#!/usr/bin/python import sys Import ('env') sources = env.Glob('*.cpp') incs = '. #source/gameengine/Ketsji #source/gameengine/Expressions' incs += ' #source/gameengine/GameLogic #source/gameengine/SceneGraph #source/gameengine/Rasterizer' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' incs += ' #source/gameengine/BlenderRoutines' incs += ' #source/blender/editors/include #source/blender/blenlib #source/blender/blenkernel' incs += ' #source/blender/makesdna #source/blender/imbuf #source/blender/python' incs += ' #source/blender/gpu #source/kernel/gen_system #intern/string #intern/moto/include' incs += ' #intern/guardedalloc #extern/glew/include' defs = [] if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): if env['BF_DEBUG']: defs.append('_DEBUG') incs += ' ' + env['BF_PYTHON_INC'] #incs += ' ' + env['BF_OPENGL_INC'] if env['WITH_BF_FFMPEG']: defs.append('WITH_FFMPEG') incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC'] env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300,205], cxx_compileflags=env['BGE_CXXFLAGS'])