/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Voronoi */ __device_noinline float4 svm_voronoi(NodeDistanceMetric distance_metric, NodeVoronoiColoring coloring, float weight1, float weight2, float weight3, float weight4, float exponent, float intensity, float size, float3 p) { float aw1 = fabsf(weight1); float aw2 = fabsf(weight2); float aw3 = fabsf(weight3); float aw4 = fabsf(weight4); float sc = (aw1 + aw2 + aw3 + aw4); if(sc != 0.0f) sc = intensity/sc; /* compute distance and point coordinate of 4 nearest neighbours */ float da[4]; float3 pa[4]; voronoi(p/size, distance_metric, exponent, da, pa); /* Scalar output */ float fac = sc * fabsf(weight1*da[0] + weight2*da[1] + weight3*da[2] + weight4*da[3]); float3 color; /* colored output */ if(coloring == NODE_VORONOI_INTENSITY) { color = make_float3(fac, fac, fac); } else { color = aw1*cellnoise_color(pa[0]); color += aw2*cellnoise_color(pa[1]); color += aw3*cellnoise_color(pa[2]); color += aw4*cellnoise_color(pa[3]); if(coloring != NODE_VORONOI_POSITION) { float t1 = min((da[1] - da[0])*10.0f, 1.0f); if(coloring == NODE_VORONOI_POSITION_OUTLINE_INTENSITY) color *= t1*fac; else if(coloring == NODE_VORONOI_POSITION_OUTLINE) color *= t1*sc; } else { color *= sc; } } return make_float4(color.x, color.y, color.z, fac); } __device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint4 node2 = read_node(kg, offset); uint4 node3 = read_node(kg, offset); uint distance_metric, coloring, exponent_offset; uint size_offset, co_offset, fac_offset, color_offset; uint weight1_offset, weight2_offset, weight3_offset, weight4_offset; decode_node_uchar4(node.y, &distance_metric, &coloring, &exponent_offset, NULL); decode_node_uchar4(node.z, &size_offset, &co_offset, &fac_offset, &color_offset); decode_node_uchar4(node.w, &weight1_offset, &weight2_offset, &weight3_offset, &weight4_offset); float3 co = stack_load_float3(stack, co_offset); float weight1 = stack_load_float_default(stack, weight1_offset, node2.x); float weight2 = stack_load_float_default(stack, weight2_offset, node2.y); float weight3 = stack_load_float_default(stack, weight3_offset, node2.z); float weight4 = stack_load_float_default(stack, weight4_offset, node2.w); float exponent = stack_load_float_default(stack, exponent_offset, node3.x); float size = stack_load_float_default(stack, size_offset, node3.y); exponent = fmaxf(exponent, 1e-5f); size = nonzerof(size, 1e-5f); float4 result = svm_voronoi((NodeDistanceMetric)distance_metric, (NodeVoronoiColoring)coloring, weight1, weight2, weight3, weight4, exponent, 1.0f, size, co); float3 color = make_float3(result.x, result.y, result.z); float f = result.w; if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color); } CCL_NAMESPACE_END