/* * $Id$ * * ***** BEGIN LGPL LICENSE BLOCK ***** * * Copyright 2009 Jörg Hermann Müller * * This file is part of AudaSpace. * * AudaSpace is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AudaSpace is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with AudaSpace. If not, see . * * ***** END LGPL LICENSE BLOCK ***** */ #ifndef AUD_CAPI #define AUD_CAPI #ifdef __cplusplus extern "C" { #endif #include "AUD_Space.h" typedef enum { AUD_NULL_DEVICE = 0, AUD_SDL_DEVICE, AUD_OPENAL_DEVICE } AUD_DeviceType; typedef struct { AUD_Specs specs; float length; } AUD_SoundInfo; #ifndef AUD_CAPI_IMPLEMENTATION typedef void AUD_Sound; typedef void AUD_Handle; typedef void AUD_Device; #endif /** * Initializes an audio device. * \param device The device type that should be used. * \param specs The audio specification to be used. * \param buffersize The buffersize for the device. * \return Whether the device has been initialized. */ extern int AUD_init(AUD_DeviceType device, AUD_Specs specs, int buffersize); /** * Returns a integer list with available sound devices. The last one is always * AUD_NULL_DEVICE. */ extern int* AUD_enumDevices(); /** * Unitinitializes an audio device. */ extern void AUD_exit(); /** * Locks the playback device. */ extern void AUD_lock(); /** * Unlocks the device. */ extern void AUD_unlock(); /** * Returns information about a sound. * \param sound The sound to get the info about. * \return The AUD_SoundInfo structure with filled in data. */ extern AUD_SoundInfo AUD_getInfo(AUD_Sound* sound); /** * Loads a sound file. * \param filename The filename of the sound file. * \return A handle of the sound file. */ extern AUD_Sound* AUD_load(const char* filename); /** * Loads a sound file. * \param buffer The buffer which contains the sound file. * \param size The size of the buffer. * \return A handle of the sound file. */ extern AUD_Sound* AUD_loadBuffer(unsigned char* buffer, int size); /** * Buffers a sound. * \param sound The sound to buffer. * \return A handle of the sound buffer. */ extern AUD_Sound* AUD_bufferSound(AUD_Sound* sound); /** * Delays a sound. * \param sound The sound to dealy. * \param delay The delay in seconds. * \return A handle of the delayed sound. */ extern AUD_Sound* AUD_delaySound(AUD_Sound* sound, float delay); /** * Limits a sound. * \param sound The sound to limit. * \param start The start time in seconds. * \param end The stop time in seconds. * \return A handle of the limited sound. */ extern AUD_Sound* AUD_limitSound(AUD_Sound* sound, float start, float end); /** * Ping pongs a sound. * \param sound The sound to ping pong. * \return A handle of the ping pong sound. */ extern AUD_Sound* AUD_pingpongSound(AUD_Sound* sound); /** * Loops a sound. * \param sound The sound to loop. * \return A handle of the looped sound. */ extern AUD_Sound* AUD_loopSound(AUD_Sound* sound); /** * Stops a looping sound when the current playback finishes. * \param handle The playback handle. * \return Whether the handle is valid. */ extern int AUD_stopLoop(AUD_Handle* handle); /** * Unloads a sound of any type. * \param sound The handle of the sound. */ extern void AUD_unload(AUD_Sound* sound); /** * Plays back a sound file. * \param sound The handle of the sound file. * \param keep When keep is true the sound source will not be deleted but set to * paused when its end has been reached. * \return A handle to the played back sound. */ extern AUD_Handle* AUD_play(AUD_Sound* sound, int keep); /** * Pauses a played back sound. * \param handle The handle to the sound. * \return Whether the handle has been playing or not. */ extern int AUD_pause(AUD_Handle* handle); /** * Resumes a paused sound. * \param handle The handle to the sound. * \return Whether the handle has been paused or not. */ extern int AUD_resume(AUD_Handle* handle); /** * Stops a playing or paused sound. * \param handle The handle to the sound. * \return Whether the handle has been valid or not. */ extern int AUD_stop(AUD_Handle* handle); /** * Sets the end behaviour of a playing or paused sound. * \param handle The handle to the sound. * \param keep When keep is true the sound source will not be deleted but set to * paused when its end has been reached. * \return Whether the handle has been valid or not. */ extern int AUD_setKeep(AUD_Handle* handle, int keep); /** * Seeks a playing or paused sound. * \param handle The handle to the sound. * \param seekTo From where the sound file should be played back in seconds. * \return Whether the handle has been valid or not. */ extern int AUD_seek(AUD_Handle* handle, float seekTo); /** * Retrieves the playback position of a handle. * \return The current playback position in seconds or 0.0 if the handle is * invalid. */ extern float AUD_getPosition(AUD_Handle* handle); /** * Returns the status of a playing, paused or stopped sound. * \param handle The handle to the sound. * \return The status of the sound behind the handle. */ extern AUD_Status AUD_getStatus(AUD_Handle* handle); /** * Plays a 3D sound. * \param sound The handle of the sound file. * \param keep When keep is true the sound source will not be deleted but set to * paused when its end has been reached. * \return A handle to the played back sound. * \note The factory must provide a mono (single channel) source and the device * must support 3D audio, otherwise the sound is played back normally. */ extern AUD_Handle* AUD_play3D(AUD_Sound* sound, int keep); /** * Updates the listener 3D data. * \param data The 3D data. * \return Whether the action succeeded. */ extern int AUD_updateListener(AUD_3DData* data); /** * Sets a 3D device setting. * \param setting The setting type. * \param value The new setting value. * \return Whether the action succeeded. */ extern int AUD_set3DSetting(AUD_3DSetting setting, float value); /** * Retrieves a 3D device setting. * \param setting The setting type. * \return The setting value. */ extern float AUD_get3DSetting(AUD_3DSetting setting); /** * Updates a listeners 3D data. * \param handle The source handle. * \param data The 3D data. * \return Whether the action succeeded. */ extern int AUD_update3DSource(AUD_Handle* handle, AUD_3DData* data); /** * Sets a 3D source setting. * \param handle The source handle. * \param setting The setting type. * \param value The new setting value. * \return Whether the action succeeded. */ extern int AUD_set3DSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting, float value); /** * Retrieves a 3D source setting. * \param handle The source handle. * \param setting The setting type. * \return The setting value. */ extern float AUD_get3DSourceSetting(AUD_Handle* handle, AUD_3DSourceSetting setting); /** * Sets the volume of a played back sound. * \param handle The handle to the sound. * \param volume The new volume, must be between 0.0 and 1.0. * \return Whether the action succeeded. */ extern int AUD_setSoundVolume(AUD_Handle* handle, float volume); /** * Sets the pitch of a played back sound. * \param handle The handle to the sound. * \param pitch The new pitch. * \return Whether the action succeeded. */ extern int AUD_setSoundPitch(AUD_Handle* handle, float pitch); /** * Opens a read device, with which audio data can be read. * \param specs The specification of the audio data. * \return A device handle. */ extern AUD_Device* AUD_openReadDevice(AUD_Specs specs); /** * Plays back a sound file through a read device. * \param device The read device. * \param sound The handle of the sound file. * \return Whether the sound could be played back. */ extern int AUD_playDevice(AUD_Device* device, AUD_Sound* sound); /** * Reads the next samples into the supplied buffer. * \param device The read device. * \param buffer The target buffer. * \param length The length in samples to be filled. * \return True if the reading succeeded, false if there are no sounds * played back currently, in that case the buffer is filled with * silence. */ extern int AUD_readDevice(AUD_Device* device, sample_t* buffer, int length); /** * Closes a read device. * \param device The read device. */ extern void AUD_closeReadDevice(AUD_Device* device); #ifdef __cplusplus } #endif #endif //AUD_CAPI