/** * @mainpage SG_ParentRelation * @section * * This is an abstract interface class to the Scene Graph library. * It allows you to specify how child nodes react to parent nodes. * Normally a child will use it's parent's transforms to compute * it's own global transforms. How this is performed depends on * the type of relation. For example if the parent is a vertex * parent to this child then the child should not inherit any * rotation information from the parent. Or if the parent is a * 'slow parent' to this child then the child should react * slowly to changes in the parent's position. The exact relation * is left for you to implement by filling out this interface * with concrete examples. * * There is exactly one SG_ParentRelation per SG_Node. Subclasses * should not be value types and should be allocated on the heap. * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * */ #ifndef __SG_ParentRelation_h #define __SG_ParentRelation_h class SG_Spatial; class SG_ParentRelation { public : /** * Update the childs local and global coordinates * based upon the parents global coordinates. * You must also handle the case when this node has no * parent (parent == NULL). Usually you should just * copy the local coordinates of the child to the * world coordinates. */ virtual bool UpdateChildCoordinates( SG_Spatial * child, const SG_Spatial * parent ) = 0; virtual ~SG_ParentRelation( ){ }; /** * You must provide a way of duplicating an * instance of an SG_ParentRelation. This should * return a pointer to a new duplicate allocated * on the heap. Responsibilty for deleting the * duplicate resides with the caller of this method. */ virtual SG_ParentRelation * NewCopy( ) = 0; /** * Vertex Parent Relation are special: they don't propagate rotation */ virtual bool IsVertexRelation( ) { return false; } protected : /** * Protected constructors * this class is not meant to be instantiated. */ SG_ParentRelation( ) { }; /** * Copy construction should not be implemented */ SG_ParentRelation( const SG_ParentRelation & ); }; #endif