# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from rigify import RigifyError, get_layer_dict from rigify_utils import bone_class_instance, copy_bone_simple, blend_bone_list, get_side_name, get_base_name, add_pole_target_bone from rna_prop_ui import rna_idprop_ui_prop_get from Mathutils import Vector METARIG_NAMES = "hips", "thigh", "shin", "foot", "toe" def metarig_template(): # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('body') bone.head[:] = -0.3000, -1.0000, 0.0000 bone.tail[:] = -0.3000, -1.0000, 1.0000 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.0000, 0.0000, -0.0000 bone.tail[:] = 0.3351, -0.8690, -1.3903 bone.roll = -0.4656 bone.connected = False bone.parent = arm.edit_bones['body'] bone = arm.edit_bones.new('shin') bone.head[:] = 0.3351, -0.8690, -1.3903 bone.tail[:] = 0.2943, -0.0179, -2.4026 bone.roll = -0.2024 bone.connected = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') bone.head[:] = 0.2943, -0.0179, -2.4026 bone.tail[:] = 0.3830, -0.1995, -3.1531 bone.roll = -0.3766 bone.connected = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') bone.head[:] = 0.3830, -0.1995, -3.1531 bone.tail[:] = 0.4724, -0.5126, -3.1531 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['foot'] bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['thigh'] pbone['type'] = 'leg_quadruped_generic' def metarig_definition(obj, orig_bone_name): ''' The bone given is the first in a chain Expects a chain of at least 3 children. eg. thigh -> shin -> foot -> [toe, heel] ''' bone_definition = [] orig_bone = obj.data.bones[orig_bone_name] orig_bone_parent = orig_bone.parent if orig_bone_parent is None: raise RigifyError("expected the thigh bone to have a parent hip bone") bone_definition.append(orig_bone_parent.name) bone_definition.append(orig_bone.name) bone = orig_bone chain = 0 while chain < 3: # first 2 bones only have 1 child children = bone.children if len(children) != 1: raise RigifyError("expected the thigh bone to have 3 children without a fork") bone = children[0] bone_definition.append(bone.name) # shin, foot chain += 1 if len(bone_definition) != len(METARIG_NAMES): raise RigifyError("internal problem, expected %d bones" % len(METARIG_NAMES)) return bone_definition def ik(obj, bone_definition, base_names, options): arm = obj.data # setup the existing bones, use names from METARIG_NAMES mt = bone_class_instance(obj, ["hips"]) mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) mt.attr_initialize(METARIG_NAMES, bone_definition) mt_chain.attr_initialize(METARIG_NAMES, bone_definition) ik_chain = mt_chain.copy(to_fmt="%s", base_names=base_names) ik_chain.thigh_e.connected = False ik_chain.thigh_e.parent = mt.hips_e ik_chain.foot_e.parent = None ik_chain.rename("foot", ik_chain.foot + "_ik") # keep the foot_ik as the parent ik_chain.toe_e.connected = False # must be after disconnecting the toe ik_chain.foot_e.align_orientation(mt_chain.toe_e) # children of ik_foot ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target", "foot_target"]) ik.knee_target = add_pole_target_bone(obj, mt_chain.shin, "knee_target") #XXX - pick a better name ik.update() ik.knee_target_e.parent = mt.hips_e # foot roll is an interesting one! # plot a vector from the toe bones head, bactwards to the length of the foot # then align it with the foot but reverse direction. ik.foot_roll_e = copy_bone_simple(arm, mt_chain.toe, base_names[mt_chain.foot] + "_roll") ik.foot_roll = ik.foot_roll_e.name ik.foot_roll_e.parent = ik_chain.foot_e ik.foot_roll_e.translate( - (mt_chain.toe_e.vector.normalize() * mt_chain.foot_e.length)) ik.foot_roll_e.align_orientation(mt_chain.foot_e) ik.foot_roll_e.tail = ik.foot_roll_e.head - ik.foot_roll_e.vector # flip ik.foot_roll_e.align_roll(mt_chain.foot_e.matrix.rotationPart() * Vector(0.0, 0.0, -1.0)) # MCH-foot ik.foot_roll_01_e = copy_bone_simple(arm, mt_chain.foot, "MCH-" + base_names[mt_chain.foot]) ik.foot_roll_01 = ik.foot_roll_01_e.name ik.foot_roll_01_e.parent = ik_chain.foot_e ik.foot_roll_01_e.head, ik.foot_roll_01_e.tail = mt_chain.foot_e.tail, mt_chain.foot_e.head ik.foot_roll_01_e.roll = ik.foot_roll_e.roll # ik_target, child of MCH-foot ik.foot_target_e = copy_bone_simple(arm, mt_chain.foot, base_names[mt_chain.foot] + "_ik_target") ik.foot_target = ik.foot_target_e.name ik.foot_target_e.parent = ik.foot_roll_01_e ik.foot_target_e.align_orientation(ik_chain.foot_e) ik.foot_target_e.length = ik_chain.foot_e.length / 2.0 ik.foot_target_e.connected = True # MCH-foot.02 child of MCH-foot ik.foot_roll_02_e = copy_bone_simple(arm, mt_chain.foot, "MCH-%s_02" % base_names[mt_chain.foot]) ik.foot_roll_02 = ik.foot_roll_02_e.name ik.foot_roll_02_e.parent = ik.foot_roll_01_e bpy.ops.object.mode_set(mode='OBJECT') mt.update() mt_chain.update() ik.update() ik_chain.update() # simple constraining of orig bones con = mt_chain.thigh_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ik_chain.thigh con = mt_chain.shin_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ik_chain.shin con = mt_chain.foot_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ik.foot_roll_02 con = mt_chain.toe_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ik_chain.toe # others... con = ik.foot_roll_01_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = ik.foot_roll # IK con = ik_chain.shin_p.constraints.new('IK') con.chain_length = 2 con.iterations = 500 con.pole_angle = -90.0 # XXX - in deg! con.use_tail = True con.use_stretch = True con.use_target = True con.use_rotation = False con.weight = 1.0 con.target = obj con.subtarget = ik.foot_target con.pole_target = obj con.pole_subtarget = ik.knee_target bpy.ops.object.mode_set(mode='EDIT') return None, ik_chain.thigh, ik_chain.shin, ik_chain.foot, ik_chain.toe def main(obj, bone_definition, base_names, options): bones_ik = ik(obj, bone_definition, base_names, options) return bones_ik