/* * Random number generator module. Defines a simple API to allocate, use and * destroy a generator of randomness. Relies on platform-specific APIs. */ #include #include #include "v_randgen.h" #if defined _WIN32 /* This is a fall-back to the old style of simply using rand(). It should * be replaced by something using the proper Win32 cryptography APIs. * The CryptAcquireContext() and CryptGenRandom() calls sound interesting. * * FIXME: Replace ASAP. */ VRandGen * v_randgen_new(void) { return (VRandGen *) 1; /* Anything that isn't NULL. */ } void v_randgen_get(VRandGen *gen, void *bytes, size_t num) { if(gen != NULL && bytes != NULL) { unsigned char *put = bytes, *get; size_t i; int x; while(num > 0) { x = rand(); get = (unsigned char *) &x; for(i = 0; i < sizeof x && num > 0; i++, num--) *put++ = *get++; } } } void v_randgen_destroy(VRandGen *gen) { /* Nothing to do here. */ } #else /* On non-Win32 platforms (which is Linux and Darwin, at the moment), we * read random data from a file, which is assumed to be one of the kernel's * virtual files. */ #include #include #include #include struct VRandGen { int fd; }; #define SOURCE "/dev/urandom" /* Name of file to read random bits from. */ VRandGen * v_randgen_new(void) { VRandGen *gen; if((gen = malloc(sizeof *gen)) != NULL) { gen->fd = open(SOURCE, O_RDONLY); if(gen->fd < 0) { fprintf(stderr, __FILE__ ": Couldn't open " SOURCE " for reading\n"); free(gen); gen = NULL; } } return gen; } void v_randgen_get(VRandGen *gen, void *bytes, size_t num) { if(gen != NULL && bytes != NULL) { if(read(gen->fd, bytes, num) != num) fprintf(stderr, __FILE__ ": Failed to read %u bytes of random data from " SOURCE "\n", (unsigned int) num); } } void v_randgen_destroy(VRandGen *gen) { if(gen != NULL) { close(gen->fd); free(gen); } } #endif