/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BL_ACTION #define __BL_ACTION #include #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif class BL_Action { private: struct bAction* m_action; struct bPose* m_pose; struct bPose* m_blendpose; struct PointerRNA *m_ptrrna; class SG_Controller *m_sg_contr; class KX_GameObject* m_obj; std::vector m_blendshape; float m_startframe; float m_endframe; float m_starttime; float m_endtime; float m_localtime; float m_blendin; float m_blendframe; float m_blendstart; float m_speed; short m_priority; short m_playmode; short m_blendmode; short m_ipo_flags; bool m_done; bool m_bcalc_local_time; void InitIPO(); void SetLocalTime(float curtime); void IncrementBlending(float curtime); void BlendShape(struct Key* key, float srcweight); public: BL_Action(class KX_GameObject* gameobj); ~BL_Action(); bool Play(const char* name, float start, float end, short priority, float blendin, short play_mode, short blend_mode, short ipo_flags, float playback_speed); void Stop(); bool IsDone(); void Update(float curtime); // Accessors float GetFrame(); // Mutators void SetFrame(float frame); enum { ACT_MODE_PLAY = 0, ACT_MODE_LOOP, ACT_MODE_PING_PONG, ACT_MODE_MAX, }; enum { ACT_BLEND_NONE = 0, ACT_BLEND_MIX, ACT_BLEND_MAX, }; enum { ACT_IPOFLAG_FORCE = 1, ACT_IPOFLAG_LOCAL = 2, ACT_IPOFLAG_ADD = 4, ACT_IPOFLAG_CHILD = 8, }; #ifdef WITH_CXX_GUARDEDALLOC public: void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Action"); } void operator delete( void *mem ) { MEM_freeN(mem); } #endif }; #endif //BL_ACTION