# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy narrowui = 180 class DataButtonsPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" def poll(self, context): return context.armature class DATA_PT_context_arm(DataButtonsPanel): bl_label = "" bl_show_header = False def draw(self, context): layout = self.layout ob = context.object arm = context.armature space = context.space_data col2 = context.region.width > narrowui if col2: split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.itemS() elif arm: split.template_ID(space, "pin_id") split.itemS() else: layout.template_ID(ob, "data") class DATA_PT_skeleton(DataButtonsPanel): bl_label = "Skeleton" def draw(self, context): layout = self.layout arm = context.armature col2 = context.region.width > narrowui layout.itemR(arm, "pose_position", expand=True) split = layout.split() col = split.column() col.itemL(text="Layers:") col.itemR(arm, "layer", text="") col.itemL(text="Protected Layers:") col.itemR(arm, "layer_protection", text="") if col2: col = split.column() col.itemL(text="Deform:") col.itemR(arm, "deform_vertexgroups", text="Vertex Groups") col.itemR(arm, "deform_envelope", text="Envelopes") col.itemR(arm, "deform_quaternion", text="Quaternion") col.itemR(arm, "deform_bbone_rest", text="B-Bones Rest") class DATA_PT_display(DataButtonsPanel): bl_label = "Display" def draw(self, context): layout = self.layout arm = context.armature col2 = context.region.width > narrowui if col2: layout.row().itemR(arm, "drawtype", expand=True) else: layout.row().itemR(arm, "drawtype", text="") split = layout.split() col = split.column() col.itemR(arm, "draw_names", text="Names") col.itemR(arm, "draw_axes", text="Axes") col.itemR(arm, "draw_custom_bone_shapes", text="Shapes") if col2: col = split.column() col.itemR(arm, "draw_group_colors", text="Colors") col.itemR(arm, "delay_deform", text="Delay Refresh") class DATA_PT_bone_groups(DataButtonsPanel): bl_label = "Bone Groups" def poll(self, context): return (context.object and context.object.type == 'ARMATURE' and context.object.pose) def draw(self, context): layout = self.layout ob = context.object pose = ob.pose col2 = context.region.width > narrowui row = layout.row() row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2) col = row.column(align=True) col.active = (ob.proxy == None) col.itemO("pose.group_add", icon='ICON_ZOOMIN', text="") col.itemO("pose.group_remove", icon='ICON_ZOOMOUT', text="") group = pose.active_bone_group if group: col = layout.column() col.active = (ob.proxy == None) col.itemR(group, "name") split = layout.split() split.active = (ob.proxy == None) col = split.column() col.itemR(group, "color_set") if group.color_set: if col2: col = split.column() col.template_triColorSet(group, "colors") row = layout.row(align=True) row.active = (ob.proxy == None) row.itemO("pose.group_assign", text="Assign") row.itemO("pose.group_remove", text="Remove") #row.itemO("pose.bone_group_remove_from", text="Remove") #row.itemO("object.bone_group_select", text="Select") #row.itemO("object.bone_group_deselect", text="Deselect") class DATA_PT_paths(DataButtonsPanel): bl_label = "Paths" def draw(self, context): layout = self.layout arm = context.armature col2 = context.region.width > narrowui if col2: layout.itemR(arm, "paths_type", expand=True) else: layout.itemR(arm, "paths_type", text="") split = layout.split() col = split.column() sub = col.column(align=True) if (arm.paths_type == 'CURRENT_FRAME'): sub.itemR(arm, "path_before_current", text="Before") sub.itemR(arm, "path_after_current", text="After") elif (arm.paths_type == 'RANGE'): sub.itemR(arm, "path_start_frame", text="Start") sub.itemR(arm, "path_end_frame", text="End") sub.itemR(arm, "path_size", text="Step") col.row().itemR(arm, "paths_location", expand=True) if col2: col = split.column() col.itemL(text="Display:") col.itemR(arm, "paths_show_frame_numbers", text="Frame Numbers") col.itemR(arm, "paths_highlight_keyframes", text="Keyframes") col.itemR(arm, "paths_show_keyframe_numbers", text="Keyframe Numbers") layout.itemS() split = layout.split() col = split.column() col.itemO("pose.paths_calculate", text="Calculate Paths") if col2: col = split.column() col.itemO("pose.paths_clear", text="Clear Paths") class DATA_PT_ghost(DataButtonsPanel): bl_label = "Ghost" def draw(self, context): layout = self.layout arm = context.armature col2 = context.region.width > narrowui if col2: layout.itemR(arm, "ghost_type", expand=True) else: layout.itemR(arm, "ghost_type", text="") split = layout.split() col = split.column() sub = col.column(align=True) if arm.ghost_type == 'RANGE': sub.itemR(arm, "ghost_start_frame", text="Start") sub.itemR(arm, "ghost_end_frame", text="End") sub.itemR(arm, "ghost_size", text="Step") elif arm.ghost_type == 'CURRENT_FRAME': sub.itemR(arm, "ghost_step", text="Range") sub.itemR(arm, "ghost_size", text="Step") if col2: col = split.column() col.itemL(text="Display:") col.itemR(arm, "ghost_only_selected", text="Selected Only") bpy.types.register(DATA_PT_context_arm) bpy.types.register(DATA_PT_skeleton) bpy.types.register(DATA_PT_display) bpy.types.register(DATA_PT_bone_groups) bpy.types.register(DATA_PT_paths) bpy.types.register(DATA_PT_ghost)