/** * 'And' together all inputs * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include "SCA_ANDController.h" #include "SCA_ISensor.h" #include "SCA_LogicManager.h" #include "BoolValue.h" #ifdef HAVE_CONFIG_H #include #endif /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj, PyTypeObject* T) : SCA_IController(gameobj,T) { } SCA_ANDController::~SCA_ANDController() { } void SCA_ANDController::Trigger(SCA_LogicManager* logicmgr) { bool sensorresult = true; for (vector::const_iterator is=m_linkedsensors.begin(); !(is==m_linkedsensors.end());is++) { SCA_ISensor* sensor = *is; if (!sensor->IsPositiveTrigger()) { sensorresult = false; break; } } CValue* newevent = new CBoolValue(sensorresult); for (vector::const_iterator i=m_linkedactuators.begin(); !(i==m_linkedactuators.end());i++) { SCA_IActuator* actua = *i;//m_linkedactuators.at(i); logicmgr->AddActiveActuator(actua,newevent); } // every actuator that needs the event, has a it's own reference to it now so // release it (so to be clear: if there is no actuator, it's deleted right now) newevent->Release(); } CValue* SCA_ANDController::GetReplica() { CValue* replica = new SCA_ANDController(*this); // this will copy properties and so on... CValue::AddDataToReplica(replica); return replica; } /* ------------------------------------------------------------------------- */ /* Python functions */ /* ------------------------------------------------------------------------- */ /* Integration hooks ------------------------------------------------------- */ PyTypeObject SCA_ANDController::Type = { PyObject_HEAD_INIT(NULL) 0, "SCA_ANDController", sizeof(PyObjectPlus_Proxy), 0, py_base_dealloc, 0, 0, 0, 0, py_base_repr, 0,0,0,0,0,0, py_base_getattro, py_base_setattro, 0,0,0,0,0,0,0,0,0, Methods }; PyParentObject SCA_ANDController::Parents[] = { &SCA_ANDController::Type, &SCA_IController::Type, &SCA_ILogicBrick::Type, &CValue::Type, NULL }; PyMethodDef SCA_ANDController::Methods[] = { {NULL,NULL} //Sentinel }; PyAttributeDef SCA_ANDController::Attributes[] = { { NULL } //Sentinel }; PyObject* SCA_ANDController::py_getattro(PyObject *attr) { py_getattro_up(SCA_IController); } /* eof */