# Microsoft Developer Studio Project File - Name="boolop" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=boolop - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "boolop.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "boolop.mak" CFG="boolop - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "boolop - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "boolop - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "boolop - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\makesdna" /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=ECHO copy to lib folder XCOPY /Y .\release\*.lib ..\..\..\..\..\lib\windows\boolop\lib\*.lib # End Special Build Tool !ELSEIF "$(CFG)" == "boolop - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\blender\makesdna\\" /I "..\..\..\..\..\lib\windows\moto\include\\" /I "..\..\..\..\..\lib\windows\container\include\\" /I "..\..\..\..\..\lib\windows\memutil\include\\" /I "../../extern" /I "..\..\..\..\..\lib\windows\guardedalloc\include\\" /I "..\..\..\..\source\blender\blenlib\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "boolop - Win32 Release" # Name "boolop - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\intern\BOP_BBox.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_BSPNode.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_BSPTree.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Edge.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Face.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Face2Face.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Interface.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Material.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_MaterialContainer.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_MathUtils.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Merge.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Mesh.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Segment.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Splitter.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Tag.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Triangulator.cpp # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Vertex.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\intern\BOP_BBox.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_BSPNode.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_BSPTree.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Chrono.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Edge.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Face.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Face2Face.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Indexs.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Material.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_MaterialContainer.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_MathUtils.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Merge.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Mesh.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Segment.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Splitter.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Tag.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Triangulator.h # End Source File # Begin Source File SOURCE=..\..\intern\BOP_Vertex.h # End Source File # End Group # End Target # End Project