # heel pointing forwards to the toe base, parent of the following 2 bones ik.foot_roll_01_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.01" % base_foot_name) ik.foot_roll_01 = ik.foot_roll_01_e.name ik.foot_roll_01_e.tail = mt_chain.foot_e.tail ik.foot_roll_01_e.parent = ik.foot_e # heel is disconnected # same as above but reverse direction ik.foot_roll_02_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.02" % base_foot_name) ik.foot_roll_02 = ik.foot_roll_02_e.name ik.foot_roll_02_e.parent = ik.foot_roll_01_e # heel is disconnected ik.foot_roll_02_e.head = mt_chain.foot_e.tail ik.foot_roll_02_e.tail = mt.heel_e.head del base_foot_name # rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01 # ------------------ FK or IK? ik_chain.rename("toe", get_base_name(base_names[mt_chain.toe]) + "_ik" + get_side_name(base_names[mt_chain.toe])) ik_chain.toe_e.connected = False ik_chain.toe_e.parent = ik.foot_roll_01_e # re-parent ik_chain.foot to the ik_chain.foot_e.connected = False ik_chain.foot_e.parent = ik.foot_roll_02_e # knee target is the heel moved up and forward on its local axis ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target") ik.knee_target = ik.knee_target_e.name offset = ik.knee_target_e.tail - ik.knee_target_e.head offset.z = 0 offset.length = mt_chain.shin_e.head.z - mt.heel_e.head.z offset.z += offset.length ik.knee_target_e.translate(offset) ik.knee_target_e.length *= 0.5 ik.knee_target_e.parent = ik.foot_e ik.knee_target_e.local_location = False # roll the bone to point up... could also point in the same direction as ik.foot_roll # ik.foot_roll_02_e.matrix * Vector(0.0, 0.0, 1.0) # ACK!, no rest matrix in editmode ik.foot_roll_01_e.align_roll((0.0, 0.0, -1.0)) bpy.ops.object.mode_set(mode='OBJECT') ik.update() mt_chain.update() ik_chain.update() # Set IK dof ik_chain.shin_p.ik_dof_x = True ik_chain.shin_p.ik_dof_y = False ik_chain.shin_p.ik_dof_z = False # Set rotation modes and axis locks ik.foot_roll_p.rotation_mode = 'XYZ' ik.foot_roll_p.lock_rotation = False, True, True ik_chain.toe_p.rotation_mode = 'YXZ' ik_chain.toe_p.lock_rotation = False, True, True # IK con = ik_chain.shin_p.constraints.new('IK') con.chain_length = 2 con.iterations = 500 con.pole_angle = -90.0 # XXX - in deg! con.use_tail = True con.use_stretch = True con.use_target = True con.use_rotation = False con.weight = 1.0 con.target = obj con.subtarget = ik_chain.foot con.pole_target = obj con.pole_subtarget = ik.knee_target # foot roll cons = [ \ (ik.foot_roll_01_p.constraints.new('COPY_ROTATION'), ik.foot_roll_01_p.constraints.new('LIMIT_ROTATION')), \ (ik.foot_roll_02_p.constraints.new('COPY_ROTATION'), ik.foot_roll_02_p.constraints.new('LIMIT_ROTATION'))] for con, con_l in cons: con.target = obj con.subtarget = ik.foot_roll con.use_x, con.use_y, con.use_z = True, False, False con.target_space = con.owner_space = 'LOCAL' con = con_l con.use_limit_x, con.use_limit_y, con.use_limit_z = True, False, False con.owner_space = 'LOCAL' if con_l is cons[-1][-1]: con.minimum_x = 0.0 con.maximum_x = 180.0 # XXX -deg else: con.minimum_x = -180.0 # XXX -deg con.maximum_x = 0.0 # last step setup layers layers = get_layer_dict(options) lay = layers["ik"] for attr in ik_chain.attr_names: getattr(ik_chain, attr + "_b").layer = lay for attr in ik.attr_names: getattr(ik, attr + "_b").layer = lay bpy.ops.object.mode_set(mode='EDIT') return (None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe, None, ik.foot) def fk(obj, bone_definition, base_names, options): from Mathutils import Vector arm = obj.data # these account for all bones in METARIG_NAMES mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) mt = bone_class_instance(obj, ["hips", "heel"]) # new bones ex = bone_class_instance(obj, ["thigh_socket", "thigh_hinge"]) for bone_class in (mt, mt_chain): for attr in bone_class.attr_names: i = METARIG_NAMES.index(attr) ebone = arm.edit_bones[bone_definition[i]] setattr(bone_class, attr, ebone.name) bone_class.update() ex.thigh_socket_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_socket" % base_names[mt_chain.thigh], parent=True) ex.thigh_socket = ex.thigh_socket_e.name ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0) ex.thigh_hinge_e = copy_bone_simple(arm, mt.hips, "MCH-%s_hinge" % base_names[mt_chain.thigh], parent=False) ex.thigh_hinge = ex.thigh_hinge_e.name fk_chain = mt_chain.copy(base_names=base_names) # fk has no prefix! fk_chain.thigh_e.connected = False fk_chain.thigh_e.parent = ex.thigh_hinge_e bpy.ops.object.mode_set(mode='OBJECT') ex.update() mt_chain.update() fk_chain.update() # Set rotation modes and axis locks fk_chain.shin_p.rotation_mode = 'XYZ' fk_chain.shin_p.lock_rotation = False, True, True fk_chain.foot_p.rotation_mode = 'YXZ' fk_chain.toe_p.rotation_mode = 'YXZ' fk_chain.toe_p.lock_rotation = False, True, True con = fk_chain.thigh_p.constraints.new('COPY_LOCATION') con.target = obj con.subtarget = ex.thigh_socket # hinge prop = rna_idprop_ui_prop_get(fk_chain.thigh_p, "hinge", create=True) fk_chain.thigh_p["hinge"] = 0.5 prop["soft_min"] = 0.0 prop["soft_max"] = 1.0 con = ex.thigh_hinge_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = mt.hips # add driver hinge_driver_path = fk_chain.thigh_p.path_to_id() + '["hinge"]' fcurve = con.driver_add("influence", 0) driver = fcurve.driver var = driver.variables.new() driver.type = 'AVERAGE' var.name = "var" var.targets[0].id_type = 'OBJECT' var.targets[0].id = obj var.targets[0].data_path = hinge_driver_path mod = fcurve.modifiers[0] mod.poly_order = 1 mod.coefficients[0] = 1.0 mod.coefficients[1] = -1.0 # last step setup layers layers = get_layer_dict(options) lay = layers["fk"] for attr in fk_chain.attr_names: getattr(fk_chain, attr + "_b").layer = lay lay = layers["extra"] for attr in ex.attr_names: getattr(ex, attr + "_b").layer = lay bpy.ops.object.mode_set(mode='EDIT') # dont blend the hips or heel return (None, fk_chain.thigh, fk_chain.shin, fk_chain.foot, fk_chain.toe, None, None) def deform(obj, definitions, base_names, options): bpy.ops.object.mode_set(mode='EDIT') # Create upper leg bones: two bones, each half of the upper leg. uleg1 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.01" % base_names[definitions[1]], parent=True) uleg2 = copy_bone_simple(obj.data, definitions[1], "DEF-%s.02" % base_names[definitions[1]], parent=True) uleg1.connected = False uleg2.connected = False uleg2.parent = uleg1 center = uleg1.center uleg1.tail = center uleg2.head = center # Create lower leg bones: two bones, each half of the lower leg. lleg1 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.01" % base_names[definitions[2]], parent=True) lleg2 = copy_bone_simple(obj.data, definitions[2], "DEF-%s.02" % base_names[definitions[2]], parent=True) lleg1.connected = False lleg2.connected = False lleg2.parent = lleg1 center = lleg1.center lleg1.tail = center lleg2.head = center # Create a bone for the second lower leg deform bone to twist with twist = copy_bone_simple(obj.data, lleg2.name, "MCH-leg_twist") twist.length /= 4 twist.connected = False twist.parent = obj.data.edit_bones[definitions[3]] # Create foot bone foot = copy_bone_simple(obj.data, definitions[3], "DEF-%s" % base_names[definitions[3]], parent=True) # Create toe bone toe = copy_bone_simple(obj.data, definitions[4], "DEF-%s" % base_names[definitions[4]], parent=True) # Store names before leaving edit mode uleg1_name = uleg1.name uleg2_name = uleg2.name lleg1_name = lleg1.name lleg2_name = lleg2.name twist_name = twist.name foot_name = foot.name toe_name = toe.name # Leave edit mode bpy.ops.object.mode_set(mode='OBJECT') # Get the pose bones uleg1 = obj.pose.bones[uleg1_name] uleg2 = obj.pose.bones[uleg2_name] lleg1 = obj.pose.bones[lleg1_name] lleg2 = obj.pose.bones[lleg2_name] foot = obj.pose.bones[foot_name] toe = obj.pose.bones[toe_name] # Upper leg constraints con = uleg1.constraints.new('DAMPED_TRACK') con.name = "trackto" con.target = obj con.subtarget = definitions[2] con = uleg2.constraints.new('COPY_ROTATION') con.name = "copy_rot" con.target = obj con.subtarget = definitions[1] # Lower leg constraints con = lleg1.constraints.new('COPY_ROTATION') con.name = "copy_rot" con.target = obj con.subtarget = definitions[2] con = lleg2.constraints.new('COPY_ROTATION') con.name = "copy_rot" con.target = obj con.subtarget = twist_name con = lleg2.constraints.new('DAMPED_TRACK') con.name = "trackto" con.target = obj con.subtarget = definitions[3] # Foot constraint con = foot.constraints.new('COPY_ROTATION') con.name = "copy_rot" con.target = obj con.subtarget = definitions[3] # Toe constraint con = toe.constraints.new('COPY_ROTATION') con.name = "copy_rot" con.target = obj con.subtarget = definitions[4] bpy.ops.object.mode_set(mode='EDIT') return (uleg1_name, uleg2_name, lleg1_name, lleg2_name, foot_name, toe_name, None) def main(obj, bone_definition, base_names, options): bones_fk = fk(obj, bone_definition, base_names, options) bones_ik = ik(obj, bone_definition, base_names, options) deform(obj, bone_definition, base_names, options) bpy.ops.object.mode_set(mode='OBJECT') blend_bone_list(obj, bone_definition + [None], bones_fk, bones_ik, target_bone=bones_ik[6], target_prop="ik", blend_default=0.0)