/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __GPC_RENDERTOOLS_H #define __GPC_RENDERTOOLS_H #if defined(WIN32) || defined(__APPLE__) #ifdef WIN32 #include #include #else // WIN32 // __APPLE__ is defined #include #endif // WIN32 #else //defined(WIN32) || defined(__APPLE__) #include #endif //defined(WIN32) || defined(__APPLE__) #include "RAS_IRenderTools.h" #include "BMF_Api.h" class GPC_RenderTools : public RAS_IRenderTools { public: GPC_RenderTools(); virtual ~GPC_RenderTools(); virtual void EndFrame(RAS_IRasterizer* rasty); virtual void BeginFrame(RAS_IRasterizer* rasty); void DisableOpenGLLights() { glDisable(GL_LIGHTING); glDisable(GL_COLOR_MATERIAL); } void EnableOpenGLLights(); int ProcessLighting(int layer); void Perspective(int a, int width, int height, float mat[4][4], float viewmat[4][4]) { if(a== 0) { glMatrixMode(GL_PROJECTION); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } else { if(a== 1) { glMatrixMode(GL_PROJECTION); glMatrixMode(GL_MODELVIEW); } } } /** * @attention mode is ignored here */ virtual void RenderText2D( RAS_TEXT_RENDER_MODE mode, const char* text, int xco, int yco, int width, int height); /** * Renders text into a (series of) polygon(s), using a texture font, * Each character consists of one polygon (one quad or two triangles) */ virtual void RenderText( int mode, RAS_IPolyMaterial* polymat, float v1[3], float v2[3], float v3[3], float v4[3]); void Render(RAS_IRasterizer* rasty,double* oglmatrix,int objectdrawmode) { glPopMatrix(); glPushMatrix(); glMultMatrixd(oglmatrix); } void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode); virtual void PushMatrix() { glPushMatrix(); } virtual void PopMatrix() { glPopMatrix(); } virtual class RAS_IPolyMaterial* CreateBlenderPolyMaterial( const STR_String &texname, bool ba, const STR_String& matname, int tile, int tilexrep,int tileyrep, int mode, bool transparant, bool zsort, int lightlayer, bool bIsTriangle, void* clientobject, void* tface); int applyLights(int objectlayer); protected: /** * Copied from KX_BlenderGL.cpp in KX_blenderhook */ void BL_RenderText( int mode, const char* textstr, int textlen, struct TFace* tface, float v1[3],float v2[3],float v3[3],float v4[3]); void BL_spack(unsigned int ucol) { char *cp = (char *)&ucol; glColor3ub(cp[3], cp[2], cp[1]); } BMF_Font* m_font; static unsigned int m_numgllights; }; #endif // __GPC_RENDERTOOLS_H