/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include /* This little block needed for linking to Blender... */ #include "MEM_guardedalloc.h" #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "GEN_messaging.h" #include "DNA_ID.h" #include "DNA_scene_types.h" #include "BLI_blenlib.h" #include "blendef.h" /* for MAXFRAME */ #include "BKE_utildefines.h" #include "BKE_blender.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_packedFile.h" #include "BKE_scene.h" #include "BKE_node.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_mainqueue.h" #include "BIF_graphics.h" #include "BIF_editsound.h" #include "BIF_usiblender.h" #include "BIF_drawscene.h" /* set_scene() */ #include "BIF_screen.h" /* waitcursor and more */ #include "BIF_usiblender.h" #include "BIF_toolbox.h" #include "BLO_writefile.h" #include "BLO_readfile.h" #include "BDR_drawmesh.h" #include "IMB_imbuf.h" // for quicktime_init #include "BPY_extern.h" #include "RE_pipeline.h" #include "playanim_ext.h" #include "mydevice.h" #include "nla.h" #include "datatoc.h" /* for passing information between creator and gameengine */ #include "SYS_System.h" #include #ifdef __FreeBSD__ # include # include # include #endif #ifdef WITH_BINRELOC #include "binreloc.h" #endif // from buildinfo.c #ifdef BUILD_DATE extern char * build_date; extern char * build_time; extern char * build_platform; extern char * build_type; #endif /* Local Function prototypes */ static void print_help(); static void print_version(); /* defined in ghostwinlay and winlay, we can't include carbon here, conflict with DNA */ #ifdef __APPLE__ extern int checkAppleVideoCard(void); extern void getMacAvailableBounds(short *top, short *left, short *bottom, short *right); extern void winlay_get_screensize(int *width_r, int *height_r); extern void winlay_process_events(int wait_for_event); #endif /* for the callbacks: */ extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */ char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */ /* Initialise callbacks for the modules that need them */ void setCallbacks(void); #if defined(__sgi) || defined(__alpha__) static void fpe_handler(int sig) { // printf("SIGFPE trapped\n"); } #endif /* handling ctrl-c event in console */ static void blender_esc(int sig) { static int count = 0; G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */ if (sig == 2) { if (count) { printf("\nBlender killed\n"); exit(2); } printf("\nSent an internal break event. Press ^C again to kill Blender\n"); count++; } } static void print_version(void) { #ifdef BUILD_DATE printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION); printf ("\tbuild date: %s\n", build_date); printf ("\tbuild time: %s\n", build_time); printf ("\tbuild revision: %s\n", build_rev); printf ("\tbuild platform: %s\n", build_platform); printf ("\tbuild type: %s\n", build_type); #else printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION); #endif } static void print_help(void) { printf ("Blender %d.%02d (sub %d) Build\n", G.version/100, G.version%100, BLENDER_SUBVERSION); printf ("Usage: blender [options ...] [file]\n"); printf ("Note: Arguments are executed in the order they are given. eg.\n"); printf (" blender -b test.blend -f 1 -o /tmp\n"); printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n"); printf (" blender -b -o /tmp test.blend -f 1\n"); printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n"); printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n"); printf ("\nRender options:\n"); printf (" -b \tRender in background\n"); printf (" -a render frames from start to end (inclusive), only works when used after -b\n"); printf (" -S \tSet scene \n"); printf (" -f \tRender frame and save it\n"); printf (" -s \tSet start to frame (use with -a)\n"); printf (" -e \tSet end to frame (use with -a)\n"); printf (" -o \tSet the render path and file name.\n"); printf (" Use // at the start of the path to\n"); printf (" render relative to the blend file.\n"); printf (" The frame number will be added at the end of the filename.\n"); printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n"); printf ("\nFormat options:\n"); printf (" -F \tSet the render format, Valid options are...\n"); printf (" \tTGA IRIS HAMX JPEG MOVIE IRIZ RAWTGA\n"); printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n"); printf (" (formats that can be compiled into blender, not available on all systems)\n"); printf (" \tHDR TIFF EXR MPEG AVICODEC QUICKTIME CINEON DPX DDS\n"); printf (" -x \tSet option to add the file extension to the end of the file.\n"); printf (" -t \tUse amount of for rendering\n"); /*Add these later - Campbell*/ /* printf (" -colorchannel \tColors to save, valid types are: BW RGB RGBA \n"); printf (" -compression \t Use with EXR format, valid types are..\n"); printf (" \tZIP Pxr24 PIZ RLE\n"); printf (" -zbuf \tUse with EXR format, set the zbuf save option\n"); printf (" -halffloat \tUse with EXR format, set the half float option\n"); printf (" -preview \tUse with EXR format, save a jpeg for viewing as well as the EXR\n");*/ printf ("\nAnimation playback options:\n"); printf (" -a \tPlayback , only operates this way when -b is not used.\n"); printf (" -p \tOpen with lower left corner at , \n"); printf (" -m\t\tRead from disk (Don't buffer)\n"); printf (" -f \t\tSpecify FPS to start with\n"); printf ("\nWindow options:\n"); printf (" -w\t\tForce opening with borders (default)\n"); printf (" -W\t\tForce opening without borders\n"); printf (" -p \tOpen with lower left corner at , \n"); printf (" \tand width and height , \n"); printf ("\nGame Engine specific options:\n"); printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n"); printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n"); printf (" -g noaudio\t\tNo audio in Game Engine\n"); printf (" -g nomipmap\t\tNo Texture Mipmapping\n"); printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n"); printf ("\nMisc options:\n"); printf (" -d\t\tTurn debugging on\n"); printf (" -noaudio\tDisable audio on systems that support audio\n"); printf (" -h\t\tPrint this help text\n"); printf (" -y\t\tDisable script links, use -Y to find out why its -y\n"); printf (" -P \tRun the given Python script (filename or Blender Text)\n"); #ifdef WIN32 printf (" -R\t\tRegister .blend extension\n"); #endif printf (" -v\t\tPrint Blender version and exit\n"); printf (" --\t\tEnds option processing. Following arguments are \n"); printf (" \t\t passed unchanged. Access via Python's sys.argv\n"); } double PIL_check_seconds_timer(void); extern void winlay_get_screensize(int *width_r, int *height_r); int main(int argc, char **argv) { int a, i, stax, stay, sizx, sizy; SYS_SystemHandle syshandle; Scene *sce; #if defined(WIN32) || defined (__linux__) int audio = 1; #else int audio = 0; #endif #ifdef WITH_BINRELOC br_init( NULL ); #endif setCallbacks(); #ifdef __APPLE__ /* patch to ignore argument finder gives us (pid?) */ if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) { extern int GHOST_HACK_getFirstFile(char buf[]); static char firstfilebuf[512]; int scr_x,scr_y; argc= 1; /* first let us check if we are hardware accelerated and with VRAM > 16 Mo */ if (checkAppleVideoCard()) { short top, left, bottom, right; winlay_get_screensize(&scr_x, &scr_y); getMacAvailableBounds(&top, &left, &bottom, &right); setprefsize(left +10,scr_y - bottom +10,right-left -20,bottom - 64, 0); } else { winlay_get_screensize(&scr_x, &scr_y); /* 40 + 684 + (headers) 22 + 22 = 768, the powerbook screen height */ setprefsize(120, 40, 850, 684, 0); } winlay_process_events(0); if (GHOST_HACK_getFirstFile(firstfilebuf)) { argc= 2; argv[1]= firstfilebuf; } } #endif #ifdef __FreeBSD__ fpsetmask(0); #endif #ifdef __linux__ #ifdef __alpha__ signal (SIGFPE, fpe_handler); #else if ( getenv("SDL_AUDIODRIVER") == NULL) { setenv("SDL_AUDIODRIVER", "dma", 1); } #endif #endif #if defined(__sgi) signal (SIGFPE, fpe_handler); #endif // copy path to executable in bprogname. playanim and creting runtimes // need this. BLI_where_am_i(bprogname, argv[0]); /* Hack - force inclusion of the plugin api functions, * see blenpluginapi:pluginapi.c */ pluginapi_force_ref(); init_nodesystem(); initglobals(); /* blender.c */ syshandle = SYS_GetSystem(); GEN_init_messaging_system(); /* first test for background */ G.f |= G_DOSCRIPTLINKS; /* script links enabled by default */ for(a=1; aid.name); RE_BlenderAnim(re, G.scene, frame, frame); } } else { printf("\nError: no blend loaded. cannot use '-f'.\n"); } break; case 'a': if (G.scene) { Render *re= RE_NewRender(G.scene->id.name); RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra); } else { printf("\nError: no blend loaded. cannot use '-a'.\n"); } break; case 'S': if(++a < argc) { set_scene_name(argv[a]); } break; case 's': a++; if(G.scene) { int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a]))); if (a < argc) (G.scene->r.sfra) = frame; } else { printf("\nError: no blend loaded. cannot use '-s'.\n"); } break; case 'e': a++; if(G.scene) { int frame= MIN2(MAXFRAME, MAX2(1, atoi(argv[a]))); if (a < argc) (G.scene->r.efra) = frame; } else { printf("\nError: no blend loaded. cannot use '-e'.\n"); } break; case 'P': a++; if (a < argc) BPY_run_python_script (argv[a]); else printf("\nError: you must specify a Python script after '-P '.\n"); break; case 'o': a++; if (a < argc){ if(G.scene) { BLI_strncpy(G.scene->r.pic, argv[a], FILE_MAXDIR); } else { printf("\nError: no blend loaded. cannot use '-o'.\n"); } } else { printf("\nError: you must specify a path after '-o '.\n"); } break; case 'F': a++; if (a < argc){ if(!G.scene) { printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n"); } else { if (!strcmp(argv[a],"TGA")) G.scene->r.imtype = R_TARGA; else if (!strcmp(argv[a],"IRIS")) G.scene->r.imtype = R_IRIS; else if (!strcmp(argv[a],"HAMX")) G.scene->r.imtype = R_HAMX; #ifdef WITH_DDS else if (!strcmp(argv[a],"DDS")) G.scene->r.imtype = R_DDS; #endif else if (!strcmp(argv[a],"JPEG")) G.scene->r.imtype = R_JPEG90; else if (!strcmp(argv[a],"MOVIE")) G.scene->r.imtype = R_MOVIE; else if (!strcmp(argv[a],"IRIZ")) G.scene->r.imtype = R_IRIZ; else if (!strcmp(argv[a],"RAWTGA")) G.scene->r.imtype = R_RAWTGA; else if (!strcmp(argv[a],"AVIRAW")) G.scene->r.imtype = R_AVIRAW; else if (!strcmp(argv[a],"AVIJPEG")) G.scene->r.imtype = R_AVIJPEG; else if (!strcmp(argv[a],"PNG")) G.scene->r.imtype = R_PNG; else if (!strcmp(argv[a],"AVICODEC")) G.scene->r.imtype = R_AVICODEC; else if (!strcmp(argv[a],"QUICKTIME")) G.scene->r.imtype = R_QUICKTIME; else if (!strcmp(argv[a],"BMP")) G.scene->r.imtype = R_BMP; else if (!strcmp(argv[a],"HDR")) G.scene->r.imtype = R_RADHDR; else if (!strcmp(argv[a],"TIFF")) G.scene->r.imtype = R_IRIS; #ifdef WITH_OPENEXR else if (!strcmp(argv[a],"EXR")) G.scene->r.imtype = R_OPENEXR; #endif else if (!strcmp(argv[a],"MPEG")) G.scene->r.imtype = R_FFMPEG; else if (!strcmp(argv[a],"FRAMESERVER")) G.scene->r.imtype = R_FRAMESERVER; else if (!strcmp(argv[a],"CINEON")) G.scene->r.imtype = R_CINEON; else if (!strcmp(argv[a],"DPX")) G.scene->r.imtype = R_DPX; else printf("\nError: Format from '-F' not known or not compiled in this release.\n"); } } else { printf("\nError: no blend loaded. cannot use '-x'.\n"); } break; case 't': a++; if(G.background) { RE_set_max_threads(atoi(argv[a])); } break; case 'x': /* extension */ a++; if (a < argc) { if(G.scene) { if (argv[a][0] == '0') { G.scene->r.scemode &= ~R_EXTENSION; } else if (argv[a][0] == '1') { G.scene->r.scemode |= R_EXTENSION; } else { printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n"); } } else { printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n"); } } else { printf("\nError: you must specify a path after '- '.\n"); } break; } } else { /* Make the path absolute because its needed for relative linked blends to be found */ int abs = 0; int filelen; char cwd[FILE_MAXDIR + FILE_MAXFILE]; char filename[FILE_MAXDIR + FILE_MAXFILE]; cwd[0] = filename[0] = '\0'; BLI_strncpy(filename, argv[a], sizeof(filename)); filelen = strlen(filename); /* relative path checks, could do more tests here... */ #ifdef WIN32 /* Account for X:/ and X:\ - should be enough */ if (filelen >= 3 && filename[1] == ':' && (filename[2] == '\\' || filename[2] == '/')) abs = 1; #else if (filelen >= 2 && filename[0] == '/') abs = 1 ; #endif if (!abs) { BLI_getwdN(cwd); /* incase the full path to the blend isnt used */ if (cwd[0] == '\0') { printf( "Could not get the current working directory - $PWD for an unknown reason.\n\t" "Relative linked files will not load if the entire blend path is not used.\n\t" "The 'Play' button may also fail.\n" ); } else { /* uses the blend path relative to cwd important for loading relative linked files. * * cwd should contain c:\ etc on win32 so the relbase can be NULL * relbase being NULL also prevents // being misunderstood as relative to the current * blend file which isnt a feature we want to use in this case since were dealing * with a path from the command line, rather then from inside Blender */ BLI_make_file_string(NULL, filename, cwd, argv[a]); } } if (G.background) { BKE_read_file(filename, NULL); sound_initialize_sounds(); /* happens for the UI on file reading too */ BKE_reset_undo(); BKE_write_undo("original"); /* save current state */ } else { /* we are not running in background mode here, but start blender in UI mode with a file - this should do everything a 'load file' does */ BIF_read_file(filename); } } } if(G.background) { /* actually incorrect, but works for now (ton) */ exit_usiblender(); } setscreen(G.curscreen); if(G.main->scene.first==0) { sce= add_scene("1"); set_scene(sce); } screenmain(); return 0; } /* end of int main(argc,argv) */ static void error_cb(char *err) { error("%s", err); } static void mem_error_cb(char *errorStr) { fprintf(stderr, errorStr); fflush(stderr); } void setCallbacks(void) { /* Error output from the alloc routines: */ MEM_set_error_callback(mem_error_cb); /* BLI_blenlib: */ BLI_setErrorCallBack(error_cb); /* */ BLI_setInterruptCallBack(blender_test_break); }